Author Topic: Sega Sammy Business Report 2015  (Read 13934 times)

Offline Trippled

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Sega Sammy Business Report 2015
« on: July 30, 2015, 08:34:07 am »
http://www.segasammy.co.jp/english/ir/library/pdf/stockholder/2015/201503_kabutsu_e_final.pdf


Not much new that wasnt already in the fiscal report. Interresting nonetheless. The Resort business seems to be losing money immadietly...long term, like the Amusement Centers I dont really see the point in the desire to grow that business.


228 Million downloads tough!


Also the advertising of Persona and Sonic Boom at the same time is some kind of oxymoron
« Last Edit: July 30, 2015, 08:58:29 am by Trippled »

Offline Mariano

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Re: Sega Sammy Business Report 2015
« Reply #1 on: July 30, 2015, 01:18:42 pm »
By the way, tomorrow they will release their Q1 fiscal report. At 4:00 PM japan hour.

Offline Old_School

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Re: Sega Sammy Business Report 2015
« Reply #2 on: July 30, 2015, 05:47:55 pm »
It will be interesting to see the results of that fiscal report.

Offline Trippled

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Re: Sega Sammy Business Report 2015
« Reply #3 on: July 31, 2015, 02:28:46 am »
Q1 report

http://www.segasammy.co.jp/english/pdf/release/201603_1q_tanshinhosoku_e_final.pdf

I'm confused as to what they consider digital and packaged games. Is Tembo and Yakuza 5 a packaged game? Also 34 titles.

Well their forecast predicts a return to slight profitablity in arcades and packaged games, while mobile will presumably be the new pachinko - in terms of leading profitablity.

Offline Aki-at

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Re: Sega Sammy Business Report 2015
« Reply #4 on: July 31, 2015, 05:26:09 am »
Yakuza  and Tembo  aren't considered digital games, one of their recent reports clarified digital games meant MMO and SEGA/Index/Sammy mobile games.

Good quarter considering they had no new pachinko machines and had virtually no major titles in this period.

Offline Trippled

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Re: Sega Sammy Business Report 2015
« Reply #5 on: July 31, 2015, 06:24:06 am »
Yakuza  and Tembo  aren't considered digital games, one of their recent reports clarified digital games meant MMO and SEGA/Index/Sammy mobile games.

You know which report that was? It makes sense as they considered PC Online and mobile as digital games...

Offline Aki-at

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Re: Sega Sammy Business Report 2015
« Reply #6 on: July 31, 2015, 06:58:45 am »
You know which report that was? It makes sense as they considered PC Online and mobile as digital games...

Yep find out, it's in that recent SEGA Networks reports: http://www.segasammy.co.jp/english/pdf/release/20150629_sgn_presentation_e.pdf

Mainstay of Digital Games: SEGA Consumer Online (PSO2, MJ2) SEGA Networks, Sammy Networks and Index.

Offline Sharky

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Re: Sega Sammy Business Report 2015
« Reply #7 on: July 31, 2015, 09:12:47 am »
Someone break down the Q1?
Made by SEGA

Offline Trippled

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Re: Sega Sammy Business Report 2015
« Reply #8 on: July 31, 2015, 10:33:17 am »
So I guess everything F2P is digital games, with the exception of pay to play on mobile devices.

Kinda confusing, why not split F2P and make pay to play all the SKU's.

Offline pirovash88

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Offline Sharky

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Re: Sega Sammy Business Report 2015
« Reply #10 on: July 31, 2015, 11:26:52 am »
Quote
Overall, though, Sega made a loss of ¥7.9 billion ($63.6 million) in the first quarter, down from a ¥5.1 billion profit last year, and total revenue slipped by 41 per cent to ¥53 billion ($427 million). The company's management attributed this to its Pachislot, where sales fell 83 per cent due to an absence of new releases, and made a ¥6.7 billion ($54 million) loss overall.

What a fucking mess... They have 5 mobile games making 5 million yen each per month... Where does it all go?
« Last Edit: July 31, 2015, 11:28:25 am by Sharky »
Made by SEGA

Offline Trippled

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Re: Sega Sammy Business Report 2015
« Reply #11 on: July 31, 2015, 11:46:57 am »
Just wait till the big pachi sales comes in, it will wipe the floor with all mobile games.

Regarding comments online, is there any company that releases finance results with their successfull titles, where people go "hell yeah, you go company x". I mean even Nintendo never mentions any sales of Bayo 2 or whathaveyou but just Amiiboo sales etc.

Offline Mariano

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Re: Sega Sammy Business Report 2015
« Reply #12 on: July 31, 2015, 02:21:48 pm »
What a fucking mess... They have 5 mobile games making 5 million yen each per month... Where does it all go?

"A tree should not cover the forest".

Just wait, this will be a good financial year for SEGA-Sammy in the end, especially the games division.

Offline RONMAN321

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Re: Sega Sammy Business Report 2015
« Reply #13 on: August 01, 2015, 11:54:09 pm »
I want to know what their estimate/future forecast will be when they get involved with VR Project Morpheus.
I heard they have that new Hatsune Miku VR Tech, if that is true, I am very interested in purchasing actual stock shares prior to all this happening.

Offline George

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Re: Sega Sammy Business Report 2015
« Reply #14 on: August 02, 2015, 03:49:33 am »
Yeah, I guess Sony is shy on videos getting out on that Miku VR game, since they flagged our youtube channel for having it.