Author Topic: Creative Assembly is making Halo Wars 2 (Xbox One, Windows 10)  (Read 33833 times)

Offline TimmiT

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Re: Creative Assembly is making Halo Wars 2 (Xbox One, Windows 10)
« Reply #45 on: August 06, 2015, 12:54:44 pm »
Then what are we even fans of guys.  What is happening here. 
A company where most of the people who made what we love about it left at least a decade ago, with all that's left for us to be excited about is Kickstarters for games that remind us of a past that's long gone.
« Last Edit: August 06, 2015, 12:57:30 pm by TimmiT »

Offline Sharky

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Re: Creative Assembly is making Halo Wars 2 (Xbox One, Windows 10)
« Reply #46 on: August 06, 2015, 01:14:18 pm »
A company where most of the people who made what we love about it left at least a decade ago, with all that's left for us to be excited about is Kickstarters for games that remind us of a past that's long gone.

Almost all of the 'talent' that left SEGA has gone onto make mediocre rubbish... Naka for example. I don't doubt his brilliance as a programmer but I think that proves more than anything great games are a team effort.
Made by SEGA

Offline Aki-at

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Re: Creative Assembly is making Halo Wars 2 (Xbox One, Windows 10)
« Reply #47 on: August 06, 2015, 01:14:57 pm »
A company where most of the people who made what we love about it left at least a decade ago, with all that's left for us to be excited about is Kickstarters for games that remind us of a past that's long gone.

Personally I thought we liked good games.

I'd have jumped overboard if I wanted the past during the Dreamcast era. To go from Shinobi, Gunstar Heroes and Streets of Rage to Space Channel 5, Rez and Cosmic Smash : <

Offline TimmiT

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Re: Creative Assembly is making Halo Wars 2 (Xbox One, Windows 10)
« Reply #48 on: August 06, 2015, 02:17:27 pm »
I guess I didn't put in enough abnormal amounts of cynicism in that post for people to be able to tell that I was half-joking. Then again, people in this fandom have probably said worse online with serious intent.

Almost all of the 'talent' that left SEGA has gone onto make mediocre rubbish... Naka for example. I don't doubt his brilliance as a programmer but I think that proves more than anything great games are a team effort.
I thought that people liked the Wii version of Rodea the Sky Soldier? (He wasn't as involved with the Wii U/3DS version)
« Last Edit: August 06, 2015, 02:19:13 pm by TimmiT »

Offline Team Andromeda

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Re: Creative Assembly is making Halo Wars 2 (Xbox One, Windows 10)
« Reply #49 on: August 06, 2015, 02:26:56 pm »
Quote
Almost all of the 'talent' that left SEGA has gone onto make mediocre rubbish


Yes, but you can say that for the talent that's left the likes of RARE and Capcom . Still doesn't change the fact that its a huge loss to SEGA and they haven't been quite the same corp .

Lossing Nakagawa-san is a massive loss AM#1/SEGA Wow have been terrible since he left imo.

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Exactly, this whole 'is it or isn't it SEGA' is absolute nonsense
.

No its not , when playing the likes of REZ, Panzer Dragon Orta, JSRF , Yakuza II, Daytona USA  Onew would get the SEGA vibe and this a game that only SEGA could do. In the same way when one plays Mario or Zelda you feel its a game that only NCL can do right
« Last Edit: August 06, 2015, 02:29:27 pm by Team Andromeda »
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Offline Aki-at

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Re: Creative Assembly is making Halo Wars 2 (Xbox One, Windows 10)
« Reply #50 on: August 06, 2015, 02:59:20 pm »
I guess I didn't put in enough abnormal amounts of cynicism in that post for people to be able to tell that I was half-joking. Then again, people in this fandom have probably said worse online with serious intent.

But what if I knew you were joking : >

Offline Moody

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Re: Creative Assembly is making Halo Wars 2 (Xbox One, Windows 10)
« Reply #51 on: August 06, 2015, 03:02:04 pm »
There is a certain style to which SEGA games all seem to have in common that gives people the idea of SEGA DNA. The thing that most people don't realize is that it can apply to almost any game SEGA releases.

The main theme, for me, behind their games is that SEGA has the balls to go where other devs won't tread, whether it be underused ideas or just doing really stupid ideas.

Rise of Nightmares came out on a peripheral no one wanted to use, and those that did use it, didn't realize it to its full potential. SEGA turned into a full-blown action game with actually fairly decent results. MadWorld and House of the Dead: Overkill came out at a time when video games were starting to get more conservative, and they both went against the grain by being ultra-violent and ultra crude, both on the "kiddie" system. Football Manager has the balls to be as successful as it is, and that's all I'm gonna say on that. Even with Halo Wars, Creative Assembly tried to do RTS on a console, something only attempted during the early years of the genre, and done so poorly it was never tried again. And somehow, in my opinion, they succeeded in making a good game out of a concept where the odds were stacked against them.

And these are all newer output, from like 2007 onward. Their older stuff was just as batshit insane, Space Channel 5 is a 60's style space opera musical featuring Michael Jackson. Who else besides SEGA would even dare to make something like that? Panzer Dragoon is about dragons breathing lasers because why the fuck not?

That's the SEGA way, doing things no one else would do, and it's something they still do today. And it's not a question of who among SEGA's stable is doing it, because they all are, in their own ways. Questioning whether game A does it as much as game B is irrelevant.

Offline Trippled

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Re: Creative Assembly is making Halo Wars 2 (Xbox One, Windows 10)
« Reply #52 on: August 06, 2015, 03:17:02 pm »
Funny that Nakagawa is mentioned...I actually found out through the digging of old Sega Sammy documents that he has been Executive Officer at pachinko Sammy...also another WOW veteran Kazunari Tsukamoto has been official at the Darts machine company that Sega owns...

Loss of talent may apply to some people at Sega, but there are cases where one division has 2 heads, 3 producers. One producer has to move up and then one division head has to retire while also make room for the next producer etc.

Either way. I actually think AM1 has been pretty consistent under Yasuhiro Nishiyama, or at least productive. Lots of arcade output, even some like Sangokushi Taisen making good money for Sega and doing a bit of a shake up at Japanese arcades. Also Chain Chronicle being also a money maker, so an important asset to Sega. I feel loss of talent is only felt that console teams anyway, arcade stayed consistent.

Now a different topic.

I see no consistence between Rez, Panzer or Yakuza to say it is the same way as Mario and Zelda at Nintendo.

With the exception of maybe the DC/early PS2/XBOX/GC era. I however feel that there is a consistent publishing strategy either way. How many people that played games on the Genesis would know that Bio Hazard Battle, Vectorman and Beyond Oasis can each be categorized to a in-house, and different external developers? One can assume that they are all in-house or external.

Same way I feel that Binary Domain and Rise of Nightmares fit within the published titles of Condemned, Alien Isolation, Vanquish.

Even Total War is not that outlandish in the Sega world anymore, considering the Sega's own arcade RTS hit.

Offline Aki-at

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Re: Creative Assembly is making Halo Wars 2 (Xbox One, Windows 10)
« Reply #53 on: August 06, 2015, 03:26:47 pm »
I see no consistence between Rez, Panzer or Yakuza to say it is the same way as Mario and Zelda at Nintendo.

I have been saying this for YEARS.

What connection is there between Super Monkey Ball and Yakuza? Other than Nagoshi and his team working on them? Nothing at all. There is no SEGA style, if you want to compress it, that style is producing unique experiences and risky new IPs. But then Streets of Rage won't fit the style and games like Mirror's Edge would, so it's not something you can say 100% is correct.

Offline Trippled

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Re: Creative Assembly is making Halo Wars 2 (Xbox One, Windows 10)
« Reply #54 on: August 06, 2015, 03:33:17 pm »
https://www.youtube.com/watch?v=_hw1injWDw4

Either way, Segas new mobile pirate game is the most Sega game ever

Offline Radrappy

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Re: Creative Assembly is making Halo Wars 2 (Xbox One, Windows 10)
« Reply #55 on: August 06, 2015, 07:33:53 pm »
Almost all of the 'talent' that left SEGA has gone onto make mediocre rubbish... Naka for example. I don't doubt his brilliance as a programmer but I think that proves more than anything great games are a team effort.

whaaaaat.  Ivy the kiwi is fucking great!  And Rodea is supposedly very good as well (the wii edition anyway). 

Offline Centrale

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Re: Creative Assembly is making Halo Wars 2 (Xbox One, Windows 10)
« Reply #56 on: August 06, 2015, 08:37:59 pm »
I also think Let's Tap at least was a novel, innovative concept. Naka has been experimental and innovative to some degree, unlike someone like Inafune or Igarashi, who have gone independent only to do pretty much exactly what they were already doing.

Offline Sharky

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Re: Creative Assembly is making Halo Wars 2 (Xbox One, Windows 10)
« Reply #57 on: August 08, 2015, 02:24:27 am »
https://www.youtube.com/watch?v=_hw1injWDw4

Either way, Segas new mobile pirate game is the most Sega game ever

That actually looks pretty interesting...
Made by SEGA

Offline Team Andromeda

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Re: Creative Assembly is making Halo Wars 2 (Xbox One, Windows 10)
« Reply #58 on: August 08, 2015, 03:34:51 am »
Quote
I see no consistence between Rez, Panzer or Yakuza to say it is the same way as Mario and Zelda at Nintendo.


Becasue only SEGA Japan at the time would have had the balls to green light games like REZ or JSR and that was the old SEGA DNA. I do laugh at the this talk a game is just a game and all that . If that's the case why do so many here love systems like the Mega Drive or DC - they are just consoles and consoels that were outsold and did't have quite the support to others - Do we love those systems becasue they're SEGA consoles, so they  feel that bit diffrent,and also becasue we liked SEGA games more ?
While do people here like VF over Tekken or DOA ? . They're all 3D fighting games after all, but is it becuase no-one makes a better VS fighter than AM#2 .
You can make a game look like a SEGA game like burning road on the PS (which is a total Daytona USA ripp off right down to the traffic map) but it doesn't play like a SEGA Japan In-House racer, that's the difference it lacks that SEGA style and feel and only the old SEGA Japan could have made a game like Daytona USA work... who else other than SEGA Japan , would have done a soundtrack like Daytona USA's ?. SEGA tried to make its own Thunder Force 6, but it lacked the magic that only the old tecnosoft team could do and so while it looked like a Thunderforce game, it didn't play anything like the old magic series , it lacked that Tecnsoft Dna


That's what I miss in many SEGA Japan games these days that old SEGA vibe and Synergy that one could feel in their games . They weren't just making games for the money, but they were loving what they were doing and loving going made with R&D


« Last Edit: August 08, 2015, 03:37:26 am by Team Andromeda »
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Offline TimmiT

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Re: Creative Assembly is making Halo Wars 2 (Xbox One, Windows 10)
« Reply #59 on: August 08, 2015, 05:01:30 am »
I guess if you really want to define "SEGA DNA", it's "diverse and creative games"... which is something that can't really be applied to SEGA anymore. It's also something that could be applied to other companies as well. Like, Sony is making or at least helping studios make those kinds of games. Nintendo used to do this as well. I mean, Mario and Zelda weren't always big franchises with lots of sequels. They still sometimes make more original games as well like Splatoon or their downloadable games.


By the way, there are plenty of people who prefer DoA or Tekken over VF. That is more a matter of personal preference than quality. :V
« Last Edit: August 08, 2015, 05:21:41 am by TimmiT »