Author Topic: Creative Assembly is making Halo Wars 2 (Xbox One, Windows 10)  (Read 33800 times)

Offline SuperSonicEX

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Re: Creative Assembly is making Halo Wars 2 (Xbox One, Windows 10)
« Reply #75 on: August 08, 2015, 08:26:09 pm »
I also think Let's Tap at least was a novel, innovative concept. Naka has been experimental and innovative to some degree, unlike someone like Inafune or Igarashi, who have gone independent only to do pretty much exactly what they were already doing.

To be fair to IGA, he didn't do much in his later time at Konami (which is understandable given the state of the company's handling of employees/talent) and he is simply answering the request of his fans.  Inafune on the otherhand is just...well, I'm not gonna dig that Kamiya tweet out, but he has had his issues and not just the trainwreck of Red Ash and Might No. 9.

and while Naka has had the opportunity to be creative, he also had to paid the bills at SOME point considering that Prope found themselves developing that Digimon Adventure RPG on the PSP.

Offline Team Andromeda

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Re: Creative Assembly is making Halo Wars 2 (Xbox One, Windows 10)
« Reply #76 on: August 09, 2015, 08:57:15 am »
What's not diverse about SEGA? They make games in basically every genre on every platform. They go from Arcade touch screen and card games to incredibly deep historical strategy games to simple mobile games to colourful platformers to stealth horror to tech based rides and games controlled by building blocks, sand or even piss... SEGA are pretty much the most diverse games company.



There's nothing diverse with SEGA console/PC current output  at all . It all about what games Sammy thinks will make money, rather than what the Teams like to try and Sammy slashed SEGA R&D and its shown . I don't mind games being made to make money, but also allow the teams to make the odd different game and try something new instead of endless sequels to Yakuza or Sonic , that and SEGA Japan needs to back consoles more and become totally multi platform PC/PS4/X Box One and make games with the west in mind and a few AAA big productions.

 

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Offline TimmiT

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Re: Creative Assembly is making Halo Wars 2 (Xbox One, Windows 10)
« Reply #77 on: August 09, 2015, 09:31:21 am »
Remember when this topic was about Halo Wars 2.

Offline Trippled

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Re: Creative Assembly is making Halo Wars 2 (Xbox One, Windows 10)
« Reply #78 on: August 09, 2015, 09:39:45 am »
Your "Sammy determines R&D and chooses Sega to make the games they dont want to" doesn't make sense. R&D money goes towards alot of things at Sega, western development, japanese development, external and internal, arcade, mobile etc.
Specific line-up wants such as wanting in house Japanese developers making more console games for WW audience, is pretty much just personal preference that is more determined by say, Sega people simply out of preference, rather than a Sammy boogeyman.

Offline Team Andromeda

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Re: Creative Assembly is making Halo Wars 2 (Xbox One, Windows 10)
« Reply #79 on: August 09, 2015, 09:55:14 am »
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Your "Sammy determines R&D and chooses Sega to make the games they dont want to" doesn't make sense
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Sammy costs cutting slashed SEGA R&D but over 24% and it a cut a number of titles in development  . Now there's little games given the green light that aren't anything more that what Sammy seems to think will make money endless sequels to Yakuza and project diva is hardly the old creative SEGA. It's fine to make sequels but also do other stuff too and it be also nice to see some impressive visuals from SEGA Japan on the consoles, seen very little of that of late
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Offline Trippled

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Re: Creative Assembly is making Halo Wars 2 (Xbox One, Windows 10)
« Reply #80 on: August 09, 2015, 10:13:24 am »
All we have on R&D expenses is on the Sega Sammy group or the Conusmer Business (which has animation/toy and not just Sega), rather than Sega single-handedly, never mind specifics such as console output from Sega of Japan internally.

Offline Team Andromeda

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Re: Creative Assembly is making Halo Wars 2 (Xbox One, Windows 10)
« Reply #81 on: August 09, 2015, 10:20:30 am »
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All we have on R&D expenses is on the Sega Sammy group or the Conusmer Business

A few years back Sammy slashed SEGA R&D by at least 24% and slashed a number of games in development . It shown in SEGA Japan output which hasn't been anything really special (or to be fair that bad either) its just so safe and average

What is there at the moment to look forward to from SEGA Japan on the consoles or PC and I'm missing the old SEGA ass kicking visuals. And I'm still amazed with the growth of on-line games on the consoles, SEGA still hasn't put PSO II on the consoles, much less bring the PC version over too .
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Offline TimmiT

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Re: Creative Assembly is making Halo Wars 2 (Xbox One, Windows 10)
« Reply #82 on: August 09, 2015, 10:31:49 am »
Remember when this topic was about Halo Wars 2.
.


Might be best to make a different topic about this stuff if you want to discuss it.

Offline Trippled

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Re: Creative Assembly is making Halo Wars 2 (Xbox One, Windows 10)
« Reply #83 on: August 09, 2015, 10:33:22 am »
You know what R&D even means (not to mention a source of your claims)? Money spent can be the same as always (or maybe even more), doesn't matter if you don't like the output.

Offline Team Andromeda

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Re: Creative Assembly is making Halo Wars 2 (Xbox One, Windows 10)
« Reply #84 on: August 09, 2015, 10:41:39 am »
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You know what R&D even means

Yes thanks I do...

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not to mention a source of your claims

Its from SEGA themself's when they went public a few years back


Sega hasn't responded swiftly enough to turbulent business conditions, says the company, so they're reducing "fixed cost" and axing upwards of 560 jobs.
 Ouch.
 Company revenues were reportedly down across the board, resulting in a revised fiscal forecast and losses of over $235 million when things wrap next month.
 Before Sega gets to what it's calling "voluntary redundancies across [their] workforce," they plan to close 110 of their least profitable amusement facilities, aka "arcades." After that, they'll dip heavily into their 3,000-plus employee pool and slash nearly 20 percent.
 Voluntary reductions? Probably severance packages, though in this climate, that's no doubt cold comfort to the one-fifth soon to be unemployed.
 Commensurate with those cuts, Sega's shrinking R&D by 20 points and consolidating its titles in development.
No word on which titles those cuts could affect, but games currently in development include:

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Sega’s Japanese main branch said Tuesday that it will close 110 arcades, cancel some games in development and seek to lay off 18 percent of its staff. In a series of press releases, the game publisher said that these cost-cutting moves come in anticipation of its recording an annual loss of 25 billion yen (about $238 million) during the fiscal year that will end March 31.
Arcades: Sega owns and operates 450 videogame arcades in Japan, and said it would close 110 of them that show "poor future potential and profitability." This move "may" make the company’s arcades profitable even if the that segment of the business gets tighter in the coming fiscal year, Sega said.
Software development: Sega says it will chop 20 percent off its research-and-development budget for arcade and consumer games. The company plans to do this by "consolidating titles to be developed" and "enhancing the self-manufacture ratio."
Running this through my Japanese-to-English translator, these phrases mean that Sega will cancel some games in development and develop more games internally, rather than outsourcing them to outside developers. (I’ve asked Sega for clarification.) That’s a lot of games.
Layoffs: Finally, Sega said it would "solicit the voluntary retirement" of approximately 560 of its 3,127 employees. I wrote in 2007 about the culture of Japanese layoffs: It’s simply not done. Laying people off is like disowning children — it’s a long process that may take weeks of consultation with employees to convince them to resign.
While I have no insider information about the inner workings of Sega’s Japanese branch, this would seem to be precisely what’s going on. In its official statement, Sega seems to leave no doubt that the "voluntary retirement" will take place as envisioned:
« Last Edit: August 09, 2015, 10:49:19 am by Team Andromeda »
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Offline Trippled

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Re: Creative Assembly is making Halo Wars 2 (Xbox One, Windows 10)
« Reply #85 on: August 09, 2015, 11:04:03 am »
That was 7 years ago, when 2008 was a bad financial year. I would have actually thought you would point 2012, when mobile grew and grew when that was a bad financial year, and game software titles was at a new low with 25 titles in 2013 instead of the 80 in 2008.

Either way the bad performance in Japan in fiscal year 2008, actually motivated Sega to do better overseas. Better Sonic, Yakuza localizations, Platinum Games, Binary Domain and I think the forum would agree from there on things got better


Comments from Sega on the 2008 performance

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North America and Europe have undergone the full-fledged
adoption of home video game consoles. The home video
game software market in each of these regions is showing
dramatic growth, substantially surpassing the domestic market
and exceeding ¥800.0 billion in 2007. For video game software
makers, the targeting of overseas markets will be the key to
future growth.
Mobile game consoles driving activation of the market
Japan’s home video game software market is seeing an overlapping
of the beginning of its activation with the debut period
of new handheld game platforms. Due to the game platforms’
innovative play styles and the introduction of software that
transcends the framework of previous software offerings, a
layer of new players that is entirely different from the core
players of previous game consoles has been successfully
attracted. As a result, in the game software market, in the wake
of the appearance of such new genre of products as educational
toys, new publishers from other industries have become
an active presence. The enhancement of software that was
created as a result of the entry of these new competitors, and
the further expansion of the base of players, have created a
virtuous cycle in the market

Offline TimmiT

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Re: Creative Assembly is making Halo Wars 2 (Xbox One, Windows 10)
« Reply #86 on: August 09, 2015, 11:24:24 am »
I honestly am not sure what you guys are even discussing anymore.

Offline Team Andromeda

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Re: Creative Assembly is making Halo Wars 2 (Xbox One, Windows 10)
« Reply #87 on: August 09, 2015, 11:27:29 am »
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That was 7 years ago, when 2008 was a bad financial year


I know and its wasn't just a bad year . The slashing of the R&D budget was for future cost cutting measures and since 2009 we've seen the results in SEGA console and Arcade output.

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Better Sonic, Yakuza localizations, Platinum Games, Binary Domain and I think the forum would agree from there on things got better


The Platinum deal was a poor deal  for SEGA and SEGA Yakuza localizations were far from better at all. Content was cut from Yakuza 4, We never got a western version of Yakuza
Ishi and we're still waiting for Yakuza 5 I mean its only been 3 years since the game was out in Japan and its still very much up inthe air if we'll ever get Yak 0 .

How on earth you can make out that made SEGA do better for Yak in the west in quite beyond me

 
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Offline Trippled

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Re: Creative Assembly is making Halo Wars 2 (Xbox One, Windows 10)
« Reply #88 on: August 09, 2015, 11:35:28 am »
I just think most would simply agree that in the West Sega did better at simply releasing more quality games from 2008 onwards. From the periods of 2008-2012, Sega imply tried harder, than 2013-2015. This doesn't just go to Sega of Japan, but across Sega West as well.
« Last Edit: August 09, 2015, 11:37:14 am by Trippled »

Offline TimmiT

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Re: Creative Assembly is making Halo Wars 2 (Xbox One, Windows 10)
« Reply #89 on: August 09, 2015, 11:38:12 am »
If Atlus can make a profit off of localizing niche Japanese games, then so can the rest of SEGA. Especially seeing how they're getting Halo money as well now. Which, you know, this topic is about. ;)