Author Topic: Sonic Lost World gets a PC Port  (Read 34829 times)

Offline Team Andromeda

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Re: Sonic Lost World gets a PC Port
« Reply #30 on: October 11, 2015, 08:27:03 am »
I have to agree. I'd love to see another Sonic Adventure style of game where they refine it. Lose some of the unnecessary stuff (other pointless playable modes) and at least try and have a story etc.

Yep just work on it and build on that game. Even if its little more than a remake with flash next gen graphics and no issues of clipping or camera work . It's still the best Sonic game I played in 3D with the best Sonic 3d levels in any of the 3d games and still 'for me' feels the most Sonic game since he went 3D.
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Offline Happy Cat

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Re: Sonic Lost World gets a PC Port
« Reply #31 on: October 11, 2015, 10:03:39 am »
Sorta related, but I gotta say, after seeing how Sonic Team potrays Zazz in Sonic Runners, my liking of the deadly six went up a lot. Zazz comes off as some crazed Satanist, keeps yelling about how hes going to send Sonic and friends straight to hell. It's hilarious. To be honest this personality fits his design so much better too. Makes me wish someone would translate the Japanese Lost World script in English. I get a feeling its really different from the filtered unfunny SEGA West version.



« Last Edit: October 11, 2015, 10:10:16 am by Happy Cat »

Offline Radrappy

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Re: Sonic Lost World gets a PC Port
« Reply #32 on: October 12, 2015, 10:17:12 am »
The thing is, that's not a writer trying to be funny.  It's just a barebones, unlocalized translation of the original Japanese text.  This is very standard anime badguy banter. 

Offline crackdude

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Re: Sonic Lost World gets a PC Port
« Reply #33 on: October 12, 2015, 11:11:09 am »
The thing is, that's not a writer trying to be funny.  It's just a barebones, unlocalized translation of the original Japanese text.  This is very standard anime badguy banter. 
Why would anyone want anything else.
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Offline Radrappy

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Re: Sonic Lost World gets a PC Port
« Reply #34 on: October 12, 2015, 12:24:53 pm »
Why would anyone want anything else.

That mostly comes down to taste.  A great localization can give something its own identity and flavor without compromising the integrity of the original.  Phantasy Star Zero for example had a fan-fucking-tastic localization behind it, giving the characters a life and flavor that would have been completely lost in a direct literal translation of the Japanese script.  When you try to port conversations from one culture to another directly, it can lead to some confusion. 

地獄 or "Hell", for example isn't a curse in Japanese.  It doesn't carry the same stigma or weight at all.  So Zazz saying "hell this" and "hell that" is actually not a completely accurate translation.  People often mistake the original Japanese script for being "more mature" when that really isn't the case at all.  The precise diction just doesn't carry over 1:1. 


EDIT:  I'm having intense Deja vu right now I'm pretty sure we all argued about this not more than a month ago ahaha
« Last Edit: October 12, 2015, 12:36:07 pm by Radrappy »

Offline Happy Cat

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Re: Sonic Lost World gets a PC Port
« Reply #35 on: October 31, 2015, 11:58:25 am »


intersting. This port is being done by Sonic Team right?

Offline EnternalHope

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Re: Sonic Lost World gets a PC Port
« Reply #36 on: October 31, 2015, 01:09:20 pm »


intersting. This port is being done by Sonic Team right?




I believe so.






Also, positive reviews on this Steam port are going to pay off big and help make up for the money SEGA didn't make 2 years ago.

Offline Randroid

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Re: Sonic Lost World gets a PC Port
« Reply #37 on: October 31, 2015, 03:17:54 pm »
That's exactly the type of feedback that will make me double-dip on this one.

Offline Sharky

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Re: Sonic Lost World gets a PC Port
« Reply #38 on: November 01, 2015, 08:08:42 am »
We'll see... I bet it still gets a tepid reception. Was the controls ever a big complaint about the game?
Made by SEGA

Offline Barry the Nomad

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Re: Sonic Lost World gets a PC Port
« Reply #39 on: November 01, 2015, 09:07:51 am »
How are the controls better? Because it is using the usual controller we're used to and not the Wii U Gamepad?

Offline EnternalHope

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Re: Sonic Lost World gets a PC Port
« Reply #40 on: November 01, 2015, 12:10:04 pm »
We'll see... I bet it still gets a tepid reception. Was the controls ever a big complaint about the game?


Yes. They were.


It was the very first Sonic game for Wii U designed for the stylus controller. Stylus itself is not easy to manipulate especially since OLED is much,much better executed.


I'd imagine this game will be fun on Ultrabook.

Offline CrazyT

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Re: Sonic Lost World gets a PC Port
« Reply #41 on: November 01, 2015, 12:30:43 pm »


intersting. This port is being done by Sonic Team right?
Holy shit if its (a bit) more than just a port

We'll see... I bet it still gets a tepid reception. Was the controls ever a big complaint about the game?
Yes. The controls were wful. No build up acceleration but instant speed, and stopping is very abrupt. Just very unnatural. Running in circles feels like it doesnt recognize 360 degree circles. only 8 directions like on a d pad. While you could get used to it, going back to the game after a while is a pain
« Last Edit: November 01, 2015, 02:16:00 pm by CrazyT »

Offline Radrappy

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Re: Sonic Lost World gets a PC Port
« Reply #42 on: November 01, 2015, 01:44:00 pm »
wait, are you guys pulling my leg?  Is the port actually different?

Offline FlareHabanero

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Re: Sonic Lost World gets a PC Port
« Reply #43 on: November 01, 2015, 01:51:52 pm »
We'll see... I bet it still gets a tepid reception. Was the controls ever a big complaint about the game?
I've seen people complain about specific things, like for example how finicky the parkour system is when running on walls and you can get caught even on small ledges, or how being forced to use the gyro and touch controls for the Wisp powerups was annoying (which was fixed in a later patch).

Offline Radrappy

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Re: Sonic Lost World gets a PC Port
« Reply #44 on: November 01, 2015, 01:58:00 pm »
SLW's crippling flaw is it's level design.  Anything else is merely annoying.  The level design is complete ass for a number of levels.  You will throw your gamepad in frustration at the lava mountain mine cart level.