Author Topic: Was Sonic Adventure too easy?  (Read 15663 times)

Offline JRcade19

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Re: Was Sonic Adventure too easy?
« Reply #15 on: December 08, 2015, 03:45:31 pm »
The only level(s) I ever remotely remember having a problem with was E-102's hot shelter and Tail's Sky deck.

Everything else was simple or just time consuming(treasure).

Offline Team Andromeda

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Re: Was Sonic Adventure too easy?
« Reply #16 on: December 09, 2015, 03:21:02 am »
Every Sonic game was easy up until Unleashed
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Re: Was Sonic Adventure too easy?
« Reply #17 on: December 10, 2015, 08:27:31 am »
I wanted to add something I thought about when it comes to Sonic Adventure.


If they ever remake the game, I'd like for them to do the following to make it more worthwhile.


For one, I'd like to just have Sonic stages. This would allow for better development of Sonic's stages, and can be the main focus. However, I'd like for the Sonic stages to be developed differently.


You know how Sonic controlled in Sonic Generations? Basically, use the same button input and the same game-play mechanic, only tighten it up a bit. Not AS tight as Sonic Unleashed, but tight enough to where the drift and everything works on momentum. Plus, Sonic needs to have the light speed dash, the stomp, the wall jump, and the air boost all from the beginning of the game.


No hub worlds or anything. Just stage-to-stage. Basically, it's scene, Chaos 0, scene, Emerald Coast, scene, Egg Hornet, scene, Windy Valley, and so on and so forth. This is the preferable way to play Sonic games, and has been praised, so why not do that this time?


Alright, time for the stages. The stages REALLY need to be increased in difficulty, and it would actually help if the stages offered a threat with bad moves and all. I don't mean to make the boost mandatory (it shouldn't, as it should be a feature that isn't required but can be used in the game), but it really does increase the challenge. I'm thinking that Sonic needs to have things that ought to make sure he keeps moving, yet having a sense of vulnerability as well. So I was thinking that the game needs to be remade with Sonic Unleashed-style levels and Sonic Generations-style controls. The entire game ought to be in 3D. That's what suits the stages the best, in my opinion.


What do you think about THAT idea? ;)

Offline Moody

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Re: Was Sonic Adventure too easy?
« Reply #18 on: December 10, 2015, 08:55:57 am »
So, remake Sonic Adventure without half the stuff that made Sonic Adventure what it was? I think that would be an entirely wrong way to remake it. Like it or not, but the multiple playable characters, hub worlds, and level designs are what make the game unique and stand out from the rest of the franchise. A remake of Sonic Adventure should improve on its faults, not remove them entirely.

In truth, I don't know how you'd remake Sonic Adventure properly, but just turning it into Sonic Generations 2 wouldn't be the way to go.

Offline Barry the Nomad

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Re: Was Sonic Adventure too easy?
« Reply #19 on: December 10, 2015, 09:21:17 am »
Totally remaking Sonic Adventure would be a waste of Sonic Team and SEGA's time. I'd rather just see an official 16:9 HD release (last one was 4:3) with some of the bugs smoothed out (like they did with Jet Set Radio HD).

Offline Tad

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Re: Was Sonic Adventure too easy?
« Reply #20 on: December 10, 2015, 10:18:39 am »
I'd rather they just worked on another adventure game then another remake.

Offline Sharky

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Re: Was Sonic Adventure too easy?
« Reply #21 on: December 10, 2015, 11:27:09 am »
Or just don't return to the Adventure games... I want to play as Sonic in a Sonic game... I want to do fast platforming. No hunting, no fishing... There are other games for that.
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Offline Barry the Nomad

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Re: Was Sonic Adventure too easy?
« Reply #22 on: December 10, 2015, 01:23:10 pm »
This takes us back to a conversation I'm sure the forum have had before which is: what classifies an "Adventure" game? Chao and multiple characters with differing gameplay styles and their own stories are the only things I can really pinpoint between SA1 and SA2. SA2 lacked Adventure Fields and RPG elements, so it can't be that. Heroes and Sonic '06 did everything but chao gardens. If the word "Adventure" in the title and chao are the only two things, then I think people should instead be asking for quality Sonic games in general rather than a very specific and frankly unimportant thing like a title and virtual pets.

Offline Tad

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Re: Was Sonic Adventure too easy?
« Reply #23 on: December 10, 2015, 02:01:50 pm »
That is true now that I think about it. As I've said in other threads, I don't mind other characters so long as they're implemented well. I don't see why we couldn't have both mind Sharky. Sonic games that are purely about Sonic and an adventure series that uses the other characters etc.
« Last Edit: December 10, 2015, 02:10:44 pm by Tad »

Offline EnternalHope

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Re: Was Sonic Adventure too easy?
« Reply #24 on: December 10, 2015, 03:17:02 pm »
That is true now that I think about it. As I've said in other threads, I don't mind other characters so long as they're implemented well. I don't see why we couldn't have both mind Sharky. Sonic games that are purely about Sonic and an adventure series that uses the other characters etc.


It wouldn't be received well on consoles. That's what.

Offline Tad

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Re: Was Sonic Adventure too easy?
« Reply #25 on: December 10, 2015, 03:53:39 pm »
Cool, can you tell me next weeks lottery numbers too? :P

Offline EnternalHope

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Re: Was Sonic Adventure too easy?
« Reply #26 on: December 10, 2015, 07:18:32 pm »
Cool, can you tell me next weeks lottery numbers too? :P

I'm quite serious. The last time an Adventure-like Sonic title was released was Sonic Heroes.

Although, it sold well, there was mostly a mixed reaction. Many complained about the gameplay.

Offline Moody

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Re: Was Sonic Adventure too easy?
« Reply #27 on: December 10, 2015, 07:26:13 pm »
The last time the Adventure formula was attempted was Sonic '06, which isn't exactly a better case, but '06 was closer to the original Adventure.

...which given the reputation that game has, is probably a factor in them not returning to the Adventure formula in any way.

Offline segaismysavior

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Re: Was Sonic Adventure too easy?
« Reply #28 on: December 11, 2015, 10:24:55 pm »
Sonic Adventure had fair difficulty for its time. People were still figuring out how to both create and play 3D games properly, so by today's standards it is a breeze to play.

The real crime is that it's almost 2016 and there still isn't a Chao Garden app on my phone. Fallout Shelter is the closest thing, but it's not the same.  :-[



Offline NoirSuede

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Re: Was Sonic Adventure too easy?
« Reply #29 on: December 11, 2015, 11:38:15 pm »
I wanted to add something I thought about when it comes to Sonic Adventure.

You know how Sonic controlled in Sonic Generations? Basically, use the same button input and the same game-play mechanic, only tighten it up a bit. Not AS tight as Sonic Unleashed, but tight enough to where the drift and everything works on momentum. Plus, Sonic needs to have the light speed dash, the stomp, the wall jump, and the air boost all from the beginning of the game.

No don't do this, the reason Lost World is the way it is in the first place is because Sonic Team was trying to find a new formula that's way less cost-intensive and way more flexible than the Boost formula (Unleashed/Colors/Generations)