I wanted to add something I thought about when it comes to Sonic Adventure.
If they ever remake the game, I'd like for them to do the following to make it more worthwhile.
For one, I'd like to just have Sonic stages. This would allow for better development of Sonic's stages, and can be the main focus. However, I'd like for the Sonic stages to be developed differently.
You know how Sonic controlled in Sonic Generations? Basically, use the same button input and the same game-play mechanic, only tighten it up a bit. Not AS tight as Sonic Unleashed, but tight enough to where the drift and everything works on momentum. Plus, Sonic needs to have the light speed dash, the stomp, the wall jump, and the air boost all from the beginning of the game.
No hub worlds or anything. Just stage-to-stage. Basically, it's scene, Chaos 0, scene, Emerald Coast, scene, Egg Hornet, scene, Windy Valley, and so on and so forth. This is the preferable way to play Sonic games, and has been praised, so why not do that this time?
Alright, time for the stages. The stages REALLY need to be increased in difficulty, and it would actually help if the stages offered a threat with bad moves and all. I don't mean to make the boost mandatory (it shouldn't, as it should be a feature that isn't required but can be used in the game), but it really does increase the challenge. I'm thinking that Sonic needs to have things that ought to make sure he keeps moving, yet having a sense of vulnerability as well. So I was thinking that the game needs to be remade with Sonic Unleashed-style levels and Sonic Generations-style controls. The entire game ought to be in 3D. That's what suits the stages the best, in my opinion.
What do you think about THAT idea?