The huge diffferen with the casuals and die hard gamer is the die hard go to the shops each month , the casuals just buy 1 or 2 games each year and that's it - That was the trouble with the Wii or the Kinect . The casuals rushed out in their millions to buy one and didn''t bother to buy any games for the system after that (or maybe just 1 or 2) . Retail and 3rd parties are totally dependant on one going to the shops or their websites and buying their products each month . Far too many casuals on the Wii just bought the system and maybe Wii Fit that was it, never mind how NCL have completely failed in the digital online world of gaming
Looking over that NCL go though all the hard work of trying to attract non gamer to the Wii with a simple control and interface only to follow up with the Wii U which had more buttons than any controller out there and was massive too (anything NCl said was a barrier to people gaming) . NCL are stuck in this rut of thinking gimmicks = originality and that's a good think
Please . Every 3rd party says this at the start they all said the same about the Wii U and we all knew what happened there .
How does that matter when sales show that casuals are the huge market? They made F-Zero GX for the gamecube and what happened? It didn't do well as expected.
Heck let's look at Fire Emblem Fates which had two games called Birthright and Conquest. Birthright is aimed for the casuals while Conquest is aimed at the hardcore gamer's and its the hardest Fire Emblem game that Nintendo has ever made to the point that even hardcore gamer's find it hard. In the end, Birthright sold better and even if the games were combined together, the fact that the casuals will only pick Birthright and stick to that just proves that the casual market dominates the hardcore market.
If it was such a trouble for the Wii, then how did it sell so well? How did it make Nintendo profit in the first place? Again, if people who aren't motivated to play games like us somehow play and like them, that's big because guess what? half a billion don't play games like we do.
Look, don't blame the casual people for buying and playing games they like because that's what Nintendo was aiming to do for the Wii and it did them good. If anything, they made the industry better than before with more people playing games rather than just hardcore gamers. The Wii had a huge impact and that's that. Sticking games to its limited audience only is a bad thing because it won't expand the industry further.
No Sonic Gen sold better than the disaster that was Lost World or even Sonic Colors . Sonic Heroes also outsold any console Sonic game I think Sonic Unleashed sold better too .
Sonic doesn't sell better on Nintendo , Handheld different matter though
Unleased sold the most on the Wii, Same goes for Heroes as well on Gamecube I think.
Funny how you pretend to be a hypocrite to say that Sonic doesn't sell well on Nintendo and yet utter the word handheld being a different matter. Nintendo makes handhelds and they dominate the market on that as well so if Sonic sells well on Nintendo handhelds, that means he does well on Nintendo simple as that.
One thing you can say is that there haven't been quality handheld Sonic games recently and to that I can agree as Lost World on 3DS is....just average at best and Boom....well let's not discuss that further.