Author Topic: Sonic the Hedgehog 4: Episode 1  (Read 523325 times)

Offline Barry the Nomad

  • *
  • Posts: 8806
  • Total Meseta: 713
  • Let's Post!
    • SEGAbits
Re: Sonic the Hedgehog 4
« Reply #1545 on: October 15, 2010, 08:59:51 am »
Quote from: "Suzuki Yu"
i just got the untouchable achievement  :mrgreen:

Congrats!!
[youtube:3mqu5cnd]heSos2pk8Ko[/youtube:3mqu5cnd]
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline CosmicCastaway

  • *
  • Posts: 853
  • Total Meseta: 1
  • Loving Life
Re: Sonic the Hedgehog 4
« Reply #1546 on: October 15, 2010, 10:11:07 am »
Quote from: "Suzuki Yu"
i just got the untouchable achievement  :mrgreen:

Congratulations! You got skills!  8-)
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
Unlimited Continues:
http://unlimitedcontinues.wordpress.com/2012/08/18/favorite-five-video-game-ninjas/

For this edition of Unlimited Continues I share five of my favorite video game ninjas, three of which are SEGA characters!

Offline Sharky

  • *
  • Posts: 3882
  • Total Meseta: 44
Re: Sonic the Hedgehog 4
« Reply #1547 on: October 15, 2010, 11:52:57 am »
I like basically everything about this game, graphics, level designs, most music tracks... Sonics green eyes and even the Homing Attack.

But the Way Sonic controls needs to be fixed. I understand what people mean by you have to hold a direction to get the physics to work and its very jarring at first. You can get used to it but I dont want to have to...

I hope this is fixed along with the uncurling for Episode 2 because here is a fantastic sonic game with a few irritating problems that keep it from being a masterpeice like the classics.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
Made by SEGA

Offline Barry the Nomad

  • *
  • Posts: 8806
  • Total Meseta: 713
  • Let's Post!
    • SEGAbits
Re: Sonic the Hedgehog 4
« Reply #1548 on: October 15, 2010, 12:12:46 pm »
^yeah!

In episode 2, it would be cool If they could make it so that what happens when you hold in the direction that Sonic is moving also happens when not holding in that direction (especially when on land or when coming off of diagonal springs). However I wonder if that could break the episode 1 zones, in that they were designed with the current system in mind.

Maybe it would be possible to have the episode 2 changes that work in episode 1 to carry over, while episode 1 breaking changes are left exclusively to the episode 2+ zones. Removing uncurling would not break episode 1, however removing physics based on d-pad direction probably would break it.

What I wonder is what they would do if Tails and Knuckles are allowed to play episode 1 stages in the future. Would they tweak the enemy placement so Tails and Knux could come off a slope and fly/glide in areas where Sonic does his homing attack? Knux could manage as his knuckles act as badnik killers, but Tails would probably have to have the air badniks removed.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline crackdude

  • *
  • Posts: 4256
  • Total Meseta: 64
  • Nintendo Bling
Re: Sonic the Hedgehog 4
« Reply #1549 on: October 15, 2010, 03:03:58 pm »
Tails' stretching arms homing attack confirmed for episode 2!

I laughed when I saw MadeMan's pic.
Funny that I managed to do the same thing on Sonic 2, EXCEPT Sonic was still in a vertical orientation hovering the air like a boss.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
SEG4GES

Offline Sega Stylista

  • *
  • Posts: 212
  • Total Meseta: 0
Re: Sonic the Hedgehog 4
« Reply #1550 on: October 15, 2010, 06:28:40 pm »
I'm surprised there aren't more complaints about the graphics?  They look like a step above flash but that's it. No background animations.. Overall very flat, dull, and repetitive. They are not Sonic style either.

I don't think the physics are that terrible they just change the feel of the game to something less fluid.  In light of that I think homing attack actually belongs there.

I'm fairly positive on the game because it's pretty decent for what it is which I suspect was kind of a test and experiment by Sega, and coming off of the likely commercial success of Sonic 4 future Sonic 2D title will be more.

What is the timetable for Episode 2 release?
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

[size=150]SEGA DIGITALISTA[/size][/color]

Giant corporations. . . The assassin\'s underworld has become a commodity. A chance for profit AND entertainment for the masses. But shadows from the wilder days still linger. . .

Offline Autosaver

  • *
  • Posts: 588
  • Total Meseta: 0
Re: Sonic the Hedgehog 4
« Reply #1551 on: October 15, 2010, 09:36:37 pm »
"No Background animations"
Besides Water ripples, flashing lights, a ferris wheel, scrolling cogs and machinery...
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline SOUP

  • *
  • Posts: 2290
  • Total Meseta: 4
Re: Sonic the Hedgehog 4
« Reply #1552 on: October 15, 2010, 09:54:14 pm »
Quote from: "Suzuki Yu"
i just got the untouchable achievement  :mrgreen:

Good job sir :)
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Stylista

  • *
  • Posts: 212
  • Total Meseta: 0
Re: Sonic the Hedgehog 4
« Reply #1553 on: October 15, 2010, 11:54:54 pm »
Quote from: "Autosaver"
"No Background animations"
Besides Water ripples, flashing lights, a ferris wheel, scrolling cogs and machinery...

You forgot microscopic bees having sex.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

[size=150]SEGA DIGITALISTA[/size][/color]

Giant corporations. . . The assassin\'s underworld has become a commodity. A chance for profit AND entertainment for the masses. But shadows from the wilder days still linger. . .

Offline fluffymoochicken

  • *
  • Posts: 1236
  • Total Meseta: 0
Re: Sonic the Hedgehog 4
« Reply #1554 on: October 16, 2010, 12:07:58 am »
Quote
You forgot microscopic bees having sex.
...Charmy...?
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Stylista

  • *
  • Posts: 212
  • Total Meseta: 0
Re: Sonic the Hedgehog 4
« Reply #1555 on: October 16, 2010, 12:27:47 am »
Quote from: "fluffymoochicken"
Quote
You forgot microscopic bees having sex.
...Charmy...?
wut? I've never heard of that species?

Sometimes Neogaf is funny:
Quote
Agree that the physics suck but its the graphics and music sucking too that has me jaded. No effort went into this game.

Feels like it was made by people who didn't even play the originals. Like it was programmed in a sweat shop with child labor in India or somewhere. Showed their child artists some YouTube footage of Sonic 2 levels and they were told to recreate it.

Against.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

[size=150]SEGA DIGITALISTA[/size][/color]

Giant corporations. . . The assassin\'s underworld has become a commodity. A chance for profit AND entertainment for the masses. But shadows from the wilder days still linger. . .

Offline Kori-Maru

  • *
  • Posts: 962
  • Total Meseta: 9
  • AMS Kagekidan sanjou-desu!
    • The Website of the Dead
Re: Sonic the Hedgehog 4
« Reply #1556 on: October 16, 2010, 02:16:23 am »
Quote from: "Suzuki Yu"
i just got the untouchable achievement  :mrgreen:
Good job. Your not the only one, I got it in just a day. So are we the only two that has the achievement.

And Barry, about the ending. [spoiler:20khp7qo]Yes, after you get all the rings during the ending sequence and have all the emeralds Sonic will turn in to Super Sonic and does a pose.[/spoiler:20khp7qo] I also got the whole Sonic suit. If you guys want to know when the rings come up, it's Bottom, Bottom, Middle, Bottom, Top, Middle, Top and BOOM! You get the different pose and the Sonic hat as a avatar award.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

www.thewebsiteofthedead.com ~ The House of the Dead Unofficial fan site

Offline Alex Supersonic

  • *
  • Posts: 88
  • Total Meseta: 0
Re: Sonic the Hedgehog 4
« Reply #1557 on: October 16, 2010, 03:18:25 am »
just finished the game, it was quite difficult at the end!

overall I would give the game a 8.5, really enjoyed it

looking forward to episode 2
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
[size=85]-----
former known as Ali[/size]

Offline Barry the Nomad

  • *
  • Posts: 8806
  • Total Meseta: 713
  • Let's Post!
    • SEGAbits
Re: Sonic the Hedgehog 4
« Reply #1558 on: October 16, 2010, 09:10:07 am »
Beat E.G.G. Station this morning! Great boss. Yeah yeah, he's a retro HD remix but still looks awesome on the big screen. Also, its a great fight in that there are no cheap shots. A good fair (but difficult) fight.

Now to get those emeralds. I have 3 on the 360 version and 5 on the iPhone.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline ezodagrom

  • *
  • Posts: 312
  • Total Meseta: 3
    • Youtube Channel
Re: Sonic the Hedgehog 4
« Reply #1559 on: October 16, 2010, 09:30:25 am »
Quote from: "Barry the Nomad"
Beat E.G.G. Station this morning! Great boss. Yeah yeah, he's a retro HD remix but still looks awesome on the big screen. Also, its a great fight in that there are no cheap shots. A good fair (but difficult) fight.
Except the final attack, where the platforms fall, that one is kinda a cheap shot...