Author Topic: Sonic the Hedgehog 4: Episode 1  (Read 522939 times)

Offline MadeManG74

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Re: Sonic the Hedgehog 4
« Reply #255 on: February 25, 2010, 02:44:35 pm »
Quote from: "east of eastside"
Good recollection on mario.. the first time I played SMB was in an arcade..

My comments about Sonic arcade have to do with capturing the feel and the energy of the originals.

not sure if it is entirely relevant but genesis was after all a scaled down arcade board..

Arcades experiences are more intense and more of a rush and I think that fits original Sonic better than he has been done today... though I realize a Sonic arcade game is not a practical or realistic proposition. maybe if you could do the arcade games episodic, as well, and find an easy way to add the extra levels..

joint arcade and home leaderboards.. there might be an idea there, vaguely..

I think you mean you played Mario Bros in the arcades, Super Mario Bros was only NES.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Waffle

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Re: Sonic the Hedgehog 4
« Reply #256 on: February 25, 2010, 03:03:18 pm »
Quote from: "MadeManG74"
Quote from: "east of eastside"
Good recollection on mario.. the first time I played SMB was in an arcade..

My comments about Sonic arcade have to do with capturing the feel and the energy of the originals.

not sure if it is entirely relevant but genesis was after all a scaled down arcade board..

Arcades experiences are more intense and more of a rush and I think that fits original Sonic better than he has been done today... though I realize a Sonic arcade game is not a practical or realistic proposition. maybe if you could do the arcade games episodic, as well, and find an easy way to add the extra levels..

joint arcade and home leaderboards.. there might be an idea there, vaguely..

I think you mean you played Mario Bros in the arcades, Super Mario Bros was only NES.
[youtube:2n48we8z]E0HQOKmAPRA[/youtube:2n48we8z]
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline east of eastside

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Re: Sonic the Hedgehog 4
« Reply #257 on: February 25, 2010, 04:16:07 pm »
Quote from: "Waffle"
Quote from: "MadeManG74"
Quote from: "east of eastside"
Good recollection on mario.. the first time I played SMB was in an arcade..

My comments about Sonic arcade have to do with capturing the feel and the energy of the originals.

not sure if it is entirely relevant but genesis was after all a scaled down arcade board..

Arcades experiences are more intense and more of a rush and I think that fits original Sonic better than he has been done today... though I realize a Sonic arcade game is not a practical or realistic proposition. maybe if you could do the arcade games episodic, as well, and find an easy way to add the extra levels..

joint arcade and home leaderboards.. there might be an idea there, vaguely..

I think you mean you played Mario Bros in the arcades, Super Mario Bros was only NES.
[youtube:3hsh4pcx]E0HQOKmAPRA[/youtube:3hsh4pcx]

thanks..

Showing your age, MM.  :P

(I'll get around to a reply to the other thread)
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

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Offline MadeManG74

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Re: Sonic the Hedgehog 4
« Reply #258 on: February 25, 2010, 04:37:55 pm »
From the youtube vid that Waffles posted
Quote
Hudson Soft's Super Mario Bros. Special was the first sequel to Super Mario Bros. official licensed by Nintendo, predating Super Mario Bros. 2 (aka "The Lost Levels") by a few months. It was not made for the NES, rather for a somewhat primitive home computer made by NEC, the PC-8801. It's not well remembered today, and what few do remember tend not to remember it fondly, but it's not as bad as some would claim it to be.

Thats a home computer game, not an arcade game.

Looking into it though, there WAS an arcade version it seems, called 'Vs Super Mario Bros', which was very similar. Is that the one you played east? Sounds pretty rare, I'd never heard of it at aleast.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline upsidedown fuji

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Re: Sonic the Hedgehog 4
« Reply #259 on: February 25, 2010, 04:59:03 pm »
I played the Super Mario Bros. game in arcades. It was pretty much just like the home version except for 2 players. I remember wanting to go to my local roller skate rink just to play the arcade games they had. I really couldn't give a crap to actually skate there.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline east of eastside

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Re: Sonic the Hedgehog 4
« Reply #260 on: February 25, 2010, 08:24:16 pm »
Quote from: "MadeManG74"
From the youtube vid that Waffles posted
Quote
Hudson Soft's Super Mario Bros. Special was the first sequel to Super Mario Bros. official licensed by Nintendo, predating Super Mario Bros. 2 (aka "The Lost Levels") by a few months. It was not made for the NES, rather for a somewhat primitive home computer made by NEC, the PC-8801. It's not well remembered today, and what few do remember tend not to remember it fondly, but it's not as bad as some would claim it to be.

Thats a home computer game, not an arcade game.

Looking into it though, there WAS an arcade version it seems, called 'Vs Super Mario Bros', which was very similar. Is that the one you played east? Sounds pretty rare, I'd never heard of it at aleast.


I don't know, that sounds kind of familiar but I remember it being more or less identical to the home version. Also, I played SMB3 in a machine called Playchoice 10 in the arcade, which was probably just an NES cabinet.
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Offline Aki-at

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Re: Sonic the Hedgehog 4
« Reply #261 on: February 25, 2010, 08:29:54 pm »
Half of the original Sonic Team came from people who worked on RPGs, in particular the Phantasy Star series...

You do not need AM2 or any other one of SEGA's arcade teams to make a good Sonic game, you need a competent developer.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline MadeManG74

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Re: Sonic the Hedgehog 4
« Reply #262 on: February 25, 2010, 09:34:31 pm »
This just seemed like the most suitable thread for this.



It does bring up an interesting point though, do you think Tails adds enough to gameplay through his flying ability to warrant including him in future episodes?
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline crackdude

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Re: Sonic the Hedgehog 4
« Reply #263 on: February 26, 2010, 10:21:53 am »
I never get tired of this comic.

I think it would be nice to play with Tails in later episodes. As long as they make him optional..
For real, when I was really trying for highscores in Sonic 2 or completing the game I never played with tails coming along, making me die all the time.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
SEG4GES

Offline ROJM_old

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Re: Sonic the Hedgehog 4
« Reply #264 on: February 26, 2010, 01:10:47 pm »
Quote from: "Aki-at"
Half of the original Sonic Team came from people who worked on RPGs, in particular the Phantasy Star series...

You do not need AM2 or any other one of SEGA's arcade teams to make a good Sonic game, you need a competent developer.

Well Sonic team has been the problem for the Sonic series by insisting in sticking with the godawful adventure formula that has ruined the series.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline jonboy101

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Re: Sonic the Hedgehog 4
« Reply #265 on: February 26, 2010, 01:34:10 pm »
Are you sure that's Sonic Team? That seems more like Sega's philosophy of "if its sales, don't fix it"
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline ROJM_old

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Re: Sonic the Hedgehog 4
« Reply #266 on: February 26, 2010, 01:46:18 pm »
Quote from: "jonboy101"
Are you sure that's Sonic Team? That seems more like Sega's philosophy of "if its sales, don't fix it"

VF has gone through several changes since its inception and so has many other titles.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Monkeroony

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Re: Sonic the Hedgehog 4
« Reply #267 on: February 26, 2010, 01:56:10 pm »
http://www.destructoid.com/sonic-3-leve ... 4382.phtml

I thought it was just dimps working by themselves.

can't believe I haven't heard this, sounds too good to be true.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline jonboy101

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Re: Sonic the Hedgehog 4
« Reply #268 on: February 26, 2010, 02:01:32 pm »
Quote from: "ROJM"
Quote from: "jonboy101"
Are you sure that's Sonic Team? That seems more like Sega's philosophy of "if its sales, don't fix it"

VF has gone through several changes since its inception and so has many other titles.

Not really. Virtua Fighter has stayed pretty close to home the entire way through. The only big deals I can think of are being able to expand or contract the arena in VF2, the evade button in VF3, the loss of the fat man in VF 4 and that's about it. Other than that, some serious tweaking, and the addition or occasional removal of a character, Virtua Fighter has been pretty damn close to the same game since 1993.

Now that's not a bad thing. And Sega has always used Virtua Fighter to showcase their capabilities, but the series is hardly what one would call daring or risque.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Happy Cat

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Re: Sonic the Hedgehog 4
« Reply #269 on: February 26, 2010, 02:28:33 pm »
Quote from: "Monkeroony"
http://www.destructoid.com/sonic-3-level-designer-is-working-on-sonic-the-hedgehog-4-164382.phtml

I thought it was just dimps working by themselves.

can't believe I haven't heard this, sounds too good to be true.

« Last Edit: December 31, 1969, 06:00:00 pm by Guest »