Author Topic: Sonic the Hedgehog 4: Episode 1  (Read 523436 times)

Offline jonboy101

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Re: Sonic the Hedgehog 4
« Reply #360 on: March 16, 2010, 04:51:50 pm »
It varies the gameplay!  :lol:
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Aki-at

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Re: Sonic the Hedgehog 4
« Reply #361 on: March 16, 2010, 04:54:28 pm »
I mean, it would be cool as a minigame, or just a short 15 - 30 seconds intro like the snowboard in Ice Cap. But to have a whole level onrails? :lol:
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline jonboy101

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Re: Sonic the Hedgehog 4
« Reply #362 on: March 16, 2010, 05:06:26 pm »
Well I guess if they do it right it can't be too bad. The Super Monkey Ball games were usually fun when played with an analogue controller, and its essentially the same thing.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Orta

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Re: Sonic the Hedgehog 4
« Reply #363 on: March 17, 2010, 06:07:21 am »
Master System Sonic in HD confirmed!
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Offline Barry the Nomad

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Re: Sonic the Hedgehog 4
« Reply #364 on: March 17, 2010, 08:20:58 am »
I'm cool with a possible mine cart level. I mean, we already have 3 acts, so it very well could be 2 full normal acts and one mine cart act.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Uranus

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Re: Sonic the Hedgehog 4
« Reply #365 on: March 17, 2010, 09:56:47 am »
If the whole level is in a minecart... Fuck, I hate Sonic Team so much. You can tell they already messed up the classic formula because they have to give you directions as to how something works. Iizuka obviously does not understand the appeal to the original games, and with huge places like IGN thinking the Genesis games were all about speed and the new releases should be like Mirror's Edge... I am certain now that the series will never be fixed.

Why use the triggers to tilt it anyways? What is wrong with just the analog stick? Why do they need to force in gimmicky bullshit? WHY WHY WHY

Seriously this is really frustrating, it is to the point where I think Donkey Kong Country will be significantly better than this, and that is just WRONG!
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Waffle

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Re: Sonic the Hedgehog 4
« Reply #366 on: March 17, 2010, 03:37:03 pm »
It is just a short mine cart segment and it is using the top buttons since 360 has no motion.

They did this in the Rush games too.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Suzuki Yu

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Re: Sonic the Hedgehog 4
« Reply #367 on: March 18, 2010, 02:18:25 pm »
http://www.sonicthehedgehog4.com/us/

some serious updates this time

* you can download Splash Hill Zone Music
* first official pictures from the game
* Zones section opened with Splash Hill Zone video coming soon!
EDIT : you can see EGGMAN as well
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Waffle

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Re: Sonic the Hedgehog 4
« Reply #368 on: March 18, 2010, 02:59:27 pm »
I will start with the bitching:

* Splash Hill Zone music is too techno/electronic and lacks the variety and clarity of the Genesis games. Just compare it to Green Hill Zone or Emerald Hill Zone. The tune is fine, it is just the overly simplistic quality that sounds worse than Genesis music.

* All the character models and Sonic look like absolute shite. Skinny, weird angles, bad art, "2.5" cell-shaded... pure garbage and embarrassing on their part.

* Eggman is still smaller than Sonic, which lacks proportion, and his hover craft has useless wings added to it (it is a hover craft, not a plane...). His name is also not Robotnik as it should be.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Autosaver

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Re: Sonic the Hedgehog 4
« Reply #369 on: March 18, 2010, 03:34:26 pm »
I'm mad!

One level has a kart in it! I am boycotting this game!
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline kozmo

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Re: Sonic the Hedgehog 4
« Reply #370 on: March 18, 2010, 04:24:45 pm »
So bubbles is without spikes due to "budget cuts". Presumably the doctor's been mailing all those rings to those cash4gold gangsters. Almost feel sorry for the guy, bet he had to put the egg pawns on a 3 day week just to keep the doors open...
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline SOUP

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Re: Sonic the Hedgehog 4
« Reply #371 on: March 18, 2010, 10:27:51 pm »
Badniks turn into Flickies :)
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline upsidedown fuji

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Re: Sonic the Hedgehog 4
« Reply #372 on: March 18, 2010, 11:58:03 pm »
I say F the haters. I think this game looks pretty decent mixing the classic and modern Sonics.

The new screenshots are pretty good. I know for certain homing attacks will piss off the purists but you really can't please everybody. As long as this game is FUN I think we've got something here. I really want to see an official gameplay video.

I also like the splash garden zone 1 music sample they put up on the official site. Good stuff. :)
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Uranus

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Re: Sonic the Hedgehog 4
« Reply #373 on: March 19, 2010, 09:45:35 am »
I think people are somewhat overreacting about my and a few others negative comments on this game.

While I think the game will turn out okay, this is not good enough for a "Sonic the Hedgehog 4". They really are barely trying to make anything in here outstanding like they would have back in the day, it seems like they barely care or like the 3D Sonic games more. I like some of the 3D Sonic games too, but if you are going to make a retro style game, why even consider adding stuff like that in?

If this was just not called Sonic the Hedgehog 4, I would be fine with it. It is just an average release in the series, by releasing this they will just make the original trilogy seem far less interesting and great to the general public.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline jonboy101

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Re: Sonic the Hedgehog 4
« Reply #374 on: March 19, 2010, 02:34:23 pm »
Don't know if its already posted, but here are some screenshots.

http://www.shacknews.com/screenshots.x? ... #img152164
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »