Deefy on our forums has done some sluthin’ and found out that Sega of Japan has registered the trademark “Sonic Lost World”. Meanwhile, TSSZ discovered that Sega of Europe has registered the domain soniclostworlds.com. So which is it? Lost World or Lost Worlds? Is this a new, Next gen game? An iOS mobile title? A new chapter in the Storybook series? With E3 right around the corner, we should hear more about this title very soon.
Via our broniks at Sonic Retro comes news that Taxman and Stealth’s remastering of Sonic the Hedgehog is releasing to iOS today and tomorrow! While some fans have bemoaned the fact that its the same game we’ve seen released again and again, Sonic the Hedgehog remastered has more than enough goodies to warrant a purchase. The game offers up Time Attack modes, remastered music, spin dash feature, slightly updated boss patterns, smoother motion in the Special Stages, and… unlockable characters! We’ll give you a hint as to who they are: one is red and the other is orange. Given Taxman’s work on Sonic CD, there are surely more surprises to be had, but we won’t know of them until the game arrives. Owners of the original Sonic the Hedgehog iOS App will receive the game as a free update. Android owners take note, according to Taxman on the Sonic Retro Forums: “Thursday 16th PST for Android, US & Canada so you’ll have to wait a bit longer sorry.”
After the break, sweet screens of the game and the cool new menus.
Capcom-Unity in collabration with Namco Bandai Games and SEGA West are hosting a fan art contest for Project X Zone, which is set be released on June 25 in the US and July in Europe, to have your favorite Capcom character dressed as another character from Namco or SEGA. Will someone draw Jin from Cyberbots in Ogami Ichiro’s outfit from Sakura Wars, Frank in Bruno Dillenger’s attire from Die Hard Arcade (Dynamite Deka in Japan), or go all out drawing Felicia with Sonic the Hedgehog’s gloves and shoes? The possibities are endless! The contest runs from today through Friday May 31, 9pm PST and Capcom-Unity will pick up to 3 winners for the limited edition of Project X Zone. There’s also another contest if anyone is attending MCM Expo this year for cosplaying as one of the cover characters in Project X Zone.
Anyway, these weren’t just games I picked up later as I started collecting hard-core. I grew up with ‘em. Echoes from the Past was the first Star Trek game I ever played, while Starfleet Academy was one of many reasons I wanted the notorious mushroom of failure. It’s been almost 20 years since the docked on SEGA. Are these echoes from my past worth hearing, or has my enjoyment faded into a dim memory?
For much of the last 6 years, SEGA’s stock price has been known as a “penny stock”, or a stock traded below five dollars a share. In recent months, however, this has begun to change. The stock price has been soaring, finishing on a new fifty-two week high every week, if not every few days. Today, SEGA’s stock price has reached its highest point in six and a half years, closing at exactly $7.
Now, keep in mind that a stock price typically says very little about a company’s health. From my very limited experience, I find it says more about investor confidence then anything else, not just in a company but in the stock market in general. Nevertheless, I’m sure SEGA’s recent fiscal report, an improved forecast and promises to pay out dividends have not hurt their stock price’s speedy rise. It should be interesting to see where it goes from here.
Back before Criterion was developing the critically-acclaimed Burnout series along with, more recently, their successful Need for Speed reboots, they released a little-known Dreamcast launch title called TrickStyle. It was a racer featuring hoveboards in futuristic versions of New York, London, and Tokyo, and though the racing physics engine and trick systems felt rough, what was unquestionable was Criterion’s artistry. The game’s art still sticks out as vibrant and incredibly detailed even to this day, and its soundtrack set the scene and gave the game a very cool feel.
This tune played on a racetrack inspired by New York City’s Central Park. It’s both ambient and also fairly melodic. Other music in the game is a bit more intense, but this one fit perfectly for a quieter race as you hovered through Central Park under the moon’s glow.
For another (very different) tune from TrickStyle, hit the jump.
SEGA in the Media is back! Did you know that a certain SEGA Genesis classic made an appearance in the 2011 Halloween episode of NBC’s Parks and Recreation? You probably did, given this clip is almost two years old. In the episode, characters Andy and April throw a Halloween party, and Ron Swanson occupies himself by fixing up their house. Upon requesting their toolbox, Ron is handed a plastic bag filled with various items including… well, why don’t you watch it?
While most SEGA fans, myself included, spend much of their time focusing on the home console releases, it’s important to remember that another important side of SEGA exists: the arcade developer and distributor Sega Amusements. That’s right, SEGA is still producing physical hardware! You just have to leave your home to experience it. Over in the SEGAbits forums, we’ve been lamenting the fact that SEGA.com (home of the home console and home/handheld games of things) has done a poor job of directing fans to SEGAarcade.com (home of Sega Amusements). While SEGA has over a million Facebook likes and over 500,000 Twitter followers, Sega Amusements has only 10,000 Facebook likes and a mere 700 Twitter followers. You’d think that SEGA’s arcade division, which predates the home console and games side of SEGA by nearly four decades, would have more love! It would be fantastic if SEGA.com allowed Sega Amusements to make the occasional blog post announcing a new arcade game or a look back at a SEGA arcade classic, or SEGA dedicated a week to directing fans and followers to also like their sister site Sega Amusements on Facebook and Twitter. Share the love.
Rant over, now onto the point of this article. Despite these missteps, Sega Amusements have done a great job on their own increasing their social network presence by way of sharing archival arcade adverts, holding contests and, most recently, starting up their own features by way of a brand new interview series on their own site entitled “Meet Team Sega”. Each entry will profile a member of the Sega Amusements team, and first up is UK Sales Manager Phil Mander. Head on over to the interview and check it out and make sure to like, share, follow, and tweet Sega Amusements to show your support!