Author Topic: List of TBA (Not yet Finished) Games on SEGA Console (Genesis, Dreamcast, etc)  (Read 4662459 times)

Offline Berto

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Added Bloxeed (Port) for SEGA Genesis/Mega Drive









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Master Linkuei: "SURPRISE!"
Bloxeed is an extension of the Tetris formula. The objective remains the same - to clear lines with falling Tetrimino pieces, however Bloxeed expands the ways in which to do so by introducing "Power Blocks" - blocks with letters or numbers printed on them. If a cleared line contains a Power Block, the player is rewarded with 5,000 points and a power-up that allows them to strategically add/remove blocks.

Source: https://x.com/masterlinkueibr/status/2107649945864126558
About Bloxeed : https://segaretro.org/Bloxeed

Offline Berto

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Added THE 8 for SEGA Genesis / Mega Drive



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Le Phil du Temps : "The city is split into eight territories, held by eight gangs. Instead of going to war, each gang sends its champion into a tournament with no rules.

THE VIPERS / IRON FISTS / RED MEAT / THE SYNDICATE / BLACKOUT / THE DEMOLITION CREW / HELL RIDERS / THE ORDER

The last one standing hands the city to their gang.

WELCOME TO THE 8.

8 GANGS.
8 CHAMPIONS.
1 CITY."

Link : https://the8-game.com/en/

Offline Berto

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Moving Bubble Fight for SEGA Master System to 2026 List since the game is out now







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SiRioKD: "Bubble Fight is a from-scratch port of Balloon Fight to the SEGA Master System, written in Z80 assembly. The original game's tables were read out of the NES ROM, so the enemies think, drift and fall exactly as they do there, and the phases come in the same order."

Link : https://siriokd.itch.io/bubble-fight-sms

Offline billybob884

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So I think this is more of a tech demo than a WIP game, but I figured I'd post it anyway just for reference:

Cheshire

https://happy-ferret.itch.io/cheshire-4-console-demo

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This is another product of my daily mission to burn the midnight oil. A DAAD porting framework utilizing my Yggdrasil IDE in conjunction with a new (not yet released) version of my Cheshire runtime.

The idea is simple: An implementor continues writing their IF in Yggdrasil/DAAD as they normally would. Then a "Build for Console" option is presented that generates the usual DSF code but wraps it into a parser-free UI boilerplate derived from a decompilation of La Aventura Espacial. The built-in DRC then creates the usual DDB file which is packed into the console platform's ROM.

The result is an interactive fiction that is comfortably playable with a controller.

As an alternative I've also been experimenting with a virtual keyboard but that is not something I feel makes sense for an entire console game, with the exception of maybe a short code sequence.

The ROMs I have uploaded as part of this project represent a console port of my Apple II example game Alice in Apple II Wonderland.





The source game:

https://happy-ferret.itch.io/alice-in-apple-ii-wonderland

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Welcome to an early version of Cheshire for the classic Apple II series of home computers

Cheshire is a DAAD Interactive Fiction interpreter and this archive contains a little demo game for both 140K floppy
(HDD required to store the larger file with the game's pictures on)
and 800K floppy Apple II GS computers.

Offline Berto

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So I think this is more of a tech demo than a WIP game, but I figured I'd post it anyway just for reference:

Cheshire

https://happy-ferret.itch.io/cheshire-4-console-demo





The source game:

https://happy-ferret.itch.io/alice-in-apple-ii-wonderland

Nice. The demo's like those PC interactive games back then when FMVs were still new.