SEGAbits Forums
Gaming => General Gaming Discussion => Topic started by: Suzuki Yu on March 02, 2011, 12:26:30 pm
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*the demo will be available tomorrow for JP PSN
*the demo size is 1.7G
*the demo let you play as Akiyama
i created this thread to discuss what everyone feels regarding the new system and gameplay mechanics.
i was hopping to play as Majima but anyway can't wait to try it.
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Cool. I will download, like always. Might do an article on the impressions. Not sure.
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What fantastic timing, my girlfriend brought her brothers PS3 over from America today.
Win!
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Downloading now. May write a preview later.
UPDATE: Been playing for 45 minutes and still going! Man! Is this long. Now this is a Yakuza demo! Only, you use guns instead of your fists. XD There's plenty to check out at the beginning, but don't pick the top option with your secretary unless you want to go straight into the zombie apocalypse.
Protip. Go to options (Hammer and pliers), Top option change to control style B for a more American feel of gunplay. Also, change the two options below that for better camera control.
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So how's the game? give us some impressions on the controls. Do they work? Was the demo fun?
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I'm usually not one to just link articles but man this is pretty disappointing.
http://kotaku.com/#!5775294/is-left-4-d ... /gallery/1 (http://kotaku.com/#!5775294/is-left-4-dead-getting-ripped-off/gallery/1)
Come on sega, you're better than this.
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I'm usually not one to just link articles but man this is pretty disappointing.
http://kotaku.com/#!5775294/is-left-4-d ... /gallery/1 (http://kotaku.com/#!5775294/is-left-4-dead-getting-ripped-off/gallery/1)
Come on sega, you're better than this.
They're the same company that stole Ulala's design from a popstar and then convienced the courts they never heard of said popstar, I think it's fair to say they have a knack for it.
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Apart from the crying girl zombie I don't see the problem... There are lots of different types of zombies in Yakuza of the end.
Should I go find pictures of House of the Dead 2/3 Zombies... I already know they had fat zombie types before L4D even existed...
Also whats the difference between a 'rip off' and a hommage?... As far as I am aware there isn't much in it...
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I'm sure the similarities are intentional, not because of some kind of lack of creativity, but as a nod to the other popular zombie titles.
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They're the same company that stole Ulala's design from a popstar
That was drawing inspiration from real life. 100% legit.
(http://http://2.bp.blogspot.com/_1I7KiCuAU4k/S4W8QiYEA4I/AAAAAAAAFec/5syoy5uHB68/s400/lady_kier_ulala_deee-lite_sega.jpg)
Should I go find pictures of House of the Dead 2/3 Zombies... I already know they had fat zombie types before L4D even existed...
It's one thing to have a fat zombie in a video game. It's another thing to have 4 distinct zombie types in your game that directly correspond in likeness and function to 4 zombie types of an insanely popular horror survival game. The zombie types in L4D are what make the games so iconic in the first place. I'd be more inclined to believe it was an "homage" if the game were much sillier in tone but as it stands the whole thing screams plagiarism. I have no idea what's going through their heads on this one. Bad PR is the last thing a struggling company needs.
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my comment in front page:
like what i said before "RGG of the END is actually a Left4Dead done right" it was clear that the team wanted to do something inspired by L4D concept and design.
the game is really super fun and it feels like an arcade game, i enjoyed it a lot specially after mastering the control. in the other hand it seems like they are not going with a heavy cinematic and story-line this time around.
the only problem i had is sometimes the camera confused you at some point but not that much.
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That was drawing inspiration from real life. 100% legit.
Considering when asked, SEGA employees said they had no idea who she was and it was their own ideas in a court of law, I'm afraid it's a not 100% legit.
Bad PR is the last thing a struggling company needs.
The reports of the company struggling are greatly exaggerated, I would not exactly call a top 6 third party publisher and the top Japanese third party publisher, as "struggling"
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Considering we've already seen Lickers in this game, I wouldn't be surprised if we see even more familiar zombie types popping up in the game. It's likely this is intentional to create a mish-mash of zombies from a bunch of games/movies etc. Kinda like how Revenge of Shinobi had you fighting Terminators, Spider-Man and Godzilla.
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Considering we've already seen Lickers in this game, I wouldn't be surprised if we see even more familiar zombie types popping up in the game. It's likely this is intentional to create a mish-mash of zombies from a bunch of games/movies etc. Kinda like how Revenge of Shinobi had you fighting Terminators, Spider-Man and Godzilla.
I am such a big Shinobi fan and I completely forgot about that last bit. You also had Rambo, Bruce Lee, Jackie Chan, Batman and the Hulk.
But yes, it could be an intentional mash up of zombies, I hope we see cowboy zombies and maybe one sporting a Thriller look too...
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One aspect of "Of the End" I'm really interested in is, apparently the underground sections of the city are randomly generated.
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At first I kind of did not like it (why would the demo start off in an enclosed area anyways??), but once I got more used to it I started to like it a lot more.
The controls are really extremely strange and took awhile to get used to, but I do not think they would hinder me too much if I got to play the full thing.
I can see a lot of potential with the battle system though, even little things like kicking bikes into a group of zombies could really keep the player imagining new ways to go into a battle.
The music really blew me away though. The series has always had very fitting music, but OF THE END really impressed me here. I might even consider purchasing a soundtrack if the rest of it is this good, and I never buy those.
I feel like the biggest nerd for noticing the Sonic Drift 2 theme in the first cutscene, but man it made me smile, then cry on the inside knowing I can instantly notice stuff like that.
[youtube:w544l0a0]PjptKXxHFaw[/youtube:w544l0a0]
Would definitely pick this up if it gets an American release.
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I'm downloading it, but it's taking forever.
Looks like I'll have to wait until tomorrow :(.
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I posted my impressions on the front page. I hope it didn't come off too dry. I'm not as good with editorials as I am with just news.
Problem, it posted the entire post without a (more) link. How do I do that in wordpress? I'm still an amatuer.
EDIT: NM Fixed it myself. :afroman:
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I feel like the biggest nerd for noticing the Sonic Drift 2 theme in the first cutscene, but man it made me smile, then cry on the inside knowing I can instantly notice stuff like that.
You have a gift my friend let no one tell you otherwise.
With great powers comes great responsibility.
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Yeah, this isnt very good...
You can't aim and move? What is this 1999 Resident Evil... Maybe I'm missing something but as far as i can shooting is either button mashing with no aiming at all or aiming with out being able to move.
I'll buy it but it feels dated and quite crappy tbh.
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sharky read my comment in front page
also there is an unlockable ability that helps you to aim fast to the head even if the zombie was close to you , by pressing R1 first to lock on and while you are in lock on mode press R2 it will automatically aim to the head of the nearest zombie but you need to unlock this ability first.
BTW new videos posted by sega
http://www.youtube.com/watch?v=oc-fEUVY ... r_embedded (http://www.youtube.com/watch?v=oc-fEUVY8sI&feature=player_embedded)
http://www.youtube.com/watch?v=6QVYpw19 ... r_embedded (http://www.youtube.com/watch?v=6QVYpw19CGA&feature=player_embedded)
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I hope there's a way to switch the inverted camera controls. I found aiming to be really difficult, and couldn't find the option to change it in the menu (can't read Japanese).
Overall, I enjoyed it quite a bit. The stopping to aim with a reticule didn't really bother me, since I'm pretty used to the Resident Evil 4/5 style of shoot a few things, and GTFO.
The whole zombie apocalypse thing instilled me with a lot more dread than any other game I've ever played. When I saw a zombie show up in the Yakuza world (that I've got so many memories from), it really creeped me out. My first thought was that the kids at the orphanage were in legitimate danger. Definitely gave me the creeps.
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^^
press start, go to the last choice, change the first 4 options
then you will be able to play with an Americanized control, with L1 to aim and R1 to shoot and it fix the analog and camera movement as well
but be informed that R1 will be the action command so like if you are holding a bicycle and you want to attache using it you will also need to use the R1
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The point is that I cannot aim with precission and move around...
You HAVE to stand still to get any sense of aiming the gun yourself. There isnt even a redicle on screen when fireing from the hip.
I don't want to auto target, the fun in shooting games is the aiming... Getting the aim down pat, head shots and such. Not just hammering the shoot button facing the enemy general direction until it automatically kills everyone.
I'd be totally fine if you even had to 'walk' whilst you aiming but stopping to take aim is such a dated mechanic it has put me right off the game.
The engine is dated and ugly too... The character movments are stiff, the visuals look dated. It needs an all new engine.
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The engine is dated and ugly too... The character movments are stiff, the visuals look dated. It needs an all new engine.
in this point i am with you, i am not going to say "ugly" but it's absolutely dated
about the shooting mechanic, in this game it's clearly they are not aiming to provide a professional shooting mechanic rather than fast aracady and easy to play and fun for everyone, this was always the point in any game in the whole series actually.
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It's far harder to stand still and aim then it is to be able to move around and do so... But not in a good way, in a 'this is dated and boring' kind of way.
I just didnt have fun with it, the camera needs some serious work too...
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^^
press start, go to the last choice, change the first 4 options
then you will be able to play with an Americanized control, with L1 to aim and R1 to shoot and it fix the analog and camera movement as well
but be informed that R1 will be the action command so like if you are holding a bicycle and you want to attache using it you will also need to use the R1
I changed to option B and changed the camera controls. But what do the options below that do? I wish NeoGAF had made a thread for this. I feel I could have covered it better if I knew fully what I was doing.
Dammit. I should have known I was gonna call it "Yakuza of the dead" by accident sometime. And this was after I proofread it and made changes. XP
I agree with Sharky. The camera felt very 90's. It would get stuck in narrow areas and be hard to control. I did mention that in the preview. I expect that when playing Burning Rangers (I'll be doing an upcoming review on that BTW) but not a game of 2011.
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Considering that Sharky is a big fan of Yakuza, if he doesn't like it at all it's giving me pause about this game...
Although I hated the 'Stop, shoot' controls of RE5 at first, I ended up really enjoying that game once I got into the full thing, hopefully it's the same with Yakuza. It does seem like a really strange mechanic in this day and age of Dual-Analogue sticks.
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@Suzuki Yu:
Thanks for the tips.
I had the control style "B" turned on, but I'd rather keep square as the action button.
I'm sure it'll be a fun game when I can play through the whole thing.
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Ok I gave it another go.
Changing the controls to the B setting and putting all of the following options to the 'other' option made the game a lot more playable and more fun.
The game still feels annoying to control... stopping to aim is hidious. Not to mention when you go into 'aim' mode suddenly it switches to the left analog stick for some unknown stupid reason so if your running and you switch to aim suddenly your redicle flys upwards.
For some STUPID unknown reason clicking in the right analog stick doesn't recentre the camera behind you... Which has been a staple in 3rd person shooters this entire generation and it would help a lot because the cam is rather annoying at the best of times...
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I am kind of surprised by Sharky's reactions. The mechanics are dated, but I always assumed people who are into the series strongly enjoy it because it is designed to feel like old style beat em ups. This is designed like an old school shoot em up with some beat em up elements, it is not supposed to be a third person shooter. If it were, imagine how boring it would be with Goda, or how hard it would be with Kiryu. Aiming and shooting is really meant for using heat snipes, not really constant headshots.
I think the camera is very poor though. Holding R1 should redirect the camera behind you no matter what I think.
The aiming is also fairly imprecise and the controls for it are kind of twitchy, but I think you may be able to upgrade yourself later on.
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I am kind of surprised by Sharky's reactions. The mechanics are dated, but I always assumed people who are into the series strongly enjoy it because it is designed to feel like old style beat em ups. This is designed like an old school shoot em up with some beat em up elements, it is not supposed to be a third person shooter. If it were, imagine how boring it would be with Goda, or how hard it would be with Kiryu. Aiming and shooting is really meant for using heat snipes, not really constant headshots.
Exactly.
i am quite surprised at some people expectations. this series was always meant to be enjoyable and easy to pick up and play whether you are hardcore or casual player. and it's system always feels Arcady and old school.
yes the tech of the game is outdated and this is not new, it was outdated since KENZAN till now because they are not giving the team the needed time to make a new engine from the ground up. just some new enhancements here and there.
all i can hope for right now is wait to see Binary Domain's gameplay footage to see if there is any improvements at all tech wise, specially Animations side which is in my opinion the most lacking part in RGG's Engine. and in the light of what they will achieve in Binary Domain it will definitely be for RGG's benefit as well in the future .
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If Yakuza Of The End's zombies are a rip-off of Left 4 Dead's minions, then Capcom would like to have a word with Valve in private.
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i am quite surprised at some people expectations. this series was always meant to be enjoyable and easy to pick up and play whether you are hardcore or casual player.
This has nothing to do with it playing like a 1st gen ps2 game.
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i am quite surprised at some people expectations. this series was always meant to be enjoyable and easy to pick up and play whether you are hardcore or casual player. and it's system always feels Arcady and old school.
9 Out of 10 games are really easy to pick and play, so I don't get that point (if we're talking controls and getting into the game)
My impression of the demo is its very disappointing, in that it plays and feels like a special bonus mission for completing a game, rather than full price retail game . Its a bit shocking tbh, in that it's more outdated than the likes Dead Rising or Outbreak
all i can hope for right now is wait to see Binary Domain's gameplay footage to see if there is any improvements at all tech wise, specially Animations side which is in my opinion the most lacking part in RGG's Engine. and in the light of what they will achieve in Binary Domain it will definitely be for RGG's benefit as well in the future .
Well don't hold your breath, it's the same engine made by the same Team . It's clear as day the Team need new Tech and a 2 to year 3 development period. I've said all along yearly sequels are a sure fine way to kill innovation, kill a series (non sporting) and break the Team.
And don't say its a Spin off, that's a bit of a Cop Out, Sonic Heroes didn't have a number in its title, everyone saw it as Sonic Sequel, same goes for Shining Games or even Panzer Dragoon Saga.
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i am quite surprised at some people expectations. this series was always meant to be enjoyable and easy to pick up and play whether you are hardcore or casual player. and it's system always feels Arcady and old school.
9 Out of 10 games are really easy to pick and play, so I don't get that point (if we're talking controls and getting into the game)
other than control and getting into the game , the game actually is easy and can be played by anyone even for those who don't have much interest in gaming, it's created to be like that.
all i can hope for right now is wait to see Binary Domain's gameplay footage to see if there is any improvements at all tech wise, specially Animations side which is in my opinion the most lacking part in RGG's Engine. and in the light of what they will achieve in Binary Domain it will definitely be for RGG's benefit as well in the future .
Well don't hold your breath, it's the same engine made by the same Team . It's clear as day the Team need new Tech and a 2 to year 3 development period. I've said all along yearly sequels are a sure fine way to kill innovation, kill a series (non sporting) and break the Team.
well Binary Domain is a multi-year development title.
that's why i believe they should be able now to do something much better idea/Tech wise.
the teaser we saw earlier is nothing but a teaser. it's bad i know but again it's a teaser. maybe everything we saw is not even in the game itself or it's not going to be like this in the final product.
but if the gameplay footage visuals quality match the cut-scene we saw , then i think it's an improvement in many different areas like animation , modeling , shadow/lights etc.
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other than control and getting into the game , the game actually is easy and can be played by anyone even for those who don't have much interest in gaming, it's created to be like that.
Again that is the case for many games made today. Anyone with basic gaming skills can pick and play the likes of COD, GOW, HALO and what not .
well Binary Domain is a multi-year development title
And you really believe that the team have been working on this for 4 odd years ?. Most of the time, it's all hands to the deck to make sure Yakuza makes it out.
but if the gameplay footage visuals quality match the cut-scene we saw , then i think it's an improvement in many different areas like animation , modelling , shadow/lights etc
It looks to be using the Yakuza engine, which is great in the cut-scenes, vastly outdated In-Game up against Gears and rather embarrassingly Vanquished.
I mean the Lego games look more impressive In-game on the PS3.
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other than control and getting into the game , the game actually is easy and can be played by anyone even for those who don't have much interest in gaming, it's created to be like that.
Again that is the case for many games made today. Anyone with basic gaming skills can pick and play the likes of COD, GOW, HALO and what not .
games like Gears of War & HALO created focusing on hardcore players. the system for those games tend to be deep and give more challenges for pro-players. while RGG games never been like this, so "of the end".
again "of the END" is so close to the concept that have been used in L4D except it's not 4 players support, and i think it did a better job than what L4D tried to present.
well Binary Domain is a multi-year development title
And you really believe that the team have been working on this for 4 odd years ?. Most of the time, it's all hands to the deck to make sure Yakuza makes it out.
i don't know how many years, but certainly it takes them far more time than any project since RGG1, and yet probably there is a full year ahead before it's release.
but if the gameplay footage visuals quality match the cut-scene we saw , then i think it's an improvement in many different areas like animation , modelling , shadow/lights etc
It looks to be using the Yakuza engine, which is great in the cut-scenes, vastly outdated In-Game up against Gears and rather embarrassingly Vanquished.
I mean the Lego games look more impressive In-game on the PS3.
i don't know but to me it looks like the cut-scenes in BD using the in-gameplay engine in it's full capabilities not like in Yakuza games. it felt somehow different.
that's why i will just wait to see some gameplay footage before jumping to conclusion.
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well Binary Domain is a multi-year development title
And you really believe that the team have been working on this for 4 odd years ?. Most of the time, it's all hands to the deck to make sure Yakuza makes it out.
Don't forget the team has to regularly piss out a Monkey Ball game as well.
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games like Gears of War & HALO created focusing on hardcore players. the system for those games tend to be deep and give more challenges for pro-players. while RGG games never been like this, so "of the end"
We need to play the full game 1st . And Yakuza games have not really been made to appeal to the casual gamer imo
again "of the END" is so close to the concept that have been used in L4D except it's not 4 players support, and i think it did a better job than what L4D tried to present
I think L4D to be utter crap, this is better that much is for sure. But it feels like a Bonus extra Capcom would put in for completing the like of RE3, rather than a full price retail game
but certainly it takes them far more time than any project since RGG1
I bet there's been little actual work done on the game through those years. The team are simply too busy with easy Yakuza update for that.
i don't know but to me it looks like the cut-scenes in BD using the in-gameplay engine in it's full capabilities not like in Yakuza games
We've seen nothing from the gameplay engine yet.
Don't forget the team has to regularly piss out a Monkey Ball game as well.
Yes another game that's been milked far too much . Moneyball on the new 3DS looks far worse than the GFX found in MB II. How on earth is that possible ???
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other than control and getting into the game , the game actually is easy and can be played by anyone even for those who don't have much interest in gaming, it's created to be like that.
Again that is the case for many games made today. Anyone with basic gaming skills can pick and play the likes of COD, GOW, HALO and what not .
I think it is aimed more at people who are just tired of third and first person shooters. I have seen people who prefer how you shoot in Jak and Daxter or even Shadow's game, but the choices are pretty slim.
Also, we he been playing for years and years, but some newcomers have a hard time wrapping their head around using two sticks at the same time. I remember when I started playing games with 3D cameras it just all went over my head, so I stuck to basic 3D games for awhile, like Crash Bandicoot.
I mean the Lego games look more impressive In-game on the PS3.
Oh come on now, that is a bit much. LEGO games do not have anywhere close to the great amount of detail the Yakuza games have had. I dare say some of the indoor sections of the PlayStation 3 releases are damn near close to photo realistic even.
Don't forget the team has to regularly piss out a Monkey Ball game as well.
It is not the same team anymore. It is Nagoshi's series, but he does not have much say in it anymore.
Although I think the arcade Super Monkey Ball Ticket Blitz looks to be the best in the series in a very long time. Both gameplay wise and graphically.
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Also, we he been playing for years and years, but some newcomers have a hard time wrapping their head around using two sticks at the same time. I remember when I started playing games with 3D cameras it just all went over my head, so I stuck to basic 3D games for awhile, like Crash Bandicoot.
New comers ? I tell you what even season gamers have trouble with Yakuza of the End controls . And I don't buy people having trouble with dual controls at all, it is what hurt the PSP and the DC when it came to a lot of games.
Oh come on now, that is a bit much. LEGO games do not have anywhere close to the great amount of detail the Yakuza games have had
The Lego games in terms of Shaders (self shadow ) and textures look better In-Game. Yakuza may look incredible with the Cut scenes, but seriously goes down hill In-Game. The Tech was never that impresssive with Kenzan and it's been improved little since.
It is Nagoshi's series, but he does not have much say in it anymore.
He still produces it, mind you his name is in every SEGA game these days (Far worse than Naka).
I'll not blame Nagoshi, but the SEGA board for the overuse and cheap cash-ins with Monkeyball IP,and the tech behind the last few MB games and even the new one, is laughably poor. Monkeball II look quite brilliant and still looks better than any MB game ever since and even the new 3DS game , but worse than that is the last few MB games just seemed to have lostt the charm and brilliant gameplay from the 1st Two games
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Although I think the arcade Super Monkey Ball Ticket Blitz looks to be the best in the series in a very long time. Both gameplay wise and graphically.
yeah i just saw a video
[youtube:2oi7ughu]txHQUpn7pD0[/youtube:2oi7ughu]
it looks beautiful and fun!
here is hoping for Kinect port which i think likely
and the tech behind the last few MB games and even the new one, is laughably poor. Monkeball II look quite brilliant and still looks better than any MB game ever since and even the new 3DS game
i don't agree, BB looks better than any other SMB game and now Ticket Blitz seems to take over
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A skill based ticket machine? I don't think I've seen that before.
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I've played a few skill based ticket machines at Dave & Busters. There was this rather fun puzzle game sort of like columns and Puzzle Bobble that gave out tickets and coupons that you redeem for the big prizes (like crappy CD players).
The graphics look really great for this though! Would love to see a Kinect Monkey Ball, rolling your hands in the air or using leaning at the waist. Either would work well.
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New comers ? I tell you what even season gamers have trouble with Yakuza of the End controls . And I don't buy people having trouble with dual controls at all, it is what hurt the PSP and the DC when it came to a lot of games.
I have met dozens of people who never really played 3D games and were really damn confused about using two sticks at the same time. I am not saying either way is better, just that not everyone can jump into it right away.
The first console in years to only have one stick is Wii, and I heard that did pretty good.
In any event, I am sure the game will be good and will definitely appeal to the people who are not usually fans of third person shooters as well as some who do, like myself.
The Lego games in terms of Shaders (self shadow ) and textures look better In-Game. Yakuza may look incredible with the Cut scenes, but seriously goes down hill In-Game. The Tech was never that impresssive with Kenzan and it's been improved little since.
I cannot believe this even came up in the argument. Yakuza games are not very impressive outside of the cutscenes and a few smaller rooms, but the LEGO games use so much less resources that it really is not comparable at all.
It is not like Nagoshi is wasting the budget on the same game over and over again either, each Yakuza release is unique enough to be better than it's previous release but to not make it obsolete entirely, which is not the case for the Phantasy Star series - which has not innovated in over ten years. In the case of Sonic games, they just cannot stick to one thing and always change far too much, separating the fans on everything. Would you prefer they did this?
He still produces it, mind you his name is in every SEGA game these days (Far worse than Naka).
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I'll not blame Nagoshi, but the SEGA board for the overuse and cheap cash-ins with Monkeyball IP,and the tech behind the last few MB games and even the new one, is laughably poor. Monkeball II look quite brilliant and still looks better than any MB game ever since and even the new 3DS game , but worse than that is the last few MB games just seemed to have lostt the charm and brilliant gameplay from the 1st Two games
Super Monkey Ball 1 and 2 were very impressive indeed, but their level design was just based off of basic shapes and stuff, whereas the newer games are usually shaped after trees, buildings and the like. To be honest I think this hurt the game a bit, but that should not detract from the overall graphical quality of them. I think even today that games like Banana Blitz and Step and Roll are some of the best looking Wii games, which says more about the state of Wii games than it does the Monkey Ball IP.
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Something about that Monkey Ball game looks totally wrong...
Do... do you control the ball and not the level... That would be weird.
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Something about that Monkey Ball game looks totally wrong...
Do... do you control the ball and not the level... That would be weird.
Yeah, I thought that was strange too, but I do not think the "Main" games will change to something like this.
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A skill based ticket machine? I don't think I've seen that before.
More modern arcade like Round 1 and Dave and Busters have tons of them. They're a way to get folks to play video games outside of the house.
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I want a House of the Dead ticket game. Tickets come out of the chest cavity of a plastic body, like intestines.
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I have met dozens of people who never really played 3D games and were really damn confused about using two sticks at the same time
Everyone will at the start, I know loads that can't get used to a PC mouse to begin with; with a little work its the best way to control the icon, and having a 2nd stick is really the best way to control a camera in game
The first console in years to only have one stick is Wii, and I heard that did pretty good
I hear that the likes of GTA and COD sell well on the consoles and what controls do they use ? and you don't get massive sales like those tiles from just the Diehard gamers .
I cannot believe this even came up in the argument. Yakuza games are not very impressive outside of the cutscenes and a few smaller rooms, but the LEGO games use so much less resources that it really is not comparable at all
Lego games are better in the shaders they use water effects ect (harldy CPU intensive) But if you want to be fair, compare Yakuza to real Open world games like GTA IV (getting on for 4 year old) Red Read, Assassins Creed and its miles behind, compare it to similar games for Human Modelling like Mass Effect II, Heavy Rain and gain it's just way way behind.
It is not like Nagoshi is wasting the budget on the same game over and over again either, each Yakuza release is unique enough to be better than it's previous release but to not make it obsolete entirely, which is not the case for the Phantasy Star series
I'm sorry ?. What's really new in Yakuza III that really wasn't in Yakuza II, what is so new in Yakuza IV that wasn't in Yak III . Yaukza IV looks and plays depressingly like Yak III and is using all the games previous assets
In the case of Sonic games, they just cannot stick to one thing and always change far too much, separating the fans on everything. Would you prefer they did this?
Nice try but that doesn't cut it. HALO reach may play like HALO III, but at least there's new tech and new World and Art to explore,look at; GTA IV plays much the same as the previous games, but again in comes brand new tech and completely different new World and Cities , so at least it feels and looks that little bit different , and that goes for many new games. With the latest Yakuza games, its the same world, the same recycled animations, the same mini games, the same City
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Nagoshi name is in almost every game SEGA now Produces, even the likes of Sonic Adv on XBLA .
To be honest I think this hurt the game a bit, but that should not detract from the overall graphical quality of them. I think even today that games like Banana Blitz and Step and Roll are some of the best looking Wii games
I think the new ones look pretty poor, but more importantly they play terrible . They aren't as much fun, the music is far worse (one of the best parts of the 1st two) and the Mini games are terrible for the most part (the best part of the 1st two for me). Shocking to see the series go down hill faster than Sonic
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Everyone will at the start, I know loads that can't get used to a PC mouse to begin with; with a little work its the best way to control the icon, and having a 2nd stick is really the best way to control a camera in game
It depends on the game, but I agree on this usually. In OF THE END the issue is not the movement of the camera, but the aiming. Like I said, some people prefer it like this. Not most, which is why it is rare.
I hear that the likes of GTA and COD sell well on the consoles and what controls do they use ? and you don't get massive sales like those tiles from just the Diehard gamers .
Yes, those games have evolved a lot in the past ten years, Yakuza is six years old. Give it time and it will evolve too. I am sure Yakuza 5 (which is most likely in development now) will run on new tech, or at least highly improved.
Lego games are better in the shaders they use water effects ect (harldy CPU intensive) But if you want to be fair, compare Yakuza to real Open world games like GTA IV (getting on for 4 year old) Red Read, Assassins Creed and its miles behind, compare it to similar games for Human Modelling like Mass Effect II, Heavy Rain and gain it's just way way behind.
All of the games you just mentioned literally have more than twice the budget and staff of each Yakuza game. This is not a fair comparison at all either.
A closer and more fair comparison would be to something like Tales of games.
I'm sorry ?. What's really new in Yakuza III that really wasn't in Yakuza II, what is so new in Yakuza IV that wasn't in Yak III . Yaukza IV looks and plays depressingly like Yak III and is using all the games previous assets
I am not talking about graphics or anything here. I am talking about their plots, settings, substories and characters.
The changes to the game are just the right amount I think, and really is on par with what is changed with titles like Grand Theft Auto, Halo and Assassins Creed with nothing too jarring that could scare away the fans outside of OF THE END. In that case, how many mafia game series have a spinoff with zombies? Zombies on their own are done to death, but together it is about as original as you can get.
Nice try but that doesn't cut it. HALO reach may play like HALO III, but at least there's new tech and new World and Art to explore,look at; GTA IV plays much the same as the previous games, but again in comes brand new tech and completely different new World and Cities , so at least it feels and looks that little bit different , and that goes for many new games. With the latest Yakuza games, its the same world, the same recycled animations, the same mini games, the same City
Again, you are comparing this to some of the biggest games in the industry, SEGA cannot spend that kind of money on a series that only does well in one region, it would be an insane move.
But on that I can agree on the reused animations, but almost all of the games take you to new locations like Kansai, Okinawa and some others. I can understand why you are upset with how they use the same location, but I love how much personality it gives Kamurocho... Every little building has some kind of crazy story behind it, I love that.
But for the minigames, look how many people freak out about SEGA changing the minigames in Super Monkey Ball. People like the minigames they have here, if you do not, you do not need to play them. All of them are optional. At least SEGA does not charge $15 for them as DLC, like Activision does with classic Call of Duty maps.
I think the new ones look pretty poor, but more importantly they play terrible . They aren't as much fun, the music is far worse (one of the best parts of the 1st two) and the Mini games are terrible for the most part (the best part of the 1st two for me). Shocking to see the series go down hill faster than Sonic
I agree that they play worse (though this has everything to do with the design of the levels and nothing to do with them milking the series), but the music I cannot agree on. Banana Blitz and Step & Roll have wonderful soundtracks, some stand out tracks are some of my favorite from SEGA in years.
The minigames are pretty bad though. Whatever they did in Banana Blitz was unacceptable, but they are slowly getting better. I am not sure why they do not just use ones from the first two again.
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But on that I can agree on the reused animations, but almost all of the games take you to new locations like Kansai, Okinawa and some others. I can understand why you are upset with how they use the same location, but I love how much personality it gives Kamurocho... Every little building has some kind of crazy story behind it, I love that.
This is so true. All through Yakuza 3 I was thinking to myself 'Oh yeah, this is the bar where you find Haruka', 'This is the Batting Cage where you fight Majima the first time', 'This is the hobo gambling den!'.
It's a really cool touch.
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Yes, those games have evolved a lot in the past ten years, Yakuza is six years old. Give it time and it will evolve too. I am sure Yakuza 5 (which is most likely in development now) will run on new tech, or at least highly improved
No really COD is now going the same way of Yakuza, using the same old tech, but at least the developers have 2 years between each title. GTA has changed little since it went 3D, but to Take Two credit, the Team is given a massive Budget and 3 to 4 years development time and its shows with GTA IV, we're still waiting for GTA 5 some 4 years after GTA IV, and that's looking over how both COD and GTA use the dual sticks and yet get massive sales showing both the casuals and Die-Hards are able to handle the controls.
In OF THE END the issue is not the movement of the camera, but the aiming. Like I said, some people prefer it like this
It's one of the worst aiming systems I ever seen in any game . It's hard enough for a experienced gamer, it will be a nightmare for a newcomer.
All of the games you just mentioned literally have more than twice the budget and staff of each Yakuza game. This is not a fair comparison at all either
No , and you being such a fan of Yakuza, should know how long the game titles take to roll and the number of staff involved with each production (more than Heavy Rain, Fable III), never mind how each Yakuza Cost SEGA over 25 million to make, so the same sort of Budget that each Mass Effect Takes. and while Read Dead and GTA IV costs double what the likes of Mass Effect does, they we both in development for 4 years for each, and if one adds up what SEGA spent on developing Kezan, Yakuza III, IV in the same period I'm sure it would be as much as Read Dead Cost to make.
Then look at THQ, hardly and it used impressive tech in its open world red Faction Guerrilla and is using some nice tech in the new Saints Row III; What SEGA Japan can't even battle with THQ now ?
A closer and more fair comparison would be to something like Tales of games
Oh C Mon on. You compare that, to the likes of Val, Blue Dragoon Ect. Your more typical traditional RPG's, on that front Val pissed on the lot of them. Shame SEGA dumped the Canvas tech :(
I am not talking about graphics or anything here. I am talking about their plots, settings, substories and characters
You name one sequel that features, the exact same plots, the exact same sub stories . I'm not trying to be funny here , but I can't think of one.
Again, you are comparing this to some of the biggest games in the industry, SEGA cannot spend that kind of money on a series that only does well in one region, it would be an insane move
I think you seriously look over how much it cost SEGA to produce each Yakuza game, and how much money SEGA does spend on making each title, and in terms of Man Power Bungie team is small, compared to Yakyza Team. The Big Difference is the development time each game is given between each title. That allowed for better R&D and new worlds to be modelled.
And I said for ages SOJ is mad to spend the money it does on a title with limited WW appeal, much less make it single Platform
But for the minigames, look how many people freak out about SEGA changing the minigames in Super Monkey Ball
The only reason people freak out is because the new Mini Games play crap in their effort to use the bullshit Wii Controls
I can understand why you are upset with how they use the same location, but I love how much personality it gives Kamurocho
Its the same old world, and after a while that gets boring. The whole game needs a new World and brand new Tech to inject much needed Freshness , and a whole new animation system, and to start to get some fully interactive environments
All of them are optional. At least SEGA does not charge $15 for them as DLC, like Activision does with classic Call of Duty maps
SOJ does charge for Download Content to Yakuza games, SEGA West charges for download content to the likes of Sonic Adv, Sonic Unleashed , SEGA All star's Racing. So lets not even go down that route
(though this has everything to do with the design of the levels and nothing to do with them milking the series)
It's linked, there is only so much one can do with a game like MoneyBall before it gets a bit stale - like with other Puzzle games to be fair
how many mafia game series have a spinoff with zombies? Zombies on their own are done to death, but together it is about as original as you can get.
C'Mon, How many WW II FPS have you seen with Zombie's before COD, how many Wild West games have you seen with Zombies before Red Dead .
I am sure Yakuza 5 (which is most likely in development now) will run on new tech, or at least highly improved.
Did you think the same for Yakuza III ? over Kenzan, or Yakuza IV, over Pt III . If the team is only given a year to develop it, then you can forget it.
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Yes, those games have evolved a lot in the past ten years, Yakuza is six years old. Give it time and it will evolve too. I am sure Yakuza 5 (which is most likely in development now) will run on new tech, or at least highly improved
No really COD is now going the same way of Yakuza, using the same old tech, but at least the developers have 2 years between each title. GTA has changed little since it went 3D, but to Take Two credit, the Team is given a massive Budget and 3 to 4 years development time and its shows with GTA IV,
Too bad GTAIV was the worst GTA.
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Yes, those games have evolved a lot in the past ten years, Yakuza is six years old. Give it time and it will evolve too. I am sure Yakuza 5 (which is most likely in development now) will run on new tech, or at least highly improved
No really COD is now going the same way of Yakuza, using the same old tech, but at least the developers have 2 years between each title. GTA has changed little since it went 3D, but to Take Two credit, the Team is given a massive Budget and 3 to 4 years development time and its shows with GTA IV,
Too bad GTAIV was the worst GTA.
I think they've all been crap after the 1st one (which was brilliant) . Can't not look over the impressive tech used in each game since it went 3D though.
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I think they've all been crap after the 1st one (which was brilliant) . Can't not look over the impressive tech used in each game since it went 3D though.
You saying GTA2 and Vice City were crap? Maaaaan, you crazy.
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I think they've all been crap after the 1st one (which was brilliant) . Can't not look over the impressive tech used in each game since it went 3D though.
You saying GTA2 and Vice City were crap? Maaaaan, you crazy.
Yes, GTA II (DC version) was too dark and too hard (for me) , and I've yet to like any of the 3D GTA games- I'm not a fan of Sandbox open world gameplay: I tend to get lost and not know what to do next and that happens in all the GTA 3D games, I do love the multi player in GTA IV though (if that makes any sense)
I loved the 1st GTA played loads of GTA in my next Door Neighbours, it was that, Resident Evi l2 , MGS, Colony Wars , Iss Pro and a massive killer with F1 & the Lunars that made me really jealous I didn't have a PS
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I never played DC GTA2, but the PC version was absolutely brilliant. Fantastic game and I actually want to reinstall it now just thinking about it...
Sounds like you had issues with 3D GTAs, though I'm not sure how you got lost with the mini-map always pointing you in the right direction.
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Lego games are better in the shaders they use water effects ect (harldy CPU intensive) But if you want to be fair, compare Yakuza to real Open world games like GTA IV (getting on for 4 year old) Red Read, Assassins Creed and its miles behind, compare it to similar games for Human Modelling like Mass Effect II, Heavy Rain and gain it's just way way behind.
All of the games you just mentioned literally have more than twice the budget and staff of each Yakuza game. This is not a fair comparison at all either.
lol, does Yakuza sell for less than half the price?
A closer and more fair comparison would be to something like Tales of games.
I'd love to read Nagoshi's reaction to this, lol.
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The DC version sucked so that must be why you hated it. GTA 2 on the pc is "still" a masterpiece!! 8-)
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I played the demo earlier today, I wasn't really won over to be honest.
The shooting mechanics and everything is ok, feels like the recent RE games. I just... it doesn't feel like Yakuza. The heat moves are boring as shit (shooting explosive things, wow) I would have much preferred stuff seen in the previous games, with unique heat moves for various guns etc. I'm sure there are more, but still, the ones I did see were dull.
There does seem to be depth with upgrading guns and buying new ones, training new partners etc at least.
I would have preferred a game that plays just like the old Yakuza games, where you get into random battles with Zombies who say stuff like
"Hey buddy, you're real lucky. Lucky in that you get to give me your Brains!"
*VS Zombie Street Punks*
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I never played DC GTA2, but the PC version was absolutely brilliant. Fantastic game and I actually want to reinstall it now just thinking about it...
Sounds like you had issues with 3D GTAs, though I'm not sure how you got lost with the mini-map always pointing you in the right direction.
The DC version sucked so that must be why you hated it. GTA 2 on the pc is "still" a masterpiece!!
I don't do PC gaming and never have, so I'm only going on the DC version, but GTA II wasn't for me. As for the 3D GTA, yes there's a map, but it's still hard to work out; what you have to do, where you have to go next . There was a bloody map in JSRF , but I know a lot of people that didn't know where to go next (and that's a very basic open world map).
I rather games like HALO, where it's a bit of a open world game, but the mission structure is very linear; Complete mission and move on the next mission and stage ( I like it that way)
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I get where your coming from. Open world games may be ambitious and the freedom can be great, but sometimes it can become kinda tedious. Every gta game apart from 4 had this apeal where doing missions wasn't the only thing fun about the games. Messing around was fun too, and that is where GTA 2 imo is king. No 3d gta has given me the same satisfaction of messing around like in gta 2 :p.
San andreas comes second. Oh yeah and gta 4 sucks indeed
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I played the demo earlier today, I wasn't really won over to be honest.
The shooting mechanics and everything is ok, feels like the recent RE games. I just... it doesn't feel like Yakuza. The heat moves are boring as shit (shooting explosive things, wow) I would have much preferred stuff seen in the previous games, with unique heat moves for various guns etc. I'm sure there are more, but still, the ones I did see were dull.
Aim at some of the stuff above you, there are things you can shoot that will fall, like signs or steel girders.
I would have preferred a game that plays just like the old Yakuza games, where you get into random battles with Zombies who say stuff like
"Hey buddy, you're real lucky. Lucky in that you get to give me your Brains!"
*VS Zombie Street Punks*
You should have made the game.
I rather games like HALO, where it's a bit of a open world game, but the mission structure is very linear; Complete mission and move on the next mission and stage ( I like it that way)
I always rather have games designed like this. Games like Halo have a really cool exploration element to them that so many newer games just have lost and do not try to regain, which is exploring just to explore. Not for loot or achievements, but just to see what that part of the level looks like.