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Gaming => General Gaming Discussion => Topic started by: Chaosmaster8753 on April 21, 2011, 08:00:27 pm

Title: Mega Man Legends 3: Prototype Version
Post by: Chaosmaster8753 on April 21, 2011, 08:00:27 pm
[youtube:3n7eh903]f-p8PmomiGw[/youtube:3n7eh903]

Looks kinda neat, even though not much was shown.
Title: Re: Mega Man Legends 3: Prototype Version
Post by: SOUP on April 21, 2011, 10:17:32 pm
I'm so happy to see they're still working on this game.
Title: Re: Mega Man Legends 3: Prototype Version
Post by: Sega Uranus on April 23, 2011, 03:31:07 pm
This game has one of the most unique development cycles I have ever seen. In technical terms, the game has not even been greenlit yet... So weird.

Did not get to play much of the first one, but I really remember liking the second one. I really have no plans to get a 3DS and am not even certain if it will even catch on if I am to be honest, but I am still glad to see this game "Sort of" happen.
Title: Re: Mega Man Legends 3: Prototype Version
Post by: SOUP on April 24, 2011, 10:09:02 am
I hope this demo does well. I'd hate to see the game get canceled at this point.
Title: Re: Mega Man Legends 3: Prototype Version
Post by: CrazyT on April 26, 2011, 07:33:59 pm
What was so good about the first one anyway
Title: Re: Mega Man Legends 3: Prototype Version
Post by: tarpmortar on April 26, 2011, 07:36:02 pm
Quote from: "CrazyTails"
What was so good about the first one anyway

Emulate it, I loved it, but I should replay it because I was like..... 8? Somewhere around there.
Title: Re: Mega Man Legends 3: Prototype Version
Post by: CrazyT on April 26, 2011, 07:37:59 pm
Yeah, why the heck not. Haven't emulated N64 in years.
Title: Re: Mega Man Legends 3: Prototype Version
Post by: tarpmortar on April 26, 2011, 07:42:28 pm
Quote from: "CrazyTails"
Yeah, why the heck not. Haven't emulated N64 in years.

There is a PC version, but it's for Win 98. Not sure if you could get it to run.
Title: Re: Mega Man Legends 3: Prototype Version
Post by: CrazyT on April 26, 2011, 07:44:31 pm
Oh wait, it's a psx game. Even better!
Title: Re: Mega Man Legends 3: Prototype Version
Post by: SOUP on April 26, 2011, 09:18:33 pm
@CrazyTails:
I played the PSX version and found it to be really enjoyable. One thing to take not of is that it's not all that similar to any other Mega Man title. Atmosphere-wise, it reminded me a lot more of Skies of Arcadia.
The controls will probably take you a while to get used to as well. I think I messed around with them a bit to find something that worked well for me. It plays a bit like a dual analogue-third person shooter, but with tank controls.

I think I switched it around so that the shoulder buttons turned the character, while the left and right on the d-pad were used to strafe. It worked pretty well that way.

The game has a lot of personality though.
Title: Re: Mega Man Legends 3: Prototype Version
Post by: CrazyT on April 26, 2011, 11:15:32 pm
Well I tried it out and from what I played I can say it's okay, but of course kinda dated but i'm having fun. I have no problem with "dated" games and can adjust just fine to them. Just saved some guy from under the dungeons and got this part for a car. The controls are what feel most dated. I found myself immadiatly using the 2 analogs lol. You know one for control and the other for camera. I did end up getting used to the d-pad + triggers.

I might actually give it a chance. It kind of reminds me of evolution in a way that you have the town and dungeons. There's no music in the dungeons. No music in dark places always creep me out in games. It feels weird for a megaman game to feel that kind of thrill lol. Is it me?
Title: Re: Mega Man Legends 3: Prototype Version
Post by: tarpmortar on April 26, 2011, 11:28:58 pm
Quote from: "CrazyTails"
Well I tried it out and from what I played I can say it's okay, but of course kinda dated but i'm having fun. I have no problem with "dated" games and can adjust just fine to them. Just saved some guy from under the dungeons and got this part for a car. The controls are what feel most dated. I found myself immadiatly using the 2 analogs lol. You know one for control and the other for camera. I did end up getting used to the d-pad + triggers.

I might actually give it a chance. It kind of reminds me of evolution in a way that you have the town and dungeons. There's no music in the dungeons. No music in dark places always creep me out in games. It feels weird for a megaman game to feel that kind of thrill lol. Is it me?

I played it when I was 7 or 8. All I remember is I got pretty far, not sure if I finished it, but it felt really 'magical' to me. That was right around the period I switched to being a Sony fanboy from a Nintendo fanboy, I didn't know what a Fanboy was back then but I was definitely one of them.
Title: Re: Mega Man Legends 3: Prototype Version
Post by: George on April 27, 2011, 01:50:06 am
This is the only game they announced for 3DS that had me interested (that wasn't a port)
Title: Re: Mega Man Legends 3: Prototype Version
Post by: tarpmortar on April 27, 2011, 02:06:55 am
Quote from: "George"
This is the only game they announced for 3DS that had me interested (that wasn't a port)

Haha, MML 3 is my killer app too. Nintendo's line up sucks except for Super Mario 3D, the rest shows Nintendo is definitely phoning this one in.
Title: Re: Mega Man Legends 3: Prototype Version
Post by: George on April 27, 2011, 02:13:33 am
Their output is so disappointing. I don't know how Nintendo fans can be excited. I was at target the other day and the 3DS was finally set up, it was a weekend so I expected a line of stupid kids with sticky hands hitting the device. It was empty, the kids where all playing console games.

I decided to try it, thinking it was going to have the Super Street Fighter demo from Gamestop. To my surprise this one had Pilotwings Resort. The 3D was just a blurry. I read reviews for it that praised it... I thought maybe I was crazy. I showed the people with me the game and they all said it looked blurry. So I tried angles, the best I could get it still looked shit.

I played a few rounds of the game (fly here, fly there) and was super unimpressed. Yet the game got pretty good score. I'm sure its a playable game, but its like no one has high expectations for new hardware.
Title: Re: Mega Man Legends 3: Prototype Version
Post by: tarpmortar on April 27, 2011, 03:34:22 am
Quote from: "George"
Their output is so disappointing. I don't know how Nintendo fans can be excited. I was at target the other day and the 3DS was finally set up, it was a weekend so I expected a line of stupid kids with sticky hands hitting the device. It was empty, the kids where all playing console games.

I decided to try it, thinking it was going to have the Super Street Fighter demo from Gamestop. To my surprise this one had Pilotwings Resort. The 3D was just a blurry. I read reviews for it that praised it... I thought maybe I was crazy. I showed the people with me the game and they all said it looked blurry. So I tried angles, the best I could get it still looked shit.

I played a few rounds of the game (fly here, fly there) and was super unimpressed. Yet the game got pretty good score. I'm sure its a playable game, but its like no one has high expectations for new hardware.

Did you try adjusting the 3D slider? I have the game and it has some very strong 3D so I use the lowest setting. Regardless, you guessed correctly, it's a very average game but Pilotwings was always an average series really. Not sure why Nintendo fans build it up, I was one of them for Pilotwings 64, still didn't get it.
Title: Re: Mega Man Legends 3: Prototype Version
Post by: Aki-at on April 27, 2011, 05:50:44 am
Capcom getting funding for their newest game directly from their fans, both a stroke of genius and the dumbest thing I've heard a development company do in a long time.
Title: Re: Mega Man Legends 3: Prototype Version
Post by: tarpmortar on April 27, 2011, 06:23:25 am
Okay, so, I started playing Megaman Legends. Controls are ROUGH! but the game has a lot of character, and due to the really nice art direction the visuals have aged much better than your typical 3D game from the era. Need to get used to the controls again, but otherwise it seems the game has held up pretty well.
Title: Re: Mega Man Legends 3: Prototype Version
Post by: Barry the Nomad on April 27, 2011, 07:22:34 am
Quote from: "George"
Their output is so disappointing. I don't know how Nintendo fans can be excited. I was at target the other day and the 3DS was finally set up, it was a weekend so I expected a line of stupid kids with sticky hands hitting the device. It was empty, the kids where all playing console games.

I decided to try it, thinking it was going to have the Super Street Fighter demo from Gamestop. To my surprise this one had Pilotwings Resort. The 3D was just a blurry. I read reviews for it that praised it... I thought maybe I was crazy. I showed the people with me the game and they all said it looked blurry. So I tried angles, the best I could get it still looked shit.

I played a few rounds of the game (fly here, fly there) and was super unimpressed. Yet the game got pretty good score. I'm sure its a playable game, but its like no one has high expectations for new hardware.

Same thing here! Went to Target, the 3dS was sitting out with nobody giving it a try. I walked over and game Pilotwings a try. 3D was blurry, I felt my eyes going a bit crossed to adjust. I tried moving my eyes from the 3D screen to the 2D screen and looking around the store then back at the 3D. Made me dizzy having to adjust my eyes each time. There were moments when the 3D really worked, but most of the time it was (like I said) blurry. Tried the slider, and frankly I enjoyed the game more with it off or nearly off. Though at that point I wasn't utilizing the systems most important feature, so I found very little reason to own one.
Title: Re: Mega Man Legends 3: Prototype Version
Post by: Chaosmaster8753 on April 27, 2011, 03:58:28 pm
I found Pilotwings Resort pretty fun.
Title: Re: Mega Man Legends 3: Prototype Version
Post by: George on April 27, 2011, 10:29:27 pm
I think this video review by Yahtzee described it best:
http://www.escapistmagazine.com/videos/ ... ntendo-3DS (http://www.escapistmagazine.com/videos/view/zero-punctuation/3112-Nintendo-3DS)

Feels weird, someone mainstream in the press not praising Nintendo...
Title: Re: Mega Man Legends 3: Prototype Version
Post by: tarpmortar on April 27, 2011, 11:11:33 pm
Quote from: "George"
I think this video review by Yahtzee described it best:
http://www.escapistmagazine.com/videos/ ... ntendo-3DS (http://www.escapistmagazine.com/videos/view/zero-punctuation/3112-Nintendo-3DS)

Feels weird, someone mainstream in the press not praising Nintendo...

I'd say his analysis was pretty fair, though I left 3D on when messing with the augmented stuff. Pilotwings is definitely lazy though, unarguably so. If Amazon hadn't given me $25 off a launch title no way I would have grabbed it. Also, I forgot Kid Icarus, I am interested in that. The only port I am interested in is MGS 3D because I never played the original on PS2.
Title: Re: Mega Man Legends 3: Prototype Version
Post by: Chaosmaster8753 on April 27, 2011, 11:35:33 pm
Quote from: "George"
I think this video review by Yahtzee described it best

I figured you would agree with what he says about it.

Quote from: "George"
Feels weird, someone mainstream in the press not praising Nintendo...

GamesRadar and Kotaku sometimes make Nintendo bashing moments in their articles.
Title: Re: Mega Man Legends 3: Prototype Version
Post by: George on April 27, 2011, 11:52:01 pm
Actually its very rare that I agree with Yahtzee. I feel some of his reviews are not really.. well reviewed well.

Like he will say "This game makes you jump a lot like a spastic and shoot" ... ok... like if I buy a platformer.. I expect it.

He basically takes a standard gameplay element and acts like its bad. He also hates 'leveling up' in non RPG games. Makes no sense to me.
Title: Re: Mega Man Legends 3: Prototype Version
Post by: tarpmortar on April 28, 2011, 12:06:56 am
Quote from: "George"
Actually its very rare that I agree with Yahtzee. I feel some of his reviews are not really.. well reviewed well.

Like he will say "This game makes you jump a lot like a spastic and shoot" ... ok... like if I buy a platformer.. I expect it.

He basically takes a standard gameplay element and acts like its bad. He also hates 'leveling up' in non RPG games. Makes no sense to me.

He is mainly for comedy, but sometimes he does make a witty observation. Though I might agree with him on leveling in non-rpg games. Cannot think of a time I have ever liked that.
Title: Re: Mega Man Legends 3: Prototype Version
Post by: SOUP on April 28, 2011, 09:34:19 am
Quote from: "TaroYamada"
I'd say his analysis was pretty fair, though I left 3D on when messing with the augmented stuff. Pilotwings is definitely lazy though, unarguably so. If Amazon hadn't given me $25 off a launch title no way I would have grabbed it. Also, I forgot Kid Icarus, I am interested in that. The only port I am interested in is MGS 3D because I never played the original on PS2.

MGS 3 is probably still my favourite title in the series. It should be interesting to see what they do with it.
Title: Re: Mega Man Legends 3: Prototype Version
Post by: Chaosmaster8753 on April 28, 2011, 03:20:06 pm
Quote from: "SOUP"
MGS 3 is probably still my favourite title in the series. It should be interesting to see what they do with it.

Yahtzee said that MGS3 is one of his favorite MGS games on his Halo: Reach Extra Punctuation article.
Title: Re: Mega Man Legends 3: Prototype Version
Post by: SOUP on April 28, 2011, 05:03:46 pm
It probably has the least "out there" story in the whole series, and placing itself right in the Cold War brings along a cool James Bond vibe. Except Snake is much more badass than James Bond.
Title: Re: Mega Man Legends 3: Prototype Version
Post by: George on April 28, 2011, 05:28:44 pm
Me:
MGS>MGS3>MGS4>MGS2
Title: Re: Mega Man Legends 3: Prototype Version
Post by: SOUP on April 28, 2011, 05:56:31 pm
Me:
MGS3:Subistence>MGS:Peace Walker>MGS4>MGS>MGS2>MGS:Portable Ops>Metal Gear 2>Metal Gear
Title: Re: Mega Man Legends 3: Prototype Version
Post by: Chaosmaster8753 on May 01, 2011, 08:45:57 pm
Quote from: "George"
Actually its very rare that I agree with Yahtzee. I feel some of his reviews are not really.. well reviewed well.

Like he will say "This game makes you jump a lot like a spastic and shoot" ... ok... like if I buy a platformer.. I expect it.

He basically takes a standard gameplay element and acts like its bad. He also hates 'leveling up' in non RPG games. Makes no sense to me.

One thing I find kinda funny about him is how he keeps picking on sequels yet they're also a fair amount of his favorite games (Silent Hill 2, Dead Rising 2, Half-Life 2, Just Cause 2, Red Dead Redemption, etc.)
Title: Re: Mega Man Legends 3: Prototype Version
Post by: Chaosmaster8753 on May 06, 2011, 12:58:15 am
Anyway, here's a new blog post showing off a few things:

http://www.capcom-unity.com/gregaman/bl ... ction_hero (http://www.capcom-unity.com/gregaman/blog/2011/05/04/barrett:_action_hero)
Title: Re: Mega Man Legends 3: Prototype Version
Post by: CrazyT on July 19, 2011, 07:47:17 am
The game got canned lol. No hard feelings for those who looked forward to it, but honestly this is one of the most hilarious, unexpected news in a while. All those fans that we're participating and anticipating this title just got a big fuck you from Cra... capcom. Wow  :-\

http://www.gamespot.com/3ds/rpg/mega-man-legends-3/news/6324412/mega-man-legends-3-officially-cancelled (http://www.gamespot.com/3ds/rpg/mega-man-legends-3/news/6324412/mega-man-legends-3-officially-cancelled)



http://www.gameinformer.com/b/news/archive/2011/07/18/mega-man-legends-3-canceled.aspx (http://www.gameinformer.com/b/news/archive/2011/07/18/mega-man-legends-3-canceled.aspx)

Quote
Announced via a blog post on Capcom-Unity, the publisher says the cancellation is due to the game failing to meet "required criteria" that would decide whether it went into full production. As such, Capcom says it has no plans to develop Legends 3 nor to release the prototype version of the game that was being worked on. The prototype was originally set to be distributed onto 3DS units via Nintendo's eShop in the near future.
Title: Re: Mega Man Legends 3: Prototype Version
Post by: Happy Cat on July 19, 2011, 07:54:52 am
iwata: *laughs*
Title: Re: Mega Man Legends 3: Prototype Version
Post by: segaismysavior on July 19, 2011, 11:16:58 am
This "Prototype" really would've stood out on the 3DS, there isn't anything else on the system like it. Hopefully they can reuse the code for other games on the system, and make something similar without the Mega Man name attached to it.
Title: Re: Mega Man Legends 3: Prototype Version
Post by: Barry the Nomad on July 19, 2011, 11:28:12 am
Jeez! What is with the Mega Man brand these days? Both this and Universe get canned? I don't follow the series, but aside from the NES-style sequels, is there much Mega Man stuff going on? Or is the series in a rut?
Title: Re: Mega Man Legends 3: Prototype Version
Post by: Chaosmaster8753 on July 19, 2011, 12:41:02 pm
Jeez! What is with the Mega Man brand these days? Both this and Universe get canned? I don't follow the series, but aside from the NES-style sequels, is there much Mega Man stuff going on? Or is the series in a rut?

I really don't know. Maybe it has something to do w/Inafune san leaving, but I wish they'd give a better explanation.
Title: Re: Mega Man Legends 3: Prototype Version
Post by: Sega Uranus on July 19, 2011, 12:49:08 pm
Mega Man Universe was going to be dogshit, but this I was actually looking forward to. The fans had to realize that the game technically never existed though, and it was an experiment that in the end only just really upset the fans. Capcom also over hyped the Nintendo 3DS' install base and they have moved/canceled tons of upcoming releases on the platform.

Either way, it really sucks for me. Even with Shinobi I cannot believe how uninterested I am in the 3DS right now. Honestly, PlayStation Vita's lineup is pretty weak and none of the games are closed to finished, but even I think those games crush what the 3DS has coming out.

Jeez! What is with the Mega Man brand these days? Both this and Universe get canned? I don't follow the series, but aside from the NES-style sequels, is there much Mega Man stuff going on? Or is the series in a rut?

The franchise never was able to expand too much as the fanbase was so dead-set on a specific style of games, forcing the Mega Man series to basically only appeal to a niche crowd. Capcom Japan also believes the style of the series is "Too Japanese" for the taste of other regions, which is very incorrect.

The last really different style game was the Battle Network series and Capcom REALLY milked the shit out that. I believe there were 12 games in the series in a 5 year period even, it just fell apart. The X series which ran for like...8 games too long alienated a lot of fans too. As far as I know, the ZX and Zero games on Game Boy Advance and Nintendo DS did worse and worse as they went on too.

So yeah, no one really knows what is happening to the series, but they really need a new, big game to help keep the series relevant at all. I honestly cannot see that happening though... Oh well, Capcom sucks I guess.

I really don't know. Maybe it has something to do w/Inafune san leaving, but I wish they'd give a better explanation.

Outside of Mega Man 9 and 10, Inafune really did not have much interaction with the series anymore. He was more focused on titles like Dead Rising and Lost Planet lately. He only even made a conceptual character for Mega Man Legends 3, which was not even accepted anyways.  :D
Title: Re: Mega Man Legends 3: Prototype Version
Post by: Barry the Nomad on July 19, 2011, 01:57:12 pm
I'm surprised we haven't seen a 2D Mega Man game released with slick HD graphics this gen. The 2D gameplay seems to be the most popular of the series, and the visual style of MvC3 and Super Street Fighter 4 is impressive. I'd think a Mega Man game given the same hype as Super Mario Bros Wii or Sonic Generations would sell very well. MM9 and 10 sorta come off as official fan games to me. They seem way to retro niche to me, though I do get that there is a big fan base that gobble those titles up. Or Capcom could take the middle road and release a PSN/XBLA title with lovely lush graphics or something stylized. That retains the gameplay but presents it in a visually impressive way.
Title: Re: Mega Man Legends 3: Prototype Version
Post by: Waffle on July 19, 2011, 02:17:08 pm
Retro niche? Most people who enjoy Megaman only enjoy the NES games.

I would rather an HD 2D game as well, but I am not denying reality.
Title: Re: Mega Man Legends 3: Prototype Version
Post by: George on July 19, 2011, 02:32:54 pm
Kinda saw this happening, Capcom doesn't want me to have nice things.
Title: Re: Mega Man Legends 3: Prototype Version
Post by: CosmicCastaway on July 19, 2011, 03:29:13 pm
That's really a bummer. I enjoyed Mega Man Legends and I honestly am disappointed that Capcom pulled the plug on this game.
Title: Re: Mega Man Legends 3: Prototype Version
Post by: Chaosmaster8753 on July 19, 2011, 06:36:43 pm
Outside of Mega Man 9 and 10, Inafune really did not have much interaction with the series anymore. He was more focused on titles like Dead Rising and Lost Planet lately. He only even made a conceptual character for Mega Man Legends 3, which was not even accepted anyways.  :D

What exactly was going on during the development of Universe and Legends 3.