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Gaming => General Gaming Discussion => Topic started by: Sharky on May 04, 2011, 10:52:58 pm

Title: Sonic Black Knight Intro
Post by: Sharky on May 04, 2011, 10:52:58 pm
Saw this on Neogaf,
[youtube:3fi60brn]rYqdaXvybyg[/youtube:3fi60brn]

I have to say, this is a really good intro for an otherwise terrible game. I love the way Sonic moves in a cartoony mannor, I love even more that they incorporated his love for chillidogs and the CGI is amazing!

The dark, fantasy setting on the otherhand is silly as shit and I hate it but if Sonic was doing exactly what he does here in a normal Sonic enviroment with out the silly fantasy characters and setting it would be an awesome CGI scene.

Also, i suggest watching the video on mute, Had Sonic been completely mute you'd have still understood everything that was going on through his actions. I wish they kept him pretty much mute and he communicated with very little words, grunts and actions.
Title: Re: Sonic Black Knight Intro
Post by: CrazyT on May 04, 2011, 11:02:29 pm
Visually its nice looking but still a terrible intro for a sonic game imo. Also yeah, glad we've gone past the lAme stories and bad VA's
Title: Re: Sonic Black Knight Intro
Post by: Suzuki Yu on May 04, 2011, 11:36:02 pm
i don't agree with you here Sharky

this is one of the worst intros ever in a sonic game along with sonic heroes intro. even visually you can't even compare the Quality with anything was done before it like Unleashed , secret rings and even sonic06!
i am sure it wasn't done by the same guys who did all those marvelous CGs

[youtube:memdlnpz]eIrdOKBbOMo[/youtube:memdlnpz]

[youtube:memdlnpz]hTc8qyXrR48[/youtube:memdlnpz]

[youtube:memdlnpz]JCXx7QVzZeI[/youtube:memdlnpz]


EDIT:
yup it's wasn't done by the same people
http://www.youtube.com/watch?v=PrCMl82a ... age#t=178s (http://www.youtube.com/watch?v=PrCMl82a50c&feature=player_detailpage#t=178s)
Title: Re: Sonic Black Knight Intro
Post by: Ben on May 08, 2011, 09:21:52 pm
First of all, lol, Sonic and the Black Knight is an AWFUL game. Made Sonic '06 look like a good time.

That said, the storytelling was really fun. Even the comic book style cutscenes were MILES ahead of Secret Rings's.
Title: Re: Sonic Black Knight Intro
Post by: George on May 09, 2011, 05:51:51 am
Sonic and the Black Knight is NOT worse then Sonic 06. If you think this, you have lost your way. Sonic with a sword = bad ideas. Levels are designed shitty.

But you know what? Sonic dark emo story line is worse, shitty levels that split with loading times is worse and loading, loading loading is worse. Not to mention all the glitches and s hit that doesn't work.

If you think this game is worse, lol. Really...
Title: Re: Sonic Black Knight Intro
Post by: Ben on May 09, 2011, 12:34:55 pm
Quote from: "George"
Sonic and the Black Knight is NOT worse then Sonic 06. If you think this, you have lost your way. Sonic with a sword = bad ideas. Levels are designed shitty.

But you know what? Sonic dark emo story line is worse, shitty levels that split with loading times is worse and loading, loading loading is worse. Not to mention all the glitches and s hit that doesn't work.

If you think this game is worse, lol. Really...

I've beaten both games, dude. Twice in Sonic '06's case. At least in Sonic '06 you have the potential to learn the levels and actually have a degree of fun playing (some of) them.

Sonic and the Black Knight lacks a single fun level. I'm not even kidding. There's not even 1 level that's worth replaying in any sense. The sword kills any sense of speed, just like Knuckles did in Sonic Heroes, if you were forced to use Knuckles 100% of the time.

The "emo" storyline isn't a deal-breaker and the  cutscenes could be skipped if they bothered you. Black Knight's gameplay could not be skipped. It's impossible to pick up speed when the game GENERATES enemies right in your path at a constant rate.

Not saying Sonic '06 was a good game, it sucked as well, but it had much more to offer. And as you get near the end of Black Knight you'd see that its level design is just as bad, if not much worse, than anything you'd find in Sonic '06.
Title: Re: Sonic Black Knight Intro
Post by: cube_b3 on May 09, 2011, 12:47:06 pm
Hey Sonic 06 had awesome levels if nothing else.

It is hard to choose a favorite Radical Train, Kingdom Valley, Crisis Zone.

Other levels were nice and worth replaying as well such as Dusty Desert, Tropical Jungle, Wave Ocean.

Crisis Core, Solaris (time travel stage), Ice stage all sucked though.
_____________________________

For those who have mastered Black Knight it is an amazing game, the level design and stuff doesn't matter cause you can finish the level in less than 3 mins, my lil 9 year old cuz was so good at that game he defeated Arthur in less than a minute.
Title: Re: Sonic Black Knight Intro
Post by: Trippled on May 09, 2011, 02:13:03 pm
Thinking about it Kingdom Vally and Crisis City would be pretty fun with SA2 Physics and Controls.
Title: Re: Sonic Black Knight Intro
Post by: CosmicCastaway on May 09, 2011, 05:49:08 pm
Quote from: "Trippled"
Thinking about it Kingdom Vally and Crisis City would be pretty fun with SA2 Physics and Controls.

The part where your running vertical on those castles in Kingdom Valley is one of my favorite sections in the whole game!
Title: Re: Sonic Black Knight Intro
Post by: Ben on May 09, 2011, 06:11:03 pm
I've gotta be clear on this, though. I'm not defending Sonic '06. I've disagreed with Cube many times about this, lol, but Sonic '06 had absolutely shit level designs. In almost every sense of the word.

That said, once you commit to memory levels like Kingdom Valley, Flame Core, Dusty Desert, and Tropical Jungle, you can go through them pretty quickly and actually have some fun. Some fun. There's some great music in there and the visuals have a very Sonic Adventure-like art design.

Sonic and the Black Knight just doesn't allow for any fun. Levels are all very short, have no speed, and are pretty much impossible to enjoy. I found almost nothing redeemable about the game whatsoever.
Title: Re: Sonic Black Knight Intro
Post by: George on May 09, 2011, 06:28:12 pm
SOnic 06 had broken ass levels and they all sucked. None of them where really that great designed either. At least Black Knight felt a bit complete.
Title: Re: Sonic Black Knight Intro
Post by: CosmicCastaway on May 09, 2011, 06:41:07 pm
Quote from: "-nSega54-"

Sonic and the Black Knight just doesn't allow for any fun. Levels are all very short, have no speed, and are pretty much impossible to enjoy. I found almost nothing redeemable about the game whatsoever.

I enjoyed what I played of Sonic and the Black Knight and I would have to disagree about speed. There are quite a few stages in the game that are quite fast.
Title: Re: Sonic Black Knight Intro
Post by: Suzuki Yu on May 09, 2011, 07:22:02 pm
the only decent level in Sonic06 is Kingdom Valley
Title: Re: Sonic Black Knight Intro
Post by: CrazyT on May 10, 2011, 03:00:02 am
I gotta agree with Nsega. While sonic 06 was broken and all that, I had some actual fun with the stages. Black knight, while finished, was a horrible experience from start to finish. Some would say that sonic labyrinth for the game gear was the worst sonic game, i'd pick SATBK for that title.
Title: Re: Sonic Black Knight Intro
Post by: Ben on May 10, 2011, 11:45:31 am
Quote from: "George"
SOnic 06 had broken ass levels and they all sucked. None of them where really that great designed either. At least Black Knight felt a bit complete.

Black Knight certainly wasn't as glitchy but when the majority of the levels clock in at around 60 seconds, it's easy to smooth things out, I guess.

If I was stuck on a desert island and had to pick between Sonic '06 and Black Knight as a game I'd bring and have to play, I'd definitely go for Sonic '06.

Plus, the music was better.

http://www.youtube.com/watch?v=pmymm6ygEUQ (http://www.youtube.com/watch?v=pmymm6ygEUQ)

http://www.youtube.com/watch?v=p_Hy3YH9 ... re=related (http://www.youtube.com/watch?v=p_Hy3YH9x0s&feature=related)
Title: Re: Sonic Black Knight Intro
Post by: George on May 10, 2011, 11:53:36 am
Yes the music was a better. But in the end Sonic 06 was so fucking broken there was no fun to be had. It was just frustrating.
Title: Re: Sonic Black Knight Intro
Post by: Sega Uranus on May 10, 2011, 03:39:43 pm
Are we seriously having this conversation?

Why?

Both games suck. Just because probably most of us prefer the style/setting of 06 to Black Knight should really not effect much. Regardless of opinions, Sonic 06 has a larger impact on everything as it is part of the main series and will forever be seen as a glaring stain on the property and something SEGA as a whole will not be able to live down for potentially decades. Sonic and the Black Knight is just considered a joke that everyone will forget about in five years, if not before.

At least in Black Knight you did not have to kill God or play as Silver.
Title: Re: Sonic Black Knight Intro
Post by: Chaosmaster8753 on May 10, 2011, 04:34:46 pm
Quote from: "Sega Uranus"
or play as Silver.

You CAN play as him in multiplayer.
Title: Re: Sonic Black Knight Intro
Post by: Sega Uranus on May 10, 2011, 04:54:45 pm
'Have' is the key word.

Which is something people never give credit to Black Knight for. It brought back the concept of playing as other characters that actually had different abilities and could access different stuff.
Title: Re: Sonic Black Knight Intro
Post by: Barry the Nomad on May 10, 2011, 05:06:37 pm
SatBK always reads as "Sonic and the Burger King" to me, which would make for a great game.

Also, Sonic '06 is a God Tier game. It truly is amazing. <3
Title: Re: Sonic Black Knight Intro
Post by: Ben on May 10, 2011, 07:30:34 pm
Quote from: "George"
Yes the music was a better. But in the end Sonic 06 was so fucking broken there was no fun to be had. It was just frustrating.

Agreed. But so was Black Knight.
Title: Re: Sonic Black Knight Intro
Post by: Chaosmaster8753 on May 10, 2011, 09:37:36 pm
Quote from: "Sega Uranus"
Which is something people never give credit to Black Knight for. It brought back the concept of playing as other characters that actually had different abilities and could access different stuff.

I wouldn't mind this happening again.
Title: Re: Sonic Black Knight Intro
Post by: Autosaver on May 13, 2011, 04:58:59 pm
Quote from: "-nSega54-"
Quote from: "George"
Yes the music was a better. But in the end Sonic 06 was so fucking broken there was no fun to be had. It was just frustrating.

Agreed. But so was Black Knight.
BK wasn't broken. A lot of people just complained about the repetitive gameplay.
Quote
Sonic and the Black Knight is NOT worse then Sonic 06. If you think this, you have lost your way. Sonic with a sword = bad ideas. Levels are designed shitty.
Ha ha, exactly.
Title: Re: Sonic Black Knight Intro
Post by: Ben on May 14, 2011, 12:46:05 am
Shitty level design can be overcome with practice and memorization.

Bad swordplay mechanics can't be.
Title: Re: Sonic Black Knight Intro
Post by: STORM! on May 14, 2011, 08:25:27 am
STOP TALKING ABOUT SONIC!!!

 Thanks ^_^
Title: Re: Sonic Black Knight Intro
Post by: Sega Uranus on May 15, 2011, 11:51:55 am
Quote from: "-nSega54-"
Shitty level design can be overcome with practice and memorization.

Bad swordplay mechanics can't be.

Does not really matter, Sonic 06 has literally the worst physics in the series. That and the design is some of the worst by any major game developer in over 10 years. I mean when Tails throws the ring boxes they blend in with the other rings and if you lose your own the fake ones push yours around which is worsened by constant explosions that push them too and how no form of spinning hurts enemies or how Silver picks up things closest to him and throws them in the same order so they smash into each other or how Knuckles cannot jump off of platforms he is climbing when facing them or how randomly generated shrapnel can kill you fast in the high speed sections (high speed like diarrhea, HUR HUR) or how you kill God in a Sonic game or how Omega aims in the game he does not even have the lock on lazer what is so hard about drawing a line OH MY GOD.

Even insinuating any of this is better than an awkward/annoying spinoff is silly and almost hurtful considering how much of an impact Sonic 06 will continue to have on the franchise for years and years.

If you think Sonic 06 is in anyway a good game, you are not a smart person. I know from when I was into the game, I was just being a Sonic fanboy about it. If I can learn from my mistakes, anyone can.
Title: Re: Sonic Black Knight Intro
Post by: Ben on May 15, 2011, 01:45:03 pm
Quote
Even insinuating any of this is better than an awkward/annoying spinoff is silly and almost hurtful considering how much of an impact Sonic 06 will continue to have on the franchise for years and years.

lol dude I'm sorry if my opinion hurts you but I had more fun playing Sonic '06 than I did with Black Knight, sorry. And I realize it's like comparing getting kicked in the balls with getting kicked in the face but at least in Sonic '06 there was speed (and atmosphere) to be found. Black Knight didn't even provide you that. There were no SONIC STAGES in Black Knight. Game was like playing as a secondary character for the entire thing because Sonic never let go of the sword, which slowed him down every second.

Quote
If you think Sonic 06 is in anyway a good game, you are not a smart person.

Sonic '06 is certainly not a good game. If you want to read my review for it up on Gamefaqs I gave it a 4/10 score. You can also read my Black Knight review, where I scored the game with a 2/10. These are not good games, but any Sonic fan who believes that Black Knight's better than a Sonic game that actually features SOME traditional Sonic gameplay (as broken as it is) I have to seriously question their taste. The amount of "damage" either game did to the series is irrelevent. I base my opinions on games on how I felt playing them, not what they mean for a company that I have nothing to do with outside of a journalistic (and fan) capacity.


Quote
I know from when I was into the game, I was just being a Sonic fanboy about it. If I can learn from my mistakes, anyone can.

Well I'm glad you have learned from your mistakes....you should always form your own opinions on games, not just like/hate games on principle. And that's why I won't change my opinion on Black Knights vs. Sonic '06 just because one was a spinoff and one was a main entry. The main entry had redeeming qualities, (they were hidden under a lot of crap, but they were there) whereas Black Knight was a complete and total trainwreck that literally had me biting my Wiimote in frustration.
Title: Re: Sonic Black Knight Intro
Post by: Autosaver on May 16, 2011, 08:31:02 pm
Oh, ShadowLegend stopped playing the game. He didn't even try to unlock the secrets (and reviewers praised the secrets as being some REALLY good stages)
Title: Re: Sonic Black Knight Intro
Post by: Ben on May 16, 2011, 10:15:22 pm
Quote from: "Autosaver"
Oh, ShadowLegend stopped playing the game. He didn't even try to unlock the secrets (and reviewers praised the secrets as being some REALLY good stages)

lol dude I BEAT the game. I don't know what else you want from me but beating Last Mode and watching the end credits should be enough to form an opinion on it.
Title: Re: Sonic Black Knight Intro
Post by: cube_b3 on May 17, 2011, 01:54:28 am
I think what nSG54 is trying to say is that one game is terrible due to it's broken and incomplete nature on the other hand one game which was obviously complete is composed of terrible design choices that make it unplayable.

Therefore you could be more sympathetic to 06, however 06 has 10 times more things wrong with it than Black Knight however it also has 20 times more content.

P.S. Little kids can master sword play really well
Also the Knight of the Wind theme was fantastic, the music was similar to Adventure 2 and I like that.
Title: Re: Sonic Black Knight Intro
Post by: Ben on May 17, 2011, 12:06:11 pm
I give SonicTeam credit for the fact that Black Knight was noy a buggy game, but that doesn't matter much to me when the gameplay was even worse, whether complete or not.
Title: Re: Sonic Black Knight Intro
Post by: Autosaver on May 18, 2011, 08:08:51 pm
Quote from: "-nSega54-"
I give SonicTeam credit for the fact that Black Knight was noy a buggy game, but that doesn't matter much to me when the gameplay was even worse, whether complete or not.
Ok... But a popular opinion (and critics) is that most disagree with you.
:p
Quote
lol dude I BEAT the game. I don't know what else you want from me but beating Last Mode and watching the end credits should be enough to form an opinion on it.
Considering the game is so short and huge amount of content is unlocked after the game. My point is, there ARE some well developed stages in the game.
Title: Re: Sonic Black Knight Intro
Post by: Ben on May 18, 2011, 11:36:36 pm
Quote
Ok... But a popular opinion (and critics) is that most disagree with you.
:p

lol that's fine, doesn't change my opinion.

(And Sonic '06 outsold Black Knight by a big margain so ....I don't think public opinion favors it at all.)

Quote
Considering the game is so short and huge amount of content is unlocked after the game. My point is, there ARE some well developed stages in the game.

As long as Sonic has a sword and the game regenerates enemies in your path constantly, I don't see how that's possible. And bonus levels being good doesn't make up for the main game sucking.
Title: Re: Sonic Black Knight Intro
Post by: cube_b3 on May 19, 2011, 06:51:59 am
Black Knight did have one critical bug.

The timer didn't reset when you died.
Sonic 06 didn't have this bug.
Title: Re: Sonic Black Knight Intro
Post by: Barry the Nomad on May 19, 2011, 07:00:04 am
Quote from: "cube_b3"
Sonic 06 didn't have this bug.

No, it had much worse bugs. :P
Title: Re: Sonic Black Knight Intro
Post by: cube_b3 on May 19, 2011, 01:30:00 pm
What is the opposite of a bug?

Cause Sonic 06 was basically a giant bug with the opposite of bugs sprinkled :P.

As for S&THBK, if your trying to get an A the best way to ensure that is with speed and that is where this bug kills you.
Title: Re: Sonic Black Knight Intro
Post by: CosmicCastaway on May 24, 2011, 12:34:12 pm
Quote from: "cube_b3"
Black Knight did have one critical bug.

The timer didn't reset when you died.
Sonic 06 didn't have this bug.

It might have been a design choice. The timer doesn't reset on Sonic Unleashed either.