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Gaming => General Gaming Discussion => Topic started by: Pao on May 29, 2011, 03:10:45 am

Title: Rise of Nightmares
Post by: Pao on May 29, 2011, 03:10:45 am
These screenshots looks old, but I've never seen someone post it here before:

(http://http://i.imgur.com/6q1Sv.jpg)
(http://http://i.imgur.com/vKzXI.jpg)
(http://http://i.imgur.com/lk2G5.jpg)

It's been confirmed that its on SEGA's line-up for E3... So what type of game is this exactly? when it was announced for the Kinect, I thought it was on-rails like HotD, but what If its traditional First-Person view? then how could control the movement of the character via Kinect?

It looks really intriguing overall, I wonder who exactly is developing this?
Title: Re: Rise of Nightmares
Post by: MadeManG74 on May 29, 2011, 03:24:02 am
Hmmmmmm this is really interesting. I really want to see how this turns out.
Title: Re: Rise of Nightmares
Post by: Suzuki Yu on May 29, 2011, 05:05:08 am
yeah i saw those screens before.

some info from the official site:
NTRO
Survive one hellish night as you fight using the hands-free controls of Microsoft® Kinect.

Introducing Rise of Nightmares™, a truly mature experience for Microsoft Kinect. Survive one hellish night as you fight hand to hand against undead enemies and mad scientists using the hands-free controls of Microsoft Kinect. Using knives, chainsaws and your bare hands, rip your foes limb from limb while uncovering the location of your kidnapped wife.

FEATURES

Horrifying and compelling.
An unashamedly mature title in a sea of family-friendly offerings on Kinect for the first time, Rise of Nightmares takes you into a cinematic world of horrific blood and violence.

Unique motion controls.
Use your whole body to fight the undead horde with physical brutality. Rise of Nightmares is an
intensely immersive experience that brings horror to life like never before.


Explore and investigate.
Navigate through Viktor’s castle with free movement control, uncover the secrets held within and delve deeper into his the mind of a madman.


Deep and varied gameplay.
Master the different fighting styles and various weapons, stealthy sneaking and puzzle-solving. Will you fall into the mansion’s traps or lure the undead into one of your own?


A complete experience.
A full, cinematic gaming experience set in a twisted and astonishing world that grips you from the very start.


it' seems interesting , i am curious to see how the control will work in this game sine there is going to be exploration , fighting and puzzle solving.

someone posted his impressions in the IGN youtube link claiming that he played it and it feels similar to Condemned.

as for the developer i don't know yet but i am sure it's one of the internal teams


BTW the cover-art is really great, i love it
(http://http://gamefly.gameflycdn.com/images/games/p/146775p.jpg)

also what's going on with all these golden parts!
Title: Re: Rise of Nightmares
Post by: MadeManG74 on May 29, 2011, 06:21:04 am
Ergh, hopefully it's better than that Fighter's Uncaged game. That thing is nigh-on unplayable.

If they can pull it off though, this sounds awesomely scary.
Title: Re: Rise of Nightmares
Post by: Sharky on May 29, 2011, 07:04:27 am
It looks similar to Condemned in boxart but those enemies are SO House of the Dead-ish.

I actually sounds very interesting, graphics could do with a clean up though!
Title: Re: Rise of Nightmares
Post by: Barry the Nomad on May 29, 2011, 07:23:16 am
Woh! So we have boxart already? I'll bet it's so far along that we'll (hopefully) get a Halloween release. This and Overkill in the same month would mean SEGA would rule the Halloween season on both HD platforms.

Sounds very interesting too! I wonder how free movement could occur. Perhaps stepping forward moves forward, while pivoting your body turns? I could see that working out. And then you probably use your arms to use various weapons. Could be quite cool!

Being trapped in Viktor’s castle, solving puzzles, etc. sort of reminds me of old school titles like The 7th Guest... with bloody combat. :D

Well, it's a first day purchase for me already! I love SEGA horror games.
Title: Re: Rise of Nightmares
Post by: Sharky on May 29, 2011, 07:46:28 am
Bigger
(http://http://i82.photobucket.com/albums/j275/najwan/1792190-146775e.jpg)
Title: Re: Rise of Nightmares
Post by: max_cady on May 29, 2011, 05:31:48 pm
Nice... Now that looks like a pretty acceptable game that I would want to play on with the Kinect.
Title: Re: Rise of Nightmares
Post by: cube_b3 on May 30, 2011, 08:36:25 am
Some one wrote on Wikipedia it is made by Sega WOW/AM1/WoW Entertainment you know the HOTD team.
Title: Re: Rise of Nightmares
Post by: Suzuki Yu on May 30, 2011, 09:58:52 am
^^
i don't think this info was based on knowledge rather than just guessing.
Title: Re: Rise of Nightmares
Post by: cube_b3 on May 30, 2011, 12:38:45 pm
That is what I thought, but given the nature of the guess I simply didn't have the heart to remove it.
Title: Re: Rise of Nightmares
Post by: George on May 31, 2011, 06:13:27 pm
Going to make a post about the box art later in the afternoon. Looks awesome.
Title: Re: Rise of Nightmares
Post by: loempiavreter on June 08, 2011, 02:48:18 pm
Various E3 hands-on:
http://e3.gamespot.com/story/6318165/e3-2011-rise-of-nightmares-first-look-hands-on-preview
http://www.guardian.co.uk/technology/2011/jun/07/rise-of-nightmares-preview
http://uk.xbox360.ign.com/objects/086/086600.html#previews
http://kotaku.com/5809945/rise-of-nightmare-recreates-a-drunks-bloody-wander-through-a-zombie-cavalcade

Uh oh, controlling your character sounds like nightmare :( Combat sound good, use a pair of tongs to take an enemies nose off... awesome (40 weapons in total as well)! While I hope it gets a bit fixed till it's september release, I will buy this (and a Kinect for it) anyway.

Im not expecting it to perform well... that's definately the HOTD4 engine, you can see that in the new screens, it uses the same basic model for humans as well. So it's running on a 6 year old engine (Sega Golden Gun does as well), but who cares about graphics, art direction is fantastic. If I pick my games it's art direction over graphics anyday. Haven't seen an interesting SEGA art direction on consoles for a long time (Yakuza and Valkyrie Chronicles ugh...).

I love me some First Person Beat'em up as well, Maken X, Breakdown, Zeno Clash, The Super Spy, Red Steel 2 and railed cousins Supreme Warrior, Action Deka and Castlevania The Arcade as well (The Condemned games as well? never played those). Awesome stuff.

Anyway new screens & gameplay cam footage:

(http://http://img863.imageshack.us/img863/1746/riseofnightmares2011060.jpg)
(http://http://img69.imageshack.us/img69/5959/e32011riseofnightmaress.jpg)
(http://http://img834.imageshack.us/img834/5959/e32011riseofnightmaress.jpg)
(http://http://img52.imageshack.us/img52/5959/e32011riseofnightmaress.jpg)
(http://http://img12.imageshack.us/img12/1746/riseofnightmares2011060.jpg)
(http://http://img577.imageshack.us/img577/1746/riseofnightmares2011060.jpg)
(http://http://img196.imageshack.us/img196/1746/riseofnightmares2011060.jpg)
(http://http://img808.imageshack.us/img808/5959/e32011riseofnightmaress.jpg)
(http://http://img39.imageshack.us/img39/5959/e32011riseofnightmaress.jpg)

[youtube:ztcxq0dk]J6Bue5aupDU[/youtube:ztcxq0dk]
[youtube:ztcxq0dk]Zu82mUEEUBs[/youtube:ztcxq0dk]
Title: Re: Rise of Nightmares
Post by: Barry the Nomad on June 08, 2011, 03:21:58 pm
HA! That demo is so fucked up. I love it.

I'm sure navigation works well, just takes some getting used to. I'm glad it's not on rails. I like the "cover your ears" bit.
Title: Re: Rise of Nightmares
Post by: Sharky on June 08, 2011, 03:25:56 pm
There are some good ideas in there  (like hold your ears) but the game itself looks fucking awful... I'm totally not excitd about this at all.
Title: Re: Rise of Nightmares
Post by: Barry the Nomad on June 08, 2011, 03:35:44 pm
Puppets make anything great.

(http://http://img808.imageshack.us/img808/5959/e32011riseofnightmaress.jpg)
Title: Re: Rise of Nightmares
Post by: loempiavreter on June 08, 2011, 04:14:46 pm
Quote from: "Sharky"
There are some good ideas in there  (like hold your ears) but the game itself looks fucking awful... I'm totally not excitd about this at all.

I am.

What exactly looks awful? Apart from movement controls that look ghastly at first, but hopefully you can get used to it somehow. Combat looks just fine.

Cover your ears is a bit unrefound aesthetic, other then maybe offering some interactivity, doesn't really add to the fighting system/scoring/gameplay. You don't get points for it gah... useless. Well not that motion based games can get particularly deep, but still. To me it looks like a fun arcade game that isn't an arcade game. Im sure not too many people will appreciate it. But for me this looks like the finest console offering from SEGA atm (ok Anarchy Reigns, but that isn't really a SEGA offering now is it).
Title: Re: Rise of Nightmares
Post by: Sharky on June 08, 2011, 04:26:11 pm
Sonic Generations, Binary Domain and Guardian Heroes look a ton better!
Title: Re: Rise of Nightmares
Post by: loempiavreter on June 08, 2011, 04:45:58 pm
- Sonic = don't like furry platformers. Shinobi would interest me as far as platformers go (but the 3ds game... I have some doubts about it, I have to see the fighting system in motion more).
- Binary Domain = Third person shooters... meh. Awful art direction as well.
- Guardian Heroes = While belt scroll games/beat'em ups are generally where my interest in videogames lies (and some other arcade related genres and ninja gaiden-like platformers), I was never really blown away by Guardian Heroes... it should takes some notes from Denjin Makai II on how to do a combo based belt scroll game, especially Valgar you can easily rack up 255 combo without any sign of skill, besides it's more Treasure stuff then SEGA (like Platinum Games stuff).
Title: Re: Rise of Nightmares
Post by: loempiavreter on June 08, 2011, 08:58:14 pm
More screenshots, a concept art amd a video:

(http://http://img864.imageshack.us/img864/8692/risenightmareskinectkj.jpg)
(http://http://img163.imageshack.us/img163/1315/risenightmareskinect2.jpg)
(http://http://img18.imageshack.us/img18/3038/risenightmareskinect3.jpg)
(http://http://img10.imageshack.us/img10/9977/risenightmareskinect4.jpg)
(http://http://img861.imageshack.us/img861/3053/risenightmareskinect5.jpg)
(http://http://img706.imageshack.us/img706/8709/risenightmareskinect6.jpg)
(http://http://img846.imageshack.us/img846/7176/risenightmareskinect7.jpg)
(http://http://img90.imageshack.us/img90/2564/risenightmareskinect8.jpg)
[youtube:2ow3s1d1]Q7iGJjiQXGA[/youtube:2ow3s1d1]
Title: Re: Rise of Nightmares
Post by: George on June 08, 2011, 09:52:15 pm
Graphically, doesn't Overkill PS3 port look better than this or am I missing something?
Title: Re: Rise of Nightmares
Post by: Suzuki Yu on June 08, 2011, 09:59:00 pm
i personally like what i am seeing , the control and concept seems like fun with fresh interactions, also i quite liked the art style of this game.

Quote
Graphically, doesn't Overkill PS3 port look better than this or am I missing something?

i don't think so
Title: Re: Rise of Nightmares
Post by: segaismysavior on June 08, 2011, 10:15:11 pm
Quote from: "George"
Graphically, doesn't Overkill PS3 port look better than this or am I missing something?

Yes, but mostly cause it has color and an appealing style. I'd be more interested in Rise's visuals if they put a touch more saturation into the colors.
Title: Re: Rise of Nightmares
Post by: CrazyT on June 09, 2011, 04:52:29 am
Well at least we can say that it may be the best "hardcore" kinect game out there.... right?  :P
Title: Re: Rise of Nightmares
Post by: MadeManG74 on June 09, 2011, 04:58:54 am
^Considering Child of Eden is it's only competition at this stage... maybe.

I think it looks alright. Really cool ideas on controlling and general gameplay. I just... can't get over Kinect's lag and how that might affect the gameplay. I hope it's not too bad.
Title: Re: Rise of Nightmares
Post by: Barry the Nomad on June 09, 2011, 03:33:34 pm
So the game is being develped by SEGA CS3, according to Kellie of SEGA's blog. Who is SEGA CS3??
Title: Re: Rise of Nightmares
Post by: Aki-at on June 09, 2011, 03:54:31 pm
Quote from: "Barry the Nomad"
So the game is being develped by SEGA CS3, according to Kellie of SEGA's blog. Who is SEGA CS3??

That is SEGA's RPG team if I recall correctly. What a drastic change of scenery.
Title: Re: Rise of Nightmares
Post by: George on June 09, 2011, 04:17:28 pm
Pretty much their RPG Team.
Title: Re: Rise of Nightmares
Post by: loempiavreter on June 09, 2011, 04:34:07 pm
RPG team? What have they made can't find anything.

Interview
[youtube:1eqb348b]N19lJ2QBfpQ[/youtube:1eqb348b]

haha, sega spokesman looks like dutch rapper mc brainpower:
(http://http://focusgallery.nl/gallery2/d/56292-2/JJ_210505_9324_Brainpower_TLM.jpg)
Title: Re: Rise of Nightmares
Post by: George on June 09, 2011, 06:37:36 pm
Shining Hearts, Valkyria Chronicles series for what I gather. Also Ryuta Ueda left the Yakuza team to join them.
Title: Re: Rise of Nightmares
Post by: Suzuki Yu on June 09, 2011, 09:39:20 pm
first direct-feed video showing different areas of the game

[youtube:1c8u4s8a]oiWKMMu9YBc[/youtube:1c8u4s8a]

i actually find it interesting to play
Title: Re: Rise of Nightmares
Post by: Sega Uranus on June 09, 2011, 10:00:17 pm
I think this looks like it could be lots of fun, but I am fairly worried about how long the game is going to be. Mostly because I find short games hard to purchase lately.

I love how you have to hold your hands on your head to avoid getting hurt from the screaming enemies, very cool.
Title: Re: Rise of Nightmares
Post by: Barry the Nomad on June 10, 2011, 07:55:46 am
I hope it has a sort of RPG feel to it, considering who the dev is. Would be cool to have an inventory of weapons and health stuff.
Title: Re: Rise of Nightmares
Post by: loempiavreter on June 10, 2011, 06:11:11 pm
RPG feel?? This game?? Please no, my glowing hatred for everything RPG and my love for this title can't handle it :(

I think i saw some kind of inventory...

Nice impressions on the frontpage, I think the controls need time to adjust to, which the "hands on" kinda confirms... I have a feeling that many of the other previews didn't really sat down to get the hang of it (especially IGN, who didn't really seem to give it a chance, seeing their video they just could not take it seriously). Maybe the author of the frontpage article can give a comment on the other impressions off the controls?
Title: Re: Rise of Nightmares
Post by: Suzuki Yu on June 11, 2011, 10:39:34 pm
news news!!

Ryuuta Ueda working on this game! he is the Director!

(http://http://game.watch.impress.co.jp/img/gmw/docs/452/489/se04.jpg)

on the left

http://game.watch.impress.co.jp/docs/ne ... 52489.html (http://game.watch.impress.co.jp/docs/news/20110611_452489.html)

so he is still with the RPG team (CS3)
Title: Re: Rise of Nightmares
Post by: Pao on June 11, 2011, 11:05:03 pm
^ That's great news, its good that he isn't being ignored.
I'm liking everything I've seen from the footage shown, except one thing, movement seems inaccurate! He keeps bumping in walls and corners. I think it will have its frustrations.

And I agree with Sanus, I have a feeling it will be very short. :(
Title: Re: Rise of Nightmares
Post by: Barry the Nomad on June 12, 2011, 08:48:07 am
He was the art director for JSR? Beyond awesome!
Title: Re: Rise of Nightmares
Post by: Suzuki Yu on June 12, 2011, 08:10:10 pm
more Info from Ueda's facebook page:

Quote
Rise of Nightmares
Game Director, Scenario Write, Art Work, etc

http://ja-jp.facebook.com/ueda.ryuta (http://ja-jp.facebook.com/ueda.ryuta)

so he is highly involved in this game apparently!
Title: Re: Rise of Nightmares
Post by: Deefy on June 13, 2011, 04:24:52 pm
Quote from: "Suzuki Yu"
more Info from Ueda's facebook page:

Quote
Rise of Nightmares
Game Director, Scenario Write, Art Work, etc

http://ja-jp.facebook.com/ueda.ryuta (http://ja-jp.facebook.com/ueda.ryuta)

so he is highly involved in this game apparently!

Quote
news news!!

Ryuuta Ueda working on this game! he is the Director!

FantaMegaStrabulous news!!!

At least is still active in SEGA; about the game I noticed that the general design is very inspired and a bit special (imo), and behold, the hand of Ryuta!
Title: Re: Rise of Nightmares
Post by: Centrale on June 13, 2011, 06:15:12 pm
Knowing that Ueda Ryuta is involved in this made my interest go from nil to extremely interested!
Title: Re: Rise of Nightmares
Post by: Suzuki Yu on June 20, 2011, 09:26:45 pm
first gameplay trailer

Welcome to the Nightmare
[youtube:sojafj51]F_Pz_g3gTfo[/youtube:sojafj51]
Title: Re: Rise of Nightmares
Post by: max_cady on July 04, 2011, 04:58:17 am
OK, now that feels like something I would like to play with the Kinect.

At least, unlike Sonic Free Riders, you don't have to awkwardly assume a crouching position.

Still, considering that you have to stand in order to play it, I don't think it's the kind of title you can play for two straight hours.
Title: Re: Rise of Nightmares
Post by: Sega Uranus on July 04, 2011, 07:09:52 am
Yeah it could be rough playing this for extended periods. Something else I am worried about is pausing the game. I guess it is trying to go for a really arcadey experience, but sometimes I just really would like to pause.

Kinect has such brilliant potential, but silly stuff like establishing a good way to pause each game is really keeping it back.
Title: Re: Rise of Nightmares
Post by: MadeManG74 on July 08, 2011, 06:07:36 am
^You do that Hands on Hips motion to pause anything AFAIK.
Title: Re: Rise of Nightmares
Post by: Barry the Nomad on July 08, 2011, 07:33:45 am
^You do that Hands on Hips motion to pause anything AFAIK.

Yup! That works for any Kinect game or app. It's like hitting the guide button.
Title: Re: Rise of Nightmares
Post by: max_cady on August 12, 2011, 09:28:50 am
LMAO

This commercial is hardcore!

http://www.gametrailers.com/video/exclusive-killer-rise-of/718898 (http://www.gametrailers.com/video/exclusive-killer-rise-of/718898)

They make fun of the average casual user Kinect ad and turn into something quite clever.
Title: Re: Rise of Nightmares
Post by: ROJM on August 13, 2011, 07:46:00 am
If Sega kept doing this type of marketing adverts I'd feel they would have had better results on certain games. Too bad they didn't go down this route for their mature Wii titles.
Title: Re: Rise of Nightmares
Post by: Waffle on August 15, 2011, 09:07:10 am
Mad World and Overkill are not 'mature', more-so just gross and vulgar with a sense of humour only 15 year olds would appreciate. Only the most misleading advertisements would make those games appealing.

Rise of Nightmares on the otherhand goes for a sense of humour that normal people can appreciate, which is why the advertisement works. They can actually show what their game is and not repulse people. If anything, I think this is a good example of why SEGA should develop their own games and not outsource them to unprofessional developers.
Title: Re: Rise of Nightmares
Post by: Suzuki Yu on August 16, 2011, 01:20:24 am
23 minutes long of gameplay demo!
http://www.youtube.com/watch?v=u2EibS_vXOQ#ws (http://www.youtube.com/watch?v=u2EibS_vXOQ#ws)

 
Title: Re: Rise of Nightmares
Post by: Trippled on August 16, 2011, 03:41:36 am
The Producer of this was of the designers of the orginal HoTD.

The Fighting looks kinda sloppy.
Title: Re: Rise of Nightmares
Post by: ROJM on August 16, 2011, 05:35:39 am
Mad World and Overkill are not 'mature', more-so just gross and vulgar with a sense of humour only 15 year olds would appreciate. Only the most misleading advertisements would make those games appealing.

Rise of Nightmares on the otherhand goes for a sense of humour that normal people can appreciate, which is why the advertisement works. They can actually show what their game is and not repulse people. If anything, I think this is a good example of why SEGA should develop their own games and not outsource them to unprofessional developers.
Those games were aimed at older gamers and not the standard family audience and 15 year olds wouldn't have been allowed to buy those games by themselves because if caught, the shop selling it to them would have been prosecuted.

The whole point of advertising is to get people to buy your games whether or not the game is any good. This advert is more in line to the older Sega adverts than the majority of the current Sega adverts.
Title: Re: Rise of Nightmares
Post by: Team Andromeda on August 16, 2011, 08:16:59 am
Quote
Mad World and Overkill are not 'mature', more-so just gross and vulgar with a sense of humour only 15 year olds would appreciate. Only the most misleading advertisements would make those games appealing

Good points, but Overkill did very well and so we'll be getting a sequel and tbh I think making Madworld for the Wii was a mistake in the 1st place .

Mind you while the adverts from both SOA and SOE are brilliant for Rise of the Nightmares the game will fall on it's ass for a couple of reasons ...  It's a game made more for the traditional gamer:they're not the ones jumping on the Kinect bandwagon sadly and more so it a Kinect Where anything other than a fun party 1 min to 10 min play time game,  is a Nightmare (pardon the pun) to control .
Nothing the Team can do about that.... its just the complete shitness of Kinect unit. Can't help but think the Team would have been better making HOTD 5 bringing out some cheap Plastic Light Gun for Kinect as well as porting HOTD IV in the same package.
Title: Re: Rise of Nightmares
Post by: Suzuki Yu on August 16, 2011, 01:33:06 pm
euro vacation trailer
http://www.gamespot.com/xbox360/action/rise-of-nightmares/video/6329119/rise-of-nightmares--gamespot-exclusive-euro-vacation-trailer?tag=gumballs%3Btype%3B3 (http://www.gamespot.com/xbox360/action/rise-of-nightmares/video/6329119/rise-of-nightmares--gamespot-exclusive-euro-vacation-trailer?tag=gumballs%3Btype%3B3)
Title: Re: Rise of Nightmares
Post by: Sega Uranus on August 18, 2011, 09:56:24 am
The game looks like a real blast. I hope this does well so more developers try their hand at more "Experience" based games on motion platforms instead of fitness games. I am getting really tired of seeing those.
Title: Re: Rise of Nightmares
Post by: Barry the Nomad on August 18, 2011, 10:37:46 am
I'd love to see an "Experience" based game using the tech found in Your Shape Fitness Evolved (sorry to mention a workout game). It is the only game so far that accurately puts you into the game via the camera and a 3D mapping of your body. It's very cool looking, nearly 1:1 and would be great in a non-party, non workout title.
Title: Re: Rise of Nightmares
Post by: Sega Uranus on August 18, 2011, 11:00:15 am
My main thing is that fitness games and tech demoey stuff is flooding the motion controlled games market. It is really annoying because a lot of people into the industry just shrug it off and are passing up really cool technology that could do wonders for games.

I am not against fitness games, Your Shape Fitness Evolved is really cool, especially the art direction.
Title: Re: Rise of Nightmares
Post by: max_cady on August 18, 2011, 11:04:55 am
I watched that 20+ video of the game. Wow, you know this is exactly what I wanted to see.

I've seen a lot of the ingame graphics and it's clear that this game engine is almost Wii-like and for a console that's capable of high-quality HD gaming, the visuals are indeed a bit dissapointing.

But I like this, because it indeed looks like a real video game on something that's meant to be a family-centered venture.

I see adventure games being played in this manner. Though from the footage, I couldn't tell how much stuff was actually gameplay or just scripted events. There's a lot of both there.
Title: Re: Rise of Nightmares
Post by: Trippled on September 08, 2011, 05:05:30 am
http://www.metacritic.com/game/xbox-360/rise-of-nightmares/critic-reviews (http://www.metacritic.com/game/xbox-360/rise-of-nightmares/critic-reviews)

Reviewers have not been to kind, three 4/10 Reviews, and 2 of the 3 Major Gaming Sites gave it a below average score.
Title: Re: Rise of Nightmares
Post by: max_cady on September 08, 2011, 05:53:08 am
Damn, I was expecting better reviews.
They seem to have a consensus, that it does show that you can indeed have a somewhat real video game experience playing the Kinect without feeling like a bunch of small mini-games where you sorta wave your arms.

Title: Re: Rise of Nightmares
Post by: ROJM on September 08, 2011, 06:50:51 am
that doesn't mean the game is crap though. maybe it would have gotten a better score if it was done by EA.
Title: Re: Rise of Nightmares
Post by: Team Andromeda on September 08, 2011, 08:14:59 am
Well I've just bought the game and as feared it's not brilliant , but that's not because of the game it's self but the Kinect unit games that need player movement in all directions need a pad it's as simple as .

IGN review is taking the piss a bit, there's some fun to be had here, it's a 6 out of 10 game really.

Title: Re: Rise of Nightmares
Post by: Kori-Maru on September 11, 2011, 02:24:40 pm
I wish I could have a go at the game, but I don't have my Kinect with me at the moment. I did look at a walkthrough of the game last night and got a HotD vibe abit mixed with little of Bayonetta/Panzar D. It was just weird. The story was good though.
Title: Re: Rise of Nightmares
Post by: Barry the Nomad on September 14, 2011, 06:00:11 am
I've played an hour of the game last night and I'm really enjoying it!

Had the game been pad controlled, it would lose a lot of it's appeal. It would end up being a so-so melee zombie game. I've found the Kinect controls to be responsive, the story to be very House of the Dead inspired and the actions have a good variety and are intuitive. My only complaints: no other play modes outside of story and from what I hear it can be a short playthrough. So $50 might be a bit too expensive, still it has the same amount of gameplay as any SEGA lightgun game, but has far more freedom in terms of actions and movement. Review to come...