SEGAbits Forums

Gaming => General Gaming Discussion => Topic started by: Suzuki Yu on June 22, 2011, 07:51:23 am

Title: Sonic Generations Demo - 23rd of June!
Post by: Suzuki Yu on June 22, 2011, 07:51:23 am
Tomorrow!

Quote
   * Sonic Generations 20th Anniversary Demo Available from 23rd June Rating: PEGI 3
      Availability: All locales

http://blog.eu.playstation.com/2011/06/ ... june-2011/ (http://blog.eu.playstation.com/2011/06/22/heads-up-game-store-update-22nd-june-2011/)
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Barry the Nomad on June 22, 2011, 09:22:01 am
What the fuck: http://www.computerandvideogames.com/30 ... -tomorrow/ (http://www.computerandvideogames.com/308587/news/surprise-sonic-generations-3d-demo-out-tomorrow/)

EXPIRES July 12th (no longer playable) and ONLY the classic stage. Dammit!
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: SOUP on June 22, 2011, 09:39:10 am
@Barry: July 12 is next month
I can't wait to try this out :D
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Barry the Nomad on June 22, 2011, 09:41:01 am
I know, I was just hoping I'd have it sitting around on my harddrive until release and would be able to boot it up whenever I wanted. 20 days is tight, gonna be tighter since my 360 won't arrive in the mail until at least Monday.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Aki-at on June 22, 2011, 09:54:54 am
Thinking about it, I am sure SEGA would release another demo at some point, I'd imagine and hope that Modern Sonic gets City Escape, Green Hill Zone looks like an absoulte bore for him.

That being said I still find it silly that they have made an expiring demo in the first place.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Happy Cat on June 22, 2011, 01:13:52 pm
better then nothing! Got mah EU PSN account ready!
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: max_cady on June 22, 2011, 01:46:59 pm
Damn it. I have to wait till my debit card gets sent back to me.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: SOUP on June 22, 2011, 02:13:16 pm
@Barry: Fair enough :).

I've gotta fix my EU account up again. I haven't used it since the crash.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Pao on June 22, 2011, 03:10:58 pm
YES

Now anyone knows when exactly the store update goes up? In how many hours?
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Happy Cat on June 22, 2011, 03:35:01 pm
Quote from: "Pao"
YES

Now anyone knows when exactly the store update goes up? In how many hours?
according to the Neogaf PSN thread EU PSN updates at 5pm/1700 Central Europe Time. That's usually on Wednesdays though.. who knows when they are going to put up the Generations demo =P maybe it will automatically unlock at 12am?
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Sharky on June 22, 2011, 05:01:00 pm
Whilst were on the subject hjere is a very good playthough of green hill classic and mordern by Aaron Webber.


http://www.youtube.com/watch?v=2p0TvWgJ ... r_embedded (http://www.youtube.com/watch?v=2p0TvWgJW2Q&feature=player_embedded)
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Barry the Nomad on June 22, 2011, 07:35:21 pm
Well I've calmed down. I am quite pumped for some classic Sonic demo action. Just hope my 360 arrives soon. ETA is this coming Tuesday, though I have Monday off. Would be really awesome to have the 360 arrive Monday and be able to play the demo then.

Really hope we get a taste of modern Sonic soon though. I know some are saying it's just like colors and unleashed, though based on videos I don't see that. It is very similar, but there have been tweaks and I can't wait to try it out. Sort of like the best of both colors and unleashed. Modern Sonic looks to control easier at slow speeds, the new drift looks awesome and the homing attack looks much improved. Also, all those alternate paths make me very happy.

Bring on tomorrow! Or in my case, Tuesday.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: MAiKU on June 22, 2011, 07:42:10 pm
I certainly don't see the connection to Colors, does that game even use the hedgehog engine?

Although I may see more similarities to Sonic Unleashed I think the gameplay for Generations looks a lot smother than my copy I have for the PS3.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Suzuki Yu on June 22, 2011, 09:47:52 pm
^^
the PS3 ver has some frame rate issues compared to the 360 ver
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: George on June 23, 2011, 04:20:17 am
Up in Hong Kong store.

0/10

Better luck next time Sonic Team.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: upsidedown fuji on June 23, 2011, 05:24:59 am
Quote from: "George"
Up in Hong Kong store.

0/10

Better luck next time Sonic Team.

Care to elaborate? I'm also curious what "camp" you are a part of. You are entitled to your opinion of course. I just want to know why you think this way and how you'd compare it to Sonic 4. It can't quite possibly be on the same level as that (even though I liked 4 because I knew it wasn't gonna be the same)...

Just off the top of my head...
Camp A: 2D version purist
Camp B: Sonic ADV only fan
Camp C: Both 2d/3d Sonic fan except for Shadow the Hedgehog and 2006
Camp D: Other (if so please
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Sega Uranus on June 23, 2011, 05:59:20 am
Played the demo.

I like the music, though because the level is a bit longer than the original tune, I think they should have mixed in something else to it. Maybe a different set of instruments to the second loop, or add a bit of Bridge Zone's theme in there? Not an issue at all, just something I would have done if I made this, I guess.

Otherwise, I am not really sure of the experience I just had. I mean, the physics are so much better than Sonic the Hedgehog 4, but they are still nowhere as close as it appeared from people playing it. Moving in the air is very weird, it feels very loose in a bad way, like Unleashed and Colors, which was okay for those games, but it should be tighter considering it is all 2D here. There also seems to be some slight delay with a button push. It gives me the feeling the people who made this only played the XBLA/PSN versions of the classics instead of on the actual hardware, as they have a similar problem and there is a chance that Sonic Team just thought this was normal... I would not put it past them.

The rolling and spindash both are all kinds of broken. You cannot even roll when you are up on a hight slope... Shit. I think you could do that in Sonic 4 even. The spindash is FAR too fast on ground but slows down shockingly weird in the air, even worse is how you cannot jump instantly from a spindash which is also weird, both of the Adventure games let you do that fine. These both need major fixes.

The level design... Kind of sucks. Now, it is the first level in the whole game which is fine, but it is basically designed with speedruns in mind and little else. It seems entirely pointless to return to past sections of the level, in some cases it is also impossible. After recently being able to get all of the Chaos Emeralds in Emerald Hill Zone in Sonic the Hedgehog 2 after all of these years, this was kind of a major letdown. I mean, I was not really expecting something like this as the levels have no real progression like the classics, but there should be some reason to return to past sections of the level. Bayonneta proves this concept is still amazing. Also, the springs are still garbage and not like the classic ones at all.

The art was also really disorienting. I mean, so much on screen is cool and all, but it was somewhat hard for me to see where some of the rings were without squinting a bit. This really, really should not be an issue.

Also, there is a hole RIGHT at the end of the level and nowhere else. STOP DOING THAT SONIC TEAM! EVERY TIME WITH THE HOLE RIGHT AT THE END!

Still really looking forward to this and honestly expect the full game to be at the VERY least very good, but I... I really do not know why I was being so optimistic about this. Damn Sonic Team, messing with my mojo.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: upsidedown fuji on June 23, 2011, 06:05:53 am
I downloaded the 360 demo.
 
Just to let you all know where I come from when it comes to Sonic games. I grew up with Sonic as a kid. My first home console was a Sonic 1 Genesis for Christmas 20 years back. I like the originals as well as the Adventure games, Unleashed and Colors. I am a Modern/Classic fan but I lean more for the classic. Oh and I also found myself to enjoy Sonic 4 after I came to grips with the fact that Sonic 4 is some odd middle ground between modern, advance, and classic sonic styles.

So onto my thoughts. On my first play through I was a little disoriented and sort of dissapointed in how Sonic moved. But by the time I got into the second play through, I was used to the pace of the game and how heavy Sonic was. On the first run I had trouble focusing on Sonic and couldn't get my bearings but as my eyes adjusted, I found my rhythm. I think the graphics are a little busy at the begining but things seem to improve a little after the first set of bridges.
 
He's a little heavier than the originals but all the physics seem to work. I didn't walk up ramps, stick to ramps, or slow roll through loops. If I didn't have the momentum I wasn't going to make it up no matter how hard I pressed forward.
 
The graphics are bright, detailed, and beautiful. It's about what I expected when Sonic 4 was announced. This is what Sonic 4 should have been really. Oh well, that's for another thread that's been beaten well enough by now.
 
I'm really digging it so far. I think there's a lot promise here. I've already tried two different paths since my first play through and I'm really getting better at momentum bounce killing enemies to reach different platforms. Speed is rewarded and well.
 
I am not sure what George is on about. Must be the PS3 version I guess.. Other than my small gripe about Sonic being a little heavier than expected. Although I do agree that a lower frame rate is probably to blame for my initial disorientation.
 
I really think we've got a contender for something muuuuuuuuuch closer to the original gameplay with modern graphics than what Sonic 4 teased us with.

Bottom line, decent demo. I am expecting varied reactions to this. I hope there are more who agree with me than not. I wonder if its a timed demo so people don't have enough time to manically pick the game apart from every aspect trying to break it to prove a point in some twisted way.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Orta on June 23, 2011, 06:13:16 am
Sonic's son is so cute.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Sharky on June 23, 2011, 07:48:31 am
Quote
Bottom line, decent demo. I am expecting varied reactions to this. I hope there are more who agree with me than not. I wonder if its a timed demo so people don't have enough time to manically pick the game apart from every aspect trying to break it to prove a point in some twisted way.

Personally I hope a timed demo is kind of like their version of a beta so they can get any last minuite feedback and make what ever improvments they can before release.

I really hope that is the case anyway, Downloadin' now!
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Barry the Nomad on June 23, 2011, 08:53:06 am
MP3 rips of the music from the demo, courtesy of a Sonic Retro mod:

http://robotpuke.com/VidyaOST/Generations.7z (http://robotpuke.com/VidyaOST/Generations.7z)

Also, from what I'm hearing, if you disconnect from XBOX Live and set the date to a date after 7/12 the demo says it is expired. Set a date before that and it plays again. Hope for being able to play it post-7/12? Just disconnect from online and change your date? Here's hoping!
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Pao on June 23, 2011, 01:41:34 pm
Sonic 3 and Sonic CD? (Laughs) No.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Barry the Nomad on June 23, 2011, 02:06:42 pm
Better music rip: http://www.mediafire.com/?c377dw5m549drui (http://www.mediafire.com/?c377dw5m549drui)

Includes modern and lots of little jingles.

BTW, I'm not posting the leaked level list but I saw it and I am very pleased. Very few dislikes. Some stages might be a little samey, but I trust Sonic Team's designers to mix things up.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Barry the Nomad on June 23, 2011, 03:48:32 pm
pre-order bonuses!
http://www.gamestop.com/collection/sonic-generations (http://www.gamestop.com/collection/sonic-generations)
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Aki-at on June 23, 2011, 03:56:15 pm
From character models, to missions, to levels and even bosses, a vast sum of information in regards to Sonic Generation was left in the demo. I have to laugh at how lazy they were to completely cut that stuff out.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Happy Cat on June 24, 2011, 02:15:49 am
new personal best time on sonic generations demo: 00:57:35 or is it 00:57.35 blah whatever =P you know what i mean
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Shaddix Leto Croft on June 24, 2011, 06:01:36 am
I've been playing the demo to death since I downloaded it, I have been enjoying playing it so much I could play this one act till release if it didn't have a timer on it XD, This game is tons better than Sonic 4 (I still like STH4E1 though :P) by miles in terms of Level Design, Physics and even music I've just been playing the shit out of Modern Sonic's GHZ music Jun has done a great job on it =].

I love how the Badniks do a dance and laughs at you once you get hit by them I think I'm getting hit on purpose more often now haha plus it's funny when Motobug does his little (slow) turbo boost then bounces back off you but if close to a set of spikes he get blown up by the spikes XD very nice touch to the badniks I say  :mrgreen:.

I give this demo 9000 out of 9000 :D Such a beautiful game and so much fun to play that I'm looking forward to possibly playing a up to date build if SEGA takes Sonic Generations to GAMEFEST UK in September  :afroman:.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Team Andromeda on June 24, 2011, 08:44:25 am
Other than issues with the strange burly GFX no homing attack (which too a while to get used to ) and Sonic not being to jump as High as I remember (took a while to adjust ) This a lovely trip down memory lane with some of the most beautiful and colourful backgrounds I've seen in any platform (the amount of detail in quite stage ring.

Can't wait for the final game .
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Sharky on June 24, 2011, 11:04:42 am
There are some problems with the demo for sure, some things that I really hope will be sorted out before the game launches!

But there is far, far more good then bad and I think it speaks for itself when I keep getting the urge to go back and give it one more go even though I almost know the level by heart now.

I can't force myself to like a game, no matter how hard I've tried at times... This, like Bayonetta, Sonic Colours and Vanquish is draging me back on sheer addictivness.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Sega Uranus on June 24, 2011, 12:03:16 pm
My favorite stuff about the demo are the little touches more than anything, like the waiting animations and such, but I still think overall it is good fun. Even if the physics do not change much I can see myself enjoying this a lot. Really hope the roll works way better though. I assumed tapping X/square in this for Classic Sonic would have been like it was in the Adventure games when you were moving, so I hope they can add that at least.

But I really think people are getting either far too excited or freaking out WAY too much after the level/mission/character list leak. It just seems like a good game with a decent amount of nostalgia value and little else. It will be a good game for sure, not a terrible one and not the AMAZING one others say. We should all just be happy it looks like the days of releases like Sonic 06 and Advance 3 are gone.

On the leaked levels... Do not read if you do not want spoilers.

[spoiler:x98aixbi]I honestly understand why each zone was chosen as for the most part, they are their best representations for each game, they just do not work when put together... and in that order especially. The first three are for the 16 bit era, the next three are 128 bit era and the last ones are from the past few years.

The list is kind of what I was expecting, I guess. I do not know why they thought it was a good idea to not have a snow, water, desert, lava, fully mechanical or especially a damn casino level and instead chose five city zones, but like I said before, each zone best represents their respective game, so I understand just why they chose what they did.

The only major shocks for me were no Ice Cap Zone (when everyone and their grandmother was asking for it to come back for years) or why Planet Wisp is there instead of a mainline Sonic title, like Sonic CD or Sonic the Hedgehog 4. If they chose EGG Station and made it not awful I honestly think that would have been a good way to end the game off instead of Planet Wisp, because really, why is that the last level?

However, I might be looking into this too deep but I am thinking that the boss battles might actually be their own zone. Think about it, fighting Shadow in City Escape? Makes no sense. It is likely Radical Highway. Or what about Metal Sonic? The Stadust Speedway Zone design is not TOO different from Chemical Plant Zone, I can totally see them connecting the two.

Oh well, I am trying to remain level headed about this all and not freak out like a fanboy to see new versions of Chemical Plant Zone, Speed Highway and Perfect Chaos in both variations.[/spoiler:x98aixbi]

It really is a shame that this was all leaked. SEGA was doing such a wonderful job keeping it all under wraps too. I am not sure what Sonic Team was thinking when they had all that extra data on the demo, but well, they are Sonic Team.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Ben on June 24, 2011, 12:11:13 pm
Quote from: "Sega Uranus"
Played the demo.

I like the music, though because the level is a bit longer than the original tune, I think they should have mixed in something else to it. Maybe a different set of instruments to the second loop, or add a bit of Bridge Zone's theme in there? Not an issue at all, just something I would have done if I made this, I guess.

Otherwise, I am not really sure of the experience I just had. I mean, the physics are so much better than Sonic the Hedgehog 4, but they are still nowhere as close as it appeared from people playing it. Moving in the air is very weird, it feels very loose in a bad way, like Unleashed and Colors, which was okay for those games, but it should be tighter considering it is all 2D here. There also seems to be some slight delay with a button push. It gives me the feeling the people who made this only played the XBLA/PSN versions of the classics instead of on the actual hardware, as they have a similar problem and there is a chance that Sonic Team just thought this was normal... I would not put it past them.

The rolling and spindash both are all kinds of broken. You cannot even roll when you are up on a hight slope... Shit. I think you could do that in Sonic 4 even. The spindash is FAR too fast on ground but slows down shockingly weird in the air, even worse is how you cannot jump instantly from a spindash which is also weird, both of the Adventure games let you do that fine. These both need major fixes.

The level design... Kind of sucks. Now, it is the first level in the whole game which is fine, but it is basically designed with speedruns in mind and little else. It seems entirely pointless to return to past sections of the level, in some cases it is also impossible. After recently being able to get all of the Chaos Emeralds in Emerald Hill Zone in Sonic the Hedgehog 2 after all of these years, this was kind of a major letdown. I mean, I was not really expecting something like this as the levels have no real progression like the classics, but there should be some reason to return to past sections of the level. Bayonneta proves this concept is still amazing. Also, the springs are still garbage and not like the classic ones at all.

The art was also really disorienting. I mean, so much on screen is cool and all, but it was somewhat hard for me to see where some of the rings were without squinting a bit. This really, really should not be an issue.

Also, there is a hole RIGHT at the end of the level and nowhere else. STOP DOING THAT SONIC TEAM! EVERY TIME WITH THE HOLE RIGHT AT THE END!

Still really looking forward to this and honestly expect the full game to be at the VERY least very good, but I... I really do not know why I was being so optimistic about this. Damn Sonic Team, messing with my mojo.

lol wow.

I'd give the demo I played at Sonic Boom (which is apparently the same, for the most part) a 9/10. Can't wait for the final product, promises to be amazing.   :mrgreen:
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: SOUP on June 24, 2011, 12:54:23 pm
I tried it out last night, and I had a pretty similar experience to most of you.
It looks really pretty, but on a standard def TV it's really, really tough to keep track of things like rings and enemies. There's just so much going on, that it all kind of blends together when in motion.

Sonic seems pretty heavy when he jumps, but I'm sure I'll get used to it. I only played through it once, so there were a decent amount of embarassing moments where I jumped directly onto spikes, expecting to clear them.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Happy Cat on June 24, 2011, 06:02:51 pm
00:54.23 is my new best time! yaaaay
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Autosaver on June 25, 2011, 03:30:19 pm
I hate the enemy bouncing shortcuts. Since when were shortcuts based on bouncing on them?
And yeah, I agree with Spindash being WAY too overpowered.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Sharky on June 25, 2011, 04:46:52 pm
Quote from: "Autosaver"
I hate the enemy bouncing shortcuts. Since when were shortcuts based on bouncing on them?
And yeah, I agree with Spindash being WAY too overpowered.

Since they realised it was a pretty awesome idea.

Also, Shadi.
00.54.04 in your face!
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Sega Uranus on June 25, 2011, 04:50:52 pm
Quote from: "-nSega54-"

lol wow.

What?

Quote from: "Autosaver"
I hate the enemy bouncing shortcuts. Since when were shortcuts based on bouncing on them?
And yeah, I agree with Spindash being WAY too overpowered.

There were a ton of these in Sonic the Hedgehog 2, and many in other games in the original trilogy allowed it, but were way better because your bouncing momentum increased by a lot with everything you hit. It would allow for experimentation there, not in Generations, but I am glad bouncing is there at all. It proves the homing attack addition in Sonic 4 was a also complete joke/lazy design.

People really need to be a lot more vocal about rolling in general I think, or else nothing will change. The spindash is just awful and too fast and needs to be used way too often (why do you need to use it to get in one of those holes near the end anyways?). Every time I play the demo it just feels so wrong that I cannot hold down at all times. Sonic 4 allowed it, but was shittier than this, there you would slow down too for some reason.

Otherwise, it is all close enough for it not to matter. I am really only worried about the level design. I do not want to fucking speedrun, I want to play a platformer, then do that stuff later if I liked the levels enough.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Sharky on June 25, 2011, 04:59:17 pm
^There is plenty of platforming in the demo level, if you don't want to speed run then don't spend all your time on the high course.

Go replay the original Green Hill Zone, if anything there is more platforming to be found in this remake than in the original and that can be speed ran through in all but 20 odd seconds.

This is pretty straight forward:
http://www.youtube.com/watch?v=1zMHaHPXqqg (http://www.youtube.com/watch?v=1zMHaHPXqqg)

Remember its the first level its not going to be overly long or challenging.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Happy Cat on June 25, 2011, 05:24:46 pm
Quote from: "Sharky"
Quote from: "Autosaver"
I hate the enemy bouncing shortcuts. Since when were shortcuts based on bouncing on them?
And yeah, I agree with Spindash being WAY too overpowered.

Since they realised it was a pretty awesome idea.

Also, Shadi.
00.54.04 in your face!
00:51.90

YEAH! =P
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: MadeManG74 on June 25, 2011, 05:26:35 pm
I found it to be surprisingly good. There is still something funny about Sonic's jump (I think he doesn't jump high enough, or like barry said, he somehow feels too heavy) and there is far too much shit going on in the background and foreground (need to clean it up a bit I think), but otherwise... Sonic Team may be onto something decent here!
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Aki-at on June 25, 2011, 05:45:20 pm
Quote from: "MadeManG74"
I found it to be surprisingly good. There is still something funny about Sonic's jump (I think he doesn't jump high enough, or like barry said, he somehow feels too heavy) and there is far too much shit going on in the background and foreground (need to clean it up a bit I think), but otherwise... Sonic Team may be onto something decent here!

Who are you and what have you done to MadeManG?!
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: George on June 25, 2011, 05:52:39 pm
I think its a tad too fast for me. But I like it. :)
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Sharky on June 25, 2011, 07:09:00 pm
(http://http://i.imgur.com/57jqG.gif)

Taunt discovered, you need to kill the fish enemy at the very last second before it goes back under the birdge to get this to happen.

'got ya!'
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: George on June 25, 2011, 07:11:34 pm
Thats pretty rad.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Shaddix Leto Croft on June 25, 2011, 08:17:32 pm
I've done that a couple times randomly on other badniks in the level but when I try to do that taunt pose again I can't seem to do it but it's pretty sweet :)
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Ben on June 25, 2011, 11:09:05 pm
Quote from: "George"
Thats pretty rad.

This.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Trippled on June 26, 2011, 06:00:22 am
Quote from: "Sega Uranus"

[spoiler:gghp8h02]or why Planet Wisp is there instead of a mainline Sonic title, like Sonic CD or Sonic the Hedgehog 4.[/spoiler:gghp8h02]


(http://http://t2.gstatic.com/images?q=tbn:ANd9GcRsIjpA-FOrOX_x2K7djIAhLBf-ySq63-ThC9Yf1NfEwIsNrt3BjA&t=1)
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Barry the Nomad on June 26, 2011, 10:59:17 am
[spoiler:1w36q1wb]From combing through the leaks, it looks like the stages might reveal themselves in order of generation. So area 1 has Green Hill, Chemical Plant and Sky Sanctuary. Area 2 has Speed Highway, City Escape and Seaside Hill. Area 3 has Crisis City, Rooftop Run and Planet Wisp. Like with Colors, players can decide to play in which ever order they want moving from area to area. So Green Hill is going to be the only stage you can play at first, then the next two unlock and you can play whichever you want of those two. Then the boss unlocks after all three zones/stages are completed and that unlocks the next area.

So in that sort of progression, there is no real final stage except for the final boss (Time Eater) fight which unlocks once all stages are completed. So Planet Wisp will probably not be the final stage unless the player chooses to select it last.

Also, I wonder if Time Eater will turn out to be the big white dude in the background of this early concept art:
(http://http://i52.tinypic.com/15ez2fm.jpg)[/spoiler:1w36q1wb]
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Sharky on June 27, 2011, 01:22:51 am
^ Should have called it 'The Egg Timer' geddit!?
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: CrazyT on June 27, 2011, 01:27:17 am
I'm just gonna keep it short

The demo was fun with some little quircks. I think most glitches will be fixed but it seems the scripted stuff are just part of the programming method they're using for this game. Pretty dissapointing. Would be cool if rolling ended up having some incentive and the inst-spindash/spamdash will probably hurt tactiful speedrunning sadly. I played it at a friend and all he was doing was spamdash the shit out of the game and it looked so silly that we both had to laugh.

 The leaked stuff is dissapointing, that's all I gotta say.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Sharky on June 27, 2011, 11:10:50 am
I'd understand the complaint about instant speed dashing if it was the only option, but it isn't so if people don't want to use it... well don't.

Also I didn't think the leaked stuff is dissapointing at all, [spoiler:2pj6quy5]element sheilds confirms is dissapointing? classic character model friends showing up is dissapointing? 90 odd mission modes is dissapointing? Super Sonic in levels is dissapointing? I don't think theres any way those things could be a dissapointment. But I suppose you are talking about level choices, not that I really see problem, it isnt as if they are remaking the original level anyway, they'll be all new. So suddenly the Sonic Heroes or Sonic 06 level has every chance of becoming the best in the game...[/spoiler:2pj6quy5]


It's amazing how quickly Sonic fans start to take possitive things for granted, as if they are owed it and then quickly latch onto the negitives.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: CrazyT on June 27, 2011, 11:33:01 am
No offense, but I think what's more anoying is those who can't accept different tastes and make a fuss about someone having a bit of a negative opinion. I just stated my thoughts. Ignore them if you disagree.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Sharky on June 27, 2011, 12:27:58 pm
Quote from: "CrazyTails"
No offense, but I think what's more anoying is those who can't accept different tastes and make a fuss about someone having a bit of a negative opinion. I just stated my thoughts. Ignore them if you disagree.

Counter proposal, how about I disgaree if I disagree. That's what a forum is for.

I'm not even dissagreeing on taste,

First you were complaining that your friend was using the instant spin dash, I enlightened you on how it's possible to simply ignore it. (imagine)

Then I asked what was so disappointing about the leak? Seems like a lot of good info people were asking for not long ago... But when it happens it's ignored it seems!
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Pao on June 27, 2011, 12:45:18 pm
Quote from: "Sharky"
[spoiler:30a8j26c]But I suppose you are talking about level choices, not that I really see problem, it isnt as if they are remaking the original level anyway, they'll be all new. So suddenly the Sonic Heroes or Sonic 06 level has every chance of becoming the best in the game...[/spoiler:30a8j26c]


It's amazing how quickly Sonic fans start to take possitive things for granted, as if they are owed it and then quickly latch onto the negitives.

[spoiler:30a8j26c]I'm disappointed not because the actual levels might suck in design, but because of the lack of variety (5 out of 9 levels are city levels? really?) and the fact that they ignored games like Sonic 3 and Sonic CD, which are all more relevant than S2006.[/spoiler:30a8j26c]
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Sharky on June 27, 2011, 01:07:40 pm
There was still more possitive confirmations out of the leak than there are negitives... So why are we latching onto the bad stuff instead of celebrating the good stuff [spoiler:36rjt9tm]like Super Sonic in levels, Element sheilds, quests and so on?[/spoiler:36rjt9tm]

[spoiler:36rjt9tm]What about Chemical Plant and Sky Sanctuary? Those are amazing levels in fact almost all of the levels they picked were great levels from their respective games. City Escape, Planet Wisp... Green Hill all awesome.[/spoiler:36rjt9tm]
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Barry the Nomad on June 27, 2011, 01:42:15 pm
[spoiler:3iqhzgmi]I'm guessing that they'll more than mix things up for some of the city levels. Speed Highway is mainly highways and rooftops, never really saw it as a city in the same way that City Escape is. It's more of a neon signs, streets and nighttime stage. Like Carnival Night or Spring Yard. Crisis City, despite the name, could easily become a lava level. Yeah, it's a city, but its a city in disarray and you spend most of your time running on rubble.

Only one I'm not feeling is Rooftop Run. Loved the Unleashed stage, but its going to be tough to differentiate it from City Escape. Unless they amp up the Europe-ness of it and make it mainly rooftops. I replayed the PS2 Unleashed version of Rooftop Run last night and it was 95% streets! Hardly any roofs if any![/spoiler:3iqhzgmi]
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: segaismysavior on June 27, 2011, 02:31:17 pm
I would love to see the "leaked" info actually be false and done intentionally just to mess with people. That would be awesome, though it's more likely someone just sucked at their job and left all that crap in the demo.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: CrazyT on June 27, 2011, 03:45:46 pm
@Sharky

It's all good I guess. Still not convinced though. Yeah theres some good stuff in there, but yeah i was talking about the biggest selling point of the game. the stages. Even if c.sonic doesn't play exactly like the genesis games. While the game is certainly aiming to do that(unlike s4e1) it doesn't have to since it's "sonic generations". It'd sure be nice of course so heres crossing my finger.

The thing I was looking forward to most was the level selection yeah, and man how far they missed the point in my opinion. I was allready kind of troubled with the rooftop run in the city escape trailer but the list as a whole is just a joke.

[spoiler:1lgruur2]Only 3 classic stages because someone at sonicteam thought it would be a good idea to bring back stages that might as well have been included as DLC in sonic unleashed. To be honest sonic colors's planet wisp is a little bit more fair as the stage deserves it to be displayed in full HD, but a rooftop run (one of the five city stages) was really unnescesary and could've been Ice cap or a lava reef.[/spoiler:1lgruur2]

TL;DR

I could've forgiven the little flaws if they recreated some of the best stages, [spoiler:1lgruur2]sadly that ain't the case. Ice cap not being in the list is just mindblowing but I really hope that the demo didnt include everything.[/spoiler:1lgruur2]
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Aki-at on June 27, 2011, 04:59:17 pm
I do not think they have missed best levels of each games, on the contray, I think they have picked the levels that best represent each particular game [spoiler:pufghkfn]que joke about how a half broken disaster zone in Crisis City best represent Silver 06, I actually think you are very wrong about them missing the best stages because outside of Ice Cap, I agree with the choices as they are known as the best levels of each game.[/spoiler:pufghkfn] But that is the problem, if you add them altogether, they do not make a very good selection. I was already worrying when they said they chose them based on everyone's choices.

My major gripe is the level order [spoiler:pufghkfn]Classic > Adventure > Modern?[/spoiler:pufghkfn] I am perfectly fine with each era get a specific amount of levels, however [spoiler:pufghkfn]the fact that Sky Sancutuary and Death Egg (As well as Metal Sonic) are so early in the game is plain wrong[/spoiler:pufghkfn] it does not help the game goes from amazing memories to sourer memories thanks to the order.

Infact, if I had to pick the levels [spoiler:pufghkfn]Green Hill Zone, Chemical Plant Zone, Ice Cap, Red Mountain, Pyramid Cave, Hang Castle, Crisis City, Eggmanland and Terminal Velocity (Extend it into a full level)[/spoiler:pufghkfn] of course not all of those are best representations of their respective titles, but a healthy mix of levels. At the same time [spoiler:pufghkfn]I would probably have not made the order classic > adventure > modern but a mixed order.[/spoiler:pufghkfn]

[spoiler:pufghkfn]Still, no Sonic CD or Sonic 3 is borderline stupid, both games outsold Silver and have a higher critical reception, they have a better reason to be in this game than Silver.[/spoiler:pufghkfn]
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: CrazyT on June 27, 2011, 05:14:34 pm
Yeah that's sorta what I meant. seperatly they're all pretty good stages apart from rooftop run imo, [spoiler:2jeulhv3]but as a whole the variety is just lacking, and it's especially sad because sonic games have never lacked variation in level tropes.[/spoiler:2jeulhv3]

You know, all this wouldnt have been nescesary if they just went with more stages for once. [spoiler:2jeulhv3]I'm sick of having games with onl 6/7/9 stages per game. They should've tried to push for 12 with generations. I mean it's not like they never tried it (look at sonic 2 and s3k). I'm seriously dissapointed with the lack of genesis era stages[/spoiler:2jeulhv3]
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Aki-at on June 27, 2011, 05:49:55 pm
Quote from: "CrazyTails"
You know, all this wouldnt have been nescesary if they just went with more stages for once. [spoiler:3c1qn82i]I'm sick of having games with onl 6/7/9 stages per game. They should've tried to push for 12 with generations. I mean it's not like they never tried it (look at sonic 2 and s3k). I'm seriously dissapointed with the lack of genesis era stages[/spoiler:3c1qn82i]

To be fair, Sonic the Hedgehog 3 and Sonic and Knuckles became two seperate games [spoiler:3c1qn82i]and fairly silly of all times that SEGA decide to consider them one game, it is now.[/spoiler:3c1qn82i]

But if they just decided [spoiler:3c1qn82i]to make Sonic CD and Sonic the Hedgehog 3[/spoiler:3c1qn82i] in this title, we would have [spoiler:3c1qn82i]5 classics, 6 post-Mega Drive[/spoiler:3c1qn82i] and that would be a better representation of the franchise.

Ah well, we'll see what happens.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Autosaver on June 27, 2011, 08:03:25 pm
Lmao, loved the comment that said "Best memories to sour memories"
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Barry the Nomad on June 28, 2011, 08:08:51 am
I'm hoping that the boss battles are long and have multiple parts. [spoiler:2u50ulsp]That way, Death Egg and Metal Sonic could be the equivalent of a stage act. Run through a bit of Death Egg, then encounter a boss, then encounter a second boss, then more Death Egg running. Or Metal could be a Stardust Speedway race finishing with an arena boss fight.[/spoiler:2u50ulsp]

[spoiler:2u50ulsp]I could see Ice Cap turning up in the 3DS version. I also get why they didn't go with it, considering Unleashed had Cool Edge.[/spoiler:2u50ulsp]
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Radrappy on June 28, 2011, 09:59:44 am
Im sure Im not alone in feeling that the level selection couldn't be more disappointing.  The decision to fixate on the 3d games is really discouraging.  I mean really?  It's 3 classic levels to 6 modern levels no matter how you slice it.  Most of these levels have already been envisioned in 3d pretty successfully.  Except the one from 06, which is wasting a slot as it is.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Sharky on June 28, 2011, 10:40:42 am
^I wouldn't call the Adventure games 'modern sonic' anymore... they are pretty much just as classic as the genesis games at this point. So what if they were 3D at the time, I don't see why it matters when in Generations it'll have a 2D stage with classic Sonic.

Also yes, it could have been much worse, Marble Garden Zone could have been included, worst Sonic stage ever.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Radrappy on June 28, 2011, 10:45:45 am
It matters because the most exciting part of this game is(was) seeing classic stages refitted for 3d.  It's interesting seeing the modern stages compressed into 2d, but that wasn't a selling point.  Also I'll take marble garden over crisis city any day.  

No body thinks of the adventure games as part of the "classics."  Not especially since they've aged like crap.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Barry the Nomad on June 28, 2011, 11:03:44 am
I consider the first Adventure to be a classic era despite green eye Sonic being the star. Not classic in the sense of lumping it with Sonic 1-3&K, but classic in the sense of being a very early 3D adventure game and the first time the classics made the transition to 3D. The abundance of Genesis era badniks, Angel Island and classic imagery (black eye Sonic pinball table) helps in that. Heck, it released in 1998, just 7 years after the first game. The fact that it began as a Saturn game makes it feel even more classic to me.

SA2, however, I do think of as a modern era game. The environments were much more real world, the new characters were more in line with recent offerings than the classics (booby bat, Sonic recolor), badniks were mostly replaced with bland robots. I still love SA2, but I don't feel the same sort of nostalgia as I do when I play SA1.

So I actually think SA1 stages [spoiler:1yetjfso]Speed Highway and Chaos[/spoiler:1yetjfso] will be great in 2D and definitely consider them to be selling points.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Radrappy on June 28, 2011, 11:33:12 am
can we stop with the spoiler thing?  Everyone's seen the list.  

I suppose what it represents to me is a lack of importance given to the games which more or less have cemented the franchise as something worthwhile.  Like it or not, S1, 2, 3&K, and cd is the golden age of this series.  Everything else is severely lacking by comparison.  So it's sad to see them pander so much to games that are hardly even worth purchasing on their own.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Sharky on June 28, 2011, 11:36:48 am
Like Barry said, when I play Sonic Adventure I'm reminded much more of the classics than I am of todays Sonic... It had a feel to it that still reminds me of the classics, aged like crap or not.

Plus I'm just as excited to see levels from that game on the Hedgehog Engine, both modern and classic style... because that game played like neither!

Sonic Adventure 2, as much as I enjoyed it is the game where it started to become a very different Sonic experience in my book.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Pao on June 28, 2011, 11:41:10 am
Just got back to my PS3 and immediately downloaded the Demo, first things I noticed, its not responsive, there is input delay, now I don't know if its a problem with my Equipments (Controller, TV, PS3) or the game is actually unresponsive.

That was my biggest gripe, the physics are not 1:1 with the classics, but its damn good, I was not bothered by the spin dash as much as everybody, and the level design was great. Overall, some few adjustments and it will be fantastic.

Oh, and the game is beautiful!
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Barry the Nomad on June 28, 2011, 12:18:06 pm
Quote from: "Radrappy"
can we stop with the spoiler thing?  Everyone's seen the list.  

Until SEGA officially announces the stages, I think it's best to keep the stages in spoiler tags. This topic covers the demo, the playable bits, not the hidden bits that folks at Sonic Retro uncovered. Don't want somebody who doesn't want to be spoiled to stumble in to discuss Green Hill only to learn of the other 7+ stages.

As for pandering to games that are hardly worth purchasing on their own, I really don't get this line of thought. Yes, I consider Heroes and '06 to be rather bad games, but its the gameplay that was the weak element of those games. Generations isn't bringing back those game's gameplay, they're simply using the stage aesthetics and music. From the looks of GHZ and City Escape, both the visual design and the music will be more than updated to the point of a stage like Crisis City becoming a very fun and worthwhile experience. Unleashed (day stages) and Colors I found to be quite enjoyable, and so I really do look forward to their revised stages.

Most important thing to remember is that the game is Generations, not Genesis. Like it or not, it's going to reference the first ten years AND the second ten years. However I do agree that it should have been 50/50 in terms of classic and modern stages. Though being able to play every stage in 2D makes up for it for me.

Talking of the golden age of gaming, I'm going to have to disagree on Sonic CD being held as highly as Sonic 1-3&K. To me, Sonic CD is like the Sonic Heroes of the classic era. I like the music, the plot premise, the novelty of it being on CD and Metal Sonic's design, but the stage layout, the time travel gimmick and boss fights pale in comparison to the cartridge classics. Still an enjoyable game, but it has its flaws.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Sharky on June 28, 2011, 02:23:22 pm
Quote from: "Pao"
Just got back to my PS3 and immediately downloaded the Demo, first things I noticed, its not responsive, there is input delay, now I don't know if its a problem with my Equipments (Controller, TV, PS3) or the game is actually unresponsive.

That was my biggest gripe, the physics are not 1:1 with the classics, but its damn good, I was not bothered by the spin dash as much as everybody, and the level design was great. Overall, some few adjustments and it will be fantastic.

Oh, and the game is beautiful!

I believe the unresponsive input is a problem with the PS3 version only, I've heard people say it before but on the 360 version which I have it seems pretty much instant.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: ribbitking17 on June 28, 2011, 02:50:55 pm
I really wanted to wait for the game to come out to see which levels are used, so I have been avoiding spoilers. With there being five months left until it comes out though I might as well look because Im bound to see them by accident somewhere. wah wah wah

Quote from: "Sharky"
Also yes, it could have been much worse, Marble Garden Zone could have been included, worst Sonic stage ever.
Ive always liked Marble Garden Zone, its mysterious
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: CrazyT on June 28, 2011, 04:33:02 pm
The problem I have with the spamdash is that it changes the way speedruns were done significantly. Not in a good way but in a very cheap one. While the classcis encouraged you to use the terrain well and spindash only whenever it was best to sacrifice your momentum, now all you do is just press the spamdash no matter where you stand, as long the road is straight for some time, jump to the next line and spamdash again.

It makes it rather cheap imo.

[youtube:dnj1xc6k]8-bVCVvE52A[/youtube:dnj1xc6k]
Watch and compare this to any classic speedrun not done with a tool.

At one moment my friend wasn't even touching the d-pad anymore.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: MadeManG74 on June 29, 2011, 03:45:37 am
Yeah, I don't like the level selection much either. I reckon it's downright dissapointin' it is. Ah well, I'll see how the rest of it pans out.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Barry the Nomad on June 29, 2011, 07:46:37 am
FINALLY got to play the demo last night, on my "repaired" 360 (MS didn't repair, they just replaced). Thoughts:

THE GOOD
•Sonic controls far better than Sonic 4, jumps didn't feel so floaty. I actually switched between the demo and Sonic 4 Splash Hill to feel the differences.
•Graphics are lush. LUSH!
•Badnik animations are hilarious

THE BAD
•Spin dash is far too powerful. I felt like I was spinning past a lot of cool portions of the stage so often I'd backtrack to check out what I dashed past. I actually prefer Sonic 4's spin dash in this regard.
•I'm not sure if the jumps were too small, or if platforms were just too high, but often I felt like I just barely made ledges when jumping. Maybe bump it up an inch?
•Sonic seemed too tiny on the screen (bottom pic below). Oddly, when the stage starts up you are more zoomed in on Sonic and then the camera pulls back moments later. I'd prefer if the camera remained where it was at the beginning of the stage (middle pic below).
(http://http://i.imgur.com/Rkx4w.jpg)

Overall, it was a lot of fun! I had to laugh at myself when I tried to homing attack in Generations, and then tried to insta-spin dash in Sonic 4.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Sharky on June 29, 2011, 01:36:12 pm
I dont think Sonic appeared to small in fact I think if the screen got any closer you wouldnt be able to see what was coming at high speed.

What they really should do is try and make Sonic/rings/badniks stand out a bit more from the background. Possibly a slight aura around rings, brighten up the badniks and make the colours of the stage less reflective on Sonic. (Sometimes when standing in bright grass he goes greenish)
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Shigs on June 30, 2011, 01:03:21 am
Quote from: "Sharky"
I dont think Sonic appeared to small in fact I think if the screen got any closer you wouldnt be able to see what was coming at high speed.

What they really should do is try and make Sonic/rings/badniks stand out a bit more from the background. Possibly a slight aura around rings, brighten up the badniks and make the colours of the stage less reflective on Sonic. (Sometimes when standing in bright grass he goes greenish)

They could do something as simple a fading the background a bit to make it appear further away. Maybe blur some details.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Barry the Nomad on June 30, 2011, 07:45:45 am
I remember Sonic Fan Remix had the same issue, and the creator lightened the background a bit and it helped immensely.

Still, Generations >>>>>>> SFR
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: CrazyT on June 30, 2011, 11:03:20 am
^visualy, defenitly

Here a speedrun cammed from summer of sonic which demonstrates the spindash drift.

[youtube:qjmee7c7]x5_V4QR0q0s[/youtube:qjmee7c7]
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Sharky on June 30, 2011, 12:58:17 pm
I found that SOnic fan remake or what ever it was called looked hiddious, there was some good ideas like with things happening in the background but the forground looked completely unsonic, clutters and ugly. It looked like it was built on the Unreal Engine or something.

On another note, That Spin Dash Drift looks AWESOME, This is the way to do drifting from now on I think... I love it.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: segaismysavior on June 30, 2011, 01:14:55 pm
Quote from: "Barry the Nomad"
I'd prefer if the camera remained where it was at the beginning of the stage

I hope not, I feel ridiculously uncomfortable/claustrophobic when the demo starts, and much less so when the camera zooms out.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Bex on June 30, 2011, 04:54:46 pm
I became really dizzy when the camera zoomed out :s. That said, I've still played it over a few times. Shame it expires so soon though (well almost 2 weeks away but, still).
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Sega Uranus on July 01, 2011, 09:26:04 am
If you unplug the Xbox 360 (which resets the time) and do not sign on Xbox Live, the demo still works and has no timer on it. Sonic Team really rushed this demo out the door, it seems.

Seeing a lot of comments that bring in a lot of opinions though.

First, I absolutely do NOT want long boss battles. Lately Sonic Team has been going nuts with these and ruin so many of their last sections of their games. EGG Station Zone would have been fantastic if the last boss only needed to get hit 10 or so times instead of like ... 50. Sonic Unleashed's boss was literally like an hour long and was the worst thing in the game easily. Only Sonic Colors did the last boss right, where the other ones were dull or just outright awful/boring.

Screw you Sharky, Marble Garden Zone is nowhere near the worst level in a Sonic game.

The spindash is obviously way overpowered and shitty. You should at least have to rev it up a few times. The same with the general rolling. I can understand that the physics are kind of wonky on ledges, but they could at least let you roll from the B/O button if it is ducking. It should also let you pick up speed.

The Spin Dash Drift is awesome. I am one of the only ones who actually liked the drift in Unleashed, but this just blows it away. Now we just need him to roll instead of sliding on his back.

On art, I like the graphics a lot, but the colors are way too vivid in Green Hill Zone, especially for Classic Sonic. City Escape does not really have this problem because it was always designed with 3D in mind. Changing the camera would not effect much, but I just wish you could zoom in to see his waiting animations better.

On the list of levels, [spoiler:mhi3ctus]I am sure everyone is disappointed with the list, even the biggest fans are shrugging it off, but I think each level best represents each respective game. The only exception is Sky Sanctuary Zone which is actually a really lame choice unless it has a bit of Lava Reef Zone and Death Egg Zone and that bit leading into it.

Besides Sky Sanctuary Zone I am only really otherwise surprised with Planet Wisp when I expected something like EGG Station Zone instead. I think that would have been a neat way to look at the series full circle. Otherwise, the level seems forced (you can tell it is the latest addition. Assets from every level EXCEPT it are in the demo in some form), probably because they expected Sonic 4 to be the better received game and Sonic Team rather pass that off as a spinoff now instead of Colors.

How the bosses are aligned is very disappointing if that is the correct order. If anything, Death Egg should be the last section, not one of the first. However, I am wondering if something like Stardust Speedway Zone is connected to Chemical Plant Zone? I mean, they have somewhat similar design, the same can be said about Radical Highway as Shadow's boss battle, it is obviously connected to City Escape... As long as I get my Modern Sonic race with Metal Sonic, I am satisfied.

I stand by saying I think this game will be great, but I am only really excited to see Chemical Plant Zone and Speed Highway. The list of missions hints at water sections in Ocean Palace Zone, so that could be a cool way to mix up that fairly boring level. I am also thinking Iblis will be in the background destroying sections of the level or something in Crisis City.[/spoiler:mhi3ctus]

So yeah, could be better, but it really seems like they are trying very hard. This is the first Sonic game in a long while that I have seen an extreme amount of passion behind from both Sonic Team and the fans alike. It also seems like the first Sonic game since like... Sonic & Knuckles that will not be embarrassing to show other people to. I am excited.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Trippled on July 01, 2011, 10:26:36 am
Watching that Green Hill Video reminds me of one of the Problems that Colors has, that the Background looks like could be part of the actual Level,that you can't go to.That shoudn't happen, Unleashed and City Escape in this game don't have this problem.

[spoiler:1uikguiz]And about long Bossfights being long, I'm sure they are this one, with Metal Sonic,Death Egg and Perfect Chaos just being pretty major terms as bossfights.

And I actually think Sky Sanctuary works really well as a representative for Sonic 3&Knuckles, since it has Angel Island flying and the Death Egg in the Backgrounds,and has the Master Emerald, also it's a pretty major Story Point.

Speed Highway seems the most odd one to me,since it seems like the least neutral in terms of being an representative for the game,it's more like a Fan-Favourite.[/spoiler:1uikguiz]

mod edit: Had to put the above in spoilerz, sorry dude!
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Sega Uranus on July 01, 2011, 12:01:26 pm
Quote from: "Trippled"
Watching that Green Hill Video reminds me of one of the Problems that Colors has, that the Background looks like could be part of the actual Level,that you can't go to.That shoudn't happen, Unleashed and City Escape in this game don't have this problem.

Colors had a really bad issue with flat boring levels. Most of the interesting bits were in the background where you could not reach them.

But with Generations I think it is only really in issue in that the backgrounds can get a bit too chaotic and it is hard to focus on certain elements. I think they should have focused on water more than mountains, but I like that they are trying to mix it up. It is the first level of the game anyways, so with not many hazards in your way I cannot imagine it being that much of an issue later on. Maybe [spoiler:h9bmruvm]Crisis City[/spoiler:h9bmruvm] will be hard to see, but otherwise the rest seem fine.

Quote from: "Trippled"
[spoiler:h9bmruvm]And about long Bossfights being long, I'm sure they are this one, with Metal Sonic,Death Egg and Perfect Chaos just being pretty major terms as bossfights.[/spoiler:h9bmruvm]

[spoiler:h9bmruvm]I can understand, but I am just worried they will ruin it all. I mean, Perfect Chaos should not be beaten in like a full minute, but I do not want to spend half an hour on just him alone. That kind of length was really the biggest reason people hated the werehog.

For Metal Sonic... I am fully calling shenanigans if Metal Sonic is not a race. What a hugely missed chance that would be.[/spoiler:h9bmruvm]

Quote from: "Trippled"
[spoiler:h9bmruvm]And I actually think Sky Sanctuary works really well as a representative for Sonic 3&Knuckles, since it has Angel Island flying and the Death Egg in the Backgrounds,and has the Master Emerald, also it's a pretty major Story Point.

Speed Highway seems the most odd one to me,since it seems like the least neutral in terms of being an representative for the game,it's more like a Fan-Favourite.[/spoiler:h9bmruvm]

[spoiler:h9bmruvm]Sky Sanctuary Zone was really only interesting because of what it lead from and what proceeded it. I am excited Eggrobo is in the game, but that alone is not enough to take the sting away of what could have really been a much cooler selection. Especially with how crazy Sonic Team likes to be with bottomless pits, I just have a really bad feeling about this level. Everyone really wanted Ice Cap Zone though, people have been asking for a new level based around it since the 90s, before Sonic Team even hinted at other games, like NiGHTS.

I would say Speed Highway represents the bold, brash style Sonic Adventure was trying to represent really well. It was the best known level in the game for people I think, most trailers, commercials and stuff point to it a lot. Running down the building was the most viewed scene in the game before it's release and the big spiral after the helicopter part was the most well documented screenshot they released and most viewed, I am pretty sure it was even the biggest one on the back of the box too.

Plus, it is pretty unique from the other city levels, where as this is more of a highway level and less of a general city setting. Cannot wait to see this level with the At Dawn part included (fingers crossed!) in HD![/spoiler:h9bmruvm]
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: CosmicCastaway on July 01, 2011, 12:30:10 pm
I personally loved the demo. Can't wait for the second one where we get to play as Modern Sonic. =)
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Radrappy on July 01, 2011, 01:35:54 pm
Quote
PS: This time for Iizuka-san. Some of the more recent Sonic games have been criticized for being rushed such as Sonic The Hedgehog for 360 and PS3 and more recently Sonic Unleashed. I was wondering what the internal pressure was like from within SEGA to release the games quickly?

TI: As you can imagine Sonic titles are really important for both SEGA and their dev teams and because Sonic is loved by very different demographics from small kids to adults it can be difficult to make a game to please both. We have quite a lot of pressure to finish the product on time so we can hit the release date which is usually in time for Christmas. Particularly since our main platforms have moved to Xbox 360 and PS3 it takes quite a lot of time to polish games on these Next Gen consoles. But like with Sonic Unleashed and now Sonic Generations there is a lot of pressure to release on time.  It’s usually around this time of year that we try to finalise the games and cram in time for the final checks so that the quality of the game is of a level that we can be happy with.


source : http://www.sonicstadium.org/2011/07/exc ... hi-iizuka/ (http://www.sonicstadium.org/2011/07/exclusive-summer-of-sonic-interview-with-yuji-naka-takashi-iizuka/)

reading stuff like this is super depressing.  It's not a mystery to anyone that these games are rushed out for christmas.  It's really going to only damage the quality of the game.  Imagine what they could do with a decent production time line.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Aki-at on July 01, 2011, 02:43:18 pm
Quote from: "Radrappy"
source : http://www.sonicstadium.org/2011/07/exc ... hi-iizuka/ (http://www.sonicstadium.org/2011/07/exclusive-summer-of-sonic-interview-with-yuji-naka-takashi-iizuka/)

reading stuff like this is super depressing. It's not a mystery to anyone that these games are rushed out for christmas. It's really going to only damage the quality of the game. Imagine what they could do with a decent production time line.

Sonic Team usually are given 2 years, or more, to make a decent game, as much as anyone in the industry barring a developer working directly under a console manufacturer. Planning for Sonic the Hedgehog 2006 started directly after or soon after Sonic Heroes, so at the very least 2 years was spent on that, the same being for Sonic Generations.

So yes, they have been given a decent amount of time, the fault usually lies in their design choices.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: MadeManG74 on July 01, 2011, 04:15:43 pm
^Yeah, no matter which way you slice it, some ideas are just fucking horrible.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Chaosmaster8753 on July 01, 2011, 05:46:37 pm
One reason I think Ice Cap would've been a good choice is if was more of a mixture between the Sonic 3 and Adventure versions. Kinda fits with the idea of classic and modern Sonic in one game (but what do I know?)
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: max_cady on July 02, 2011, 03:28:33 pm
I played the demo about 2 days ago and I thought it was OK.

But definately, there is some issues that are weird, because you know, the small chubby Sonic really feels heavy.

At one point, I agree with the visuals, it took a while for me to adjust, the colors are way too saturated and it shows.

Nevertheless, I am looking foward to this.

Because despite these minor quips, the game looks pretty much flawless.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Trippled on July 04, 2011, 08:33:39 am
I hope they have more Blogs and Interviews with the actual creator and artists like they did with Unleashed,and not just the Producer(Iizuka) talk about his Action-Games but a get a bit more of in-depth look.

http://http://www.sonicteam.co.jp/SonicWorldAdventure/hamidashi/

http://http://www.sonicteam.co.jp/SonicWorldAdventure/director/

I'm not sure if all that got even translated.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: CosmicCastaway on July 07, 2011, 12:55:07 pm
Well, the time limit for the demo is almost up. Hopefully we'll see the second half of the demo this coming week. I'm quite eager to play the Modern Sonic version of Green Hill.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Barry the Nomad on July 13, 2011, 10:24:54 am
Demo expired! Though XBOX owners can continue to play if they disconnect from Live and change their clock. lol

At least SEGA threw us a bone today:
(http://www.segabits.com/blog/wp-content/uploads/2011/07/5933968702_241edaff95_o1.jpeg)
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Sega Uranus on July 13, 2011, 11:20:54 am
He looks really great there.

Something I am hugely afraid of is that classic variations of characters will not exist, like we might not see classic Tails or Knuckles, for instance. This model makes me worry less, but it is still in my mind. I mean, notice how they have not spoken of classic variations of other characters much? It seems so obvious to have them in, but this is Sonic Team we are talking about here.

MINOR SPOILERS:

I mean, the Chaotix is kind of a new group of characters. Wasn't Charmy originally like 16 or something, too? It is not like they can use the classic variation of him and say he was younger, when he was actually older.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Waffle on July 13, 2011, 11:21:43 am
'Demo expired! Though XBOX owners can continue to play if they disconnect from Live and change their clock. lol'

XBox 360 confirmed as Time Eater, then?

Maybe it works like The End as a boss. Just wait it out until it dies naturally in a few hours.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: CrazyT on July 13, 2011, 11:22:55 am
Something about that model makes metal sonic look "cute", which doesn't really sit right with me.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Sega Uranus on July 13, 2011, 11:25:55 am
The colors are a bit bright and the metal bits are not very shiny. Is that what bugs you?

I think he looks good.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: CrazyT on July 13, 2011, 11:32:59 am
Nah I don't think he looks nesceseraly "bad", just not harmful like he used to look in sonic cd and the OVA. The brighter color and less pointy quills do play a role, but I also think maybe he looks a bit... too short?

I mean when you look at this

(http://membres.multimania.fr/sonicartarchive/group/sonic_metal_cd_32.png)

You don't think: aww he looks so cute.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Barry the Nomad on July 13, 2011, 11:41:04 am
It's probably just the angle. Y'know, like when people took photos from above for their my space profile to make their eyes bigger:

(http://cynicalreview.files.wordpress.com/2010/09/myspace-shot1.jpg)

If the Classic Sonic model is based off the Sonic 1&2 proportions then I'm pretty sure Metal will be very similar and will match the Sonic CD Metal.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: CrazyT on July 13, 2011, 11:52:47 am
^I loled XD. That's an awful pose o_0

Yeah I would like to see him in action. I've noticed a thing with the characters. The CGI models don't really look exactly like the ingame models. The ingame classic sonic model looks slightly more accurate compared to the CGI model.

I think they're probably done by different teams (marza probably doing the CGI renders) so who knows the ingame metal sonic may end up looking more similar. I'm just nitpicking now, i'm aware of that :p
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Waffle on July 13, 2011, 01:09:46 pm
He has a small body and a giant head, that is why he looks cute. Basically the shape of a baby/kitten/puppy/etc. Not exactly threatening for a murderous robot doppelgänger.

From what I have seen of Sonic and this, I suspect all of the classic characters will look overly cute. I do not like that, considering not all of them are supposed to be cute. Tails and Amy would be fine like this, but Sonic, Knuckles, Metal Sonic, and Robotnik should be a bit more edgy looking generally.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Barry the Nomad on July 13, 2011, 01:24:58 pm
Classic Sonic was a badass. No way would he stoop to looking cute!

(http://images1.wikia.nocookie.net/__cb20091231064852/sonic/images/thumb/2/23/Sonic_21.png/355px-Sonic_21.png)
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Sega Uranus on July 13, 2011, 01:26:08 pm
They kind of screwed up with the story making the characters younger. Tails has always been 8 in canon, so how much younger can they make him without him coming off as a joke?
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Waffle on July 13, 2011, 01:32:26 pm
Classic Sonic was a badass. No way would he stoop to looking cute!

(http://images1.wikia.nocookie.net/__cb20091231064852/sonic/images/thumb/2/23/Sonic_21.png/355px-Sonic_21.png)

Classic Sonic was also a rather stern proctologist.

(http://images3.wikia.nocookie.net/inciclopedia/images/thumb/d/de/Sonic1.JPG/180px-Sonic1.JPG)
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Barry the Nomad on July 13, 2011, 01:37:31 pm
I go with "it's just a game, so I'll just relax", but when I want to get picky and try to create a timeline and canon I go with 3-4 years from Sonic 1 through to Generations. It's pointless to use the official ages, as according to Jam, Sonic is 16 but in Sonic Adventure onwards he is 15. Which would mean the events of SA1 to Generations take place within a year, and Sonic actually got younger. :P

Makes more sense to say Sonic was 13-14 when Sonic 1-3&K took place, and was 15-16 when SA1 to Generations take place. So Tails was age 6-7 in the Genesis era and 8-9 in the Dreamcast/Modern era. Would explain how they, and other characters, grew taller. I mean, compare Harry Potter in the first film to the fourth film. That kid grew! Not that I... uh, read the books or watch the movies...

Quote
Classic Sonic was also a rather stern proctologist.

I wouldn't mind playing that spin-off game.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Sega Uranus on July 13, 2011, 01:55:18 pm
No, the age stuff is just stupid. No one is going to grow colored eyes, for example. It is just a weird concept that is likely going to hurt the settings of future Sonic games. They should have just never allowed them to alter this kind of stuff.

Sonic Heroes was the first game where he was 15, they also changed Knuckles to 16, when he was originally 15 instead. They never planned this, it is a subject that should have never been discussed in the games. They should have focused on something like why if Knuckles likes grapes so much, he has never eaten any in any physical media? At least that does not give any kind of ammo to ruin the fanbase further.

It will not effect the games... Probably, but it is seriously going to hurt the fanbase. I have been around them for awhile and I know what kinds of things they latch onto, this will be one of the biggest yet.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Barry the Nomad on July 13, 2011, 02:36:57 pm
Yeah, if the fanbase has survived Sonic '06 and the Werehog, I think they'll survive Generations and all the timeline oddities that it presents. Any series in which the characters never age and is still active will encounter those types of issues.

I agree, age should have never come into it. It's not like Mickey or Bugs Bunny have ages, though Epic Mickey and Kingdom Hearts imply that the old black and white Mickey is a younger modern Mickey. Thank goodness Sonic's aging isn't THAT extreme.

Applying the age of 15 to Sonic is quite silly when you consider that a real hedgehog averages at 3.5 years and can live as long as 9. Perhaps Classic Sonic died after Sonic & Knuckles and Modern Sonic is his offspring. Now THAT would really mess up the timeline. lol Modern Sonic should be dead any day now, we'll probably meet post-modern Sonic in 2012.
Title: Re: Sonic Generations Demo - 23rd of June!
Post by: Autosaver on July 13, 2011, 02:43:02 pm
@Barry
More like Modern Sonic is in the past and Classic Sonic is in the future. Classic Sonic grew older and when that happens to hedgehogs they lose their eye color. They also begin to enter the "elderly" stage by growing smaller and losing abilities. (No homing attack, no lightdash, no jumping off walls)

@Uranus
Yup, ha ha ha.