SEGAbits Forums
Gaming => General Gaming Discussion => Topic started by: Pao on March 03, 2010, 01:31:54 am
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Hotness.
STORM! Can you translate some bits please? :cry:
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First you post before I finish my article in the front page, then you try to steal my Japanese man? STORM! is mine, sorry.
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What about Upsidedown Fuji? WILL ANYONE THINK OF HIM?!
Anyways, I gotta say from the screenshots that this looks exactly like Gears of War...
Not that being like Gears of War is a bad thing... But...
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Why are the scans so blurry...
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Why are the scans so blurry...
Because they were taken with a camera, not a scanner.
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duckroll from GAF posted a summary of the scans
The game setting is a near-future war between US and Russia. By setting it in the future, Mikami can use robots and high tech stuff to make the game more interesting. He says the reason why the enemies are all robots is because he wants to allow players who do not like shooting other humans to be able to play and appreciate the gameplay in shooters as well. The mech suit features a high speed booster which allows you to very quickly boost next to enemies to pull off close range attacks. There are a large variety of close range attacks moves in the game. There is a balance between using cover and using the boost, but it is definitely not a pure cover shooter. You do not pick up and change weapons in the game, instead your weaponry is part of the suit and it all transforms in realtime into different sorts of weapons. The game is about 80% complete, and they're working on refining the AI for both allies and enemes at the moment. There is a demo planned, and the game will be released in winter 2010.
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ahhh
i can't see shit from those scans :(
but it's nice too see mikami again , it's been a long time :)
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Sounds like a pretty fun game.
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Vanquish saw its video debut back in January, but Sega forgot to provide details on the game. Thanks to Famitsu and an interview with the game's director, we now have a few of the missing details.
First, the basics, as listed in the magazine. Vanquish is an Xbox 360 and PlayStation 3 multiplatform title that's in development at Platinum Games, the studio behind Bayonetta. Shinji Mikami, known for his work on the Resident Evil series, is the director, with Platinum's Atsushi Inaba serving as producer. Sega will be releasing the game to Japan this Winter.
Famitsu first asked Mikami for his feelings on announcing his first new game in four years. His response was that he's happy to announce a new title, but he didn't put much thought into it being the first new one in four years.
Asked to describe Vanquish, Mikami answered with "Shooter." One of the big reasons for going with this genre, he explained, is that it's being developed not just for Japan, but with overseas markets in its sights.
"Making a normal shooter wouldn't be interesting," continued Mikami, "so it has the concept of the feeling of speed and good tempo, and something flashy. There are lots of games where you shoot and kill people, so this time we wanted to try and see how we could convey the good feeling of shooting robots."
Famitsu pointed out that Mikami has the image of making action games rather than shooters, to which he responded: "It will be a shooter that places importance on the good tempo and feeling of rhythm you get from playing an action game." The boss battles in particular will approach action games, he said.
Outside of the main interview, the magazine mentioned a few more specific areas for the game. One major feature is the use of "boosts," which can be used to close the distance to your enemy quickly. The game also has a large variety of close-range attacks along with a "Bullet Time" feature which lets you slow time down.
In addition to the speed being fast, you'll find that lots of enemies come out and attack. "Compared to a normal shooter, there's more information," said Mikami. One area of concern, he said, has been to keep there from being too much information, which would leave players not knowing what to do.
The magazine also offered preliminary details on the game's setting. The game takes place in the near future and has a story based off an American and Russian standoff. The future setting, explained Mikami, allowed them to make the enemies into robots, make the cinematic scenes flashy, and make the world large. The character you control sports a slim, flexible armor suit.
Mikami shared one little development secret for the game (yes, already!). Your character doesn't have a bunch of weapons in his possession. Instead, his weapon changes shape in real time depending on use. Originally, Mikami revealed, your character had a partner dog character who'd merge with your suit and take the form of various weapons. This wasn't received too favorably by the staff, so they switched to the idea of the weapons transforming.
Current development on Vanquish is at 80%, Mikami told the magazine. They're putting together the fundamental areas of the game, but detailed areas like enemy and ally AI remain. "The work from here on out gets annoying," he joked.
http://www.andriasang.com/e/blog/2010/0 ... _vanquish/ (http://www.andriasang.com/e/blog/2010/03/03/mikami_talks_vanquish/)
Sounds very GunValkyrie to me!
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George, I believe we should share STORM equally, he is a blessing sent to SEGAbits! :afroman:
Vanquish saw its video debut back in January, but Sega forgot to provide details on the game. Thanks to Famitsu and an interview with the game's director, we now have a few of the missing details.
First, the basics, as listed in the magazine. Vanquish is an Xbox 360 and PlayStation 3 multiplatform title that's in development at Platinum Games, the studio behind Bayonetta. Shinji Mikami, known for his work on the Resident Evil series, is the director, with Platinum's Atsushi Inaba serving as producer. Sega will be releasing the game to Japan this Winter.
Famitsu first asked Mikami for his feelings on announcing his first new game in four years. His response was that he's happy to announce a new title, but he didn't put much thought into it being the first new one in four years.
Asked to describe Vanquish, Mikami answered with "Shooter." One of the big reasons for going with this genre, he explained, is that it's being developed not just for Japan, but with overseas markets in its sights.
"Making a normal shooter wouldn't be interesting," continued Mikami, "so it has the concept of the feeling of speed and good tempo, and something flashy. There are lots of games where you shoot and kill people, so this time we wanted to try and see how we could convey the good feeling of shooting robots."
Famitsu pointed out that Mikami has the image of making action games rather than shooters, to which he responded: "It will be a shooter that places importance on the good tempo and feeling of rhythm you get from playing an action game." The boss battles in particular will approach action games, he said.
Outside of the main interview, the magazine mentioned a few more specific areas for the game. One major feature is the use of "boosts," which can be used to close the distance to your enemy quickly. The game also has a large variety of close-range attacks along with a "Bullet Time" feature which lets you slow time down.
In addition to the speed being fast, you'll find that lots of enemies come out and attack. "Compared to a normal shooter, there's more information," said Mikami. One area of concern, he said, has been to keep there from being too much information, which would leave players not knowing what to do.
The magazine also offered preliminary details on the game's setting. The game takes place in the near future and has a story based off an American and Russian standoff. The future setting, explained Mikami, allowed them to make the enemies into robots, make the cinematic scenes flashy, and make the world large. The character you control sports a slim, flexible armor suit.
Mikami shared one little development secret for the game (yes, already!). Your character doesn't have a bunch of weapons in his possession. Instead, his weapon changes shape in real time depending on use. Originally, Mikami revealed, your character had a partner dog character who'd merge with your suit and take the form of various weapons. This wasn't received too favorably by the staff, so they switched to the idea of the weapons transforming.
Current development on Vanquish is at 80%, Mikami told the magazine. They're putting together the fundamental areas of the game, but detailed areas like enemy and ally AI remain. "The work from here on out gets annoying," he joked.
http://www.andriasang.com/e/blog/2010/0 ... _vanquish/ (http://www.andriasang.com/e/blog/2010/03/03/mikami_talks_vanquish/)
Sounds very GunValkyrie to me!
That sounds absolutely awesome! Boost? Bullet time? Large Variety of close range combat moves? Transformable weapons!? seriously all doubts I had for this game being a generic westernized shooter just vanished!!
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That sounds absolutely awesome! Boost? Bullet time? Large Variety of close range combat moves? Transformable weapons!? seriously all doubts I had for this game being a generic westernized shooter just vanished!!
you were wrong to think that way! be more optimistic next time :P
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I'm getting hints of GunValkyrie when reading the description and looking at the images.
Haven't played GunValkyrie in yeeears! Better bust out the old XBOX (GunValkyrie is one of the few non-BC 360 games that I own).
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Boost button confirmed? Game is ruined.
[spoiler:32402bwf]Yay it's a fast paced third person shooter![/spoiler:32402bwf]
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yay! at all this western fps hate.. :evil: let's keep feeding this stigmatization.. we can get our gaming back from the marketers and the masses.
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My favorite FPS games are Wolfenstein 3D, Portal and Outtrigger.
edit: so very un-FPS first person shooters.
I think what turns me off from FPS is that I feel you need to be 1337 or get out. I admit, I am not 1337 when it comes to FPS... :(
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Good to know that it has to come to 360 to get most people excited, also that the people that were excited when it was PS3 exclusive "don't care anymore."
Ironic.
I, like I did before, still care quite a bit. I just hope that for SEGA's sake they learn how to port a game. I might get it on 360 anyway, even if the port is good.
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Not sure how I feel about it just yet. All games can sound awesome by description alone. Bullet time and close range combat? Isn't that already in every shooting game released after Max Paine?
I have no idea why people would not be interested just if it was in the first person perspective... Someone should inform Eastside that Halo 3 has a third person view mode. I guess that makes the game twice as good now to everyone here.
Good to know that it has to come to 360 to get most people excited, also that the people that were excited when it was PS3 exclusive "don't care anymore."
Ironic.
Nice attitude. :roll: :roll: :lol:
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actually i don't hate FPS . i love halo , Bioshock ,Half life and Portal to death .
i just think that we had enough of FPS games this generation , also why do i need FPS games from a Japanese Developer ? we don't need that!
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yay! at all this western fps hate.. :evil: let's keep feeding this stigmatization.. we can get our gaming back from the marketers and the masses.
:|
Some of the best "GAMES 4 GAMERS" in the last few years have been Western FPS. Seriously man, this is getting old...
Either way, this game sounds interesting, very much looking forward to hearing more about it. I do hope that it plays considerably different to Gears and the like though, just because I get the feeling it'll be hard to outdo them in the eyes of most people. If it's really as fast paced as they say it should be interesting.
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http://www.famitsu.com/game/news/1232614_1124.html (http://www.famitsu.com/game/news/1232614_1124.html)
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Wasn't boost button already.. "invented"
AKA Star Wars battlefront...
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Wasn't boost button already.. "invented"
AKA Star Wars battlefront...
Star Wars Battlefront stole the idea from Vanquish actually.
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the game looks fantastic to me .
the suit is different than the one in the CG !
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Wasn't boost button already.. "invented"
AKA Star Wars battlefront...
StarWars battlefront was arse... and wont play anything like this game.
Also StarWars battlefront didnt do it first...
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Looks awesome , I couldn't give a flying fu*k if it's not in a genre . Who cares when it looks that good ?, I know I don't