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Gaming => General Gaming Discussion => Topic started by: Pao on August 30, 2011, 07:40:29 pm

Title: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: Pao on August 30, 2011, 07:40:29 pm
Looks like Suzuki Yu is right on the money!

http://www.andriasang.com/e/blog/2011/08/31/yakuza_developments/ (http://www.andriasang.com/e/blog/2011/08/31/yakuza_developments/)
Title: Re: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: Suzuki Yu on August 30, 2011, 08:42:58 pm
i am really curious to know whether or not they are going to split the team to two
Title: Re: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: Centrale on August 30, 2011, 10:04:19 pm
Sounds good to me!
Title: Re: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: George on August 30, 2011, 11:58:50 pm
What happen to the vita game announcement? I hope its not Yakuza 5.
Title: Re: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: Suzuki Yu on August 31, 2011, 12:32:30 am
30min to go before the live conference getting started
Title: Re: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: Suzuki Yu on August 31, 2011, 12:51:59 am
live broadcast starting now but nothing yet
http://live.nicovideo.jp/watch/lv61583312 (http://live.nicovideo.jp/watch/lv61583312)
Title: Re: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: Suzuki Yu on August 31, 2011, 01:00:28 am
here we go!
Title: Re: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: Alex Supersonic on August 31, 2011, 01:42:16 am
Sounds good to me!

sounds boring to me...

Suzuki Yu any updates from the conference?
Title: Re: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: Suzuki Yu on August 31, 2011, 02:12:36 am
- this is the team's logo
http://www.andriasang.com/e/blog/2011/08/31/yakuza_studio_logo/ (http://www.andriasang.com/e/blog/2011/08/31/yakuza_studio_logo/)
lol

- they will not focus only on RGG IP ... they will make new IPs such as Binary Domain

- the team includes all the key members Toshihiro Nagoshi, Masayoshi Kikuchi, Daisuke Sato, Yojiro Ogawa, and Masayoshi Yokoyama

- they revealed first details for Kurohyo 2
it's a direct follow to the story , Osaka included , you can play with 4 other characters

- they talked a lot about Binary Domain and they were showing the Japanese cast which includes famous JP actors

- announcement of Ryu Ga Gotoku 5 , no further details other than it's in early stage.

you can find some pictures for the event here
http://www.4gamer.net/games/115/G011525/20110831023/ (http://www.4gamer.net/games/115/G011525/20110831023/)
Title: Re: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: CrazyT on August 31, 2011, 03:16:39 am
Glad nagoshi ain't gone tbh
Title: Re: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: STORM! on August 31, 2011, 05:43:42 am
  Nagoshi is doing the same thing Kojima has done, right? Hmm...

 I think Kurohyou 2 is for Vita; just look at the screens. PSP can not do that.
Title: Re: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: George on August 31, 2011, 06:35:52 am
I see what they are doing to make it look so good. It seems that they will be focusing on detail on the characters, the backgrounds look ugly (if it was a Vita game) understandable to look like that for a PSP game though.

The one with the hostess seems to be in a small room, I assume the game will have to load just that small room to load a model like that. Makes sense.
Title: Re: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: SOUP on August 31, 2011, 08:31:49 am
I really hope these games come out here.
Title: Re: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: CrazyT on August 31, 2011, 10:19:07 am
The screens are really high res to be a psp game. If it were psp the screens woulda looked really pixelated. I say it's going to be a vita game allthough not 100% sure ^^
Title: Re: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: Centrale on August 31, 2011, 11:43:44 am
They could just be higher resolution renders for print/web.  The background textures seem to be intended for a much lower resolution.

Anyhow, I'm happy that the main series will continue and they'll also be working on other series as well.  Although the term "milking" gets thrown around a lot here, they haven't made a bad Yakuza yet, and IMO each one has improved upon the previous one in huge ways.  It's not milking... it's more like "strike while the iron is hot."
Title: Re: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: Suzuki Yu on August 31, 2011, 03:08:13 pm
about Yakuza 5
Quote
Asked about the concept of the game, Nagoshi said that when looking at the "drama" side of the series, the concept will not see major changes. However, he feels that they must pursue new things in terms of technology and play style. They're aiming to innovate on the gameplay side of things.

Asked about how drastic the gameplay changes could be, Nagoshi replied that they won't be as drastic as the game's action or drama components being completely removed, for instance. He feels that they must think both about current fans and newcomers.

The game's basic settings (this is not the "setting" as in location, but the settings as in the game's design) will be seeing changes, so Nagoshi hopes that people won't mind waiting a bit this time. While it would have been possible to get Yakuza 5 out quickly without changing the settings, Nagoshi feels that this isn't desired.

Sega usually shows off new Yakuza games at the Tokyo Game Show. So will we see more of Yakuza 5 at the September event this year? Nagoshi wouldn't give a firm yes or no. The game appears to be quite early, though. Nagoshi explained that while it would be a lie to say that there isn't a design document in place yet, he did feel that the timing of the announcement was a bit too early.

Expectedly, Nagoshi would not provide details on release time frame or platform when asked during the interview session.


about the Studio
Quote
Nagoshi also provided some clarification on the formation of Ryu ga Gotoku Studio. He's still an employee of Sega, he assured. In fact, although the studio has its own name, it's located within Sega. Nagoshi's work place hasn't changed.

Asked if he hopes Ryu ga Gotoku Studio will become a landmark brand for Sega similar to the old AM2 brand, Nagoshi replied that it would be nice if this would happen. However, rather than being known just for the studio itself, he hopes the brand becomes recognized by players as the studio that makes great games.

http://www.andriasang.com/e/blog/2011/09/01/nagoshi_yakuza_5/ (http://www.andriasang.com/e/blog/2011/09/01/nagoshi_yakuza_5/)
Title: Re: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: SOUP on August 31, 2011, 03:29:01 pm
It's nice to hear that they're updating the engine.
Title: Re: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: TimmiT on August 31, 2011, 04:28:23 pm
(http://art.penny-arcade.com/photos/215531210_QanAa-L-2.jpg)
Title: Re: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: Deefy on August 31, 2011, 04:58:28 pm
Certainly not the case, but in recent years SEGA, imo, does not implement certain this policy, rather many times "advertises" its games, presenting them in a bad way, and making them worse than they really are. However, this trend seems to me to be changing.
Title: Re: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: George on August 31, 2011, 05:42:09 pm
I don't think they are bullshots per say. They released the screens along with artwork, I think some of them are taken right out of the developers kit, which always looks way better than the actual game. I think the one with the two guys fighting is right from the PSP, look at the background. PSP like.
Title: Re: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: Pao on August 31, 2011, 05:54:51 pm
So what of Amusement Vision/CS1? Was it renamed to RGG studio? or was it split?
Title: Re: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: Suzuki Yu on August 31, 2011, 06:24:50 pm
So what of Amusement Vision/CS1? Was it renamed to RGG studio? or was it split?
i think it's just a re-naming and re-organizing the team members.
the team is getting bigger and bigger every time... do you remember this article :
http://www.segabits.com/forums/index.php?topic=1434.msg37255#msg37255 (http://www.segabits.com/forums/index.php?topic=1434.msg37255#msg37255)

Quote
Well Binary Domain was created by the same team that worked on all of the Yakuza series as well as another division who came together to become a large team.
also one of the key members Yojiro Ogawa was a famous ex-member of SONIC TEAM.



Title: Re: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: Deefy on August 31, 2011, 07:12:57 pm
Quote
also one of the key members Yojiro Ogawa was a famous ex-member of SONIC TEAM.

Yeah, he was the director of Sonic and the Secret Rings but more recently was in charge to directing Yakuza Black Panther.

On a note apart Nagoshi has stated that there is another excellent name that will join the studio and that the recruitment will start soon.
Title: Re: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: segaismysavior on August 31, 2011, 07:57:22 pm
Although the term "milking" gets thrown around a lot here, they haven't made a bad Yakuza yet, and IMO each one has improved upon the previous one in huge ways.  It's not milking... it's more like "strike while the iron is hot."

I disagree. If you're releasing 1-2 games of a series each year, you're over-saturating the brand. It's good that they are improving with each title, but if you put up screen shots from each of the games per each system, I wouldn't be able to tell them apart. The yearly cycle though with Sonic, Call of Duty, Madden, etc, really drains the excitement behind each future release.

I do agree that it's great to see a series have success like this, and I wish more franchises could release more titles often. I wish I could live in a world were they released a Jet Set Radio, Daytona, Eternal Arcadia, NiGHTS, Zelda, Panzer Dragoon, Guardian Heroes, Valkyria Chronicles every year and complain about how the quality has gone downhill and that the next one might finally be the one to break the cycle.
Title: Re: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: George on August 31, 2011, 10:23:26 pm
I think if there is enough change, its OK. I think Assassins Creed is a brand that does this and everyone can't wait for the next installment.

Assassins Creed (2008)
Assassin's Creed: Altaïr's Chronicles (2008)
Assassin's Creed: Bloodlines (2009
Assassin's Creed II (2009)
Assassin's Creed II: Discovery (2009)
Assassin's Creed: Brotherhood (2010)

and now the upcoming Assassin's Creed: Revelations. Not to mention, some of those titles got average ratings, like Bloodlines, unlike Yakuza who has had nothing but praise with each installment in Japan.

If a game adds more to the formula and is of high quality, fans will be happy.
Title: Re: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: Chaosmaster8753 on September 01, 2011, 01:37:33 am
I think if there is enough change, its OK. I think Assassins Creed is a brand that does this and everyone can't wait for the next installment.

Assassins Creed (2007)
Assassin's Creed: Altaïr's Chronicles (2008)
Assassin's Creed: Bloodlines (2009)
Assassin's Creed II (2009)
Assassin's Creed II: Discovery (2009)
Assassin's Creed: Brotherhood (2010)

and now the upcoming Assassin's Creed: Revelations.

Don't forget Assassin's Creed has installments planned for Vita and Wii U.
Title: Re: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: cube_b3 on September 01, 2011, 02:05:40 am
I was thinking of Amusement Vision as well.

Several web sites such as Gamespot still list Yakuza as developed by AV.

The thing is SEGA has had uncontrollable internal shuffles and since Nagoshi is the current Naka of the company he has worked with every head of studio that is why games like Valkyria (Sega WoW/Am1/OverWorks/WoW Entertainment) or Rise of Nightmares have him credited and share members from AV.

I think for all intents they are still Amusement Vision specially considering they are currently make Black Panther 2 a series that was supposedly started by another team.

Just restore the damn studios make deals like they made with Naka and let people like Uchida, Kodama, and Kumagi have there own studios and if possible sign alumni's like Yu Suzuki, Noriyoshi Ohba and even Mizuguchi in some 10% deal like they have with Naka so in some capacity they can still be part of SEGA.

If enough developers revolted back in 2005 - maybe Sammy could've striked a deal with them and preserved their creative autonomy... Oh well, i'm crying over spilt milk again.
Title: Re: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: George on September 01, 2011, 03:52:38 am
I'm all up for new teams. I think SEGA should get people they trust to head teams, like Nagoshi, give them their one chance at a new IP and if it does the best, they get pay raise and bigger exposure for their next titles.

Lets let their talent speak.
Title: Re: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: Suzuki Yu on September 01, 2011, 08:10:23 am
the studio's official site
http://ryu-ga-gotoku-studio.com/ (http://ryu-ga-gotoku-studio.com/)

Kurohyo 2 Official site
http://kurohyo.jp/two/ (http://kurohyo.jp/two/)

story teaser
http://www.youtube.com/watch?v=2JVjZAZGpmk#ws (http://www.youtube.com/watch?v=2JVjZAZGpmk#ws)
Title: Re: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: SOUP on September 01, 2011, 11:10:34 am
@segaismysavior:
I agree that it'd be nice to see SEGA take more advantage of all the great IPs they have kicking around, but I really don't mind being able to count on a new Yakuza game every year. It's nice to know that I'll always have a great game to play every spring :D.
Title: Re: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: Team Andromeda on September 01, 2011, 11:13:13 am
I'm all up for new teams. I think SEGA should get people they trust to head teams, like Nagoshi, give them their one chance at a new IP and if it does the best, they get pay raise and bigger exposure for their next titles.

Lets let their talent speak.

It's not really a new Team and no different from what happen with the Sonic Team changing from AM#8 to Sonic Team  even to the point,  of using the game name for your Team name. In the end is yet another new name for this Team and there is no new talent as its all the same Team.

I really don't know how much more Kikuchi-san has to do before he is given his own Team to make games, other than leave SEGA. This isn't an anti Nagoshi-san bash has SEGA needs to start to get people taking charge of Teams who can take over from the old guard of Naka-san, Nagoshi-san, Oguchi-san and do for SEGA today what the old guard did yesterday. That is an issue for SEGA and where changing the name of the team alterers nothing really

Quote
I think if there is enough change, its OK. I think Assassins Creed is a brand that does this and everyone can't wait for the next installment.

Assassins Creed (2008)
Assassin's Creed: Altaïr's Chronicles (2008)
Assassin's Creed: Bloodlines (2009
Assassin's Creed II (2009)
Assassin's Creed II: Discovery (2009)
Assassin's Creed: Brotherhood (2010)

Lets not really count Handheld games as in most games they're be outsourced and programmed by a different Team (that goes for most games series btw) . Ubisoft has really milked AS and we'll soon be on our 4 game in the series (compared to the 5 Yakuza games, including Kezan) But The tech with AS is getting old and I think even Ubisoft will have to make drastic changes to the series after revelations. To Ubi software credit they have made new locations and worlds and introduced a pretty spiffy On-Line multi player which has helped keep the game fresh 



Title: Re: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: Centrale on September 01, 2011, 12:27:10 pm
I think what Nagoshi's done is establish an effective business model for an ongoing series.  I think we can expect things to continue in this manner, with a couple of main titles and perhaps a couple of spin-offs being built on the same engine in more or less annual releases.  Then a break as the game's fundamentals are re-evaluated and rebuilt, presumably with a new or noticeably improved engine, and then another series of releases. 

Speaking of Ubi, they definitely threw more variation into the Prince of Persia series from one title to the next, to its detriment.  The changes in tone were just too drastic from one title to the next (I did really like the art direction of the cel-shaded one, though).  I really prefer the smooth continuity of the Yakuza series. It's like the smooth, refined flavor of Suntory Yamazaki 18-year-old single malt whiskey, which is sure to enchant any single malt lover.  Full-bodied with spicy cherry-like notes, it smells of toffee and has a lovely, long, dry finish.  Uhh... what was I talking about again...?
Title: Re: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: CrazyT on September 01, 2011, 09:41:26 pm
I only consider things milking when quality suffers from it. I don't think the yakuza series is being milked but rather worked effeciently with the engine. It's not like the games ended up short on length, suffered from bugs or had gameplay issues.

The games actually get good reviews each time, and yet still they decided to move on. This is why I am really starting to like the yakuza team.
Title: Re: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: Team Andromeda on September 02, 2011, 11:57:33 am
Quote
I only consider things milking when quality suffers from it. I don't think the yakuza series is being milked but rather worked effeciently with the engine. It's not like the games ended up short on length, suffered from bugs or had gameplay issues.

Fair points, but if look at the Sonic games  Sonic went through 7 games (Sonic 1,2,3,S&K, CD Sonic Adv 1& II) in the series on the consoles (looking over the HH)  before Sonic and the team Rep began to take a slide and hammering, even Tomb raider had a dam mighty fine run on the PS before CORE and the game rep took a beating.

If the Team have a 3 year development period between each, then it really isn't so much an issue granted.

Quote
Speaking of Ubi, they definitely threw more variation into the Prince of Persia series from one title to the next, to its detriment.  The changes in tone were just too drastic from one title to the next

POP (360) was and is a lovely title , but then went too far with TFS imo. It not a bad game, just nothing new, seen it all before and the Tech not really that great (bit of a letdown given the engine it was running on)
 
Title: Re: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: ROJM on September 04, 2011, 06:28:28 am
They could just be higher resolution renders for print/web.  The background textures seem to be intended for a much lower resolution.

Anyhow, I'm happy that the main series will continue and they'll also be working on other series as well.  Although the term "milking" gets thrown around a lot here, they haven't made a bad Yakuza yet, and IMO each one has improved upon the previous one in huge ways.  It's not milking... it's more like "strike while the iron is hot."

Well if improved includes they found different ways to end the finale on top of a tower,then yeah your right. The milking situation that people are complaining about is laughable at best. RGG was the type of game that was always going to get annual sequels because of the investment on its engine, alone. The same thing would have happened with SHENMUE, apart from the fact that that game had a definate ending(unless Sega somehow found a way to spin the series off using the same engine which they probably would have done if they thought they could get away with it.) of course SHENMUE hit a few stumbling blocks which RGG/YAKUZA never had and overcame. The only real gap this series has had(release wise) was 2007 when no RGG title was released until the following year. And that was down to changinging the engine slightly and implementing some new tech to the game as well as  moving to a different platform. If that's what's happening with 5 then it will probably appear in 2013.
Title: Re: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: Team Andromeda on September 05, 2011, 09:19:48 am
Quote
RGG was the type of game that was always going to get annual sequels because of the investment on its engine, alone

It's still comes down to sales, that's always a huge factor . There's been plenty of games that's invested millions into R&D and engines, only thanks to poor sales we'll never get to see a sequel (even for games planned to be have more than one); Just look at how much APB cost to make, but due to poor sales and reception , we'll never get a sequel and the development team paid with their Jobs sadly enough
Title: Re: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: ROJM on September 06, 2011, 04:32:05 am
It's still comes down to sales, that's always a huge factor . There's been plenty of games that's invested millions into R&D and engines, only thanks to poor sales we'll never get to see a sequel (even for games planned to be have more than one); Just look at how much APB cost to make, but due to poor sales and reception , we'll never get a sequel and the development team paid with their Jobs sadly enough

I already said that unless you conviently missed this..

Quote
The same thing would have happened with SHENMUE, apart from the fact that that game had a definate ending(unless Sega somehow found a way to spin the series off using the same engine which they probably would have done if they thought they could get away with it.) of course SHENMUE hit a few stumbling blocks which RGG/YAKUZA never had and overcame.
Its obvious the games have to make money, just one game made more money than the other did. If there was any stumbling blocks for RGG is the western market but i wouldn't call the localisations flops considering the original titles made their money in japan.
As for your statement about Nagoshi getting a team and someone else not getting any,well the days that a team was gathered or formed just to make a new game are long gone as well as the great team line up of the DC era. Not that Masayoshi Kikuchi shouldn't get the chance if he's being stopped at all but that's the point,he isn't.
My problem is that at least with Sonic Team, the games were worldwide known so it made sense to form that team into a studio while RGG is not worldwide known and the point of this studio is to create worldwide brands. And judging from Sonic team's leagcy they ultimatly failed in crafting succesful IP because most of them didn't become franchises for various reasons including a reluctance for Sega to create sequels of half of them. If RGG studio wants to acheive AM2 heights in crafting great games i don't see that as impossible, ST did the same thing. the problem is whether they can create succesful titles in this era of megabuck gaming with the added pressure of creating several RGG games on top of that.
Title: Re: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: Team Andromeda on September 06, 2011, 10:30:17 am
Quote
As for your statement about Nagoshi getting a team and someone else not getting any,well the days that a team was gathered or formed just to make a new game are long gone as well as the great team line up of the DC era. Not that Masayoshi Kikuchi shouldn't get the chance if he's being stopped at all but that's the point,he isn't.

I don't know why you quote your own post and then respond to it ?, but anway ....

It's nothing against Nagoshi-san it's just that the SEGA to brass should now (and should have done a while back) now give some of the younger members, their own chance to shine and have head their own Teams and have their own lines: just like how the likes of Nagoshi san, Mizuguchi-san, rised through the ranks and were given their own Teams .

I really think it's about time Osaki-san, Ueda-san and especially Kikuchi-san should be given their own teams for the good of SEGA future and helping to nurture talent with-in SEGA



Title: Re: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: Centrale on September 06, 2011, 05:12:32 pm
Well if improved includes they found different ways to end the finale on top of a tower,then yeah your right.

I was thinking more along the lines of building new cities as well as underground and rooftop levels doubling the size of Kamurocho, adding fighting tournaments and fighter training games, quadrupling the number of main characters with corresponding skill trees, adding the weapon-crafting game...

Quote from: ROJM
The only real gap this series has had(release wise) was 2007 when no RGG title was released until the following year. And that was down to changinging the engine slightly and implementing some new tech to the game as well as  moving to a different platform. If that's what's happening with 5 then it will probably appear in 2013.

I'm sure moving the series from PS2 to PS3 involved creating a completely new engine, not changing the previous engine slightly.  But yeah, 2013 sounds about right to me.  I also hope that they'll be able to use the extra development time to more closely synchronize Japanese and Western release dates.
Title: Re: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: ROJM on September 07, 2011, 05:31:36 am
I don't know why you quote your own post and then respond to it ?, but anway ....

It's nothing against Nagoshi-san it's just that the SEGA to brass should now (and should have done a while back) now give some of the younger members, their own chance to shine and have head their own Teams and have their own lines: just like how the likes of Nagoshi san, Mizuguchi-san, rised through the ranks and were given their own Teams .

I really think it's about time Osaki-san, Ueda-san and especially Kikuchi-san should be given their own teams for the good of SEGA future and helping to nurture talent with-in SEGA




I know you suffer from dyslexia but i didn't respond to my own post.Anyone but you can see that. If you thought i did you wouldn't have replied to the statement that followed which suggests you're on a bloody wind up. Just can't respond without twisting, huh?

And again, those days have long gone. Its not like the others you mentioned haven't been given games to work on where they have a bit of leverage anyway. Stop overreacting just because your favourite whipping boy has a new studio, which isn't really all that new.

 
Title: Re: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: Team Andromeda on September 07, 2011, 09:01:12 am
Quote
I know you suffer from dyslexia but i didn't respond to my own post

?. You quoted your own post

Quote
The same thing would have happened with SHENMUE, apart from the fact that that game had a definate ending(unless Sega somehow found a way to spin the series off using the same engine which they probably would have done if they thought they could get away with it.) of course SHENMUE hit a few stumbling blocks which RGG/YAKUZA never had and overcame.

and then responded  to that quote with this

Quote
Its obvious the games have to make money, just one game made more money than the other did. If there was any stumbling blocks for RGG is the western market but i wouldn't call the localisations flops considering the original titles made their money in japan.
As for your statement about Nagoshi getting a team and someone else not getting any,well the days that a team was gathered or formed just to make a new game are long gone as well as the great team line up of the DC era. Not that Masayoshi Kikuchi shouldn't get the chance if he's being stopped at all but that's the point,he isn't.
My problem is that at least with Sonic Team, the games were worldwide known so it made sense to form that team into a studio while RGG is not worldwide known and the point of this studio is to create worldwide brands. And judging from Sonic team's leagcy they ultimatly failed in crafting succesful IP because most of them didn't become franchises for various reasons including a reluctance for Sega to create sequels of half of them. If RGG studio wants to acheive AM2 heights in crafting great games i don't see that as impossible, ST did the same thing. the problem is whether they can create succesful titles in this era of megabuck gaming with the added pressure of creating several RGG games on top of that.

You know responding to your own quote, but anway.....

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Its not like the others you mentioned haven't been given games to work on where they have a bit of leverage anyway

Anyone that is working in the industry is given a game to work on . That is not the same has being given your own Team or Studio to lead and run their pipelines as you see fit, That is a big step up on the pay scale and your role in the company 

Title: Re: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: ROJM on September 08, 2011, 05:48:21 am
?. You quoted your own post

and then responded  to that quote with this


Wrong, I was showing YOU the quote where i said RGG made money. Then i followed it up with the reply stating to you. Again if you thought i was responding to myself why the hell reply to it then with the exact response on what i supposedly said to myself? Your argument never makes sense. Not suprised really.

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You know responding to your own quote, but anway.....

Bad grammer but what the hey. Another example of plain stupidity.

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Anyone that is blah blah blah blah blah...
 
I would respond to the post but yet again you keep proving that all you are intrested in is antagonising people and create fictional stories about them. Until you learn not to do otherwise and have a normal discussion,I can't be bothered with you.
Unfortunatly  you will have to have a last word.....



Title: Re: Nagoshi announce BlackPanther 2 [PSP], announces RGG studio, RGG5 in developmnte
Post by: Team Andromeda on September 08, 2011, 08:30:27 am
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Wrong, I was showing YOU the quote where i said RGG made money

You simply quoted your self, which was my point . And btw I don't think anyone as every made out that Yakuza 1 and II on the PS never made money and it was even mentioned in your quote in the 1st place

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Anyone that is blah blah blah blah blah...
 
I would respond to the post but yet again you keep proving that all you are intrested in is antagonising people and create fictional stories about them. Until you learn not to do otherwise and have a normal discussion,I can't be bothered with you.
Unfortunatly  you will have to have a last word.....

You're just ripping the piss? . I never ever posted 'Anyone that is blah blah blah blah blah'  but please.... do carry on

And as for Nagoshi-san being arrogant, always late for meetings that is spot on the money, that doesn't make him a bad producer or person per say and as for stories: We're all still waiting for to announce this game that Naka takes credit for, but never worked on, that's a nice little tale; The best Irony is Nagoshi-san  is in almost every SEGA credits there is these days. I've seen him giving interviews about Val and the like (even was the 1st talk about Canvas) when he's never worked on them personally, but somehow you don't have any issue with that, just Naka.

Mind you, its you... So I guess its just another piss take and wind up