SEGAbits Forums
Gaming => General Gaming Discussion => Topic started by: Pao on March 05, 2010, 07:22:44 am
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Is there any chance its coming to consoles? We got ABC, so why not Border Break? It looks amazing and would work really well on PSN/XBL.
[youtube:2j2rdqi8]A7sb_qlP8Gs[/youtube:2j2rdqi8]
Not to mention the game got an awesome OST.
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Tell Mikami to give it a shout out. :mrgreen:
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That, Planet Harriers and Ollie King (hey, we have that Tony Hawk ride skateboard! Why not use it for a GOOD game?) would be excellent.
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this and VF5:FS . pretty please SEGA :cry:
this game had the potential to be really successful even in US/Europe .
the games is really fast and crazy based shooter same as halo .
if SEGA released a demo a way before the release date , i think it will have a big chance to success .
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Afterburner Climax is also over 4 years old, Border Break is a relatively new game compared to it and SEGA is still making money off of it at the arcades.
They aren't going to jeopardize that revenue stream just yet.
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Afterburner Climax is also over 4 years old, Border Break is a relatively new game compared to it and SEGA is still making money off of it at the arcades.
They aren't going to jeopardize that revenue stream just yet.
they can release the game for the US/Europe Market only and make it exclusive for Arcade in Japan
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Afterburner Climax is also over 4 years old, Border Break is a relatively new game compared to it and SEGA is still making money off of it at the arcades.
They aren't going to jeopardize that revenue stream just yet.
they can release the game for the US/Europe Market only and make it exclusive for Arcade in Japan
And 'screw over' the japanese market?
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Yes, I do not think Japanese fans of the title would apperciate that.
And even if they might not have any now, what if they planned to bring it to Western shores? It completely negates a profitable situation for them in that regards, which with their new methods for arcade operators, maybe a possibility.
Porting older games, especially something like The House of the Dead 4 with stuff like Natal and Arc is a possibility now though.
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Sorry, I don't think a home version would kill the arcade version at all. It didn't with Virtua Fighter series on Saturn.
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Afterburner Climax is also over 4 years old, Border Break is a relatively new game compared to it and SEGA is still making money off of it at the arcades.
They aren't going to jeopardize that revenue stream just yet.
they can release the game for the US/Europe Market only and make it exclusive for Arcade in Japan
And 'screw over' the japanese market?
why ? they already have it ! not only that but with a magnificent cabinet !
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Sorry, I don't think a home version would kill the arcade version at all. It didn't with Virtua Fighter series on Saturn.
SEGA owned the SEGA Saturn. People would purchase the console just for that game. SEGA is now third party, it's not really the same thing.
why ? they already have it ! not only that but with a magnificent cabinet !
Because they have to go to the arcades without a home version, if I was a fan, I would be annoyed at that. If SEGA released Outrun 3 for the arcades exclusively in Europe, but the rest of the world had a console version, I would not be happy.
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Because they have to go to the arcades without a home version, if I was a fan, I would be annoyed at that. If SEGA released Outrun 3 for the arcades exclusively in Europe, but the rest of the world had a console version, I would not be happy.
you can't compare the arcade market in Europe with Japan .
completely different case , in Japan Arcades is everywhere . players usually going to arcade in a weekly or daily routine
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you can't compare the arcade market in Europe with Japan .
completely different case , in Japan Arcades is everywhere . players usually going to arcade in a weekly or daily routine
I go to the arcades weekly too.
It doesn't change the fact that I will not be able to play the game on my console, I will be annoyed.
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Opening up Border Break on consoles will open the game up to a new 'audience' that would probably never play it in an arcade. Just saying that SEGA should re-think their arcade strategy .
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Opening up Border Break on consoles will open the game up to a new 'audience' that would probably never play it in an arcade. Just saying that SEGA should re-think their arcade strategy .
Arcade business still made more money than the consumer teams recently and for a while now.
And again, arcade operators would probably start to worry if there was a console port of the game, even if they were told it is exclusive to outside of Japan.
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Look at SFIV, it's still a top earner at the arcades, and that's been on console, with more features too, for a year now. Arcade gamers will always be going to the arcade, especially in Japan. A lot of top tournament players from Japan admit thye have little experience with/against the console characters because they play arcade 90% of the time.
So I think that Sega wouldn't necessarily shoot their arcade profits by making a console version.
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I think there is a few ways to do this.
1. Release it exclusive to the arcades for 6 months (been over that for this title)
2. Release a console port.
3. Keep adding free content to the arcade game. This will make people come in and see the new changes.
4. Sell it for console games for $ later on.
Win/Win?
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Opening up Border Break on consoles will open the game up to a new 'audience' that would probably never play it in an arcade. Just saying that SEGA should re-think their arcade strategy .
Arcade business still made more money than the consumer teams recently and for a while now.
And again, arcade operators would probably start to worry if there was a console port of the game, even if they were told it is exclusive to outside of Japan.
It all to down with timing . Treasure lost out with the quick port of RSG, with Ikaruga this just wasn't the case. A year , to 6 Months Arcade lead, is more than enough .
For a 'Possible' Home port to work. SEGA imo , would have to improve the graphics , put in a meaty single player mode , and double the maps for Online play . That way you could get away with selling the game at Retail
Or SEGA could just port the Arcade game over (no extra's) to LIVE Arcade & PSN
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For a 'Possible' Home port to work. SEGA imo , would have to improve the graphics , put in a meaty single player mode , and double the maps for Online play . That way you could get away with selling the game at Retail
Or SEGA could just port the Arcade game over (no extra's) to LIVE Arcade & PSN
i don't think that this is possible with games like VF5:FS , Border Break or SFC due to the size limitation that Microsoft offered for XBLA games .
and i think that Border Break is deep enough to be a retail game specially after the new updates . no need to add anything other than great online features .
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The file X-Box File Size Limit has been dropped by MS , That isn't a problem for SEGA anymore . Timing and extra content would be , its very much like Films in the Cinema and home DVD .
There's a set date , to make sure DVD sales don't hurt Cinema sales, and for the home version of the Film , people now want and expect extra's.
BB would need a full single player mode and more Online-Maps and improved GFX to be able to sell at full price at Retail , more so with Armored Core 5 coming soon , and where it looks utterly incredible
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Opening up Border Break on consoles will open the game up to a new 'audience' that would probably never play it in an arcade. Just saying that SEGA should re-think their arcade strategy .
Arcade business still made more money than the consumer teams recently and for a while now.
And again, arcade operators would probably start to worry if there was a console port of the game, even if they were told it is exclusive to outside of Japan.
It all to down with timing . Treasure lost out with the quick port of RSG, with Ikaruga this just wasn't the case. A year , to 6 Months Arcade lead, is more than enough .
Don't forget that Ikaruga and RSG were largely single player games, playing over and over to get high scores, whereas Border Break and VF5 etc are all head to head competitive games.
Maybe they tend to hold their arcade appeal because of the fact that people would rather play against people in person at an arcade rather than online, and the people that go to the arcade to play those types of games don't go because they have no other option, but rather because it's their preferred way to play.
Like you look at how strong SFIV still is in arcades, even though the Console port has more characters and has been out for ages.
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That's a good point , for those games remaining popular . But I've read various interviews with Arcade Operators and then tend that the 1st 6 months to a year is when the money really comes in , and so if you get a console port in that Time window it can really hurt sales, not matter the game Genre .