SEGAbits Forums
Gaming => General Gaming Discussion => Topic started by: CrazyT on December 13, 2011, 09:51:49 am
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http://www.youtube.com/watch?v=gZ_esthqnaU
I saw the thread at the classic section of the forum, but I think we all know that this section gets the most attention from the readers. Besides that, this game is made from the ground up so you could say that it's sort of a new game :P. Seeing tails in action in sonic CD for the first time put a smile on my face.
And for those who missed it, check out this Sonic CD dev diary as well. Pretty interesting stuff.
http://www.youtube.com/watch?v=9TFgFSF5Lb4&feature=channel_video_title
Rumor goes that the game will be out tomorrow on 14th december for the price of 400ms, but still no confirmation from SEGA.
Anyway share your thoughts guys. What do you think of sonic CD and the way this port has been handled? If you look at the trailer you can see that the person who designed the game with his own engine(taxman from sonicretro), added animated spotlights in that stardust speedway level. Hope to see more upgrades like that
Edit: 14th december release date confirmed by SEGA (http://www.sega.nl/news/?n=5500)
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Confirmation about the release date and price:
http://www.sega.co.uk/news/?n=5500
No release date for the PC version yet. :<
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Wonder if it'll support first gen iPod Touch.
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Confirmation about the release date and price:
http://www.sega.co.uk/news/?n=5500
No release date for the PC version yet. :<
Thanks. I am editing my OP.
Taxman said the following about the pc version @ retro
PC version hasn't been cancelled don't worry. I don't know the launch details for that though. As you're all probably aware, launch dates on downloadable services can be difficult to peg exactly when they'll happen.
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I've checked Gamersgate.com, it was that the game will be out on January.
Pretty much, the same release date as the Windows Phone 7 version.
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Wonder if it'll support first gen iPod Touch.
Maybe if you have iOS 3.1..
But newer games all come in fancy iOS4
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Maybe if you have iOS 3.1..
But newer games all come in fancy iOS4
iOS4 being mandatory for a lot of games sucks, because I have a lot of apps that are way more advanced on iOS3 and lower than some apps that require 4.0. SASASR for example plays on my Touch 1st gen, but Brick People doesn't, which is like Chu Chu Rocket in terms of quality (and Chu Chu plays on iOS3). Just apple trying to force me to upgrade :P
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Fight the power!
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So I got the game and am enjoying it alot.
The physics are really noticable, especially when you go back and play the original. The special stages are smoother than ever.
A lot of props to taxman imo. Making a game is hard, but making a carbon copy from the ground up (improved even) is I think even harder.
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I downloaded this game early in the morning and started playing it at 9 pm.
My first reaction to this is: what the heck did I just play?
This is arguably the most bizarre Sonic game I've ever played... like ever.
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^Was it your first time playing sonic cD? oh and why bizarre lol
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The level design in Sonic CD is.......unique.
It's by no means bad, but it's confusing at first. You'll eventually get used to it Max.
First time I played Sonic CD I was playing it like the other 2D Sonics. But it's different, and enjoyable in it's way.
Btw, Barry was right: the digital pad on iOS is very good.
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Yes, this is my first time playing Sonic CD...
I've only seen gameplay videos and I played a brief demo of the PC version.
I mean the early one from SEGA's first SEGA PC brand titles, which were mostly ports from early Saturn and Genesis titles.
Other than that, I've never actually played the entire game before.
The level layout is pretty bizarre. A stage might take you less than 50 seconds to complete or a almost 6 minutes depending on where you go.
But the last act of Metal Madness stage is driving me nuts and I haven't even gotten past the first checkpoint.
Though I gotta say, the one really, really good thing the game has is it's soundtrack. Definately something way beyond the classic 16-bit tunes.
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Very nice and hands down still the best 2D SONIC game every made . Nice to see some proper sprite scaling on the bonus stages which for the life of me couldn't understand why it wasn't used in the original
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I torn that game up, achievements and all. Taxman has done a excellent up. I hope they plan to work on Knuckles' Chaotix next with the use of the Retro Engine.
Co-op in that game with online is going to be funny and annoying.
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I really like Sonic CD, but I do totally get why some people dislike it. It wasn't made with the same ideals that drove Sonic 2-3&K. They took what was Sonic 1 and layered on this new way to play via exploration. When I first played it back in '98, I thought the stages were insanely short and lacked the roller coaster moments of Sonic 2-3&K. Now, I have a little more patience and enjoy finding the signs and the generators.
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I am with Kori Maru. Once you play the game as it's supposed to be played as in exploring and searching for the robot teleporters, it is very enjoyable. backtracking is ALWAYS possible. The game is built that way. You can always get back from the end to the start and I really love this as it is not anoying to explore(well except wacky workbench, that stage is torture)
I think what held the game back though is that it didn't make itself so clear. A person coming from ordinary platformers and sonic 1 may just play it regular from beginning to the end and think there's not much to do after that. A
Not everyone plays for achievements/trophies. I think it would have been best if they had divided each act by 3 missions, like in sonic adventure 1.
Mission 1: head to the goal
Mission 2: Clear stage with 50 rings (unlocking special stage)
Mission 3: Destroy space shuttle and make a good futurue
That would have been a more clear aproach for the player to go and do them I think ?
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I think what held the game back though is that it didn't make itself so clear. A person coming from ordinary platformers and sonic 1 may just play it regular from beginning to the end and think there's not much to do after that.
Exactly.
Back in the days before tutorials and pop ups which laid out how the game worked, people were just tossed into the game. If you didnt read the guide book, you'd have no idea how the future/past thing worked. Given how Sonic 1 was so simple to understand, it was rather an odd choice to make CD so complicated. As I'm sure a lot of people didn't get to CD until a bit later when the CD hardware was more affordable, I'm certain a lot of people dived right in without really learning how to properly play the game.
I'm glad this rerelease has a digital guide book in the options, plus a lot of the reviews explain how the time travel system works.
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I'm glad this rerelease has a digital guide book in the options, plus a lot of the reviews explain how the time travel system works.
The time travel aspect is the best thing about Sonic (well other than the music) it was little bit unique and I'm surprised more games didn't use the feature . Loved make how you could made a good future by going back inthe past to destroy the machine and how the level would change as a result
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Well, I managed to complete the whole thing with all the extra's. I decided to make a little guide because, I swear this is nowhere to be found around the net. The game itself doesn't even tell you and last, it is hard as ****. I hope this may come in handy to alot of people that are searching for this info.
Get aload of this!!!!!!!!
Unlockable - Howto
Tails - Beat the game one time.
Special Stage Time Attack - Clear every level in normal Time Attack mode(including bosses)
D.A. Garden - Clear Time Attack mode with a combined total of 25 minutes or under OR Clear main game with all 7 Time Stones (needs confirmation).
Visual Mode - Clear Time Attack mode with a combined total of 25 minutes or under.
Stage Select - Clear Special Zone Time Attack with a combined total of under 5 minutes.
Sound Test - Clear Special Zone Time Attack with a combined total of under 4 minutes.
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Sorry for the double post, but i'm kind of proud in sharing this.
(https://dl.dropbox.com/u/37936015/Photo%20Dec%2019%2C%205%2057%2006%20AM.png)
It's beaten gta 3 guys... Like wow
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About the PC version of Sonic CD, after several updates in the past weeks to the Sonic 4 Episode 1 entry in the Steam registry, this time it was the Sonic CD entry that was updated.
A Sonic CD entry was added to the subscriptions tab, and, in the Applications tab, instead of a single "Valve Test App" entry, now there's 2 entries related to Sonic CD, one entry for the "manifest" file (app 200940, which shows that Sonic CD will use an external configuration tool for graphics options), and one entry for the actual content (app 200941, which shows that the game will use 322MB hard drive space).
Subscription tab entry:
(http://img337.imageshack.us/img337/544/soniccdsub.jpg)
Applications tab entry:
(http://img526.imageshack.us/img526/8085/soniccdapps.jpg)
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I bought the PC version off Gamersgate.com. There was nothing there, at least until today... There's a note that says "Unused serial keys".
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I bought the PC version off Gamersgate.com. There was nothing there, at least until today... There's a note that says "Unused serial keys".
If there will be any Sonic release today (be it Sonic CD, Sonic 4 Ep1, or the Generations Casino Night DLC), it'll be after 6pm GMT (after 10am~12pm in the US, depending on the time zone), which is when games are usually released on Steam.
EDIT: It's official, all 3 of them are coming today:
http://blogs.sega.com/2012/01/19/sonic-boom-hits-steam/