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Gaming => General Gaming Discussion => Topic started by: Pao on March 15, 2010, 11:27:45 pm
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from famitsu.com, rough web translation.
Tokyo in March 2010 Sun 16, March 18, will be released on PlayStation 3 presentation.
Biggusapuraizu in its presentation. Ryu ga Gotoku 』Mr. Toshihiro Nagoshi is general manager of the series, a new project in the series" Project K "he revealed. There will be time for hard and release, and the contents were not disclosed any game, the movie was shown image.
First Video, "as town Tenkaichi Kamuro" start from where the sign of the projected increase. Followed by "a new project like the dragon" was displayed on the screen and Dawn. The stage is known for his series of "town Kamuro" looks to be reaching. And only assume the hero, "one boy who appeared in the town Kamuro" but the situation depicted in the rain walking the town Kamuro. Some are painted in alternating images of city streets and juvenile Kamuro, "the boy knew," "remained committed to the weight of his sins," "The boy does not know yet", "harsh listen soon your destiny "," boys and know "," Yuki that the fate of battle "and that between the images projected on a keyword to worry about. Finally, "begins a new challenge Yakuza" video ends with the word. Ryu ga Gotoku 』Kiryuu Kazuma, the main character and the series is completely different," boy, "focusing on this video. What's a project I done? Can not help without expecting a follow-up.
(http://http://i41.tinypic.com/vgmphi.jpg)
(http://http://i40.tinypic.com/14mcitz.jpg)
(http://http://i39.tinypic.com/15d5h88.jpg)
http://www.famitsu.com/game/news/1232998_1124.html (http://www.famitsu.com/game/news/1232998_1124.html)
So there is a boy, and the main character is Kazuma Kiryu... prequel perhaps? Young Kazuma? I dunno
But really, another Yakuza? seriously? :|
EDIT: Andriasang picked up the news:
New Yakuza Game in the Works
Sega offers first glimpse at "Project K" a few days prior to Yakuza 4's release.
Yakuza 4 is all set for release this week. Just when you thought we'd be spared for a bit from endless product tie-in announcements, it looks like there's a new Yakuza game in the works.
Famitsu.com reports that a new entry in the series was announced today at a Yakuza 4 press conference in Tokyo. According to the site, the game was referred to as "Project K" and is coming our way from series director Toshihiro Nagoshi.
Sega showed an image move at the event, which Famitsu.com described in detail. The video started off with that familiar Kamiyacho neon entrance sign from past Yakuza games. A young boy, whom the site speculates is the game's main character, is seen walking around the night city in the rain.
In between scenes of Kamiyacho's city life and the boy, the following text flashes on the screen:
The boy knew it
The graveness of the crimes he continued to commit
But the boy still doesn't know
The cruel fate that awaits
Also, the boy knows
That fighting is his destiny
The video ends with: "A new challenge for Ryu ga Gotoku starts" ("Ryu ga Gotoku" is the Japanese name for the Yakuza series).
http://www.andriasang.com/e/blog/2010/0 ... kuza_game/ (http://www.andriasang.com/e/blog/2010/03/16/new_yakuza_game/)
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We all love Yakuza and all...
But... Please, do something else, at least just for a little while...
Exclusive to Xbox 360 :lol:
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Only good if its not on 360.
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So Nagoshi-san new game is a Shooter and REZ for the PS3 ? :shock: :lol: . Maybe it's his new Human Western game .
Or if it is a another Yakuza game, That's a sure way to kill the series , and kill the Team making them . Great another once brilliant SEGA Team killed by endless updates :(
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So Nagoshi-san new game is a Shooter and REZ for the PS3 ? :shock: :lol: . Maybe it's his new Human Western game .
Or if it is a another Yakuza game, That's a sure way to kill the series , and kill the Team making them . Great another once brilliant SEGA Team killed by endless updates :(
It was shown at a Yakuza press event, it says in the end "A new challenge for Ryu ga Gotoku starts"
I was thinking of Kazuma as a kid, before he was a tough ass.
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So Nagoshi-san new game is a Shooter and REZ for the PS3 ? :shock: :lol: . Maybe it's his new Human Western game .
Or if it is a another Yakuza game, That's a sure way to kill the series , and kill the Team making them . Great another once brilliant SEGA Team killed by endless updates :(
It was shown at a Yakuza press event, it says in the end "A new challenge for Ryu ga Gotoku starts"
I was thinking of Kazuma as a kid, before he was a tough ass.
I was having a piss take with REZ . If it is a another Yakuza game , then that's the end of the series , and the Team broken imo
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Another Yakuza game? Well cool I guess but come on, Goro Majima as the starring role or bust! If not, well, better than the royal shit Sonic Team is going to produce next I suppose :lol:
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One thing I am wondering exactly is why give this project a codename at all if it's just going to be Yakuza 5? Especially as Yakuza 4 didn't get such a fanfare with the annoucement of it's codename or Yakuza 3.
Since the original Yakuza's codename was Project J, I wonder if this could be an indication of a new spinoff or something? Would seem SEGA to do otherwise, but since it is SEGA after all.
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One thing I am wondering exactly is why give this project a codename at all if it's just going to be Yakuza 5? Especially as Yakuza 4 didn't get such a fanfare with the annoucement of it's codename or Yakuza 3.
Since the original Yakuza's codename was Project J, I wonder if this could be an indication of a new spinoff or something? Would seem SEGA to do otherwise, but since it is SEGA after all.
I was saying earlier on MSN, I wonder if this will be truly a different game entirely to the previous Yakuza titles? It would make sense to launch a new game under the Yakuza banner, and maybe they are planning to establish Yakuza as an umbrella brand for several types of games, similar to Final Fantasy hosts many wildly different titles.
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I'm hoping this one will be different than the previous Yakuza games.
But it will probably be the same game with re-used assets and new characters.
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I was saying earlier on MSN, I wonder if this will be truly a different game entirely to the previous Yakuza titles? It would make sense to launch a new game under the Yakuza banner, and maybe they are planning to establish Yakuza as an umbrella brand for several types of games, similar to Final Fantasy hosts many wildly different titles.
Yeah SEGA have been going on about how they want the Yakuza series to be established as a big seller outside of Japan (One of the recent interviews a SEGA higher up had was basically they want Yakuza to sell outside of Japan) maybe they want to re-establish the series again, new coat of paint but really going at it with audiences outside of Japan.
Of course it could simply be...
But it will probably be the same game with re-used assets and new characters.
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(http://http://i40.tinypic.com/x2o2km.jpg)
(http://http://i41.tinypic.com/adokyh.jpg)
(http://http://i42.tinypic.com/slh0k8.jpg)
(http://http://i42.tinypic.com/eqw1nr.jpg)
That's not Kazuma at all...
It would be nice if they rearranged Kamarucho to make up another city by now, or expanded on the ones we had previously saw in Yakuza 2 and 3. Either way, want to see more before I add anything else.
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that was a shock for me .
it's really weird to announce a new entry for the series just before two days from the actual release of RGG4 !!! :!: Really Really Weird
and as Aki-at said RGG1 was under the code name "Project J" so probably this is going to be a fresh start for the series in some ways .
also i don't think that this is the western project Nagoshi was working on . also it's not considered as a new IP .
remember when he was talking in Last Year's TGS saying that they did some real progress in a "number" of Projects , maybe this is one them .
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Yeah it's pretty strange, Yakuza 3, Yakuza 4 and now another title in the Yakuza series all within a week, bizarre times.
But if you read up on what it says about the "boy" which isn't really a boy but a young man, it sounds nothing like Kazuma and then why showcase the game with artwork instead of showing us the same assets you've been using for two (And presuming this one, a third) games? I realize they want to hype people up, but the way they are going about this is rather odd...
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Maybe its Yakuza with the CANVAS engine. :roll:
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Maybe its Yakuza with the CANVAS engine. :roll:
Well, I'd buy that in a heart beat. =)
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If they keep the graphics in the same tone as that nice impressionist art work I would buy it, but this series is really moving much too quickly now.
Assuming Project K releases spring 2011, that's SIX Yakuza games in as many years, which is absolutely insane. That kind of milking is damn near shameless. Its as bad as Mario Party! And what drives me up the wall crazy is that this is one of the most talented teams Sega has and they're going to hell in a hand basket.
Where the hell are the other projects?
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i think Nagoshi is going to show his new project this E3 . ( depends on his statements last year )
and i have the feeling that both projects is under development for a while now , and they will use a new engine and everything will be shared between the two ( Tech wise ) .
i don't know but to announce the game that early with a code name made me think that this is a work built from the ground up ?
is there anyone who feel the same ? or am i more optimistic than i should .. :roll:
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i think Nagoshi is going to show his new project this E3 . ( depends on his statements last year )
and i have the feeling that both projects is under development for a while now , and they will use a new engine and everything will be shared between the two ( Tech wise ) .
i don't know but to announce the game that early with a code name made me think that this is a work built from the ground up ?
is there anyone who feel the same ? or am i more optimistic than i should .. :roll:
Well I think you are being optimistic thinking he has more projects in the works... What ever happened to his other western project that was hinted at it seems long gone.
But I'm really hoping that this game is some kind of reboot of the series with new tech.
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New tech is really dependable on the size of the market, the fact that Yakuza 3 only broke even at 500,000 units sold shows that a large amount of money would have to be poured into the games to show any worthwhile changes.
They (SEGA Europe/America) really should have tried to make the series more successful than it is, as it is, to pour anymore money into a series that sells only well in Japan would be insane.
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i think Nagoshi is going to show his new project this E3 . ( depends on his statements last year )
and i have the feeling that both projects is under development for a while now , and they will use a new engine and everything will be shared between the two ( Tech wise ) .
i don't know but to announce the game that early with a code name made me think that this is a work built from the ground up ?
is there anyone who feel the same ? or am i more optimistic than i should .. :roll:
Well I think you are being optimistic thinking he has more projects in the works... What ever happened to his other western project that was hinted at it seems long gone.
But I'm really hoping that this game is some kind of reboot of the series with new tech.
i was referring to this
During a Q&A session that followed a Tokyo Game Show stage event on Sunday, Nagoshi revealed that he's working on new titles other than Ryu ga Gotoku. According to to Impress Watch, the producer also said that he is making progress on a number of projects now.
http://www.andriasang.com/e/blog/2009/0 ... _projects/ (http://www.andriasang.com/e/blog/2009/09/28/nagoshi_new_projects/)
that was his comment from the last TGS
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New tech is really dependable on the size of the market, the fact that Yakuza 3 only broke even at 500,000 units sold shows that a large amount of money would have to be poured into the games to show any worthwhile changes.
They (SEGA Europe/America) really should have tried to make the series more successful than it is, as it is, to pour anymore money into a series that sells only well in Japan would be insane.
but don't forget that they can shared the same tech with the other games the team is working on . and with that in mind they can get the full benefits out from what they are trying to push .
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True they can, but most of these is all speculation still, it is intriguing however the method they went on to announce this game.
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As long as the games are good, I'm all for putting them out each year. They haven't had a dud yet, so ... strike while the iron is hot.
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As long as the games are good, I'm all for putting them out each year. They haven't had a dud yet, so ... strike while the iron is hot.
Didn't they use to say the same about Tomb Raider , Sonic ?
Yearly sequels is a sure fine way to kill any innovation , kill your team and kill your franchise . I can't think of any yearly franchise that has worked long term (bar say FIFA) . Need For Speed-killed, Tom Raider - killed, Sonic - Killed much like the Teams that made them .
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The downfall of Sonic occured when he was no longer a yearly release, it's when the series started to have a 2+ year dev cycle did quality decline, so no, you are wrong on that assumption.
Sonic Team are just a poor development team that lack any understanding of the franchises they've been asked to develop.
As long as the games are good, I'm all for putting them out each year. They haven't had a dud yet, so ... strike while the iron is hot.
How I mostly feel too, so long as the games are good, I don't mind so much.
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TA is right. Insomniac, for instance is a really great developer, but their games are falling behind in innovation with yearly, uninspired releases. The fanbase loves their games just the same, but the sales and general public can see that it is just the same game they played over five years ago seven times.
I think Amusement Vision can keep the quality up, but I just wish they would try new games, or fix Monkey Ball.
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Insomniac has two teams that work on rotating release schedule though. The team who did Resistance 2 are not the same who did the most recent Ratchet & Clank game.
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But what of all their PlayStation and PlayStation 2 releases? Even with Spyro they made three whole well polished games in three years.
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I thought most of them sucked, asking the wrong man here :lol:
Of course those could have also been multiple team, but I'm only going by what I heard about them for this generation and that they have two teams which switch between releases every year.
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The downfall of Sonic occured when he was no longer a yearly release, it's when the series started to have a 2+ year dev cycle did quality decline, so no, you are wrong on that assumption.
Sonic Team are just a poor development team that lack any understanding of the franchises they've been asked to develop.
As long as the games are good, I'm all for putting them out each year. They haven't had a dud yet, so ... strike while the iron is hot.
How I mostly feel too, so long as the games are good, I don't mind so much.
Aye you quite right , it has been a 2 year development Period, and even that hasn't been enough time for the team , to make a Platform game .
So how one expects a Team, and the same team at that (unlike what UbiSoft or Activsion, do with Splinter Cell , COD) to make a RPG even year , I'll never know
In the Interests of fairness, it did take until SONIC Adv II for the quality to begin to slide, we're still only on Yakuza 5 (counting spin off) .
I also think you're very wrong about the Sonic Team, They're a team every much on the Up ,and where their quality bar has really improved the last couple of years
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Two years is more than enough time to make a good game, Sonic Team's problems are not games just being rushed, but some of the worst design choices ever thought of, and they'll continue to make those same mistakes.
Yes they are on the way up, but when Silver the Hedgehog was where you were, not many places to go except up. The tech for the most part in Sonic Unleashed is not impressive, a lack of understanding of what makes Sonic Sonic and what they believe to be fun (Touching water should not instantly damage you) they have yet to show any indication they are returning to former glory with the exception of the Phantasy Star Online stuff.
Several members here can easily point out the problems with Sonic Unleashed and that was suppose to be Sonic Team's big game. Ranging from design choices to the technology itself.
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The fact that Sonic 06 had 3+ years of development time should be proof enough that the team sucks.
It is basic stuff that they really are awful with. They have problems in there games that indie developers figured ways around five years prior. If you were to just break Sonic 06 up by concepts you would see almost nothing but poor decisions and bad planning.
I honestly have no idea how someone could play Sonic 06 for more than a few minutes and defend Sonic Team in any way. Sure, they made some technical marvels ages ago, but almost all of those people are gone now.
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to me Sonic Team did a great job with Sonic Unleashed , the best 3D effort so far IMO .
and i can't wait see how much they can be improved from there ...
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The Unleashed team was a very different team from the '06 developers, if I'm not mistaken. '06 team=shit, Unleashed team=great potential. I'd love to see the Unleashed team try their hand at a different Sega IP. 3D Ristar or Alex Kidd would be fun.
Cube told me to come here to defend Sonic '06, so:
Stop it. It's a fun game.
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Two years is more than enough time to make a good game, Sonic Team's problems are not games just being rushed, but some of the worst design choices ever thought of, and they'll continue to make those same mistakes
Not really , A game should only come out when its ready . A huge problem for the Sonic Team is SONIC doesn't have a soft Release data , The game must be done on 2 years and ship before Christmas. That's not great for a Team , trying to put right , issues that have built up over the years .
The tech for the most part in Sonic Unleashed is not impressive, a lack of understanding of what makes Sonic Sonic and what they believe to be fun (Touching water should not instantly damage you)
I'll disagree completely over the Sonic Hedgehog Tech , I really don't get the point over Water , because water doesn't 'necessarily' instantly Kill Sonic in Unleashed .
And Unleashed captures everything I wanted in a Sonic game , for the daylight sections , in fact they're in my eye's some of the best Sonic Level I've played .
To get back on topic , if this game only as a year for development , that will spell the end for the yakuza series and Team
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And Unleashed captures everything I wanted in a Sonic game , for the daylight sections , in fact they're in my eye's some of the best Sonic Level I've played .
[youtube:y6gzd9va]WzztbV-myuQ[/youtube:y6gzd9va]
*sigh*
By the way, the werehog dies if he touches water.
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Wow! I forgot that I hadn't made it to Jungle Joyride yet! Gotta get back to playing Unleashed.
As for Project K-Fed, let me get this straight: it's a prequel spin-off game of the main character as a kid? The other spin-off took place in 1600, right?
So, in terms of Sega West availability there is Yakuza 1&2 for the PS2 and Yakuza 3 (minus a few sub-missions). Unreleased there is Yakuza Kenzan, Yakuza 4 and Yakuza Project K. Of those three, only one (Yakuza 4) has a chance of being released to Western audiences... in 2011.
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Wow! I forgot that I hadn't made it to Jungle Joyride yet! Gotta get back to playing Unleashed.
As for Project K-Fed, let me get this straight: it's a prequel spin-off game of the main character as a kid? The other spin-off took place in 1600, right?
So, in terms of Sega West availability there is Yakuza 1&2 for the PS2 and Yakuza 3 (minus a few sub-missions). Unreleased there is Yakuza Kenzan, Yakuza 4 and Yakuza Project K. Of those three, only one (Yakuza 4) has a chance of being released to Western audiences... in 2011.
We haven't heard anything about Project K's planned release yet, Maybe they are going to try harder to make that have an impact overseas. And Hayes just said in his interview that they probably should have released Yakuza 3 earlier. Maybe there's a change in the wind? Maybe not, but still, worth crossing our fingers I guess.
On another note, I honestly completely forgot about Sonic Unleashed having a Werehog, all I could remember were the day stages until Orta brought it up. I wonder if that was a defense mechanism trying to block all the memories of it.
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And Unleashed captures everything I wanted in a Sonic game , for the daylight sections , in fact they're in my eye's some of the best Sonic Level I've played .
[youtube:3790cgh3]WzztbV-myuQ[/youtube:3790cgh3]
*sigh*
By the way, the werehog dies if he touches water.
I thought bar a lack of optimisation and sometimes iffy controls the daylight stages are some of the best in any Sonic game , you die as soon as you touch the water in Castlevania IV , and that's consider a classic . I'll say again you don't necessarily get instantly killed as soon as you touch Water in Unleashed.
I mean if you want to pick up on such silly things , its ridiculous that Rings can some how save Somic life , if hit ; But get hit with out any rings you'll die straight away . OMG the very 1st Sonic game was a load of crap :roll:
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Not really , A game should only come out when its ready . A huge problem for the Sonic Team is SONIC doesn't have a soft Release data , The game must be done on 2 years and ship before Christmas. That's not great for a Team , trying to put right , issues that have built up over the years .
And yet several better studios have done it much faster and better than Sonic Team.
They are a shoddy team, they've done nothing to prove otherwise, I'd like to see one example of it, their best games so far have all been outsourced or worked with another team, anything they solely do has never hit any sort of high quality mark.
Even if you gave them more time on Silver, it was still a terrible idea with bad design choices, same with Sonic and the Secret Rings, with Black Knight, with Sonic Heroes. These games are too frustrating because the ideas put into them are not even good.
I'll disagree completely over the Sonic Hedgehog Tech , I really don't get the point over Water , because water doesn't 'necessarily' instantly Kill Sonic in Unleashed .
And Unleashed captures everything I wanted in a Sonic game , for the daylight sections , in fact they're in my eye's some of the best Sonic Level I've played .
Sonic Unleashed uses art design to hide bad tech, poor textures, terrible framerate, low poly models. And whilst the art direction is good, it is not what Sonic is about
Unleashed is a far way from capturing everything that is Sonic, a surrel world, momentuam based platforming, several alterante routes that don't just cut your time short, onrail action... Sonic Unleashed isn't Sonic, it's Sonic Rush Sonic and that's not the Sonic everyone has been asking for. The fact Yashimoto said he can improve the original Sonic the Hedgehogs goes to prove just how out of touch this team is in regards to Sonic.
Water does kill Sonic in his werehog form, just touching it and he dies, the platforms that submerge, and not even a metre underwater either, in Adabat kill Sonic straight off the bat. These are just some of the several issues with the title.
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And yet several better studios have done it much faster and better than Sonic Team
We talking 3 studios inside SEGA or 3rd parties in General
Sonic Unleashed uses art design to hide bad tech, poor textures, terrible framerate, low poly models. And whilst the art direction is good, it is not what Sonic is about
Slowdown isn't just a sign of bad tech , its more a sign of lack of polish or optimisation. There's been games with piss poor tech , and no slowdown (hello Spikeout) , and games with unbeatable tech and slowdown (hello Shenmue II) .
As for textures , the quality of Sonic Unleashed textures is massive , its loading in a ton of texture data on the fly , and the amount of Polygons on screen is Huge . I really don't agree with you on those fronts
Even if you gave them more time on Silver, it was still a terrible idea with bad design choices, same with Sonic and the Secret Rings, with Black Knight, with Sonic Heroes.
Yes we know , that's why the Producer wasn't on the next Sonic game .
Silver wasn't even meant to be a Sonic game and not even an animal, But star in his own game as a Human , for a certain classic SEGA IP .
Shit happens sometimes , a lot of the best teams will make a game that is piss poor in all sorts of area's , every now and again , even the best ones like Treasure ECT, ECT .
Its what you do after you knew you messed up that's important, and start to put right area's you know you Messed up in. To me after Daytona USA piss poor Tech (bar the 40 cars on screen ) ,AM#2 were into overdrive on the Saturn and took the piss with their Saturn tech , it was almost like, it was the best thing that could have happened to the Team
Water does kill Sonic in his werehog form, just touching it and he dies, the platforms that submerge, and not even a metre underwater eithe
You act like is the only game , where designs choices say this or that bit of Water or Sand (and so on) will Kill you outright . Like I said SONIC doesn' die as soon as he touches water outright . Not that I have a problem with it anyway , never bother me in the like of Castlevania IV either .
Unleashed is a far way from capturing everything that is Sonic, a surrel world, momentuam based platforming, several alterante routes that don't just cut your time short, onrail action
A surreal world can be very objective, I really didn't see many momentum based platform aera's in the 1st few Sonic games , or in Sonic CD. Not they aren't any in Unleashed , some area's are unreachable until you're travelling at full pelt and time the jump right , and there are alternative route in Sonic Unleashed , more so for the Werehog sections .
in Adabat kill Sonic straight off the bat
Not in all cases , when in action zones , and there's quite a few Aera's where Sonic runs on nothing but Water .
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As for textures , the quality of Sonic Unleashed textures is massive , its loading in a ton of texture data on the fly , and the amount of Polygons on screen is Huge . I really don't agree with you on those fronts .
This does not explain the roads you run on though? On every level you are almost always running on the same road throughout, and they almost always have extremely compressed textures. The worst in the game is during those spinning things in Chun-Nan, I never saw such bad compression on an HD game in my life. I never even saw a Wii game with any textures like that.
Yes we know , that's why the Producer wasn't on the next Sonic game .
Silver wasn't even meant to be a Sonic game and not even an animal, But star in his own game as a Human , for a certain classic SEGA IP .
He will have his Revenge.
You act like is the only game , where designs choices say this or that bit of Water or Sand (and so on) will Kill you outright . Like I said SONIC doesn' die as soon as he touches water outright . Not that I have a problem with it anyway , never bother me in the like of Castlevania IV either .
It is stupid though, Sonic was able to go into water 19 years ago. Why is it that he dies instantly when he is submerged into it now? They are missing out on massive opportunities for great underwater sections like in the Genesis games. The werehog has large arms too, so he should probably even be able to swim. It just comes down to Sonic Team being poor at planning everything.
A surreal world can be very objective, I really didn't see many momentum based platform aera's in the 1st few Sonic games , or in Sonic CD. Not they aren't any in Unleashed , some area's are unreachable until you're travelling at full pelt and time the jump right , and there are alternative route in Sonic Unleashed , more so for the Werehog sections .
Not sure how everyone else feels about them, but what annoyed me the most in Sonic Unleashed's levels was that they were all cities or villages or towns. Sonic games never really did this much before, and it does not really make sense to do it now. With concepts like this it just moreso proves to me that the newer Sonic Team does not know much about the Sonic the Hedgehog franchise.
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What Sega IP was Silver originally supposed to be?
Lunar: The Silver Star?
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This does not explain the roads you run on though? On every level you are almost always running on the same road throughout
???
He will have his Revenge
Only if Yuzo does the music , Then it really will be a game, fit for the Joe's Return
The werehog has large arms too, so he should probably even be able to swim
The werehog has large arms too, so he should probably even be able to swim.
And a shot with a Sliver Bullet should kill him instantly too , They again Platforms shouldn't be able to float inthe Air and move left to right .
Not sure how everyone else feels about them, but what annoyed me the most in Sonic Unleashed's levels was that they were all cities or villages or towns. Sonic games never really did this much before
Never bothered me all , neither for Sonic Adv either (which I consider the best Sonic game around) . What really got to with Unleashed , was the piss poor Hub system , and poor checkpoint placement in the WereHog stages
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Slowdown isn't just a sign of bad tech , its more a sign of lack of polish or optimisation. There's been games with piss poor tech , and no slowdown (hello Spikeout) , and games with unbeatable tech and slowdown (hello Shenmue II) .
Bullshit. And you use two extremes to prove your point. First, unlike Shenmue, Spikeout never was cutting edge technology, and never pushed its hardware to the limit. Spikeout isn't demanding at all, getting a solid animation in that game was no feat at all and I hardly doubt it went under the optimization Shenmue did. Shenmue is extremely demanding on the Dreamcast hardware. Some compromises had to be made -- it was either slowdown in a minor number of sections or massive loss of detail.
As for textures , the quality of Sonic Unleashed textures is massive , its loading in a ton of texture data on the fly , and the amount of Polygons on screen is Huge . I really don't agree with you on those fronts
More bullshit. The game doesn't load anything on the fly. All the assets and structure are loaded prior to the beginning of the level. There is a loading screen for something. The only thing happening on the fly is the engine hiding and showing models, textures and/or fractals from the sections as you pass through them. This is a type of 3D optimization techniques that consist in only showing you what matters at a given moment. In order to increase performance, it's possible to free resources by simply not processing elements not visible on the screen. Pretty much every game does that, some better, some worse. Sonic Unleashed is nothing special in that department. A course in computer graphics wouldn't do you bad. No offense.
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First, unlike Shenmue, Spikeout never was cutting edge technology, and never pushed its hardware to the limit
Try it was running at a constant 60 fps with zero slow , and point being that just because a game doesn't feature any slowdown , doesn't mean its got great tech behind it .
Spikeout isn't demanding at all, getting a solid animation in that game was no feat at all and I hardly doubt it went under the optimization Shenmue did
Well it some ways , it was demanding , The levels are Huge , there's fair amount of Polygons on screen, with some of the best WideScreen and Draw Distance support you'll see in any X-Box game, at all a rock solid 60 fps
Shenmue is extremely demanding on the Dreamcast hardware.
And that's why we got slowdown , Just my point A game can feature slowdown , for many reasons , and not just down to poor tech
More bullshit. The game doesn't load anything on the fly. All the assets and structure are loaded prior to the beginning of the leve
The game is 'Streaming ' Hundreds of MB of Data on the Fly, Including Audio data .
A course in computer graphics wouldn't do you bad. No offense.
LOL, Sorry I've only Graduated in E-Commerce, Business Studies and ART (no really) , didn't do Computer Graphics
. But What next , no-one can talk about games , unless they've done a course , on game design, or better yet , produced a game them self 's ?
A little bit of research would tell you that , that Sonic Unleashed is streaming quite a lot of Data on the fly , same goes for most games , even if it's only Audio data
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The game is 'Streaming ' Hundreds of MB of Data on the Fly, Including Audio data .
LOL, Sorry I've only Graduated in E-Commerce, Business Studies and ART (no really) , didn't do Computer Graphics
. But What next , no-one can talk about games , unless they've done a course , on game design, or better yet , produced a game them self 's ?
A little bit of research would tell you that , that Sonic Unleashed is streaming quite a lot of Data on the fly , same goes for most games , even if it's only Audio data
No, you can. Making random claims without supporting facts ("Unleashed streams data on the fly, period") as you constantly do is annoying not only to me but to other forum members. This isn't an old discussion.
Sure, you can hide behind "your opinion", but making your opinion based on "just because" doesn't make you right.
If you want to make claims about technical aspects of a video game (as opposed to what the common player experiences) at least get yourself some information before making groundless claims as you do just about too many times. Know how stuff works.
I believe I made my point in that other thread from that other forum and this one as well. I quit arguing with you. It's just annoying.
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Yo, lets all have peace.
(http://http://i39.tinypic.com/258zgd1.jpg)
This picture shall unite.
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No, you can. Making random claims without supporting facts ("Unleashed streams data on the fly, period") as you constantly do is annoying not only to me but to other forum members. This isn't an old discussion.
If you want to make claims about technical aspects of a video game (as opposed to what the common player experiences) at least get yourself some information before making groundless claims as you do just about too many times. Know how stuff works.
I believe I made my point in that other thread from that other forum and this one as well. I quit arguing with you. It's just annoying.
Oh I think it's a 'fact' , that Unleashed is streaming quite a lot of Data in on the Fly , infact I 'm sure that SEGA made a very big play on just that aspect.
Now I'm playing God Of War III, and guess what , in the Hades level, if you miss a jump and land in 'water' , you're Dead straight away , Yet in another level you can swim inthe stuff .
Does that mean GOW III is poor game now then , I've not got any GC degree , but I think GOW III, is one mighty fine looking game , or shouldn't I possible comment , untll I graduate .
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No, you can. Making random claims without supporting facts ("Unleashed streams data on the fly, period") as you constantly do is annoying not only to me but to other forum members. This isn't an old discussion.
If you want to make claims about technical aspects of a video game (as opposed to what the common player experiences) at least get yourself some information before making groundless claims as you do just about too many times. Know how stuff works.
I believe I made my point in that other thread from that other forum and this one as well. I quit arguing with you. It's just annoying.
Oh I think it's a 'fact' , that Unleashed is streaming quite a lot of Data in on the Fly , infact I 'm sure that SEGA made a very big play on just that aspect.
Now I'm playing God Of War III, and guess what , in the Hades level, if you miss a jump and land in 'water' , you're Dead straight away , Yet in another level you can swim inthe stuff .
Does that mean GOW III is poor game now then , I've not got any GC degree , but I think GOW III, is one mighty fine looking game , or shouldn't I possible comment , untll I graduate .
Impossible to compare God of War III and Sonic Unleashed. God of War is not a platformer. End of.
Now lets stop this pisstake.
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No, you can. Making random claims without supporting facts ("Unleashed streams data on the fly, period") as you constantly do is annoying not only to me but to other forum members. This isn't an old discussion.
If you want to make claims about technical aspects of a video game (as opposed to what the common player experiences) at least get yourself some information before making groundless claims as you do just about too many times. Know how stuff works.
I believe I made my point in that other thread from that other forum and this one as well. I quit arguing with you. It's just annoying.
Oh I think it's a 'fact' , that Unleashed is streaming quite a lot of Data in on the Fly , infact I 'm sure that SEGA made a very big play on just that aspect.
Now I'm playing God Of War III, and guess what , in the Hades level, if you miss a jump and land in 'water' , you're Dead straight away , Yet in another level you can swim inthe stuff .
Does that mean GOW III is poor game now then , I've not got any GC degree , but I think GOW III, is one mighty fine looking game , or shouldn't I possible comment , untll I graduate .
Oh, I think it is a 'fact' that Unleashed is Streaming quite a lot of Data in on the Fly. In fact I am sure that SEGA made a very big play on just that Aspect.
Please tell that Wanker that first - the person who said the Data is Streamed on the Fly is also the same who said Unleashed would be better than the Classics. And second, he does not know the difference between Data Streaming and Data Processing.
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Impossible to compare God of War III and Sonic Unleashed. God of War is not a platformer. End of.
Now lets stop this pisstake.
GOW is a Platform game , right down to the Moving Platforms, and perfectly timed jumps , and then boss battles .The WereHog sections in SONIC Unleashed are right out of GOD gameplay (in fact people do like to say they're a poor man's GOW ) and like the GOD Of WAR himself , you touch the water , in certain sections , and you die instantly (funny how people over look that)
the person who said the Data is Streamed on the Fly is also the same who said Unleashed would be better than the Classics. And second, he does not know the difference between Data Streaming and Data Processing.
Most producers would say their new game will be better than the last .
And the game is streaming loads of Data on the Fly , but to be fair its only what most 360 games have to do ,to make up for the lack of HD scratch pad and limited system RAM (like the PS3) SEGA did make a big play of it at the Developers conference, and they is no point in making out otherwise .
But if I'm honest almost every 360 game is streaming data on the Fly , and so did a load of Dreamcast games tbh
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Impossible to compare God of War III and Sonic Unleashed. God of War is not a platformer. End of.
Now lets stop this pisstake.
GOW is a Platform game , right down to the Moving Platforms, and perfectly timed jumps , and then boss battles .The WereHog sections in SONIC Unleashed are right out of GOD gameplay (in fact people do like to say they're a poor man's GOW ) and like the GOD Of WAR himself , you touch the water , in certain sections , and you die instantly (funny how people over look that)
Oh I see, so you can compare them in the same way that you could compare say, Sonic Unleashed and Burnout. Gotcha.
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TA you are missing the point, God of War is not cheap to the level of Sonic Unleashed, why do you think even primary Sonic fans not like it much? You have beams with spikes on either side that break in about 3 seconds and you have to make it across fast enough or you fall into a bottomless pit, this is not fun and proves what a shit game designer Sonic Team is, Sonic is a family game yet most adults would find a hard time completing it.
And most producers are not dumb enough to say they can improve the classic Sonic games, again this proves they are out of touch with what made Sonic good.
And the data streaming isn't amazing when you take other games into account like MadeMan said.
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Oh I see, so you can compare them in the same way that you could compare say, Sonic Unleashed and Burnout. Gotcha.
Burnout is a Racer , GOW and Sonic are Platform games , thought I guess some might class the likes of Shinobi , Ninja Gaiden , GOW has action platform games . But I can't remember playing any Burnout game with end of level boss Battles , collecting extra lives , or trying to jump on moving platforms , infact I don't think there's even a Jump button in Burnout (maybe Crazy Taxi II).
TA you are missing the point, God of War is not cheap to the level of Sonic Unleashed, why do you think even primary Sonic fans not like it much
There's quite a few cheap deaths (falling off platforms , killed Outright by water) in God Of War III, there's issues with the Double Jump , But the rest of the game is tuned to such perfection and the product of such quality that one overlooks , small flaws . The trouble with Sonic is that quality bar just isn't there , there's too many flaws getting inthe way .
But if people out going to highlight the silliness of getting killed outright by water as a reason to bash SONIC. Then people can also point out, that this also happens in GOW III, or way back to Castlevania IV .
Where one can forget get humble Hedgehogs , these are brave Warriors , tasked with killing GOD's, the Undead , yet can't handle a stretch of water ???? .
It Really comes down to an area of the map, you're not meant to be in
Now to me the Sonic Unleashed Engine is impressive, in fact when its at full belt its simply breathtaking , and the Daylight sections are exactly , what I want and expect from a SONIC game .
The game was let down by a lack of Polish and Optimization, a piss poor Hub system (which I'll not even try and defend) , and poor life and checkpoint placements on the WereHog sections , and some iffy controls .
After Sonic heroes, Sonic 06 , I thought it was a huge step forward, in to getting Sonic back on song , and it's a shame that the team wasn't given another 6 to 8 months to tune and optimise the game fully
That's what I feel about Sonic Unleashed, It was almost there but not quite . But I would like the Team to use the Engine again and improve on what they did for the next SONIC
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Oh I see, so you can compare them in the same way that you could compare say, Sonic Unleashed and Burnout. Gotcha.
Burnout is a Racer , GOW and Sonic are Platform games , thought I guess some might class the likes of Shinobi , Ninja Gaiden , GOW has action platform games . But I can't remember playing any Burnout game with end of level boss Battles , collecting extra lives , or trying to jump on moving platforms , infact I don't think there's even a Jump button in Burnout (maybe Crazy Taxi II).
But GOW is a fighter/action game, Sonic Unleashed is a platformer. I can't remember playing any Sonic games that have real time weapon change, magic attacks or rail grinding. In fact I don't think there is even a homing attack in God of War.
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God of War is a platformer? It has platforming elements, but I would not got that far lol.
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But GOW is a fighter/action game, Sonic Unleashed is a platformer. I can't remember playing any Sonic games that have real time weapon change, magic attacks or rail grinding. In fact I don't think there is even a homing attack in God of War.
I can't remember real time weapons changes in Ninja Gaiden , or DMC , or in GOW, but there you go. What next because Bayoneta features a Bike section lets compare it too Super Hang-On , or because there's a shooter level , lets compare it Planet harriers .
There's a Car race in Sonic Adv II , lets call that game a Racer , instead of a Platform game ? , in Sonic Unleashed there's a section where one battles in a Plane and shoot stuff , or have fun in a Boat , Lets compare it to a Traditional shooter , or Toobin even
Lets stop being silly , To play the WereHog sections is to play a poor man's God Of War , and where funnily enough both titles , feature outright deaths with water .
God of War is a platformer? It has platforming elements, but I would not got that far lo
[/quote]
Should what you call it , Action game ?
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Yes, that is the main focus of the game, that it has action.
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Oh god
:lol:
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Burnout is a Racer , GOW and Sonic are Platform games , thought I guess some might class the likes of Shinobi , Ninja Gaiden , GOW has action platform games . But I can't remember playing any Burnout game with end of level boss Battles , collecting extra lives , or trying to jump on moving platforms , infact I don't think there's even a Jump button in Burnout (maybe Crazy Taxi II).
Sonic Riders has a boss at the end of the game. Not a racer now, end of.
You collect extra lives in F-Zero games. Not a racer now, end of.
Almost every cartoony kart racing game ever has moving platforms you need to jump on, end of.
Now Quit this Pisstake m9t
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Lets stop being silly , To play the WereHog sections is to play a poor man's God Of War , and where funnily enough both titles , feature outright deaths with water
To play Sonic Unleashed is to play Burnout. You to race through a pre-made track at high speeds, and it puts similar demands on the engine and performance. The jumping and attacking robots doesn't make a difference to the technical demands.
Now let us cease the extraction of urine.
And besides, you are missing our point about the water, we don't like it because it's not fun in Sonic, since they usually just surround areas with water to add instant death punishment rather than come up with fun/interesting level ideas. Not to mention with his speed, it makes it easy to fall into the apparantly highly acidic water, which means nobody wants to do any exploring, lest they end up dead again.
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At least you do not explode into a nuclear blast like in Grand Theft Auto 3 upon touching water (although that is New York's water).
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To play Sonic Unleashed is to play Burnout. You to race through a pre-made track at high speeds, and it puts similar demands on the engine and performance. The jumping and attacking robots doesn't make a difference to the technical demands.
More or less every level in any game is pre-made , pre planned out
And to play Sonic , and then play Burnout is a complete different experience, and no you don't 'race' through every level in Sonic Unleashed . One has to race through levels in the CLUB , we're going to compare that to Burnout now ? /
People like to compare Burnout to OutRun , even though the gameplay and experience is a lot different
The jumping and attacking robots doesn't make a difference to the technical demands.
Its not just jumping and attacking Robots , it's also jumping over moving platforms ECT . different games , will all have their different technical demands on the engine , even if in the same Gene . OutRun II demands would be totally different to PGR , Mass Effect 2 to FF 13
Yes, that is the main focus of the game, that it has action
Trouble is you can say that about a lot of games . Gears of war is action based, so is RE4, so RE5 , so is Lost Planet , so is HALO 3 . Yet they all play quite different to God Of War .
And besides, you are missing our point about the water, we don't like it because it's not fun in Sonic, since they usually just surround areas with water to add instant death punishment rather than come up with fun/interesting level ideas
No I haven't missed the point at all . In the same level , one moment Cratos can swim in the water , the next bit; he misses a jump and lands in the water, he dies instantly , that's in GOW III Simon Belmont did fair much better in Castvannia IV.
Its more a place on the map , you're not really meant to be in , or land at that particular time (for various reasons ) . So if people are going to try and be a little bit clever and say Sonic is rubbish , because its the only game where as soon as one touches water you're dead, they're just a little bit wrong .
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The real issue here is that you can swim in Ecco the Dolphin, which is easily the most similar game to Sonic Unleashed that I can think of off-hand. The fact that Ecco allowed you to swim all those years ago, and Sonic Unleashed, which is basically trying to be the exact same thing, doesn't let you do so many years later is just a joke. It's really just dissapointing.
Now you compare this to Burnout, and we can see that the water in the game is analogous to the buildings and in some cases bollards or trees surrounding the track. Now running into these does NOT result in instant death of the driver, just like it should be. In fact, the only time I can think of something like that killing you in Burnout might be during the final boss battle, but I haven't played the game for some time, so I can't really say with accuracy.
So we can see that Ecco and Burnout both allow you to swim without dying (in fact Ecco even encourages it, although I believe this was through an accident in the coding rather than an intentional game design, similar to the Hunter/Spotter relationship in Resident Evil: Code Veronica). This is good. What is not good is that God of War and Sonic the Hedgehog (1991) again, are basically the same game with similar technical prowess, but one allows you to RUN under water (Not swim) while in the other, landing in water will occasionally kill you. It seems strange at first, but when you consider that Half-Life (which actually pre-dates God of War) allows you to swim, but with the limitation of needing to come up for air. It was obvious that the developers of God of War were influenced by this and tried to come up with some form of compromise, but in a less realistic manner to fit in with the mythological/fantasy setting of the series.
At the end of the day in God of War (not Sonic Unleashed) it's a decision made because of the art of the game. Well, Art is Art, isn't it? Still, on the other hand, water is water. And east is east and west is west and if you take cranberries and stew them like applesauce they taste much more like prunes than rhubarb does. Now you tell me what you know.
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At the end of the day in God of War (not Sonic Unleashed) it's a decision made because of the art of the game. Well, Art is Art, isn't it? Still,
Quite wrong , No it's not because of the Art of the game at all. Also there's quite a few cheap deaths in GOW III (falling of Platforms ECT)
Maybe I'm wrong , but when people are buying a Ecco game , they're expecting the game to take place in the Water , given that its a Marine animal (Inset Mario comeback here)
I doubt they're going to get upset that , Ecco isn't a FPS, doesn't have a vastly library of guns , and weapons to take down enemies.
In all my years of gaming , I've never heard or see Mega Drive, Dreamcast , saying... You know what , you want a racer ? SONIC you're game .I've never heard, X-Box or PS fans saying.. You want a Platform game ?, Then Burnout you're game . I've also yet to see the Left and Right analogue triggers speed up or down Sonic (in his Platform gamers) or Official Steering wheels support Sonic either .
But by all means, keep on comparing Sonic to Burnout .
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I've also yet to see the Left and Right analogue triggers speed up or down Sonic (in his Platform gamers) or Official Steering wheels support Sonic either .
You can use the Official Wii Wheel to play Sonic and the Secret Rings. With this major paradigm shift you've no doubt just experienced, I trust you will now understand how foolish the previous arguments are.
I doubt they're going to get upset that , Ecco isn't a FPS, doesn't have a vastly library of guns , and weapons to take down enemies.
Actually, Sega Uranus (who is the biggest Ecco fan in the world, from a mathematical standpoint) has said that Halo ODST is the most similar game to Ecco around, so your argument is null and void I'm afraid.
At the end of the day God of War just is not a good racing game at all, it's far better when played as a Strategy/Abstract Puzzle game.
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You can use the Official Wii Wheel to play Sonic and the Secret Rings
LOL , its just a plastic shell .
I can also play SC with the Dreamcast ROD, but I'm not about to start comparing a VS fighter, to a Fishing game.
Actually, Sega Uranus (who is the biggest Ecco fan in the world, from a mathematical standpoint) has said that Halo ODST is the most similar game to Ecco around
Ecco is now a FPS ???. Next you'll be saying HALO OSTD is a lot like Yakuza IV , due to each character telling a different story , and having different moves and abilities . I've never ever seen the Biggest HALO fans in the world , saying its the new Ecco lads , come and join the fun.
Come to think of it , HALO's Main characters don't like the water and are far from the best swimmers
At the end of the day God of War just is not a good racing game at all, it's far better when played as a Strategy/Abstract Puzzle game
I never said GOW is a racer :roll: , neither is Sonic Platform games .
When I see people making up a list of tier Fav Platform games of all Time, I never once see Burnout in the list , and when I see people making lists of thier all time fav racers , I never seen Sonic Platform games on it.
What next , Sonic Adv is a Fishing Sim?, not wait .... a Pinball sim , not its an traditional shooter , nor its a Snowbading game , not its Burnout .
Or is it just a Platform game ???
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You can use the Official Wii Wheel to play Sonic and the Secret Rings
LOL , its just a plastic shell .
I can also play SC with the Dreamcast ROD, but I'm not about to start comparing a VS fighter, to a Fishing game.
Star Craft shouldn't be compared to Vampire Saviour anyway. One has Vampires and Super Combos, the other has Zerg and Pylons. Completely different genres. End of.
Actually, Sega Uranus (who is the biggest Ecco fan in the world, from a mathematical standpoint) has said that Halo ODST is the most similar game to Ecco around
Ecco is now a FPS ???. Next you'll be saying HALO OSTD is a lot like Yakuza IV , due to each character telling a different story , and having different moves and abilities . I've never ever seen the Biggest HALO fans in the world , saying its the new Ecco lads , come and join the fun.
Come to think of it , HALO's Main characters don't like the water and are far from the best swimmers
Well to be fair, I would imagine it's difficult to swim in those MJOLNIR armour suits that Master Chief and co. wear, and frankly I think it's unrealistic to expect them to do any kind of water sports while wearing it.
At the end of the day God of War just is not a good racing game at all, it's far better when played as a Strategy/Abstract Puzzle game
I never said GOW is a racer :roll: , neither is Sonic Platform games .
When I see people making up a list of tier Fav Platform games of all Time, I never once see Burnout in the list , and when I see people making lists of thier all time fav racers , I never seen Sonic Platform games on it.
What next , Sonic Adv is a Fishing Sim?, not wait .... a Pinball sim , not its an traditional shooter , nor its a Snowbading game , not its Burnout .
Or is it just a Platform game ???
Sonic Adventure is NOT a fishing sim. At all. There was a Sonic the Hedgehog pinball machine though.
(http://http://homestylegaming.com/wp-content/uploads/2009/03/sonic20spinball.gif)
(http://http://media.moddb.com/images/downloads/1/5/4968/browse_raw.jpg)
I'm sorry, but I don't see how you can compare a pinball game to God of War. I can see the influence of Pinball Machines in God of War's level design and maybe the way you launch Kratos with the plunger at the beginning of each game, but that's about it.
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Star Craft shouldn't be compared to Vampire Saviour anyway. One has Vampires and Super Combos, the other has Zerg and Pylons. Completely different genres. End of.
I was unaware that I was, and yes its completely unfair to compare games , that are in different Genre's. Which is why I think its unfair to compare a racer , to a Platform game
Well to be fair, I would imagine it's difficult to swim in those MJOLNIR armour suits that Master Chief and co. wear, and frankly I think it's unrealistic to expect them to do any kind of water sports while wearing it.
And yet good old Gordon can swim in his HEV Suit, and while carrying at least a dozen weapons ?.
Sonic Adventure is NOT a fishing sim. At all. There was a Sonic the Hedgehog pinball machine though.
There is also fishing in the Game , isn't that right Big the Cat ? . There are also snowboaring/sand-boarding levels , traditional shooting levels You might like to class Sonic Adv as a racer or what ever, while Sonic runs down Speed Highway .
When all is said and done , its a Platform game , just like Unleashed.
but I don't see how you can compare a pinball game to God of War
I'm sorry , I did no such thing.
End of Discussion
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I'm gonna come clean, I've just been pulling your leg for the last page or so.
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You just HAD to ruin a good thing MadeMang, DIDN'T YOU?!? I was a big fan of your last time mentioning rhubarb!
What he originally meant is that genres do not need engines that are designed with one specific game type in mind.
Good points are that F-Zero GX has the same engine as Super Monkey Ball. SEGA Superstars Tennis also shares the same engine as Sonic & SEGA All-Stars Racing.
I just made one complete sentence that completely proved all of your points wrong, but go ahead and ignore it again.
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What he originally meant is that genres do not need engines that are designed with one specific game type in mind.
Hedgehog engine was/is meant to be a Multi purpose engine , its not meant for just one type of game , Didn't SEGA look in to licensing out to 3rd party developers .
I wouldn't say too much , but I haven't been praising Capcom and its FrameWork engine for nothing . There's a great Multi-Purpose and Multi Platform engine , if every there was one . Which is why I continually say Capcom get it, this generation and are way ahead of most other Japanese Studios .
Even though They're on the same engine , by the same Team , I wouldn't say its fair to compare Lost Planet to Dead Rising.
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PROJECT K is a PlayStationPortable game :shock:
it's on the cover of new famitsu, but is only a piece of text, probably within the pages there is also the dedicated section with more info and possibly images.
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PROJECT K is a PlayStationPortable game :shock:
it's on the cover of new famitsu, but is only a piece of text, probably within the pages there is also the dedicated section with more info and possibly images.
:!: :!: :!: I FUCKING CALLED IT!
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(http://http://i43.tinypic.com/15nngww.jpg) (http://http://i43.tinypic.com/fyijj7.jpg) (http://http://i41.tinypic.com/2cmmdfs.jpg)
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So is it going to be called Ryu ga Gotoku Project K or will it have a real name sometime soon? Looks pretty cool I guess (not like I will ever get to try it out...). He looks a lot like Nagoshi too, I think.
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PSP? Well I've officially lost any and all interest in this game.
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I think the biggest reasons it is a PSP game is because:
PSP is SEGA's strongest market in Japan, might as well bring one of their most profitable IPs to it.
Less reason and demand to translate a PSP game than an HD console release. A lot of the English speaking fans just will not miss this one that much.
I have no idea how they could stretch any more big ideas with the same engines and same markets after Yakuza 4. I think they want to make Yakuza 5 be a big deal for more than just one place, so best they catch all other regions up to 4 and hopefully make the brand a bit stronger outside of Japan while doing so. I think they can.
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:!: :!: :!: I FUCKING CALLED IT!
hell you did !
i am really disappointed by this move , really ...
but it's kinda make sense if the team is more busy right now with the western game for HD consoles
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but it's kinda make sense if the team is more busy right now with the western game for HD consoles
I hope so too, but from the interview to Nagoshi-san (reported by andriasang.com) seems that the ryu-ga-gotoku team is already busy with the new entry in the series :evil:
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I just wrote a new post on the front page. Nagoshi says the PSP game is by a new team and that the old team is still working. This game did not 'screw up' the main series. ITs a side game.
- Also, Nagoshi wrote the script. WTF!?
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Less hostesses and more ass kick'n. I like it.
(George, thanks for the activation. :mrgreen: )
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Finally a Yakuza game I don't have to import or look forward to!
Not liking the look of the new character though, would have prefered one of the already established characters.
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Not liking the look of the new character though, would have prefered one of the already established characters.
have you missed the interview with Nagoshi ?
this game has nothing to do with the main series .
the main character here is just a tough street boy and he is not a part of any Yakuza group . i doubt if it will be called Yakuza if it ever released in the states .
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Project K Teaser
[youtube:2iderd7h]13HztU8yXO4[/youtube:2iderd7h]
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first photos !
http://www.famitsu.com/game/coming/1234398_1407.html (http://www.famitsu.com/game/coming/1234398_1407.html)
way better than the PS2 games !
EDIT: Official Website
http://ryu-ga-gotoku.com/project_k/index.html (http://ryu-ga-gotoku.com/project_k/index.html)
(http://http://i674.photobucket.com/albums/vv104/YuSuzuki/11.png)
WHAT! :shock:
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Wow, I am really really interested to see how this one will be turning out. It seems like an interesting twist for the series.
Something I noticed, I am not sure if it is because of the small size of the images, but the backgrounds in the screenshots look flat, you know like a CG background you would see in like every RPG in the mid 1990s? Not saying that is a bad thing, just makes me curious to how different this one will play out.
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KAZUMA KIRYU = OPTIMUS PRIME
You still love the guy but variation is a good thang.
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IT is a PSP game, the characters will look great, backgrounds not so much. Look at Metal Gear Solid Peace Walker.