SEGAbits Forums
Gaming => General Gaming Discussion => Topic started by: SaturnineNights on July 16, 2012, 06:10:09 pm
-
Surprised this isn't on here already...
http://www.youtube.com/watch?feature=player_detailpage&v=xR6XVWpfzys
I'm downloading it now, really excited!
-
Awesome Awesome find. I stopped following the SonicXtreme community project when it was cancelled one time. Had no idea it was revived.
Looks and sounds great!
Thanks for the hookup.
-
Played it, and it only proved that sonic X-treme never came out for a reason, which is it being a pretty bad concept... well at least the execution we've seen of it.
Still though, amazing effort from the guy at sonicretro(I think his name is andrew)
-
Context man.
Can you imagine this back in Saturn's heyday? Would've blown minds, and the playability is far far beyond Sonic3D.
The fish-eye would have been a fresh take on bland, near-unplayable "3D" games of the time.
-
Maybe so.. But this still seems pretty unplayable.
In my opinion it would benefit if Sonic could only move on one axis on each chunk of ground. It would make the game much faster.
-
Even back in the day, this would have been a horrible mess. Considering Mario 64 came out about a year after this project started, it would no way get any form of critical acclaim. The Sonic World that Sonic Jam featured was a much better attempt at Sonic gameplay in 3D.
-
When you look at the videos of the gameplay they were actually trying to pull off back then, how can you not be impressed?
[youtube]http://www.youtube.com/watch?v=63jutrGDbro[/youtube]
I'll admit that the timing of it may have been 'too little too late' taking mario 64's release into consideration, but to say that Sonic Jam's 3d world is a better implementation... I'll just have to disagree.
The fan game is a 'fan game' after all. If it just prevents players from falling off certain key ledges it would improve it tons (which I'm sure the developer already knows).
It's funny though. Looking at the video above head-to-head with Mario 64 feels just like the SuperNes/Genesis era Mario/Sonic games:
Mario - Better graphics palette, slow plodding gameplay
Sonic - Crappier graphics palette, faster, more fluid gameplay.
-
What is even remotely Sonic about that demo though? It just seems to be a nightmare for a player to navigate through. Technically impressive yes, playing it though? Torrid gameplay and hard to understand how the level design is really any good... At least with Sonic World you could do proper platforming, perhaps increase the speed slightly more eventual, just felt more Sonic and played far better.
Considering it is what Sonic Adventure became, I think it would have been fair to say if they stuck with it we would probably be getting a better end product in the end than Sonic X-Treme ever could have been, which always looked like a horrible mess to me.
-
It kinda reminds me of a Nights game...just with the fun taken out lol :)
-
It kinda reminds me of a Nights game...just with the fun taken out lol :)
I think it ran on the same engine, so yeah :)
-
Technically, this is not accurate.
They initially wanted to use the Nights engine but Yuji Naka refused. The Bug engine was used initially but the engine used in the videos was a unique one created by Ofer Alon, who, tired of bashers, has withheld the original code. He has moved on to making CAD programs.
And the playability of a game like this is subjective to the player. If you ask me, I think it was pretty forward thinking. Modern Sonic games like Sonic Generations remind me of this style, limiting the free roaming aspect of Adventures and forcing side-scrolling.
-
Technically, this is not accurate.
And the playability of a game like this is subjective to the player
I mean. . . to a point though right?
-
The engine is unique?
But that beta that leaked out controlled exactly like the free roaming bits of Nights.. I thought it was simply the same engine, made sense.
-
Is the music from the videos what was going to be in the game or was that something that was made later?