SEGAbits Forums
Gaming => General Gaming Discussion => Topic started by: Barry the Nomad on September 13, 2012, 09:54:55 am
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Basically the usual thing happened. SEGA is partnered with some great people but not showing enough support and cooporation in the end. Developers go to nintendo.
This has happened before with a studio like camelot who used to make the shining franchise and now does the Golden sun series. Naoto Oshima who went from sonic to Yoshi games etc.
Even though all this, I don't mind it. This isn't the only thing that got me sold on the WII U during the press conference today. I am sold period.
The only thing that sucks is money though
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I still see SEGA's logo in the promo video.
I don't see how this is bad news at all. I mean really.... Bayonetta 2 actually exists!
Nintendo being involved, and showing it off at this event can only be more positive indicators that it won't get cancelled somewhere along the road.
All good stuff.
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To think at all the grief I had when saying SEGA should have spent the money on getting it own Teams into shape and letting them make their own Action games rather than let the likes of Platinum do it for them.
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Play Magazine is tweeting that they were once shown a concept for a Bayonetta 2 cover but at that time it was "from a different company and not on Wii U."
The truth; Sega cancelled the project and Nintendo picked it up. Bayonetta fans should be down on their knees ******* Nintendo at this very moment, lol.
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Lol nSEGA, well you sure know how to exagurate. SEGA effed up again sadly. Hopefully no more as all this actually happened before the quality reform of last month(or was it 2?).
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Kellie from Sega has shed some light on this.
I see there's some confusion, so let me clarify! Bayonetta 2 is being developed by Platinum Games and published by Nintendo. SEGA is working with both as an advisor to the project.
(When asked if the game will still have SEGA references)
Because the game is being published by Nintendo, I don't have any more information on it.
Yes. Thread title updated to reflect Platinum Games as the developer. As I mentioned before, SEGA is involved as an advisor to the project, but we are neither publishing nor developing the game.
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Okay friends, I've calmed (a little).
Bayonetta 2, yay!
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Anyway, to explain myself after all my Twitter bitching:
When I heard the announcement, it was one part "FUCK YES!", one part "FUCK NO!".
I love Bayonetta, I am tepid on the Wii U. Wii U itself disappoints me in terms of hardware and in terms of concept. It's just Wii 2.0! It's going to be outdated in a few years!
What I was waiting for was a game that excites me in terms of the hardware, something that utilizes the pad thingy in an exciting way. But instead I get Bayonetta 2.
Bayonetta 2 is an amazing announcement, but it just reeks of "you want this sequel you want so badly? Buy our console, because it's an exclusive! Muahaha!" Bayonetta 2 excites me, yes, but it doesn't change my opinion on the Wii U at all. Wii U is essentially a current gen machine, the specs prove it, so really Bayonetta 2 COULD be released on 360 and PS3... but it's not. And it's not due to hardware limitations or because the game was meant to be played with motion controls, but because Nintendo were sneaky mother fuckers and got it as an exclusive.
An ingenious move, an amazingly smart move, but still a shit move for those who love the series, have a 360 or PS3 and never wanted their reason for buying a Wii U to be because they begrudgingly had to buy it in order to play an exclusive that they were jonesing for for years.
So that's my current attitude: Very excited to hear that there is a Bayonetta 2.
Angry that my reason to want a Wii U is not for innovation or hardware reasons, but because of a single exclusive. Less of a "I need a Wii U because the console looks awesome" and more of a "I need a Wii U if I want to play Bayonetta 2."
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And it's not due to hardware limitations or because the game was meant to be played with motion controls, but because Nintendo were sneaky mother fuckers and got it as an exclusive.
Wii U isn't really about motion controls all that much anyway, it's about the screen in the controller.
So that's my current attitude: Very excited to hear that there is a Bayonetta 2.
Angry that my reason to want a Wii U is not for innovation or hardware reasons, but because of a single exclusive. Less of a "I need a Wii U because the console looks awesome" and more of a "I need a Wii U if I want to play Bayonetta 2."
Well said.
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I'm glad you get me.
I don't hate Nintendo, I don't hate the Wii U... but I really would love to see them wow me with something that justifies the hardware.
Like I said, as is they're using exclusive software tactics to lure people over rather than making the hardware and the gimmicks the system sellers. But I guess that's their problem: the hardware isn't all that exciting power wise and the gimmicks are pretty lame.
We don't even know when the game is releasing, so we very well might not see it til late 2013/early 2014. I wonder if, by that point, Wii U won't be hurting or getting price cuts or if the graphics will look dated compared to the next gen machines.
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God damn it, I don't want a Wii-U...
Sega still owns the IP, I take it?
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Yeah, I really think it's: Nintendo is paying, PG is developing, SEGA is "advising" aka they get their name on the box because they own the IP.
So it's essentially a Nintendo+PG game. I really do think SEGA is not actually doing anything. Why would they need to? PG knows how to develop games, Nintendo publishes. I think SEGA advising is a polite way to say that they own the IP and will have their name on the box.
Doubt we'll see SEGA references this time out. Maybe Bayonetta will break bricks with her head and they'll name drop Zelda?
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If you have to be mad at someone Barry, be mad at sega. This is clearly a title that Nintendo salvaged from the brink of death. At this point sega might as well sell the ip to someone else since they refuse to contribute anything development wise
Man seeing Monster Hunter called out as a wii launch title makes me think sega dropped the ball by not developing PSO2 for wii as well. The controller is just screaming for it. I mean, I guess as far as wiiu goes sega dropped the ball completely. They're all but absent from the launch line up. Feels strange not to have a new monkey ball at least.
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Sega's almost absent from anything except an iPhone these days. It's truly depressing.
Like I said, as is they're using exclusive software tactics to lure people over rather than making the hardware and the gimmicks the system sellers.
Yeah but isn't that how it's usually done.....? Using games to sell hardware?
As far as Wii U, the PS4/720 will likely not be revealed until next E3, which means they probably won't be released until 2014 (2013 the earliest) so Wii U has plenty of time to get a jump, honestly.
And if the next Xbox is another Kinect-focused machine, I have no interest. At least the Wii U Gamepad is an actual controller.
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"The project was dead"
"Bayo 2 was canceled !1!"
"Nintendo salvaged the game!1!"
Their source? "Rumors".
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"The project was dead"
"Bayo 2 was canceled !1!"
"Nintendo salvaged the game!1!"
Their source? "Rumors".
I'm going by Play Magazine, who said a Bayonetta announcement was planned months ago (not from Nintendo and not for the Wii U) but was scrapped. So there's truth to the cancellation.
Nintendo picked up the game and of course they're going to release it on their own system.
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I'm going by Play Magazine, who said a Bayonetta announcement was planned months ago (not from Nintendo and not for the Wii U) but was scrapped. So there's truth to the cancellation.
Nintendo picked up the game and of course they're going to release it on their own system.
Source?
All I remember are rumors with no confirmation behind them...And believe me I follow this game's news very closely.
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Was it cancelled and Nintendo picked it up?
Or was it set for a 360/PS3 release and Nintendo paid SEGA to let them take the publishing job off their shoulders and to make it an exclusive?
Thats my thing. Right now Nintendo is being painted as a savior. As a white knight who saved the IP. But we don't know if thats the case.
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Or was it set for a 360/PS3 release and Nintendo paid SEGA to let them take the publishing job off their shoulders and to make it an exclusive?
That is the logical explanation if we go by the facts and not the rumours.
The problem is that people everywhere already accepted those rumors as fact, somehow. They'd like to think it was cancelled, and Nintendo saved it from SEGA's evil clutches.
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That is the logical explanation if we go by the facts and not the rumours.
The problem is that people everywhere already accepted those rumors as fact, somehow. They'd like to think it was cancelled, and Nintendo saved it from SEGA's evil clutches.
what. we all know that sega was undergoing some serious restructuring and that numerous titles had been cancelled. It's not a stretch to assume B2 was in fact, one of those abandoned projects. A couple months later it resurfaces under the Nintendo label. I love this image of Nintendo as the kind of company that greedily buys franchises to make them exclusive. because they sure have a history of that. Last I checked that was Microsoft's game.
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I just woke up at 4 30am to a text message about this news. I'm not even mad that I need to buy a wiiu, I just want that bayonetta 2
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what. we all know that sega was undergoing some serious restructuring and that numerous titles had been cancelled. It's not a stretch to assume B2 was in fact, one of those abandoned projects. A couple months later it resurfaces under the Nintendo label. I love this image of Nintendo as the kind of company that greedily buys franchises to make them exclusive. because they sure have a history of that. Last I checked that was Microsoft's game.
Its a stretch really, Bayonetta was really successful for SEGA, it even sold more than the last Total War game, a series Sega is committed to release in retail stores, I don't see Sega cancelling this one, especially in mid development as the rumours claim.
Even if it was "not a stretch", how the hell does that count as a confirmation? It's still rumors.
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New, interesting system gets new, interesting games.
Sounds good.
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Its a stretch really, Bayonetta was really successful for SEGA, it even sold more than the last Total War game, a series Sega is committed to release in retail stores, I don't see Sega cancelling this one, especially in mid development as the rumours claim.
Even if it was "not a stretch", how the hell does that count as a confirmation? It's still rumors.
Add to that, Yakuza, a big HD single platform only game, is just about to get the seventh entry in it's series and has failed to sell over a million since 2006. Plus I do believe Bayonetta did around 1.2 million and in the same period Sonic Generation did 1.6 million.
It is all rather strange... It is not like Bayonetta did badly in Japan either, it did over 300k!
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Nobody posted the trailer yet?
[youtube]http://www.youtube.com/watch?v=hirJAOc2D3k[/youtube]
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Hm, guess I'll have to pre-order a Wii U now!
I'm joking. The game hasn't even a release date yet and people are typing that sort of nonsense. If Bayo 2 was the ONLY thing convincing you to pre-order, then why not wait til the game releases to buy the console? Who knows, it might be cheaper, or sold used, by that point and you can save yourself from buying a console you only want for the purpose of one game.
This also assumes that the game will be great. I'll admit, the fan in me says "of course it'll be great!" but what if it's... not great? What if it doesn't stack up to the first and is merely decent? Going to be very interesting to see the first reviews.
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Add to that, Yakuza, a big HD single platform only game, is just about to get the seventh entry in it's series and has failed to sell over a million since 2006. Plus I do believe Bayonetta did around 1.2 million and in the same period Sonic Generation did 1.6 million.
It is all rather strange... It is not like Bayonetta did badly in Japan either, it did over 300k!
@ both of you
Yes but ultimately sega was acting as publisher for the title. Who knows how that revenue was being split between Sega and PG. At the end of the day, sega profits more from games developed by its own studios, that much is for sure.
Also, of course Nintendo paid for Bayonetta. Anyone would have had to pay to publish someone else's IP. Sony/Microsoft/Activision/ubisoft/whoever would have had to pay as well. I suppose it's possible that Nintendo outbid other publishers for the title but I would still be surprised if anyone else had lifted a finger to acquire it. For all its success the original was still inarguably a niche title. Sony and Microsoft don't need Bayonetta. But Nintendo does. They are trying to convince people that the Wiiu is more than a casual gamer's toy after all.
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Hm, guess I'll have to pre-order a Wii U now!
I'm joking. The game hasn't even a release date yet and people are typing that sort of nonsense. If Bayo 2 was the ONLY thing convincing you to pre-order, then why not wait til the game releases to buy the console? Who knows, it might be cheaper, or sold used, by that point and you can save yourself from buying a console you only want for the purpose of one game.
This also assumes that the game will be great. I'll admit, the fan in me says "of course it'll be great!" but what if it's... not great? What if it doesn't stack up to the first and is merely decent? Going to be very interesting to see the first reviews.
Stop being so negative, why won't you give a Sega game a chance? :P
I do agree with you though, I haven't heard anything about release date yet, so I'm not about to pre-order the console just yet. I don't think it's likely to sell out anway.
If there is some really good pre-order bundle or offer I might bite, but otherwise I'll wait and see what the lineup looks like.
I also share your concerns. I think it's most likely to be awesome, but look at how shit DMC2 was after the brilliant DMC 1 for example. Also, I didn't think of this until later, but the Wii U controller looks shit, so hopefully they have a good controller come out for it too.
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Yes but ultimately sega was acting as publisher for the title. Who knows how that revenue was being split between Sega and PG. At the end of the day, sega profits more from games developed by its own studios, that much is for sure.
Bayonetta sold over 900k in it's first three months on sale in Europe and US. It sold 300k in Japan (Obviously that figure comes from Sept 09 - Dec 09) there is no way at 1.2 million SEGA would not be happy with the sales, especially as Vanquish had a target of over a million and both Bayonetta and Vanquish had similar budgets from the looks of it.
Also here is the interview where Hayes went and said he wanted to make Bayonetta into a series
http://www.thetanooki.com/2010/03/22/sega-looking-to-sequel-ize-bayonetta-avp-alpha-protocol/
He speaks about Alpha Protocol too, but we know what happened there. This interview came a while after Bayonetta was released so good indication that SEGA had plans on making a Bayonetta 2 already.
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Bayonetta sold over 900k in it's first three months on sale in Europe and US. It sold 300k in Japan (Obviously that figure comes from Sept 09 - Dec 09) there is no way at 1.2 million SEGA would not be happy with the sales, especially as Vanquish had a target of over a million and both Bayonetta and Vanquish had similar budgets from the looks of it.
Also here is the interview where Hayes went and said he wanted to make Bayonetta into a series
http://www.thetanooki.com/2010/03/22/sega-looking-to-sequel-ize-bayonetta-avp-alpha-protocol/
He speaks about Alpha Protocol too, but we know what happened there. This interview came a while after Bayonetta was released so good indication that SEGA had plans on making a Bayonetta 2 already.
Great, but we still have no idea what the fiscal relationship between Sega and Pg was. Also things have changed drastically since this interview. The past year has not been kind to Sega and Platinum Games is now developing for other companies. What I'm getting at is Bayonetta 2's cancellation is not far fetched.
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Perhaps it's as simple as Platinum Games simply wanted a better publisher. With Anarchy reigns lately i've had a bad feeling about the partnership between the two. SEGA's probably only part of this because of the IP ownership, otherwise the logo wouldn't have been there. I dunno, just thinking out loud.
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(http://i45.tinypic.com/2ijiurp.gif)
God f***ing damn it! The ONE time I wish Kamiya was making a joke, it turns out to be true. I mean, I don't even... WHY? This is "Shenmue 2 Xbox Exclusive in the US" type of BS right here.
SEGA tried their best with hardcore Wii titles and it was all for nothing... But what kills me is how does Nintendo get to publish an IP that SEGA owns? I mean, they had no problem giving Mario & Sonic at the Olympics to SEGA, but take Bayonetta away!? AAAAARRRGGHHHHH!
I don't care. I'm not going to buy a PS3 only to play Valkyria Chronicles and both Yakuza games. Bayonetta 2 is not worth a Wii-U.
I seriously need to go clear my head for a while...
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Glad to see I'm not the only one who blew a fuse today.
"Shenmue 2 Xbox Exclusive in the US" type of BS right here.
Like I've been saying, this is the EXACT same feeling for me. I felt this way when that was announced. Only difference is, with that I learned later that the UK was still getting it and I imported. But for that brief two weeks it was the same feeling of: "if I want to experience the next title in this franchise, I gotta spent $300+?? But it could just as easily be released on a console I already own!"
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@Barry
I was lucky, I only stumbled upon this 25 minutes ago and it's almost 11 pm in Lisbon, so it's lights out for me soon. Hopefuly, I'll feel better tommorrow morning.
I can understand Nintendo trying to get as many exclusives as possible, but... f*** my brain froze again just thinking about this. Seriously, most of the gaming press reacted poorly to Nintendo's Wii-U lineup, what makes 'em think Bayonetta 2 is going to move systems ...at all!?
Call of Duty? Assassin's Creed?
I just pray that someone at SEGA mans up and pulls a "Resident Evil 4" on Nintendo.
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I don't care. I'm not going to buy a PS3 only to play Valkyria Chronicles and both Yakuza games. Bayonetta 2 is not worth a Wii-U.
I bought a PS3 to play Valkyria Chronicles and the Yakuza games. It was so, so worth it... The fact that it also had the brilliant uncharted series helped justify the purchase too.
Also I bought it for like, $100 so...
In any event, If Bayonetta 2 is as good as the first, I'll have no problem forking out for the system to play it. It's not like there won't be any other good exclusives on the console either, so I'm sure I'll amass some good titles to play on it in addition to B2 as well.
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Also I bought it for like, $100 so...
Not so lucky, the cheapest 2nd hand PS3 I found was at a local pawn shop and 195 USD. It's just too much for a 6-year old system.
My brain just freezes everytime I read that this is a Nintendo Wii-U exclusive because Nintendo, not SEGA is publishing this.
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My brain just freezes everytime I read that this is a Nintendo Wii-U exclusive because Nintendo, not SEGA is publishing this.
really makes you wonder what the full story is doesn't it? I'm sure it'll all bubble to the surface sooner or later.
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There's some gossip about Nintendo being the one who was ponying up the dough for the Bayonetta sequel, but...
The only other possible scenario is that SEGA pitched Bayonetta 2 to all of the major players: Nintendo, Microsoft and Sony and all but Nintendo were non-chalant about the IP itself. You know, the same reason the Yakuza games never made it to the Xbox 360...
Sorry, guys... brain lock again...
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Well, not it truly isn't a SEGA game.
Yeah I went there.
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Great, but we still have no idea what the fiscal relationship between Sega and Pg was. Also things have changed drastically since this interview. The past year has not been kind to Sega and Platinum Games is now developing for other companies. What I'm getting at is Bayonetta 2's cancellation is not far fetched.
The fiscal pact with PG would unlikely be anything that would cause a game that sold such an amount to be easily overlooked.
SEGA's restructuring only applied to titles that would not sell well. SEGA is avoiding risk. Bayonetta is not a risk. In March 2010 "Aliens vs. Predator (1.69 million), Bayonetta (1.35 million), and Sonic & Sega All-Stars Racing (1.07 million)"
http://www.joystiq.com/2010/05/14/mario-sonic-and-profits-in-segas-fiscal-2010/
Should also note, their restructuring occurred in their Western branches, SEGA Japan remains completely intact. Infact workforce has been bulked up there (See SEGA Networks)
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Well, not it truly isn't a SEGA game.
Yeah I went there.
But Nagoshi and co called her a SEGA allstar last month along with Kazuma, Sonic, Ryo, Sakura and Akira!
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I bought a PS3 to play Valkyria Chronicles and the Yakuza games. It was so, so worth it... The fact that it also had the brilliant uncharted series helped justify the purchase too.
Also I bought it for like, $100 so...
In any event, If Bayonetta 2 is as good as the first, I'll have no problem forking out for the system to play it. It's not like there won't be any other good exclusives on the console either, so I'm sure I'll amass some good titles to play on it in addition to B2 as well.
I'm in the same boat, and completely agree. Hell, I bought a PSP to play Valkyria Chronicles II, and I'm still happy with that call. There are guaranteed to be other exclusive games worth owning the system for in the future, so no sense getting out of shape about it now.
There hasn't been a way to get all of SEGA's great games on a single console since the Dreamcast. We've all had over 10 years to get used to this reality. No need to let it get to you now.
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But what kills me is how does Nintendo get to publish an IP that SEGA owns? I mean, they had no problem giving Mario & Sonic at the Olympics to SEGA, but take Bayonetta away!? AAAAARRRGGHHHHH!
This isn't the only game Nintendo doesn't own that they've published. They've also published the likes of the Professor Layton and recent Dragon Quest games in the West, Ninja Gaiden 3: Razor's Edge, Lego City: Undercover, etc. SEGA probably could still port the game to different systems, but it might depend on if they're interested or not.
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The fiscal pact with PG would unlikely be anything that would cause a game that sold such an amount to be easily overlooked.
I wouldn't say it got overlooked. Even if it got canned midway through development, it was still in development. And even if the sales were good I'm not sure how "safe" of a franchise it is for sega given that without PG, they'd have a difficult time making another installment.
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What annoys me about the decision is that unlike something like JSR moving to Xbox for JSRF, which was a step up in terms of graphical power, this feels like a lateral move. Not to mention the Dreamcast was dying, whereas with this the existing consoles are alive and well. The only real thing Wii U has going for it is the control scheme, and thats the last thing I want implemented into a Bayonetta 2. I'm sure they'll work in a map or use it for the QTEs, but nothing that is going justify the exclusivity.
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What annoys me about the decision is that unlike something like JSR moving to Xbox for JSRF, which was a step up in terms of graphical power, this feels like a lateral move. Not to mention the Dreamcast was dying, whereas with this the existing consoles are alive and well. The only real thing Wii U has going for it is the control scheme, and thats the last thing I want implemented into a Bayonetta 2. I'm sure they'll work in a map or use it for the QTEs, but nothing that is going justify the exclusivity.
I agree it's definitely not the console I wanted the game for, just because the controller looks like it won't be suited for it.
I'm sure the reason was that Nintendo made some great offer with either support (less licensing fee) or a lump cash amount to secure exclusivity on this title, I can't see any other reason that it wouldn't be a multi-platform release.
I'm kind of interested in that Wonderful 101 game as well, so there's 2 games I could play on Wii-U.
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Who knows, by the time the game actually releases (which could very well be a year from now if not longer) the Wii U might have more worthwhile exclusives to justify a purchase.
If Wii U got an exclusive Sonic title that was at Sonic Colors levels of quality, and if Kingdom Hearts 3 emerged as an exclusive (which seems likely after Dream Drop Distance, Recoded and 358/2 Days), and if a 3D Mario game released that was a true HD epic, then that would be enough for me to get a Wii U. Another plus would be if the Wii U actually improved the visuals of Wii titles some.
Though, as somebody who has yet to get a PS3, I'd feel like a butthole for getting a Wii U to play this when I've yet to get a PS3 to play the HD Yakuza titles. To be honest, Yakuza 3,4,5 and Dead Souls sounds far more tempting than Wii U + Bayo 2. Plus PS3 has 6+ years of games to discover.
Argh! Why can't SEGA have a console so we don't get stuck in these situations!?
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Great, but we still have no idea what the fiscal relationship between Sega and Pg was. Also things have changed drastically since this interview. The past year has not been kind to Sega and Platinum Games is now developing for other companies. What I'm getting at is Bayonetta 2's cancellation is not far fetched.
Exactly. We KNOW SEGA canceled many titles during their restructuring. We know that people within SEGA and PG wanted to turn Bayonetta into a franchise. And it seems pretty clear that Platinum Games' relationship with SEGA isn't what it used to be. There have been rumors that Bayonetta was in development, then canceled. A proffesional cover artist had been contracted to do a Bayonetta cover for a console that wasn't Wii U.
I don't see how cancellation isn't just as likely. If Nintendo was willing to pay money for exclusivity, why Bayonetta? Why not Yakuza? Why not Sonic? Why not Aliens? Heck, why would Nintendo even go to SEGA to begin with when they could probably ink a deal for a much bigger title somewhere else?
I don't know. Nintendo inking an exclusivity deal with a game that met with moderate success just seems...weird to me, when they'd be better off paying more money for heavier hitters.
Anyway, in time we may very well know for sure, provided some scant details from this report pan out:
http://spong.com/article/26926/Rumour-Bayonetta-2-Has-Been-Cancelled
Given that the reporter is my TSS boss, I feel inclined to believe him. He doesn't BS.
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What annoys me about the decision is that unlike something like JSR moving to Xbox for JSRF, which was a step up in terms of graphical power, this feels like a lateral move. Not to mention the Dreamcast was dying, whereas with this the existing consoles are alive and well. The only real thing Wii U has going for it is the control scheme, and thats the last thing I want implemented into a Bayonetta 2. I'm sure they'll work in a map or use it for the QTEs, but nothing that is going justify the exclusivity.
This is a crock of crap. The xbox was about as much as a jump from the DC as the wiiu is supposedly to the current systems. You're just mad because you don't want to shell out for a wiiu. When kids were complaining that Sonic 4-2 wasn't coming to wii even though the first installment was on the wii, almost every forum member here essentially told them to suck it. Enjoy your karmic punishment!
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I don't see how cancellation isn't just as likely. If Nintendo was willing to pay money for exclusivity, why Bayonetta? Why not Yakuza? Why not Sonic? Why not Aliens? Heck, why would Nintendo even go to SEGA to begin with when they could probably ink a deal for a much bigger title somewhere else?
I don't know. Nintendo inking an exclusivity deal with a game that met with moderate success just seems...weird to me, when they'd be better off paying more money for heavier hitters.
Uhh, you know this applies to the situation where Bayonetta was cancelled right?
"Why would Nintendo salvage that game?! Why not game *X* and game *Y* which are more popular?"
In both cases, its clear that Nintendo has interest in this game.
I'm sure the good word of mouth that the first game brought helped it reach to a lot more than the official sales numbers (1.35 million)... I mean, the game was trending on Twitter, worldwide... for almost half a day...
Despite everyone taking them as truth, everything regarding the cancellation are just rumors with no real confirmation behind them... Your boss at TSS might not BS... but his source might... it happens.
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Also here is the interview where Hayes went and said he wanted to make Bayonetta into a series
Yeah...except the sequel was never announced and he was recently let go.
It's pretty obvious that Sega of Japan didn't exactly see eye to eye with him on the future of the Bayonetta series...or, evidently, the results he's been getting as of late.
To people saying that Nintendo snatched the game away from the 360 and PS3...really? How much money would that have had to take, to convince Sega to not only surrender ownership to their game, but to remove 2 platforms from the equation?
More likely, Sega cancelled the game and auctioned it off. Nintendo was interested.
Nobody posted the trailer yet?
lol...trailer's been on the Segabits front page since this morning. ???
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To people saying that Nintendo snatched the game away from the 360 and PS3...really? How much money would that have had to take, to convince Sega to not only surrender ownership to their game, but to remove 2 platforms from the equation?
More likely, Sega cancelled the game and auctioned it off. Nintendo was interested.
If they were going to publish the game, and help fund it, then I can imagine Nintendo not paying extravagant amounts of money to "remove 2 platforms from the equation".
Why the hell would SEGA cancel and auction off one of their most successful new IPs in the last few years? Do you realize what you're saying? I can understand some NeoGAF folks who think Sega is on the edge of bankruptcy can say that, but us on Segabits should know better.
The cancellation rumors makes no sense, and its far more likely that Nintendo payed for the exclusivity.
I don't see why Nintendo fans act all offended if someone suggested that, do you think Nintendo is such a pure and holy company that would never "moneyhat" for exclusive games? "Its Microsoft's game" Please...
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If they were going to publish the game, and help fund it, then I can imagine Nintendo not paying extravagant amounts of money to "remove 2 platforms from the equation".
Why the hell would SEGA cancel and auction off one of their most successful new IPs in the last few years? Do you realize what you're saying? I can understand some NeoGAF folks who think Sega is on the edge of bankruptcy can say that, but us on Segabits should know better.
The cancellation rumors makes no sense, and its far more likely that Nintendo payed for the exclusivity.
I don't see why Nintendo fans act all offended if someone suggested that, do you think Nintendo is such a pure and holy company that would never "moneyhat" for exclusive games? "Its Microsoft's game" Please...
Shrug. The truth is probably somewhere in between. Was the game cancelled/considered for cancellation? Maybe. Was Nintendo at the right place at the right time to acquire it? Probably! Did they pay? Definitely!. Did they outbid two companies with relatively endless wallets? Doubtful.
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lol...trailer's been on the Segabits front page since this morning. ???
I never visit the front page.
Also, seeing as this thread is turning into a discussion about snatching exclusives and how much nobody wants to buy a Wii -U (me included), can we start another thread to actually discuss the game?
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I love how everyone is upset that a game that was CANCELLED and is then brought back to life by Nintendo is some horrible outrage. Would you rather it die than not get it at all? Every indication said this was not gonna be made. Nintendo wants more hardcore titles on their system, so they picked up a dead game. Is that wrong?
Sure, shame on Sega for not giving enough faith to Bayonetta to put out a sequel on current gen consoles, but nothing but praise to Nintendo for bringing it back to life. Better WiiU than nothing I say.
[youtube]https://www.youtube.com/watch?v=Llk5Pq6aNUI&feature[/youtube]
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I never visit the front page.
Why don't you visit the front page?
Why the hell would SEGA cancel and auction off one of their most successful new IPs in the last few years? Do you realize what you're saying? I can understand some NeoGAF folks who think Sega is on the edge of bankruptcy can say that, but us on Segabits should know better.
Dude, I've got news for you; Sega's future retail plans were GUTTED. They have laid out their plans for their future retail games and they have clearly and succinctly stated that, going forward, they will be Sonic, Total War, Yakuza, Football Manager, and Aliens. That's it. The money that they would traditionally spend on a wide variety of retail software will be poured specifically into these IP. That's just the way it is, it's not even a rumor, it came right from Sega.
Bayonetta 2, needless to say, does not fit into those 5 categories.
Sega had shown no interest in continuing their partnership with Platinum Games, (and their partnership had ended even before the most recent re-structuring) so how would Sega be releasing Bayonetta 2, exactly, if it is not Sonic, Total War, Yakuza, Football Manager, and Aliens, and if they are no longer continuing their partnership with Platinum Games?
Can anyone name a time in history when a multiplatform release's other systems were cancelled in mid-development and made an exclusive? It doesn't happen very often, because such a move would be ridiculously expensive for any company.
Nintendo has money but they're not Microsoft...
From back in March:
SEGA has revealed it's plans to slim down its Western operations and cancel some games to combat an operating loss in the current financial year.
The publisher hasn't stated which games will be cancelled but did reveal its desire to focus on strong-selling IPs such as Sonic the Hedgehog, Football Manager, Total War and Aliens. From our list of SEGA games coming soon most titles on the way to Nintendo are either completed or retro re-releases, so hopefully we shouldn't miss out on too many titles we already know about.
The statement cites the "severe economic environment" in the West and "rapid change in market" as two principal reasons behind the loss.
SEGA will also downsize operations in its North America and Europe video game divisions, likely resulting in redundancies over the coming months.
http://www.nintendolife.com/news/2012/03/sega_to_cancel_games_focus_on_existing_ip
And:
"Basically for us it's putting a lot of focus into those studios and into their IPs. So Total War coming out of Creative Assembly, Football Manager coming out of Sports Interactive, so we want to diversify, so we want to have an increased focus on those brands. And we want to become better and more successful with those."
And how does that affect new IP outside of those current brands?
"At the moment for us those are the four IPs we are talking about, they are our AAA IP. At the moment we are looking into options of course, but it's not like we are already developing some other titles in addition to that, no," said Post.
http://www.gamesindustry.biz/articles/2012-06-28-sega-closing-european-offices
"It's a focus on those four core IP, and in addition to that we'll have digital. And digital still means 50 - 75 releases every year, so that's still a big number."
I know these quotes are mainly focusing on Sega's Western operations but Sega of Japan is too slimming down their retail business, focusing mainly on handhelds and Free to Play games. Hell, they basically named Nagoshi's team "Yakuza Studios."
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Okay, I'm sick of reading so many people making the same mistake in thinking that Sega has announced they are only supporting Sonic, Football Manager, Total War, and Aliens going forward. The press release says they will be focusing on titles SUCH AS those four. As in, FOR EXAMPLE. Not to the exclusion of all others. Get it together people! :P
Furthermore, Sega is a business. Platinum Games is a business. Will you all please stop personifying them with some weird soap opera romanticism? Sega found a way to get some other company to risk the money in this case, and make money off the deal. I don't know about you but I see Sega's logo right there alongside Platinum's and Nintendo's.
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Uhh, you know this applies to the situation where Bayonetta was cancelled right?
"Why would Nintendo salvage that game?! Why not game *X* and game *Y* which are more popular?"
In both cases, its clear that Nintendo has interest in this game.
I'm sure the good word of mouth that the first game brought helped it reach to a lot more than the official sales numbers (1.35 million)... I mean, the game was trending on Twitter, worldwide... for almost half a day...
Despite everyone taking them as truth, everything regarding the cancellation are just rumors with no real confirmation behind them... Your boss at TSS might not BS... but his source might... it happens.
How many sequels to popular triple A games were being quietly canceled last year? Very few I'd wager, because these sequels almost always get finished. It's not quite the same thing.
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Okay, I'm sick of reading so many people making the same mistake in thinking that Sega has announced they are only supporting Sonic, Football Manager, Total War, and Aliens going forward. The press release says they will be focusing on titles SUCH AS those four. As in, FOR EXAMPLE. Not to the exclusion of all others. Get it together people! :P
Then where are the others?
Usually companies don't let KEY IP go to other publishers. This is not the same thing as letting Nintendo distribute Rhythm Thief in Europe, this is an outright relinquishing of rights to their game. Kellie from Sega's response when questioned about Bayonetta 2 was "We have nothing else to say on the game, we are not its publisher."
Furthermore, Sega is a business. Platinum Games is a business. Will you all please stop personifying them with some weird soap opera romanticism? Sega found a way to get some other company to risk the money in this case, and make money off the deal. I don't know about you but I see Sega's logo right there alongside Platinum's and Nintendo's.
And Sega has confirmed that they are neither publishing nor developing Bayonetta 2....usually a publishing partnership doesn't mean you suddenly lose all input on your game. Sega are "advisors" but otherwise they have no input on Bayonetta 2.
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Here are statements from the Platinum president, the game's director, and Kamiya himself:
http://platinumgames.com/2012/09/14/bayonetta-2-joins-the-wonderful-101-on-wii-u/
On September 13, 2012 Bayonetta 2 was announced as an exclusive title under development for the Wii U during the Nintendo Direction presentation held on the same day.
As game developers, we are incredibly excited to be able to announce a new title to all of our fans; however, we are aware that the announcement may have come as a shock to many of you.
As with Bayonetta, Bayonetta 2 is under development and production here at PlatinumGames, and is a true sequel to the acclaimed first game in the series. Bayonetta is one of our most beloved titles, and it played a large part in establishing PlatinumGames as an emerging game studio in the minds of users worldwide. Bayonetta has fans the world over, and we would never dream of alienating them from participating in the future of PlatinumGames.
That being said, the console games market is in a state of upheaval, so establishing a new game franchise requires a considerable amount of will, determination, and love. Bayonetta is a brand that we want to see become stronger, reaching the hands of more and more gamers, so we have continued to consult with SEGA, the previous game’s publisher, on how we can make sure this takes place. Our answer was a new partnership with Nintendo.
Along with their new hardware, Nintendo, as a company, is dedicated to establishing a new future for the games industry, as you can tell by their record of passionate support for gaming. Alongside Nintendo, we hope to grow the Bayonetta brand beyond where it stands today, allowing even more gamers around the world to experience the action of our beloved witch. As developers, we are working hard to make this a reality.
We hope that you will look forward to what we have in store.
I’m Yusuke Hashimoto, director of Bayonetta 2. It has been three years since Bayonetta, a title I was also a part of… I’m incredibly happy to be able to announce that we are working on a sequel. Alongside Bayonetta’s creator, Hideki Kamiya, I’m working on everything from creating a compelling world to character designs (I will be designing the enemies again), and everyone on our talented team is united around the core of Bayonetta, Climax Action, in an effort push the series forward. For empowering our heroine with incredible new action to introducing new characters (which you may have noticed in the teaser trailer), Bayonetta will further expand on the mythology of the Trinity of Realities – Inferno, Paradiso, and our human world. I can’t wait to take the journey with you.
After Bayonetta was released, I was coming back on the bullet train with Yusuke Hashimoto, pondering various ideas for sequels or spin-offs to Bayonetta over a beer. I never thought we’d actually get to announce a sequel to her story, so I am absolutely over the moon.
Even though there has been a bit of a gap since the release of the last game, but I still got lots of request for a sequel from gamers. We were secretly making one the entire time. While I am not the director of this game, I am still supervising the world, story, characters, etc. in close coordination with Hashimoto, and I have been from the very beginning. You have nothing to work about on that end. And of course, plenty of members from the first Bayonetta are on-board and working hard under the direction of Hashimoto, so I look forward to work every day, coming in and seeing all the progress they have made on the game. With new hardware, we look forward to expanding on the Climax Action of Bayonetta, so sit tight and get ready!
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Ah, good, this was already posted here. Was reading through the first part. Need to read the others, but this quote, I think, answers some questions:
Bayonetta is a brand that we want to see become stronger, reaching the hands of more and more gamers, so we have continued to consult with SEGA, the previous game’s publisher, on how we can make sure this takes place. Our answer was a new partnership with Nintendo.
Platinum Games wanted to make the game brand stronger. They talked to SEGA. Ended up with Nintendo.
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Oh, I see... Apparentely the original game which was released on both PS3 and Xbox 360 (a combined pool of 100+ million users), is not a healthy enviroment for a franchise such as this to grow on. This apparentely is not enough for Platinum Games, am I going crazy?
Funny thing is, Bayonetta was originally intended as an Xbox 360 exclusive, but mean old SEGA didn't want Playstation 3 owners to be left out, even if they ended up with a sloppy port that required a few extra updates to get it right.
So making it exclusive to ONE console that hasn't even been released is the right approach, again I feel like I'm descending into madness. Considering the Wii's track record and SEGA's history with hardcore Wii-titles, this is one heck of a gamble.
Nintendo's strategy for the Wii-U remains largely unchanged from the previous console, which should be a warning to anyone who wants to do business with 'em...
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Yeah...except the sequel was never announced and he was recently let go.
It's pretty obvious that Sega of Japan didn't exactly see eye to eye with him on the future of the Bayonetta series...or, evidently, the results he's been getting as of late.
To people saying that Nintendo snatched the game away from the 360 and PS3...really? How much money would that have had to take, to convince Sega to not only surrender ownership to their game, but to remove 2 platforms from the equation?
More likely, Sega cancelled the game and auctioned it off. Nintendo was interested.
So what evidence do you have of this? Outside of SEGA's silence?
And why does Nintendo have to pay SEGA? One of their closest third party publisher. They do own a license SEGA has used heavily over the past few years.
It is not likely at all, SEGA are focusing on strong selling IPs, Bayonetta is strong selling. It sold 460k less than Sonic Colours on Wii and DS in the same period. It would not be cancelled because of their restructuring, because it IS one of their best selling IPs. It sold 340k less than Aliens vs Predator in the same period for goodness sake! How would it be unlikely that Bayonetta is not a strong selling IP?
Nintendo has money but they're not Microsoft...
Nintendo has over $10 billion in reserve funds. Their war chest is big enough to pay for more than a dozen exclusives.
And money is not always the case when it comes to SEGA and Nintendo.
I know these quotes are mainly focusing on Sega's Western operations but Sega of Japan is too slimming down their retail business, focusing mainly on handhelds and Free to Play games. Hell, they basically named Nagoshi's team "Yakuza Studios."
This means nothing. Consumer Team #2 does not sound as good as Ryu Ga Gotoku Studio.
Sure, shame on Sega for not giving enough faith to Bayonetta to put out a sequel on current gen consoles, but nothing but praise to Nintendo for bringing it back to life. Better WiiU than nothing I say.
Presumptions.
Me and Pao are not angry (Unlike a few other former members here) about the grief SEGA is getting when we have little to no idea what the deal was with this game.
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This is a crock of crap. The xbox was about as much as a jump from the DC as the wiiu is supposedly to the current systems. You're just mad because you don't want to shell out for a wiiu. When kids were complaining that Sonic 4-2 wasn't coming to wii even though the first installment was on the wii, almost every forum member here essentially told them to suck it. Enjoy your karmic punishment!
Why are you being mean to me? I never bullied Wii fans when it came to Sonic 4 Ep 2. I might have noted that the WiiWare file size limit was too small for the sequel but I was never an asshole about it.
None of this console war nonsense please.
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Okay, first let me say I am completely torn by this... I can't afford to own multiple consoles, girlfriends in college and I have to fly back and forth to visit and it's all a lot of money. So we decided that we'd only be buying one console from now on each generation and to be fair we ruled out the Wii-U pretty early on.
So this is pretty upsetting, Bayonetta was one of my favorite games of this entire generation and it's probably my girlfriends favorite game of all time... Such an awesome game should not be exclusive to any console. Finding the widest audience is not going to happen on one console... I don't know what P* are even thinking.
But I'm mostly angry at Sega about this... How could they possibly let this happen? They still own the IP I take it? So the ball is really in their park. To pass up publishing Bayonetta 2 is such a stupid mistake.
All in all, I'm really excited that Bayonetta 2 is happening... But I'm simply not buying a Wii-U until it is considerably cheaper. What a pain in the balls.
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Yeah, if I do get a Wii U, it'll be in a year and a half at the very least. I assume the game will just be releasing round then anyway. I'd be shocked if it came out mid 2013. However, like I noted before, I can't see myself getting a Wii U before a PS3. I still need to experience Yakuza, and I think the PS3 offers much more than a Wii U does. And if XBOX 720 or PS4 are announced before Bayo 2, I'll probably end up wanting one of those consoles.
But I feel your pain. One of my beefs with the Wii U is that it's basically a third HD console arriving to the party too late. The launch window library has shown that in terms of third party content, it'll have most of the same stuff the 360 and PS3 has. Sure it'll have exclusives, like this game and the usual stuff from Nintendo, but I just can't justify owning a 360, a Wii U AND a PS3 AND be looking forward to a next gen console. I know some people have the money, but I really don't. Sure I work and make a steady paycheck, but asking me to plunk down $350+ on a gaming purchase is not an easy decision, and when I do make that decision it comes very rarely. Last full priced console I bought was the 360 in 2009. Bought the Wii for $80 used in early 2011, and I bought a 3DS XL for $200 this year (had some trade in cash applied to that total).
Again, SEGA needs their own console so we don't have to juggle hardware!
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Why don't you visit the front page?
Dude, I've got news for you; Sega's future retail plans were GUTTED. They have laid out their plans for their future retail games and they have clearly and succinctly stated that, going forward, they will be Sonic, Total War, Yakuza, Football Manager, and Aliens. That's it. The money that they would traditionally spend on a wide variety of retail software will be poured specifically into these IP. That's just the way it is, it's not even a rumor, it came right from Sega.
Bayonetta 2, needless to say, does not fit into those 5 categories.
Sega had shown no interest in continuing their partnership with Platinum Games, (and their partnership had ended even before the most recent re-structuring) so how would Sega be releasing Bayonetta 2, exactly, if it is not Sonic, Total War, Yakuza, Football Manager, and Aliens, and if they are no longer continuing their partnership with Platinum Games?
You seem to miss the keyword: "Focus on" meaning they will focus on those 5 specific franchises, but that does not mean they won't publish other IPs that they may deem successful, if SEGA claimed they will only publish those 5 franchises without exception, then you will have a point, fortunately, you don't.
Bayonetta was about just as successful as the last game in those 5 franchises, and Sega knows this, which makes cancellation of this game in mid-development highly unlikely... SEGA isn't short on money, they just want to be more profitable.
Can anyone name a time in history when a multiplatform release's other systems were cancelled in mid-development and made an exclusive? It doesn't happen very often, because such a move would be ridiculously expensive for any company.
You have no idea what kind of deal happened between SEGA and Nintendo, and how much Sega is getting from it, if it means Nintendo gets to do all the publishing, marketing, and maybe help funding it, it doesn't not seem far fetched for SEGA to cancel the other 2 platforms versions if they think this deal is more profitable and less risky.
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It is not likely at all, SEGA are focusing on strong selling IPs, Bayonetta is strong selling.
But it's not a consistently bankable IP that can see a new installment every 1 or 2 years like the other ones listed. It's a niche action game that found some success but does not represent the future of where Sega intends to take their retail business. Unfortunately.
You have no idea what kind of deal happened between SEGA and Nintendo, and how much Sega is getting from it, if it means Nintendo gets to do all the publishing, marketing, and maybe help funding it, it doesn't not seem far fetched for SEGA to cancel the other 2 platforms versions if they think this deal is more profitable and less risky.
This is true, but if Sega felt so confident in this IP and this game, they wouldn't have given it up.
By the way, exclusives are nothing new for Sega. Nobody seemed to bat an eye when they had to buy a PS3 to play Yakuza games even though those could have been easily ported. In fact, many of you defended that decision with the argument that exclusives get more attention than multiplats.
So this is another case of that. I'm sorry that Sega didn't take your own (not directed at anyone here in particular, just making a point) personal system preferences into account when making Bayonetta 2.
But congratulations, now you know how I feel as a Sega fan who doesn't own a PS3.
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@-nSega54-
That would be the most probable scenario: Bayonetta 2 was most likely pitched to all the major contenders and only Nintendo decided to go with it. I do believe Nagoshi once stated that Yakuza's exclusivity had more to do with Microsoft's non-chalant atitude for anything that isn't their own ever-shrinking Microsoft Studios IPs. So I do concede that that might've been what happened behind closed doors.
Which is why I think there is a positive aspect to this and I'll try to get to the bottom of this before I blow another fuse... Maybe this should be taken by Sony and Microsoft as a wake-up call, especially Microsoft who thinks that three months of limited exclusivity is enough to justify buying an Xbox 360.
If Nintendo can persuade SEGA to have Bayonetta 2 exclusively on the Wii-U, what other major IPs (Rayman, for example) can they bring to the table.
Here's hoping for the best, hopefully SEGA can still have the option to port that game to the PS3 and Xbox 360 in the likely chance the game not meet sales expectations (like I said before "pull a Resident Evil 4" on Nintendo).
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What happened to Kamiya saying that he wanted to do another Viewtiful Joe before another Bayonetta? Or is he not working on this game?
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If the press releases are anything to go by, Kamiya is acting as producer for Bayonetta 2, not game director.
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I hope this game is awesome, but like I've said, what if it ends up being a step down from the first? Sometimes sequels improve on the original, other times... not so much.
Interested to see if they shoehorn in the gamepad for gameplay? I could see guiding bullets to their target a la the end of the first game.
Also, Enzo better fucking return!
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If they secure Vanquish as part of this new publishing deal, then boom, they win the next gen console wars for me.
If you consider games that:
Made it to the West
Aren't Multiplat
Never made it to PC
Then Bayonetta and Vanquish are the two best sega games hands down (you can argue Valkyria Chronicles).
Plus Colors was AWESOME. Best original Sonic game in a while by far.
PC trumps all consoles in graphics so if those two go exclusive to WiiU, then count me in.
I have no system loyalty anymore.
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I hope this game is awesome, but like I've said, what if it ends up being a step down from the first? Sometimes sequels improve on the original, other times... not so much.
True. Wouldn't be surprised. Bayonetta set the bar. I can't play action, beat'm ups anymore because none have the controls that Bayonetta has.
I have trouble imagining improvements and the villains might not be as compelling as the first.
(I fell so in love with this game)
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Okay, first let me say I am completely torn by this... I can't afford to own multiple consoles, girlfriends in college and I have to fly back and forth to visit and it's all a lot of money. So we decided that we'd only be buying one console from now on each generation and to be fair we ruled out the Wii-U pretty early on.
So this is pretty upsetting, Bayonetta was one of my favorite games of this entire generation and it's probably my girlfriends favorite game of all time... Such an awesome game should not be exclusive to any console. Finding the widest audience is not going to happen on one console... I don't know what P* are even thinking.
But I'm mostly angry at Sega about this... How could they possibly let this happen? They still own the IP I take it? So the ball is really in their park. To pass up publishing Bayonetta 2 is such a stupid mistake.
All in all, I'm really excited that Bayonetta 2 is happening... But I'm simply not buying a Wii-U until it is considerably cheaper. What a pain in the balls.
I think you have to consider that bayonetta is an incredible system seller now. The WII U will be a fresh console with early games selling good numbers. Bayonetta is a big franchise with very loyal fans and it goes without saying that bayonetta, especially after seeing the reactions even here(and other places too), is going to be an incredible system seller. It won't make the same impact as a multiplatform, but since nintendo decided to publish it, it is defenitly going to benefit them as a console seller. I agree it sucks, but even at my house we are now actually considering to get a wii U after this news. Add everything else and i gotta give them credit for this, they are doing the best launch i've seen for a console in a long time.
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I hope this game is awesome, but like I've said, what if it ends up being a step down from the first? Sometimes sequels improve on the original, other times... not so much.
Well, that's the nature of any sequel. We'll just have to hope the team still has it.
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So, we're two days post-announcement. How is everybody doing?
I know some are unfazed and I know others were shocked by the news.
Me, I've pretty much accepted it. However, I am still pissed that it is an exclusive. I know the reply "well be happy it exists!" is out there, but really it's not like I made the game or look to profit off it. Being happy something exists isn't always fulfilling. I think the "just be happy" reasoning grinds my gears a bit in that respect. Like, when SEGA Republic opened... in Dubai. I'm neither excited nor disappointed in its existence. If it were more accessible, I'd care. But as is I'm like "Looks really cool, I'm probably never going to go there, so why should I celebrate?"
I know that comparison isn't 1:1 with Bayonetta 2, but I have a strong feeling that I probably won't play the game for a long while. Even if the release is a ways out, I can't see myself playing it on release.
It might become one of those games that I know is out there, and want to play, but don't end up playing until years after the release. Hell, looks at Yakuza 3&4! Have yet to play those! Played Sonic Unleashed 3 years after it released, played Sonic Colors a year and a half after release.
Still will follow the game's release for sure!
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I'm impressed and disappointed by the news.
Although I am not wild on Bayonetta, it did something unique as a setting and never took itself so seriously.
I am impressed that Nintendo somehow managed to save the franchise from being a once only showing and I hope it proves to be of a great success (assuming SEGA makes SOME money on it).
However, yes, I am disappointed it's an exclusive, but I guess since it's being made by Nintendo, that's a given...the only reason why I am not so angry about it is because in years down the line the game will likely be on another console...and if not, then the Wii U will eventually be at a lower price to purchase it.
I do wish it success since it is an IP everyone here loves after all....
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My concern more is how its going to play on that absurd controller
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My concern more is how its going to play on that absurd controller
There's always this:
(http://blogs-images.forbes.com/erikkain/files/2012/06/Wii-U-Pro-Controller1.jpg)
Or this:
(http://cdn-static.zdnet.com/i/story/61/18/011565/zdnet-nintendo-wii-classic-controller.jpg)
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My hope is, though, that if they have to have it as a Wii U exclusive, they should really MAKE it worthy of that status. Push the graphics to the limit, make sure it doesn't look at all possible on 360 and PS3 (that will be hard to do), and implement the gamepad in clever ways. Not just as a map or accessory selector. Not to say that the gamepad should overtake the game, but if Bayonetta U- er, 2 can play without using the gamepad at all, and you're not missing out on anything, then it'll just feel like a game that should be on the other consoles, but isn't. If that makes sense.
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My concern more is how its going to play on that absurd controller
The same way it'd play on an Xbox 360 controller, I imagine. All the WiiU Pad really is is a standard controller with buttons.
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My hope is, though, that if they have to have it as a Wii U exclusive, they should really MAKE it worthy of that status. Push the graphics to the limit, make sure it doesn't look at all possible on 360 and PS3 (that will be hard to do), and implement the gamepad in clever ways. Not just as a map or accessory selector. Not to say that the gamepad should overtake the game, but if Bayonetta U- er, 2 can play without using the gamepad at all, and you're not missing out on anything, then it'll just feel like a game that should be on the other consoles, but isn't. If that makes sense.
These demands are ridiculous. You need to take a deep breath and realize that since this game started as a ps3/360 project, that is going to have some consequences. I don't know how long it's been in development but any title not built from the ground up with the wiiu in mind is going to end up exactly as you've described above. The gamepad will probably only display the map/inventory and the visuals are going to look like a 360/ps3 game or slightly better. I'm not sure how you expect them to do otherwise without completely scrapping everything they have which is kookoo bonkers bananas.
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How is it crazy? Do you have insight into the development that everybody else does not? Its not crazy to think that they might utilize the gamepad at a level beyond a map. Look at PGs other Wii U title.
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How is it crazy? Do you have insight into the development that everybody else does not? Its not crazy to think that they might utilize the gamepad at a level beyond a map. Look at PGs other Wii U title.
yes, that has always been a wiiu game. I'm just advising you to lower your expectations when it comes to something like this. You're more or less coming up with more reasons to be pissed off in the future. In all likelihood, the game WAS a ps3/360 title. In all likelihood it will still resemble one. Obviously I'm not developing the game but I'd like to think these are educated guesses.
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Alright, thats fair.
I just think using words like "ridiculous" and "kookoo bonkers bananas" in reference to me speculating that the game could use the gamepad in various creative ways to justify it being a exclusive is unfair, as we have no idea what additions the game will have or how it will play. For all we know, they might have expanded the QTE elements to really utilize the gamepad or added attacks that allows players to chart a path on a gamepad through enemies on an overhead map or something.
I'd like to think PG are a very creative team, and if given the time they could really allow the sequel to take advantage of the Wii U hardware. I mean, it could be like you stated. THat the game shifted to the U very late in development. OR it could be that they started development very early with the U in mind OR they had intentions of releasing to multiple platforms and had Wii U specific features already implemented.
Aside from the trailer and PG's statements we know very little of the development of the game, and that includes whether Nintendo "saved" the franchise or not.
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My hope is that this news is the beginning of a shift for Sega in general where most of their weird console exclusives end up on WiiU and all their multiplat have a PC version.
Then I can eliminate having to get a Ps4 or a 720 (dumb name) altogether.
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Alright, thats fair.
I just think using words like "ridiculous" and "kookoo bonkers bananas" in reference to me speculating that the game could use the gamepad in various creative ways to justify it being a exclusive is unfair, as we have no idea what additions the game will have or how it will play. For all we know, they might have expanded the QTE elements to really utilize the gamepad or added attacks that allows players to chart a path on a gamepad through enemies on an overhead map or something.
I'd like to think PG are a very creative team, and if given the time they could really allow the sequel to take advantage of the Wii U hardware. I mean, it could be like you stated. THat the game shifted to the U very late in development. OR it could be that they started development very early with the U in mind OR they had intentions of releasing to multiple platforms and had Wii U specific features already implemented.
Aside from the trailer and PG's statements we know very little of the development of the game, and that includes whether Nintendo "saved" the franchise or not.
fair enough. Let's call a truce. I must apologize for my rudeness earlier as well.
I'm actually less worried about Bayonetta as a franchise at this point and more alarmed at the path Sega has chosen for itself. I didn't raise an eyebrow when the restructuring was announced but now that I'm seeing the results, I'm pretty worried. I would not be surprised if they bowed out of the console gaming market (save for maybe sonic) in the future.
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I'm actually less worried about Bayonetta as a franchise at this point and more alarmed at the path Sega has chosen for itself. I didn't raise an eyebrow when the restructuring was announced but now that I'm seeing the results, I'm pretty worried. I would not be surprised if they bowed out of the console gaming market (save for maybe sonic) in the future.
Not just SEGA. Japanese video game industry as a whole. The only publisher to not have any iOS games at TGS is Koei. Konami has around 15 (Only 2 console games) Namco has 13, Square has 9, SEGA has 8 and both Level 5 and Ark Systems has 5. Going to come crashing down like a pack of cards soon, much faster than the rest of the gaming industry.
Funny how mostly cheap and low budget gaming is going to kill Japanese publishers whilst mostly expensive and over priced gaming is going to kill Western publishers.
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Sega will always do what it takes to survive. I don't see them leaving console publishing behind in the next console cycle, but like I've said before I think the console cycle itself is coming to an end. If they do move away from it it's because they're forward thinking, not because they are in trouble and disarray.
As for Bayonetta 2, I strongly suspect this deal happened recently and the game itself has never begun development and then been cancelled for the other consoles. I'd be surprised if it comes out before 2014.
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@-nSega54-
That would be the most probable scenario: Bayonetta 2 was most likely pitched to all the major contenders and only Nintendo decided to go with it. I do believe Nagoshi once stated that Yakuza's exclusivity had more to do with Microsoft's non-chalant atitude for anything that isn't their own ever-shrinking Microsoft Studios IPs. So I do concede that that might've been what happened behind closed doors.
Which is why I think there is a positive aspect to this and I'll try to get to the bottom of this before I blow another fuse... Maybe this should be taken by Sony and Microsoft as a wake-up call, especially Microsoft who thinks that three months of limited exclusivity is enough to justify buying an Xbox 360.
Right, I mean, that's essentially what I'm arguing. That Sega is experiencing major cutbacks to their games business and the execs backed away at the prospect of the money they'd have to put into continuing to develop a retail game that costs what Bayonetta 2 will cost, and a game that, again, will not be able to be rehashed every year or so. So they ended development and put the game up for grabs. That to me makes the most sense, I can't picture Nintendo approaching Sega out of the blue and going, "hey, you know that IP, Bayonetta? Can we publish it instead?" Doesn't usually work that way. Oftentimes when another publisher picks up a game, it's because the game was being offered.
Like I said a few times on the Sega forums, I think it was a pretty ballsey move on Nintendo's part and definitely something that, if they have more surprises like it to be revealed, spells pretty good things for their next generation.
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That depends if you believe the game had just started development. I very much doubt that, especially with all the comments from various PG staff eluding to the game being in dev in the last two years. If anything the game probably got saved. Much like what happened with ALIENS COLONIAL MARINES a game that was meant to seen release just to see it put back most likely to see it released on the Wii U.
The first thing,the PS3 version port was heavily criticised for various reasons which is probably something PG wants to avoid since they themselves dont seem to work on a two system dev basis but a lead system basis while outsourcing the port to someone else. An exclusive was inevitable.
Second if anyone look at the sales of BAYONETTA the game was more succesful on one platform and in one region.
Thirdly as someone eluded to Sega hasn't the money to pay for a big second party game deal anymore. If anything its not like Nintendo rescued the project from Sega, some of this game's development would have been funded by Sega anyway, and Sega will make money from this game. Remember Mario and Sonic's money mostly went to Sega even though it was using Nintendo characters, The big N got a decent cut from it from the license of the characters and the publishing third party license cut, as well as shifting more systems from the game pack ins. But that game wasn't a huge seller in Japan where Nintendo had the publishing rights. The difference is now is Nintendo will make a good sum of money with Bayoneta 2 worldwide(if they are truly publishing the game in all regions) and Sega will get their cut. But if anything this deal is more remisent of what happened with REZ HD which was licensed by Sega to Q entertainment. Anyway for all we know Sega may be publishing the game in Japan which is where the first title had the majority of its sales.
Forth:This does not indicate that the relationship between Sega and PG has gone sour it more or less indicates its still healthly since many big publishers in a similar situation to Sega's, wouldn't have bothered to shop it around and more or less can the project and kept the code especially if its a game being made on a second party basis. If anyone thinks PG shopped a game around without Sega 's involvement are living in lala land. It wouldn't be called Bayonetta 2 for one thing. It also (even though it makes me sick to say it) eludes to how close Sega and Nintendo are. ::)
The risk is of course that Bayonetta has to prove it can draw people to buy the system just to play that game because now its an exclusive. That is what the title has to and yet to prove.
The good thing is that if the game is a bigger hit it will still benefit Sega in the long run.If its not or medium, Sega hasn't lost much. Sega benefits without taking much of the risk. Which sadly is what the third party Sega has now become.
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Inaba says that Bayonetta 2 wouldn't exist without Nintendo:
"Would Bayonetta 2 not exist without Nintendo? The answer is yes," says Atsushi Inaba, executive director at Platinum Games. He tells Polygon that Nintendo, the sequel's publisher, was a key partner in getting the game made.
"We are not viewing this as a change of platform," Inaba told Polygon in an interview at Tokyo Game Show. "We were looking for a partner to create Bayonetta 2 and Nintendo was a strong, cooperative partner that was willing to create and grow Bayonetta 2 together [with us]. As a result the platform became the Wii U."
In the wake of Bayonetta 2's announcement as an exclusive for the Wii U, some fans vocalized their displeasure, hoping that the sequel would be released on the PlayStation 3 and Xbox 360 like the original Bayonetta. Developers at Platinum Games said in a series of statements this week that it does not want to alienate its fans.
Sega was responsible for publishing the original Bayonetta, but the company has since scaled back on the number of titles it publishes. Platinum Games and Sega's most recent collaboration, Anarchy Reigns, has not been published outside of Japan, a source of frustration for Inaba. He says he still doesn't know when Anarchy Reigns will be released overseas, as Sega has not offered him an update.
Regardless of the change of platform from PS3 and Xbox 360 to Wii U, Inaba says it won't impact Bayonetta 2's core gameplay.
"We create the basic framework of our games on the PC, so even though the hardware changes it doesn't influence the creation of our games. We've already developed our own engine to work with multiple platforms.
"Because of the Wii U GamePad, we are putting extra thought into how to use these differentiating features," Inaba said. "There's a difference in the game design side, but we are enjoying the challenges of creating games for new hardware."
Nintendo and Platinum Games haven't revealed much about Bayonetta 2, releasing only a short teaser trailer. The trailer echoes the teaser of the original Bayonetta with a few key differences: a crescent moon replaces the full moon, red tones are replaced by blues, and Bayonetta's enemy now rebuffs her attacks, implying a more formidable foe. Inaba explains why the developer chose to release a nearly identical trailer for the sequel.
"Toward the end of development of Bayonetta, I was talking with Kamiya-san and Hashimoto-san, and they said 'If Bayonetta 2 ever happens, we want the teaser trailer to be the same as [the first] Bayonetta,'" he said. "We wanted to make it the same because Bayonetta is a title that has been loved by many people and we wanted fans to say 'Oh! Bayonetta's back again!'"
Inaba wouldn't offer details on what's coming in the sequel, instead asking fans to speculate about what they've shown so far.
"All of the new things you see in the trailer, we can't talk about at all at this point. We're leaving it up to your imagination."
http://www.theverge.com/gaming/2012/9/22/3371474/bayonetta-2-would-not-exist-without-nintendo-platinum-games-wii-u
I guess SEGA didn't want or didn't have enough money to publish it.
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Or the money to complete the main production. Sega didn't have the trouble it does now after BAYONETTA sales figures first came in. But the re negotiating the contracts with PG especially when the first game was successful as well as the downturn in fiscal revenue kinda put paid to that.
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well there you have it. This sounds like sega dropping the ball and nothing else. So much for the evil nintendo bribing them theory.
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Yeah it was ridiculous to assume that.....Nintendo would never presume to take the game from Sega. Sega canned the game, offered it, and Nintendo took it.
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The interview doesn't really go into a whole lot of detail about how Platinum Games and SEGA's relantionship having gone sour. Because it just seems like the only awkward situation I see here is Anarchy Reign's release date.
By the way, who came up with that theory about "Nintendo's bribe"? It's a just business decision. Now let's see if it pays off for them.
Inaba does make one remark that gave me a sliver of hope, he says that their game engine allows them to port to several platforms (I assume both versions of Anarchy Reigns were developed in-house). Hope, man...
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By the way, who came up with that theory about "Nintendo's bribe"? It's a just business decision. Now let's see if it pays off for them.
I hope you realize that paying for exclusivity is also "a business decision".
I'm more surprised with the fact that some people refuse to believe that Nintendo would resort to such decisions... "NINTENDO IS NOT EVIL AS U THINK!"
Although PG doesn't explicitly say it was cancelled, its clear now that Sega didn't have intentions to publish this, and I never completely wrote off that possibility in earlier discussions, my main point was that people shouldn't take rumors as facts before a confirmation... now that there is one, I'd gladly eat my hat.
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If it wasn't cancelled, what really motivated SEGA to not want to publish Bayo 2?
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Well, they don't say it was canceled, but that doesn't mean it wasn't. The interview was exceptionally vague on the details in that regard.
Of course, it's possible that PG had done some pre-production work on the game, pitched it to SEGA, and been turned down, or perhaps shopped the game around to other publishers as some here have suggested.
We may never know all the details.
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And now to remove any hope that this game will ever be released on non-Nintendo platforms:
Yup. RT @mjpingram Are there any Nintendo producers working on Bayonetta 2. I know it's a common practice for games they publish.
https://twitter.com/PG_kamiya/status/249401468434669568
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If it wasn't cancelled, what really motivated SEGA to not want to publish Bayo 2?
Possibly being brassic (a term we use in Britain to mean skint = no money).
As long as SEGA benefits from this decision, then I can't see this being that bad a thing...if SEGA does well, then they can make more games.
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If it wasn't cancelled, what really motivated SEGA to not want to publish Bayo 2?
If Sega didn't want a sequel to this game then Nintendo would never been able to publish this sequel in the first place. Sega owns the IP, not Platinum and not Nintendo. If Sega said "were not interested in publishing this game" and didn't allow PG to use the name, characters and their likeness then PG would have essentially had to create a brand new game with brand new characters but in the same style. But that has not happened.
Furthermore, Nintendo would have to have licensed the IP from Sega in order to use it. So Sega gets money in that way, they would also as advisers can say how they want the game to be presented among other things. You've all heard how the guy from Sumo Digital in making Sonic All stars had to be advised on how to use certain Sega characters from certain Sega teams. Its no different here. Another thing that's important is that Sega especially in the last few years and specifically in japan have been self promoting other franchises by using them as cameos in other games. Most of them had titles which are still ongoing or about to be used. Weve seen Valkria Chronicles, Phantasy Star Portable ,Virtua Fighter as well as Sonic appear in numerous cameos as well as characters from Sakura Taisen which has been absent for a while popping up, and that IP has definatly ben revisited lately by Sega in the former BORDERBREAK X SAKURA TAISEN title. Bayonetta recently appeared in two other Sega games if you exclude Anarchy reigns, so that kinda indicates looking at the recent context on how Sega Japan has been using their IPs for cameos lately that they had every intention of promoting and using the character. The bad fiscal returns among other things resulted in the lack of funds for development and contracts with PG was what got in the way. Not a lack of desire of not wanting to publish the character. If anything Bayonetta 2 is one of the lucky ones, because there were several in game development titles from Sega that wasn't.
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Yeah :(. A shame we'll never know what those titles were.
E3 2012 was so....barren.
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Interview with Minami:
Discussing the studio's relationship with SEGA, who it signed a four-game deal with in 2008, Minami said that teaming up with SEGA was a great idea "at the time".
"And it is important to give them their due: we couldn't have made the games we did without them. There were certainly good parts and bad parts to the relationship. Perhaps they did not realise how good our games were. But overall it was the right thing to do.
"There's no doubt that we are in SEGA's debt for a few things," he continued. "Thanks to SEGA, we were able to grow as a company and we're pleased about that. So not it's time for us to do new things."
http://www.videogamer.com/wiiu/bayonetta_2/news/platinum_games_in_talks_with_western_publishers_over_future_projects.html
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I have a feeling of all Platinum's upcoming games, Metal Gear Rising is probably gonna end up being the most financially successful.
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Perhaps they did not realise how good our games were. But overall it was the right thing to do.
haha. ouch.
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God. Dammit. Sega.
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Sequels can show to become more succesful than their predecessors when the game is actually good. A new IP just takes time to grow. Dead space has shown this with great succes, and I think bayonetta could have been that for SEGA as well.
But it seems SEGA has fucked up big time. It's funny how terrible some of SEGA's managing has been. While great devs like platinum games get the axe(not literally), the most comedic and uninspired people are still part of the company. Man I really hope things will get better eventually. I know these are tough times and they gotta be more picky, but bayonetta was not the game they should have abandoned
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I wonder what would happen if Platinum being interested in working with Western publishers would turn out like how Grasshopper Manufacture ended up collaborating with EA and Warner Bros. Interactive recently?
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Interview with Minami:http://www.videogamer.com/wiiu/bayonetta_2/news/platinum_games_in_talks_with_western_publishers_over_future_projects.html
Edge Magazine: Bayonetta on PS3 was out greatest failure, says Inaba (http://www.edge-online.com/news/platinum-games-bayonetta-ps3-failure/)
That's a pretty massive ego you got there, Platinum Games...
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more lovely press for sega.
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But it seems SEGA has fucked up big time. It's funny how terrible some of SEGA's managing has been. While great devs like platinum games get the axe(not literally), the most comedic and uninspired people are still part of the company. Man I really hope things will get better eventually. I know these are tough times and they gotta be more picky, but bayonetta was not the game they should have abandoned
I don't know if this is just venting your anger or if you do not like Kikuchi, Kodama, Sakai, Nagoshi or Ueda but this is solely directed at Iizuka, isn't it? I cannot think of anyone else who would qualify otherwise.
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Lol... yeah that was a pretty bold statement. Those are all great names but i'm kind of worried about the future of those devs as well. Ex capcom member Inafune keiji still has alot to prove with the bold statements he has made, but I also feel that japanese developers are kind of losing their touch. During the time when there were still limitations in how a game's presentation could be, a game's greatest selling point had to be it's gameplay and longevity. Games back in those days needed an excellent core mechanic to build around otherwise people would write it off quick. While I didn't specifically mean Iizuka, I do think that sonicteam has been guilty of this. There's this new guy called Miyamoto(just the name alone) who was asigned to direct sonic generations, and his display is just hilarious. The next game will have to prove itself.
Sakai's PSO2 is another ambitious project from SEGA, but it also suffers from the same issue. Great presentation, good amount of content, but suffers from issues in the core. Not because there isn't enough time and money, but simply because of decisions that they make. But in this case it is more complicated because PSO2 has attracted alot of casuals, and they just have fun, but the harcore gamer apreciates it more when a game is well balanced and challenges the player enough to feel satisfied through the whole thing, which PSO2 really lacks at the moment. I do like Sakai alot though, he's offered alot of official oppurtunites for us to give our feedback, so this case just needs time for them to learn... depending on how many express about it, and i've seen quite a few.
Yakuza is a great franchise. As much I love the overall experience, I do think the core has aged a little bit. Yakuza 5 footages have shown new features, new environments and new ways to play, but all those new things won't matter if they haven't upgraded the core mechanics. Though the trailers werent too clear about how well the fighting is going to work, it is the thing i'm anticipating the most. I am not talking about new moves or more spectacal, but i'm talking about more fundemental things like the controls, the flow and balance in the movesets.
But my point as a whole is, that these teams exist of many people who build a game together. How is it that no one in the PSO2 staff has thought of this throughout the development of the game when its origin lay in this type of design in the first place? Why is it that sonicteam keeps being forgiven for any issue we regular people find? Not even one person that speaks up? I don't know how it works exactly but there defenitly seems to be some lack of quality control in the management. If there's one team I trust, it is the Yakuza team so i'll give you that one. Many other great individuals haven't gotten the treatment they deserved and left eventually. Now the same trend is happening with platinum games who almost seem to have lost their respect for SEGA.
Platinum games is really just as they describe it themselves, a developer that hardly or never makes any bad games. Their games are a near perfect execution of ideas. Former Clover studios has only produced great games. They should have held on to them imo and once bayonetta 2 is gonna become a major franchise, SEGA will have to regret their actions.
I may sound a little negative but I am kind of satisfied with how things are going. It just needs better management is all.
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Crazy Tails, Sega still owns BAYONETTA. They haven't sold the IP to anyone. ::) So when or if it becomes a major franchise which it already is sega will benefit in the long run.
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What if Bayonetta 2 really causes the IP to break out and become a AAA franchise, and when it comes to a third, SEGA refuses to allow PG to make it a Wii U exclusive and instead takes over as publisher again and makes it a launch title for the 720/PS4?
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That probably wont happen Barry. Platinum isn't helping matters with their comments lately it may hint that Platinum doesn't believe that they will be working directly with Sega for a very long time or they wouldn't be making them. I dont think that this exclusivity is just exclusive to one BAYONETTA game. We are talking about Nintendo here.
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Hmm... but at the end of the day, SEGA holds the keys to the IP, right? Just hope PG doesn't burn any bridges.
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Hmm... but at the end of the day, SEGA holds the keys to the IP, right? Just hope PG doesn't burn any bridges.
Well unless the rules of international trademarks have changed overnight, Yes Sega owns it. But remember video games industry do/plan things in advance. Sega's social gaming statements indicates that they are essentially sitting out of the next gen of hardware so if Nintendo was aware of this then they would have optioned a sequel rights, with Sega agreement and PG as well depending on how well the second game does for exclusivity. Depending on the title these can go up to three games, usually. It would aslo make sense considering Nintendo has pulled this stunt before and since many people have raved that BAYONETTA is the true sucessor to devil may cry, Nintendo would want to secure anytie ups with PG's game to have one of many edges over the competition since they are now directly competing with microsoft and Sony for the hardcore/average gamer rather than the casual. But we have to wait and see, eh.
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Crazy Tails, Sega still owns BAYONETTA. They haven't sold the IP to anyone. ::) So when or if it becomes a major franchise which it already is sega will benefit in the long run.
I hope so. It seems like Platinum games only needs SEGA for the IP, otherwise i'd say they'd probably regret leaving the ownership of an IP they're very proud and favourable of, to SEGA...
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I hope so. It seems like Platinum games only needs SEGA for the IP, otherwise i'd say they'd probably regret leaving the ownership of an IP they're very proud and favourable of, to SEGA...
Well its not like they had a choice, without Sega, BAYONETTA wouldn't have existed. People are acting that contract developers especially in their first major gig looking for a publisher can have the power to say we want this and that. Its never been like that in the industry. And we all know the sequel is carrying on the same themes started by the original though we dont know if its the same character. So regret has nothing to do with it, that's the way things are. Now did PG get special treatment from Sega? Yeah to an extent but not too the extent where a game Sega put money in(a lot of money in) that they wouldn't own anything from it.
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Well... In light of the recent Rayman Legends news... Many people are asking the obvious question and PG already has an answer for it: (http://uk.ign.com/articles/2013/02/08/seems-bayonetta-2-wonderful-101-will-stay-nintendo-exclusive)
It would make sense that Nintendo gamers are a little wary of exclusives-gone-awry this week, what with both Ninja Gaiden 3: Razor’s Edge and Rayman Legends -- both originally announced as Wii U exclusives – would in fact be coming to PlayStation 3 and Xbox 360 as well.
But there’s good news to be found if you’re a Nintendo fan eager for news about two other exclusives in particular. It seems that, for all intents and purposes, Platinum Games’ two upcoming projects – The Wonderful 101 and Bayonetta 2 – will stay exclusive to the Wii U.
...Groan...
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And thus they hardly sell and end up just like MadWorld.
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That's not to say that a Bayonetta 2: 34DD Edition won't be on Xbox or PS3 at some point. I won't hold my breath though. I guess I'll wait and see how Bayonetta 2 turns out first, and then see if it's
A: Worth playing
B: Worth getting a WiiU for
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Unless Nintendo has a big name 3D Mario game planned for a surprise holiday '13 release, and Bayo 2 releases this year, I can't see Wii U being worth a purchase for me personally this year. Rayman Legends is no longer exclusive, and none of the other Nintendo franchises really interest me. Not really a Pikmin or Zelda fan. Even with Mario I'm pretty picky. Love the NES games, love the Game Boy games, but 3D Land for 3DS is the only 3D Mario I really loved.
Is Bayonetta 2 assured a 2013 release?
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^I don't think there's any date attached to it?
But yeah I agree, there is currently zero games I want on the Wii U, especially now that Rayman is multiplat (I honestly thought it was always multiplat though). Although Wonderful 101 looked kinda fun.
I dunno, with the way sales are right now, it's probably going to get pretty cheap relatively fast to buy the console anyway.
My biggest fear is how the game is going to play on that horrible looking controller. Hopefully it just uses the 'pro' controller or whatever they call their 'normal' controller now.
Not sure if this is old for you guys:
http://www.youtube.com/watch?v=pUbgRxf3fLg
"it feels like you are fighting the last boss from the beginning of the game"
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wait, are you guys seriously complaining that B2 is still a Nintendo exclusive? Even after Rayman Legends has been delayed till september, effectively screwing over wiiu owners who bought the console with the title in mind? Do you not see the lopsidedness of your logic? I mean, fuck anyone that bought a wiiu, right?
It's not 1995 anymore guys. We're lucky that B2 is even coming out for ANY console.
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wait, are you guys seriously complaining that B2 is still a Nintendo exclusive?
Yes
Even after Rayman Legends has been delayed till september, effectively screwing over wiiu owners who bought the console with the title in mind?
Yes
Do you not see the lopsidedness of your logic?
No
I mean, fuck anyone that bought a wiiu, right?
Yeah, you tell 'em. Pricks.
It's not 1995 anymore guys.
Fuck, my calendar is out of date.
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I can only imagine the commotion around here if Sega announces a BORDERBREAK as a wiiU exclusive.
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YesYes
No
Yeah, you tell 'em. Pricks.
Fuck, my calendar is out of date.
I'm just saying, would it kill you to put yourself in someone else's shoes.
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It would if the shoes had like, poisonous spikes in them.
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I'm just saying, would it kill you to put yourself in someone else's shoes.
it's REALLY hard to feel bad for Nintendo fans with the way they act about their "exclusives". I mean I'm not saying I'm a perfect angel or anything, I know I do my fair share of shit slinging with console debates, but... Nintendo fans actually think people who don't own Nintendo platforms shouldn't be able to play their 3rd Party exclusives, and they rub it in peoples faces constantly. This is a problem with every Nintendo fanboy and it can't be denied, just go look at any bayonetta 2 topic on neogaf, and any rayman legends topic before this news. Go look at any Sonic Colors topic on neogaf.
So yeah, if you look at it from other peoples point of view, you can see why it's really hard to feel bad for Nintendo fans, and why most people are laughing about the news instead :P
In the end though, none of this matters, because what's done has been done, and Ubisoft has made up their mind long before they announced this change. Nothing is going to change. Marketing is probably set and stone, and marketing departments can be real assholes, just look at SEGA West :P won't even let Edward talk about PSO2 cause it doesn't fit with their plans.
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Personally, I don't really care about Bayonetta 2. I didn't even play the first one. Visually, it looks incredible. The size and scope is certainly impressive. However, the gameplay reminds me very much of Devil May Cry, and I'm not a fan of that franchise.
As for the WiiU, I'm not getting one. The last Nintendo console I bought was GameCube. Wii didn't appeal to me at all and most of Nintendo's franchises bore me now. The last Mario game I played and liked was Super Mario 64. Never cared for Zelda. Link to the Past and Ocarina of Time were kind of cool, but I lost interest after a week or two.
I don't know. Nintendo and I have rarely seen eye-to-eye.
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Really, I don't have sympathy for people who drop money on new hardware for the promise of exclusives. The video game world is never absolute, stuff always gets delayed or cancelled or changed. I mean, the Wii U with the library it currently has is pretty weak. People should have based their decision to buy it on the games it has, not the games it potentially will have.
Take the Dreamcast as an example. Sure it had a lot of titles releasing down the line, but the initial 9-9-99 launch lineup was awesome and totally warranted a purchase. Dreamcast fans were screwed over with the occasional promised titles that were canned or lost exclusivity to the PS2, but there was still so many great games early on in the console's lifespan that it warranted a launch purchase.
Wii U, meanwhile, seems to rely more on promises than what it is actually delivering. Someday it'll have great exclusive titles, but that day has yet to come and I really don't feel sorry for people who had the money to spend on the console at launch. If anything, I have sympathy for the people waiting for the good games so they can pull the trigger and buy it. Unless Nintendo has the next big Zelda and/or Mario game planned for late 2013, Wii U is still not an appealing console.
Hell, I see Wii U owners talking about upcoming games and Lego City Undercover seems to be to only game they really have a firm impending release date for. That's not exciting!
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I bought a GameCube at a garage sale so that some day, when a good game comes out on the Wii U I can replace My Wii and not lose all my gamecube games. Right now I don't care about the Wii U at all. If it weren't for the built-in user-base, it would be an Atari Jaguar.
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If it weren't for the built-in user-base, it would be an Atari Jaguar.
OOOOOOUUUUUUCH! That's some scathing shit right there. Kudos!
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I'm just saying, would it kill you to put yourself in someone else's shoes.
I'm just being an asshole.
Okay serious answer; I don't see why a nintendo fan should be upset about other console owners playing the game. If the game was cancelled on Wii-U and then only came out on PS3 and Xbox 360, okay yeah I can see why they would be fuming, but being angry about other people being able to play their game?
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I'm just being an asshole.
Okay serious answer; I don't see why a nintendo fan should be upset about other console owners playing the game. If the game was cancelled on Wii-U and then only came out on PS3 and Xbox 360, okay yeah I can see why they would be fuming, but being angry about other people being able to play their game?
The outrage isn't that the game is coming to multiple consoles; that's great. I'm not a fan of console exclusives either. When Jet Set Radio Future and Orta came out as xbox exclusives I was livid. What's upsetting is the fact that the game is complete and is being delayed till september for a simultaneous launch with the ps3/360 versions effectively nullifying its feb. 26th(2.5 weeks from now) release date.
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Really, I don't have sympathy for people who drop money on new hardware for the promise of exclusives. The video game world is never absolute, stuff always gets delayed or cancelled or changed. I mean, the Wii U with the library it currently has is pretty weak. People should have based their decision to buy it on the games it has, not the games it potentially will have.
Take the Dreamcast as an example. Sure it had a lot of titles releasing down the line, but the initial 9-9-99 launch lineup was awesome and totally warranted a purchase. Dreamcast fans were screwed over with the occasional promised titles that were canned or lost exclusivity to the PS2, but there was still so many great games early on in the console's lifespan that it warranted a launch purchase.
Wii U, meanwhile, seems to rely more on promises than what it is actually delivering. Someday it'll have great exclusive titles, but that day has yet to come and I really don't feel sorry for people who had the money to spend on the console at launch. If anything, I have sympathy for the people waiting for the good games so they can pull the trigger and buy it. Unless Nintendo has the next big Zelda and/or Mario game planned for late 2013, Wii U is still not an appealing console.
Hell, I see Wii U owners talking about upcoming games and Lego City Undercover seems to be to only game they really have a firm impending release date for. That's not exciting!
Nintendo land is great. Wiiu Mario brothers is great. Sega Racing is great. Playing Black Ops on the gamepad is supposedly a great experience. Darksiders 2 and Assassins creed are also available. Do you even remember the 360 launch line up? Kameo? Perfect Dark Zero? It was pathetic. The ps3's wasn't very compelling either. Try to remember what an actual terrible launch line up was like before you accuse the wiiu of having one.
I will say that its unfortunate that Nintendo is once again having trouble getting 3rd party devs to commit to the console. It has been their achilles heel for generations. Regardless, they are the only console developer in this day and age that is still dedicated to making fun games for players of all ages that are full of positive energy. Surely that's not worth spitting on. Sega used to have a similar philosophy. Now it's all about games like Binary Domain, Yakuza, and Aliens. Nintendo has been and still is dedicated to the quality of their titles and they are paying for it with a barren release schedule. But you know what, it's usually worth it. At least they don't release buggy, incomplete games to hit release dates like many other developers I could name.
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Nintendo land is great. Wiiu Mario brothers is great. Sega Racing is great. Playing Black Ops on the gamepad is supposedly a great experience. Darksiders 2 and Assassins creed are also available. Do you even remember the 360 launch line up? Kameo? Perfect Dark Zero? It was pathetic. The ps3's wasn't very compelling either. Try to remember what an actual terrible launch line up was like before you accuse the wiiu of having one.
I will say that its unfortunate that Nintendo is once again having trouble getting 3rd party devs to commit to the console. It has been their achilles heel for generations. Regardless, they are the only console developer in this day and age that is still dedicated to making fun games for players of all ages that are full of positive energy. Surely that's not worth spitting on. Sega used to have a similar philosophy. Now it's all about games like Binary Domain, Yakuza, and Aliens. Nintendo has been and still is dedicated to the quality of their titles and they are paying for it with a barren release schedule. But you know what, it's usually worth it. At least they don't release buggy, incomplete games to hit release dates like many other developers I could name.
What? The 360 Launch was great in comparision to the Wii U. Kameo was a good game, and we got HD games from different varities to marvel at for the 1st time. Surely that's more exciting than the Wii U launch. And really multiplats are avaible on other consoles, if not better. Mario U and Nintendo Land aren't games to buy and hype the system for. One is a Minigame collection (not one with great variety, I might add) a good one, but is still just that. Mario is still essentially the same New Super Mario Bros. game we saw 3 times before.
Also I would disagree with you on Sega sharing a similar philosophy to Nintendo. Sega I thought always made more games for the Hardcore gaming, teen and up market. Only Sonic Team own departures would apply to what you are talking about. Things such as Ristar, NiGHTS, Samba de Amigo, or hell even recently Rythm Thief. but that contadicts itself with Burning Rangers or PSO. AM2 may apply too, but Virtua Fighter and Shenmue contradicts that.
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After hearing Kamiya-san mention on Twitter that it's up to Nintendo to decide if this goes multiplat even though they don't own the IP, I'm starting to wonder how much of an involvement SEGA will have with this game?
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I'm just being an asshole.
Okay serious answer; I don't see why a nintendo fan should be upset about other console owners playing the game. If the game was cancelled on Wii-U and then only came out on PS3 and Xbox 360, okay yeah I can see why they would be fuming, but being angry about other people being able to play their game?
Let's look at Rayman Legends for a sec.
I'm upset about the fact that game I should be playing THIS MONTH was delayed until September so that it can release alongside versions that I had no intention of buying.
I don't care that the game's multiplat; great, the more people who can play it, the better. They can play it in September, when their versions are completed, while Wii U owners should get to play the Wii U version, which is finished, in February, as we were promised.
The fact that it's multiplat doesn't bother me. The way Ubisoft is punishing Wii U owners by delaying our version as well is disgusting. Just weeks ago (when they likely already had their minds made up about this decision) they released a demo of the game to the Wii U eShop. And then they delay it weeks from release so that they can work on OTHER versions so they can release them together for marketing reasons.
It's sickening the way Ubisoft handled this.
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I'm upset about the fact that game I should be playing THIS MONTH was delayed until September so that it can release alongside versions that I had no intention of buying.
I don't care that the game's multiplat; great, the more people who can play it, the better. They can play it in September, while Wii U owners should get to play the (finished) Wii U version, a game that we were promised, in February.
The fact that it's multiplat doesn't bother me. The way Ubisoft is punishing Wii U owners by delaying our version as well is disgusting.
First of all:
(http://imagehaul.com/thehauls/thumbs/7297580a0a9f2bc3685ed7dd54d3ff25.png)
(in all seriosness though, that is pretty shit)
Secondly:
What does this have to do with Bayonetta?
After hearing Kamiya-san mention on Twitter that it's up to Nintendo to decide if this goes multiplat even though they don't own the IP, I'm starting to wonder how much of an involvement SEGA will have with this game?
Sega's total involvement in this game will be cashing a royalty cheque for the use of the IP.
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Secondly:
What does this have to do with Bayonetta?
I'm discussing Rayman because it's the perfect example of an exclusive suddenly going multiplat. My point to you iin bringing it up is that just because there are some fanboys out there who are just upset because "oh, it's no longer exclusive, so I can't brag about it anymore......." doesn't mean that represents everybody. There are many rational gamers out there who are legitimately mad for other reasons.
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Yes, but we aren't talking about Bayonetta being delayed to go multiplat...
EDIT: I see you just addressed that you wouldn't mind if it was going multiplat eventually, so yeah. I wouldn't want to delay the release of the WiiU version, I'd just like to play it on a console that doesn't use a deformed iPad controller.
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I just edited my previous post but not in time. Here;
Would I care if Bayonetta 2 was announced as multiplat? Well, it depends. If it's announced as multiplat months after its release (like Ninja Gaiden 3:Razor's Edge was) then I'd be 100% fine with it. Seriously.
If it's announced as multiplat before its release and then its release is delayed because of it, then yeah, I'd be pissed. Even if it's announced as a multiplat before its release (and not delayed) I'd be.....well, less fine with it, but I'd still say "well, at least I get the game first instead of months from now." It wouldn't bother me that much.
Though, I dunno. I also feel like if you promise a game's exclusive....you should keep that promise, at least, for a limited amount of time. I don't think you should promise things and then go back on them.
I'd just like to play it on a console that doesn't use a deformed iPad controller.
Have you actually tried the controller dude? It's pretty nice.
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Have you actually tried the controller dude? It's pretty nice.
seriously. It's great. And the added functionality it offers is anything but a gimmick. In fact I would say its creatively much more valuable than the increased fidelity offerred by the Orbis and Xbox720 (or whatever it'll be called). Somehow though, people have already decided that its not worth their time. If you've played nintendo land with a group of friends and some beers, you know that nintendo is still delivering multiplayer fun like no other developer can.
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Sonic Shuffle is a blast with a group of friends and some beers too. That doesn't make it a good game though.
And the controller is not nice at all! It's too light for it's size, and the screen is shit. Not only that, it lasts only 2/3 hours of gameplay and you can't buy a replacement. It's a fucking joke.
People aren't falling into Nintendo's bullshit.
While Nintendo waited a while after the 360 came out to release the Wii, affirming loudly and proudly that they were going into a completely different direction; this time Nintendo is jumping to the "next-gen" early with a mindset of getting at level with the PS3/360 (read: 8 year old technology).
When the new consoles get announced, the WiiU will be irrelevant. It will run shoddy ports of the 360 versions of the new releases, it won't have mass public appeal (while the Wii was beautifully simple and intuitive, the WiiU is complicated, convoluted and lukewarm).
Nintendo is scaring away the casual crowd and betting on an hardcore crowd that is gone since the N64 days.
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I haven't tried to controller yet, so shame on me for judging it, but I really... I dunno it would really surprise me if I actually liked it.
In terms of games, yeah I don't like mini-game compilations and NSMB looks the same as the last 3 versions.
But enough console wars, let's talk about Bayonetta 2. Did anyone watch that vid I posted? She has whips on her shoes now! Will all weapons be quad-equippable? Remember the carnage that could be caused with quad rocket launchers?
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And the controller is not nice at all! It's too light for it's size, and the screen is shit. Not only that, it lasts only 2/3 hours of gameplay and you can't buy a replacement. It's a fucking joke.
The screen's awesome. I think it looks incredibly bright and the images are colorful. And you can charge it while playing.
But enough console wars, let's talk about Bayonetta 2. Did anyone watch that vid I posted? She has whips on her shoes now! Will all weapons be quad-equippable? Remember the carnage that could be caused with quad rocket launchers?
haha dude that's an old vid by now, we've had it on the front page weeks ago. And yes that is awesome. (Though I'm not a huge Bayonetta fan, I'm eager to give the series another try.)
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Nintendo is scaring away the casual crowd and betting on an hardcore crowd that is gone since the N64 days.
Wait, what?
They lapped up the Gamecube (as did I, as I think that was Nintendo's Opus Maximus in terms of the sheer amount of games they released for it). They got fed up with the Wii, sure...but not the Gamecube.
As for Bayonetta 2, I wouldn't mind if it indeed became a multi-platform release...but given that Nintendo are funding it....I can understand if it stays on the Wii U.
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I actually dislike the use of the controller. Played Rayman Origins and after the novelity wore off was just wishing if I could just use a traditional controller instead.
Regardless, they are the only console developer in this day and age that is still dedicated to making fun games for players of all ages that are full of positive energy. Surely that's not worth spitting on. Sega used to have a similar philosophy. Now it's all about games like Binary Domain, Yakuza, and Aliens.
Sony says "Hi!"
And SEGA and Nintendo do not share similar philosophies. If Binary Domain and Yakuza are some strange indication SEGA has lost this positive energy then what would that make games like E-Swat, Shinobi and Golden Axe?
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Please correct me but didn't Goldeneye has a similar situation. The original game being made with nintendo's money by another developer, only years later a game from the same makers ended up on another system. Im not sure if it was a port or not. If it was or whatever then the precedent has been set regarding any possible future platform for BAYONETTA 2 but considering how Sega has kept the YAKUZA series strictly to PS2/3 platforms, i cant see that policy changing.
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^GoldenEye didn't get a port to another console at all really. They recently made GoldenEye reloaded or something on Xbox 360/PS3, but it was basically Call of Duty: Modern Bond.
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The new Goldeneye game was more or less a re-imagining. It was a bit of a remake in certain respects but it was definitely not a port; they replaced the old Bond with Daniel Craig, for example.
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And SEGA and Nintendo do not share similar philosophies. If Binary Domain and Yakuza are some strange indication SEGA has lost this positive energy then what would that make games like E-Swat, Shinobi and Golden Axe?
Obviously there are exceptions but when I think of sega I think of strong recognizable brands like
Super Monkey Ball
Jet Grind Radio
Sonic the hedgehog
Skies of Arcadia
Phantasy Star
virtual fighter
Virtual Cop
chu chu rocket
Nights into Dreams
Virtual On
Sakura Wars
Samba de amigo
Outrun
Shining Force
Alex Kidd
Monster World
Shenmue
Space Channel 5
All of which are colorful, mostly family friendly games that focus on delivering a fun experience above all else. This is the Sega that I'm interested in seeing today and the one which I feel shares many qualities in common with Nintendo. In fact during the Dreamcast days, one could say Sega out nintendoed nintendo with a period of creatively ambitious, quirky games.
Obviously they have a few worthwhile mature franchises under their belt such as House of the Dead and Shinobi, but but for the most part all this grimdark stuff can go take a hike. Bring back the colors!
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Half the games mentioned are only recognizable to Sega fans and not to anyone else. That's really been the problem, most of the games mentioned are unable to reach an audience beyond a small Sega audience.
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Obviously there are exceptions but when I think of sega I think of strong recognizable brands like
Super Monkey Ball
Jet Grind Radio
Sonic the hedgehog
Skies of Arcadia
Phantasy Star
virtual fighter
Virtual Cop
chu chu rocket
Nights into Dreams
Virtual On
Sakura Wars
Samba de amigo
Outrun
Shining Force
Alex Kidd
Monster World
Shenmue
Space Channel 5
All of which are colorful, mostly family friendly games that focus on delivering a fun experience above all else. This is the Sega that I'm interested in seeing today and the one which I feel shares many qualities in common with Nintendo. In fact during the Dreamcast days, one could say Sega out nintendoed nintendo with a period of creatively ambitious, quirky games.
Obviously they have a few worthwhile mature franchises under their belt such as House of the Dead and Shinobi, but but for the most part all this grimdark stuff can go take a hike. Bring back the colors!
Why is Virtua Cop on that colourful list? Virtua Cop 3 sure as not colourful...
https://www.youtube.com/watch?v=RC1kRT7SpyM
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The new Goldeneye game was more or less a re-imagining. It was a bit of a remake in certain respects but it was definitely not a port; they replaced the old Bond with Daniel Craig, for example.
^GoldenEye didn't get a port to another console at all really. They recently made GoldenEye reloaded or something on Xbox 360/PS3, but it was basically Call of Duty: Modern Bond.
Thanks, ben and MM.
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Half the games mentioned are only recognizable to Sega fans and not to anyone else. That's really been the problem, most of the games mentioned are unable to reach an audience beyond a small Sega audience.
That's the problem. But I'm not asking for these brands specifically to make a reappearance, just their spirit.
Why is Virtua Cop on that colourful list? Virtua Cop 3 sure as not colourful...
https://www.youtube.com/watch?v=RC1kRT7SpyM
I've never even seen Virtual Cop 3 and it certainly looks dark. Virtual Cop 2 was incredibly fun and light hearted though. It's part of why it was a great title.
One great thing about House of the Dead is that even though it's gory and violent, it almost NEVER takes itself seriously.
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I've never even seen Virtual Cop 3 and it certainly looks dark. Virtual Cop 2 was incredibly fun and light hearted though. It's part of why it was a great title.
One great thing about House of the Dead is that even though it's gory and violent, it almost NEVER takes itself seriously.
I'm sorry, but I knew quite a few parents back then that wouldn't allow their kids to play Virtua Cop's 1 or 2 back in the day since it used a gun and gave you points for making multiple shots to the body. Same with House of the Dead. That mantality has gotten even worse today, thanks to the rediculous amount of shootings here in the US. The games may not take themselves too seriously - Hell, I don't - but parents do.
Jet Set Radio would be removed as well since many parents don't like the fact that it "encourages defacement of private property".
Mind you, I'm not agreeing with these statements. However, SEGA's always tried to cater to a broader demographic. Their philosophy was quite different from Nintendo's then, and it still is now. SEGA injected their games with attitude, along with a youthful defiance toward Nintendo and it's whole "family friendly" image.
That's SEGA to me. That's what SEGA was to my brother. He didn't wanna' play as some plumber with a Sir Galahad complex lost in fantasy land, or as this 'wittle fairy boy....with a Sir Galahad complex....living in fantasy land. He wanted to blow the crap outta' enemy aircraft in After Burner, or kill Xenomorph-like creatures in Alien Syndrom, or killing badass ninjas in Shinobi. SEGA had an edge even then.
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I'm sorry, but I knew quite a few parents back then that wouldn't allow their kids to play Virtua Cop's 1 or 2 back in the day since it used a gun and gave you points for making multiple shots to the body. Same with House of the Dead. That mantality has gotten even worse today, thanks to the rediculous amount of shootings here in the US. The games may not take themselves too seriously - Hell, I don't - but parents do.
Jet Set Radio would be removed as well since many parents don't like the fact that it "encourages defacement of private property".
Mind you, I'm not agreeing with these statements. However, SEGA's always tried to cater to a broader demographic. Their philosophy was quite different from Nintendo's then, and it still is now. SEGA injected their games with attitude, along with a youthful defiance toward Nintendo and it's whole "family friendly" image.
That's SEGA to me. That's what SEGA was to my brother. He didn't wanna' play as some plumber with a Sir Galahad complex lost in fantasy land, or as this 'wittle fairy boy....with a Sir Galahad complex....living in fantasy land. He wanted to blow the crap outta' enemy aircraft in After Burner, or kill Xenomorph-like creatures in Alien Syndrom, or killing badass ninjas in Shinobi. SEGA had an edge even then.
yes, but it was only a slight edge. Sonic was edgy but only compared to Mario. It was still a colorful, kid friendly game that wasn't desperate to be hardcore. As opposed to say, Shadow the Hedgehog. Looks like we were just drawn to Sega for different reasons. When I was a kid I loved the visuals, music,personality, and gameplay of their titles, not the violence. However, in today's gaming market, sega is no longer considered edgy. What so ever. In fact they're mostly just considered incompetent. A better idea for them would be to focus on the games that everyone loved such as Sonic or Monkeyball. Because as far as violent mature games go, there are plenty of developers out there who do it WAY better.
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All of which are colorful, mostly family friendly games that focus on delivering a fun experience above all else. This is the Sega that I'm interested in seeing today and the one which I feel shares many qualities in common with Nintendo. In fact during the Dreamcast days, one could say Sega out nintendoed nintendo with a period of creatively ambitious, quirky games.
Obviously they have a few worthwhile mature franchises under their belt such as House of the Dead and Shinobi, but but for the most part all this grimdark stuff can go take a hike. Bring back the colors!
The bolded can be easily applied to Yakuza, whilst Binary Domain is trying to offer a pure arcade experience with some squad building thrown in. Nintendo and SEGA have never been alike, sure you can make an argument for one of their developer in Sonic Team, but when you add AM1, 2, 3, Team Andromada, Amusement Vision... They really are just too different.
And how is Yakuza or Binary Domain grimdark? Tone? Then so would Phantasy Star... Lack of colours? Yakuza is anything but. Binary Domain? Sure you can make a case but then the creativity is there in the design of the machines and the world in general. I can understand Aliens, but trying to throw Binary Domain and especially Yakuza in the pile seems rather forced.
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yes, but it was only a slight edge. Sonic was edgy but only compared to Mario. It was still a colorful, kid friendly game that wasn't desperate to be hardcore. As opposed to say, Shadow the Hedgehog. Looks like we were just drawn to Sega for different reasons. When I was a kid I loved the visuals, music,personality, and gameplay of their titles, not the violence. However, in today's gaming market, sega is no longer considered edgy. What so ever. In fact they're mostly just considered incompetent. A better idea for them would be to focus on the games that everyone loved such as Sonic or Monkeyball. Because as far as violent mature games go, there are plenty of developers out there who do it WAY better.
If I'm reading this correctly, it sounds as if you equate "colorful" with "family friendly". By that reasoning, A Clockwork Orange, Man on Fire and Requiem for a Dream are family friendly experiences. However, those are movies. We'll stick to games. How about Yakuza, as Aki-at suggested? God of War, maybe? I know; Hell Yeah!? Resident Evil 2? They're all very colorful, have great music, and their very own personality.
As for not being attracted to violence, why play Virtua Fighter, Virtua Cop or House of the Dead? That reminds me of a Robin Williams joke. "It's like saying, 'I watch Boxing for the sport of Boxing.' No, you watch it so you can watch someone get the fuck beat out of 'em." Like you, I'm also attracted to vibrant colors, great music, storytelling, gameplay, etc. However, I also enjoy darker subject matter - "darker" meaning tone; not the game's color palette - and SEGA gave me more of that.
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Obviously there are exceptions but when I think of sega I think of strong recognizable brands like
virtual fighter
Virtual Cop
*Stares disapprovingly*
As for not being attracted to violence, why play Virtua Fighter, Virtua Cop or House of the Dead? That reminds me of a Robin Williams joke. "It's like saying, 'I watch Boxing for the sport of Boxing.' No, you watch it so you can watch someone get the fuck beat out of 'em."
As someone who plays a lot of VF, I don't think I would really say I play it for the violence. If it were about violence I would play Mortal Kombat or UFC. I play it because it's an exceptionally balanced and fun competitive game that's deep as a well and faster than a Ferrari.
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As someone who plays a lot of VF, I don't think I would really say I play it for the violence. If it were about violence I would play Mortal Kombat or UFC. I play it because it's an exceptionally balanced and fun competitive game that's deep as a well and faster than a Ferrari.
Absolutely! I totally agree. However, it's still a fighting game. Fighting is violent. I love fighting games - I own several - and when I find myself wanting something with a bit more precision that forces me to think more strategically, I'll play Virtua Fighter. If I want button-mashing, X-Men vs Street Fighter. LOL! Still, violence has many levels.
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Yes it is violent but no one gets killed in a fighting game like VIRTUA FIGHTER but the implication in a game like VIRTUA COP is that people get killed because they are using a gun. Even though the game isn't gory or anything graphic, at the time it was first released, there was no other game like it out there and some of the movements of the enemy sprites were very realistic. Add that to the design of the light guns for this game and parents and all those pressure groups started to single Sega out, not because of its violence but because it was close to real violence or gun crime. Due to how they set the game up and the sprites movements. I personally feel that it was the fact that Sega was well known at the time and the fact of the whole NIGHT TRAP violence in video games fiasco that bruised a lot of egos and made enemies in the senate against the video game industry. The fact that HOTD 2 for DC ended up getting the same pressure group nonsense when it was released because of Columbine although Sony's gun games remained unscathed indicated that Sega will have this type of problem among american lobby groups in times to come.
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@ROJM - I think one of the reasons Sony didn't get hit so often over gun violence is because there weren't that many lightgun games available for PlayStation. It did have Time Crisis, yeah, and there were a few titles that made use of the Konami's lightgun. However, Sony tried to play it safe on a few ocassions so as to avoid any controversy, like the North American release of Biohazard Gun Survivor. SEGA wouldn't let up though, which I'll commend them for.
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SEGA wouldn't let up though, which I'll commend them for.
That is one thing about them, they never back down from a fight.
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Thanks, ben and MM.
Basically, the N64 version of Goldeneye 007 has too many legal issues surrounding it which is why it hasn't gotten an official digital release. So, yeah, no comparison so far.
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Reviving this thread.
Given the state of the Wii U now, Bayonetta 2 being an exclusive is... I don't know, kind of funny in a sad sort of way. Pre-Wii U launch I was very much of the mindset of "Wii U looks kind of cool, damn Bayo 2 is an exclusive? Guess I'll have to get one once the game releases!". But now, Wii U looks so damn uninteresting. Almost to the point of me ignoring it even if it means missing out on Bayonetta 2. At least, until I pick up a Wii U used years from now and then play the game.
This will probably make Will happy, but the thought of buying a Wii U to play Bayonetta 2 makes me feel kind of sick. Like, physically ill. lol
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I didn't want a Wii U to start with, mostly because I already own a PS3/360 if I want to play .... 2006 technology games. I wish Nintendo would have manned up and put actual hardware in the box.
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Are you really suprised? I mean technically Nintendo has always pulled this trick. The SNES wasn't a proper 16 bit system depending on who you believe. The NES N64 and the Cube was the only systems nintendo actually built using the new technology at the time. The others were throwbacks put under a new hood.
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If I never had an xbox, playing the Bayonetta demo would have convinced me to get one just to play that game. It was that good.
So who knows, that plus the seven Sega Wii-U games might compel me to pick one up. Bayonetta two has a couple things working against it though: Nintendo is publishing it, it'll be on current gen hardware, and it probably won't floor me as hard as number one did because it's a sequel.
Then again if the Sega Wii-U games are unique and exclusives, then I might go the Wii-U route and use PC for all the other games. Either way, I won't be deciding any time soon.
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I kind of wonder how it's gonna look on the Wii U as an exclusive without ports. This will be one of the not nintendo ish kiddy games getting everything out of the box. If this game looks impressive, it could still get people over the line. If it looks little improved from the original, then itll probabably rustle some peoples jimmies lol.
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I think the Wii U situation is the same as the 3DS one: at first there's nothing really interesting for it, but later on it gets more appealing as the price drops and more games come out for it. Specifically when Wonderful 101, Wind Waker HD, Yarn Yoshi, Xenoblade 2 and the next 3D Mario and Mario Kart will be out during the next year or so.
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@Barry
That has been on my mind a lot lately... The WiiU is not in a good place right now and almost feel like running up to the PG guys and saying: "Told ya so!"
Even worse, it's not so much their fault... Nintendo's responsible for how the market is treating their flagship console. How can they even begin to market titles for their new console if they can't even make it clear to consumers in general that the Wii U is actually a new console and not a fancy peripheral for the "current" Wii.
Bayonetta 2 and that 101 game are not in a happy place... I think PG games will likely have to swallow their pride and consider porting to other consoles.
When those sales numbers hit, I can only image that they won't be pleased.
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I think PG games will likely have to swallow their pride and consider porting to other consoles.
Does pride have anything to do with it though? Isn't the theory that Nintendo is financing these games in some capacity? It's the only way I imagine they're exclusive in the first place.
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In that case, I have nothing to say except that Platinum Games is f***ed.
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PG get money regardless on how many it sells, it's Nintendo who loses out if it doesn't do well.
SEGA at least have another game to tick on their fiscal report for better or for worse.
I'm buying it regardless, Bayo isn't my favourite franchise I must admit, but I do like the gameplay mechanics.
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So who knows, that plus the seven Sega Wii-U games might compel me to pick one up. Bayonetta two has a couple things working against it though: Nintendo is publishing it, it'll be on current gen hardware, and it probably won't floor me as hard as number one did because it's a sequel.
That is a lie spread by Nintendo fansites who cannot read stock reports. At most it is 4 Wii U games, but most likely 3, one of which is the next Sonic game.
So we are either looking at 2 new titles or ports of existing/up and coming titles.
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Can't see them being ports myself. Third party Sega traditionally sells well on Nintendo platforms so its more likely to be new titles be it cross platform titles exclusive to nintendo platforms. Sony is their second biggest market, its the xbox 360 platform that Sega usually struggles in. Since the report doesn't define whether these games are coming from SOJ or Sega west, i'd presume the majority of SOJ/second party titles will be heading towards Nintendo and Sony platforms where the Sega west games will be multiplatorm between Ps3 and 360 with one or two SOJ games for good measure.
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Are you really suprised? I mean technically Nintendo has always pulled this trick. The SNES wasn't a proper 16 bit system depending on who you believe. The NES N64 and the Cube was the only systems nintendo actually built using the new technology at the time. The others were throwbacks put under a new hood.
Here's what I find strange. If the SNES wasn't a truly 16-bit system, then what was the Genesis? The Genesis wasn't exactly proving it was better than the SNES and was being sold as one too.
Anyway, I'm not too fussed about Nintendo's performance so far. This happens like every time now, and then it turns around and people go "Oh wait, I am a hypocrite" and then suddenly say Nintendo has lightning in a bottle. The news coming out of the latest Nintendo Direct actually shows they have a solid plan going into next year.
Edit: Also, I find it amazing that people actually think Bayo 2 will be ported to another console. It's a Nintendo game, SEGA only owns the license while Nintendo paid for EVERYTHING. SEGA or Platinum have no say, and even less so with the Wonderful 101.
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Well at least by now u wouldnt buy the wii u just for 1 specific game. I think with enough "system sellers", it should be just fine. Im comfortable with it, but i can understand people, especially now the reputatioj had been damaged, are not really thay excited by the idea
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Are you talking about Nintendo's rep? I'm not quite sure many people cared about them to begin with, if they did they certainly aren't the loudest to begin with. I mean, it's not like the Gamecube sold well.
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Here's what I find strange. If the SNES wasn't a truly 16-bit system, then what was the Genesis? The Genesis wasn't exactly proving it was better than the SNES and was being sold as one too.
Anyway, I'm not too fussed about Nintendo's performance so far. This happens like every time now, and then it turns around and people go "Oh wait, I am a hypocrite" and then suddenly say Nintendo has lightning in a bottle. The news coming out of the latest Nintendo Direct actually shows they have a solid plan going into next year.
Edit: Also, I find it amazing that people actually think Bayo 2 will be ported to another console. It's a Nintendo game, SEGA only owns the license while Nintendo paid for EVERYTHING. SEGA or Platinum have no say, and even less so with the Wonderful 101.
All nintendo had over the genesis was a better colour palette and many Genesis games on that system soon put paid to that. The SNES was meant to use a duel super 8bit processor rather than a proper 16bit one. Its been an issue that's been argued for years, really.
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Are you talking about Nintendo's rep? I'm not quite sure many people cared about them to begin with, if they did they certainly aren't the loudest to begin with. I mean, it's not like the Gamecube sold well.
I meant the WII U, not nintendo. Nintendo's fine. Wii U is doing worse than both its predecessors so far. With all the negativity surounding it, its hard to imagine it becoming a healthy platform. It'd be cool if they achieved it before the end of this year...