SEGAbits Forums
Gaming => General Gaming Discussion => Topic started by: STORM! on March 31, 2010, 12:32:00 pm
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HOLY SHIT!! Just watch the movie and don't make any questions!!!
[youtube:1tr7bihy]hbDKh7tsNJs[/youtube:1tr7bihy]
:shock: :shock: :shock: :shock:
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Some pics:
(http://http://www.virtuafighter.jp/image_dk/dk63_01.jpg)
(http://http://www.virtuafighter.jp/image_dk/dk63_02.jpg)
(http://http://www.virtuafighter.jp/image_dk/dk63_06.jpg)
(http://http://www.virtuafighter.jp/image_dk/dk63_07.jpg)
(http://http://www.virtuafighter.jp/image_dk/dk63_08.jpg)
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So you link us to weird Japanese bears and tell us not to ask questions?
OOPS.
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Fireballs? What the fuck?
Hold on, April Fools.
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I've entered an alternate universe where Virtua Fighter plays like Street Fighter?!?
Good April's Fools though I guess!
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i cant stop laughing :lol:
nice one sega
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I forgot it was April fools day, and couldn't tell if this was some kind of viral marketing joke or whatever.
That was fucking awesome though.
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If only that were real... I might give a shit about Virtua Fighter if it were. =P
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If only that were real... I might give a shit about Virtua Fighter if it were. =P
Kill yourself.
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If only that were real... I might give a shit about Virtua Fighter if it were. =P
Kill yourself.
Let's not make a big thing about this, we all knew that he doesn't like VF, so no need to turn this into a flame war.
It was a very cool video though.
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If only that were real... I might give a shit about Virtua Fighter if it were. =P
Kill yourself.
Lulz
nerd rage
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So why would he come in here just to say he does not give a shit about Virtua Fighter to being with?
There is trolling and then there is disrespecting what the whole medium considers art. He should at least hurt himself.
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Lulz
nerd rage
Awwww... ^__^
I'm serious, though. Changing the gameplay to more of a 2D fighter style might make the games fun to play for once, instead of a big chore. How is that not a good thing?
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Because the fundamental design of Virtua Fighter is being a realistic 3D fighting game and pushing the limits of hardware and technical boundaries while still mixing in wacky videogame action like Kage being able to throw Jeffery up in the air like a beachball in an extremely polished and lifelike setting?
Every 2D Virtua Fighter game has failed for a reason.
Also just because you suck at the game does not mean it is a "Chore". If I can get small children to learn how to play it, certainly I can get -
Oh yeah! :P
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Street Fighter and Virtua Fighter are so vastly different you can't really say one is more fun than the other. If you enjoy one more than the other then that's fine, but no need to start bashing either game.
It's like someone saying that they like Burnout better than Forza, so Forza should change to be more like Burnout.
On a more related note, I do hope that they reveal some more info on Final Showdown soon as well. So far all we have is that trailer.
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Because the fundamental design of Virtua Fighter is being a realistic 3D fighting game and pushing the limits of hardware and technical boundaries while still mixing in wacky videogame action like Kage being able to throw Jeffery up in the air like a beachball in an extremely polished and lifelike setting?
What exactly is realistic about Virtua Fighter? I don't remember seeing a real fight where people can't hit back if they're being hit, or magically floating a bit in the air to be juggled when hit with a heavy attack. Every VF fan claims that the fighting is "realistic", but the last time I checked, it wasn't Fight Night by a long shot.
What really kills the game is its controls. They're convoluted, awkward, and awful. A Street Fighter type of setup would be a vast improvement. Then I'd also like it if they could speed up the gameplay to be VS series style, and voila... suddenly the Virtua Fighter games wouldn't be so bad after all. ^_^
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^It's not really realistic at all, but the martial arts and 90% of the moves that the characters use are realistic. It's all based around fast paced close range fighting moreso than SF which has a lot of long-range options and less reliance on close up stuff.
I don't see how you can say the controls are convoluted awkward and awful though. It only has Punch, Kick and Guard, as opposed to SF's 3 punches and 3 Kicks. If anything the SF controls are more convoluted.
Not to mention that most of the moves in VF are pretty intuitive as well, Forward+Attack is generaly a mid attack, D+F+P is usually soem kind of uppercut, P+G is ALWAYS a throw etc etc. It's no different to command normals in SF games, except that VF has more of them. You don't need to use them all in VF to have fun with it either.
If you dont' like the game, then that's cool but you're grasping at straws if you say the controls are bad or complicated.
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What exactly is realistic about Virtua Fighter? I don't remember seeing a real fight where people can't hit back if they're being hit, or magically floating a bit in the air to be juggled when hit with a heavy attack. Every VF fan claims that the fighting is "realistic", but the last time I checked, this wasn't Fight Night by a long shot.
You apparently did not read my post, so I guess I have to put in special attention for you to understand.
First of all, I stated that not every element in the series is uber-realistic. This is a design option to keep the style feeling like a videogame, and not a fight scene from a movie. It is also done to keep the goofy undertone that the whole series has.
Another great thing that started off with VF2 was that the AI actually would learn as to how you played and would evolve with your play style. I have been playing the game for numerous years now and still cannot believe they pulled all of the features they did off in just that one release. No other fighting games do this at all.
Second of all, you suck at the game. Even in the first Virtua Fighter you were able to hit people while you were being hit. I am not sure where you are getting this idea from, but again, you must just suck at the games.
What really kills the game is its controls. They're convoluted, awkward, and awful. A Street Fighter type of setup would be a vast improvement. Then I'd also like it if they could speed up the gameplay to be VS series style, and voila... suddenly the Virtua Fighter games wouldn't be so bad after all. ^_^
Three buttons are somehow more convoluted and awkward than six? How is this even possible? There is punch, kick and block (in 3 there is a dodge button as well). Unless you controller of choice is broken, I never had a single issue with any of them. Everything works the second you press it which cannot be said for every Street Fighter game out there, though I love that series a lot too.
I need to ask how much have you actually played the series? I never played a faster fighting game franchise in my whole life. Just because their walking speed is slow does not make it slower than dat game wid piderman, the stuff you need to learn to defend and attack your enemies is literally mind blowing tech-wise, even in the first few releases of the series.
It just sounds like you do not know shit about the series and just want to say it sucks to get a reaction, which is what I pointed out about you earlier. After you are done hurting yourself with some sort of sharp object, you should probably look into your mental health. I am not joking around anymore, I really feel you should ask your doctor about some of that.
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I don't see how you can say the controls are convoluted awkward and awful though. It only has Punch, Kick and Guard, as opposed to SF's 3 punches and 3 Kicks. If anything the SF controls are more convoluted.
Number of buttons =/= convolusion, because those 2D fighter controls you speak of are simple and easy to understand. You have standing, low, and overhead attacks, in light, heavy, and (for some games) medium attacks. They're simple, and if you can grasp the basic controls of one Japanese 2D fighter you can just about grasp them all. Sure, there's some more depth to be had than that, but the point is that these basic controls lend a pick up and play aspect to most 2D fighting games.
Meanwhile, Virtua Fighter has a ton of moves per button per character which you have to memorize in order to play, and accidentally doing a slightly different motion or pressing a different button in a "combo tree" will result in a wildly different move than you expected. Playing Virtua Fighter is an experience less like a fun video game, and more like cramming for a high school history test. It's like having a book with only three pages, but cramming 100,000 words on to them in a teeny tiny font.
I guess if you're a person without a job who has nothing better to do but devote your whole life to mastering some meaningless fighting game, then it might not be a bad time waster. Everyone else should just steer clear and find games with better controls.
able to hit people while you were being hit
Oh, so combos don't exist in VF?
http://www.youtube.com/watch?v=7J0a_-yow4Q (http://www.youtube.com/watch?v=7J0a_-yow4Q)
Whoops. lern2play
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Okay, can we PLEASE knock off the personal insults and turn the heat down a little bit? I don't want to lock this topic.
EDIT: Just saw the last post
I don't see how you can say the controls are convoluted awkward and awful though. It only has Punch, Kick and Guard, as opposed to SF's 3 punches and 3 Kicks. If anything the SF controls are more convoluted.
Number of buttons =/= convolusion, because those 2D fighter controls you speak of are simple and easy to understand. You have standing, low, and overhead attacks, in light, heavy, and (for some games) medium attacks. They're simple, and if you can grasp the basic controls of one Japanese 2D fighter you can just about grasp them all. Sure, there's some more depth to be had than that, but the point is that these basic controls lend a pick up and play aspect to most 2D fighting games.
I can see what you mean, but it's the same for VF isn't it? There is punch, kick and block and anyone can pick up the basics of that, just as anyone can pick up the basics of light, medium and heavy.
Just using those three buttons you can do some simple combos and moves. I don't really understand what you find convoluted about VF's controls. I can agree at high levels, sometimes there is a lot to take in, but at it's most basic you really just need to know the three buttons and maybe P+G is for throws.
Meanwhile, Virtua Fighter has a ton of moves per button per character which you have to memorize in order to play, and accidentally doing a slightly different motion or pressing a different button in a "combo tree" will result in a wildly different move than you expected. Playing Virtua Fighter is an experience less like a fun video game, and more like picking up and playing a fun game and more like cramming for a high school history test. It's like having a book with only three pages, but cramming 100,000 words on to them in a teeny tiny font.
I guess if you're a person without a job who has nothing better to do but devote your whole life to mastering some meaningless fighting game, then it might not be a bad time waster. Everyone else should just steer clear and find games with better controls.
Honestly, you don't need to memorise every characters moves. Yes they have hundreds of moves and combinations, in the same way that Ryu in SFIV has a bunch of combos that end in Dragon Punch FADC into Ultra. Do you need to sit at home and practice FADCing into Ultras from various moves to enjoy the game? No of course not. In the same way, you can just go through training mode in VF to find certain moves and combos you like and enjoy and just remember and use those.
That's what I do with some characters like Brad for example, I remember a handful of useful combos like his Kick, punch, Kick, or D+B+P into Kick etc etc and just use them. I don't need to know his 6 input twisty turny evasive moves for fun casual play, just like I don't need to know how to 1-Frame link from LP into Soul Drill into Super for Rose in SFIV. 8-)
able to hit people while you were being hit
Oh, so combos don't exist in VF?
http://www.youtube.com/watch?v=7J0a_-yow4Q (http://www.youtube.com/watch?v=7J0a_-yow4Q)
Whoops. lern2play
I'm pretty sure that is in the game's Hyper mode or whatever it's called, where all the moves have zero recovery time. Even so, that's a juggle, it's the same as when you juggle someone in SF. Not being able to hit back is the whole idea.
When you said not being able to hit, I thought you meant like Block-Stun or something.
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Okay, can we PLEASE knock off the personal insults and turn the heat down a little bit? I don't want to lock this topic.
Nerd rage... SEGA Nerd style.
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I can see what you mean, but it's the same for VF isn't it? There is punch, kick and block and anyone can pick up the basics of that, just as anyone can pick up the basics of light, medium and heavy.
Just using those three buttons you can do some simple combos and moves. I don't really understand what you find convoluted about VF's controls. I can agree at high levels, sometimes there is a lot to take in, but at it's most basic you really just need to know the three buttons and maybe P+G is for throws.
You mean you can just mash buttons wildly if you don't know what you're doing? Sure, but you can do that in every fighter. I think Soul Calibur does a much better job at being button mash friendly than Virtua Fighter. If you want to play mindless casuals with people who don't normally play fighting games, just pop in Soul Calibur.
I know that all fighting games should have a good amount of depth, but the VF series reduces gameplay to boring combo trees. I don't bother trying to master Virtua Fighter because it would take too much time away from having a job, friends, and so forth.
When you said not being able to hit, I thought you meant like Block-Stun or something.
Nah, obviously you can try to counter attack from block stun.
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I know that all fighting games should have a good amount of depth, but the VF series reduces gameplay to boring memorization of combo trees. I don't bother trying to master Virtua Fighter because I like having a job, friends, and so forth.
Completely false, you have no friends.
Kidding!
Joking aside, you are wrong. Anyone can have fun playing the game, even if they are just playing it for the first time. I have gotten a kid to play through every Virtua Fighter and be able to beat Dural, and he had a blast, it was not him just sitting there all day learning extremely complicated moves, he just played because he enjoyed the game and thought it was extremely satisfying to learn some juggles and ways to avoid the enemy.
I honestly really think Virtua Fighter is an easier game to understand than Street Fighter. I have shown both franchises to new gamers and they end up agreeing with me as well. Just because there are more things you can do in Virtua Fighter does not mean it is more complicated or harder to play than Street Fighter. I think it is just coming down to you growing up with that series and only playing VF a few times and seeing how people on the internet react to it.
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I've always felt that Virtua Fighter has the most fluid, intuitive controls of any fighter. There's no need to memorize tons of combos, as once you understand the basic capabilities of each character you can then intuit their more advanced moves. Street Fighter seems more linear to me.
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I think it is just coming down to you growing up with that series and only playing VF a few times
Joke's on you. I own Virtua Fighter 4, and I tried my hardest for a while to get into the game... in fact, I tried twice to get into it, both times for over a week. It didn't matter how much I wanted to enjoy myself. The fighting is too slow and the gameplay revolves too much around boring combo tree cramming. The game has now been collecting dust in my collection for years.
I really wanted to love the game, seeing as how there was so much hype surrounding it and SEGA fans were giving it endless praise... but it turned out that Virtua Fighter's greatness was exaggerated.
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Or maybe your opinion is not fact and you are just not a fan of the series?
It is like with me, I think personally that Jet Set Radio is one of, if not the most overrated game made by SEGA ever, but I can at least still understand why people like it and I can appreciate the design choices and concepts that have gone into it.
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My opinions are factual. ^_^
I agree with Jet Set Radio being overrated. That's another majorly disappointing SEGA release that people worship for some reason. It, too, suffered from some bad controls. The jumps needed to be tighter and more precise.
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My 4 year old nephew can play Virtua Fighter 5...
You are just not very good at the game, it is deep, but at the same time it can be played by anyone, like any good arcade game.
Also sorry, but Street Fighter is the "slow" game, the speed of Virtua Fighter's fluid battles from any good players shows which one is the slow game. Also HAHAHAHAHA at someone bashing combos but than prasing Street Fighter.
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Fuzzy, It's perfectly find to have the opinion that Virtua Fighter isnt a fun game... Just don't try and pass your opinion off as some kind of fact. It isnt...
You like Klonoa, but too me (and most people) that game's a pretty damn mediocre platformer with a character that looks like a shitty sonic friend reject. Different strokes etc.
Sega Uranus, don't tell people to 'kill themselves'.
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My 4 year old nephew can play Virtua Fighter 5...
I can play Virtua Fighter, too.
Problem is, it sucks. It's a boring game that I don't plan to spend any more time playing.
Also HAHAHAHAHA at someone bashing combos but than prasing Street Fighter.
I bash combo trees, which is a concept entirely different from Street Fighter's combos (aside from the "target combos" from Third Strike, which is another overrated game).
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I can see what you mean, but it's the same for VF isn't it? There is punch, kick and block and anyone can pick up the basics of that, just as anyone can pick up the basics of light, medium and heavy.
Just using those three buttons you can do some simple combos and moves. I don't really understand what you find convoluted about VF's controls. I can agree at high levels, sometimes there is a lot to take in, but at it's most basic you really just need to know the three buttons and maybe P+G is for throws.
You mean you can just mash buttons wildly if you don't know what you're doing? Sure, but you can do that in every fighter. I think Soul Calibur does a much better job at being button mash friendly than Virtua Fighter. If you want to play mindless casuals with people who don't normally play fighting games, just pop in Soul Calibur.
I know that all fighting games should have a good amount of depth, but the VF series reduces gameplay to boring combo trees. I don't bother trying to master Virtua Fighter because it would take too much time away from having a job, friends, and so forth.
I didn't mean mashing actually, what I meant was every character has some basic specials and combos that anyone can learn. Like the Brad ones I pointed out for example. I use Wolf mainly, and he has a bunch of throws that have simple inputs, even his chain throw is really simple. Just F+P+G, then you can input another throw from there and they are all really simple too, like F or B+P+G as well. For his regular moves he has some really simple and effective ones like Grizzly lariat which is just D+F+P+K. That's easier than doing a Dragon Punch or a Spinning Piledriver for example. All you need to do is find a handful of moves that work for you to play with friends. You'll naturally pick up new ones and learn ways to combo them together, just like you find ways to use and set up specials and supers in Street Fighter.
Obviously every character has some really huge combos and complicated moves too, but so does SF. Like I said, it's probably just as hard to consistently pull off the more complicated moves and combos in SF as it is in VF.
As another example, I find the combos in VF much easier than stuff in SFIV even. Some of the combos require 1-Frame links or similar very strict timing, whereas VF combos can be done through juggles. Get the opponent airborne and you have lots of options, as opposed to SF where only certain moves have juggle properties etc.
You keep on mentioning how VF would take away from friends and work etc, but nobody here is trying to become masters at the game, we are talking about playing for fun. And besides, if you want to be as good as the best SF players, KOF players, Tekken players or any fighting game would would need to sink in just as many hours anyway.
I think it is just coming down to you growing up with that series and only playing VF a few times
Joke's on you. I own Virtua Fighter 4, and I tried my hardest for a while to get into the game... in fact, I tried twice to get into it, both times for over a week. It didn't matter how much I wanted to enjoy myself. The fighting is too slow and the gameplay revolves too much around boring combo tree cramming. The game has now been collecting dust in my collection for years.
I really wanted to love the game, seeing as how there was so much hype surrounding it and SEGA fans were giving it endless praise... but it turned out that Virtua Fighter's greatness was exaggerated.
I think maybe you just have a very competitive mindset when it comes to these games or something. I remember on Sega.com you mentioned not wanting ot pick up a game because you didn't have time to 'Master it', as opposed to just play it and have fun. I never had a problem with playing VF for pure fun, once again, just learning the basics at first then moving into the more complex stuff later (and even the more complex stuff is just scratching the surface of what I could go into later). I never bothered remembering huge combos for characters, the worst I can think of was Wolf in VF which was B,F+P+K, HCB+P,P, B,F+K+G.
It's a simple combo to remember but effective, and couple that with some of his better throws and strikes and I found myself enjoying it a lot.
As for slow paced, I don't know how you can say that, the game moves really quickly. I mean, the game has only a 45 Second timer and it still hardly has any time-out wins.
As for it's greatness being exaggurated, I very much disagree with that. Even if you don't like it, it still has tremendous balance and depth, and I still find it lots of fun to have casual games. I can understand you not liking it persoanlly, but to say it's overrated is a bit unfair to the game I think.
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I can play Virtua Fighter, too.
Problem is, it sucks. It's a boring game that I don't plan to spend any more time playing.
Because quite evidently you have said you are poor at the game, calling the control layout as poor or basically calling it hard shows to me you are just not a good player.
I bash combo trees, which is a concept entirely different from Street Fighter's combos (aside from the "target combos" from Third Strike, which is another overrated game).
Except, you are thinking of Tekken. The fact you have spoke about that with Virtua Fighter already tells me just how terribly poor and uneducated in the game you really are.
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MadeMan, lol... I'm not going to reply to all of your points in that mega post of yours, so let's just agree to disagree. I don't have all night to be talking about this, and I'll be wrapping it up soon. :P
Because quite evidently you have said you are poor at the game, calling the control layout as poor or basically calling it hard shows to me you are just not a good player.
Hey, I could beat arcade mode and all that jazz, sure.
But I would never go around boasting to be a great player at Virtua Fighter. If I did that, then I'd also be wearing a tag that says "Hello! I dwell in my parent's basement!"
Except, you are thinking of Tekken. The fact you have spoke about that with Virtua Fighter already tells me just how terribly poor and uneducated in the game you really are.
I played VF4, and I know it does have combo trees.
For example, a simple one of Jeffrey's (I think) was DF+ P, P, P. But that's just one of a ton of them.
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But I would never go around boasting to be a "great player" at Virtua Fighter. If I did that, then I'd also be wearing a tag that says "Hello! I dwell in my parent's basement!"
You spend your time arguing with people about videogames on a forum, just like the rest of us. That alone is basement dweller status, don't pretend you're better then anyone else here in that regard.
If my house had a basement I would totally move down there AND build a base out of my parents bed sheets and pushed togeather arm chairs.
As for Virtua Fighter it's a game with depth for those who like it, you don't... now lets move on.
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Except, you are thinking of Tekken. The fact you have spoke about that with Virtua Fighter already tells me just how terribly poor and uneducated in the game you really are.
This is what I am talking about. The fact that he only first tried the series at Virtua Fighter 4 for a little while and has been playing Street Fighter his whole life shows he is just wording his arguments out poorly, or being overly aggressive (like I told him to check out) when he could just say what about the series he does not like instead of just saying it "Sucks" or "Does not work". Those are not real arguments, they are opinions!
But I would never go around boasting to be a great player at Virtua Fighter. If I did that, then I'd also be wearing a tag that says "Hello! I dwell in my parent's basement!"
I thought this was true with every high level tournament for a fighting game? I am not sure what you are arguing about. It never took me long to understand the mechanics of the series, nor did it the non-gamers and children I have given the game too, they seem to play fine as well! It all comes full circle into that you just suck at the game and will not admit it. Basically you are one of those people who needs strategy guides for every game.
I played VF4, and I know it does have combo trees.
For example, a simple one of Jeffrey's (I think) was DF+ P, P, P. But that's just one of a ton of them.
Except those are juggles, something I thought everyone who plays fighting games excessively would understand?
I am not sure what you are fighting about. You want the games to be faster but not have juggles or something? For someone who does a lot of talking, you sure do not say much.