SEGAbits Forums
Gaming => General Gaming Discussion => Topic started by: Barry the Nomad on September 23, 2012, 08:31:18 am
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http://en.wikipedia.org/wiki/Crimson_Dragon
Figured I'd put this in the non-SEGA discussion, since it has nothing to do with SEGA officially.
But goddamn am I excited for this one! Just a few minutes ago the game popped into my head and I was like, "shit, when does that release?" Unfortunatly the XBOX Kinect dragon flight game was meant to come out in July, but was delayed.
Good news is, they've started a bit of pre-release hype via a mobile phone side story game:
http://www.wpcentral.com/xbox-windows-phone-review-crimson-dragon-side-story
[youtube]http://youtu.be/dhjPxgQ4JFE[/youtube]
And, holy shit it looks really good! And this isn't even the main game! The review for it is glowing. Sadly, I don't have a Windows Phone, so I haven't played this. Has anybody else? Or does anybody have access to the game and care to give it a download and tell us what you think? I believe it's only $1.
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That looks like the best mobile game ever.
It's funny how I remember reading that the game's gameplay wasn't going to be similar to PD, but that seems kind of bullshit now. Nevermind that though, i'll just enjoy the game
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It's a shame that it's Windows Phone only. They better make it compatible with Surface tablets, cause that's the only way the average person will be able to play it. I don't know a single person with a Windows Phone, and I know a ton of nerdlingers.
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Gawd, at least make it Android compatible.
In any event, when this comes out it might be the first time I've booted up my Kinect in fucking forever.
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Bumping this - game is now an Xbox One exclusive and features both controller and Kinect control options (similar to Child of Eden)
http://www.joystiq.com/2013/06/11/crimson-dragon-no-longer-kinect-only-uses-controller/
Shame the trailer didn't have sound working, but here it is with sound intact: http://www.youtube.com/watch?v=almnHg1WucY
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Because I love you guys, I'll download Crimson Dragon: Side Story onto my Windows Phone....yes, I have one...Stop laughing at me.
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I hear it is fantastic, so enjoy it! Wish it was on more platforms.
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wow. Yeah, this is actually pretty fun! The music sounds just like something from the classic Panzer Dragoon games. The mechanics are the same, even. You "Tap" your dragon to change colors to use different power-ups. You can run your finger over the enemies to do the homing attack and....hell, this is just like a panzer dragoon game! The enemies are different. The boss battles are very similar with certain weak spots and a life bar. Achivements are pretty darn easy to get as well. The only thing is that it's not in third person view like the old games. It's more like a 2D side-scrolling shooter. Still darn good though!
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I'm probably wrong, but I think they got the old composer to return.
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I don't see myself getting a Xbox One anytime soon, :(
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Yeah, if this was an actual Panzer Dragoon game that would be something. It looks great, but Panzer-ish maybe isn't enough for me to buy a console.
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I'm surprised there are so few people interested in this game.
C'mon guys, it has potencial to be the best release for the Xone in its launch window.
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C'mon guys, it has potencial to be the best release for the Xone in its launch window.
Well...that's not saying much now, is it..
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I'm definitely interested in this game. I'm intrigued to see how the theme of the world compares to the Panzer Dragoon series. Is it really the same world, just with a new name? Will that be a satisfying way to (unofficially) continue telling the story of the world?
Unfortunately, I can already see that the dragon designs and the art direction are not quite up to par with Panzer Dragoon. But maybe it will have its own magic. I'm keeping an open mind about it, but at this point I do not see myself buying either of the new consoles any time soon.
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The game is getting lame scores from reviews :(
http://www.metacritic.com/game/xbox-one/crimson-dragon
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Expected as much given the shift from 360 to One so late in development. I think people expected a lot more from a next gen title, but it ended up looking like a 360 game with minor improvements.
As a 360 Summer of Arcade title featuring Kinect and controller support, it would have probably been more favorably reviewed.
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http://www.metacritic.com/game/xbox-one/crimson-dragon
At first I thought that CD being a railshooter was what would turn reviewers off, but some of the game's harshest critics actually harbor fond memories of the Panzer Dragoon series. Seems Futatsugi tried to blend Saga's RPG elements with PD and Zwei's shooter elements and it just didn't work out. Being a $20 launch title that looks like it belongs in the last generation and forcing players to either grind or pay for upgrades probably didn't help matters either. So much for a revival...
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Pay for upgrades? This is using some sort of DLC pay2win format?
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Pay for upgrades? This is using some sort of DLC pay2win format?
From what the reviewers are saying, you have to replay stages multiple times to get upgrades that are actually effective, which isn't exactly ideal for a shooter. If you want to forgo the grind though, you can pay for upgrades with real-world currency. There might be some upgrades that you can only use money to access, but I'm not entirely sure on that matter.
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From what the reviewers are saying, you have to replay stages multiple times to get upgrades that are actually effective, which isn't exactly ideal for a shooter. If you want to forgo the grind though, you can pay for upgrades with real-world currency. There might be some upgrades that you can only use money to access, but I'm not entirely sure on that matter.
I never thought someone like Futatsugi would stoop that low, that's pretty horrible and I imagine it would hindered the game design a bit. What a shame, was looking forward to it too :/
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I expect the game is designed with replayability in mind -- perfecting your score on those stages. It's just perceived as 'grinding' to these young gamers who think games are supposed to just be easy interactive movies where the goal is to get to the next big setpiece as quickly as possible. The pay-for-upgrades aspect was probably seen by the publisher, Microsoft, as a compromise.
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Moved the Crimson Dragon topic from General SEGA to this existing topic, given the game is not developed or published by SEGA. :)
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I expect the game is designed with replayability in mind -- perfecting your score on those stages. It's just perceived as 'grinding' to these young gamers who think games are supposed to just be easy interactive movies where the goal is to get to the next big setpiece as quickly as possible. The pay-for-upgrades aspect was probably seen by the publisher, Microsoft, as a compromise.
If a 100% shotdown ratio isn't possible with the base weapons on the first stage, that's an issue. Upgrades should be something that have more value later in the game, but I'm getting the impression from these reviews that you need them from the onset if you really want to have a productive run. That means grinding the first few levels again and again.
If you want to stress replayability, come up with a unique scoring system, have branching paths with multiple endings, come up with some different ways the dragons/riders can interact with the environment that might alter the way things unfold... Stuff like that.
Moved the Crimson Dragon topic from General SEGA to this existing topic, given the game is not developed or published by SEGA. :)
Sorry, Barry. Didn't realize this topic existed. Figured since the game was Sega-related, it wouldn't be too out of place in the Sega forum.
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So, was the game a flop ?
I feel bad for mr. Futatsugi.