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Gaming => General Gaming Discussion => Topic started by: semmie on December 28, 2012, 03:03:06 am

Title: exploit the rip offs topic
Post by: semmie on December 28, 2012, 03:03:06 am
Let me start with one rip off that one actually thinks of as a rip off.
Sumer mario land 3d of the nintendo 3ds is played by many peeps around the world. and we all kinda like it(except me) so basically we all play it haha hihi what a nice game.

but yo segabits members u need to work that brain a bit cause when u see games like supermario land 3d and u actually pay attention and remember what u played before then u gotta admit that:

SUPERMARIOLAND3D IS A RIP OFF OF SONIC 3D MD AND SAT.

i played this mario3d against my will and trying to be a neutral gamer. and i gotta admit that the game is polished well. but just do it for anexperiment and play sonic3d after u played mario3d or do it the other way around. It is actually sega idea. and with all respect if sega wanted they could clearly find a patent in that.

so let me show u the screenshots to get used to this idea

(http://i50.tinypic.com/2nu26ah.gif)

(http://i49.tinypic.com/2e3r78k.jpg)

(http://i46.tinypic.com/2vlv040.jpg)

now u all might say mario3d is better. but thats not the point. it is the rip off within.
surely mario3d has more polygons and the camera rotation.
but if you played both ull understand me. and to that i say they ripped off.


To barry: pls dont move this complicated topic t other games or sega classics. cause this is a complicated topic that fits anywhere when u talk about sega.
the meaning of this topic that anyone who finds a rip off of the past to the present games to exploit them

cause in my opinion. sega is actually the real inovator. we know the wii mote is segas as well.
Title: Re: exploit the rip offs topic
Post by: mylifewithsega on December 28, 2012, 03:41:02 am
I don't really see how this counts as a ripoff, seeing as how many games predating Sonic 3D Blast have used an isometric perspective....something Mario Land 3D clearly lacks. Sonic 3D Blast used an isometric view to create the illusion of three-dimensional depth, seeing as how Sonic, as well as his various enemies and allies, were pre-rendered 3D sprites. This is true in both the Genesis and Saturn versions.

The camera in Mario Land 3D will shift in order to give you, the player, the best possible view. I fail to see how thatt's any different from Super Mario 64.

Long story short; Mario Land 3D didn't rip off Sonic 3D Blast.
Title: Re: exploit the rip offs topic
Post by: Randroid on December 28, 2012, 03:42:36 am
I can see the similarities.

But honestly though, it's a genre free and available for any character. I think it's ok if they borrow elements from each other.

So long as Bowser isn't turning those koopas into a robot army and Mario isn't hunting for the mushroomland emeralds, they're fine by me. 
Title: Re: exploit the rip offs topic
Post by: Barry the Nomad on December 28, 2012, 09:08:35 am
Long story short; Mario Land 3D didn't rip off Sonic 3D Blast.

Yup. I see nothing that makes 3D Blast a rip-off of 3D Land. Nothing. The isometric view has been around long before Sonic 3D Blast, and it in and of itself is not a "rip-off", it's a graphical gimmick that has been used in countless games to give the sensation of 3D space. Hell, this concept even pre-dates games.

M.C. Escher uses a false checkerboard perspective in many of his pieces:

(http://i.imgur.com/Kzz5c.png)

And arcade titles have used it many times, see Qbert and Crystal Castles:

(http://www.atariage.com/development/screenshots/s_Qbert_6.png)

(http://www.arcade-museum.com/images/118/1181242101143.png)

Mario 3D Land, meanwhile, is in true 3D. So the whole isometric perspective goes out the window. The only time it may resemble 3D Blast is those warp zones with the camera locked in place, but as AJ said, this is for the best possible view of the stage and it is meant to force the player to use the 3D gimmick of the 3DS (and I'll admit, it does really help in these stages).

(http://images.nintendolife.com/news/2011/10/faq_your_super_mario_3d_land_questions/attachment/4/large.jpg)

And again, the concept of this perspective is not a SEGA thing nor is it a Sonic thing. It's just a 3/4 view perspective that has existed in countless games and, like I said, pre-dates games. It appears in art and is even something the human eye perceives in real life.
Title: Re: exploit the rip offs topic
Post by: semmie on December 28, 2012, 09:36:32 am
Yup. I see nothing that makes 3D Blast a rip-off of 3D Land. Nothing. The isometric view has been around long before Sonic 3D Blast, and it in and of itself is not a "rip-off", it's a graphical gimmick that has been used in countless games to give the sensation of 3D space. Hell, this concept even pre-dates games.

M.C. Escher uses a false checkerboard perspective in many of his pieces:

(http://i.imgur.com/Kzz5c.png)

And arcade titles have used it many times, see Qbert and Crystal Castles:

(http://www.atariage.com/development/screenshots/s_Qbert_6.png)

(http://www.arcade-museum.com/images/118/1181242101143.png)

Mario 3D Land, meanwhile, is in true 3D. So the whole isometric perspective goes out the window. The only time it may resemble 3D Blast is those warp zones with the camera locked in place, but as AJ said, this is for the best possible view of the stage and it is meant to force the player to use the 3D gimmick of the 3DS (and I'll admit, it does really help in these stages).

(http://images.nintendolife.com/news/2011/10/faq_your_super_mario_3d_land_questions/attachment/4/large.jpg)

And again, the concept of this perspective is not a SEGA thing nor is it a Sonic thing. It's just a 3/4 view perspective that has existed in countless games and, like I said, pre-dates games. It appears in art and is even something the human eye perceives in real life.

fair enough bro u got me silenced. those were good examples and marble madness is also one of them

but to your advice play some sonic 3d  sat and then mario 3d. it gives you that strong dejavu
well to me at least it does
Title: Re: exploit the rip offs topic
Post by: semmie on December 29, 2012, 08:57:57 am
ive been thinking about this thread and had a refusal inside my head saying to me yo wtf. sonic 3d mario 3d


and barry for real. pls play sonic 3d again cause you might v forgot. i played it again just to make sure if im not hallucinating, or perhaps that im a sega extremist.

conclusion is that it is a rip off for real. qbert is different and marble. yes they use the 3 4 view. but like u said that has been used before.
now when you play sonic 3d especially the SAT version. and u actually save flickies . kill enemies. jump onto obstacles on trampolines. surely sonic does not have a geeky bever suit. but the way you go trough levels is really similar.

sonic 3d yeah or the delayed or stopped sonic extreme. it was actually sega that made this idea official. And there is no way around it my sega fellow barry. it s what it is.

and just to add up another rip off of nintendo which some of us allready know. but for the ones that dont check this out

(http://i46.tinypic.com/2dslteo.jpg)

this is a sega dreamcast mote wireless prototype pad. it has the same stuff most of it.
source
http://www.thetanooki.com/2007/06/10/theory-of-evolution-wii-remote-related-to-dc-prototype/

so u see it is sega that is the innovator
32x
cd instead of cartridge. u know what i mean?

ok yeah people didnt bu it cause they dont dare buying it cause they are not known to the new inovative system. but still sega should get the award for being the most innovative department in console history.

u will find other consoles rip off of sega even to today
prove me wrong bro.
Title: Re: exploit the rip offs topic
Post by: Barry the Nomad on December 29, 2012, 10:29:31 am
(http://1-media-cdn.foolz.us/ffuuka/board/wsg/image/1342/38/1342389415892.gif)

Semmie Semmie Semmie... In one ear and out the other?

First you agree with me, then you go off on this long silly argument against what you agreed with?

I didn't forget a damn thing, I don't need to replay 3D Blast to learn something. Mario 3D Land is not a 3D Blast ripoff. End of story. Qbert is no different from the faux 3D seen in 3D Blast, Crystal Castles, Zaxxon or any other 3/4 view game of the era. 3D Blast just uses the old isometric perspective to create a faux 3D Sonic/Flicky mashup.

Mario 3D land is a full on 3D title. The camera moves about, there is no isometric view. It's pretty much a more constricted Mario 64 with a greater emphasis on NES Mario gameplay. Mario isn't saving flickies or even Flicky-like creatures. Mario has jumped on trampolines long before Sonic jumped on springs. Same goes for enemies.

Really, I don't know why I'm wasting time arguing this. There is no argument to be made. 3D Land is not a 3D Blast ripoff.
Title: Re: exploit the rip offs topic
Post by: semmie on December 29, 2012, 01:20:14 pm
(http://1-media-cdn.foolz.us/ffuuka/board/wsg/image/1342/38/1342389415892.gif)

Semmie Semmie Semmie... In one ear and out the other?

First you agree with me, then you go off on this long silly argument against what you agreed with?

I didn't forget a damn thing, I don't need to replay 3D Blast to learn something. Mario 3D Land is not a 3D Blast ripoff. End of story. Qbert is no different from the faux 3D seen in 3D Blast, Crystal Castles, Zaxxon or any other 3/4 view game of the era. 3D Blast just uses the old isometric perspective to create a faux 3D Sonic/Flicky mashup.

Mario 3D land is a full on 3D title. The camera moves about, there is no isometric view. It's pretty much a more constricted Mario 64 with a greater emphasis on NES Mario gameplay. Mario isn't saving flickies or even Flicky-like creatures. Mario has jumped on trampolines long before Sonic jumped on springs. Same goes for enemies.

Really, I don't know why I'm wasting time arguing this. There is no argument to be made. 3D Land is not a 3D Blast ripoff.

(http://i49.tinypic.com/k3x4ox.gif)

LOLwhut


this is my sega peep barry
he doesnt understand me
he wants to kick me like andy n terry.  (fatal fury)


aah man i just dont understand how u cant see the similarities innit barry for real. its not a major rip off. but still
Title: Re: exploit the rip offs topic
Post by: CrazyT on December 29, 2012, 01:57:21 pm
I'm not gonna lie that i'm having a really hard time not to laugh
Title: Re: exploit the rip offs topic
Post by: mylifewithsega on December 29, 2012, 02:19:31 pm
(http://i49.tinypic.com/k3x4ox.gif)

LOLwhut


this is my sega peep barry
he doesnt understand me
he wants to kick me like andy n terry.  (fatal fury)


aah man i just dont understand how u cant see the similarities innit barry for real. its not a major rip off. but still

Semmie, have I told you that my name's Andy? ;)
Title: Re: exploit the rip offs topic
Post by: Barry the Nomad on December 29, 2012, 03:31:58 pm
Its true then, Semmie is an embodiment of the SEGA forums. Maybe the SEGA forums became self aware and joined SEGAbits?
Title: Re: exploit the rip offs topic
Post by: crackdude on December 29, 2012, 06:43:09 pm
my sides!
Title: Re: exploit the rip offs topic
Post by: ungibbed on December 29, 2012, 08:49:47 pm
Sonic .gif stolen!  8)

Could we just say that Sonic Adventure was a abstract rip off of Super Mario 64 too?

Title: Re: exploit the rip offs topic
Post by: Kori-Maru on December 30, 2012, 02:32:39 am
Its true then, Semmie is an embodiment of the SEGA forums. Maybe the SEGA forums became self aware and joined SEGAbits?
Sad times....

Anyway, playing on a grid system in Sakura Taisen reminds me of Shining Force. I wonder if some of the employees worked on the game with those elements?
Title: Re: exploit the rip offs topic
Post by: semmie on December 30, 2012, 02:33:26 am
Sonic .gif stolen!  8)

Could we just say that Sonic Adventure was a abstract rip off of Super Mario 64 too?

in an abstrct way even REZ is a rip off of panzer dragoon

sonic adventure has a totally different 3d then mario 64. maybe in the city you will see similarities.

but like u said in an abstract way where there are only polygons seen. but ofcourse polygons only is unfinished work. but yeah like barry said the foundations are pretty muh the same in many games.

which brings me to ths phenomena that most games nowadays are all asame. pitty tho
like max payne 3
hitman absolution.
could it be that the inspiration is gone?
can u name games that actually really tried to be any different?
Title: Re: exploit the rip offs topic
Post by: semmie on December 30, 2012, 04:00:02 am
then suddenly something popped up my mind. and now for real. pls dont be bitchin that it is diffrent. cause this similaritie in optima form

like we all know phantasy star online. this system basically was first seen with PSO
see this. and if u played PSO its even better to understand
(http://i49.tinypic.com/jsn245.jpg)

and then a short time later on we see this. final fantasy 11 being jelous like a teenage girl who wants the same freaking Uggs shoes like her friend. and if u played this u will puke cause if at least if it was a good rip off then it would be ok. but it just doesnt feel right.

(http://i48.tinypic.com/513fro.jpg)

ok surely the graphics are better. but DUH PSO was the one breaking the ice





Title: Re: exploit the rip offs topic
Post by: ungibbed on December 30, 2012, 04:15:36 am
in an abstrct way even REZ is a rip off of panzer dragoon

sonic adventure has a totally different 3d then mario 64. maybe in the city you will see similarities.

but like u said in an abstract way where there are only polygons seen. but ofcourse polygons only is unfinished work. but yeah like barry said the foundations are pretty muh the same in many games.

which brings me to ths phenomena that most games nowadays are all asame. pitty tho
like max payne 3
hitman absolution.
could it be that the inspiration is gone?
can u name games that actually really tried to be any different?


Jet set radio
Space Channel Five
Ecco the Dolphin
Toejam & Earl


Shall I go on?

Sega has aped a few principal designs over the years but then again, what game developer hasn't?
Title: Re: exploit the rip offs topic
Post by: Happy Cat on December 30, 2012, 02:12:03 pm
then suddenly something popped up my mind. and now for real. pls dont be bitchin that it is diffrent. cause this similaritie in optima form

like we all know phantasy star online. this system basically was first seen with PSO
see this. and if u played PSO its even better to understand
(http://i49.tinypic.com/jsn245.jpg)

and then a short time later on we see this. final fantasy 11 being jelous like a teenage girl who wants the same freaking Uggs shoes like her friend. and if u played this u will puke cause if at least if it was a good rip off then it would be ok. but it just doesnt feel right.

(http://i48.tinypic.com/513fro.jpg)

ok surely the graphics are better. but DUH PSO was the one breaking the ice

I agree that Monster Hunter is a ripoff of PSO gameplay mechanics.

it bothers me that Monster Hunter is such a success when SEGA did it better :P whatever. lol, can't change what's happened, but i definitely think it's not fair to SEGA.
Title: Re: exploit the rip offs topic
Post by: CrazyT on December 30, 2012, 05:42:40 pm
PSO1 was copied by monster hunter, but now PSO is copying monster hunter with its latest pso2. It is all about killing big monsters within a big playground now while regular enemies function as fodders similar to monster hunter minus the material collecting and crafting. PSO2 feels more like monster hunter than PSO1

PSO Blue burst has aged really really well so I still prefer it to both
Title: Re: exploit the rip offs topic
Post by: semmie on December 31, 2012, 02:05:56 am

Jet set radio
Space Channel Five
Ecco the Dolphin
Toejam & Earl


Shall I go on?

Sega has aped a few principal designs over the years but then again, what game developer hasn't?

those games indeed.
you have spoken the truth.
(http://i49.tinypic.com/25a6skj.jpg)
i hereby declare you as the guru of sega. those hearts stand for love. love for sega

those games are really original. but you see sega has always been like that they make stuff that is new many times..
also in my opinion and you see i dont wanna dictate this. but when i see a company innovate then they can ripoff sometimes if its not to obvious. a precise ripoff that it almost looks like a clone thats what i hate.  like halo.. and ps3 suddenly made this game called haze.

i could go back in the days where ther was wonderboy1  and nes basicaaly aped it with adventure island.
and that is just another ripoff in optima form. really disgusting

wonderboy1
(http://i48.tinypic.com/33ym6hw.png)

adventure island of the NES
(http://i49.tinypic.com/21bmyqd.png)

aint that a shame? they see what success it has on sega and decide to make this ripoff with some changes so that you cant sew them for the patents an all that
Title: Re: exploit the rip offs topic
Post by: DJaw on December 31, 2012, 07:41:48 am
See this why nintendo piss me off. Bunch of mofos ripping off Sega i am disgusted by nintendo they need to die. I am thinking of going to japan and confrot that boss off nintento. Was the guy name miyamoto? Anyway i go to him and punch him in the face because ripping off SEGA. I have had it with his shit. If SEGA whore smart they would stop making games for nintendo
Title: Re: exploit the rip offs topic
Post by: Barry the Nomad on December 31, 2012, 07:54:26 am
Guys, don't you even know your history? Adventure Island began as a port of Wonder Boy, the rights were legally obtained by Hudson. They, not Nintendo, made the decision to change the game name and designs. It wasn't a ripoff, and it wasn't even Nintendo.

From Wikipedia:
Quote
Adventure Island began development as a port of the Sega arcade game Wonder Boy, which Hudson Soft obtained the rights from developer Escape (now known as Westone Bit Entertainment). During the development of the port, the decision was made to change the character design of the protagonist, modeling him and naming him after Hudson Soft's spokesman Takahashi Meijin.[2] In the western version of Adventure Island, the Takahashi Meijin character was renamed Master Higgins.

While the Wonder Boy series adapted an action RPG system for its sequels (beginning with Wonder Boy in Monster Land), most of the Adventure Island sequels stuck to the game system of the original Wonder Boy. Moreoever, Hudson Soft also obtained the rights to port all of the Wonder Boy sequels to the TurboGrafx 16, changing the title and character designs of each game (with the exception of Wonder Boy III: Monster Lair). Incidentally, the Japanese version of Dracon's Curse (the TurboGrafx 16 adaptation of Wonder Boy III: The Dragon's Trap) was titled Adventure Island.

You're flying off the handle hating on Nintendo for this and for 3D Land, and both cases are really poor arguments. In fact they aren't arguments at all.
Title: Re: exploit the rip offs topic
Post by: semmie on December 31, 2012, 08:04:57 am
Guys, don't you even know your history? Adventure Island began as a port of Wonder Boy, the rights were legally obtained by Hudson. They, not Nintendo, made the decision to change the game name and designs. It wasn't a ripoff, and it wasn't even Nintendo.

From Wikipedia:
You're flying off the handle hating on Nintendo for this and for 3D Land, and both cases are really poor arguments. In fact they aren't arguments at all.

that may be. but they wanted the game so badly on their nes cause they knew it was a hype on sega. and thats where i come in. not that i care because adventure island was a very poor game in graphics. a big humiliation towards the nES at that time.

i had a great laugh. especially when i saw them blow inside the nintendo to make that game work
Title: Re: exploit the rip offs topic
Post by: semmie on December 31, 2012, 08:17:34 am
See this why nintendo piss me off. Bunch of mofos ripping off Sega i am disgusted by nintendo they need to die. I am thinking of going to japan and confrot that boss off nintento. Was the guy name miyamoto? Anyway i go to him and punch him in the face because ripping off SEGA. I have had it with his shit. If SEGA whore smart they would stop making games for nintendo

LOL help me buy a ticket to go to japan. i wont kill him. just chop some fingers with a sharp nunchuck

so u are the maker of mario huh?

just kidding. its a sentiment. i like some mario games but when it comes down to it sonic is the ruler.
you wont hear me cry if mario is not o consoles anymore. but i will get mad if sonic becomes history

best way to describe it
Title: Re: exploit the rip offs topic
Post by: mylifewithsega on December 31, 2012, 02:19:20 pm
Wow! I picked a Hell of a day to quit sniffing glue.
Title: Re: exploit the rip offs topic
Post by: DJaw on December 31, 2012, 03:50:58 pm
LOL help me buy a ticket to go to japan. i wont kill him. just chop some fingers with a sharp nunchuck

so u are the maker of mario huh?

just kidding. its a sentiment. i like some mario games but when it comes down to it sonic is the ruler.
you wont hear me cry if mario is not o consoles anymore. but i will get mad if sonic becomes history

best way to describe it
Lmfao, miyamoto is stupid man. He eat mushrooms just look at mario he taking mushrooms everyday. I think he taking mushrooms and then sit in a room analyze SEGA games. He decide then to make rip off that mofo.
Title: Re: exploit the rip offs topic
Post by: crackdude on December 31, 2012, 04:01:47 pm
But Barrryyyyy.. Nintendo is baaaaad :c


And how is Space Channel 5 original? It's simon says in space for goodness sake.
Title: Re: exploit the rip offs topic
Post by: ungibbed on December 31, 2012, 04:34:25 pm
Wow! I picked a Hell of a day to quit sniffing glue.

Here, have some of mine... :-)
Title: Re: exploit the rip offs topic
Post by: Emmett The Crab on December 31, 2012, 04:53:17 pm
This whole thread is nuts.
Title: Re: exploit the rip offs topic
Post by: Nameless 24 on December 31, 2012, 04:58:23 pm
in an abstrct way even REZ is a rip off of panzer dragoon


Dude, the game had some of the same staff, so it's more of an inspiration then a rip-off.
Title: Re: exploit the rip offs topic
Post by: Barry the Nomad on December 31, 2012, 05:35:33 pm
This whole thread is nuts.


Agreed. In fact I've been getting complaints regarding the many topics like this that are frankly junking up the forum. The topics don't lead to interesting discussions, they're just confusing to read and typically end up going nowhere. Case in point: this topic argues, poorly, that Nintendo is ripping off old Genesis games. It has since moved into Miyamoto death threats. Putting my foot down, locking this topic and will talk with the other admins and mods.

Happy new year! :)