SEGAbits Forums

Gaming => General Gaming Discussion => Topic started by: TimmiT on March 27, 2013, 09:38:45 am

Title: Sonic 1 and 2 being officially remastered by Taxman and Stealth
Post by: TimmiT on March 27, 2013, 09:38:45 am
http://www.sonicretro.org/2013/03/gdc-2013-sonic-1-remastered-and-more-headed-to-mobile-devices/
http://segabits.com/blog/2013/03/26/sonic-the-hedgehog-remastered-releasing-to-ios-and-android-in-spring-2013/

Widescreen, full 60 fps, remastered soundtrack and time attack mode. Was announced at a press event at GDC where they focused on mobile games, so so far they've only announced it for iOS and Android.
Title: Re: Sonic 1 and 2 being officially remastered by Taxman and Stealth
Post by: DJaw on March 27, 2013, 10:14:36 am
Good stuff. We see if worth buy. Hope for addition content
Title: Re: Sonic 1 and 2 being officially remastered by Taxman and Stealth
Post by: Aki-at on March 27, 2013, 10:44:55 am
Stealth got Knuckles into Sonic 1 all those years ago didn't he? Could we be seeing the gulible echidna in this?
Title: Re: Sonic 1 and 2 being officially remastered by Taxman and Stealth
Post by: semmie on March 27, 2013, 10:50:37 am
the question is what do they define as remastered?
Title: Re: Sonic 1 and 2 being officially remastered by Taxman and Stealth
Post by: Barry the Nomad on March 27, 2013, 11:13:35 am
Play the rereleased Sonic CD, thats the type of remastering they're going for :)
Title: Re: Sonic 1 and 2 being officially remastered by Taxman and Stealth
Post by: Aki-at on March 27, 2013, 11:18:05 am
the question is what do they define as remastered?

Sonic CD remastering had these added features;

- Widescreen graphics
- Added spin-dash option from Sonic 2
- A completely new feature with unlockable Tails with a brand new Special Stage spirte
- Both Japanese/European and US soundtrack

So pretty damn extensive.
Title: Re: Sonic 1 and 2 being officially remastered by Taxman and Stealth
Post by: DJaw on March 27, 2013, 11:23:54 am
I think sonic CD was different. It came out on unpopular platform(SEGA CD), so it was rare. Also later terrible port to PC windows 95. So not many people play sonic CD

For sonic 1 the orignal classic was and still is good enough. Those feature are all neat, but it needs that one thing. If remaster soundtrack mean rearanged. I'm down. If knux and tails playable, i'm down as well. So I don't need a lot, but maybe other people be like, yo this is same game, what's  difference?
Title: Re: Sonic 1 and 2 being officially remastered by Taxman and Stealth
Post by: TimmiT on March 27, 2013, 12:06:17 pm
This is what they mean with remastering the music:
Quote
To clarify on the whole 'Remastering' thing:

The arrangements are identical to the originals, using FM synthesis. But they have been put together in a DAW environment and given an actual mix as opposed to simply recording the existing music. The Drum samples are sourced from the original synthesiser so they're super clean and crisp too.
http://forums.sonicretro.org/index.php?showtopic=31061&view=findpost&p=736345
Title: Re: Sonic 1 and 2 being officially remastered by Taxman and Stealth
Post by: Randroid on March 27, 2013, 01:22:40 pm
Quote
The arrangements are identical to the originals, using FM synthesis. But they have been put together in a DAW environment and given an actual mix as opposed to simply recording the existing music. The Drum samples are sourced from the original synthesiser so they're super clean and crisp too.

I think in the case of Sonic 1 and 2, the above process will be better than a straight rearrangement.

Sonic 1 and 2 have melodies that lend themselves well to straight synthesis. I expect this to sound sort of like Sonic 4. Now I know Sonic 4 sounds like ass, but I think it's the melodies that are terrible not the instruments. Sylvania Castle act 2 has an awesome melody and the synths work very well in that case. Sonic 1 and 2 are pure gold as arrangements go, so this should sound great in the end.

Looking forward to it.
Title: Re: Sonic 1 and 2 being officially remastered by Taxman and Stealth
Post by: Barry the Nomad on March 27, 2013, 01:42:41 pm
On iOS, since these are replacing old Apps, I get why they're separate. But nothing is stopping SEGA from combining the two into one title for PSN/XBLA/WiiU. Unless, of course, a system update replaces the old games. But I'd think with the achievements and stuff it wouldn't be as easy a switch.

Ideally, I'd like to see Sonic 1 & 2 on consoles as one title. Price it at $5 (same as Sonic CD) and then release Sonic 3 & Knuckles down the road for the same price. 
Title: Re: Sonic 1 and 2 being officially remastered by Taxman and Stealth
Post by: Kori-Maru on March 29, 2013, 12:46:49 pm
FTCR on twitter said something about Madonna (Sonic's scrapped girlfriend) is suppose to make an appearance in the remastered version of Sonic 1. Is that true?
Title: Re: Sonic 1 and 2 being officially remastered by Taxman and Stealth
Post by: TimmiT on March 29, 2013, 12:52:29 pm
FTCR on twitter said something about Madonna (Sonic's scrapped girlfriend) is suppose to make an appearance in the remastered version of Sonic 1. Is that true?
I'm pretty sure he's just joking.
Title: Re: Sonic 1 and 2 being officially remastered by Taxman and Stealth
Post by: Marionette Cherry on April 06, 2013, 12:19:02 am
I'm hoping these two games come out on Steam or PSN.

I have the backbone ports already but they don't feel 'right' when I play them. I don't think I'm the first one to notice this. Anywho, if they are iOS exclusive then I guess it wont hurt to play them on my iPod. Just never been too big on touch controls.
Title: Re: Sonic 1 and 2 being officially remastered by Taxman and Stealth
Post by: CrazyT on April 11, 2013, 10:37:26 pm
I actually havent bought S1 on mobile but after this no doubt I will

Latest video looked great. Subtle improvements can sonetimes affect a game more than one might initially think. Can't wait to see the improvements in the other stages.
Title: Re: Sonic 1 and 2 being officially remastered by Taxman and Stealth
Post by: Barry the Nomad on April 12, 2013, 08:30:33 am
Sonic 1 is a fantastic game that I think too many SEGA and Sonic fans have "reevaluated" and deemed to be not as good as we once thought it was. It's a shame, because levels like Marble Zone and Starlight Zone deserve more love. I love all the lava gimmicks in Marble Zone, and Starlight Zone has some fantastic music as well as some really smart platforming segments.

To be honest, I think I like Sonic 1 more than Sonic 3&K... Still love Sonic 3&K! But Sonic 1 is just such a classic, and I think its simplicity is what makes it a bit better than the later games.
Title: Re: Sonic 1 and 2 being officially remastered by Taxman and Stealth
Post by: CrazyT on April 12, 2013, 11:02:09 am
I've said it before in numerous threads, but I fully agree with you Barry.

I mean I love sonic 3 and knuckles, but when it comes down to it, it comes mostly from S3k's magnificent presentation and specific parts around the midst and the end of the game. When judging S3k as a whole experience, maybe half if not more of it exists of the same things that have been ruining games of todays generation(not just sonic_. I'd almost say perhaps s3k may be one of the first games to do that. Which is something people call style over substance/depth. The game no doubt has some excellent levels in it, excellently executed level gimmicks, but mostly you are just "rushing" through the levels without thinking too much. The latter is really a problem because it removes focus, it removes your full involvment. It doesn't require you to fully pay attention and do your best. It mostly goes like: get hit, land on a halt, spindash and pickup the next few rings so it doesn't ever matter how many times you get hit.

In sonic 1, apart from green hill, no level let you play like that. I'd say yes it's partially because of the absence of the spindash. If you got hit? You had to slowly accelerate yourself to the next few rings, which were placed a lot more scarcely in sonic 1. Not only that, but the level design does not encourage mindlessly running and jumping. It's cleverly designed where you're constantly paying full attention. Whether it's platforming, walls, bumpers or spings, spikes. There's a lot more threatening hazards in sonic 1, and I love that about it. It keeps you playing and makes that whole playthrough the more satisfying. I know from myself when I finish sonic 1, I feel more fulfilled. And I wish newer games would take more inspiration from sonic 1's real concept of "speed is a reward from playing well"

I think the only cons are 2 things. The game isn't that long(kind of hoping of an additional level in the new version), and the anticlimactic final boss. Which the other 2 games do a lot better and I think it is because of those two things the other games will always be considered the better games.

Let's talk hypothetically if taxman and co made a new sonic game. I'd love them to take inspiration from sonic 1 as well. Seriously screw the people that don't like being slowed down and think for a moment. A new sonic game should bring best of both worlds imo
Title: Re: Sonic 1 and 2 being officially remastered by Taxman and Stealth
Post by: CrazyT on April 13, 2013, 05:52:02 am
I also think that the spindash has been overpowered and way too spammable ever since imtroduction. Maybe its implementation needs rethinking
Title: Re: Sonic 1 and 2 being officially remastered by Taxman and Stealth
Post by: Aki-at on April 13, 2013, 06:55:36 am
Personally...

Sonic the Hedgehog 2 > Sonic & Knuckles > Sonic the Hedgehog 1 > Sonic the Hedgehog 3

Though all four are high quality titles. But I think you have to be crazy to think Sonic the Hedgehog 3 & Knuckles is about style over substance or depth rather, the level designs speak for themselves.

http://www.soniccenter.org/maps/s3z32.png

They ape anything from any other platformer including previous Sonic levels (That is saying something considering previous Sonic levels are larger than any other platformers at the time too) and the compliant about the spindash came from the same sort of area as the "Sonic is hold right to win" you need to play these games extensively to notice that just is not true at all. Try to do that on Marble Garden, or Carnival Night. Sure you can get away with it on Ice Cap Zone, but it really is a bit hard trying to do it on all stages.

Do keep in mind the spindash trade off was bigger levels, compare Starlight Zone 2

http://www.soniccenter.org/maps/s1z52.png

With Oil Ocean 2

http://www.soniccenter.org/maps/s2z72.png

With Sandopoli 1

http://www.soniccenter.org/maps/s3z91.png

I have been playing through the classics myself, the only reason I worry for rings is to make sure I have enough to get into the special stages at the end of each zone for Sonic the Hedgehog 1. My average time (Excluding boss acts) before I got all the Chaos Emeralds was 2 minutes 47 seconds (Collected the last one on Starlight Zone Act 1) whilst the remaining three acts I completed below the average. I also do doubt the whole claim on scarcity of rings, usually find myself with more than enough, only Scrap Brain Zone Act 3 had that problem (Lamp post was next to hazards, caused 2 cheap deaths!) otherwise was blissfully playing with more than enough rings.

PS. Sonic the Hedgehog 1 final boss > Sonic the Hedgehog 3, Sonic CD and Sonic & Knuckles final boss. Actually my second favourite in the whole series.
Title: Re: Sonic 1 and 2 being officially remastered by Taxman and Stealth
Post by: CrazyT on April 13, 2013, 08:42:10 am
You'd be surprised to know that many people actually hate marble garden zone for the exact same reason why people dislike sonic 1's pace. Same goes for sandopolis. Oil ocean i'm not sure about. But yeah I agree with the stages you picked as example. Sandopolis act 2 is another stage people think is out of place in what should be a fast paced genre. I'm basing this from lurking and discussing around forums.

Let me just say that I think you picked the right stages that are a good example of what i'd like to see more in the franchise. Flying battery is also such a magnificent stage.

I think may have been unreasonably harsh. Maybe it is not so much that the level design encourages playing mindlessly, but the ring system instead. When they are placed everywhere, there's no reason to ever play careful unless there's botomless pits. Let me show you an example of what I mean.

This is a part of the final level of sonic3k/sonic&k

http://www.youtube.com/watch?v=3NsFsH38Mks&list

2 things here. The spindash and the rings. When you compare it to sonic 1, for instance at the lava sections in marble zone. It is much harder because the scarcity of rings and lack of spindash to accelerate yourself back to speed.

I just think these are subtle issues that should be looked at in order to make a better sequel if that would ever take place.