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Gaming => General Gaming Discussion => Topic started by: Barry the Nomad on April 27, 2010, 07:45:03 am

Title: Game Room for the 360 - Pack 12 Released
Post by: Barry the Nomad on April 27, 2010, 07:45:03 am
As Game Room is going to begin regular weekly updates tomorrow, I thought I'd bring this topic back. The less said about the last one the better.

Anyway, fresh start! Clean slate! Here are tomorrows "new" releases for 'Game Room':

Super Breakout – Atari
Pitfall! – Activision
Megamania – Activision
Night Stalker – Mattel Electronics
Rack ‘Em Up – Konami
Realsports Volleyball – Atari
Basketball – Atari

I'm particularly looking forward to 'Super Breakout', 'Night Stalker' and 'Rack 'Em' Up'. Yeah, so that last one is a pool game. But the graphics look great:

(http://http://www.arcade-museum.com/images/11/1181242155214.png)

(http://http://www.arcade-museum.com/images/11/1181242155213.png)

If anybody else uses Game Room, visit my arcade (I get tokens when you do) and I'll return the favor (you get tokens too). ;)
Title: Re: Game Room for the 360
Post by: fluffymoochicken on April 27, 2010, 08:21:28 am
I'm still waiting on all the features that my imagination desired.
Title: Re: Game Room for the 360
Post by: Orta on April 27, 2010, 08:58:14 am
I liked Lunar Lander. Good times. I will buy it when Model 2 and 3 games come to the platform.
Title: Re: Game Room for the 360
Post by: Barry the Nomad on April 27, 2010, 09:26:55 am
Well, Game Room is technically free, but I'm assuming you meant you'd buy Lunar Lander once Sega games hit the Game Room.

Though, if you didn't DL Game Room because there are no Sega games in it, why not just DL it now? No loss to you :)
Title: Re: Game Room for the 360
Post by: Orta on April 27, 2010, 10:19:36 am
I did, I spent a good hour or two with Lunar Lander. I'd buy stuff there if it's Model 2/3 games, since there is no decent emulation of those boards (to my knowledge anyway).
Title: Re: Game Room for the 360
Post by: Barry the Nomad on April 27, 2010, 10:56:33 am
Ah, I getcha. Yeah, I played Lunar Lander late one night. It's a great game to play in the dark.
Title: Re: Game Room for the 360
Post by: Sega Uranus on April 27, 2010, 02:22:58 pm
Yeah, I used fluffymoochicken late one night. He's a great gay to play in the dark.

But honestly, this list does not interest me much. I will play Super Breakout, but not much else. At least they will update weekly from here on out, that will keep me pumped for the service.

Quote from: "Orta"
I liked Lunar Lander. Good times. I will buy it when Model 2 and 3 games come to the platform.

Never going to happen. They will only update with 2D games to keep the download sizes weak for everyone and emulation as simple as possible. It is likely we will see titles like Zaxxon though... Woo, I guess!

[spoiler:dgoh9u55]Sign my petition to bring SEGA's Fonz to the platform[/spoiler:dgoh9u55]
Title: Re: Game Room for the 360
Post by: Mengels7 on April 30, 2010, 12:28:42 am
Gimme the late 80's Sega games and I'll be set. My Super Hang-On/Space Harrier fetish isn't going away anytime soon.
Title: Re: Game Room for the 360
Post by: Centrale on April 30, 2010, 12:57:30 am
I really want to like Game Room, but there's not much that interests me there yet.  I'll believe the weekly updates when I see 'em.  I'm keeping an eye on it, though.
Title: Re: Game Room for the 360
Post by: crackdude on April 30, 2010, 11:10:45 am
I tried out the game room and I didn't like it.

Basically it's a bunch of old games with fancy menus. I hate fancy menus. Just gimme a list of the games available to play and let me play them, maybe like it already happens in XBLA?
Title: Re: Game Room for the 360
Post by: fluffymoochicken on April 30, 2010, 11:20:54 am
Quote from: "crackdude"
I tried out the game room and I didn't like it.

Basically it's a bunch of old games with fancy menus. I hate fancy menus. Just gimme a list of the games available to play and let me play them, maybe like it already happens in XBLA?
Yep, that's my big gripe against it. The arcades themselves are non-interactive... You can't walk around them or hang out with your friends in them. So what's the point? We already had the NXE if we needed menus. :|
Title: Re: Game Room for the 360
Post by: Sega Uranus on April 30, 2010, 12:20:42 pm
Game Room is designed to add more 'Classic' games to the XBLA, something people have been clamoring for. At the same time, a lot of people would not be willing to even try out something like say Adventure if it was a direct port, and not only that, but it would be damn hard to make achievements for such a game.

I do not really get it. People complain that the platform is focusing too much on multimedia and then they go out and make something that will eventually play "Over 1000" older games and people complain some more.

If you want to hang out with your friends, play games and decorate your own house go play Animal Crossing or something, even then you would not be really 'Hanging out' with your friends as it is just a digital representation of themselves to begin with, chatting over mics is seemingly more engaging. I can see why you would want them to add these kind of features, but I do not see how it would be an overall selling point for you, considering what they want and have set up with the platform.
Title: Re: Game Room for the 360
Post by: Emmett The Crab on April 30, 2010, 01:57:19 pm
I agree with Sega Uranus.  I think when it's an arcade machine you can line up to another arcade machine in a little virtual room, it adds a little value and makes it more of a collection, rather than just an old game that you don't want to pay 5$ for in XBLA.  The interface will probably gradually improve.
Title: Re: Game Room for the 360
Post by: crackdude on April 30, 2010, 02:30:54 pm
That's a load of bull.

I'd much rather pay the 5 bucks and get 4/5 games without all the other crap.
and 1000 classic games for 5 bucks each? ouch.
Title: Re: Game Room for the 360
Post by: George on April 30, 2010, 05:32:12 pm
Game Room is pretty much a waste, just fluff for casuals and basically the same delivering method they have been using for in 2006 (well all that matters).
Title: Re: Game Room for the 360
Post by: Orta on April 30, 2010, 06:51:27 pm
The interface in Game Room is a bit hard to get used to. I found it somewhat confusing.
Title: Re: Game Room for the 360
Post by: Centrale on April 30, 2010, 11:04:10 pm
I don't have a problem with dropping 5 bucks on a classic game, even though I already have most of them for free.  The thing is, back in the day I would pay that much to spend an hour or two in an arcade.  I still will drop a few bucks on pinball machines, so I'm not that hung up about it.

One thing that really confused and disappointed me about Game Room is you can only see the group of games in a pack in place in the arcade rooms the first time you download them and fire it up.  I had to shut it down and came back the next day and was like, what happened?  The place is empty again.  You can still try them out, but there's a much cooler atmosphere when they're visible in the rooms.... it seems really arbitrary to take them away after one viewing.
Title: Re: Game Room for the 360
Post by: crackdude on May 01, 2010, 12:23:14 pm
Yes, when I was a kid I also blew (my grandma's) money on arcades almost every day. Still, this is a pretend arcade. I have a much more "arcade" experience by getting an arcade stick than getting virtual arcade cabinets.

Don't get me wrong, I'm not saying the games are expensive. Some of those classic games are worth the money. But by using this method you aren't really paying just for the game. You're paying for a load of useless crap. This is my opinion, some people may actually enjoy the whole having a digital arcade room. I don't. I think it's wiser to get the original Xbox's Atari Anthology off Amazon for 5-10 bucks and play dozens and dozens of those same games.

This being said, I still think it is awesome to get all those classics. I just disagree on paying for a whole superficial presentation. And I would love to get something like this on my PS3. Only way to get that is by buying PS1 compilations I'm afraid..
Title: Re: Game Room for the 360
Post by: MadeManG74 on May 01, 2010, 04:29:18 pm
Quote from: "crackdude"
This being said, I still think it is awesome to get all those classics. I just disagree on paying for a whole superficial presentation. And I would love to get something like this on my PS3. Only way to get that is by buying PS1 compilations I'm afraid..

You realise you download the Gameroom interface for free right? I very much doubt the games are getting jacked up in price considerably to pay for the interface.

Basically this is just a way to bulk-port games onto Xbox Live thats a lot faster than XBLA. XBLA requires Achievements and generally new features as well, whereas GameRoom will let developers who are too lazy/don't want to add all those features just dump the ROMS onto LIVE under the premis of being 'Just like the old days!'.

It's basically like Virtual Console on Xbox.
Title: Re: Game Room for the 360
Post by: George on May 01, 2010, 04:36:25 pm
It is. If they released those retro grames via marketplace, no one would care. Now that Game Room got hype, they increase sales, meaning a premium price for free content is OK.

Free game room is just the hook.
Title: Re: Game Room for the 360
Post by: crackdude on May 01, 2010, 04:49:46 pm
The interface for free is an illusion. The interface alone won't do shit. Well you can try out the games, and that is nice of them. But still, the ones that will use the Game Room are the ones that buy stuff.

You cannot deny that the price is inflated, and their excuse for that is the whole service and interface.
They should make packs of two or three games and sell them for the game room price of one over XBLA, without all the fancy menus. But they won't. Why? Cause nobody would then care for the Game Room, and they'd be losing money.
Title: Re: Game Room for the 360
Post by: MadeManG74 on May 01, 2010, 04:53:25 pm
How much are the games anyway? Unless they are considerably more expensive than Virtua Console games then I don't see the interface being responsible.
Title: Re: Game Room for the 360
Post by: Sega Uranus on May 01, 2010, 05:19:34 pm
Quote from: "MadeManG74"
How much are the games anyway? Unless they are considerably more expensive than Virtua Console games then I don't see the interface being responsible.

It is 240 points to purchase games, which is about 3 USD. 40 points to "Rent", which is 50 cents in USD.

FUCK YOU MICROSHIT, THAT THREE DOLLARS MEANT A LOT TO ME!!
Title: Re: Game Room for the 360
Post by: crackdude on May 01, 2010, 05:32:09 pm
240? tf
My cousin told me that they were priced 400. I'm so smacking him in the face lol

It is still overpriced. They should come in packs.
Title: Re: Game Room for the 360
Post by: MadeManG74 on May 01, 2010, 05:42:43 pm
Quote from: "crackdude"
240? tf
My cousin told me that they were priced 400. I'm so smacking him in the face lol

It is still overpriced. They should come in packs.


C'mon man 240 points is not overpriced. I guarantee that they would have charged that price for it on any other service or even on XBLA. Shit, look at the prices for ROMS on Virtua Console,. NES Games for 500 Points, thats $5 for each game without so much as a nice interface to access it. How can you say Gameroom is inflating prices when the closest competitor is charging the same/more for with no interface/menu/hub whatsoever?

The price they are charging is what they figure the game is worth and what they figure people will pay for it while still making a profit.  People do hope to make some money off this thing, and i'm sure it's cheap, but not free to put these games up on the service.

It's three dollars, what is that? Half a glass of beer?
Title: Re: Game Room for the 360
Post by: George on May 01, 2010, 05:46:12 pm
240 points for unlimited play on 360, then 400 to play on PC too. Its ludicrous that they even charge more for this 'play on two platforms' when PSP has Minis for sometimes cheaper (2 bucks) and plays on PSP and PS3.

Also most of the titles in Game Room are not very good.

240 points for a free game is not overpriced? Half those games suck.
Title: Re: Game Room for the 360
Post by: MadeManG74 on May 01, 2010, 05:53:48 pm
Quote from: "George"
240 points for unlimited play on 360, then 400 to play on PC too. Its ludicrous that they even charge more for this 'play on two platforms' when PSP has Minis for sometimes cheaper (2 bucks) and plays on PSP and PS3.

Also most of the titles in Game Room are not very good.

240 points for a free game is not overpriced? Half those games suck.

I agree that the 400 points to play on PC is stupid, I'm not going to argue that, but 240 points for a game isn't overpriced.
If there is an alternative online in flash somwhere then yeah, go play that instead, but it's not like every single game on the service is/will have one.

Again, this is probably about as cheap as they can make these games and still make it worth their while putting them up.

Did everyone complain this much when Sega charged 400 points for Mega Drive games with no extra features apart from Save States (standard in any emulator software)? Did everyone blame the 'Sega Vintage' interface for jacking up the price?
Title: Re: Game Room for the 360
Post by: Sega Uranus on May 01, 2010, 06:01:40 pm
Quote from: "George"
240 points for unlimited play on 360, then 400 to play on PC too. Its ludicrous that they even charge more for this 'play on two platforms' when PSP has Minis for sometimes cheaper (2 bucks) and plays on PSP and PS3.

Also most of the titles in Game Room are not very good.

240 points for a free game is not overpriced? Half those games suck.

And PSP Minis has anything better? Do not even fucking joke about that.

I do not even like the service either, but I do not see why people are bitching about it, you do not have to buy any of that stuff.

I can agree with your 360-to-PC argument though, but even that I do not think is a big deal.
Title: Re: Game Room for the 360
Post by: George on May 01, 2010, 07:55:00 pm
PSP mini has some bad games, but at least they are original (for the most part) and cheap and able to play them on PSP/PS3.

I have a feeling that Game Room games will be ported to use on Windows 7 phones in the near future, of course for the premium price.

What I played, Blast Off is probably the best Mini game. There was a survival horror one released that people keep tweeting about (which I might check out later tonight).
Title: Re: Game Room for the 360
Post by: crackdude on May 01, 2010, 07:57:51 pm
Quote from: "MadeManG74"

Did everyone complain this much when Sega charged 400 points for Mega Drive games with no extra features apart from Save States (standard in any emulator software)? Did everyone blame the 'Sega Vintage' interface for jacking up the price?
Of course not, cause those games DESERVE to cost 400 points. You're getting your money's worth.

I'm sorry if I think 3/4 bucks for freaking Yars' Revenge is too expensive, but I can order Atari Anthology for 10 bucks and have it plus 79 other games. That's 12.5cents/game!!

And NES games for 5 bucks is OK. That's a nice price for nice games. And not having the interface is good, cause I've said before I think the interface is crippling.
Title: Re: Game Room for the 360
Post by: MadeManG74 on May 01, 2010, 08:44:31 pm
Quote from: "crackdude"
Quote from: "MadeManG74"

Did everyone complain this much when Sega charged 400 points for Mega Drive games with no extra features apart from Save States (standard in any emulator software)? Did everyone blame the 'Sega Vintage' interface for jacking up the price?
Of course not, cause those games DESERVE to cost 400 points. You're getting your money's worth.

I'm sorry if I think 3/4 bucks for freaking Yars' Revenge is too expensive, but I can order Atari Anthology for 10 bucks and have it plus 79 other games. That's 12.5cents/game!!

And NES games for 5 bucks is OK. That's a nice price for nice games. And not having the interface is good, cause I've said before I think the interface is crippling.

You're concept of 'Worth' is whether or not you like the game it seems, which isn't exactly fair. $5 for NES games is okay, but a little less for Atari/Arcade classics isn't?

You can buy Atari Anthology and get those games for cheaper, if you want to do that then do it. I can buy Sega Genesis Collection for $20 and get like, 50 games on it. Each one is only 40 Cents! AND SEGA IS CHARGING 400 POINTS?
Are you going to get angry at Sega for Jacking up the price because they put a nice new Sega Vintage Logo on there right? Obviously the only reason they are horribly over-charging us for those games is because they have that new Vintage logo at the front.

240 Points is about as cheap as you're going to get, if you don't like the games enough to spend $3 or whatever on them, then don't get them, but don't pretend they are horribly overpriced or anything. Don't forget there are probably fees and there is certainly wages to be paid for putting the games online, they need to charge something for it.

As another example, I can get GTA 1 and 2, Command and Conquer and Red Alert for free at their Developer's homepages, but I don't then complain that every single game older than those should also be free because of it.
Title: Re: Game Room for the 360
Post by: George on May 01, 2010, 09:36:55 pm
NES games for 5 dollars is ultimate rip off in my book.
Title: Re: Game Room for the 360
Post by: crackdude on May 01, 2010, 09:43:43 pm
It has nothing to do with me liking the game or not. I freaking love Yars' Revenge. If I had to pay 20 bucks to get it FOR THE ORIGINAL CONSOLE I would! (though I saw it for 1£ at UK's Cash Converters)

Thing is not about what they are worth for their original console or whatever. It's about the fact that these are games less complex, less graphical and less deep than the games that come for free in a mobile phone for example.
Some are great masterpieces (Yars' Revenge <3), yes. But by today's standards, paying 3 bucks for shooting some squares in the right corner and dodging a boomerang thing is too much. It isn't even the actual game, it's a ROM image. What you are paying for is the presentation.

Do not compare MegaDrive games to Atari 2600 games. Please, that's ridiculous.

Quote from: "George"
NES games for 5 dollars is ultimate rip off in my book.
Now that I think about it, pricing them the same as MegaDrive games is indeed dumb.

So, MegaDrive games are priced for 5bucks.
NES games should be less.. Let's say 3 bucks (like the Game Room games)
So how about Atari 2600 games?
Title: Re: Game Room for the 360
Post by: Sega Uranus on May 01, 2010, 09:56:16 pm
Quote from: "George"
NES games for 5 dollars is ultimate rip off in my book.

I think it depends on what game you are talking about. For The Legend of Zelda or Super Mario Brothers 3 I think $5 is good, but for a game like Balloon Fight $5 is really pushing it, and I love that game. Even then I would never consider that an "Ultimate Ripoff", you would be lucky if you could find a lot of games on the platform used for $2 each. $3 more is not much more than that.

Quote from: "crackdude"
Quote from: "MadeManG74"

Did everyone complain this much when Sega charged 400 points for Mega Drive games with no extra features apart from Save States (standard in any emulator software)? Did everyone blame the 'Sega Vintage' interface for jacking up the price?
Of course not, cause those games DESERVE to cost 400 points. You're getting your money's worth.

I'm sorry if I think 3/4 bucks for freaking Yars' Revenge is too expensive, but I can order Atari Anthology for 10 bucks and have it plus 79 other games. That's 12.5cents/game!!


And NES games for 5 bucks is OK. That's a nice price for nice games. And not having the interface is good, cause I've said before I think the interface is crippling.

I am sorry, but I do not agree with this at all. I can understand there are compilations that include that game, but I would not consider it any kind of ripoff in comparison, especially considering Game Room has online features and leaderboards, etc.

Plus I love Yar's Revenge, I much rather play that than something like Altered Beast, or most NES games I can think of off the top of my head.

Quote from: "crackdude"
Thing is not about what they are worth for their original console or whatever. It's about the fact that these are games less complex, less graphical and less deep than the games that come for free in a mobile phone for example.
Some are great masterpieces (Yars' Revenge <3), yes. But by today's standards, paying 3 bucks for shooting some squares in the right corner and dodging a boomerang thing is too much. It isn't even the actual game, it's a ROM image. What you are paying for is the presentation.

Dude, are you really going to bitch that much about three dollars? Are you really that greedy that you do not want the people who developed any of these products to make any money ever again? I am probably the poorest and cheapest minded person here and I do not think it is any kind of ripoff for crying out loud.

At the end of the day this is all your choice if you want to buy these games if you want or not, you do not want to and have no plans to so why complain so much?

Quote from: "crackdude"
So, MegaDrive games are priced for 5bucks.
NES games should be less.. Let's say 3 bucks (like the Game Room games)
So how about Atari 2600 games?

Genesis games are eight dollars on the Virtual Console.
Title: Re: Game Room for the 360
Post by: Centrale on May 01, 2010, 10:05:40 pm
The games also have added content, in the sense that you can issue customized challenges to your friends which they have to complete within a certain time frame.
Title: Re: Game Room for the 360
Post by: MadeManG74 on May 01, 2010, 10:08:59 pm
I'm not going to argue anymore, I can't see it from Crackdude's/George's perspective and it seems they can't see it from mine.

I'll just agree to disagree and hope that some more cool games come to this service.
Title: Re: Game Room for the 360
Post by: crackdude on May 01, 2010, 10:11:56 pm
I'm not mindlessly complaining about 3 dollars lol

I'm looking at the big picture. The plan with the Game Room is not that you buy one or two games. It's that you buy loads of them and start your arcade room thing going on.
If I'm going to spend 3 bucks on each game, if I want to have a library of say 80 games (like the compilation) I'll spend 240 euros!!! Not to mention that in a quick ebay search you'll find anATARI 2600 SYSTEM PLUS 80 GAMES (http://http://cgi.ebay.com/ATARI-2600-SYSTEM-OVER-80-GAMES-ETC-CHECK-OUT-/260592223253?cmd=ViewItem&pt=LH_DefaultDomain_0&hash=item3cac81c415) with bids going around 35 bucks right now.
If this bid reaches 240 bucks, I'll take back everything I've said. Otherwise, my stance stands.

And I do want to buy these games.
The reason I'm worried, personally, is because if these games ever come to the PSN, they will be priced the same.
I've thought about getting an Atari 2600 as I would love to have a huge collection of Atari games. But with all the hassle of setting up such old console I thought I'd just wait.
Title: Re: Game Room for the 360
Post by: Sega Uranus on May 01, 2010, 11:26:48 pm
Quote from: "crackdude"
I'm not mindlessly complaining about 3 dollars lol

I'm looking at the big picture. The plan with the Game Room is not that you buy one or two games. It's that you buy loads of them and start your arcade room thing going on.
If I'm going to spend 3 bucks on each game, if I want to have a library of say 80 games (like the compilation) I'll spend 240 euros!!! Not to mention that in a quick ebay search you'll find anATARI 2600 SYSTEM PLUS 80 GAMES (http://http://cgi.ebay.com/ATARI-2600-SYSTEM-OVER-80-GAMES-ETC-CHECK-OUT-/260592223253?cmd=ViewItem&pt=LH_DefaultDomain_0&hash=item3cac81c415) with bids going around 35 bucks right now.
If this bid reaches 240 bucks, I'll take back everything I've said. Otherwise, my stance stands.

And I do want to buy these games.
The reason I'm worried, personally, is because if these games ever come to the PSN, they will be priced the same.
I've thought about getting an Atari 2600 as I would love to have a huge collection of Atari games. But with all the hassle of setting up such old console I thought I'd just wait.

I still do not see your point. No one is forcing you to buy these games, or in massive quantities either. The big picture, as you put it is just you wanting a large collection of games.

Again, you do not need to buy these, you certainly do not need to buy 80 of them, this would all end up as your choice. If you want 80, thats cool, buy them! If you do not... Then just do not... I do not see what the issue is at all.

Now we should complain about something that is really worth complaining about, the fucking mascots you can purchase to add to your arcades. Stupid wastes of money they are, no one should buy them. Until they get some good SEGA characters in there at least!
Title: Re: Game Room for the 360
Post by: Barry the Nomad on May 01, 2010, 11:57:32 pm
Mascots should be free gift with game purchase.

As for spending hundreds of dollars on dozens of titles, that's not really the point of Game Room. Yes, it's possible to blow a lot of money on owning all the games, but really you buy the games you love to play again and again and EARN tokens for free plays of the games you're "meh" on.

I've spent many hours in Game Room playing every game a few times (including and beyond the "free play" you get with each game) and have only spent a collective $9 on buying three games I play much more than the others. Yar's Revenge, for example, I do not own and yet I have played it a good dozen times via tokens earned.
Title: Re: Game Room for the 360
Post by: Orta on May 02, 2010, 04:30:24 am
Quote from: "crackdude"
And NES games for 5 bucks is OK. That's a nice price for nice games. And not having the interface is good, cause I've said before I think the interface is crippling.

If they were properly emulated I would agree with you. But they are not. Yes, I use component cables with my Wii. If I'm paying for badly emulated games I guess I'm better off downloading an emulator and the ROM, even if that means breaking the law so I can amuse myself for a little while.
Title: Re: Game Room for the 360
Post by: crackdude on May 02, 2010, 09:44:27 am
Quote from: "Orta"
Quote from: "crackdude"
And NES games for 5 bucks is OK. That's a nice price for nice games. And not having the interface is good, cause I've said before I think the interface is crippling.

If they were properly emulated I would agree with you. But they are not. Yes, I use component cables with my Wii. If I'm paying for badly emulated games I guess I'm better off downloading an emulator and the ROM, even if that means breaking the law so I can amuse myself for a little while.
Can't comment on that.. I've never tried it out on the Wii.. :/


Well Sanus, that's the thing, if I just want a couple of them why would I want the whole interface?
It's all a scheme.
And now I'm dying for some Yars Revenge again.

Also, mascots? I didn't get to see those.. Do they do anything?
Title: Re: Game Room for the 360
Post by: Emmett The Crab on May 02, 2010, 12:27:23 pm
It is a scheme to get you to buy more games.  They have a room theme for each developer so you can buy all the games and fill up each room.  Still, I like the arcade feel, and I trust that if it's successful they will have some interface improvements.  We'll see.

The mascots fly around your virtual area.
Title: Re: Game Room for the 360
Post by: Sega Uranus on May 02, 2010, 01:22:11 pm
Quote from: "Orta"
If they were properly emulated I would agree with you. But they are not. Yes, I use component cables with my Wii. If I'm paying for badly emulated games I guess I'm better off downloading an emulator and the ROM, even if that means breaking the law so I can amuse myself for a little while.

I am not sure where you heard this from. All NES games on the Virtual Console are emulated extremely well. In fact, every console on the service outside of the Neo Geo are emulated perfectly.

Quote from: "crackdude"
Well Sanus, that's the thing, if I just want a couple of them why would I want the whole interface?
It's all a scheme.

I still do not agree. It all comes down to the players preferences. Of course more games always looks better than just a handful, that is true for every game platform. Especially when you can just set them all up next to eachother. What sounds better to you? Owning 10 Dreamcast games or owning 100 Dreamcast games?
Title: Re: Game Room for the 360
Post by: George on May 02, 2010, 03:02:36 pm
Why would they improve the interface if users keep on buying games? Shouldn't they fix it if no one uses it?
Title: Re: Game Room for the 360
Post by: Orta on May 02, 2010, 03:07:40 pm
Quote from: "Sega Uranus"
I am not sure where you heard this from. All NES games on the Virtual Console are emulated extremely well. In fact, every console on the service outside of the Neo Geo are emulated perfectly.

My own experience. I might be off on some details, but if you are using component cables (outputting 480p) the VC game will not work. The ROM must support 480i (which is enabled with some by pressing some weird combination on the controller and not by default). If the game doesn't support 480i, you either get your composite cables from the shelf or don't play the game at all.

The games are stretched if your screen is set to widescreen in the system options. There is no way to have vertical black bars. The emulator doesn't add them, it's ridiculous. This means that if your widescreen TV doesn't allow you to change the aspect ratio, you're stuck with a stretched image. Why would I have to change the aspect ratio anyway? I've never seen this on classic games on XBLA or Game Room.

Also, being in Europe, I am rewarded with poor ports, with huge black bars, running at 50Hz. (Most of) The games are exactly the same as their American counterparts, why do I have to get the slower version? It's 2010 for crying out loud...

As I said, poor emulation. Nintendo:
(http://http://anuragbhatia.com/wp-content/uploads/thumbs-up.jpg)
Title: Re: Game Room for the 360
Post by: Sega Uranus on May 02, 2010, 04:31:14 pm
^^^You mean to say it is not optimized for the platform accordingly. When in comparison to the original hardware, it is perfect in the sense it plays exactly like the originals did.

Emulating a console means exactly that, the program is designed to work exactly like the original platform did, and as far as Wii Virtual Console games are concerned outside of the Neo Geo, it is perfect.

Not defending Nintendo here. I would like extra features and whatnot, but... It had to be done...

[youtube:1z6hadsw]G2y8Sx4B2Sk[/youtube:1z6hadsw]
Title: Re: Game Room for the 360
Post by: MadeManG74 on May 02, 2010, 04:53:28 pm
Quote from: "crackdude"
Quote from: "Orta"
Quote from: "crackdude"
And NES games for 5 bucks is OK. That's a nice price for nice games. And not having the interface is good, cause I've said before I think the interface is crippling.

If they were properly emulated I would agree with you. But they are not. Yes, I use component cables with my Wii. If I'm paying for badly emulated games I guess I'm better off downloading an emulator and the ROM, even if that means breaking the law so I can amuse myself for a little while.
Can't comment on that.. I've never tried it out on the Wii.. :/


Well Sanus, that's the thing, if I just want a couple of them why would I want the whole interface?
It's all a scheme.

I went to go see a movie yesterday, I just wanted to go see one movie, but they had all these posters up for other ones, and the cinema was really nice inside and air conditioned rather than being some urine soaked concrete warehouse. It's all a scheme to get me to see more movies! The Bastards!
Title: Re: Game Room for the 360
Post by: Orta on May 02, 2010, 04:59:35 pm
Quote from: "Sega Uranus"
^^^You mean to say it is not optimized for the platform accordingly. When in comparison to the original hardware, it is perfect in the sense it plays exactly like the originals did.

No, dude. Because the image is stretched if the game works! I hardly call that good emulation. But to each his own I guess.
Title: Re: Game Room for the 360
Post by: crackdude on May 03, 2010, 04:38:56 pm
Quote from: "MadeManG74"

I went to go see a movie yesterday, I just wanted to go see one movie, but they had all these posters up for other ones, and the cinema was really nice inside and air conditioned rather than being some urine soaked concrete warehouse. It's all a scheme to get me to see more movies! The Bastards!
Well, yes. Yes it is. LOL
I just think that having a big library in the Game Room turns out more expensive than it should be.
Title: Re: Game Room for the 360
Post by: MadeManG74 on May 03, 2010, 06:13:44 pm
Quote from: "crackdude"
Quote from: "MadeManG74"

I went to go see a movie yesterday, I just wanted to go see one movie, but they had all these posters up for other ones, and the cinema was really nice inside and air conditioned rather than being some urine soaked concrete warehouse. It's all a scheme to get me to see more movies! The Bastards!
Well, yes. Yes it is. LOL
I just think that having a big library in the Game Room turns out more expensive than it should be.

That's always the difference between buying bulk and buying single things though. I could go and buy 24 cans of Cola from a vending machine and it was cost me far far more than if I bought a case at the Supermarket. Thing is, I don't always WANT to have 24 cans, sometimes I just want the one.

If you want to buy tons of old games then get a compilation disk, if you just want to play Yars Revenge and a handful of other games from various developers and time periods, go to the game room  :afroman:
Title: Re: Game Room for the 360
Post by: crackdude on May 04, 2010, 11:40:34 am
Well this was a nice end to the discussion :D
Title: Re: Game Room for the 360
Post by: Barry the Nomad on May 04, 2010, 08:09:01 pm
UPDATES:

Tomorrow: the delayed game pack 3 hits with the games mentioned at the beginning of this post.

Next Wednesday (5/12): Battlezone, Keystone Kapers, Soccer, Canyon Bomber, Night Driver, Oink!, Mega Zone

(http://http://courses.cit.cornell.edu/ee476/FinalProjects/s2008/jk459_mmi4/jk459_mmi4/Atari_BattleZone_Screenshot.gif)

(http://http://www.atariage.com/5200/screenshots/s_KeystoneKapers_2.png)

(http://http://www.insidesocal.com/prepsports/soccer%20ball.jpg)

(http://http://www.videogamecritic.net/images/2600/canyon_bomber.png)

(http://http://newsimg.bbc.co.uk/media/images/44198000/jpg/_44198444_nightdriver203.jpg)

(http://http://www.videogamecritic.net/images/2600/oink!.png)

(http://http://media.giantbomb.com/uploads/0/3568/293514-megazone01_large.png)
Title: Re: Game Room for the 360
Post by: Emmett The Crab on May 04, 2010, 08:38:37 pm
Those are kind of a disappointment.
Title: Re: Game Room for the 360
Post by: Barry the Nomad on May 04, 2010, 08:40:17 pm
Battlezone is a biggie, but I agree that the others are not too exciting. Mega Zone could be fun.

[youtube:pj7g6okc]TKkIpAvRges[/youtube:pj7g6okc]
Title: Re: Game Room for the 360
Post by: Sega Uranus on May 05, 2010, 03:47:48 am
I think for like seven or so games a week this is all fine. I want to see what Oink is all about, so I will play it then at least!
Title: Re: Game Room for the 360
Post by: Barry the Nomad on May 05, 2010, 07:49:30 am
Yeah, 'Oink!' may be the killer app Game Room needs. ;) I'm curious about that one myself.

I just remembered another good thing about Game Room: the demos! A free 10 minute unrestricted play session of each game available.

Even the biggest game room hater will have the opportunity to play seventy minutes of new games a week for free! C'mon, you're not spending any money, and are only sacrificing a little harddrive space in exchange for free gameplay. That's something, isn't it?
Title: Re: Game Room for the 360
Post by: crackdude on May 05, 2010, 04:06:36 pm
Yeah, seventy minutes of free new gameplay per week is really awesome. Though I prefer more traditional trials.

Battlezone is awesome. Great on the 2600 too.
Title: Re: Game Room for the 360
Post by: Barry the Nomad on May 06, 2010, 10:14:03 am
I picked up Pitfall and plan on getting one more game next week (unless something even better is in pack 5). I think I found a very sneaky way to get medals in Pitfall. Hint: there are no obstacles in the first frame.
Title: Re: Game Room for the 360
Post by: Barry the Nomad on May 06, 2010, 03:06:38 pm
Game Room avatar items:
http://marketplace.xbox.com/en-US/avata ... 024d530901 (http://marketplace.xbox.com/en-US/avatar/catalog.aspx?d=25&g=-1&bt=0&br=-1&sb=1&p=1&gi=66acd000-77fe-1000-9115-d8024d530901)

I'm not too into avatar items (except for the Ryo Jacket and Amigo sombrero) but I'll give them credit, they look pretty cool. Especially the Yar's Revenge ring (women only) and Pitfall Harry prop. Won't be buying them, though.
Title: Re: Game Room for the 360
Post by: MadeManG74 on May 06, 2010, 07:11:19 pm
The name 'Yar's Revenge' was a play on name of the Atari CEO 'Ray Kassar'.

Yar is Ray spelt backwards and he was from the planet Razak (Kassar spelt backwards).
Title: Re: Game Room for the 360
Post by: Barry the Nomad on May 06, 2010, 08:52:36 pm
In an episode of "The Brak Show", they had new neighbors and the wife was named "Rhonda, from the seventh level of Yar". She lived in a metal box and had yellow eyes.

(http://http://l-userpic.livejournal.com/59493619/77893)

The more you (didn't need to) know!
Title: Re: Game Room for the 360
Post by: Emmett The Crab on May 07, 2010, 10:44:21 am
I just checked into game room and Barry beat my high score on Centipede!  I also picked up breakout and Pitfall.  I used to spend hours on Pitfall when I was a kid.
Title: Re: Game Room for the 360
Post by: Barry the Nomad on May 07, 2010, 11:13:39 am
HA! Yeah, I was having a good run on centipede some weeks ago. I was just burning through each level, and luckily hitting all the spiders. Good times.

sort of related: my grandparents have a Centipede cocktail table that I'm trying to secure for myself.

looks like this:
(http://http://www.monkeysarcades.com/v/vspfiles/photos/CMMCT-2T.jpg)
Title: Re: Game Room for the 360
Post by: Centrale on May 07, 2010, 01:41:22 pm
I used to play Pitfall as a kid, but it wasn't until years later that I read about it and learned that traveling underground moves you three screens at a time, as opposed to traveling above ground.  Really a groundbreaking (pardon the pun) game.  And its sequel introduced checkpoints.
Title: Re: Game Room for the 360
Post by: Barry the Nomad on May 07, 2010, 01:53:03 pm
I never knew one could travel to the left, until I played it last night. :P
Title: Re: Game Room for the 360
Post by: Emmett The Crab on May 07, 2010, 02:54:12 pm
Quote from: "Barry the Nomad"
I never knew one could travel to the left, until I played it last night. :P

Shoot, that was my secret weapon!
Title: Re: Game Room for the 360
Post by: Barry the Nomad on May 07, 2010, 03:16:27 pm
Here's the supposed loophole I mentioned earlier with the Pitfall challenge:

You're able to issue a challenge to friends that asks them to survive as long as possible in a game, but in Pitfall the first screen has no obstacles. So technically, wouldn't you be able to simply leave the game on until the clock runs out and then win the challenge? I don't think score is displayed, only time survived.
Title: Re: Game Room for the 360
Post by: Emmett The Crab on May 07, 2010, 04:11:26 pm
I thought about that when I got your challenge, but decided it would be pretty lame to win your challenge that way.

You could also swing on a vine for 20 minutes.
Title: Re: Game Room for the 360
Post by: MadeManG74 on May 07, 2010, 06:24:09 pm
Hmm, this is sounding like fun. I might have to set up Gameroom sometime soon for myself.
Title: Re: Game Room for the 360
Post by: Barry the Nomad on May 11, 2010, 08:25:38 am
Next weeks games: Asteroids, Time Pilot and five more!

I noticed that there is now an Activision arcade room theme as well as a Pitfall theme. Unsure if that came free with downloading pack 003 or if it came with buying Pitfall. Either way, though, the Pitfall room is very cool.
Title: Re: Game Room for the 360
Post by: Barry the Nomad on May 12, 2010, 07:47:02 am
For those checking for Game Pack 004 and not seeing it in the marketplace, I have good news and bad news:

The bad news:
It looks like Game Pack 4 was not released to the marketplace :(

The good news:
Because the Game Pack 4 data was sneakily already in Game Pack 3! So if you have 3, you now have 4.

I bought 'OINK!' and 'Keystone Kapers' both because they're a lot of fun and because their mascots are free today and are extremely funny. I now have a cop chasing a pig in my arcade, or a pig chasing a pig.

'Mega Zone' is actually pretty cool, I might pick that one up the next time I add points to my account.
Title: Re: Game Room for the 360 - Pack 4 Released
Post by: crackdude on May 12, 2010, 08:02:12 am
This is CONFUSING.
Title: Re: Game Room for the 360 - Pack 4 Released
Post by: Barry the Nomad on May 12, 2010, 08:30:59 am
If by confusing you mean my above post, simplified version:

Pack 004 was secretly bundled with Pack 003 and the Pack 004 games "unlocked" today so they are now in the in-game shop.
Title: Re: Game Room for the 360 - Pack 4 Released
Post by: crackdude on May 12, 2010, 08:41:44 am
Ah, that's better :D
Title: Re: Game Room for the 360 - Pack 4 Released
Post by: Barry the Nomad on May 12, 2010, 08:45:21 am
Yeah, I booted up this morning and didn't see the pack so I browsed a friend's arcade and noticed that they had Keystone Kapers. So I "ran" over to the shop and found all the games already there.

Bit odd that they wouldn't advertise that there is no need to DL pack 004. At first glance it looks like they dropped the ball on releasing the pack.
Title: Re: Game Room for the 360 - Pack 4 Released
Post by: Barry the Nomad on May 14, 2010, 01:53:39 pm
The games for next week: Asteroids, Time Pilot, Demons to Diamonds, Grand Prix, Space Duel, Shark! Shark!, Stampede

(http://http://www.grebz.fr/Images/atari_vcs/asteroids_arcade.jpg)

(http://http://www.elitegaming.org.uk/photos/games/thumbs/Time%20Pilot.png)

(http://http://www.atariage.com/2600/screenshots/s_DemonsToDiamonds_1.png)
^lol

(http://http://www.videogamecritic.net/images/2600/grand_prix.png)

(http://http://eagled.com/chicagogaming/spaceduel.jpg)

(http://http://upload.wikimedia.org/wikipedia/en/a/a1/Shark!_Shark!.PNG)

(http://http://www.videogamecritic.net/images/2600/stampede.png)
Title: Re: Game Room for the 360 - Pack 4 Released
Post by: MadeManG74 on May 14, 2010, 08:09:00 pm
Ohh time Pilot. My friend used to have the actual arcade cab for that.

That was actually an early XBLA game too I I'm pretty sure...
Title: Re: Game Room for the 360 - Pack 4 Released
Post by: Barry the Nomad on May 14, 2010, 09:46:24 pm
Yeah, I'll be picking up 'Time Pilot'. I needs me some shooters to even out the bizarre buys like 'OINK!', even though I love 'OINK!'. I even like typing it.
Title: Re: Game Room for the 360 - Pack 4 Released
Post by: Barry the Nomad on May 19, 2010, 07:50:56 am
Releases for 5/26: Boxing, Buzz Bombers, Haunted House, Millipede (arcade version), River Raid (2600 version), Spider Fighter and Strategy X.

Strategy X looks pretty awesome. I was about to pick up Mega Zone but I think I'll get X instead. I bought Time Pilot this week. What a fun little game!
Title: Re: Game Room for the 360 - Pack 5 Released
Post by: Barry the Nomad on June 03, 2010, 07:36:25 am
Pack 5 hit yesterday! Seems to be a change in plans. THe pack has 15 games and it looks like 5 will unlock each week. Good news, three solid weeks of new games with no fear of Krome missing a release day. Bad news, two less games a week (but they'd probably be a uselessness sports title).

6/2
Frog Bog – Intellivision
Missile Command – Arcade
Mr. Kabuki – Arcade
Skiing – Atari 2600
Video Pinball – Atari 2600

6/10 and 6/17
Air-Sea Battle, Baseball, Chopper Command, Circus Atari, Liberator, Motocross, Konami's Ping Pong, River Raid II, Sky Jinks, Video Hustler

Pack 6 teaser:
Warlords (arcade)
Title: Re: Game Room for the 360 - Pack 5 Released
Post by: Sega Uranus on June 03, 2010, 01:26:16 pm
Mr Kabuki is actually the first Goemon game. I never understood why so many people liked the franchise, so I obviously will not play it. Strange how they mixed the names up though.
Title: Re: Game Room for the 360 - Pack 5 Released
Post by: Barry the Nomad on June 03, 2010, 01:40:00 pm
Yeah, that naming fault was on the dude who shared the news with the XBOX forums. On Game Room it has the correct name. It's pretty fun! Like a speedy Mario Bros. 2 (english version). I like the classic Japanese art style.

I also picked up Missile Command as I had extra points lying around and the cabinet looked awesome.
Title: Re: Game Room for the 360 - Pack 5 Released
Post by: Barry the Nomad on June 09, 2010, 09:40:48 am
Back in the thread which I mostly post in with game pack 6 news!

Pack 5 has one more week on it, and thus far it has sucked [spoiler:3bydz4tx]big floppy donkey dick[/spoiler:3bydz4tx]. The only pack 5 standouts were Liberator (out next week) and River Raid 2 (out today).

Pack 6, however, has a awesome selection:

Arcade games:

    * Black Widow
    * Juno First
    * Major Havoc
    * Scooter Shooter
    * Warlords


Atari 2600/Activision games:

    * Casino
    * Crackpots
    * H.E.R.O.
    * Kaboom!
    * Laser Blast
    * Sky Diver
    * StarMaster


Intellivision:

    * Star Strike
    * Triple Action
    * Utopia
Title: Re: Game Room for the 360 - Pack 5 Released
Post by: Sega Uranus on June 09, 2010, 02:56:46 pm
Kaboom is a damn classic, and some of those titles are too hard to pass up just to see what they might be. Going to be downloading this one for sure.
Title: Re: Game Room for the 360 - Pack 5 Released
Post by: Barry the Nomad on June 09, 2010, 03:18:34 pm
Just an FYI with kaboom, since it used that funky Atari paddle, the controls are mapped differently for the joystick.

I had thought Game Room was shit when it came to paddle games, but I learned that the way they mapped it is actually in a 180º arc moving from the left to the top and then right of the analog pad. Hard to explain, but basically, if one is moving left and right with the stick for stuff like Kaboom or Break Out and the controls will feel slow or too fast, it's because one isn't moving the stick in an arc.

I haven't tried it myself, but according to another Game Room user, this is how they mapped it. I'm going to be demoing a few paddle games to give this control method a try.
Title: Re: Game Room for the 360 - Pack 5 Released
Post by: Centrale on June 10, 2010, 01:07:44 pm
Warlords is great -- if you are playing it multiplayer.  It's just so-so against the computer.  I already got it for XBLA though, and never could convince any of my other friends to get it.
Title: Re: Game Room for the 360 - Pack 5 Released
Post by: Barry the Nomad on June 30, 2010, 03:11:13 pm
Updates!

June 23rd releases: (Atari 2600) Casino, H.E.R.O., Laser Blast (Arcade) Black Widow (Intellivision) Triple Action

June 30th releases: (Atari 2600) Kaboom!, Crackpots (Arcade) Juno First, Warlords (Intellivision) Star Strike

I've DL'd H.E.R.O. and Black Widow, both are excellent. I love the twin stick controls for Black Widow, and HERO plays like a good version of Spelunker (the horrible NES game).

I demod Kaboom! and controls aren't too bad. I tried rolling the stick and it worked MUCH better than left to right movement. I'm 50/50 on getting it, mainly for nostalgic reasons. From what I hear, Warlords controls rather well and Crackpots is worth trying and maybe buying.
Title: Re: Game Room for the 360 - Pack 5 Released
Post by: Sega Uranus on June 30, 2010, 03:15:35 pm
H.E.R.O. is comically bad in today's world.

I totally fell in love with Black Widow though, very cool game with really nice graphic designs and art, the sounds were really awesome too. This will probably be the first Game Room title I purchase.
Title: Re: Game Room for the 360 - Pack 5 Released
Post by: Barry the Nomad on June 30, 2010, 03:30:17 pm
I had to get HERO just so I could show a friend of mine, who has a sick obsession with Spelunker, how to properly do a cavern game with dynamite and lasers (which is basically like Spelunker's air gun). Funniest thing is that HERO is the dude who rescues the pathetic miners.
Title: Re: Game Room for the 360 - Pack 5 Released
Post by: Barry the Nomad on July 12, 2010, 07:52:23 am
Last weeks releases: (Atari 2600) Sky Diver, Starmaster (Arcade) Major Havoc, Scooter Shooter (Intellivision) Utopia

July 14th Game Release details: (Atari 2600) Fishing Derby, Barnstorming, Quadrun (Arcade) Gyruss (Intellivision) Hover Force

Gotta say that I'm really looking forward to Gyruss, assuming the music is intact.
Title: Re: Game Room for the 360 - Pack 5 Released
Post by: Centrale on July 13, 2010, 01:06:16 pm
Oh man, Sky Diver for the 2600... I remember playing that a lot as a little kid... stunned by the little twitchy animation when your sky diver splats into the ground.

Agreed on the Gyruss music... absolutely incredible and ahead of its time.
Title: Re: Game Room for the 360 - Pack 7 Released
Post by: Barry the Nomad on July 14, 2010, 07:43:35 am
Purchased Gyruss today, the music is intact!

Also, when you boot up Game Room there is a software update that makes a number of changes/additions:

* In the main menu, it tells you what game packs the games are from in the preview videos.

* There is now an in-game leaderboard that tells you your current overall rank in that game on the left upperhand corner, and it also shows you a dynamic leaderboard on the right that shows your standing depending on the score you have in the game you are playing. Very cool addition, with animations etc.

* The Atari 2600 interface has changed in Classic Mode.

* They added a new avatar animation for when you play a game. It appears that now another avatar will come over and cheer you on as you play something.

* New game filters were added. You can filter by Game Pack.

* You now get fireworks with a leaderboard score and the option to send a taunt message when you beat your friend's high score on the machine.

* There is a new pirate theme

Clearly Game Room has not been forgotten by MS.
Title: Re: Game Room for the 360 - Pack 7 Released
Post by: Centrale on July 15, 2010, 11:47:14 pm
Hey Barry, I went to try out Sky Diver and keep getting a screen that says to connect controller 1.  It doesn't respond to hitting the A button. I've tried switching the controller on and off but no luck.  Other games that give me that screen respond to the A button just fine.  Do you have the same problem?

By the way, I put a few games in my arcade now... Asteroids Deluxe, Gyruss, Black Widow, and Tempest.  Black Widow is awesome... I don't really remember ever seeing it as a kid.  My gamertag is Zoy if you want to trade visits.
Title: Re: Game Room for the 360 - Pack 7 Released
Post by: Barry the Nomad on July 16, 2010, 08:08:35 am
Nice! Thanks Centrale! I am in need of more visitors. I just redid my whole arcade last night. I'm trying to keep publishers together while having a few "fun rooms". One idea I had for a "fun room" is a green room (use the green room theme, obviously) and fill it with all the games that you have high scores for. The green high score banners combined with the green room make it very... green.

As for Sky Diver, I didn't have this problem. That's odd. Did it work after restarting game room? I think I remember that happening to me once back during launch week and a restart did the trick.
Title: Re: Game Room for the 360 - Pack 7 Released
Post by: Centrale on July 20, 2010, 02:34:35 am
Here's this week's upcoming games:

(Arcade)
Yie Ar Kung Fu

(Atari 2600)
Enduro
Ice Hockey
Gravitar

(Intellivision)
Tower of Doom


Enduro is the first one that jumps out at me.  The best 2600 racer (although Night Driver is one of my favorites too), and another great example of how awesome Activision was in their early days.  

It should be interesting seeing the 2600 translation of Gravitar, too.  I remember the coin-op Gravitar's distinct title screen, but only played it for the first time tonight.  Got it for my arcade.  It's incredibly hard, but I can tell there's a lot of depth there.
Title: Re: Game Room for the 360 - Pack 7 Released
Post by: Barry the Nomad on July 20, 2010, 01:02:28 pm
I'll be getting Yie Ar Kung Fu and will demo the rest. Summer of Arcade will probably take the rest of my points. The very positive reviews of LIMBO have changed my mind from a "no" to "perhaps".
Title: Re: Game Room for the 360 - Pack 7 Released
Post by: crackdude on July 20, 2010, 01:29:27 pm
(http://http://www.bouncekrazee.co.uk/Limbo.jpg)
?
Title: Re: Game Room for the 360 - Pack 7 Released
Post by: Barry the Nomad on July 20, 2010, 02:21:03 pm
You're very close:
(http://http://www.consumeraffairs.com/recalls04/2006/images/chicken_limbo.jpg)
Title: Re: Game Room for the 360 - Pack 7 Released
Post by: crackdude on July 20, 2010, 05:26:04 pm
That is so wrong in so many levels.
Title: Re: Game Room for the 360 - Pack 7 Released
Post by: Centrale on July 20, 2010, 11:21:28 pm
If you accidentally bump into the chicken's tailfeathers, it rapidly and forcefully pecks the hell out of your head.  Requires 16 D batteries.
Title: Re: Game Room for the 360 - Pack 7 Released
Post by: Barry the Nomad on July 21, 2010, 08:57:08 pm
Chicken Limbo needs to be in Game Room! Make it a Kinect title! Perfect.
Title: Re: Game Room for the 360 - Pack 7 Released
Post by: Centrale on July 27, 2010, 02:24:25 am
Aww man, I just tried to accept your Yie Ar Kung Fu challenge, and realized that you have to own the game to accept the challenge.  I thought it would give you a free play.  Seems like they could sell more games that way, as people would try it out and get hooked.  Anyhow, can't afford it this week!
Title: Re: Game Room for the 360 - Pack 7 Released
Post by: Barry the Nomad on July 27, 2010, 07:31:24 am
Those who want to DL Frostbite and Jail Break a day early can, by visiting the Showcase Arcade. Krome oddly updated the demo room or Game Room with games that have yet to be released. So you can play them for free via demo/tokens or buy them. I bought Frostbite and Jail Break yesterday, both are great fun. I'm especially loving Frostbite. Like Frogger mixed with OINK!

Tomorrow's releases (which are already available as I explained)

(Arcade) Jail Break (Atari 2600) Decathlon, Asteroids, Frostbite (Intellivision) Auto Racing
Title: Re: Game Room for the 360 - Pack 7 Released
Post by: Centrale on July 27, 2010, 11:34:05 am
Decathlon!  That game absolutely destroyed our joysticks, as you ran by pushing the stick side to side as fast as possible.  Reduced them to clicking, rattling paperweights with loose shards of plastic tumbling around inside.
Title: Re: Game Room for the 360 - Pack 7 Released
Post by: fluffymoochicken on July 27, 2010, 05:52:43 pm
Quote from: "Centrale"
Here's this week's upcoming games:

(Arcade)
Yie Ar Kung Fu

(Atari 2600)
Enduro
Ice Hockey
Gravitar

(Intellivision)
Tower of Doom
Game Room refuses to ever redeem itself, huh?
Title: Re: Game Room for the 360 - Pack 7 Released
Post by: Sega Uranus on July 27, 2010, 09:14:31 pm
5+ games a week is extremely, extremely impressive for a service the publisher never mentioned for months. Not to mention, it all works perfectly and gives you free demonstrations of everything. A lot of the games can even be beaten within the time, so no loss to the player really.
Title: Re: Game Room for the 360 - Pack 7 Released
Post by: crackdude on July 27, 2010, 10:12:55 pm
If there's one thing I miss from the Xbox it's the great online services support.
Title: Re: Game Room for the 360 - Pack 7 Released
Post by: Barry the Nomad on July 28, 2010, 07:49:11 am
Quote from: "Sega Uranus"
5+ games a week is extremely, extremely impressive for a service the publisher never mentioned for months. Not to mention, it all works perfectly and gives you free demonstrations of everything. A lot of the games can even be beaten within the time, so no loss to the player really.

Agreed. Game Room never has had to "redeem" itself as it has already won over enough players to survive. Game Room has consistently been in the top 5 purchased Arcade titles (combining all individual game sales for the week), and in the top 10 during weeks which feature big sales on other older Arcade titles.

Krome would be stupid to release every major title up front, instead they've been releasing major titles over time. The staggered releases of Pitfall, Time Pilot, Gyruss and Atari arcade titles keeps interest spread out rather than one big bang and then crap titles for the rest of the service's lifespan. As a regular Game Roomer, I can tell you that this has worked. I'm always keeping an eye out for the next game pack, hoping (and usually getting) a cool popular or cult favorite title.

As for updates that would make Game Room into The Sims, I don't care. Game Room doesn't need a first person mode, third person mode or interior decorating options. Sure, any of those would be interesting, but they do nothing to improve the purpose of Game Room. However, recent updates that HAVE improved the purpose of Game Room have appeared over the past few weeks and have made the service even better. I laid them out earlier in this thread, but a few include dynamic leader boards that shift as you play (rack up points in-game and see your name shoot up in the ranks) and much more specific search filters.
Title: Re: Game Room for the 360 - Pack 7 Released
Post by: Centrale on July 29, 2010, 04:47:49 pm
Replaying a lot of these 2600 games reinforces to me why the system was so wildly popular.  The graphics are crude, but the motion and framerate is so fast and fluid.  The Intellivision by comparison has much better graphics and really impressive complexity, but the framerate is usually so slow and chuggy and the interface is often needlessly complex.
Title: Re: Game Room for the 360 - Pack 7 Released
Post by: Barry the Nomad on July 29, 2010, 05:13:45 pm
Yeah, I've only bought one Intellivision title (Buzz Bombers) and it is complex, sure, but it really does chug along as you've mentioned. Also, the music pauses when a sound effect has to play.
Title: Re: Game Room for the 360 - Pack 12 Released
Post by: Barry the Nomad on December 08, 2010, 07:30:12 am
Who cares if I'm the only one to post here!

So I haven't updated this for a while, however last week Game Pack 12 hit and it is PACKED with some great games! Check out the lineup:

Arcade
Blades of Steel
Trick Trap
Amidar
Detana Twinbee
Food Fight
MIA: Missing in Action (aka Rush'n Attack 2)
Pooyan
Sunset Riders
Twinbee

Atari 2600
Pitfall II  
Off The Wall
Thwocker
Warlords

Intellivision
Volleyball
Vectron

Not all games have unlocked yet, that'll be next Wednesday, however on that day Sunset Riders will be out! Very cool stuff. I downloaded the two Twinbee titles as I'm a sucker for Konami shmups. I'll probably get Food Fight and MIA as well.

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Title: Re: Game Room for the 360 - Pack 12 Released
Post by: SOUP on December 08, 2010, 09:21:51 am
I'd never heard of Pooyan before, but there are a few missions in MGS: Peace Walker that are based on it.
Title: Re: Game Room for the 360 - Pack 12 Released
Post by: Barry the Nomad on December 08, 2010, 10:36:31 am
Mama Pig uses her bow and arrow to shoot down foxes riding down on balloons to protect her Pooyan (baby piggies).

SEGA fun fact: Pooyan was directed by Tokuro Fujiwara, who later was a Game Designer on MadWorld.
Title: Re: Game Room for the 360 - Pack 12 Released
Post by: SOUP on December 08, 2010, 04:31:59 pm
Very interesting info.
It'd be cool if there was something as extensive as imdb for game developers.
Title: Re: Game Room for the 360 - Pack 12 Released
Post by: Sega Uranus on December 08, 2010, 06:22:53 pm
I heard about these, pretty impressive. I love these classic Shinobi knock offs!

Probably going to pick up Sunset Riders, not really sure about the others though.
Title: Re: Game Room for the 360 - Pack 12 Released
Post by: Barry the Nomad on December 08, 2010, 07:50:42 pm
Oh! And I forgot to add that Microsoft has done away with buying the 360 version of a game and the PC version of a game separately. Now the way it works if that once you purchase a game, it is playable on both platforms (and maybe in the future on the Windows Phone?). Also, this is retroactive, so any games purchased in the past for either one is playable on the other.
Title: Re: Game Room for the 360 - Pack 12 Released
Post by: Centrale on December 09, 2010, 05:08:54 pm
Glad to see them continuing.  I was worried that Game Room would end since it seems the developer has severely cut back/perhaps totally shut down.