SEGAbits Forums
Gaming => General Gaming Discussion => Topic started by: Mariano on October 16, 2014, 12:45:32 am
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Some of you problably already see it but here is an interesting video:
http://www.youtube.com/watch?v=UDTg8gADBHU
I open this topic because is not the first time that i hear than something like this can happen in a non distance future.
In my opinion this is not going to happen, the gaming industry is just to big and powerfull in this days to crash.
What i think can happen is that some things that we are very used to, may disappear in the future. like consoles and AAA games.
In other words the gaming industry is not going to crash, gamers will...
In a industry where we, the gamers, are no longer majority and most of us dont even know exactly what we want and some publishers take advantage of that releasing a lot of low quality products, i think the way we know the industry, is falling apart.
Thats my opinion, there will be no crash, but a replace of a lot of things (Consoles, AAA games, ETC) that may be seen as a crash for some people, most of those, gamers.
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I don't think the industry will crash, it's only changing. I think there will be a lot less AAA games compared to last gen. Publishers can't survive on AAA games alone as Ubisoft and Activision seem to be finding out.
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Agree
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Fine with me if Cowadoody and Ass Creed get shitcanned for not selling a gorillion copies each release, I'll stick with my smaller, low budget and targeted games that still get released. I don't see why relatively low budget games/genres with dedicated fanbases will suffer for example.
And even if no new games got released EVER, I have so much of a back-log and games I want to play but don't have yet it could realistically last me the rest of my life anyway.
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I don't think there will be a 'crash' as in there will be no one wanting to do anything game related, but I see it as a gaming change like the arcades experienced during the the 90's. I think 'console games' might be on the way out in the near future and I don't think mobile games will replace it, I think cloud base gaming will.
I think there will be a time where you can just play the latest console game on a streaming service a company, like lets say, Google would offer. Imagine getting your new TV hooked up, you want to play Outrun 2? Well, go google play and SEGA has a copy up. 2 dollars to rent, 15 to own. You click on to own, its in your digital library and you can now start streaming gameplay as you play. I have experienced Onlive and when your on a rock solid connection its pretty damn great... the issue is America and other parts of the world haven't developed their internet enough to make it viable right now and Onlive isn't priced 'just right' for it to take off.
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Unlikely. Industry is more likely to repeat past phases. Devs will shutdown, publishers will die if unable to compete ect...
While there is lots of gaming hardware out now as there was in 83, most of the hardware seems to target differing markets, unlike 83, in which all of them were going for that "gamer" demographic.
The consolidation of publishers has kept game releases steady to scarce. In 83, EVERYONE was basically making games and the market was flooded to high hell with them. The mobile market seems like a more likely candidate to crash on that criteria due to the flooded market places, consumer reluctance to purchase games rather than items and the fact that several once large mobile companies are floundering atm.
The console market in particular due to it's curated design is also mostly impervious to the runaway loss of publisher control that infected early 80's gaming as stated above. All in all I just don't see a crash happening. A recession of sorts? Maybe as old publishers/devs fold and new ones arise.
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Were gaming companies in the past as diversified in their business operations as they are now? It's stuff like this that I think will keep some old companies in the game for a long time (namely, Bandai-Namco and Sega). That, and shuttering/consolidating of studios has limited output, which is different from the first crash in question.
In any case, while I would appreciate a radical realignment of priorities from companies and gamers alike (perhaps the only good thing to come of a crash, IMO) I don't think it's happening.
There's an argument to be made that mobile space isn't matured, but is in the process of doing so. If I had to guess, purely mobile game companies (especially ones whose momentum come from one hit, like King/Candy Crush) will flounder while diversified companies like Square who have their hands in portable,console, and handheld will have it easier (and they can leverage existing internal talent easily, and they have popular IPs, etc.) Consumers might become more discriminatory in their purchases on the whole
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We'll not see a crash like what happened in 'America' due to a number of issues , but also there's a massive difference then to now in terms of the storage medium . Printing millions of DVD/BluRays is a hell of a lot cheaper than manufacturing millions of carts , so for that reason too you're not going to see a spectacular crash and there's not going to be corp dull enough these days to print more copies of games than people own the consoles to play them on
I think 'console games' might be on the way out in the near future and I don't think mobile games will replace it, I think cloud base gaming will.
For sure that is the way it will go , but that's still a decade or more away thanks poor broadband infrastructure in a lot of the key markets
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I don't think there will be a 'crash' as in there will be no one wanting to do anything game related, but I see it as a gaming change like the arcades experienced during the the 90's. I think 'console games' might be on the way out in the near future and I don't think mobile games will replace it, I think cloud base gaming will.
I think there will be a time where you can just play the latest console game on a streaming service a company, like lets say, Google would offer. Imagine getting your new TV hooked up, you want to play Outrun 2? Well, go google play and SEGA has a copy up. 2 dollars to rent, 15 to own. You click on to own, its in your digital library and you can now start streaming gameplay as you play. I have experienced Onlive and when your on a rock solid connection its pretty damn great... the issue is America and other parts of the world haven't developed their internet enough to make it viable right now and Onlive isn't priced 'just right' for it to take off.
What you just described there is basically the Sega Channel. Sometimes it does take me back how forward Sega was back then...Because streaming game channels is basically the inheritors(well if we include Steam and others....are as close to that thing) to what Sega pioneered all those years ago. Should be an article on that and how it is today...
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to what Sega pioneered all those years ago.
To be fair Intellivsion was the one that started the ball rolling . Where users could download games through the cable online . Amazing to think that was back in the early 80's
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To be fair Intellivsion was the one that started the ball rolling . Where users could download games through the cable online . Amazing to think that was back in the early 80's
Sega made the process work and profitable..much like the Mega CD being the first successful CD rom add for consoles.on
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Honestly I think it isnt really a crash. People's interest are just different nowadays and its hard to get people's attention with simple marketing or a great game. A lot of great games with potentially massive appeal sell like garbage, but then there's call of duty, gta and the destinies. I'd say maybe gamers have become a bit more shallow in general.
There's many 3rd party games of the likes coming this and next year, but I think there's gonna be a lot less coming out by 2016. A lot of studios are going to decide that its too risky
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Sega made the process work and profitable..much like the Mega CD being the first successful CD rom add for consoles.on
NEC PC -Eng was the 1st add CD Rom add on and in Japan it was very successful. I miss the old days of the likes of NEC, SNK and SEGA in the console market , there were forward thinkers .
A lot of great games with potentially massive appeal sell like garbage, but then there's call of duty, gta and the destinies. I'd say maybe gamers have become a bit more shallow in general
There's no crash, Console sales are on the up . Sure they'll be developers that will go bust and all that, but that always happens . There's still millions of people ready to buy full priced games and for million of people playing games means on their consoles .
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NEC PC -Eng was the 1st add CD Rom add on and in Japan it was very successful. I miss the old days of the likes of NEC, SNK and SEGA in the console market , there were forward thinkers .
No TA...as you keep saying Japan doesn't matter...it didn't back then. Sega made it viable and mainstream and got it into the homes of middle america. No doubt...there were steps to get to that point...but Sega was the one that kept it going and got it to the promised land..which is why everyone is enjoying their disc based consoles in their homes today because Sega made it viable to the industry that it could work and it would be brought if done right..which is where Sony took over..
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No TA...as you keep saying Japan doesn't matter...it didn't back then
Japan did matter , but that was back in the 80's and 90's when Japan was a key player in the console industry . NEC took the risk and made the jump to the optical media before SEGA even brought out the Mega Drive (never mind the Mega CD). One can't overlook how NEC led the way on the disc based media
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Japan did matter , but that was back in the 80's and 90's when Japan was a key player in the console industry . NEC took the risk and made the jump to the optical media before SEGA even brought out the Mega Drive (never mind the Mega CD). One can't overlook how NEC led the way on the disc based media
Not to johnny american it didn't. Laserdisc didn't catch on did it now..neither did a lot of things Japan tried to introduce...Only the Walkman and a few things really took off from there...but that is they take american ideas and make them pretty to look at and cheaper to buy....
If Sega didn't pioneer half the stuff they did and made it acceptable in UK homes and American homes..we still be playing cartridge games today...
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Not to johnny american it didn't
Well America doesn't always rule the world . NEC played a massive role in shaping how consoles went to the optical media
If Sega didn't pioneer half the stuff they did and made it acceptable in UK homes and American homes..we still be playing cartridge games today.
Actually as you should know the Mega CD started life out as a floppy disc based add-on back in the labs of SEGA Japan . Its thanks to NEC and the PC-Eng where they showed CD Rom was the format to go with for games . Lots of corps have played their part in shaping consoles that we enjoy and take for granted today , not just SEGA or the likes of NEC
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Well America doesn't always rule the world . NEC played a massive role in
shaping how consoles went to the optical media
Not saying it didn't. But i'm saying Sega made it viable in the west..and the west IE America rules the world. Because if those guys don't go for a product..no one else will..and that's still the place..as you like to harp on about today..that's where the money is. Sega made it popular in homes across europe and the states...giving the industry a future..and helping to evolve gaming. NEC died a quick death..in the west.
Actually as you should know the Mega CD started life out as a floppy disc
based add-on back in the labs of SEGA Japan . Its thanks to NEC and the PC-Eng
where they showed CD Rom was the format to go with for games . Lots of corps
have played their part in shaping consoles that we enjoy and take for granted
today , not just SEGA or the likes of NEC
Just Sega made it better. ;)
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Because if those guys don't go for a product..no one else will..
It depends . America didn't like the Master System (nor did Japan) but SEGA still made money of the system and its games thanks to great sales in Europe , NEC made a lot off the back of the PC -Eng even though it sold poor in the USA . Spectrum and the likes of the Amiga didn't do well in the USA, but thanks to the UK and Europe still made money .
These days you need the America market due to the costs of making a console game these days , but it wasn't always the case .
Just Sega made it better.
That SEGA did , but we need to thank NEC for showing CD based games could work and sell well .
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It depends . America didn't like the Master System (nor did Japan) but SEGA still made money of the system and its games thanks to great sales in Europe , NEC made a lot off the back of the PC -Eng even though it sold poor in the USA . Spectrum and the likes of the Amiga didn't do well in the USA, but thanks to the UK and Europe still made money .
Which is the point..Once the genesis took off Sega introduced the add ons and Game Gear which made it into peoples homes. The difference with the MS is that no one cared about it in the states..After Genesis...they not only cared but brought these products. Sega CD and GG are more known in the states than the Master System. And because of that and how succesful the SCD was..it changed the industry concept that CD based game machines not only could work but the american market was ready for it. So keep crediting the others for something again the main market didn't care. Its like crediting black people for rock and roll but no one cared because the concept was introduced by someone else who turned it into a household name.
These days you need the America market due to the costs of making a console game these days , but it wasn't always the case .
Excuses Excuses.. ::)
That SEGA did , but we need to thank NEC for showing CD based games could work and sell well .
No we don't. Because NEC made it popular in japan..Sega made it worldwide. And this is coming from a guy who is well aware that Sega was riffing off the PC Engine CD rom with their MCD. But Sega took the bigger risk with the MCD..because it wasn't that popular in japan..and there was no guarantee it would even become successful outside it. I'm giving the credit where its due Sega nort to distract it and take away the glory because you can't stand the company...
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Why you bring the Gear Gear into it is beyond me: it was far from the 1st Handheld and totally outclassed in sales by the Gameboy, the Mega CD was a flop in Japan in Europe it's software sold rubbish (with just 2% of the 16 bit sales market) and even in the USA the SEGA CD was only mild hit . It didn't show the world that they was ready for CD medium as for most 16 bit gamers they were getting their games on Carts and in Japan the Mega CD was a complete flop and software sales in Europe for Mega CD software a complete joke, SEGA America and Europe in their infant wisdom decided then to back the 32X with its Carts NEC before anyone showed CD could be used for games and that the format could work . You can not overlook or underplay true 1sts and moments in video game history that changed and shaped the way gamers play their consoles . Hardly anybody heard of the system but Fairchild Channel F shaped the way most people played consoles thanks to being the 1st console that came with removable carts.
Games costs millions and take Huge teams . The days of full price retail games being made in 6 months and with just a handful of staff are long over with the death of the 16 bit and 8 bit days . Now one needs the vast America market to make money if you're in to making games on the consoles
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See, you don't have to be retail to see success...
That's the issue here.
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See, you don't have to be retail to see success...
That's the issue here.
On 'consoles ' you do. Its still where the majority of consoles games sales are and that's games sold on Disc . And if look at the sales charts in both the USA and Europe it's dominated by consoles games , no ?
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Sales don't matter when you can't sell enough to profit. You are basically thinking like Capcom and look at how great their doing.
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Sales don't matter when you can't sell enough to profit. You are basically thinking like Capcom and look at how great their doing.
No I'm looking at the sales charts and seeing the likes of Destiny Madden and Fifa dominated the charts over in the USA and Europe respectively the last few months and those are console games sales for the main . USA console gamers alone spent over $15 billion dollars in 2013 and 2014 is shaping up to eclipse that.
Watch MS and SONY have very Happy Christmas on the back of Halo Collection , GTA V, COD Adv Wardfair, Ass Creed Unity and watch console sales dominate the charts for the end of this year overhere in the UK and in the USA
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Why you bring the Gear Gear into it is beyond me: it was far from the 1st Handheld and totally outclassed in sales by the Gameboy, the Mega CD was a flop in Japan in Europe it's software sold rubbish (with just 2% of the 16 bit sales market) and even in the USA the SEGA CD was only mild hit . It didn't show the world that they was ready for CD medium as for most 16 bit gamers they were getting their games on Carts and in Japan the Mega CD was a complete flop and software sales in Europe for Mega CD software a complete joke, SEGA America and Europe in their infant wisdom decided then to back the 32X with its Carts NEC before anyone showed CD could be used for games and that the format could work . You can not overlook or underplay true 1sts and moments in video game history that changed and shaped the way gamers play their consoles . Hardly anybody heard of the system but Fairchild Channel F shaped the way most people played consoles thanks to being the 1st console that came with removable carts.
Games costs millions and take Huge teams . The days of full price retail games being made in 6 months and with just a handful of staff are long over with the death of the 16 bit and 8 bit days . Now one needs the vast America market to make money if you're in to making games on the consoles
Missing the point as usual...People KNOW what the Game gear is that's the point. And don't bother to play the card you already lost. SEGA JAPAN told SOA to back the 32x..a system that SOJ frigging released in Japan themselves. The failure of the Saturn was down to SOJ and SOJ alone. That is a fact and you know it. If they left SOA and SOE to their own devices and let them release the games they wanted for that market the Saturn would have had a better impact. But hey this is also the same SOJ who couldn't be bothered to get a Sonic game ready for the Saturn launch window and first year.
And i can overlook it because the west couldn't care if Japan did something. All it matters if its popular in the west. Japan did video CDs after all which never caught on in the west. Sega took the risk and made the CD game format viable in the west in the form of MEGACD which led to Sony using that format in their own agenda..end of.
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Sales don't matter when you can't sell enough to profit. You are basically thinking like Capcom and look at how great their doing.
exactly..Capcom losing money..
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No I'm looking at the sales charts and seeing the likes of Destiny Madden and Fifa dominated the charts over in the USA and Europe respectively the last few months and those are console games sales for the main . USA console gamers alone spent over $15 billion dollars in 2013 and 2014 is shaping up to eclipse that.
Watch MS and SONY have very Happy Christmas on the back of Halo Collection , GTA V, COD Adv Wardfair, Ass Creed Unity and watch console sales dominate the charts for the end of this year overhere in the UK and in the USA
Delusional...how sad...
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See, you don't have to be retail to see success...
That's the issue here.
George the guy is trolling. He said in an earlier post...
These days you need the America market due to the costs of making a console
game these days , but it wasn't always the case .
Which was a reference to why Japan didn't need American sales(which was BS since the PC engine didn't last beyond the eighties)But the Game gear sold in a handheld market that was worth a billion dollars. Sega made profit on the gamegear even though it caused a small dent in Nintendo's grip...the fact it was the best selling COLOR handheld and second to Nintedo in the west meant the system proved its worth.
Now he's backtracking and saying the opposite to what he himself stated.
The MCD was a success...it had at least five titles on that system that sold over 100 000 units which was a succes back in those days..and that included NIGHT TRAP and TOMCAT ALLEY. So that's far from the system being a flop. And THAT'S the reason why Sega kept making FMV games because they were good sellers..people seem to forget about that little detail but that's a fact. And let's not take away what Sega of America managed to do. They managed to transfer the success of the Genesis to their other Sega consoles which while not as big worked on the level that the Master system saw a sales boost in the states..and the MCD and GG also became part of american households. Why does anyone think Sega stated to make things like the Activator and The Menacer and the ill fated SEGA VR?..because people were buying Sega products..so they thought they could sell them anything. In an industry that was bigger than it was when Nintendo ruled with the NES..Sega with their systems when added had a very good chunk of the market. So don't believe the TA spin...
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Missing the point as usual...People KNOW what the Game gear is that's the point. And don't bother to play the card you already los
Sigh... Remind me again of the Gameboy sales ? If it was handled held gaming , not only did Nintendo beat SEGA to it, their Gameboy utterly smashed the Game Gear for sales .
SEGA JAPAN told SOA to back the 32x..a system that SOJ frigging released in Japan themselves.
No they didn't . SEGA Japan was going fully for the Saturn and CD-Rom .
Sega took the risk and made the CD game format viable in the west in the form of MEGACD
PC Eng CD Rom was the real risk task and even before the Mega CD we saw the CDi , SEGA just followed the rest . Big difference , and since you talk of SONY, for many gamers in the west that was their realy 1st taste of CD gaming . But credit goes to NEC for pioneering the format for gaming way back in 1988.
exactly..Capcom losing money.
C'Mon then post the link were Capcom have made a overall loss . I'm still waiting ...
The MCD was a success...it had at least five titles on that system that sold over 100 000 units which was a succes back in those days
? . The Dreamcast can boast more million sellers , everyone knows that the DC was a loss maker and a bit of a flop that sold poor in Europe and Japan . The Wii U can boast a few million sellers, keep on dreaming its going to get anywhere near the XBox One or PS4 marketshare .
And let's not take away what Sega of America managed to do
Yeah lets remember . Nothing with the Master System or Saturn, but did very well with the DC and Mega Drive . And with out Sonic Sega America would have been left wanting
Why does anyone think Sega stated to make things like the Activator and The Menacer and the ill fated SEGA VR?..because people were buying Sega products..so they thought they could sell them anything.
Huge wastes of money down the R&D drain. The Activator was a joke, The Meancer one of the worst light guns ever made and since the MD had no polygon hardware the VR glasses were a huge waste of time, combine that with the money SOA pissed down the drain on FMV games and its Multi Media Studio (which only ever made 2 games) and its a shocking waste of money
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Sigh... Remind me again of the Gameboy sales ? If it was handled held gaming , not only did Nintendo beat SEGA to it, their Gameboy utterly smashed the Game Gear for sales .
No they didn't . SEGA Japan was going fully for the Saturn and CD-Rom .
PC Eng CD Rom was the real risk task and even before the Mega CD we saw the CDi , SEGA just followed the rest . Big difference , and since you talk of SONY, for many gamers in the west that was their realy 1st taste of CD gaming . But credit goes to NEC for pioneering the format for gaming way back in 1988.
C'Mon then post the link were Capcom have made a overall loss . I'm still waiting ...
? . The Dreamcast can boast more million sellers , everyone knows that the DC was a loss maker and a bit of a flop that sold poor in Europe and Japan . The Wii U can boast a few million sellers, keep on dreaming its going to get anywhere near the XBox One or PS4 marketshare .
Yeah lets remember . Nothing with the Master System or Saturn, but did very well with the DC and Mega Drive . And with out Sonic Sega America would have been left wanting
Huge wastes of money down the R&D drain. The Activator was a joke, The Meancer one of the worst light guns ever made and since the MD had no polygon hardware the VR glasses were a huge waste of time, combine that with the money SOA pissed down the drain on FMV games and its Multi Media Studio (which only ever made 2 games) and its a shocking waste of money
Game gear had 18 percent of the market. It was the number 2 handheld worldwide. And that market was worth millions. So no it was hardly smashed. Sega did well with that device..enough for it to become the only visable handheld and a household name in its own right.
But keep on spinning.
And again Sega took the risk and made the idea of CD ROM based gaming for consoles viable for the rest of the industry to invest in the cd rom based consoles. That would never have happened if the MCD wasn't a success. That's the problem with idiots like you..you only see the bottom line. Oh because they sold this much by this margin without seeing that if they sold at a reasonable or good margin meant that the system was a viable commodity. Go back to school kid..before you start spouting things you have no clue about.
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I have to agree.
Both the MCD and the GG were reasonably successful machines.
Of course looking back the Game Boy sold 3290542x more, but it also enjoyed a way larger lifespan. In their time, the GG did pretty well. In a few years we'll look at the PSP and NDS and think "man, the PSP was slaughtered!" but in context that doesn't mean it failed at all.
Some sources actually point out that the MCD had a 1:5 adoption rate (on the US) on Genesis owners. That's more than any other add-on in existence.
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I have to agree.
Both the MCD and the GG were reasonably successful machines.
Of course looking back the Game Boy sold 3290542x more, but it also enjoyed a way larger lifespan. In their time, the GG did pretty well. In a few years we'll look at the PSP and NDS and think "man, the PSP was slaughtered!" but in context that doesn't mean it failed at all.
Some sources actually point out that the MCD had a 1:5 adoption rate (on the US) on Genesis owners. That's more than any other add-on in existence.
Thank you..i'm glad someone else has the sense to see that.
And let's remeber the context. In America before genesis Sega didn't even have a minute iota in american homes. After Genesis they not only shifted their main system at the time but managed to get other Sega hardware /add ons into american homes. That was considered a success compared to where they were before. Kalinske wasn't stupid that he thought the GG was going to challenge the Gameboy's market. But what his marketing team acheived was sell enough GG's and make it visable that it was the system american consumers thought of AFTER gameboy. And in that it was a success.
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Also, remember that the Gameboy had really stumbling sales between 92 and 97, plus N64 caused a lot of financial loss in the last two years of that period of time.
Pokemon saved both N64 and Gameboy for a financial trouble for Nintendo. I even didn't count the Snes Playstation project, the case with the Philips CD-I, the Virtual Boy or the N64 DD for the matter.
GG took that advantage with being a part of the gold years of the MD as a sattelite console for the consumers.
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And again Sega took the risk and made the idea of CD ROM based gaming for consoles viable for the rest of the industry to invest in the cd rom based consoles. That would never have happened if the MCD wasn't a success. That's the problem with idiots like you..you only see the bottom line. Oh because they sold this much by this margin without seeing that if they sold at a reasonable or good margin meant that the system was a viable commodity. Go back to school kid..before you start spouting things you have no clue about.
For starters I'm getting bored and wish the Mods would act with the endless insults from you, the moment anyone dares to question or try and have a debate with you . Looking over that I'll point out a few things...
1) No Spin the Gamegear wasn't the 1st Handheld and it was totally outclassed for software and Hardware market share, 3rd party support and sales by the Gameboy . So why you bring the Gamegear into I don't know .
2) The Mega CD wasn't a great success and it was far from the 1st CD-Rom Add on . NEC took the real risk with the CD-Rom 2 in 1988 .
3) To see you of all people have a go at me for the so called 'Bottom Line' is again laughable . When you're the one who'll always go on about SEGA Bottom line and profits rather than go on about SEGA games sales compared to the likes of Capcom , Ubi and the like .
The SEGA CD did ok in the USA and its to SEGA America credit for that, but in software terms the Mega CD and Sega CD market share could never break double digits , if fact for most of Europe Mega CD total Market Share for software was less than 5% . The Eyetoy sold more units than the Mega CD, Kinect sold way way more units that the Mega CD and even those add-ons will be seen as flops when it comes to Software, given that the impressive hardware sales were never matched with the same sort of impressive software sales for those Add-ons . Look at the Vita its too sold more units that the Mega CD, but everyone knows its more or less a flop and has pathetic market share for games software and hence why 3rd parties and even Sony don't support it much , same went for the Mega/SEGA CD.
Now I love the Mega CD and after the Saturn its my 2nd Fav system to date and while it sold ok and made SEGA some money given the low costs of the Discs and the fact that SEGA sold it more or less at cost price . That doesn't change that for most people it was a system they didn't really bother with (bar the odd game here and there) and that was reflected in software and 3rd party support and Mega CD games sales in the charts .
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The PS2 sold 150 million. The MegaDrive sold 40.
The eyeToy came free with certain games. The MCD cost as much as a new console.
You're comparing the uncomparable.
Put the MCD into it's context and you'll see it did alright.
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The PS2 sold 150 million. The MegaDrive sold 40.
The eyeToy came free with certain games. The MCD cost as much as a new console.
You're comparing the uncomparable.
Put the MCD into it's context and you'll see it did alright.
The Eye toy did alright and so did Kinect in Hardware sales . Software sales different story and that's why 3rd parties never really backed them . The real test and the real insight to how a system is doing well (or not) is in terms of 3rd party and software support . The Mega CD never enjoyed the best 3rd party support and even SEGA it's self didn't really support or push the system as much as it could and should have . Like the Nintendo Disk Drive for the NES/Famicom the Mega CD was far from a flop, but 3rd parties and the makers of the machines supported the base system far more
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but 3rd parties and the makers of the machines supported the base system far more
But that is expected. It's not as if the MegaCD was the MegaDrive's successor.
The PCE-CD was in the same position and it was almost considered essential to own in the Japan region.
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Did you really want to put the 3rd-party excuses for making the Sega-CD not a sucess by any means?
And what do you expect for SOJ in that time, really...at least 4 years, 2 models, many collaborations with JVC, Pionner, Aiwa and more, even a friggin karaoke Add-on to use the CD-G function of the MCD.
Again, what are you points? You are comparing and Add-on from the 90's, another from the 00's and another from this decade. Three diferent periods of gaming and consumer mind.
And why you didn't point out that Kinect idea was from making a Wii out of the 360? Sorry, but I don't know what are you implying anymore.
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Sorry, but I don't know what are you implying anymore.
(http://img2.wikia.nocookie.net/__cb20120910015326/thedicklickbrigade/images/2/25/Costanza.jpg)
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For starters I'm getting bored because i can't prove my points..without lying and spinning and resorting to baseless tactics...boo hoo fing hoo...
Fix the record..TA...
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Did you really want to put the 3rd-party excuses for making the Sega-CD not a sucess by any means?
And what do you expect for SOJ in that time, really...at least 4 years, 2 models, many collaborations with JVC, Pionner, Aiwa and more, even a friggin karaoke Add-on to use the CD-G function of the MCD.
Again, what are you points? You are comparing and Add-on from the 90's, another from the 00's and another from this decade. Three diferent periods of gaming and consumer mind.
And why you didn't point out that Kinect idea was from making a Wii out of the 360? Sorry, but I don't know what are you implying anymore.
And you see that's my point guys. TA keeps spinning a situation that isn't comparable with each other.He keeps spinning period.
1) No Spin the Gamegear wasn't the 1st Handheld and it was totally outclassed
for software and Hardware market share, 3rd party support and sales by the
Gameboy . So why you bring the Gamegear into I don't know .
Anyone who read my posts concerning GG knows i never said the GG was the 1st handheld? This PS fanboy really needs to brush up on his business acumen and history....But back to my point...
The third parties didn't support the MCD? Odd how the SCD had MORE third parties signed to it than any other cd rom addition at that time or even period and that includes its japanese counterpart the MCD. Why do you guys think EA went full whack with the 3DO? And how FMV was being used as a major selling point for that system? Because regardless of what we think nowadays..MCD and FMV was selling strong and everyone not only took notice but wanted a peice of the pie. Which is why Nintendo wanted a SNES CD ROM before it fell through. And let's be honest here Microsoft has been ripping off ideas from the Sega systems from the get go...even Nintendo and Sony..The Kinect and the Wii motion controller including the WIIU one and that PS3 thing are just the Activator and the maracas and the fishing rod and VMU in new forms but pioneered and made popular by Sega. But of course TA wil come here and try to act that Sega ripped it off from them....since he only knows stuff APS...After Playstation....LOL...
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But that is expected. It's not as if the MegaCD was the MegaDrive's successor.
The PCE-CD was in the same position and it was almost considered essential to own in the Japan region.
Exactly and the MCD made it worldwide and Sold well for an add on..and people say it was a flop..well geez...there's no bar from ANY CD rom add on for console that set a higher bar internationally. The MCD was the first and only sucessful CD Rom add on console that was released and sold well in ALL of its markets worldwide.
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Comparing the activator to the Kinect/PS-eye/Wii sensor is silly.
The activator doesn't actually track motion for one...it tracks input. It's a glorified light harp. I could perform thriller inside the activator and as long as I don't break any of the light beams, the system will not register actions.
The other 3 actually will react to motion in any capacity if you perform actions within their infrared radius and will actively track you.
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Comparing the activator to the Kinect/PS-eye/Wii sensor is silly.
The activator doesn't actually track motion for one...it tracks input. It's a glorified light harp. I could perform thriller inside the activator and as long as I don't break any of the light beams, the system will not register actions.
The other 3 actually will react to motion in any capacity if you perform actions within their infrared radius and will actively track you.
No it isn't when the the idea of a motionless controller was inspired by Activator for the systems to go with. The method how they used it may be different but it still the same aim. Also i mentioned the other Sega items not just the activator..which considering at the time of the Kinect, most journalists was comparing to it and The Activator a lot more than i did, at the time.
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Then you're going to have to explain to me.
We literally just ended a conversation on how the MCD was responsible for Modern CD based games because it was successful, unlike the PCE outside of Japan.
But suddenly, even though the Activator was a commercial failure and Nintendo/Microsoft did more for motion controllers in consoles, both of which commercially successful, you still want to give credit to Sega despite not giving credit to NEC for the essentially being in the same position relative to the PCE vs MCD?
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Welcome to SEGAbits forums, where TA flip flops and facts don't matter.
(http://i.imgur.com/nt8kHA4.jpg)
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Then you're going to have to explain to me.
We literally just ended a conversation on how the MCD was responsible for Modern CD based games because it was successful, unlike the PCE outside of Japan.
But suddenly, even though the Activator was a commercial failure and Nintendo/Microsoft did more for motion controllers in consoles, both of which commercially successful, you still want to give credit to Sega despite not giving credit to NEC for the essentially being in the same position relative to the PCE vs MCD?
Why are you soley focusing on the Activator? I included the DC controllers as well. And i'm not the one who compared it many journalists did. Why? Because the activator was released on the genesis..a popular console...meaning the Activator was quite visible as well..key word visible. Microsoft and people like their ilk would have definatly have heard of the thing and some probably wanted to progress that experience. If you think MS just came up with the Kinect without looking at past motionless controllers when they were doing R+D than you are having a laugh, mate.
Again when Sega of America was doing their thing with Genesis they made sure a lot of things they released was visible or memorable to the public eye..even if some apparently failed.Considering Activator came with a couple of games including EC i wouldn't call it a flop either...at least not at first. But people at that time knew of its exsistence. But hey...why believe me....
http://www.youtube.com/watch?v=780bIG6TXFk&safe=active (http://www.youtube.com/watch?v=780bIG6TXFk&safe=active)
That's how Fing Strong Sega got back in their heyday. Anything they were releasing was lapped up by MAINSTREAM AMERICA. Or better yet Middle America..you're moms and dads..or grandparents probably. So no The Activator wasn't some peice of junk that was forgotten it was remebered by a particular generation..its only forgotten by people who came into gaming after the PSX era who were too young and stupid to understand anything. and thought sony invented gaming. So it isn't really out of any possibility that MS trying to capture the Wii market looked at what Sega did..because to many unlike you and TA still saw Sega as a pioneer in the console buisness who was ahead of their time .
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And what do you expect for SOJ in that time, really...at least 4 years, 2 models, many collaborations with JVC, Pionner, Aiwa and more, even a friggin karaoke Add-on to use the CD-G function of the MCD.
Sigh... For starters I own the Mega CD Karaoke add-on actually . Just because a system see loads of variants does not mean its a massive success . The PC Eng CD-Rom it's self saw a number if variants in it's life time. With the 3DO we had Panasonic, Goldstar, Sanyo, the Philips CDI had a number of variants including a portable version . Nobody is going to make out the 3DO or the CDI were massive success stories are they ? . It was just the 90's when lots of corps were willing to produced various variants of systems .
And why you didn't point out that Kinect idea was from making a Wii out of the 360
Because its wasn't . Kinect is just a sad rip-off of SONY Eye Toy and even though I think Kinect is the best ever selling Add-On in the history of Videogames . Its software sales were rubbish and that was reflected in poor 3rd party support
The MCD was the first and only sucessful CD Rom add on console that was released and sold well in ALL of its markets worldwide
It wasn't the 1st and it didn't sell at all well in Japan, was a bit of a flop in Europe but did ok In the USA. I love the system and while its a great system with some top games . It wasn't the 1st CD ROM and for many people they were still playing carts rather than CD for gaming in the West - That's not to say the system didn't have it merits or that it flopped . But lets not overplay how most of the gaming community saw the Mega CD
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It wasn't the 1st and it didn't sell at all well in Japan, was a bit of a flop
in Europe but did ok In the USA. I love the system and while its a great
system with some top games . It wasn't the 1st CD ROM and for many people they
were still playing carts rather than CD for gaming in the West - That's not to
say the system didn't have it merits or that it flopped . But lets not overplay
how most of the gaming community saw the Mega CD
The system didn't flop. It wasn't a flop in the UK or USA and it sold enough units in japan..calling it a flop in japan is basically saying the MD flopped there..whern both had better sales than the MS. And yes it was the FIRST console cd rom ad on to be succesful worldwide..deal with it.
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The system didn't flop. It wasn't a flop in the UK or USA and it sold enough units in japan..calling it a flop in japan is basically saying the MD flopped
The MD was a bit of flop in Japan and a distant 3rd . The Mega CD sold rubbish in Japan , In Europe SEGA sold ok levels of Hardware but the Mega CD software sales were well poor, one of the reasons why SEGA Japan dropped the likes of PS IV for the system .It did really good in the USA (amazing on launch) but even in the USA most people were gaming on their Carts
And yes it was the FIRST console cd rom ad on to be succesful worldwide
Worldwide sales wise it's pretty even with the PC Eng CD Rom I would guess . The 1st CD based system to enjoy great sales world wide would be the SONY PS imo
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The MD was a bit of flop in Japan and a distant 3rd . The Mega CD sold rubbish in Japan , In Europe SEGA sold ok levels of Hardware but the Mega CD software sales were well poor, one of the reasons why SEGA Japan dropped the likes of PS IV for the system .It did really good in the USA (amazing on launch) but even in the USA most people were gaming on their Carts
Worldwide sales wise it's pretty even with the PC Eng CD Rom I would guess . The 1st CD based system to enjoy great sales world wide would be the SONY PS imo
Not really it did well considering.Butr if you think a five year run is bad for a console ad on than be my guest....
No the PC ENGINE wasn't close worldwide and defiantly not visible or successful outside of japan.
I said CD Rom ADD on. not first cd rom based console Geez..
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Not really it did well considering.But if you think a five year run is bad for a console ad on than be my guest
That makes it a success ? . The CD-i had a 4 year run, but I wouldn't class it as massive seller myself .
No the PC ENGINE wasn't close worldwide and defiantly not visible or successful outside of japan.
Worldwide sales of the Mega CD and CD-Rom/Duo I would put to you are about the same . The MEGA CD flopped in Japan, didn't do great in Europe and saw some decent sales in the USA. I would put to you , the only CD based system back in the day that saw great sales in each major market was the PS
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for me the best there is and always will be GTA.
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That makes it a success ? . The CD-i had a 4 year run, but I wouldn't class it as massive seller myself .
Worldwide sales of the Mega CD and CD-Rom/Duo I would put to you are about the same . The MEGA CD flopped in Japan, didn't do great in Europe and saw some decent sales in the USA. I would put to you , the only CD based system back in the day that saw great sales in each major market was the PS
That system was hardly in the same market or available in all markets like the MEGA CD. Hardly a good comparison. The MCD sold over six million units worldwide..which is pretty good for an add on and remains Sega's best selling add on to date..