SEGAbits Forums
Gaming => General Gaming Discussion => Topic started by: Trippled on March 11, 2015, 11:15:36 am
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https://www.youtube.com/watch?v=nBcP_q5j9yY (https://www.youtube.com/watch?v=nBcP_q5j9yY)
Bizarre and unexpected, as one would expect from Sega!
Reminds me of The Cave and Hell Yeah! alliances.
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Wow, that Elephant is badass!
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Seems like a fun little side scroller in the style of something like Castle Crashers. The art works nice too. It seems to mix 2D with 3D quite well.
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Looks really good
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Holy shit.
I am legitimately shocked.
Will buy 10 copies.
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Not often an elephant is the main character of a game. Might try this out if I ever get a decent PC or PS4/Xbox One.
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I was kinda confused after they stopped digital download games on XBLA/PSN/Steam for a while...hopefully they just waited on the market to stabilize and we get a stream of games like before.
Arcade ports
Orginal titles
Taxman Sonic etc.
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I see Donkey Kong Country + Viewtiful Joe + Rampage, and I need to change my pants.
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Not often an elephant is the main character of a game. Might try this out if I ever get a decent PC or PS4/Xbox One.
I doubt it would need to be that decent of a PC. I use an i3 and it's handled everything I've thrown at it.
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This is one of the dumbest things I've ever seen, Sega.
And I will give you money for it eventually, because I love it :D
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SEGA can learn a lot from this game. Its not 2005 anymore, people aren't looking for 'the best graphics' but a fun game that can be midtier. I mean, shit, you think Pokemon games had high budget? Honestly I think this is more technically impressive than any Pokemon game I played.
I think the whole 'We need this to be huge' is hurting them. I mean, look at Sonic Boom, it had 4 characters, fighting, sonic speed sections, platforming, exploring, 2D segments, and multiplayer etc etc. Not to mention the game didn't have enough development time. Whats wrong with focusing on a smaller mid-tier title?
Not even surprised that Sonic Runners turned out great (for f2p mobile title), it was a small and focused game.
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A hands on report from IGN: http://uk.ign.com/articles/2015/03/11/pokemon-devs-swap-cute-for-carnage-with-new-game
The best part has to be this ;-D
“Tembo is an Asian elephant whose best friend is a military general” Turner tells us without any sense of ‘yes I know this is bonkers but I also designed a sentient ice cream and you were alright with that so just shut up’.
haha
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I was kinda confused after they stopped digital download games on XBLA/PSN/Steam for a while...hopefully they just waited on the market to stabilize and we get a stream of games like before.
Arcade ports
Orginal titles
Taxman Sonic etc.
Yep most of these occurred during the dreadful 2012 that hurt SEGA badly. Binary Domain bombed and created a huge money sink in their finances, add to that Sonic Adventure 2 and NiGHTS underperforming and it's not a surprise to see why they pulled the plug. They wanted titles that would provide profit from day one and build up a stable income.
We've come back to that point and I hope this is but an indication of what's to come from SEGA in the future.
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Jesus, everyone already had a scoop on this game. Cool, I guess. I hope SEGA does a stream with the developers. I think this press stuff is cool but SEGA is really missing the future of advertising games aka twitch/youtube.
Like they should have had one planned out already. Thats my main issue with SEGA, they don't do that with all games and show why they are worth picking up; they have those people sell the game to IGN/other media outlets and depending on the developer they will either write a negative leaning article or positive.
Thankfully this time its Game Freak and they rock cuz they work with Nintendo, right guys?
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Yep most of these occurred during the dreadful 2012 that hurt SEGA badly. Binary Domain bombed and created a huge money sink in their finances, add to that Sonic Adventure 2 and NiGHTS underperforming and it's not a surprise to see why they pulled the plug. They wanted titles that would provide profit from day one and build up a stable income.
We've come back to that point and I hope this is but an indication of what's to come from SEGA in the future.
Did SA2 and Nights really do that badly? Shame if so. They might be a bit dated, but they're both good games. :(
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A hands on report from IGN: http://uk.ign.com/articles/2015/03/11/pokemon-devs-swap-cute-for-carnage-with-new-game
The best part has to be this ;-D
“Tembo is an Asian elephant whose best friend is a military general” Turner tells us without any sense of ‘yes I know this is bonkers but I also designed a sentient ice cream and you were alright with that so just shut up’.
haha
lol Sonic Team assistance ala Hell Yeah?
come on man
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If any of you get a chance, just jump over to the Youtube video trailer and give it a 'like' lots of butthurt Nintendo fans trying to sabotage the games credibility... Really sad.
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I'd like to think they saw a picture of it and simple nodded before never hearing or seeing it again.
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Did SA2 and Nights really do that badly? Shame if so. They might be a bit dated, but they're both good games. :(
Sonic Adventure 2 still did well but not as well as SEGA expected.
NiGHTS was pretty much a failure though : <
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I thought Jet Set Radio was the one of the digital titles that didn't meet expectations...I just want a port of Future someday.
Anyways, I like what I'm seeing, looks fun. I'll pick it up on PC unless I somehow manage to buy a PS4 before then.
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Still, I am slightly upset that this isn't getting a release on XBLA and PS3's PSN. Most retail games are already getting a PS4/Xbox One /PC release, only I was half-expecting that digital releases would still hold those consoles for a while.
Nevertheless, day one on PC for me.
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If any of you get a chance, just jump over to the Youtube video trailer and give it a 'like' lots of butthurt Nintendo fans trying to sabotage the games credibility... Really sad.
https://www.youtube.com/watch?v=WtOPacnjxLU
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Still, I am slightly upset that this isn't getting a release on XBLA and PS3's PSN. Most retail games are already getting a PS4/Xbox One /PC release, only I was half-expecting that digital releases would still hold those consoles for a while.
Nevertheless, day one on PC for me.
Adding them to ps3/360 is all new development platforms. Game freak isn't that big.
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I figured that's also the reason that no version is being developed for Nintendo platforms...but of course everyone (NeoGAF) is taking this as a betrayal or SEGA being bitter/assholes.
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Do you know what happened when they released a digital game in every platform? The Virtual Console mandatory limit in space butchered sonic 4 in episodes and you know what happened later....
Although the eShop is less restrictive than the other, the stigma still kick it and Gamefreak knows it..
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This was the last thing I saw coming. Honestly though, I always thought Game Freak was straight-up owned by Nintendo, and seeing one of their games not only arrive on competing consoles, but not even be on their's is just really really weird.
Will definitely give it a look when it comes to Steam though. I always suck at 2D platformers but I'm a sucker for hand-drawn sprites like what seems to be here.
Also, Aki-kat, I'm curious where you found out how Sonic Adventure and NiGHTS did poorly. I thought Sega didn't publish sales info for digital titles?
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This was the last thing I saw coming. Honestly though, I always thought Game Freak was straight-up owned by Nintendo, and seeing one of their games not only arrive on competing consoles, but not even be on their's is just really really weird.
Actually GameFreak, along side Hal Laboratory and Intelligent System, are all completely independent from Nintendo.
More mind blowing information? Nintendo does not own the full rights to Pokemon, Fire Emblem etc although they own various trademarks (Such as the name, character names etc) and assets.
Also, Aki-kat, I'm curious where you found out how Sonic Adventure and NiGHTS did poorly. I thought Sega didn't publish sales info for digital titles?
I use to know people a while back before the whole restructuring business.
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I really think the reason Wii U was left out was due to the architecture of the Wii U being different from the PS4 and Xbone. It has already been said since the Xbone and PS4 where announced that they are more similar than people think and both of them having x86 cpu's mean't that PC/X1/PS4 games would be easier to handle.
Doesn't the PS4 and Xbone CPU support x86 architecture the same as PCs? So its like, a no brainer there. Not to mention PS4 has had tons of indie hits (and PC has way more).
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Actually GameFreak, along side Hal Laboratory and Intelligent System, are all completely independent from Nintendo.
More mind blowing information? Nintendo does not own the full rights to Pokemon, Fire Emblem etc although they own various trademarks (Such as the name, character names etc) and assets.
I never would have guessed any of this, like jeez. You'd think Nintendo would secure their properties a bit better, but if that were the case I guess we wouldn't have Tembo.
I imagine it'll come out on Wii U after the first launch. Demand and confusion will be too damn high not to.
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I don't know why some Nintendo fans are trying to boicot or disregard this game for not being released in Nintendo consoles. Jeez, Bayonetta 2 is on the WiiU.
Also, the top 20 games from eShop are Nintendo own develop games. And many people start to question why third parties don't wanna publish something for the WiiU...
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They should be happy, 3D Out Run is coming to 3DS tomorrow.
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There's a whole load of reasons why it's not coming to the Wii u - or a Nintendo platform for that matter. Third party usually don't sell well on Nintendo hardware, money on development for Wii u hardware, it's on more then enough platforms, Game Freak wanted to try something different, the list goes on and on. The real question Nintendo fans should be asking is why didn't Nintendo offer their support?
If those people want to act like spoilt kids, then they need to grow up.
Back on topic,
I've had an idea. Is there any chance we (as Sega fans) could help push this game? Go out there and spread the word, talk about it on forums, youtube, twitter, facebook, twitch etc and help Sega out a bit more. Be Sega's street team so to speak. I only say this because whenever I go on other sites etc, there never seems to be any buzz around what Sega do. It's like they slip under the radar for most of their products unless it's bad.
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I'm super into this and am intrigued that the lead developer is seemingly British. Did anyone play his other game, Harmoknight?
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If you guys want to be SEGA's street team, tell these idiots to buy Outrun on 3DS tomorrow.
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I never would have guessed any of this, like jeez. You'd think Nintendo would secure their properties a bit better, but if that were the case I guess we wouldn't have Tembo.
I imagine it'll come out on Wii U after the first launch. Demand and confusion will be too damn high not to.
I would imagine, although not entirely sure, that this game first passed through Nintendo before arriving at SEGA. Nintendo do still have strong controlling stakes in each of their IPs that they don't own 100% and essentially they are tied down on Nintendo platforms but they need the developers (Like Game Freak, Intelligent Systems etc.) on board before they can continue the franchise.
It's worked out well for them and the majority of the cash generated from the IPs have come back to Nintendo, at the same time it helps these third parties have room incase they want to try something Nintendo don't feel the need to support or they feel would be better served with a different publisher, hence Tembo was born.
Don't disagree with the method, SEGA outsource a lot of their stuff too and/or get help in production (MediaVision for example, helped in the development of Valkyria Chronicles and Sonic Unleashed) we just know much more about how they do their dealings then Nintendo. Or maybe it's because I'm a SEGA fan that I do know this actually, haha.
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It's a very unexpected direction.
The game looks interesting though!
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Most of people only remembers Pulseman & Magical Taluluto about SEGA & GameFreak's colaboration.
There are still four games again,
and they are all Pokemon games
..... for SEGA Pico.
(http://cdn.bulbagarden.net/upload/thumb/a/ab/Pikachu_Sega_Pico.jpg/200px-Pikachu_Sega_Pico.jpg)
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When I first saw this I thought...
Then I watched the trailer and I have to admit it looks pretty bad ass, haha. Definitely will be supporting Sega and game freak with a purchase.
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As was mentioned above, I'm very into the idea of pushing this game. It looks really, really good, and I feel like it'll be a bit of an uphill struggle for SEGA/Game Freak with all these Nin fanboys trying to shit talk the game. Perhaps SEGAbits could do our part.
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I think this game will do great. I think most Nintendo fans don't hate the game, but are just salty it isn't coming out on Wii U. I think they will be bitter but in the end of the day they are a very minor percentage of sales lost and their reasoning is insane. I think the biggest impact will be Pokemon streamers. If they support the game with streams, I can see it doing amazing for both companies. I say 'Pokemon streamers' because those games have a large and active online audience.
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Many WiiU fans said that the excuse about the poster is really lame. Well, what do they expect, there is no way GameFreak will say the real reason such as :
"Nintendo wants to remove "badass" from the title and change it into "Tembo The Elephant", but we felt that the badass word in the title is one of its main appeal and would make the franchise isn't easy forgetable, that's why we and SEGA went to other platforms."
or
"Nintendo fans don't buy anything that isn't Mario, Zelda, or Pokemon so we and Sega felt this was the best way to reach a large audience for the cost of development. After all PC, X1, and PS4 version could be built with the same engine."
or
"Nintendo wants to change the Elephants into Rambi The Rhino (their franchise from DKC), but there are many elements that had to change for that (the ability of Rambo to stay for a while in the air by tapping the jump buttons and to spray water from his trunk) and we want the franchise to be ours, that's why we went to SEGA."
Haters gonna hate, regardless of the reason.
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I should say, I don't mean just because of the Nintendo fans and I don't just mean this game. I've just noticed how Sega try and push their games through trailers etc, but I rarely see any real discussion on them socially. Word of mouth (or keyboard in this case) play a huge role persuading people to at least check it out.
I remember a few years back a small development team started a kickstarter and a bunch of us decided to do this very thing for that. We don't know how well it went of course, but I'd be surprised if we didn't do some good.
So, here's the objectives. Regardless of what game it is (just released/or soon to be) we at least try and talk about it on some of the following list of social sites:
Reddit
Facebook
Twitter - even a RT from Sega themselves help
Google+
YouTube
TwitchTV
Ustream
Steam community
whatever else I'm forgetting
Forums:
Giantbomb
IGN
Eurogamer
Gametrailers
Gamespot
Polygon
Nintendo sites
And so on...
Another thing that sometimes helps is to bring them up in the off topic section of unreleated to games forums. See if any gamers that are also there are interested.
I must stress, I'm not saying create a load of accounts and spam. I'm simple saying if you have a account with other sites etc, use it to help raise the profile of a game. If a site's forum has a new releases or new announcements thread, simply post said game in there etc.
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So I see that TEMBO has a 'water gage' of some kind under his life bar, I assume, being an elephant he can squirt water or something? But surprisingly this is never shown in the trailer? I hope it's used for platforming, the one thing I didn't see enough off in the trailer.
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Do you know what happened when they released a digital game in every platform? The Virtual Console mandatory limit in space butchered sonic 4 in episodes and you know what happened later....
Although the eShop is less restrictive than the other, the stigma still kick it and Gamefreak knows it..
I know for a fact that that's not the reason Sonic 4 was split into episodes. And like you said: the eShop isn't as restrictive anymore and if Game Freak was angry about the stigma of Wiiware then they wouldn't have made HarmoKnight for 3DS.
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So I see that TEMBO has a 'water gage' of some kind under his life bar, I assume, being an elephant he can squirt water or something? But surprisingly this is never shown in the trailer? I hope it's used for platforming, the one thing I didn't see enough off in the trailer.
Yeah, he DOES spray water from his trunks and he also has the ability to stay for a while in the air by tapping the jump buttons.
You can see him do those in the IGN's 6 minute gameplays of Tembo.
http://www.ign.com/articles/2015/03/11/pokemon-devs-swap-cute-for-carnage-with-new-game
I don't know why they don't include those in the trailer since they do make gameplay more interesting.
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Ooh I hadn't seen this, thanks!
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Some impressions from Sonic Retro member RuRi:
I played this at EGX Rezzed on Thursday, it was actually pretty fun!
You can charge infinitely to just smash everything in front of you, shoot water to put out fires or grow plant platforms or what have you, ground pound, a diagonal ball bounce attack which comes out pretty fast, an uppercut to get things above you and some kinda flutter jump like Yoshi or Klonoa.
Played a tutorial and two levels, which basically have you going through a level smashing up bad guys and saving hostages. Definitely something to consider getting. It also has a really nice cartoony artstyle, with everything producing the SFX effects like it's something from a comic book.
http://forums.sonicretro.org/index.php?showtopic=34072&view=findpost&p=819556
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Lack of WII U should be a given honestly. I have lots of respect for those that do support the e shop but Nintendo has to get its shit together first. Even if it did come on wii u, itd be stupid not to pick the other versions instead unless one only owned the wii u, which i assume are very few
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The problem is the same as it has always been, 3rd parties don't make the numbers they need to sell on Nintendo consoles. I think a big part of it comes from Nintendo themselves, they hype up their own games incredibly well, but they don't push 3rd party games as much as Sony and MS are willing too. And the end result is that 3rd parties see a better place on other consoles.
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Lack of WII U should be a given honestly. I have lots of respect for those that do support the e shop but Nintendo has to get its shit together first. Even if it did come on wii u, itd be stupid not to pick the other versions instead unless one only owned the wii u, which i assume are very few
They said in a interview they felt liberated working with SEGA (or was it other platforms?) regardless they also said they got a lot of stuff on screen on this game and it runs smoothly.
I seen people ask for it on 3DS and Vita. Why not join the rest of the 200+ million userbase of Xbone/PS4/PC...
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They said in a interview they felt liberated working with SEGA (or was it other platforms?) regardless they also said they got a lot of stuff on screen on this game and it runs smoothly.
I seen people ask for it on 3DS and Vita. Why not join the rest of the 200+ million userbase of Xbone/PS4/PC...
I doubt many of those who are dissapointed only have a wii u. I think they're mainly dissapointed to see their favourite platform treated as irrelevant. Though this is coming from a fan of the wii u, i think nintendo console online platform needs a huge overhaul. No way id choose a multiplat digital game on wii u over evrynything else. I think this is the case for many people
I doubt its a hardware issue honestly. Though the trailer seems to chug in the framerate sometimes, probably an optomization thing . Im actually surprised how demanding some 2d games can be
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I seen people ask for it on 3DS and Vita. Why not join the rest of the 200+ million userbase of Xbone/PS4/PC...
You're kinda missing the point of having it on 3DS or Vita...
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You're kinda missing the point of having it on 3DS or Vita...
You're right about that.
George you're thinking too small, iOS and Android, the entire human race should be able to enjoy this game!
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Here's someone playing Tembo at rezzed... Not particularly well... I hope that jungle stage is more than just a tutorial, it's one of the nicer looking environments!
https://www.youtube.com/watch?v=YEeH7SIq2Lc
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Here's someone playing Tembo at rezzed... Not particularly well... I hope that jungle stage is more than just a tutorial, it's one of the nicer looking environments!
https://www.youtube.com/watch?v=YEeH7SIq2Lc
That looks super awesome. Thanks for finding and sharing. Sold me on the game. Not that I wasn't sold before with the direction and music used in the trailer, but seeing a full level gameplay, even if the person wasn't so great. It looks awesome. Looks like it takes some practice and skill to get through the level fast. I wonder if we'll ever get footage of anyone playing the game well before it comes out.
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Gameplay looks a lot better than the trailer!
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Can definitely see the Sonic Team influence talked about in the IGN interview. Much more excited for this game now that i see it's going to be fast. I like fast games.
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Based on the original trailer I was going to say this game looks like shit.
Seeing the gameplay footage from Rezzed, I'm going to say it looks okay-ish and I'll wait and see.
Personally it just looks really slow (to be expected, with an Elephant character), graphics are too flash game looking, and the gameplay looks really stop-start-stop-start. Has potential to be good, so I'm not writing it off, but also don't get the love.
Commence hanging shit on me.
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I don't get why people think it looks like a flash game... Make the vid full screen HD and tell me that looks like flash, or anything cheap at all. Don't get that argument, it looks really good to me.
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Please tell me people aren't seriously saying that? ::)
If they are, they clearly don't know much about game development and how flash works.
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I don't get why people think it looks like a flash game... Make the vid full screen HD and tell me that looks like flash, or anything cheap at all. Don't get that argument, it looks really good to me.
Mainly the animation looks very stiff and/or dull. Flash is a harsh word, but the vector graphics look I guess? I didn't like the look of Castle Crashers either for example, maybe that's just a personal thing.
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I don't get why people think it looks like a flash game... Make the vid full screen HD and tell me that looks like flash, or anything cheap at all. Don't get that argument, it looks really good to me.
Weird, personally haven't seen people say that. It's pretty clear that it's not a Flash game at the very least, with the 3D environments. I guess the animation on the characters is kinda Flash like, with how each limb seems to be tweened, but it seems to be done well enough.
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Weird, personally haven't seen people say that. It's pretty clear that it's not a Flash game at the very least, with the 3D environments. I guess the animation on the characters is kinda Flash like, with how each limb seems to be tweened, but it seems to be done well enough.
The only animation I would agree could use work is the people sitting on the elephants back at the end, they do have a sort of cheap animation, but they play such a small role I'm hardly bothered. Graphically I think it looks great though, I like the art style a lot.
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Another video. https://youtu.be/RUrz9Unyyok
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I hope this game has a lot of physics puzzles because the physics engine looks quite good here.
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This is coming out next week! Anybody else gonna pick it up?
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Eventually I will but Ive just blown like, double my game budget on a certain Kick Starter.
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Totally understandable. I just happen to have some money that's already been sitting in my Xbox account for a while.
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Eventually I will but Ive just blown like, double my game budget on a certain Kick Starter.
I did warn you about backing exploding kittens (https://www.kickstarter.com/projects/elanlee/exploding-kittens)! :)
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I'll probably pick it up eventually. Have too many games to play at the moment.
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Aww, poor Tembo. Seems like there's little interest in this title.
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Would prefer to play the game on PS4 but I guess I'll be getting it on STEAM as i don't have a PS4 yet.
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I'm at a point that a little cheering up is needed so I'll be buying it, seemed like a charming game and I love platformers.
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It's not that expensive either. Just under a £10 :)
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Aww, poor Tembo. Seems like there's little interest in this title.
It's fighting its audience a little, Game Freak games were mostly on Nintendo handhelds since the creation of Pokemon. I would absolutely get the game once I have a PS4.
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Surprisingly, people who have took the time to look at it have found it quite interesting.
Get the Street team going :)
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SEGA isn't doing a very good job promoting the game. It's not Total War or Sonic Boom, so SEGA west doesn't care even though it sounds like they were the ones that made this game happen. Hasn't even been announced in Japan yet.
I know it's just a digital game, but its been completely forgotten about. Hopefully they got some promotion planned soon.
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SEGA isn't doing a very good job promoting the game. It's not Total War or Sonic Boom, so SEGA west doesn't care even though it sounds like they were the ones that made this game happen. Hasn't even been announced in Japan yet.
I know it's just a digital game, but its been completely forgotten about. Hopefully they got some promotion planned soon.
It was trademarked in Japan I think.
The game happened I think because of relationship between Pokemon creator and Sega Japan CS3 producer Yosuke Okunari.
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Eh, I'm not too surprised SEGA isn't giving this promotion. They rarely do that with anything these days.
Game looks fun though. Any 2D platformer with a hand-drawn animation look is good to me.
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Polygon did a preview of it this past week (although the author used it as an opportunity to get a dig in on Sonic), and they said they'll review it this week when it comes out. When Sega promotes stuff, it's not just in the form of advertising. Any time you see articles about things, that's the result of some PR footwork - unless it's just a fansite or something, that is going to cover it anyway.
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Aww, not ploylol. They're the laughing stock of the media...
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SEGA isn't doing a very good job promoting the game. It's not Total War or Sonic Boom, so SEGA west doesn't care even though it sounds like they were the ones that made this game happen. Hasn't even been announced in Japan yet.
I know it's just a digital game, but its been completely forgotten about. Hopefully they got some promotion planned soon.
I got that same impression.
Few (game-focused) websites are talking about the game.
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I'm at a point that a little cheering up is needed so I'll be buying it, seemed like a charming game and I love platformers.
I'll fly to London and buy you a Lucozade soon.
Also, as much as I shit on this game, it actually looks like it might be quite good. I'll see what people think of it and might pick it up on steam.
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8/10 - Destructoid: http://www.destructoid.com/review-tembo-the-badass-elephant-296063.phtml?utm_source=twitterfeed&utm_medium=twitter
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Videogamer - 6/10: http://www.videogamer.com/reviews/tembo_the_badass_elephant_review.html
The Sixth Axis - 5/10: http://www.thesixthaxis.com/2015/07/20/tembo-the-badass-elephant-review/
Seems like having to unlock levels by killing a certain amount of enemies in previous stages is gonna give it low scores at least. Which is understandable cause that's a really shitty design choice.
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Yeah, destructoid brought that up too. Seems a real shame, because apart from that, it seems most people have liked it.
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It's just anti-Sega agenda!
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https://www.youtube.com/watch?v=TSMWJOY5sNI
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8/10 from GT: https://youtu.be/iy18fGAXE0w
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It's up on the PlayStation Store in Europe and Xbox Live.
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I downloaded it last night, but my little one stayed up surprisingly late, so I'll try it tonight.
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I downloaded it last night, but my little one stayed up surprisingly late, so I'll try it tonight.
Is this some innuendo?
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He was just getting some practice in with his own trunk before hand...
/too far tad. Too far.
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Is this some innuendo?
Sheeee... I wish, brother.
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This has been a royal fuck-up on Steam.
Pre-Ordered it yesterday only to have it not available at midnight.
Finally download and go to play only to have problems with the executable file.
Check Steam community only to find out you have to rename the program to get it to run.
Get into the game only to have to configure it to my controller.
Get two levels in only to have a "Available this summer" title show up telling me my PAID game is a demo.
Want it on PS4? There's been a mistake there too as it's showing up for $40.
XB1 version is the only one that launched with no problems.
Great fucking job Sega.
"Tembo the Ass launch!"
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SEGA really fucked up the launch, maybe they set it way too close to their restructure date or is this just one of the many things to come from SEGA's new team?
Honestly think they dropped the ball so hard on social media. Come on, the game is called Tembo the badass Elephant and its made by Gamefreak and you can't gather excitement?
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Sega once again doing what they do best: damning their games to poor sales and obscurity.
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Seriously, this is exactly the issue that was discussed earlier in the month with Haruki Satomi's comments. Even if it's a small digital download title, they should be working their hardest to push it.
I'm worried about Yakuza 5 and Dengeki Bunko now.
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Yeah, I dunno who is working their social media but they could give a less of a fuck about their job. Seriously, how hard would it be to announce a release date for this and Spiral Knights spin-off early. Slowly give people features leading up to the month of release. Pulling the developers and PR and doing a twitch stream?
This whole launch is pathetic.
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I mean it's great that we have Ruby back on for Sonic, can't we have someone of similar enthusiasm for the rest of SEGA PR? I feel like the fanbases are going to have to try and pick up the slack again.
Sony is at least doing the interview Q&A for Yakuza 5...which we've kind of had before with Dev Diaries at least with titles such as Sonic CD and some of the other digital re-releases.
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Can we also talk about how their blogs new work? I dunno, stuff like 'SEGA Games in Flash Sale' and 'SEGA Titles in Amazon Prime Day Sale' just sounds boring. If there is one thing I know about, its blogging about SEGA and their titles are just not great. I love that they are still doing the interview translations, but whats up with the lack of Tembo posts?
http://blogs.sega.com/
Also their wordpress needs a new skin...
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Can we also talk about how their blogs new work? I dunno, stuff like 'SEGA Games in Flash Sale' and 'SEGA Titles in Amazon Prime Day Sale' just sounds boring. If there is one thing I know about, its blogging about SEGA and their titles are just not great. I love that they are still doing the interview translations, but whats up with the lack of Tembo posts?
http://blogs.sega.com/ (http://blogs.sega.com/)
Also their wordpress needs a new skin...
That SEGA blogs ran out by three people from SOA, and that's how the blog felt now, an American SEGA blog, lost in touch with SEGA of Japan and SEGA of Europe.
CMIIW, Tembo is published by SEGA Europe Ltd, that's why may be every time I see enthusiasm from SEGA about this game, it's always from John Clark (the Senior Vice President of Commercial Publishing for Sega Europe), not from SOA.
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Sega once again doing what they do best: damning their games to poor sales and obscurity.
Really sad because this game is really good
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That SEGA blogs ran out by three people from SOA, and that's how the blog felt now, an American SEGA blog, lost in touch with SEGA of Japan and SEGA of Europe.
CMIIW, Tembo is published by SEGA Europe Ltd, that's why may be every time I see enthusiasm from SEGA about this game, it's always from John Clark (the Senior Vice President of Commercial Publishing for Sega Europe), not from SOA.
I think this is the issue right there, SEGA 'Europe' game so in turn SEGA America and Japan ignore it exists. Great policy for a company, why not have a joint effort at pushing it. I feel like SEGA still acts the same way they did in 1995.
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If their marketing team don't give a hoot, can I have a go at the job? I know very little on the financial side of it, but I'm pretty confident and would be determined to get my games out there in the public eye!!
I mean, that's marketing 101 right there!
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Finally got some time to play it! I like it. It's a little on the easy side, but that's kind of just par for the course for games these days compared to classic platformers. I don't get all the complaining about people not wanting to have to kill X number of enemies in order to unlock the next stage. It's like complaining that a game has rules, or is something more challenging than just pressing a button lazily.
The only thing I'm not really crazy about is the soundtrack. It's a little soft and monotonous for something that's going on in a warzone.
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I don't get all the complaining about people not wanting to have to kill X number of enemies in order to unlock the next stage. It's like complaining that a game has rules, or is something more challenging than just pressing a button lazily.
It's because it just makes the game tedious for those who don't want to collect everything in a level. It's something that could be easily removed as well without making the game any worse as well. The game doesn't become any less challenging or fun without it. If anything, it makes it less fun for a lot of people who play it.
Also, I'm not sure how that comparison is supposed to make sense. So complaining about any rules a game has is wrong? If that's so, then any criticism about gameplay is wrong.
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It would make the game less challenging, and that's because exploration is part of the game. And you don't have to collect everything in the level to proceed.
Also, the requirement makes the game more fun, because it is a big clue to the player that there are other hidden areas to discover, with more hostages to rescue, giant peanuts, I even found an Xbox code that cashed out for $50! (Okay, I made the last one up.)
Everybody needs to check their expectations. "Oh, so I'm an elephant and I can break through things... that means this game is about nothing but smashing through everything as fast as possible!" The same kind of misconceptions have certainly plagued the Sonic series. Just because you bought a game doesn't mean you've earned the right to effortlessly see the ending. You've got to learn the game and beat the game! Welcome to old school platforming! (Although this is much, much easier than old school platformers, honestly.)
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I've found that there exists a negative stigma around certain elements in games. QTE? It's shit. Collecting things to unlock levels? Shit. But honestly, I think these things can and have been done right in games. While I think something like Heavy Rain overdid it with QTEs, Shenmue did it right. Collecting sun and moon metals in Unleashed was a chore and made no sense, however rescuing hostages in Tembo makes perfect sense in the story and progression of the game.
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It would make the game less challenging, and that's because exploration is part of the game. And you don't have to collect everything in the level to proceed.
Also, the requirement makes the game more fun, because it is a big clue to the player that there are other hidden areas to discover, with more hostages to rescue, giant peanuts, I even found an Xbox code that cashed out for $50! (Okay, I made the last one up.)
Everybody needs to check their expectations. "Oh, so I'm an elephant and I can break through things... that means this game is about nothing but smashing through everything as fast as possible!" The same kind of misconceptions have certainly plagued the Sonic series. Just because you bought a game doesn't mean you've earned the right to effortlessly see the ending. You've got to learn the game and beat the game! Welcome to old school platforming! (Although this is much, much easier than old school platformers, honestly.)
I don't remember old school platformers requiring you to collect a certain amount of stuff until the N64 era.
And really, if the designers want to incentivise destroying or collecting everything, they should make it so that there's some sort of extra reward for doing that rather than making it necessary. It just limits the ways people can play the game. And while collecting as much stuff can be challenging, a lot of people don't find doing that fun.
however rescuing hostages in Tembo makes perfect sense in the story and progression of the game.
They should have made it so that Tembo needs to rescue all of the hostages if they wanted it to make sense. You're also talking about a video game of which the concept doesn't make much sense to begin with. :V
EDIT: By the way, a game that focuses this much on collecting/destroying everything really shouldn't make it impossible to backtrack at points. It's just frustrating when you miss something, but can't get back to it so you have to restart. Especially considering how long and repetitive the levels can be.
Also, Asura's Wrath did QTEs far better than Shenmue. :V
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When was there a "who did QTE better" discussion? I said Shenmue did QTEs well and right. Is that really a fair comparison? 3D game that was one of the first to use QTE and a game that came 12 years later. I know you've said in the past you've never played Shenmue. Have you since played it?
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Any idea how this has done?
Seems like a fun little title, but haven't seen much attention for it from gamers etc :(
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Also, Asura's Wrath did QTEs far better than Shenmue. :V
Considering Asura's Wrath core gameplay takes a backseat to the spectacle QTEs to the point of being a glorified interactive anime, I would completely disagree with that statement.
Although, the final boss fight, where he actually has his own QTEs that he can miss was a touch of genius.
Asura's Wrath might be pretty cool for what it does but it's not really a game I'd recommend.
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I don't remember old school platformers requiring you to collect a certain amount of stuff until the N64 era.
Then I assume you never have played Prehistorik (1991) before.
It's an old school platforemer which at the end of every level it'll give us "Not enough food" level if we don't collect enough
and we can't advance to the next level because of it.
(http://img.gawkerassets.com/img/18ize9wiqq5u2png/ku-xlarge.png)
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Considering Asura's Wrath core gameplay takes a backseat to the spectacle QTEs to the point of being a glorified interactive anime, I would completely disagree with that statement.
Although, the final boss fight, where he actually has his own QTEs that he can miss was a touch of genius.
Asura's Wrath might be pretty cool for what it does but it's not really a game I'd recommend.
News just in, a game that did QTE over a decade after another game did it better. More news after the commercial break.
In all fairness the whole idea of gathering something to unlock progression (aka beating levels not being enough) is stupid. Though I never had to replay a level since the threshold in Tembo is really low.
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SEGA's 60th Anniversary Celebration
Save 75% on TEMBO THE BADASS ELEPHANT on Steam
Offer ends 20 October 2020
(https://64.media.tumblr.com/3e8b8d9c6ec31e14e3178273b394da0b/tumblr_nruefcVLci1r3kmkso1_400.gifv)
Link : https://store.steampowered.com/app/341870/TEMBO_THE_BADASS_ELEPHANT/