SEGAbits Forums
Gaming => General Gaming Discussion => Topic started by: Mariano on April 22, 2015, 10:50:16 am
-
TW:Warhammer was officialy announced.
Here is the cinematic trailer:
https://www.youtube.com/watch?v=7i4d3ignBNQ&feature=youtu.be
More news soon
-
Ohhh, thanks for posting! Been looking forward to this since I heard about it.
The trailer implies giant units and flying units, I wonder how that's going to work with the Total War engine? A lot of potential for some cool and very new things in this game. Not to mention magic! This is probably going to play very differently from anything they've made before.
I really can't wait to see some in-game stuff and get more news.
I wonder if there will be more factions? I know there are at least 'Scaven' and 'Lizard Men' that could be added also.
-
Oh my... Well hello!
I wonder if there will be more factions?
In the trailer they didn't mention any Elves, (High, Night or Wood) which would all be separate factions and I would expect at least one of them to be playable.
-
Oh my... Well hello!
In the trailer they didn't mention any Elves, (High, Night or Wood) which would all be separate factions and I would expect at least one of them to be playable.
I would hope any faction that's in the game will be playable, as is the case for most TW games (I'm sure there will be buckets of DLC, but I'll complain about that when it happens).
I'm also excited that we'll see a map that isn't Europe! I know we got it for TW: Shogun 2, but still... having a map that's completely fictional will be interesting. I wonder if they can even make some kind of random map generator for campaigns since they aren't constricted to any real-world locations (I'm not sure if WH has already defined locations and geography)
-
I would hope any faction that's in the game will be playable, as is the case for most TW games (I'm sure there will be buckets of DLC, but I'll complain about that when it happens).
Actually I've just read that they've announced it will a trilogy of stand alone games spanning the whole WH fantasy lore and probably all factions by the end. It's a good time to announce this as WH Fantasy setting has actually recently come to an end. (A pretty grim one.)
I'm also excited that we'll see a map that isn't Europe! I know we got it for TW: Shogun 2, but still... having a map that's completely fictional will be interesting. I wonder if they can even make some kind of random map generator for campaigns since they aren't constricted to any real-world locations (I'm not sure if WH has already defined locations and geography)
Yeahhh about that. The Warhammer world map is very similar to the real world map.
http://vignette3.wikia.nocookie.net/warhammerfb/images/c/c7/Warhammer_olde_world_map.jpg/revision/latest?cb=20130917163104
-
Actually I've just read that they've announced it will a trilogy of stand alone games spanning the whole WH fantasy lore and probably all factions by the end. It's a good time to announce this as WH Fantasy setting has actually recently come to an end. (A pretty grim one.)
Wait, it's finished already? I remember reading earlier this year that they had "The End Times" as the current setting, but didn't think it was actually done.
I wonder if this means there's a reboot coming for the game & lore? I know 40k is more popular, but I'd be surprised if they just discontinued the fantasy altogether.
As for the game itself, interesting that it's a trilogy. It did look more story focused than most TW trailers. I wonder if it's going to be heavy single player with a story mode rather than just grand campaigns?
Yeahhh about that. The Warhammer world map is very similar to the real world map.
http://vignette3.wikia.nocookie.net/warhammerfb/images/c/c7/Warhammer_olde_world_map.jpg/revision/latest?cb=20130917163104
Aw, I figured it would be something like that. Oh well, at least it'll be different rivers/provinces etc in the finer details.
-
Does it use the Warscape engine?
-
@Mademan tbh I don't follow the series closely, but I have friends that do and so I know quite a bit about it. I believe the ending has already happened, and basically what happens is (spoiler) [spoiler]Chaos, the thing that turns the guy evil in the trailer, wins. corrupting the entire planet. Lizard men escape the planet, though a portal or something before the end times.[/spoiler]
That said, the best thing about TW is if you really want you can have the Gauls take out over Roman Empire... It's about creating your own history. So if they stick with that, which I really hope they do, hopefully you can create your own ending.
@Pao, unknown so far... I'm going to speculate that it is WarScape as its been in development for a good while.
-
Thanks for the info, I wonder what happens to the game now?
Either way, I hope it doesn't use Warscape, that engine has some issues. I'm hoping they've taken feedback on board from Rome at least. It seems like they have started to address it with Attila so fingers crossed. This really could be very, very different from TW as we know it though.
-
Thanks for the info, I wonder what happens to the game now?
Either way, I hope it doesn't use Warscape, that engine has some issues. I'm hoping they've taken feedback on board from Rome at least. It seems like they have started to address it with Attila so fingers crossed. This really could be very, very different from TW as we know it though.
I believe it is going to be an improved/revised version of the Attila engine so yeah it'll be Warscape.
-
So this is 3 game trilogy with content packs? SEGA = going all in.
-
I'm expecting Sega to let make CA and Relic alot of content these coming years...
-
Races available: Greenskins, The Empire, Dwarfs and Vampire Counts. (http://www.twcenter.net/forums/showthread.php?687395-New-game-announced-Total-War-WARHAMMER&p=14479008&viewfull=1#post14479008)
Response given (http://www.twcenter.net/forums/showthread.php?687395-New-game-announced-Total-War-WARHAMMER&p=14479029&viewfull=1#post14479029):
The races in Warhammer are massively different in variation and content compared to factions we’ve depicted in our games before. Given the huge variety in creatures, characters and machines in the Warhammer world, we’ve decided to go deep rather than wide. We’ll be putting as much unit and content variation as we can into the main game to best represent the incredibly detailed races we’ve chosen first. To compare, ATTILA has 6 model skeletons underlying all the units used in the game (human, horse, elephant, dog,etc). In Total War: WARHAMMER, there’s 24 in the first game alone, each representing a different creature or machine type.
No Chaos in base is downright heretical.
And yes, Warscape is still in (http://www.twcenter.net/forums/showthread.php?687395-New-game-announced-Total-War-WARHAMMER&p=14479035&viewfull=1#post14479035)
-
Races available: Greenskins, The Empire, Dwarfs and Vampire Counts. (http://www.twcenter.net/forums/showthread.php?687395-New-game-announced-Total-War-WARHAMMER&p=14479008&viewfull=1#post14479008)
Response given (http://www.twcenter.net/forums/showthread.php?687395-New-game-announced-Total-War-WARHAMMER&p=14479029&viewfull=1#post14479029):
No Chaos in base is downright heretical.
Watch Chaos be some kind of 'Realm Divide' mechanic.
And yes, Warscape is still in (http://www.twcenter.net/forums/showthread.php?687395-New-game-announced-Total-War-WARHAMMER&p=14479035&viewfull=1#post14479035)
Fuck.
Also, which factions are you guys thinking of using? I think I'd start with Empire, since they are probably the most relatively normal to transition to, but Dwarves and Vampire dudes might be really cool. Fuck Orcs.
-
Definitely Empire for me. Imperial Witch hunters are by far one of my most favorite people.
Otherwise I would have gone for the Skaven first, but CA is being cockblocky and I haz many sads.
-
I too would have gone with Skaven... They're just a really unique race and I've always liked playing as bad guys. Lizardmen too.
As the for what is available I'll start with the Vampires, pretty overlooked race usually.
I'm very excited for this actually... I feel a new PC build coming on.
-
I really like that the Lizardbros are modeled after the Aztecs. I think that's a cool design fusion.
https://www.youtube.com/watch?v=_U63HSevwck
-
Don't think factions, think races. In Total War: WARHAMMER you’ll have four races to choose from, Greenskins, The Empire, Dwarfs and Vampire Counts. Each race has a legendary lord character , who is the leader of a faction within your chosen race.
http://www.twcenter.net/forums/showthread.php?687395-New-game-announced-Total-War-WARHAMMER&p=14479008&viewfull=1#post14479008
Umm, hmm.
This doesn't sound great actually. I was hoping they would have more factions available. I would have at least thought the humans would be broken up into their factions.
-
On the upside, this sounds really cool:
The races in Warhammer are massively different in variation and content compared to factions we’ve depicted in our games before. Given the huge variety in creatures, characters and machines in the Warhammer world, we’ve decided to go deep rather than wide. We’ll be putting as much unit and content variation as we can into the main game to best represent the incredibly detailed races we’ve chosen first. To compare, ATTILA has 6 model skeletons underlying all the units used in the game (human, horse, elephant, dog,etc). In Total War: WARHAMMER, there’s 24 in the first game alone, each representing a different creature or machine type.
-Will CA
24 Skeleton types!? Gonna be lots of fantasy creatures it seems!
-
I posted this info on the last page xD
http://segabits.com/forums/index.php?topic=3546.msg76361#msg76361
-
I posted this info on the last page xD
http://segabits.com/forums/index.php?topic=3546.msg76361#msg76361
Oops, don't know how I missed that. Was reading too much into the Chaos bit.
-
I don't blame you.
Not putting Chaos in a Warhammer game is the most baffling decision I've ever heard.
Chaos should be Pre-requisite for any Warhammer game with multiple factions.
-
But Chaos clearly IS in the game, it's what the trailer was all about! I assume instead of making them a playable faction they are the bigbad in the game and in doing so they can do things that had they been a playable faction would make it unbalanced. Like giant boss battles and incredibly huge strongholds.
I assume each of the 3 games will add at least 4 new playable factions, which means at least 12 when all is said and done. I am hoping they all use the same base map, maybe expand on it each game. So by the end you have a full map of the world, full on incredibly deep playable factions.
-
Yeah if you think we have been shown everything in the game, you don't know how CA works. They will slowly reveal stuff until it gets closer to launch.
-
As I expected:
In Total War: WARHAMMER you’ll have four races to choose from, Greenskins, The Empire, Dwarfs and Vampire Counts. Each race has a legendary lord character , who is the leader of a faction within your chosen race
Each legendary character has a quest arc, unique abilities, armour, weapons and in some cases, access to mounts. Each race will play very differently from each other; to master them all will require massive variation in campaign and battle strategy. Greenskins aren’t going to behave the same way as the Empire for example, and will have access to different playstyles and features.
Future instalments of the trilogy will expand the world-map, bringing unique new terrain and introducing new playable Lords and their races. We’re planning these to be massive standalone follow-ups to the main game (like ATTILA to ROME II).
You’ll be able to get just these and play them on their own if you like or, if you have the main game too, you’ll eventually be able to play across an expanded campaign map that includes all available areas of the Old World. These follow-ups combined with the main game will create the biggest single Total War experience ever.
-
I can deal with this now.
-
By the way they talk about and put such focus on the Heroes, I'm thinking they're going to play a bigger part than usual TW Generals... Sounds like you might take more control of them in some form or another.
-
I have a feeling it'll be a bit like Kingdom Under Fire if anyone's familiar with those games. Not quite as much, but where hero units are extremely important and can cast magic or do lots of damage on their own.
-
Am also getting a bit of warcraft vibes as hell hero wise.
-
Im not against that, so long as it doesn't take away from the epic scale of TW battles... I don't want none of that streamlined, bull.
I see no mention of naval battles, but I hope they are in there... Possibly far fetched hope, but there is an ocean in the lore called I think 'The Sea of Claws' because of the sheer number of sea monsters would be AWESOME to battle giant squid via naval battle or something. But I don't expect it.
-
Speaking of big monsters, I wonder how those are going to be implemented. I mean, will a group of soldiers surround it and start hacking at it like elephants in the old Total War games? Will it have a 'life meter' or something? I hope it's kind of like in Rome, where you could send a bunch of guys to fight it, and every now and then it'll just fling a bunch of them away with a big attack while the rest keep trying to hack it down.
-
Just went to watch that trailer again and found that it has over 3 million hits! pretty cool! SEGA onto a winner!
-
Speaking of big monsters, I wonder how those are going to be implemented. I mean, will a group of soldiers surround it and start hacking at it like elephants in the old Total War games? Will it have a 'life meter' or something? I hope it's kind of like in Rome, where you could send a bunch of guys to fight it, and every now and then it'll just fling a bunch of them away with a big attack while the rest keep trying to hack it down.
Well Relic and CA were said to be co-oping several times after purchase of the former, so maybe CA may adopt a sort of Dawn of war approach for larger enemies with Relic maybe having some input in the background?
It's not 40K but similar concepts would apply, just on a much larger scale.
-
Well Relic and CA were said to be co-oping several times after purchase of the former, so maybe CA may adopt a sort of Dawn of war approach for larger enemies with Relic maybe having some input in the background?
It's not 40K but similar concepts would apply, just on a much larger scale.
Not having played Dawn of War, how did that work?
-
Not having played Dawn of War, how did that work?
Elite unit usually has a variety of skills available to it on top of large health and good damage. Standard by most means.
If you were good enough you got access to an ultimate unit which basically wrecks everything until it is killed.
For imperial guard it was baneblade
For Eldar it was Avatar of Khane
For chaos I think it depended on which leader you picked.
so on so forth