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Gaming => General Gaming Discussion => Topic started by: Sharky on May 11, 2015, 04:47:49 am

Title: SEGASammy Report
Post by: Sharky on May 11, 2015, 04:47:49 am
Full report in English here:


List for products and how well they did:
http://abload.de/img/sega2h7upv.png

Flash Report:
https://www.segasammy.co.jp/english/pdf/release/201503_4q_tanshin_e_final.pdf


Useful information:

Top package game sales: (Alien Isolation passed 2 million!!)
-Alien: Isolation - 2,110,000 (+350,000)
-Football Manager 2015 - 810,000 (+150,000)
-Sonic Boom Rise of Lyric + Sonic Boom Shattered Crystal - 620,000 (+130,000)
-Yakuza 0: Chikai no Basho - 380,000 (New)
-Persona 4: The Ultimax Ultra Suplex Hold - 280,000


SEGA Plans to sell 20 games 'over seas' by end of financial year 2016


SEGA will release 46 Mobile/PC games by the end of financial year 2016


Persona series has passed 6 million sales.


Probably a bunch of other stuff too... I'll leave it to the guys who are into this stuff to pick it over.
Title: Re: SEGASammy Report
Post by: Aki-at on May 11, 2015, 06:52:38 am
Won't be able to do a report for some time unfortunately but just a quick thing I noticed, some people are making a big deal over the amount of new F2Ps but they've overlooked SEGA plans to release more core games this year than last (5 more titles in the West)

Also Alien: Isolation has mostly made it to it's target, which means Alien: Isolation 2 or at least another Creative Assembly console game is a dead cert.
Title: Re: SEGASammy Report
Post by: TimmiT on May 11, 2015, 06:54:48 am
SEGA will release 46 Mobile/PC games by the end of financial year 2016
I thought it was 47, but that 46 of them will be free to play. Not sure if that includes different platforms though, like one game being three because of it being for iOS, Android and Windows Store or something.
Title: Re: SEGASammy Report
Post by: Trippled on May 11, 2015, 06:57:23 am

I thought it was 47, but that 46 of them will be free to play. Not sure if that includes different platforms though, like one game being three because of it being for iOS, Android and Windows Store or something.

Seems like it to me, they also said that they released 117 games the last fiscal year.

Looking at GameFaqs, I can only count about 12 or so games
Title: Re: SEGASammy Report
Post by: CrazyT on May 11, 2015, 07:06:17 am
Those sonic boom numbers are too high for the POS it is.
Title: Re: SEGASammy Report
Post by: Sharky on May 11, 2015, 07:24:00 am
Aki you should do a report breakdown thread on Neogaf, with the real information, profits, news... Not the usual Neogaf spin.
Title: Re: SEGASammy Report
Post by: Trippled on May 11, 2015, 08:21:08 am
http://www.gamesindustry.biz/articles/2015-05-11-sega-laments-weak-game-sales-even-as-hard-numbers-rise

Why do so called Journalists not know that they are things called "targets" and not just "omagawd game development is expensive DOOM DOOM"
Title: Re: SEGASammy Report
Post by: Aki-at on May 11, 2015, 08:31:38 am
Aki you should do a report breakdown thread on Neogaf, with the real information, profits, news... Not the usual Neogaf spin.

Updating my business' system over the next few days, don't have enough time too look at the numbers and crunch them properly sadly. I'll respond with what I know though.
Title: Re: SEGASammy Report
Post by: Aki-at on May 11, 2015, 08:32:28 am
http://www.gamesindustry.biz/articles/2015-05-11-sega-laments-weak-game-sales-even-as-hard-numbers-rise

Why do so called Journalists not know that they are things called "targets" and not just "omagawd game development is expensive DOOM DOOM"

I was very disappointed in the sloppy reporting there from Game Inudstry.
Title: Re: SEGASammy Report
Post by: MadeManG74 on May 11, 2015, 08:37:24 am
 Makes sense that they are moving to F2P/Freemium Apps as their main target in mobile, as much as it saddens me.

Nice to see Alien was their best seller, numbers for Yakuza and Sonic Boom look pretty dire though. Promising that they want to keep their amusement center operations steady, but I'm worried that they are looking to re-assign staff from Arcade and packaged games to mobile.

Also, one thing I noted, they mentioned transitioning 'packaged' titles like Total War to 'Digital' titles. I wonder if they mean purely doing less physical discs and more online distribution. I'm guessing that's the direction considering TW Warhammer is going to be a 'real' game, but have lots of digital distribution for DLC and expansions.
Title: Re: SEGASammy Report
Post by: CrazyT on May 11, 2015, 09:21:53 am
Honestly this seems more like some kind of gamble method. I can understand the mobile market being overloaded as it is, and successes being very unpredictable in the market space, a company would just try out many concepts knowing some of them will succeed and easily get back the money from the other flops. I mean this does show how cheap and fast mobile games are to make. I just scrolled over the number 46 not caring about mobile games, but isnt 46 a bit too much?
Title: Re: SEGASammy Report
Post by: MadeManG74 on May 11, 2015, 09:32:48 am
Honestly this seems more like some kind of gamble method. I can understand the mobile market being overloaded as it is, and successes being very unpredictable in the market space, a company would just try out many concepts knowing some of them will succeed and easily get back the money from the other flops. I mean this does show how cheap and fast mobile games are to make. I just scrolled over the number 46 not caring about mobile games, but isnt 46 a bit too much?

I meant to ask, when they mention this:
"Also, the number of titles distributed domestically in the field of digital game software as of March 31, 2015 was 117 (including 65 Pay-to-play types and 52 Free-to-play types)."

Is this Sega released titles? If so, then 46 is actually a lot less.
Title: Re: SEGASammy Report
Post by: CrazyT on May 11, 2015, 11:56:08 am
Excuse my ignorance, but I really hope they dont act on desperation.
Title: Re: SEGASammy Report
Post by: MadeManG74 on May 11, 2015, 12:05:02 pm
Excuse my ignorance, but I really hope they dont act on desperation.

I don't think it's desperation so much as it's an area that's had great growth and proven profitability for them, so of course they want to invest more resources into it.
Title: Re: SEGASammy Report
Post by: Aki-at on May 11, 2015, 12:07:27 pm
Makes sense that they are moving to F2P/Freemium Apps as their main target in mobile, as much as it saddens me.

Nice to see Alien was their best seller, numbers for Yakuza and Sonic Boom look pretty dire though. Promising that they want to keep their amusement center operations steady, but I'm worried that they are looking to re-assign staff from Arcade and packaged games to mobile.

Also, one thing I noted, they mentioned transitioning 'packaged' titles like Total War to 'Digital' titles. I wonder if they mean purely doing less physical discs and more online distribution. I'm guessing that's the direction considering TW Warhammer is going to be a 'real' game, but have lots of digital distribution for DLC and expansions.

They've decreased the number of mobile titles (From 117 to 47) and increased the numbers of core games (From 15 to 20)

Also digital Total War probably includes Kingdoms and the MOBA.

Excuse my ignorance, but I really hope they dont act on desperation.

They're the 13th biggest publisher in mobile with revenues of $260 million.


(http://abload.de/img/02-app-annie-index-tor7us0.png)


Not really desperation, just a plan that's working.
Title: Re: SEGASammy Report
Post by: MadeManG74 on May 11, 2015, 12:10:16 pm
They've decreased the number of mobile titles (From 117 to 47) and increased the numbers of core games (From 15 to 20)

Also digital Total War probably includes Kingdoms and the MOBA.

Ah, so it was their own titles. I didn't realise they released so many. Makes sense, they probably have a better idea of what works and what doesn't on mobile now, so they can capitalize on those and focus on them.

As usual, I will ignore absolutely all of them.

And yeah, I figured those TW games counted towards it, seems like they want to leverage the brand outside of traditional TW games. I wonder if we'll see more? Will be interesting to see how succesful they are.
Title: Re: SEGASammy Report
Post by: Sharky on May 11, 2015, 12:22:57 pm
Updating my business' system over the next few days, don't have enough time too look at the numbers and crunch them properly sadly. I'll respond with what I know though.

Aw! Your reports are the highlight of the financial year!
Title: Re: SEGASammy Report
Post by: CrazyT on May 11, 2015, 01:59:10 pm
They've decreased the number of mobile titles (From 117 to 47) and increased the numbers of core games (From 15 to 20)

Also digital Total War probably includes Kingdoms and the MOBA.

They're the 13th biggest publisher in mobile with revenues of $260 million.


http://abload.de/img/02-app-annie-index-tor7us0.png (http://abload.de/img/02-app-annie-index-tor7us0.png)


Not really desperation, just a plan that's working.
Impressive! Hope to see them do even better then. Mo money hopefully means more pc/console games
Title: Re: SEGASammy Report
Post by: Trippled on May 11, 2015, 02:20:19 pm
Capcom's failed presence pretty much confirms that they fucked up in the mobile department, which TA denied a while ago...


All the big japanese pubs made it on there, Bandai Namco, Capcom, Konami, Square Enix...
Title: Re: SEGASammy Report
Post by: Team Andromeda on May 11, 2015, 02:48:44 pm
Capcom's failed presence pretty much confirms that they fucked up in the mobile department, which TA denied a while ago...

Unlike SEGA, Capcom made a profit this year and that was largely down its Mobile division. The point I'll continually make about Capcom is that they don't make a loss and still have some major selling IP's  . You and the rest of the SEGA defense force can blame the likes of NeoGAF or the likes of Eurogamer and Games Industry for some sort of conspiracy and all that. Simple facts are SEGA game revenue isn't that great, its doesn't sell that many games these days and its Arcade divsions are serious decline (its once mighty strong card) ...  Digital sure its much better, but again its outclassed by the likes of GungHo and there isn't a developer around that isn't making mobile games .

The real reason many people don't say good things about SEGA anymore is for the fact that they don't really make many major AAA games and are becoming less and less an important player in the games industry. Very much like Konami SEGA isn't a major player for most gamers and becoming less and less a force inthe Arcades too..
Title: Re: SEGASammy Report
Post by: Trippled on May 11, 2015, 03:03:05 pm
Unlike SEGA, Capcom made a profit this year and that was largely down its Mobile division.

Uhh..your point, Sega also made profit thanks to mobile. In the end Sega made more profit than last year.

Your right tough, shame that Sega made a second fiscal loss in the arcades. Tough Sega isnt to blame, they still operate more games than other companies...but like I pointed in another thread they are still willing to make new titles, rather than to just give up and make less machines or rely on mainstay titles.
Title: Re: SEGASammy Report
Post by: Sharky on May 11, 2015, 03:18:45 pm
Pretty sure the report said SEGA did turn a profit?
Title: Re: SEGASammy Report
Post by: Trippled on May 11, 2015, 03:25:19 pm
Pretty sure the report said SEGA did turn a profit?

On the consumer business it did. Even if we substract it with the losses of arcade centers and arcade, it's still marginally profitable

Losses: about 3300 million yen
Profit: about 4000 million yen
Title: Re: SEGASammy Report
Post by: Nirmugen on May 11, 2015, 03:29:20 pm
Also you need to count the 15 billion loss of the restructuration costs.


That's why their are in a loss all around but in the consumer side already double the profits from last year.
Title: Re: SEGASammy Report
Post by: Trippled on May 11, 2015, 04:18:07 pm
Companies can be really confusing with their corporate speak to the general public.

For 3 year they say package game sales are weak, yet buy Atlus anways....


Anywho updated the wiki page on Sega Sammy:


https://en.wikipedia.org/w/index.php?title=Sega_Sammy_Holdings


Consumer performance is quite literally an up and down...
Title: Re: SEGASammy Report
Post by: George on May 11, 2015, 05:57:27 pm
I think next year will be even better sales. For example I think the combination of having Total War and Warhammer together will boost the sales of the next entry. I think right now the highest selling one (under SEGA) is Empire with over 3 million units. I would beat that Total Warhammer will do over 4 million when its all said and done.

I also think the next Sonic the Hedgehog title by Sonic Team, which I assume will be on multiplatform titles, will do a lot better than Sonic Boom, which isn't a hard thing to beat. I will say 2 million is a easy to reach for number.

Then we also have the next Creative Assembly blockbuster title that SEGA has been teasing. Now that Creative Assembly has that in-house engine that ran Isolation, I assume cost/profit margin will be larger for the next title.

The only thing I'm scared of is what the Yakuza team will be working on. That is a series that has been constantly down (slowly). I think the team really needs to give the franchise a break and try to get a new passion project up and running (not a game like Binary Domain that has a agenda, like being 'world wide hit', just a game they want to do).

I also think mobile titles will be more focused, less titles that will more likely bring in more money. SEGA is really understanding the trends of mobile better than most Japanese publishers. I assume Sonic Runners will be huge, especially if they tie-in items and unlockables with the console game like most new triple A games are doing.
Title: Re: SEGASammy Report
Post by: Chaosmaster8753 on May 11, 2015, 10:54:39 pm
Is there a chance that a new Virtua Fighter could skip arcades altogether?
Title: Re: SEGASammy Report
Post by: Team Andromeda on May 12, 2015, 12:39:01 am
Quote
Uhh..your point, Sega also made profit thanks to mobile. In the end Sega made more profit than last year


No , Capcom made a profit something which SEGA couldn't and Capcom was saved by its mobile performance , so it does also focus on Mobile too that's the point. In fact there isn't a corp around that doesn't also have a big focus on Mobiles , some don't do it at the expense of their console divsions though


Quote
Your right tough, shame that Sega made a second fiscal loss in the arcades. Tough Sega isnt to blame, they still operate more games than other companies.


SEGA decline in the Arcades is shocking , truly shocking even in Asia . I blammy Sammy for the focus on piss poor cheap Hardware  that half the time never had the power of the last gen consoles ....

Title: Re: SEGASammy Report
Post by: George on May 12, 2015, 01:31:22 am
Sega making huge arcade machines is the problem,  not the hardware (or games). In the end,  arcades will die out even in Japan.  Sega should really think about a exit strategy.
Title: Re: SEGASammy Report
Post by: Trippled on May 12, 2015, 02:23:02 am
Sega's been making the right the kind of cabinets, that they have profited of for years anyway, (card games and network games).

Problem is in Japan the market is just really shitty, and Sega is investing good amount of money still (they support over 15 games on their network service while most other companies usually only have a third of that)
They have started to cut back tough...lets see if next fisccal year is profitable again

Quote
No , Capcom made a profit something which SEGA couldn't and Capcom was saved by its mobile performance , so it does also focus on Mobile too that's the point. In fact there isn't a corp around that doesn't also have a big focus on Mobiles , some don't do it at the expense of their console divsions though

Sega made a profit, yeah sure there is the whole restructure cost but that has little to do with how Sega is performing.

And yeah of course mobile helps the bottom line for all the big companies, not sure what your saying, never said otherwise.
Title: Re: SEGASammy Report
Post by: Mariano on May 12, 2015, 02:53:08 am
Another report, this one explain some other interesting things:


http://www.segasammy.co.jp/english/pdf/release/2015_4q_presentation_e_hp.pdf
Title: Re: SEGASammy Report
Post by: Trippled on May 12, 2015, 04:15:21 am
It would require alot of effort, but I would love if Aki-at made a report about the by now entire decade of the Sega Sammy Holdings existence (2005-2015)

Of course not as detailed as a single year report would be etc.
Title: Re: SEGASammy Report
Post by: Aki-at on May 12, 2015, 06:34:15 am
I think next year will be even better sales. For example I think the combination of having Total War and Warhammer together will boost the sales of the next entry. I think right now the highest selling one (under SEGA) is Empire with over 3 million units. I would beat that Total Warhammer will do over 4 million when its all said and done.

They're expecting sales decline next year. Only about 4 million units sold overseas.

Pretty much confirms Sonic NEXT and Warhammer are going to come out next fiscal year (April 2016 - March 2017) the following year would just be the calm before the storm (The fact that calm contains Yakuza 5 is all the better.)
Title: Re: SEGASammy Report
Post by: CrazyT on May 12, 2015, 06:35:51 am
Sega making huge arcade machines is the problem,  not the hardware (or games). In the end,  arcades will die out even in Japan.  Sega should really think about a exit strategy.
I have always seen the mobile market space as the replacement for arcade. Sadly its replacing almost everything..
Title: Re: SEGASammy Report
Post by: MadeManG74 on May 12, 2015, 08:21:54 am
Is there a chance that a new Virtua Fighter could skip arcades altogether?
A chance, but I'd be extremely surprised, considering VF would be a relatively low cost/high return arcade machine for Sega. It's cheaper to bust out VF cabinets than fucking horse racing simulators or whatever, and I think that VF's brand is still reliant on Arcades. It's like a blockbuster movie, it makes more money on DVD than in theatres, but nobody cares about it unless it gets a cinema release to 'legitimise' it.
I think next year will be even better sales. For example I think the combination of having Total War and Warhammer together will boost the sales of the next entry. I think right now the highest selling one (under SEGA) is Empire with over 3 million units. I would beat that Total Warhammer will do over 4 million when its all said and done.

I also think the next Sonic the Hedgehog title by Sonic Team, which I assume will be on multiplatform titles, will do a lot better than Sonic Boom, which isn't a hard thing to beat. I will say 2 million is a easy to reach for number.

Then we also have the next Creative Assembly blockbuster title that SEGA has been teasing. Now that Creative Assembly has that in-house engine that ran Isolation, I assume cost/profit margin will be larger for the next title.

The only thing I'm scared of is what the Yakuza team will be working on. That is a series that has been constantly down (slowly). I think the team really needs to give the franchise a break and try to get a new passion project up and running (not a game like Binary Domain that has a agenda, like being 'world wide hit', just a game they want to do).

I also think mobile titles will be more focused, less titles that will more likely bring in more money. SEGA is really understanding the trends of mobile better than most Japanese publishers. I assume Sonic Runners will be huge, especially if they tie-in items and unlockables with the console game like most new triple A games are doing.


I agree Warhammer should be big. It's going to be a very different game too, so should maybe draw in new audiences not just with the license but people looking for fantasy games and the like.

Sonic being multiplat alone will help it sell much much more than a Nintendo exclusive.

I would really like to see Yakuza team work on something new. I would even love to see them make a new Streets of Rage game, just recycle the fighting engine from Yakuza with some minor changes, change the art direction, and make it more focused on pure action and fighting for example. Personal dream-wankery aside, there's a lot of potential for what they could do, even if they wanted to recycle engine/assets/gameplay.

I have always seen the mobile market space as the replacement for arcade. Sadly its replacing almost everything..

I've heard this argument a lot, and in some ways I see it, like the high volume low $ model, but done in a completely different way.
Title: Re: SEGASammy Report
Post by: JRcade19 on May 12, 2015, 09:39:56 am
Biggest difference between mobile and arcade for me is that the arcade experience is seemless and compete, while the mobile experience is neither.

I can put some money into the arcade machine and probably beat the entire game if I'm good enough. On a mobile game chances are no matter how good I am at it, I will have to sink in dollar after dollar to get energy, get powerups, unlock new characters ect...I can't actually play many mobile games because designs are often just too jaggy like that.
Title: Re: SEGASammy Report
Post by: MadeManG74 on May 12, 2015, 09:52:44 am
The thing for me is, I would always prefer a home port because I could avoid the 'It's really hard so you need to keep spending money' design. The exception was when the arcade machine was impossible to have at home because the graphics were beyond the scope of home consoles, or it was a social thing (Fighting games, racing games) or the cabinets were unique and exciting (Afterburner, Daytona 8 player link ups etc).

Mobile phone games offer the restricting gameplay and micro-payments but with worse graphics, worse controls and no face to face social interaction. They do have the portability aspect, but that's not enough to entice me when there are so many other portable entertainment options.
Title: Re: SEGASammy Report
Post by: Sharky on May 12, 2015, 12:39:21 pm
I understand the trouble people have with the f2p model, but honestly I think it's still the best bet for SEGA's Arcade style games to make a return... Nobody is going to put down big bucks on a new 2D Fantasy Zone for example... But as a free to play game I can see millions of downloads if its as good as the usual Fantasy Zone games.

I think there are good ways to do f2p well... I think PSO2 does it VERY well... You don't need to buy anything to progress or play, its only for cosmetic shit like clothes and lobby animations and new voices... And while you can buy grinders and other power ups theres no need if you don't want too.
Title: Re: SEGASammy Report
Post by: MadeManG74 on May 12, 2015, 01:17:03 pm
I understand the trouble people have with the f2p model, but honestly I think it's still the best bet for SEGA's Arcade style games to make a return... Nobody is going to put down big bucks on a new 2D Fantasy Zone for example... But as a free to play game I can see millions of downloads if its as good as the usual Fantasy Zone games.

I think there are good ways to do f2p well... I think PSO2 does it VERY well... You don't need to buy anything to progress or play, its only for cosmetic shit like clothes and lobby animations and new voices... And while you can buy grinders and other power ups theres no need if you don't want too.

I don't think anyone can argue that there isn't money in the F2P model, but I think far more often than not it hurts the gameplay and quality. You need to design the game around locking out content or making it frustrating/dull to progress without spending money.

As I said, some arcade games did this too, but they traded it off with cutting edge graphics, unique experiences or social aspects (playing against friends, other people in person).

I haven't played PSO2 so I don't know how that works, but I'm sure there are examples of F2P done right.
Title: Re: SEGASammy Report
Post by: George on May 12, 2015, 02:02:01 pm
I think everyone here is thinking of like 'clash of clan' models that are slowly being phased off. The issue with these models is that you have to have a 'established audience' to support the non-payers. I think I read somewhere that these big spenders are very low % of gaming audience. Regardless, there have been other models before that have worked really well, for example: Angry Birds and a few of those types of games. They give the user a free simple title that is easy to pick up and play and doesn't bother them with nonsense about paying to continuing.

Plus the full game without adverts is a dollar. So not all of them are the same, which people here are making it seem.
Title: Re: SEGASammy Report
Post by: JRcade19 on May 12, 2015, 02:31:01 pm
The F2P model isn't inherently bad for me. I've played plenty of good F2P games mobile or not, but it particularly difficult to find such at times among the legions of "FREEPAYMONEY" types that remain in the market at times.

If it were more like an arcade experience in which the game tried to incentivize you bluntly, but not in a way that completely blocks progress relative to what you can do in the game(Arcades contained everything, only thing you needed to pay for was lives which was fair IMO, given the rest of the game was in tact and progressive), I'm always up for such.
Title: Re: SEGASammy Report
Post by: Team Andromeda on May 12, 2015, 03:20:59 pm
Sega making huge arcade machines is the problem,  not the hardware (or games). In the end,  arcades will die out even in Japan.  Sega should really think about a exit strategy.

? SEGA don't make the  huge advanced Arcade units it used too and these days even Namco is outclassing SEGA in the Arcades with some amazing tech with the Star Wars game and a new Battle Dome unit. SEGA seems just play it safe in comparsion and what the hells happend to its once might teasm like AM#1 and AM#3 ?



Quote
Sega made a profit, yeah sure there is the whole restructure cost but that has little to do with how Sega is performing
I though SEGASammy group posted a small loss overall ?


 
Title: Re: SEGASammy Report
Post by: Trippled on May 12, 2015, 03:28:41 pm
? SEGA don't make the  huge advanced Arcade units it used too and these days even Namco is outclassing SEGA in the Arcades with some amazing tech with the Star Wars game and a new Battle Dome unit. SEGA seems just play it safe in comparsion and what the hells happend to its once might teasm like AM#1 and AM#3 ?


I though SEGASammy group posted a small loss overall ?


Star Wars Arcades are not new technology, Gundam Pods have been around since 2006, it's the same thing.

For the core gamer arcade market, Sega just launched Wonderland Wars and is already doing as well as Border Break, another hit by AM#1 like Sangokushi Taisen was.
Then there will Kancolle Arcade by AM#2, which will do well - tough not sure gameplay will look like, I think it might be a repurposed The World of Three Kingdoms (which looked cool, but just lacked attractive IP).

Then there are the neat casual machines like Edel Sunaba and Nailpri.
Title: Re: SEGASammy Report
Post by: Team Andromeda on May 12, 2015, 03:40:34 pm
Quote
Star Wars Arcades are not new technology, Gundam Pods have been around since 2006, it's the same thing



Star Wars is displaying soem serious nice visuals, some of the best Arcade have seen in a while  . Namco pod isn't new, having the screen that that surrounds the player above and the sides is . The last time I saw SEGA take a risk and try something different with its Cabitents was with the Cycraft cabient


Quote
For the core gamer arcade market, Sega just launched Wonderland Wars and is already doing as well as Border Break, another hit by AM#1 like Sangokushi Taisen was.Then there will Kancolle Arcade by AM#2, which will do well - tough not sure gameplay will look like, I think it might be a repurposed The World of Three Kingdoms (which looked cool, but just lacked attractive IP
[/color]


Not much really , not when one looks at what AM#1 and AM#3 used to do . Sure AM#2 are class but even them aren't what they used to be and no doubt held back with Sammy focus on quick easy cheap productions



Title: Re: SEGASammy Report
Post by: Trippled on May 12, 2015, 03:52:50 pm
Well, the golden age of arcades in general is over anyways. Impressive cabinets with impressive graphics are thing of the past, these days it's more about internet titles (kinda like an internet cafe in korea I would say)

But yeah Star Wars Arcade VS. Transformers by Sega, the Star Wars Arcade machine wins easily.
Title: Re: SEGASammy Report
Post by: George on May 12, 2015, 03:56:59 pm
We where just talk last month about big arcades SEGA released and totally bombed. In 2008 AM2 even said that the days of those types of arcades are over. Have no idea why SEGA even bothers now with arcades.

I think the fall of arcade is one of the reason's for SEGA's lack of good software sadly, they should have transitioned their teams to consoles instead of having them release games built for an arcade audience that wasn't there.
Title: Re: SEGASammy Report
Post by: Team Andromeda on May 12, 2015, 04:11:56 pm
Quote
Well, the golden age of arcades in general is over anyways. Impressive cabinets with impressive graphics are thing of the past


Yes I agree, but its still not right to see Namco out doing SEGA a little. I just feel Sammy is slowly killing SEGA myself



Title: Re: SEGASammy Report
Post by: Trippled on May 12, 2015, 04:19:44 pm
Well the arcades are different now in Japan. It's not a quick easy fix with awesome graphics. It's more about repeat business. Here's what the type of business it is

Quote
Lately we've seen a shift in Japanese arcades from traditional arcade games to massive, multiplayer networked games with large custom cabinets and setups, such as Key of Avalon and Quest of D. Why do you think these machines have gained such popularity? Do you think they will continue to do as well in the future?
Hiroshi Kataoka: Multiplayer games like those became popular due to the desire of players to play with several people at once. The trading card elements also proved to be popular - there's a big tie between them and the motivation of players to keep coming back to the game.

There are other factors, too. You've got IC cards now that are capable of storing player data, so players can store records of their play. There are now networks in place that allow you to play against opponents all across the country. And finally, there's more space available when compared to the past.

1UP: Do you think the emerging popularity of MMORPGs at the time had anything to do with it?

HK: The basic concepts of enjoyability behind the game are the same as an MMO game. But talking more deeply, the arcade games have things like cards to collect and people sitting around you participating in gameplay, as opposed to the usually solitary MMO experience.[/qoute]



Sega has been making on these type of games for almost a decade now...and doing money off it. What is described above is what actually is more like a console or PC game...
Title: Re: SEGASammy Report
Post by: Chaosmaster8753 on May 12, 2015, 09:38:36 pm
Assuming Virtua Fighter 6 ever happens, it'll probably be built from the ground up on either consoles/PCs like a lot of other major fighters are nowadays?
Title: Re: SEGASammy Report
Post by: Sharky on May 13, 2015, 05:11:53 am
I'm sure it will come, I read a while back a quote which said basically 'VF6 will come when we have something worthy of its name.' (not an exact quote.)
Title: Re: SEGASammy Report
Post by: MadeManG74 on May 13, 2015, 08:38:51 am
Assuming Virtua Fighter 6 ever happens, it'll probably be built from the ground up on either consoles/PCs like a lot of other major fighters are nowadays?

Well, VF5 ran on the Lindbergh board, which was basically a PC anyway. It's not like the old days of radically different hardware anymore.

I imagine if/when VF6 is released, it'll still get an arcade release. It's an important title for Sega's arcade division, and like I said earlier, I think arcade releases help games that are traditionally arcade. More money may come from console sales, but the arcade release will go a long way to driving those sales, especially in Japan. I think it's also an image thing for a lot of fighters, and arcade release legitimises it for a lot of fans and helps the brand.
Title: Re: SEGASammy Report
Post by: Sharky on May 13, 2015, 10:00:13 am
I bet VF5 has made more money, life time sales, from Arcades than console sales. Considering it's a pound, dollar and Japanese equivalent for each game played in the arcades and I assume the game is a staple in all of SEGAs Arcades.
Title: Re: SEGASammy Report
Post by: MadeManG74 on May 13, 2015, 10:19:32 am
I bet VF5 has made more money, life time sales, from Arcades than console sales. Considering it's a pound, dollar and Japanese equivalent for each game played in the arcades and I assume the game is a staple in all of SEGAs Arcades.

I would really like to know what kind of money those machines make for the arcade owners, and in turn, what Sega makes from leasing the machines to arcade operators.

Sega don't sell VF cabinets (or any cabs?) I believe they lease them all out instead. I'm not sure if Namco et.al have also adopted this trend. Personally I think it's a much better model for arcade operators rather than having to drop $40k or whatever on a new machine up front and then pay for updates/revisions.
Title: Re: SEGASammy Report
Post by: George on May 13, 2015, 01:06:59 pm
Their last game (AM2), that did really well that I heard about was 2010's Borderbreak that received up update in 2014. It just seems that the game for arcades these days is long term support which oddly enough is how games like League of Legends and DOTA 2 stay in business: Long term free updates to all users.

I think SEGA should really look at how other competitive games do so well and gather a huge user base, also how they acquire income and try to go from there. I think the whole $60 dollar retail game with no updates didn't do very well for SEGA with VF5 early on and FS did beat expectations when it was digital.
Title: Re: SEGASammy Report
Post by: Team Andromeda on May 14, 2015, 03:03:22 am
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It's not a quick easy fix with awesome graphics. It's more about repeat business. Here's what the type of business it is


The days of Arcades being more powerful than the Console staretd to die out with NA@MI and it marked the era when Arcades boards had be made with huge cost cutting in mind . My point is that SEGA seems to have a weaker board than either what TATIO or Namco can offer for the Arcades .  Namco are making soem decent Arcade games and games I actually like to play in the Arcade with Star War and the likes of Lost Land Adv, Dead Storm Pirtates SE .


I can never ever remember when SEGA was being outclassed by Namco for Arcade boards really (Maybe system 21 for a bit) . Even Quest of D was at the time running on a Powerful board Chinhiro , SEGA Arcade boards of late were well behind that of the 360 tech


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I bet VF5 has made more money, life time sales, from Arcades than console sales. Considering it's a pound, dollar and Japanese equivalent for each game played in the arcades and I assume the game is a staple in all of SEGAs Arcade


Wasn't it reported that Tekken now brings in more revenune than VF 5. VF IV was a sales monster I don't think VF 5 has came anyhwere near that plus now  Tekken bring in more money in Japanese Arcades than VF 5. SEGA needs to up its came in the Arcades and come out fighting with a super impressive VF 6 on a new Powerful board (even if its just a PS4 based system)


 
Title: Re: SEGASammy Report
Post by: Trippled on May 14, 2015, 12:13:24 pm
Eh, I haven't been impressed with an arcade game technically since VF5, graphics are just not a draw for arcade-goers, and have not been for a while.
Title: Re: SEGASammy Report
Post by: Team Andromeda on May 16, 2015, 02:42:59 pm
Eh, I haven't been impressed with an arcade game technically since VF5, graphics are just not a draw for arcade-goers, and have not been for a while.

Well the days of Arcades having world leading Gfx died out with Model 3, but I've still been impressed with plenty of Gfx in the Arcades. I thought Lets Go Jungle 3D was just amazing to look at and play and Namco new Star Wars game looks seriously impressive
Title: Re: SEGASammy Report
Post by: inthesky on May 18, 2015, 03:14:10 am
I would really like to know what kind of money those machines make for the arcade owners, and in turn, what Sega makes from leasing the machines to arcade operators.

Sega don't sell VF cabinets (or any cabs?) I believe they lease them all out instead. I'm not sure if Namco et.al have also adopted this trend. Personally I think it's a much better model for arcade operators rather than having to drop $40k or whatever on a new machine up front and then pay for updates/revisions.

I've just been reading elsewhere that apparently for certain games the publisher takes a fixed cut of each credit required to play (30 yen, etc.)

Certainly in some areas arcades are dying out in Japan but with more consolidation into already busy areas and different pricing structures, there's probably enough money for the time being.

Bigger problem with VF is too few people want to play it outside of Japan =\
Title: Re: SEGASammy Report
Post by: MadeManG74 on May 19, 2015, 07:51:49 am
Bigger problem with VF is too few people want to play it outside of Japan =\

Hmm, the digital release for Final Showdown did pretty well from what I understand. I don't see why it couldn't work or build on that momentum.
Title: Re: SEGASammy Report
Post by: Trippled on May 20, 2015, 10:18:36 am
I had a thought, I think the growing asian markets will inspire the Yakuza Team to make a game aimed at the Chinese market. Similar how Binary Domain was aimed at the west. Around the same time Yakuza 3 was localized, development of Binary Domain started. Yakuza 0 is localized in chinese now...
Title: Re: SEGASammy Report
Post by: MadeManG74 on May 20, 2015, 10:25:52 am
I had a thought, I think the growing asian markets will inspire the Yakuza Team to make a game aimed at the Chinese market. Similar how Binary Domain was aimed at the west. Around the same time Yakuza 3 was localized, development of Binary Domain started. Yakuza 0 is localized in chinese now...

Triads game? It can be based off that dude from Yakuza 1 & 3 from the White Lotus Triad.

Basically just Yakuza, but replace one Asian crime syndicate with another one.
Title: Re: SEGASammy Report
Post by: Trippled on May 20, 2015, 10:31:03 am
IIRC chinese gamers are hugely appreciative of Shenmue, due to them liking the accurate replica of their places in II.
Title: Re: SEGASammy Report
Post by: Aki-at on May 20, 2015, 10:33:57 am
I had a thought, I think the growing asian markets will inspire the Yakuza Team to make a game aimed at the Chinese market. Similar how Binary Domain was aimed at the west. Around the same time Yakuza 3 was localized, development of Binary Domain started. Yakuza 0 is localized in chinese now...

It'd have to be an MMO or nothing. China's console industry is minor and Binary Domain was being targeted at markets that could support an IP if it was a hit in one of the three big Western markets.
Title: Re: SEGASammy Report
Post by: Trippled on May 20, 2015, 10:41:34 am
It'd have to be an MMO or nothing. China's console industry is minor and Binary Domain was being targeted at markets that could support an IP if it was a hit in one of the three big Western markets.

I recall the president talking about PC/Xbone/PS4. I thought it was a stange comment personally...
Quote
Sega was studying the Chinese market to see what titles would best fit and meet approval of the government. He said games with military, martial arts and cultural themes have proven particularly popular with PC gamers in China, which might provide a guide for game console titles.
“You might find an explosive hit if you play it right,” Okamura said. “Once PS4 and Xbox take off, we need to release titles that will fit within the regulatory framework.”
Title: Re: SEGASammy Report
Post by: MadeManG74 on May 20, 2015, 12:38:43 pm
It'd have to be an MMO or nothing. China's console industry is minor and Binary Domain was being targeted at markets that could support an IP if it was a hit in one of the three big Western markets.

Don't they love shitty mobile phone games too? Sega could make a killing in that case.
If not, browser games or games that only come with spyware like QQ.
Title: Re: SEGASammy Report
Post by: Trippled on May 20, 2015, 12:49:42 pm
Sega has already a stake in the mobile market in China. Sega is a bit unique in that, Asia has had favourable results for Sega than NA or EU sales. With arcade stuff too, and PSO2 as well. I think Sega will bet on these markets as the japanese market shrinks.
Title: Re: SEGASammy Report
Post by: George on May 20, 2015, 04:10:12 pm
Thats excatly what I dislike about Yakuza team to be honest. They are always aiming at a market, Nagoshi has said Yakuza franchise was aimed to please Japanese people. Fine. Then Binary Domain was aimed for world wide market but IMO came out as trying to hard.

Why can't they just do a project they want and make a good game? Like you think Demon Souls developers where sitting there thinking about how poplar their game was going to be? Just put some passion in it and don't be worried about what market your going to market it to.
Title: Re: SEGASammy Report
Post by: MadeManG74 on May 20, 2015, 04:21:03 pm
Thats excatly what I dislike about Yakuza team to be honest. They are always aiming at a market, Nagoshi has said Yakuza franchise was aimed to please Japanese people. Fine. Then Binary Domain was aimed for world wide market but IMO came out as trying to hard.

Why can't they just do a project they want and make a good game? Like you think Demon Souls developers where sitting there thinking about how poplar their game was going to be? Just put some passion in it and don't be worried about what market your going to market it to.

That's really Sega's decision to make.

If you were a publisher and one of your teams wanted to make a big budget game and literally had no target market, what do you think you would say?

Small budget stuff, yeah sure, why not. As we discussed before though, Sega probably doesn't have staff to spare and would rather have them working on proven money projects given their reduced release schedule.

Title: Re: SEGASammy Report
Post by: Trippled on May 20, 2015, 04:25:13 pm
The Publishers made the call, even back then Sega would say "hey make something new" for Jet Set Radio, or make "something casual and for women" which was Space Channel 5.


In the end, the games can be enjoyed by everyone.