SEGAbits Forums
Gaming => General Gaming Discussion => Topic started by: MadeManG74 on May 11, 2015, 12:51:18 pm
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https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night)
(https://ksr-ugc.imgix.net/assets/003/767/774/827e1546856ec3d6fead164e83abbf6f_original.png?v=1431325749&w=700&h=&fit=max&auto=format&lossless=true&s=fa5d5ab7f6af6829e83520a49c69c2e9)
Sounds like it has potential!
I love stuff like this. Probably won't back since it's so far away at this point, would like to see where it goes though.
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I'll definitely buy it when it comes out.
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I thought it was gonna be called 'Whip and Blade' or something, I liked that working title.
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Its crazy that will live in a world where CastleVania and MegaMan don't get made...like really.
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Its crazy that will live in a world where CastleVania and MegaMan don't get made...like really.
It really doesn't make sense. If XSEED can make profits on niche titles, I'm sure Capcom and Konami could throw the fans a bone by assigning a modest budget, and conservative sales expectations to new Castlevania or Mega Man games.
Take an Ubisoft approach. Not every game they put out is Assassin's Creed. They make sure to leave room for the Child of Lights, and Valiant Hearts of the world.
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It really doesn't make sense. If XSEED can make profits on niche titles, I'm sure Capcom and Konami could throw the fans a bone by assigning a modest budget, and conservative sales expectations to new Castlevania or Mega Man games.
Take an Ubisoft approach. Not every game they put out is Assassin's Creed. They make sure to leave room for the Child of Lights, and Valiant Hearts of the world.
The problem was not the games themselves, is how the developers do the games. They fuck up the company money many times, so when they have a stop, they leave. Remember the 3 ultra exclusive/niche/fanservice Megaman titles in development, those games precedent a list of a ton of Megaman franchises already maded and with almost 7 titles or more each one of them.
Anyway, the project seems interesting, I hope the best for making this possible :)
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Its crazy that will live in a world where CastleVania and MegaMan don't get made...like really.
You don't find it crazy to live in a world where every Sega franchise except Sonic doesn't get made!?
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Something to keep in mind: this Kickstarter is really, really similar to that of Mighty No. 9. Ridiculously so:
- Pitch video is done by 2 Player Productions.
- Uses very nice looking 2D concept art to hype up the game while it'll be 2.5D.
- Developed by Inti Creates.
- A single praised video game veteran is behind it, who is more of a producer than a game creator.
- Kickstarter started around the time where the publish the video game veteran used to work at is now hated by everyone.
Just saying, we've gone through this before. Really, game veterans like Igarashi and Inafune shouldn't get so much praise as their games' successes was mostly because of the teams they worked with, not them being the producer.
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I know, they just like that stuff in that time :P
One thing to remember, the game will come out March 2017...they do almost nothing of the project IMO....
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Something to keep in mind: this Kickstarter is really, really similar to that of Mighty No. 9. Ridiculously so:
I'm always cautious of Kickstarter and any Early Access stuff since there's been so many disappointments in the last couple years.
But as someone who knows nothing about Mighty No. 9 but heard there was big controversy, can you please fill me in on what happened?
Also, it's confirmed 2.5D? EDIT: Just saw it was... hmmm. Would be nice if uses Cel Shading or something though!
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You don't find it crazy to live in a world where every Sega franchise except Sonic doesn't get made!?
Well Sonic is the only Sega franchise that is on Castlevania or MegaMan level.
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I'm always cautious of Kickstarter and any Early Access stuff since there's been so many disappointments in the last couple years.
But as someone who knows nothing about Mighty No. 9 but heard there was big controversy, can you please fill me in on what happened?
Also, it's confirmed 2.5D? EDIT: Just saw it was... hmmm. Would be nice if uses Cel Shading or something though!
I'll just quote my impressions of the beta from Sonic Retro:
At this point the game kinda feels like wasted potential. It's not bad, but it lacks a good visual style, the levels go on for too long and really should probably be split up, the combo system feels needlessly complex, and there's the occasional frustrating level design.
Not that it can't be fun. I really like the dashing mechanics, dashing through enemies is generally fun. But at the same time making it the only way to count towards your combo is unnecessary and limits the ways abilities and levels can be designed. And also the ways players will play the game. The dashing ability is already useful for both platforming and defeating enemies, so it just feels pointless.
It resulted into not really being a bad game, but certainly not as good as what it was hyped up to be. And considering the same people are involved here, I wouldn't hype this up too much.
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Looks like a flash game.
(I'm interested to see where this goes)
Well Sonic is the only Sega franchise that is on Castlevania or MegaMan level.
Trippled.
Please.
Sonic eats both those for breakfast.
With a side order of Bomberman for good measure.
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I dont trust concept arts after mighty nr 9.
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Looks like a flash game.
Those aren't screenshots. :V
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I think it's neccesary to have low expectations with any Kickstarter game, even if they "look" good on papers.
I hope this trend of "approaching a miracle after the mother company neglected to produce any more of this games" will end because especulation can be a thing to work but not workable everytime and results could tell that difference.
If Mighty NÂș9 doesn't turn on to be a very good deal like everybody says when the KS was revealed, I won't be surprised but people will realize why Capcom doesn't want to produce more similar Megaman games regulary anymore.
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Yeah its just concept art and honestly looks fine. I always wanted a Castlevania game that looked like a animated oil painting. I dunno why but the franchise always gave me a 'painting in a castle' vibe since I first played it.
https://www.youtube.com/watch?v=z0KH-IhBTiQ (https://www.youtube.com/watch?v=z0KH-IhBTiQ)
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@nirmugen
The only difference I see is that keije inafune is a business man and koji igarashi a genuine game designer. The reason why i poing this out is because catlevania games have always been great under his name. Almost every single one has been an excellent game so i trust the guy when it comes to designing the games, in contrast to keiji inafune working with the same guys who were the reasons why megaman started to become average. Not bad though. I even enjoyed megaman ZX. It just lost a bit of focus. And now with mighty nr9 it shows that despite the money being there, both the idea and implementation just isnt well thought out imho.
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Seems the game is going to use unreal engine. So basically 3d models confirmed?
http://www.gamasutra.com/view/news/243131/QA_Castlevanias_Koji_Igarashi_returns_with_new_game_Bloodstained.php
I know you have strong feelings about both 2D and 3D gameplay. How are you tackling making Unreal Engine produce a game that lives up to your high standards of 2D gameplay?
KI: It really depends on how you define what's 2D and what's 3D, but I really don't see any problem with 2D gameplay mechanics. I think it's important to polish the presentation of a game over time. Unreal Engine has incredibly high standards of presentation, though, so I don't think we'll have any problems putting this game together.
We know the fans want heavy 2D gameplay, and that will be a focus with both visuals and gameplay. But going the traditional pixel route was never an option due to budget and manpower restraints -- games this extensive would require a unrealistic number of pixel artists, and Unreal Engine was a perfect middle-ground solution.
Its probably not gonna look anything like the concept arts if thats the case
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Yeah its just concept art and honestly looks fine. I always wanted a Castlevania game that looked like a animated oil painting...
Again, this is the Mighty No. 9 situation. This is concept art: not what the actual game will look like. Which was already confirmed by it being 2.5D. So unless they pull a Guilty Gear, it's not going to look anywhere near what the concept art looks like.
Just a reminder, this is the concept art that was used for the Mighty No. 9 Kickstarter:
(http://i.imgur.com/b4MNh8U.jpg)
This is what it the game actually looks like:
(http://i.imgur.com/EgGNCeW.jpg?1)
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Is it possible they could pull something like how Guilty Gear Xrd made its characters look even when using Unreal Engine 3?
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Is it possible they could pull something like how Guilty Gear Xrd made its characters look even when using Unreal Engine 3?
It's possible, but I wouldn't expect them to go for a similar style.
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Those aren't screenshots. :V
Thread starter > MadeManG
Recent comment > Tembo looks like a flash game
Why'd you have to ruin my joke Timmi : <
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Thread starter > MadeManG
Recent comment > Tembo looks like a flash game
Why'd you have to ruin my joke Timmi : <
S-sorry. :(
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Thread starter > MadeManG
Recent comment > Tembo looks like a flash game
Why'd you have to ruin my joke Timmi : <
YOU'RE A REAL FUNNY CUNT AREN'T YA?
I'm not sure if you're saying this looks like Tembo or just having a laff, but either way I like the idea of an old school Castlevania game though.
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https://www.youtube.com/watch?v=cvvAnUFM6cw
Game is looking pretty decent
And wow the game has already reached 5.5 million dollars! In comparison mighty no9 made 3.85 million total. Publishers (konami) are really making themselves look stupid imo
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I don't think Konami cares, there are mobile games that make that every month for years, that will cost a fraction of a million to create. Getting funded for 5.5 million =/= good sales. I mean, its good that there is a cult following but that was never a question. We all know Castlevania had a cult following.
Sadly for publishers, it doesn't work like kickstarter. You get the set price of your item and thats it. 64,867 backers is nice, but for a publisher thats 65k sales for your game on real paper. We shall see how it does when its out.
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And wow the game has already reached 5.5 million dollars! In comparison mighty no9 made 3.85 million total. Publishers (konami) are really making themselves look stupid imo
As George said, if anything, Konami is the smart one here. Spend a couple of million and make $50 million on one product or spend a few million and only make double your money back.
Smart business is making mobile games, making traditional games is either to diversify your portfolio or just because you like doing it, it's not a sound investment compared to mobile for big publishers unfortunately.
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Came to say exactly what Aki and George said.
Still, I think Kickstarter is a great avenue for niche games like this, and I hope it turns out well.
EDIT: The 2.5 effects look quite nice.
EDIT 2: WHY IS THE PLASTIC STILL ON THE SCREEN!?