SEGAbits Forums
Gaming => General Gaming Discussion => Topic started by: Mariano on May 14, 2015, 05:06:29 pm
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Here is the topic in NEOGAF:
http://www.neogaf.com/forum/showthread.php?t=1046059
All the gaming world is talking about this.
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That honestly read like a parody. Cant believe its actually real
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Sadly wish Konami would mix in some paid games and even if they want to make it free it should be free with ads, but let us BUY the game without ads. I think games like FTL, Monument Valley, and Minecraft have shown that full priced games can make decent money.
Shit games like Angry Birds and Cut the Rope have done the 'ad' free to play or pay a dollar for your game.
I remember Angry Birds saying it made over 200 million in 2012 on just the ads:
http://www.businessinsider.com/angry-birds-made-200-million-in-2012-2013-4
But we shall see, I think everyone wants to get those microtransactions and make games based around that. You can only do so many.
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Ain't SEGA like this too nowadays?
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Yes and no. They did say there will be 20 packaged titles overseas by the end of the financial year. That is a increase. Also regardless their package/digital sales ended up 50/50. I doubt SEGA will leave console game. They already said Isolation team is working on another game, Sonic Team has their game and Yakuza team is still going to make a new PS4 game.
The issue with SEGA is they need to build more Japanese studios, but Japan is all into mobile gaming. See console sales in Japan.
Also:
(http://www.technobuffalo.com/wp-content/uploads/2015/05/kojima-using-cellphone.gif)
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I dont think any japanese company will 100% leave the console market. Is still a good market in the west, and you cant put all your eggs in one bag.
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I agree, tho something needs to happen in the console space, ESPECIALLY in Japan. AAA budgets are too much and the return isn't as much as it was say in the PS2 era where everyone was buying Japanese games.
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When the medium-term games where out of the public eye, JP devs felt the backlash and only few found little success with one IP working as AAA for the best or worst case scenario. Konami was one that suffered from that and with Kojima being a Executive Producer (just like Naka, Inafune, Igarashi and others) ,do whatever he wanted to do plus the company bad decisions it made things worse.
After all, I think they don't leave the Console market but their response just got so wrong that I don't know why they're doing more damage than control.
Anyway, don't think this is over.
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Ain't SEGA like this too nowadays?
For the bottomline yes, but their most advertised main focus seems to be the cross-platform strategy (PSO2)
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I dont think any japanese company will 100% leave the console market. Is still a good market in the west, and you cant put all your eggs in one bag.
I think some will if they have other ventures. Konami makes a lot of money from gambling machines/resorts etc, so it would make sense for them to cut the home gaming division to focus on more profitable areas.
It's not going to be a mass exodus, but I'd expect to see more publishers shrink their console/home gaming divisions.
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Mobile is where the future of gaming lies.
Such a depressing statement to make.
I understand that they want to be profitable, but how exactly was MGS while being run with Kojima not profitable?
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Such a depressing statement to make.
I understand that they want to be profitable, but how exactly was MGS while being run with Kojima not profitable?
It was profitable, but took years to make a game, and the budget ran into the millions of dollars.
You could make a profitable mobile phone game in less than a year and for a fraction of the cost.
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In that spare of time they could push new IP's,try to reviving old with modest budget and Marketing, do some fanservice games (a la ASRT for ex.) and many things more but Kojima money was Kojima money,so PES was the "solution" although that happen in the bad years (2008-2013) and the reemergence of FIFA as a "fun" game (2008-2012).
The things was not being profitable,it was being marketable and stabilize the cash investments within the company year to year to keep the R&D on point. Remember the crazy Doritos- Mountain Dew JP Only content for Peace Walker? There is a reason behind that which ultimately cancel that deal for the West in an already abandoned console (PSP).
The same thing I could say about Sega-Sammy although SOJ got it right "for their public" and SOA screwed it all the time.
In the opposite site, Capcom do those things but more than they can afford and now they are paying the errors.
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Such a depressing statement to make.
I understand that they want to be profitable, but how exactly was MGS while being run with Kojima not profitable?
Good question, according to online:
Metal Gear Solid sold over 6 million units.
Metal Gear Solid 2 sold over 7 million units.
Metal Gear Solid 3 sold over 3.6 million units (lowest selling game)
Metal Gear Solid 4 sold over 4.3 million units
While the sales aren't bad at all, you have to understand that Metal Gear Solid games continue to grow more and more expensive. For example: Metal Gear Solid 5 will have its own engine that Kojima build over 5 years and he replaced a cheaper voice actor (David Hayter) with Kiefer Sutherland.
I can totally see why a company would think investing more money in a title that continues to sell less with each entry would be bad and I can totally see why Kojima would disagree with management on this. In the end of the day all higher ups see is that their MGS games sell less, cost more and Kojima continues to make it worse by getting Hollywood talent.
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Are there even any Konami games that they could have as a mobile game?
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Konamis line-up on mobile is very uninterresting in terms of the japanese publishers, sports and kids titles hooray.
Square Enix and Sega seem to have more interresting approach.
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Although that SD baseball game and Winning Eleven S are making money, I find the others games uninteresting and I don't know why they're different from others apps.
Sega also have a Football and a Baseball app that are more commendable with their input, I mean they have options if you doesn't want sports apps.
I don't really know how Konami would handled an old IP for mobiles. The same I could say for the upcoming Nintendo/DeNA ones but that's another problem.
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Sad to see Konami go this way , SEGA Japan will be next and then most of Japan . Sadly its a short-term measure that will cost the corps and Japan in the end . The Phone market is far more ruthless than the console market and its hard for any corp to make sure they make enough new hit games every couple of months , year in , year out.
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They should port Metal Gear AC!D games on mobile:
https://www.youtube.com/watch?v=vh4-mmFD_po (https://www.youtube.com/watch?v=vh4-mmFD_po)
Knowing them they will convert the system to random card packs and stamina bars. But I guess that could work.
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Konami did make Metal Gear Solid: Social Ops for the mobile
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I didn't know. There ya go. While I agree with you TA that mobile gaming isn't a walk in the park, its a lot easier for companies to experiment and still have success. I think the console market is more saturated with developers than mobile is, believe it or not. American publishers are dominating and it doesn't seem like it will stop anytime soon. Even Sony has less Japanese made games and more Western. The only company that has big studios cranking out games all year round is Nintendo. Capcom doesn't either, they are also moving to mobile and F2P, they let go of a ton of talent and even you can admit that.
If consoles where so easy for success, why are all Japanese companies not finding it anymore?
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American publishers are dominating and it doesn't seem like it will stop anytime soon
I know and given Mobile are a western product its not a supprise really . I like the EA model of having a big focus on both consoles and Mobile myself ..
The only company that has big studios cranking out games all year round is Nintendo. Capcom doesn't either, they are also moving to mobile and F2P, they let go of a ton of talent and even you can admit that.
I don't get what you mean really, unless you mean a corp that is only focused on console games and nothing at all to do with Mobile .
Capcom been on mobile and taking mobile serious since 2003 when it set up its mobile divsions , yes its true to say they've going more on mobile and have set up a new HQ to handle their mobile side of things, they're still backing consoles and PC gaming for the time being though.
If consoles where so easy for success, why are all Japanese companies not finding it anymore[/size]
Japan is doing what it does best and that's looking inwards all the time . When PC gaming was massive and huge , Japan didn't seem to care at all and when most of America was turning it back on consoles, Japan didn't care at all. Japanese corps just can't seen to cope with modern gaming and the likes of FPS, sandbox and online that Western gamers expect and take for granted these days .
Sure making Mobile games is less risk, but you have a short time span on Mobiles before you have to come up with your next hit , given the play time and cost of most mobile games. Its pretty sad to see Japan back mobile so much and its will cost their videogame industry very dear in the long term imo
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Konami throwing away Silent Hill, Metal Gear and the FOX Engine is just mind boggling still.
I mean I don't blame Sega of Japan at all, seeing as they have no pretty much no western hit aside from Sonic...
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I don't think they ever said they where leaving consoles, just that main focus is mobile. If anything they never said they weren't going to use the Fox Engine. They could port it to mobile phones (lol). But they also said that Silent Hill and Metal Gear Solid franchises where going to continue, I heard something about how they want other developers to take the helm.
The issue really is that Konami wants cheaper developed games, but tried this with Silent Hill and it basically killed the franchise. Like remember the Silent Hill HD ports? The fucking thing wasn't even done and never got patched to work correctly.
So yeah, probably best if they just leave the console space.
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Cancelling Silent Hills is the most idiotic move I have ever seen tough.
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I guess there is more we don't know. How expensive do you think having a hollywood actor and director attached to the project was? How complete was the game at this point? How much was Kojima asking for?
Konami probably saw other 'horror' games and how they did and pulled the plug. They probably weren't impressed with how much Alien Isolation and Evil Within did, not to mention those two games would probably cost less than this new Silent Hills games.
Didn't they just get a new CEO? So, I assume what the older CEO approved of, this new one doesn't. Aka over budget games.
We shall see what they say, I hear Konami will comment about the whole Kojima thing soon enough.