SEGAbits Forums
Gaming => General Gaming Discussion => Topic started by: Happy Cat on July 07, 2015, 07:40:19 am
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He says they have learned from Altus and to expect at least one high quality home console game at TGS. Also sounds like he wants to release more Japanese SEGA titles in the West.
http://www.siliconera.com/2015/07/07/sega-learned-about-making-quality-games-from-atlus-aim-to-regain-trust-from-players/ (http://www.siliconera.com/2015/07/07/sega-learned-about-making-quality-games-from-atlus-aim-to-regain-trust-from-players/)
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I get 'page not found' can you copy paste the article?
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EDIT: I got you, Shark-bro
Aside from acquiring Atlus, we haven’t seen Sega make a splash in a while, but Sega CEO and president Hajime Satomi recently spoke with Famitsu on what they’ve learned from Atlus along with some of their plans for the future. [Thanks, Hachima]
During the interview, Famitsu asks Satomi about his thoughts on the current home console market.
“It may look rough if you look a it from a Japanese standpoint, but on a global scale the PlayStation 4 has a record-selling history, so I believe there’s a good opportunity there,” says Satomi.
He goes on to say that he also feels good about the Asian market, where the Chinese version of Yakuza Zero had sold much better than expected.
“As far as the Western market goes, we learned a lot from Atlus,” continues Satomi. “If we can make a title with proper quality, I believe there’s a good chance for it to do well even in the West for players that like to play Japanese games.”
Next, Famitsu asks what are they’re looking to focus on more when it comes to home console games.
“I’ve been talking to the employees about how we should start putting serious consideration into quality from this point on,” responds Satomi. “Especially in North America and Europe, where it’s always been more of a focus on schedules, I believe that if we can’t maintain quality, it would be better to not release anything at all.”
Satomi continues, “We did our best to build a relationship of mutual trust with older fans of Sega, but looking back, there’ve been some titles that have partially betrayed that [trust] in the past 10 years.”
Famitsu asks if it’s safe to expect a high quality title to be released sometime in the second half of this year.
“Since we’re seriously considering quality, I can’t make that promise for the time being, but I believe we will announce something for home console at Tokyo Game Show,” says Satomi.
Finally, Famitsu asks about what more can we look forward to in the future.
“Sega in the ‘90s was known for its ‘brand, but after that, we’ve lost trust, and we were left with nothing but ‘reputation. For this reason, we’d like to win back the customers’ trust, and become a ‘brand,’ once again.”
Read more at http://www.siliconera.com/2015/07/07/sega-learned-about-making-quality-games-from-atlus-aim-to-regain-trust-from-players/#bsA8GWsErgvRfE5m.99 (http://www.siliconera.com/2015/07/07/sega-learned-about-making-quality-games-from-atlus-aim-to-regain-trust-from-players/#bsA8GWsErgvRfE5m.99)
I'll believe it when I see it, but I'm kind of surprised to see Sega acknowledge this. I thought they were fine with leaving their purchased franchises and Sonic for the west.
I wonder what this will actually mean, if anything, for future releases.
Also, does this confirm that TA is actually Hajime Satomi? Or that I'm not too cynical about Sega making rubbish games?
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Thanks for pasting the article mademang. I'm on my phone and it gave me a long mobile url and I tried shortening it but I must of broke it by doing such.
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http://www.siliconera.com/2015/07/07/sega-learned-about-making-quality-games-from-atlus-aim-to-regain-trust-from-players/
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Thanks!
And no I still think you are too cynical and TA has gone off the deep end.
He's right and nobody is going to disagree that SEGA aren't now as good as they were in the 90's and when a game like Sonic Unleashed, NiGHTS JoD or Golden Axe Beast Riders comes out it does betray older fans trust. I'll be the first to tell you I hate shit like that.
But SEGA will still make mobile games, like it or not... And I'm still fine with that. Especially when they're good quality games and they have been.
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URL fixed.
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Thanks!
And no I still think you are too cynical and TA has gone off the deep end.
He's right and nobody is going to disagree that SEGA aren't now as good as they were in the 90's and when a game like Sonic Unleashed, NiGHTS JoD or Golden Axe Beast Riders comes out it does betray older fans trust. I'll be the first to tell you I hate shit like that.
But SEGA will still make mobile games, like it or not... And I'm still fine with that. Especially when they're good quality games and they have been.
I agree with you 100% (including the bit about me being too negative).
The poorly made sequels to beloved franchises did an awful lot to hurt Sega's reputation. Even though some were SoA related more than SoJ, the fact that so many niche titles didn't come here or took a lot of time to get ported/translated also hurts the reputation (Final Showdown, Yakuza series, Valk, etc).
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Some interesting things of note:
- SEGA has "learned" from Atlus about quality control, I hope they can also learn about marketing in the West.
- Yakuza beat expectations in China, what was the expectation? Hopefully Asia can help the slack in the Japanese industry.
- Satomi recognizes the success story of the Playstation 4, probably the strongest indication of continued Playstation 4 development by SEGA.
- Console announcements at TGS \o/ the fact he mentioned GLOBAL success might be an important thing to consider. We shall see.
I agree with you 100% (including the bit about me being too negative).
The poorly made sequels to beloved franchises did an awful lot to hurt Sega's reputation. Even though some were SoA related more than SoJ, the fact that so many niche titles didn't come here or took a lot of time to get ported/translated also hurts the reputation (Final Showdown, Yakuza series, Valk, etc).
Think this only really applies to the third Valkyria title and the fifth Yakuza title, otherwise SEGA was pretty on point with localisation.
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I think the localizations bothered me more. All the game I want to play come from Japan, and they don't want me to play them. I think that is a little worse than bad sequels because it means their good games go unnoticed and they fade into obscurity. We still have people refusing to buy Sega games after Dreamcast, and also people who are uninformed about what Sega does because they gave up on them.
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well now this is a pleasant surprise
I believe that if we can’t maintain quality, it would be better to not release anything at all
This philosophy would have really come in handy for oh I don't know the past 10+ fucking years or so.
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Knew that the Atlus purchase would have positive effects, I mean really in the long term its to align term to allign in the best possible duality imo.
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REMEMBER GUYS THE VIDEO.
Let's change the game.
FOREVER MORE.
Knew that the Atlus purchase would have positive effects, I mean really in the long term its to align term to allign in the best possible duality imo.
I knew it when Nagoshi was saying about how he sits down with people at Atlus and find out what their plans and future development plans.
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Think this only really applies to the third Valkyria title and the fifth Yakuza title, otherwise SEGA was pretty on point with localisation.
Don't forget the swollen pustule of bad press that was PSO2 tho
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Don't forget the swollen pustule of bad press that was PSO2 tho
What is this mystical PSO2 creature you speak?
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What is this mystical PSO2 creature you speak?
You're right, lost my mind for a second there.
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One last advice...leave arcade exclusivity behind. Really its stupid at this point.
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You're right, lost my mind for a second there.
Next you'll be telling me that there was a third Valkyria Chronicles game released, ha!
One last advice...leave arcade exclusivity behind. Really its stupid at this point.
Completely agree. This is why I hope Virtua Fighter 6 is released for consoles at the same time as arcades, it's so limiting now to ignore the former market for the latter.
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Some interesting things of note:
- SEGA has "learned" from Atlus about quality control, I hope they can also learn about marketing in the West.
- Yakuza beat expectations in China, what was the expectation? Hopefully Asia can help the slack in the Japanese industry.
- Satomi recognizes the success story of the Playstation 4, probably the strongest indication of continued Playstation 4 development by SEGA.
- Console announcements at TGS \o/ the fact he mentioned GLOBAL success might be an important thing to consider. We shall see.
Think this only really applies to the third Valkyria title and the fifth Yakuza title, otherwise SEGA was pretty on point with localisation.
Really?
Final Showdown took an awfully long time to make it to consoles and Yakuza 2 & 3 were very slow to translate. I thought they were in limbo for a while as to whether they would ever make it over at all, although I might be wrong.
Not to mention Kenzan! and Isshin never seeing the light of day outside Japan.
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Really?
Final Showdown took an awfully long time to make it to consoles and Yakuza 2 & 3 were very slow to translate. I thought they were in limbo for a while as to whether they would ever make it over at all, although I might be wrong.
Not to mention Kenzan! and Isshin never seeing the light of day outside Japan.
Virtua Fighter 5: Final Showdown took just under 2 years to release on consoles, but the original Virtua Fighter 5 took a year and half to come out so the difference in releases was minimal. The game was officially released in arcades in Spring 2011 and then announced at Gamescom the same year coming to console the following year. So the wait really wasn't long, I think people are overstating it.
Yakuza 2 came out late but Yakuza 3/4/Dead Souls all came a year after the initial release.
Kenzan has Kiryu having sex with a child, its not going to fly well with people since it's very very old fashioned. Ishin though was after Yakuza 5, which is when SEGA gave up on the series until Sony revived it.
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Kenzan has Kiryu having sex with a child
wat
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wat
It's a sidemission but it gives you an idea what Kenzan is like.
Haruka also works at a brothel and is an in-training geisha.
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Sounds like good times.
Also you're forgetting about VF5:R, which was released in between 5 and FS, which is why the wait seemed so long. And the fact that Sega waited for PS3 was understandable for 5 Vanilla, but there wasn't so much excuse for such a long wait for the later iterations.
I understand them not wanting to ruin their Arcade income by making a fast console port, but still, it got a LOT of backlash from VF fans at the time. I wish I coudl find the video of a guy putting his copy of VF5 through a paper shredder in blind range.
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Cool. Just got into playing some Atlus stuff, so I'm curious to see how it affects the rest of SEGA's output. Sounds like they're trying to clean up their act, but whether or not they succeed is up to the future.
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Sounds like good times.
Also you're forgetting about VF5:R, which was released in between 5 and FS, which is why the wait seemed so long. And the fact that Sega waited for PS3 was understandable for 5 Vanilla, but there wasn't so much excuse for such a long wait for the later iterations.
I understand them not wanting to ruin their Arcade income by making a fast console port, but still, it got a LOT of backlash from VF fans at the time. I wish I coudl find the video of a guy putting his copy of VF5 through a paper shredder in blind range.
Yeah but there really isn't much precedent of SEGA doing this, it's not like they are Capcom and release every single version of their arcade games.
I'd anything there's a precedent of them releasing a vanilla version and then a final version of their arcade title. People expecting multiple iteration weren't looking at history, even when SEGA was considered "good"
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Yeah but there really isn't much precedent of SEGA doing this, it's not like they are Capcom and release every single version of their arcade games.
I'd anything there's a precedent of them releasing a vanilla version and then a final version of their arcade title. People expecting multiple iteration weren't looking at history, even when SEGA was considered "good"
I was saying the whole time I figured Sega didn't port 5R due to having something else up their sleeve, which turned out to be Final Showdown. I'm just saying that there was definitely a backlash from the community as 5R was a MAJOR update to the series.
Having said that, they ported both 4 and 4EVO but then skipped Final Tuned.
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I'd say Final Showdown was worth it though, outside of the audio quality issue. I really wish they would just release PSO2 in the West with the latest updates, I think that would be a step in the right direction (not the magic bullet that fixes everything). Kind hope we also do get VF6 announced soon and for the love of god they push it in marketing because:
Some interesting things of note:
- SEGA has "learned" from Atlus about quality control, I hope they can also learn about marketing in the West.
- Yakuza beat expectations in China, what was the expectation? Hopefully Asia can help the slack in the Japanese industry.
- Satomi recognizes the success story of the Playstation 4, probably the strongest indication of continued Playstation 4 development by SEGA.
- Console announcements at TGS \o/ the fact he mentioned GLOBAL success might be an important thing to consider. We shall see.
This has been an ongoing issue with them for YEARS, and I really hope they learn this from Atlus too. Even if a game they made is great, most times it received little to no press/awareness...worse was Binary Domain, it was expected to be their big hit, but I saw almost no marketing push and best article I could find on it was from Kotaku mocking the game's lack of (marketing) presence.
Think this only really applies to the third Valkyria title and the fifth Yakuza title, otherwise SEGA was pretty on point with localisation.
I still want Valkyria 3 to come out...somehow...even if it is repetitive and made on a shoe string budget. That and a proper console game from the VC team (doesn't have to be VC4).
Overall, I honestly hope they're serious about this because I would like to see them be successful both critically and financially...and you know make more great games.
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We'll see about this, I dunno. It's hard to tell how much of this is genuine and how much is PR fluff when put on the spot... I really hope they DO start localizing more stuff, even in limited numbers like ATLUS do. I'm ready for higher quality releases and I'm ready for SEGA to bring back some older IPs.
At the moment I kind of don't believe it.
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This has been an ongoing issue with them for YEARS, and I really hope they learn this from Atlus too. Even if a game they made is great, most times it received little to no press/awareness...worse was Binary Domain, it was expected to be their big hit, but I saw almost no marketing push and best article I could find on it was from Kotaku mocking the game's lack of (marketing) presence.
I think it's a damning assessment of SEGA Europe/America when the CEO of the company comes out and says:
“We’ve learned a lot about the western market from Atlus. If we can deliver high-quality titles to fans of Japanese games, I think we have a decent chance of making it overseas.”
Like how useless does your Western operation have to be that a small time publisher the parent company acquired is giving them more input in how to market your games.
Bodes well for the future of titles like Yakuza and 7th Dragon I feel.
We'll see about this, I dunno. It's hard to tell how much of this is genuine and how much is PR fluff when put on the spot... I really hope they DO start localizing more stuff, even in limited numbers like ATLUS do. I'm ready for higher quality releases and I'm ready for SEGA to bring back some older IPs.
At the moment I kind of don't believe it.
Think about the last time you remember Satomi seating down and giving a major interview about SEGA.
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I wonder if this has anything to do with Sega making TV shows from dead franchises? Will they try to pass a few thousand volts through them with iterations before they make Streets of Rage: The Movie?
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I was saying the whole time I figured Sega didn't port 5R due to having something else up their sleeve, which turned out to be Final Showdown. I'm just saying that there was definitely a backlash from the community as 5R was a MAJOR update to the series.
Having said that, they ported both 4 and 4EVO but then skipped Final Tuned.
Right, but I don't think this is what really hurt their image. These people would probably dislike SEGA in anycase for something else.
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I think it's a damning assessment of SEGA Europe/America when the CEO of the company comes out and says:
“We’ve learned a lot about the western market from Atlus. If we can deliver high-quality titles to fans of Japanese games, I think we have a decent chance of making it overseas.”
Like how useless does your Western operation have to be that a small time publisher the parent company acquired is giving them more input in how to market your games.
Bodes well for the future of titles like Yakuza and 7th Dragon I feel.
Think about the last time you remember Satomi seating down and giving a major interview about SEGA.
I wonder who is at fault here more and if the recent changes at the Western Branches will allow them to have a better focus on that aspect/goal.
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Kenzan has Kiryu having sex with a child.
It's a sidemission but it gives you an idea what Kenzan is like.
Haruka also works at a brothel and is an in-training geisha.
I don't mean to derail this even further, and I'm even more wary of what people will assume of me for asking this, but is there any video of this? I've spent years volunteering to combat child trafficking, so I assure everyone that I'm not asking for any reason other than strictly morbid curiosity.
I mean, I comprehend a desire to be historically accurate, but at what cost? And with your lead character? What on earth could the dialogue possibly be like there, and what commentary does it offer on the matter?
I understand that I'm bringing strong cultural bias into this, but pre-buyout Sega always seemed to have a pretty vested interest in empowering female characters compared to the rest of the industry in the 80's, 90's, and early 00's, so even with cultural divides considered this still seems wildly out of character. I mean, the Yakuza series has always been kind of out of character in this regard, but this kind of content is, as far as I know, unprecedented for a mainstream game release.
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Heh, all these people just expecting HD remasters rather than good new titles.
Sega just has "reputation" indeed...
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Right, but I don't think this is what really hurt their image. These people would probably dislike SEGA in anycase for something else.
I can only talk from the games I follow, I know that Sega gained a lot of anger from the VF community with that at least.
When you couple it with stuff like Valk 3, Yakuza 2 and PSO2 (the big one) it all rolls together into a negative image.
Heh, all these people just expecting HD remasters rather than good new titles.
Sega just has "reputation" indeed...
Well that's because Sega has so many loved titles that people want to see again. It's easy to know what we want in that case, but 'New Titles' is so incredibly broad how are we supposed to get excited? It could be anything from an arcade racing game to a 4X Space Sim. But a sequel to *your favourite Sega game* is always going to be just that.
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I wonder who is at fault here more and if the recent changes at the Western Branches will allow them to have a better focus on that aspect/goal.
I know the Western branch wasn't receptive to Phantasy Star, Virtua Fighter, Binary Domain and Hatsune Miku, they only complied because Japan wanted those games to be released here.
I don't mean to derail this even further, and I'm even more wary of what people will assume of me for asking this, but is there any video of this? I've spent years volunteering to combat child trafficking, so I assure everyone that I'm not asking for any reason other than strictly morbid curiosity.
I mean, I comprehend a desire to be historically accurate, but at what cost? And with your lead character? What on earth could the dialogue possibly be like there, and what commentary does it offer on the matter?
I understand that I'm bringing strong cultural bias into this, but pre-buyout Sega always seemed to have a pretty vested interest in empowering female characters compared to the rest of the industry in the 80's, 90's, and early 00's, so even with cultural divides considered this still seems wildly out of character. I mean, the Yakuza series has always been kind of out of character in this regard, but this kind of content is, as far as I know, unprecedented for a mainstream game release.
Sorry I don't have any vidoes at hand (Go figure with it being Japan only) but you could research into it, the whole game is set in the red light district.
I can only talk from the games I follow, I know that Sega gained a lot of anger from the VF community with that at least.
When you couple it with stuff like Valk 3, Yakuza 2 and PSO2 (the big one) it all rolls together into a negative image.
Sure but there's a lot of revisionist history with stuff like Yakuza (Let's not forget, a reason for the delay was also getting it past Sony who didn't allow Japanese dub only games on their platform) and Virtua Fighter I feel.
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Think about the last time you remember Satomi seating down and giving a major interview about SEGA.
True but he might still be the master of PR fluff.
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This sounds great, I just hope it happens. If it does, I hope SEGA are rewarded for their efforts too. A new game at TGS! :)
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I'll believe it when i see it, consistently anyways.
If Alien Isolation is any indication of the Company moving more towards quality, then i like it. Game is fantastic so far.
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True but he might still be the master of PR fluff.
Then what would the point be of giving an interview to Famitsu, especially when he could have just said "Look we're really awesome, see that Chain Chronicle, over $100 million, $100 MILLION!" it's one thing if he was hyping up his own products, it's another to say they haven't been doing as well and they need to improve on what they're capable of.
This isn't a random interview given at E3 about Sonic going back to his roots but something about the sort of direction the company is going in. Definitely we will see further expansion into China and maybe thanks to Atlus' involvement, further localisations.
I'll believe it when i see it, consistently anyways.
If Alien Isolation is any indication of the Company moving more towards quality, then i like it. Game is fantastic so far.
Sonic Boom 2, Sonic Dash 2: Sonic Boom, Project Sonic Diva Boom and Like a Sonic Boom: Throne of the Sonic Boom King.
Please be excited.
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I'll believe it when i see it, consistently anyways.
If Alien Isolation is any indication of the Company moving more towards quality, then i like it. Game is fantastic so far.
I think he is talking specifically about SEGA Japans output, SEGA Europe are doing pretty well all round.
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True but he might still be the master of PR fluff.
Satomi is a man of sincere and true words, he has to since he can't lie to shareholders...when Sammy bought Sega, he outright said that Sega has been in the red for the last 10 years and that company directors did not take response for the financial downfall.
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Then what would the point be of giving an interview to Famitsu, especially when he could have just said "Look we're really awesome, see that Chain Chronicle, over $100 million, $100 MILLION!" it's one thing if he was hyping up his own products, it's another to say they haven't been doing as well and they need to improve on what they're capable of.
This isn't a random interview given at E3 about Sonic going back to his roots but something about the sort of direction the company is going in. Definitely we will see further expansion into China and maybe thanks to Atlus' involvement, further localisations.
Really hope you're right.
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Also I'd like the full interview from Famitsu rather than this small excerpt...there was this comment of letting Atlus use old Sega IP but that was just a small part of that interview.
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Really hope you're right.
Just keep your expectations in check, don't expect Crazy Taxi 4, Shenmue 3, Skies of Arcadia 2, Streets of Rage 4 etc but maybe a few more localisations like 7th Dragon and a few C tier franchises/IPs and you might be happy.
Also I'd like the full interview from Famitsu rather than this small excerpt...there was this comment of letting Atlus use old Sega IP but that was just a small part of that interview.
Yep I'd love to read it, I'm sure there was a lot more than just a few snippets like we're getting.
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I think he is talking specifically about SEGA Japans output, SEGA Europe are doing pretty well all round.
I think this is one area I struggle to see from America's side. Here in the UK you see, I think there's still a lot of love for SEGA. Sure, there's been some flops across the board, but no company gets it completely right.
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I think SoA needed a leash earlier on, I understand they needed to do their own thing, but they were responsible for a number of major projects that failed and it costed them.
I know the Western branch wasn't receptive to Phantasy Star, Virtua Fighter, Binary Domain and Hatsune Miku, they only complied because Japan wanted those games to be released here.
Sorry I don't have any vidoes at hand (Go figure with it being Japan only) but you could research into it, the whole game is set in the red light district.
Sure but there's a lot of revisionist history with stuff like Yakuza (Let's not forget, a reason for the delay was also getting it past Sony who didn't allow Japanese dub only games on their platform) and Virtua Fighter I feel.
This is disheartening to hear, especially with the history/value of both PS and VF to SEGA Worldwide, I don't understand how they would react that way, especially since both have active communities always hoping for more. Binary Domain, is tricky one, especially since again it's a big title, why not work together to make it succeed (or is because they wanted to be more autonomous?). Miku is the biggest surprise consider it's basically printing money for them for relative low work?
But boy, I sometimes looks at the VF group on Facebook and they are particularly nasty at SEGA a number of times, some of it kind of unreasonable.
Then what would the point be of giving an interview to Famitsu, especially when he could have just said "Look we're really awesome, see that Chain Chronicle, over $100 million, $100 MILLION!" it's one thing if he was hyping up his own products, it's another to say they haven't been doing as well and they need to improve on what they're capable of.
This isn't a random interview given at E3 about Sonic going back to his roots but something about the sort of direction the company is going in. Definitely we will see further expansion into China and maybe thanks to Atlus' involvement, further localisations.
I do admit I like that he of all people came out and said it. Sort of refreshing when any company comes out and admit to an actual problem. Again, I hope it's not just lip service.
Just keep your expectations in check, don't expect Crazy Taxi 4, Shenmue 3, Skies of Arcadia 2, Streets of Rage 4 etc but maybe a few more localisations like 7th Dragon and a few C tier franchises/IPs and you might be happy.
Yep I'd love to read it, I'm sure there was a lot more than just a few snippets like we're getting.
I'm always open for more localizations and yea, it's obvious that this will take some time...I just want more great games, whether it be a new IP or a fan favorite one coming once in a while (which would definitely be appreciated) and of course they give it a good marketing push.
That and I want them to finally bring out PSO2. I'm this close to just find a VPN and try the English patch again.
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But boy, I sometimes looks at the VF group on Facebook and they are particularly nasty at SEGA a number of times, some of it kind of unreasonable.
Kind of surprising, as Sega did put in the hard yards for Final Showdown. They did a fair bit of work to promote and support that game.
Which Facebook group for VF are you a part of? Bear in mind a lot of internet VF fans are just crazy.
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I think this is one area I struggle to see from America's side. Here in the UK you see, I think there's still a lot of love for SEGA. Sure, there's been some flops across the board, but no company gets it completely right.
UK (And Europe to an extent) loves SEGA, its their strongest region unsurprisingly. Infact Atlus did an interview saying how surprised they were with how successful SEGA is here.
This is disheartening to hear, especially with the history/value of both PS and VF to SEGA Worldwide, I don't understand how they would react that way, especially since both have active communities always hoping for more. Binary Domain, is tricky one, especially since again it's a big title, why not work together to make it succeed (or is because they wanted to be more autonomous?). Miku is the biggest surprise consider it's basically printing money for them for relative low work?
I guess their problem was they considered them too Japanese, I mean I wouldn't be shocked.
The kicker was SEGA America/Europe were more interested in Alien: Colonial Marines than Binary Domain. Absolutely awful thinking from the top people at the company.
But boy, I sometimes looks at the VF group on Facebook and they are particularly nasty at SEGA a number of times, some of it kind of unreasonable.
To be honest, the hardcore of the hardcore fanbase is always crazy. It's unfortunate but I think most regular Virtua Fighter fans won't spit such bile.
I'm always open for more localizations and yea, it's obvious that this will take some time...I just want more great games, whether it be a new IP or a fan favorite one coming once in a while (which would definitely be appreciated) and of course they give it a good marketing push.
Same here, I've always said even in 2013 that it would take time for SEGA to get their house in order again. 2013 was a massive drop in quality, but 2014 was a big improvement and I feel 2015 will be another step up.
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It's no surprise really. Nintendo didn't give a hoot about the UK in the early days. It wasn't intill SEGA came did they stand up and notice, but it was to late by then.
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I appreciate the sentiment that he's expressing, but I'm not even sure what games he's referring to; when was the last time a (non-mobile) game developed by Sega Japan was released over here?
My current issue with Sega Japan isn't bad games, it's non-existent games.
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I think he's talking about the bad licensed games and certain Sonic games...again, sadly we don't have the full interview. I'd imagine he question was about the Sega America layoffs
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I appreciate the sentiment that he's expressing, but I'm not even sure what games he's referring to; when was the last time a (non-mobile) game developed by Sega Japan was released over here?
Project Diva series is internally made by AM2 staff.
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Project Diva series is internally made by AM2 staff.
Well, yeah the arcade and 3ds version.
I'm not sure how much the arcade differ from the PS3 versions.
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We also have Project Mirai 2, Dengeki Bunko Fighting Climax and Yakuza 5 later this year too.
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I guess their problem was they considered them too Japanese, I mean I wouldn't be shocked.
Which I find to be a dumb/silly excuse on their part as they at least had global appeal until they dropped the ball in the later years with the lack of support.
The kicker was SEGA America/Europe were more interested in Alien: Colonial Marines than Binary Domain. Absolutely awful thinking from the top people at the company.
No kidding, it sounds to me like they wanted their own shooter to succeed, even when they kept sinking money into that project which later turned out to be mis-managed. I don't know, maybe instead of working against one another and the West had the interest of working together, things might have turned out differently. Did they also not care about Vanquish?
To be honest, the hardcore of the hardcore fanbase is always crazy. It's unfortunate but I think most regular Virtua Fighter fans won't spit such bile.
Kind of surprising, as Sega did put in the hard yards for Final Showdown. They did a fair bit of work to promote and support that game.
Which Facebook group for VF are you a part of? Bear in mind a lot of internet VF fans are just crazy.
Well I follow this group: https://www.facebook.com/vfdotcom?fref=ts (https://www.facebook.com/vfdotcom?fref=ts)
Maybe I mis-interpreted things, but when news broke about SEGA shifting focus to Digital/PC/Mobile, I saw a lot of anger (in the comments at least) towards SEGA...then again, this was coming from the RocketNew24 article.
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I appreciate the sentiment that he's expressing, but I'm not even sure what games he's referring to; when was the last time a (non-mobile) game developed by Sega Japan was released over here?
My current issue with Sega Japan isn't bad games, it's non-existent games.
Honestly he could be referring to Sonic 06 for all we know. The point is the brand isn't what it used to be. Whether that refers to a dearth of releases or low quality in general. They've lost the trust of the consumer; that much can be felt all through.
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Pretty sure it also means how they do business with their outsourced projects and quality of released products. Atlus as a developer doesn't put out much titles, but they go around looking at indie games and pick them up for publishing and have become profitable this way as well.
Atlus has been really good at reconizing talent and games that could get a good following. For example they published Demon Souls in America, 3D Dot Game Heroes (300k in America alone, Yakuza does 40kish?) and a few others. There is a lot that SEGA can learn from Atlus to make their core fans happy, ask Atlus fans if their happy right now and most will rant about Persona 5 for hours.
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Personally I think Yakuza and Sonic will go through longer dev cycles now, which is good. Good Sonic games, and always having Yakuza 5 type of step up is good.
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Personally I think Yakuza and Sonic will go through longer dev cycles now, which is good. Good Sonic games, and always having Yakuza 5 type of step up is good.
Seems to be happening across SEGA now.
Alien: Isolation (4+ years of development)
Sonic Next (3+ years of development)
Total War: Warhammer (3+ years of development)
Dawn of War 3 (? but I'd imagine this has been in development or at least production since they purchased Relic.)
Really hope it pays off.
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The kicker was SEGA America/Europe were more interested in Alien: Colonial Marines than Binary Domain. Absolutely awful thinking from the top people at the company.
Well to be fair, in their position wouldn't you be? A shooter made by a well known western developer based on a big name franchise compared to a shooter made by a team nobody knows outside Japan that had a horrible reveal trailer?
I know in hindsight we can see it was a blunder, and we can say that they should have been trying to build their own franchise for long term sick gains bro, but I can also understand them wanting Alien instead.
We also have Project Mirai 2, Dengeki Bunko Fighting Climax and Yakuza 5 later this year too.
One out of three ain't bad. Well, considering Yakuza is more to do with Sony than Sega...
Okay it's not great.
Are these creepy Miku games any good? I can't believe AM2 makes them. Are they just 'press button when I tell you to' rhythm games?
What is going on!? (Should I play them?)
Well I follow this group: https://www.facebook.com/vfdotcom?fref=ts (https://www.facebook.com/vfdotcom?fref=ts)
Maybe I mis-interpreted things, but when news broke about SEGA shifting focus to Digital/PC/Mobile, I saw a lot of anger (in the comments at least) towards SEGA...then again, this was coming from the RocketNew24 article.
Eh, that's just Facebook. Facebook is just 4chan for normies now, with even less knowledge about video games. Half the people on that group probably don't even play the game but remember playing VF2 on Saturn and wanted to express their outrage that Sega is 'only making mobile phone games forever'.
But without the dry cool wit that I have when I do the exact same thing.
Pretty sure it also means how they do business with their outsourced projects and quality of released products. Atlus as a developer doesn't put out much titles, but they go around looking at indie games and pick them up for publishing and have become profitable this way as well.
Atlus has been really good at reconizing talent and games that could get a good following. For example they published Demon Souls in America, 3D Dot Game Heroes (300k in America alone, Yakuza does 40kish?) and a few others. There is a lot that SEGA can learn from Atlus to make their core fans happy, ask Atlus fans if their happy right now and most will rant about Persona 5 for hours.
I always figured Sega knew about this but decided it wasn't worth their time compared to their other projects. I would like to see some 'love jobs' coming from them. Profitable, but not huge titles that make them look good.
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Well to be fair, in their position wouldn't you be? A shooter made by a well known western developer based on a big name franchise compared to a shooter made by a team nobody knows outside Japan that had a horrible reveal trailer?
I know in hindsight we can see it was a blunder, and we can say that they should have been trying to build their own franchise for long term sick gains bro, but I can also understand them wanting Alien instead.
There are a few things you should consider:
- The reveal trailer wasn't made by Nagoshi's team, you should check the difference between every single trailer they've produced vs that reveal trailer. Even the Ryu Ga Gotoku: Ishin reveal trailer is more coherently directed than the Binary Domain.
- Nobody? Even if Yakuza was a flop, Monkey Ball and F-Zero were both successful for SEGA and this is their *premier* development team now, you should you know, push the brand. This is why SEGA lost their famous brand recognition, there was an element of shunning their Japanese roots by their Western branches.
- Gearbox's Alien game was in development for 4 YEARS at this point with nothing solid shown.
It reeks of short term goals and I don't think there's anyway you can defend it. The fact is they sent Binary Domain to die but were happy to market Alien: Colonial Marines by placing a giant facehugger egg somewhere in Central London. One got marketing support, why, despite being a tentpole title, did not.
That and they held the same high opinion of Alien right until release, the top brass couldn't understand why it was being ripped to shred by the press.
One out of three ain't bad. Well, considering Yakuza is more to do with Sony than Sega...
Okay it's not great.
He asked what Japanese SEGA games were released recently not the level of quality. There is also Stellaglow but Atlus is publishing that.
Are these creepy Miku games any good? I can't believe AM2 makes them. Are they just 'press button when I tell you to' rhythm games?
What is going on!? (Should I play them?)
If you find them creepy you should probably ignore them!
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There are a few things you should consider:
- The reveal trailer wasn't made by Nagoshi's team, you should check the difference between every single trailer they've produced vs that reveal trailer. Even the Ryu Ga Gotoku: Ishin reveal trailer is more coherently directed than the Binary Domain.
- Nobody? Even if Yakuza was a flop, Monkey Ball and F-Zero were both successful for SEGA and this is their *premier* development team now, you should you know, push the brand. This is why SEGA lost their famous brand recognition, there was an element of shunning their Japanese roots by their Western branches.
- Gearbox's Alien game was in development for 4 YEARS at this point with nothing solid shown.
It reeks of short term goals and I don't think there's anyway you can defend it. The fact is they sent Binary Domain to die but were happy to market Alien: Colonial Marines by placing a giant facehugger egg somewhere in Central London. One got marketing support, why, despite being a tentpole title, did not.
That and they held the same high opinion of Alien right until release, the top brass couldn't understand why it was being ripped to shred by the press.
I'm not putting blame on anyone for the reveal trailer, just saying it was bad. I think we agree on that! The initial impression the game would have received is a negative one.
I agree that Monkey Ball and F-Zero are successful, but Nagoshi's team wasn't and isn't as well known in the west as Gearbox, which is what I meant. And at the time, I believe they still had a good reputation (?)
I agree it was short term thinking and that they should have seen the game was in trouble, but I'm trying to see it from their side. I don't think it was the 'right' decision.
He asked what Japanese SEGA games were released recently not the level of quality. There is also Stellaglow but Atlus is publishing that.
I know you were just listing games that got released. I'm just speaking my thoughts on these titles. If it just means more Dengeki and Miku then I'm not clamouring for more. The one game I find interesting is Yakuza which Sony is responsible for, not Sega.
I understand I don't speak for everyone of course.
If you find them creepy you should probably ignore them!
But are they fun!?
(I don't own handhelds anyway, so it's kind of a moot point for me) :(
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I'm not putting blame on anyone for the reveal trailer, just saying it was bad. I think we agree on that! The initial impression the game would have received is a negative one.
I agree that Monkey Ball and F-Zero are successful, but Nagoshi's team wasn't and isn't as well known in the west as Gearbox, which is what I meant.
I agree it was short term thinking and that they should have seen the game was in trouble, but I'm trying to see it from their side. I don't think it was the 'right' decision.
I don't think you should try to look it from their side, I know you play devil's advocate but sometimes you just have to go "This is madness" and the fact is, a lot of the cock ups in promoting Binary Domain was done by them, not the developer.
Even if Nagoshi's team isn't as well known, this is thanks to SEGA America/Europe botching up Yakuza and turning it into a true niche franchise. Besides like I said, after 4 years of waiting (Alien: Colonial Marines was announced in 07 or 08) the Western branches should have seen it was a disaster incoming.
I know you were just listing games that got released. I'm just speaking my thoughts on these titles. If it just means more Dengeki and Miku then I'm not clamouring for more. The one game I find interesting is Yakuza which Sony is responsible for, not Sega.
I understand I don't speak for everyone of course.
That's cool and all, whatever floats your boat but this was what games from Japan made it through to here.
I think Satomi's quotes means more of their Japanese titles releasing in the West and I'm not surprised if that includes Yakuza but I don't think you'll like the other stuff they'll plan to bring over. Shining Waifu is up next.
But are they fun!?
(I don't own handhelds anyway, so it's kind of a moot point for me) :(
I enjoyed them and I usually don't like rhythm games. But I don't think you'd like it, no.
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Are these creepy Miku games any good? I can't believe AM2 makes them. Are they just 'press button when I tell you to' rhythm games?
Hey Suzuki-san made this game:
https://www.youtube.com/watch?v=QyJLAlCbF3A
Also appearently this interview wasnt by Hajime Satomi but rather his son Haruki Satomi, which makes more sense.
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Sega should take the hype on FF VII Remake and deliver us Phantasy Star IV Remake
That's a good start to regain our trust
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Also appearently this interview wasnt by Hajime Satomi but rather his son Haruki Satomi, which makes more sense.
Funny enough for some reason this makes me less confident in his words haha
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Funny enough for some reason this makes me less confident in his words haha
I believe Hajime cares about the trivial things like resorts and gambling now after Sega failed to become among the Top 3 publishers worldwide :P
First they want to beat EA. Then they want to top 3. Now they want to be top 3 in mobile.
Totally wrong approach
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I'm not sure Binary Domain was ever going to be a big hit regardless of marketing. It's a solid game but it looked so woefully generic when it came out in 2012. Gears of War had more flavor than it which is really saying something. Coupled with the fact that it's KEY FEATURE (voice activated team responses) didn't even work properly and you've got a game that was always destined to be forgotten.
It's the epitome of a 7/10.
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I thought the game was a snore-fest as well, but I think it could have had potential to be a decent hit. The later trailers got me excited for the game at least. It certainly had enough moments to cut together a good cinematic trailer.
https://www.youtube.com/watch?v=Qp1SGtosGI0
Having said that, I don't know if it would have been worth the amount of money they would have had to dump into getting enough exposure for it to be a hit. But if it wasn't, why make the game in the first place?
EDIT: What's with the formatting related to Youtube videos recently?
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I'm not sure Binary Domain was ever going to be a big hit regardless of marketing. It's a solid game but it looked so woefully generic when it came out in 2012. Gears of War had more flavor than it which is really saying something. Coupled with the fact that it's KEY FEATURE (voice activated team responses) didn't even work properly and you've got a game that was always destined to be forgotten.
It's the epitome of a 7/10.
I don't think we're going to see eye to eye on this especially after the Gears remark and I don't think it's a game destined to be forgotten.
But 7/10 games sell a lot these days.
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(http://i.4cdn.org/v/1436367545723.jpg)
A rare peak into the Sega Sammy board.
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I don't think we're going to see eye to eye on this especially after the Gears remark and I don't think it's a game destined to be forgotten.
Which game?
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Which game?
I don't think Binary Domain is as generic or more so than Gears and I don't think it'll be forgotten. It's the definition of a cult following.
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I don't think Binary Domain is as generic or more so than Gears and I don't think it'll be forgotten. It's the definition of a cult following.
It was meant to be a joke :(
But I agree it'll have a cult following. It seems a lot of people who played the game really loved it, I'm still wondering if I'm missing something.
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It was meant to be a joke :(
But I agree it'll have a cult following. It seems a lot of people who played the game really loved it, I'm still wondering if I'm missing something.
Joke was too subtle, 4/10 try again.
Honestly I was legit shocked you didn't like it when you played it. Everyone I talk to and recommended the game loved it, it wasn't even up for Nagoshiation.
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Joke was too subtle, 4/10 try again.
Honestly I was legit shocked you didn't like it when you played it. Everyone I talk to and recommended the game loved it, it wasn't even up for Nagoshiation.
Were you equally shocked when I revealed I really didn't like Alien: Isolation?
Although I feel I was just in the wrong mindset for that one. Binary Domain I was expecting to enjoy and really was looking forward to it, but I ended up just not liking it at all.
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Were you equally shocked when I revealed I really didn't like Alien: Isolation?
Although I feel I was just in the wrong mindset for that one. Binary Domain I was expecting to enjoy and really was looking forward to it, but I ended up just not liking it at all.
Yeah I was EVEN more shocked with Alien: Isolation. The alien chasing me early on was one of my favourite parts.
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Were you equally shocked when I revealed I really didn't like Alien: Isolation?
Although I feel I was just in the wrong mindset for that one. Binary Domain I was expecting to enjoy and really was looking forward to it, but I ended up just not liking it at all.
Now i know why you dropped out of the playthrough..
You take that shit back, take it back now!!!!!!!
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Now i know why you dropped out of the playthrough..
You take that shit back, take it back now!!!!!!!
The reason I dropped the playthrough was legitimate, my sister is staying with me for three weeks and I'm going to be doing touristy stuff the whole time. I haven't been able to play any games at all for a week.
The fact that I wasn't enjoying the game much at that stage was a happy coincidence.
I think I just was in a bad state to enjoy the game when I was playing. I intend to re-visit it at some point and hopefully enjoy it.
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Just talk and lame talk at a that . What to make SEGA Great again then invest in the Teams and next gen console pipe lines and allow to the Teams to make games they like to make and most of us have been saying the PS4 been selling great for years, such a shame only now as SEGA woken up to that .
2 years of time already wasted by SEGA Japan it's beyond a joke
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Just talk and lame talk at a that . What to make SEGA Great again then invest in the Teams and next gen console pipe lines and allow to the Teams to make games they like to make and most of us have been saying the PS4 been selling great for years, such a shame only now as SEGA woken up to that .
2 years of time already wasted by SEGA Japan it's beyond a joke
Just like Square-Enix did.
They were following the same path as Sega but decided to invest in big titles for consoles and now everyone is praising the company again.
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Just talk and lame talk at a that . What to make SEGA Great again then invest in the Teams and next gen console pipe lines and allow to the Teams to make games they like to make and most of us have been saying the PS4 been selling great for years, such a shame only now as SEGA woken up to that .
2 years of time already wasted by SEGA Japan it's beyond a joke
hey better late than never, also - two PS4 games already, all SE could muster up was a PSP remaster thus far.
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Just talk and lame talk at a that . What to make SEGA Great again then invest in the Teams and next gen console pipe lines and allow to the Teams to make games they like to make and most of us have been saying the PS4 been selling great for years, such a shame only now as SEGA woken up to that .
2 years of time already wasted by SEGA Japan it's beyond a joke
There is, at the very least a new Sonic game in the works. Just chill out.
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So it was actually Haruki Satomi who made these comments? I thought it was strange Hajime would say such things, he just seems so old that he wouldn't care about videogames. He seems to be into his casino's and resorts.
Haruki though, hes the one who got SEGA so heavily into mobile. So the guy obviously has power. It's not like SEGA is hated by investors at the moment either, mobile is where the money is. So I imagine this Haruki guy is being sincere. I'm willing to believe. He has nothing to gain by lying about this. Investors don't care about console games.
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O_O It was Satomi Son?!? Man, This guy has a lot be respected. He made Networks from the grounds, revive "the interest" of creating strong ideas for Arcade developers who became mobile devs also and more. Maybe he has more ideas to come. Maybe a Visionary Filosofy for the manGs ;).
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Project Diva series is internally made by AM2 staff.
So were those "low-quality games" then?
I have to say I'm totally unfamiliar with that series so I have no idea how it's been received.
I don't think Binary Domain is as generic or more so than Gears and I don't think it'll be forgotten. It's the definition of a cult following.
Honestly I think "cult following" might even be too generous, I'd actually nearly forgotten that it existed until it was brought up here. I think Vanquish fits far more in with the "cult following" label. I'm about 90% sure that the announcement of a Vanquish sequel would drum up far more excitement than a BD sequel, though I could be wrong.
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The Project Diva games are received very well and sell well too. They're not every ones cup of tea but there is nothing wrong with them.
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There is, at the very least a new Sonic game in the works. Just chill out.
You mean you hope there's a Sonic game coming and lets hope SEGA doesn't tie it with Nintendo again. And forget about Sonic , all the other Teams should be on the PS4 too. SEGA Japan have zero tech and almost zero presence on the consoles and really need to up their game .
Not so long ago I was told by some here that consoles are dead , how times change and lets hope the Sonic cycle does too
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The Project Diva games are received very well and sell well too. They're not every ones cup of tea but there is nothing wrong with them.
Oh okay then.
I'm still fairly confused as to what games this guy's referring to then. I guess he must be referring mostly to Sega's Western-developed games?
But anyway. Regardless. I hope this means more Japanese console support that's released worldwide. Would be nice. Most Sega fans tend to be fans of Japanese games, so....
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I don't have a problem with SEGA going after the mobile market, It's just a market I have no interest in so I won't be playing their games on it. It seems to me though, that they're going to have less teams working on console/ PC games, but better quality. If so, I'm fine with that.
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https://www.facebook.com/haruki.satomi/friends?pnref=lhc (https://www.facebook.com/haruki.satomi/friends?pnref=lhc)
He is facebooked with a bunch of Sega people it seems, including ex Sega Yuji Naka and Yu Suzuki
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There is, at the very least a new Sonic game in the works. Just chill out.
Yep game is going to be mad awesome, serious development cycle and Sonic Team reigned in.
It's great the Playstation 4 is keeping consoles relevant, cause both the Xbox One and Wii U are bringing the side down. Saying that the PC market has become a worthwhile market for Sonic too (500,000 sales for Sonic Generations there.) so the future was always bright for the franchise.
Honestly I think "cult following" might even be too generous, I'd actually nearly forgotten that it existed until it was brought up here. I think Vanquish fits far more in with the "cult following" label. I'm about 90% sure that the announcement of a Vanquish sequel would drum up far more excitement than a BD sequel, though I could be wrong.
Ben I don't think you know what cult following is if you think it matters on the size of the fanbase haha.
(Besides you didn't like the game so it's understandable why you forgot it existed.)
Also he's talking about 10 years plus of games, Lost World and Sonic 06 exist in that time frame alone.
I don't have a problem with SEGA going after the mobile market, It's just a market I have no interest in so I won't be playing their games on it. It seems to me though, that they're going to have less teams working on console/ PC games, but better quality. If so, I'm fine with that.
The thing people always overlook when they talk about teams is that they want Overworks, Hitmaker et all to return when in this day and age that's impossible. Most of these dev teams were about 50 people and now one Sonic or Yakuza game takes up between 80 to 150+ staff. So its only natural they have less team.
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https://www.facebook.com/haruki.satomi/friends?pnref=lhc (https://www.facebook.com/haruki.satomi/friends?pnref=lhc)
He is facebooked with a bunch of Sega people it seems, including ex Sega Yuji Naka and Yu Suzuki
Reminds me of that crazy rumour Storm said that SEGA was bought up by Satomi because his son was a massive fanboy haha.
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Satomi JR didn't make the comments, it was SR.
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Satomi JR didn't make the comments, it was SR.
Apparently it was Jr, it's hard to tell since I can't find the original Famitsu interview. I'm sure they'd be a lot more interesting information in it.
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If only STORM was here, he could give us all the juicy details from Famitsu.
So were those "low-quality games" then?
I have to say I'm totally unfamiliar with that series so I have no idea how it's been received.
Honestly I think "cult following" might even be too generous, I'd actually nearly forgotten that it existed until it was brought up here. I think Vanquish fits far more in with the "cult following" label. I'm about 90% sure that the announcement of a Vanquish sequel would drum up far more excitement than a BD sequel, though I could be wrong.
definitely not low quality, the series has a hardcore following because it can get so extreme in it's gameplay.
watch this guys hands fly near the end. guy can't be human.
https://www.youtube.com/watch?v=s7wbY64JSOs (https://www.youtube.com/watch?v=s7wbY64JSOs)
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O_O It was Satomi Son?!? Man, This guy has a lot be respected. He made Networks from the grounds, revive "the interest" of creating strong ideas for Arcade developers who became mobile devs also and more. Maybe he has more ideas to come. Maybe a Visionary Filosofy for the manGs ;) .
I see what you did there, I'm expecting something Very Fantastic in the next year or two. I have no doubt they have something up their sleeve. I just hope beyond hope that they don't screw it up like some other developers I could mention.
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You mean you hope there's a Sonic game coming and lets hope SEGA doesn't tie it with Nintendo again. And forget about Sonic , all the other Teams should be on the PS4 too. SEGA Japan have zero tech and almost zero presence on the consoles and really need to up their game .
Not so long ago I was told by some here that consoles are dead , how times change and lets hope the Sonic cycle does too
I still think Consoles are a shrinking market, the costs for development vs the potential profits and the risk are going to scare a lot of people away. It's much better for Sega to focus on Mobiles and PC, as much as I abhor mobile phone gaming.
I also always said that you still need that presence to keep some kind of relevance though. You can't just make Mobile phone games without something strong to back up the brand. EG; Sonic may make more money from mobile phones, but he'll still need a big release to keep the character relevant every now and again.
Yep game is going to be mad awesome, serious development cycle and Sonic Team reigned in.
I still don't share the enthusiasm, I'm expecting a moderately good game at the very best. It would be amazing to be proven wrong and fall in love with the game though.
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I kind of have to agree about consoles. It seems like now more then ever it's a case of building for PC then porting to console. Even games like MGS are turning up on PC's too.
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I still don't share the enthusiasm, I'm expecting a moderately good game at the very best. It would be amazing to be proven wrong and fall in love with the game though.
I understand that you got bored of Colours and are indifferent to Generations. Though I share your sentiment on the first, I actually liked the latter so if it's more of the same I can get behind the project.
There's no doubt though that they are listening and slowly fixing the series, we've gone from grimdark, multi character gameplay, straight forward level design and ridiculously fast gameplay to family friendly, single character, multipathed and boostly gameplay. If they are serious about taking their time then I think whatever they're making should be enjoyable to platformer fans.
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I understand that you got bored of Colours and are indifferent to Generations. Though I share your sentiment on the first, I actually liked the latter so if it's more of the same I can get behind the project.
There's no doubt though that they are listening and slowly fixing the series, we've gone from grimdark, multi character gameplay, straight forward level design and ridiculously fast gameplay to family friendly, single character, multipathed and boostly gameplay. If they are serious about taking their time then I think whatever they're making should be enjoyable to platformer fans.
I'm sure it'll be decent, but I think they've changed Sonic and we'll never quite get the lofty highs of the originals.
Like I said, I purposely keep my expectations very low so I can be surprised.
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I'm sure it'll be decent, but I think they've changed Sonic and we'll never quite get the lofty highs of the originals.
Like I said, I purposely keep my expectations very low so I can be surprised.
I like Sonic Generations more than Sonic CD :p
Besides, it's more of a question of what platformers are better than the original 4 and it's no shame not being able to match them. That being said Classic Sonic has some genuinely great level designs in Generations (And I do like some of Modern Sonic's stages too)
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The reason I dropped the playthrough was legitimate, my sister is staying with me for three weeks and I'm going to be doing touristy stuff the whole time. I haven't been able to play any games at all for a week.
The fact that I wasn't enjoying the game much at that stage was a happy coincidence.
I think I just was in a bad state to enjoy the game when I was playing. I intend to re-visit it at some point and hopefully enjoy it.
I know dude, it's cool. I'll be curious to see what you're impressions are when you give it another go.
On this subject though. Never played BD, i have a copy though, been sealed along side Vanquish for years now..
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I like Sonic Generations more than Sonic CD :p
Besides, it's more of a question of what platformers are better than the original 4 and it's no shame not being able to match them. That being said Classic Sonic has some genuinely great level designs in Generations (And I do like some of Modern Sonic's stages too)
I haven't played Sonic CD.
As I said, Sonic Generations wasn't bad, it just didn't pull me all that much. I think there were more problems with the overall game than just the pure levels and gameplay, which I hope they can carry over and improve.
Platformers better than the originals? Toughie. I adored the new Rayman games, but I don't think I could say they are better. I know what you mean, they were just near perfect games IMO.
I'll try to give Sonic Gens another try before the new one comes out (It sucks having zero gaming time for the time being).
I know dude, it's cool. I'll be curious to see what you're impressions are when you give it another go.
On this subject though. Never played BD, i have a copy though, been sealed along side Vanquish for years now..
Fucking play Vanquish! It's so good!
Binary Domain you should play too. I'm curious to see which side of the fence you fall on.
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I actually think SEGA get some really harsh criticism about Sonic. Everyone seems to have a different opinion as to what a 3D sonic game should be and they can't cater for everyone. Some of them are bad, but others you can see the attempt and effort being made. I'm just not sure they've found the right mix yet.
I kind of think they should stick with generations as the basis and fine tune it. Pull the camera back a bit, get rid of the boost and have the speed rewarded through momentum. Despite it's flaws, I did like it when they tried to make a story around the game too like they did with Sonic Adventure 2. But, again, it's one of those things that you can't please everyone.
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You mean you hope there's a Sonic game coming and lets hope SEGA doesn't tie it with Nintendo again. And forget about Sonic , all the other Teams should be on the PS4 too. SEGA Japan have zero tech and almost zero presence on the consoles and really need to up their game .
Not so long ago I was told by some here that consoles are dead , how times change and lets hope the Sonic cycle does too
I think it is pretty safe to say there is a new Sonic game coming for the 25th anniversary next year. Aaron Webber recently hinted at it and I'm sure Sonic Team haven't been doing nothing since Lost World released.
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I find it funny that TA keeps on talking about having 'zero tech', shows you how behind times you are in gaming. Who gives two shits about a engine when people play a game? Unity, Unreal 4, Source 2, and Cryengine does everything you want in a games engine. Not to mention your pretending they haven't worked on anything in the last 2 years, when a 'game announcement' at TGS says otherwise. But its TA, you hate on SEGA regardless anyway and go on and praise Capcom who haven't release jack on PS4.
Apparently it was Jr, it's hard to tell since I can't find the original Famitsu interview. I'm sure they'd be a lot more interesting information in it.
but the translation from Siliconera said it was the president and CEO of SEGA, which his son isn't. He runs SEGA Networks, why would he talk about positions he has no claim over?
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but the translation from Siliconera said it was the president and CEO of SEGA, which his son isn't. He runs SEGA Networks, why would he talk about positions he has no claim over?
Check his executive file on Sega Sammy website. CEO of "Sega Games" and exective overall of Sega Holdings.
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Here is a short list of Sega high rankings after the last election:
-Sega-Sammy CEO: Hajime Satomi
-Sega Holdings President/Sega Games Chairman : Hideki Okamura
-Sega Games CEO: Haruki Satomi
-Directors of Sega Games: Kenji Matsubara, Toshihiro Nagoshi, Yukio Sugino.
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Check his executive file on Sega Sammy website. CEO of "Sega Games" and exective overall of Sega Holdings.
Maybe I should change the picture in the front from SR to JR. Seeing as it was JR.
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I find it funny that TA keeps on talking about having 'zero tech', shows you how behind times you are in gaming. Who gives two shits about a engine when people play a game? Unity, Unreal 4, Source 2, and Cryengine does everything you want in a games engine
Maybe you should take the time to think before you type ?. You've just listed over 4 game engines there, why the need for all them when you have Unreal ? . Looking over that , people do care about tech. SEGA will never live down the Aliens Marines GFX farce , never mind that Alpha Protocol poor graphics really hurt the game sales.
Most of the major 3rd parties have their own In-House tech to power their Major productions and I wouldn't say much but so far SEGA Japan yet to sign up to hardly, if any any of the engines you listed too for add irony
Not to mention your pretending they haven't worked on anything in the last 2 years, when a 'game announcement' at TGS says otherwise
A game . Wow SEGA Japan going to town on the next gen with its 'A game' . What next becuase Atlus make a Vita game that counts as stunning backing for the Vita . Mind you listen to the likes of you Consoles are dead and don't sell and do have laugh at some here looking forward to Sonic Team next game after saying they and their tech was rubbish not so long ago
Sonic Team are one of the few teams that get it and have some nice tech . Can only hope they've been working hard on a Multi Platform Sonic and PSO, and maybe now SEGA Japan woken up to the consoles, how its needs the West market too, how its lets its own fans down , Shame its years late :(
But there's always hope
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]Sonic Team are one of the few teams that get it and have some nice tech .
Hedgehog Engine II!
The ONLY engine that can render woodland creatures at 60fps in HD!
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Hedgehog Engine II!
The ONLY engine that can render woodland creatures at 60fps in HD!
The Hedgehog engine is nice and imo the best tech from SEGA Japan last gen
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The Hedgehog engine is nice and imo the best tech from SEGA Japan last gen
(https://i.imgur.com/VtRIt3t.gif)
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I find it funny that TA keeps on talking about having 'zero tech', shows you how behind times you are in gaming. Who gives two shits about a engine when people play a game? Unity, Unreal 4, Source 2, and Cryengine does everything you want in a games engine. Not to mention your pretending they haven't worked on anything in the last 2 years, when a 'game announcement' at TGS says otherwise. But its TA, you hate on SEGA regardless anyway and go on and praise Capcom who haven't release jack on PS4.
Its such a good time to be a game developer, thanks to all these third party engines it really lightens the load of your shoulders and you're able to focus on designing the game instead of worrying about the base engine.
SEGA would do well to ditch outdated tech like the Hedgehog Engine and jump onboard the Unreal Engine 4 hype train.
Maybe I should change the picture in the front from SR to JR. Seeing as it was JR.
Do it, he's the rightful messiah to lead us into a new gaming golden age with DoW3 / Warhammer / Isolation 2 / Sonic Adventure 3
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I think the Hedgehog Engine is great and they shouldn't ditch the tech... While Unreal is good it's only free until you sell a certain number of units then you're handing over a percentage to Epic Games... Instead I think SEGA should set about building their own multipurpose engine for all internal developer to use. (SEGA West or Japan I don't care.)
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I think the Hedgehog Engine is great and they shouldn't ditch the tech... While Unreal is good it's only free until you sell a certain number of units then you're handing over a percentage to Epic Games... Instead I think SEGA should set about building their own multipurpose engine for all internal developer to use. (SEGA West or Japan I don't care.)
I don't think the Hedgehog Engine is great and when you compare it to Unreal Engine 4 it's no contest, the price you save on R&D is no small sum Ryan. Think about it, Shenmue 3 is entirely possible because of Unreal Engine 4, if Suzuki had to develop his own engine that dream would have escaped his grasp.
And it's not just the smaller developers either, Square Enix is happy to use that engine to develop Kingdom Hearts 3 and it's not just them, Namco's using it for Tekken 7, Microsoft has several titles using it and Capcom's using it to make Street Fighter V. You should keep in mind they all have their own inhouse engines and yet they're all flocking to power their game via UE4, it's a ringing endorsement.
So if all the big boys are using Epic to help deliver their game, it's surely a good idea for SEGA to jump on board.
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Maybe, maybe... But I'd hate for something like Virtua Fighter 6 to be on Unreal Engine. The problem with 3rd party engines is that games all tend to look similar, with the same lighting and same textures... Even though its not, its hard to explain but it losses something.
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Maybe, maybe... But I'd hate for something like Virtua Fighter 6 to be on Unreal Engine. The problem with 3rd party engines is that games all tend to look similar, with the same lighting and same textures... Even though its not, its hard to explain but it losses something.
Unreal Engine 4 is leaps and bounds over it's predecessor that suffered from this issue. This can be easily sorted out by having good artists on board.
Tekken 7
(http://www.fightersgeneration.com/nz4/game/tekken7-kazuya-vs-lucky-chloe-screenshot-mokujin-lifebar.png)
Rime
(http://www.technobuffalo.com/wp-content/uploads/2014/08/RiME-Trailer-PlayStaititon-4-1.jpg)
Street Fighter V
(http://cdn.slashgear.com/wp-content/uploads/2014/12/15773729159_d2201e3eb1_h.jpg)
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So would you have Virtua Fighter 6 made on Unreal if you were in charge?
I think it would be cool if SEGA made their own high quality engine, like Unreal or Cryengine and leased it out the same way. Obviously it wont happen but I could really get behind that.
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So would you have Virtua Fighter 6 made on Unreal if you were in charge?
I think it would be cool if SEGA made their own high quality engine, like Unreal or Cryengine and leased it out the same way. Obviously it wont happen but I could really get behind that.
Yeah why not? Nothing wrong with that, it's better long term for costs and allows developers to focus on making the best possible gameplay changes.
As for game creation tools, too much time has gone past for SEGA to enter such a market, the really big boys want to keep stroking their egos and enter a graphical arms race that killed more developers than it should have and Epic has already taken the lower end market.
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Just a little interjection real quick.
You can still buy a traditional UE license. Companies/developers are allowed to negotiate a custom license with payment upfront with Epic games if they so choose w/o percentage payments.
https://www.unrealengine.com/custom-licensing (https://www.unrealengine.com/custom-licensing)
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I would say that in many cases using Unreal is fine... But I guess I'm a bit of a snob when it comes to 3rd party engines, for certain games... I like the idea of build from the ground up in house especially for games like Virtua Fighter, Sonic and Total War. Other games I would be fine with SEGA using Unreal... Yakuza could probably benefit from it.
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It's ok.
Sonic Boom's use of the Cryengine justifies such thoughts after the immense amount of PTSD it spread.
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To be fair isn't that because of BRB having to cram the engine and assets on to the Wii U under a short period of time?
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Just a little interjection real quick.
You can still buy a traditional UE license. Companies/developers are allowed to negotiate a custom license with payment upfront with Epic games if they so choose w/o percentage payments.
https://www.unrealengine.com/custom-licensing (https://www.unrealengine.com/custom-licensing)
Yep Square Enix entered into a multi-year multi-license deal but didn't disclose anything else, I'm guessing the bigger the product and order the less you'll have to worry.
Also SEGA already endorses Unreal Engine 4.
https://www.youtube.com/watch?v=gQpEWDmcXhM
(Yes it's only a tech demo but dragons are COOL okay?)
I would say that in many cases using Unreal is fine... But I guess I'm a bit of a snob when it comes to 3rd party engines, for certain games... I like the idea of build from the ground up in house especially for games like Virtua Fighter, Sonic and Total War. Other games I would be fine with SEGA using Unreal... Yakuza could probably benefit from it.
That's fine and all but it has it's draw back, Binary Domain didn't cost SEGA over $30 million for nothing you know, so in order to wow the crowd you have to put the cash down but then the product itself suffers, it CAN'T be a failure so it becomes more and more safe. The extra costs in R&D to make an engine could be better used somewhere else and that's why I wouldn't be opposed to them using Unreal Engine 4.
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When did that dragon tech demo come out? Ive never seen it before...
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When did that dragon tech demo come out? Ive never seen it before...
This month, don't know why Marza was playing around with it. Probably trying to get accustomed with new tech I guess.
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It looks nice, the depth of field messes with my eyes a bit though.
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As much as I think UE4 is excellent and probably the best thing to happen to JPN devs in years, I kinda want VF6 to run on AM2's own engine, one that is tailor-made to develop a 3D fighting game. AM2 are tech wizards and I can't wait to see what they'd do with a current-gen VF.
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UE also has source code access so it really isn't too different from developing an engine yourself either way. If you need to change something you can modify the source code.
Though as others have mentioned, I'm not entirely opposed to studios using their own engines(Such as Relic's Essence engine, or Sonic Team's Hedgehog Engine)
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If SEGA were making games that looked as good as that Dragon tech demo id be all in for Unreal 4. EXCEPT with a select few games.
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I think its funny that people are so reserve on using Unreal 4 to create Virtua Fighter 6, if anything, a engine like Unreal 4 would make the process of creating a one off 3D fighting game like Virtua Fighter 6 possible with a decent budget. It made sense in the 90's for SEGA to create a 3D engine fighting game, because it was the next logical step. Street Fighter II dominated and fighting games where absurdly popular, SEGA put all their money into production of their 3D fighting game.
Then they used that texture engine and stuff to create a ton of fighting games around the same time. They got their money's worth for sure. Sadly gaming isn't like that anymore. You can't create a specific engine for 1 fighting game. I know "Make more fighting games", yeah, that's an amazing dream right there. SEGA can't even get VF5 to sell like it used to.
It would be a lot cheaper to use Unreal 4 as a base and have the creators make tools to create the fighting engine. There still needs to be a method to their madness. Unreal 4 also makes porting to consoles, PC super easier and more cost friendly.
Like they said, Unreal has come a long, long way from Unreal 3.
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Why assume AM2 will build an entirely new engine for VF6? They can modify and build upon the VF5 engine... Similar to how Naughty Dog is using a modified version of their last gen engine on Uncharted 4.
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Updated the front story: http://segabits.com/blog/2015/07/07/sega-japan-ceo-talks-about-earning-gamers-trust-learning-from-atlus-and-focusing-on-quality-titles/
Even IGN, Gamespot and stuff reported it wrong. Siliconera should come out and say they made a mistake, tho it really doesn't matter. It did the PR job it needed to.
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Why assume AM2 will build an entirely new engine for VF6? They can modify and build upon the VF5 engine... Similar to how Naughty Dog is using a modified version of their last gen engine on Uncharted 4.
Well the VF5 engine is like, a decade old now so I would hope they're not going to use it, even if its modified. I'm sure they wont though, each new VF game gets its number because its a huge leap forward in tech. Otherwise it would just be another iteration of VF5.
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I think the Hedgehog Engine is great and they shouldn't ditch the tech... While Unreal is good it's only free until you sell a certain number of units then you're handing over a percentage to Epic Games... Instead I think SEGA should set about building their own multipurpose engine for all internal developer to use. (SEGA West or Japan I don't care.)
Unreal III wasn't that great imo onthe consoels and only really good for Epic games . I hated how many Unreal 3 games looked on the consoels , never mind how most Unreal 3 games on consoels couldn't get anywhere near 60 fps . Unreal IV is much better and I'll have no issues with SEGA Japan making dual use of Unreal IV and also having its own In-House next gen engine for its major AAA productions , Just like the likes of EA do with their Frostbite ,and Ignite engines but Bioware also make use of Unreal tech too
At the moment SEGA Japan aren't even on Unreal IV ate they?
Maybe, maybe... But I'd hate for something like Virtua Fighter 6 to be on Unreal Engine. The problem with 3rd party engines is that games all tend to look similar, with the same lighting and same textures
I much rather developers use their own In-House engiens for the major Big games as then you aren't limited by other people tools and libraries and can push your own tool sets. Always liked it how Team Andromeda refused to use the SGL tool set as they felt it would limit Zwei and Saga and rather great and use their own as they could push your own code and to this very day I hated the fact that Rally II used the Win Ce tools and not SEGA's own, while it was great for porting the PC code over to the DC and helped get it on-line early its hurt the games visuals a lot.
SEGA Japan used to have some of the best R&D and artists around . It be nice if Sammy allowed them to show that off for the next gen and really let them go to town
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The only Japanese studio at SEGA to release a Playstation 4 game has been The Yakuza team, so no, they haven't started using it in game productions yet. I mean outside of the Marzda Unreal 4 demo reels. I don't think we have to worry about SEGA using the tools considering a lot of indie games learn and pick up the engine really quickly. Most of the games on it so far have been more indie than big triple A titles: https://wiki.unrealengine.com/Category:Games
A lot of TBD dates, the engine is young. We shall see what SEGA has in store...
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Talking about Unreal 4, it has Yu Suzuki's approval.
Nicolas Zurini - how did you consider using Unreal Engine 4 instead of other middleware (Unity for example)? What were the criteria?
YS: It was the color. I believe UE4 could express the "shenmue color". The atmosphere, the humidity, a world with "smell"
Posted the transcript from the new Yu Suzuki Twitter Q&A here: http://segabits.com/blog/2015/07/11/yu-suzukis-twitter-qa-part-2-shenmue-3-in-game-footage-wont-be-shown-until-2017/
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The only Japanese studio at SEGA to release a Playstation 4 game has been The Yakuza team, so no, they haven't started using it in game productions yet. I mean outside of the Marzda Unreal 4 demo reels.
It be nice to see SEGA Japan at least sign up the use the engine and also make a next gen engine of its own , at the moment it's got nither though I suspect Sonic Team will put theirs to use :).
Most 3rd parties and most Teams in Japan are already way ahead of SEGA Japan at the moment . Lets hope Sammy will now at least let SEGA Japan lose on the consoels and give them some serious R&D funding
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Many 3rd party companies are cross platform with Vita or PS3, so they aren't too ahead of Sega in terms of pure PS4 releases.
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Maybe, maybe... But I'd hate for something like Virtua Fighter 6 to be on Unreal Engine. The problem with 3rd party engines is that games all tend to look similar, with the same lighting and same textures... Even though its not, its hard to explain but it losses something.
So would you have Virtua Fighter 6 made on Unreal if you were in charge?
As Aki-at pointed out, the games can look vastly different using the same engine.
In particular for VF6, I would ideally like it to be on their new arcade board hardware, but that's just entirely due to tradition. I wouldn't mind seeing it on UE4 either, I don't think it would affect the game in the slightest.Just a little interjection real quick.
You can still buy a traditional UE license. Companies/developers are allowed to negotiate a custom license with payment upfront with Epic games if they so choose w/o percentage payments.
https://www.unrealengine.com/custom-licensing (https://www.unrealengine.com/custom-licensing)
Thanks for posting this, I was about to say I was sure that you could still pay an up-front license fee. I figured the percentage option was mainly for the indie developers who needed to keep start up costs low as possible.I would say that in many cases using Unreal is fine... But I guess I'm a bit of a snob when it comes to 3rd party engines, for certain games... I like the idea of build from the ground up in house especially for games like Virtua Fighter, Sonic and Total War. Other games I would be fine with SEGA using Unreal... Yakuza could probably benefit from it.
As much as I think UE4 is excellent and probably the best thing to happen to JPN devs in years, I kinda want VF6 to run on AM2's own engine, one that is tailor-made to develop a 3D fighting game. AM2 are tech wizards and I can't wait to see what they'd do with a current-gen VF.
Was Model 1, 2, 3, Naomi and Lindbergh really built specifically for VF though? I would have thought they were general purpose engines, considering they were the workhorses for all of Sega's arcade output in their respective era's.
What do you think UE4 couldn't do that a purpose built engine could?
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Was Model 1, 2, 3, Naomi and Lindbergh really built specifically for VF though? I would have thought they were general purpose engines, considering they were the workhorses for all of Sega's arcade output in their respective era's.
Aren't those Arcade Boards and not engines?
What do you think UE4 couldn't do that a purpose built engine could?
I have no idea. I'm a tech illiterate, but from what I've read from developers over the years is that the a purpose built engine is likely to be more efficient at what it does than an all-purpose engine like UE4. Because they'd specifically optimize it's rendering techniques to suit the nature of a certain game. Like how id tech 5 is excellent with FPS games, but it shat the bed when it was used for a TPS game like The Evil Within.
Anyway, while I prefer AM2 to create VF6 on their own tech, I'm not actively against UE4 at all. It looks great and I hear it's simple and fast.
Tekken 7 looks mediocre though, but I doubt it's the engine's fault. They have another UE4 game coming:
https://www.youtube.com/watch?v=-E_WEgUDdYg
https://www.youtube.com/watch?v=wIl2-5f8NTo
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http://gamenewsblogz.blog.fc2.com/blog-entry-9889.html (http://gamenewsblogz.blog.fc2.com/blog-entry-9889.html)
Found the whole interview. From what I decipher on Google Translate: Spunning off their console division and arcade division into small companies will have a similar effect to Sega Networks...mainly boosting decision making and quality.
It talks about how when it was Sega Corp. having about 5 different businesses (console, arcade, mobile, arcade game, amusement faciliies) under one CEO lacked a clear vision and had sluggish decision making. In the 90's this worked obviously, since staff was small and less overhead. Today, this doesnt work.
From what I can gather, like Chain Chronicles before it, plans of using arcade staff to do a PC Online game, will also happen. For PC, Sega considers two markets. One is Steam, and other is Japan F2P such PSO2 and soon to be The World End Eclipse. He still talks segmenting the market, with western developed games for the west and same with Japan. (personally I never liked this strategy)
I may be misunderstanding this, but Sonic, Yakuza (this might Asia only) and Persona are regarded as the main brands for consoles I guess. Again would love a translation, or really lets wait and see. Many sites picked up the TGS announcement as a sort of "worldwide redemption", which I think is wrong to pick upon it.
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Haruki responded to Destructoid:
[Update: Sega provided the following statement to Destructoid today, July 22: "Seeing our fans across the world respond to our recent interview with Famitsu, lets us know we've made the right first step in acknowledging who we are and where we want to be. Sega is dedicated to bringing you quality gaming experiences and becoming a brand you love and trust again." -- Haruki Satomi, CEO of Sega Games]
http://www.destructoid.com/sega-knows-it-betrayed-fans-admits-atlus-taught-it-how-to-be-better-295533.phtml (http://www.destructoid.com/sega-knows-it-betrayed-fans-admits-atlus-taught-it-how-to-be-better-295533.phtml)
I wouldn't class it as fluff either considering he could conveniently ignore it since it was for a Japanese magazine too, seems like he's serious about moving SEGA forward on a global scale. Which SEGA this is though is the real question.
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Taxman said this on NeoGAF:
I've also had the opportunity to meet Haruki at a couple of E3s when he was heading up SOA's digital dept. Great guy, and was definitely a helping hand in getting the Sonic CD, 1 & 2 stuff rolling. I'm glad to see him do well in the company.
http://www.neogaf.com/forum/showpost.php?p=172455407&postcount=62
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Interesting, I certainly hope he is sincere about it and this leads to some actual improvements/changes.
Right now with what happened with Tembo, I'm a little uncertain with what they're pushing and how to get (positive) awareness.
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To be fair, stuff like that does just happen sometimes.
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Hope this will mark a change not just from people with-in SEGA but also the SEGA defence force on here too . Been saying for years SEGA lost its way and was not the same corp and was not pleasing its own fans .
Hope the change will mean SEGA coming out and backing the consoles and with a next gen multi platform game and engine. Would really like the game to be SOJ own take on Dark Souls, with a On-Line action role playing game fantasy from the PSO and Sonic Team.
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They looked into PSO here, but decided against it due to not being able to see the profit apparently. Can't say I blame them.
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They looked into PSO here, but decided against it due to not being able to see the profit apparently. Can't say I blame them.
More like it was probably the few chances a Sega of Japan game could of find success. Aside from Sonic, anything else Sega Japan would be unsellable if PSO2 would not come over here. F2P are at all time high in the moment. Personally I thought PSO2 was partly made for the west.
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They looked into PSO here, but decided against it due to not being able to see the profit apparently. Can't say I blame them.
I'm not on about PSO here . I'm on about having the PSO/Sonic Team making their own dark Fantasy hack and slash game and take on Dark Souls for the consoles. Also I would like to see the Team also make an exclusive separate PSO Online build from the ground up on the consoles for retail, as well a multi-platform Sonic game
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More like it was probably the few chances a Sega of Japan game could of find success. Aside from Sonic, anything else Sega Japan would be unsellable if PSO2 would not come over here. F2P are at all time high in the moment. Personally I thought PSO2 was partly made for the west.
SEGA international branches have a surprisingly how level of control over what they publish or not, personally I think the Western divisions just didn't see any chance of success but SEGA Japan still wanted to bring it over ala Gumi with Chain Chronicle. Should have partnered with a rival firm if they wanted to in all honesty.
I definitely think this might be getting in over themselves though. We're not about to see some massive seismic shift in development policy that's going to usher in a golden age, games are going to be fewer and fewer with longer development time frames for major production (Which only CS#1 and CS#2 are capable of in SEGA Japan) probably higher quality and more localised content. I'm fine with that but seriously it was pretty much SEGA's policy even last generation with development of high quality productions.
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If you listen to the latest bombcast, they talk about PSO2 as one of them played it. He also said a former SEGA employee told him what I said earlier for those interested.
Looking through my games as of now, apart from Sonic, there doesn't really seem to be that much interest in the Japanese side of SEGA. I guess in that regard they've done a good job of following the market, but it does seem as though they think we wouldn't like any (or few ) SoJ games.
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If you listen to the latest bombcast, they talk about PSO2 as one of them played it. He also said a former SEGA employee told him what I said earlier for those interested.
Looking through my games as of now, apart from Sonic, there doesn't really seem to be that much interest in the Japanese side of SEGA. I guess in that regard they've done a good job of following the market, but it does seem as though they think we wouldn't like any (or few ) SoJ games.
I think it has more to do with the marketing and platform choices of specific games rather than the games itself.
SEGA West has always deemed games like Virtua Fighter, Yakuza, Miku et all as too "Japanese" but that doesn't mean a market isn't there for it, rather they need to try and cultivate it but they'd rather take the easy way out and blame the market itself rather than themselves.
Some games, sure I can understand like say Rhythm Thief, but others like Yakuza? Sorry it makes little sense Persona can easily do over half a million in the West but Yakuza fails to barely do 5% of that figure.
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It all started when Sega "re-enterted" the western market with new money from Sammy with the mentality of "gaining marketshare". Through western games, "some" SoJ games and partnerships like Platinum. Cultivating a fanbase like Atlus or even Sega of Japan was never a goal really.
As an example, Binary Domain was born out of "slow decision making" which Sega has self-critized itself for numerous times. It was a "Should Sega of Japan make games geared for the west or not..." kinda thing. Binary Domain should have come out in 2009.
Other Japanese publishers were similar. Of course when this all backfired in the end, Bandai Namco and Square Enix recently began to "cultivate" its core fanbase again with fan oriented content. Sega hasn't been making the turnaround as of yet.
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It all started when Sega "re-enterted" the western market with new money from Sammy with the mentality of "gaining marketshare". Through western games, "some" SoJ games and partnerships like Platinum. Cultivating a fanbase like Atlus or even Sega of Japan was never a goal really.
As an example, Binary Domain was born out of "slow decision making" which Sega has self-critized itself for numerous times. It was a "Should Sega of Japan make games geared for the west or not..." kinda thing. Binary Domain should have come out in 2009.
Other Japanese publishers were similar. Of course when this all backfired in the end, Bandai Namco and Square Enix recently began to "cultivate" its core fanbase again with fan oriented content. Sega hasn't been making the turnaround as of yet.
Of course and that was wrong, they should have established a foothold with some of their Japanese games but they've been unable to understand why game x or y failed. Though I suspect that Satomi knew what was the cause after working at SEGA America for a few years and then looking at what Atlus themselves understand about the North American market.
SEGA's Western branches were just too slow and fell in the trap most Japanese publishers/developers do, that is Western versions of their series by Western developers. Not trying to create a high quality title by their Japanese teams and marketed appropriately. I'm sure we're going to get more chances of localised content now, especially if Atlus can demonstrate how to effectively market some of their games.
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I think the PS4 "monopoly" also created an easier enviorment to succeed. No casual market to care of either with smartphones.
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As an example, Binary Domain was born out of "slow decision making" which Sega has self-critized itself for numerous times. It was a "Should Sega of Japan make games geared for the west or not..." kinda thing. Binary Domain should have come out in 2009.
Tell me about it and I said it back in the day too . Launching a new IP is always hard, but its much harder to do it at the tail end of a console life cycle . SEGA Japan have made so many bad steps that one could cry sometimes and it made me sick when so many of the AM#2 and other teams would say they loved Gears or On-line shooters and SEGA Japan wouldn't have them to work on BD untill it was too late, never mind the poor way SEGA Japan used On-Line for its games last gen, despite On-Line games taking off and SEGA Japan doing so much for console on-line game in the late 90's
Bandai Namco and Square Enix recently began to "cultivate" its core fanbase again with fan oriented content. Sega hasn't been making the turnaround as of yet.
Square always sort of done it , I think Namco are on a bit of a backwards steps of late myself
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I think the PS4 "monopoly" also created an easier enviorment to succeed. No casual market to care of either with smartphones.
PS 4 has no monopoly really . SEGA Japan needs to be multi-platform and needs to make games that appeal to the West, They can just forget about Japan for console gaming and leave that to their Mobile division.
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PS4 has 70% marketshare in Europe, and Sega always performed there best. (also PC ports)
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I think the PS4 "monopoly" also created an easier enviorment to succeed. No casual market to care of either with smartphones.
Yes this is absolutely true, last generation the market was horribly segmented. You had the Wii, which had problems selling most third party software, then you had the Playstation 3 which whilst strong in Japan, never reached the heights of the Wii nor broke into the Western markets convincingly until the end of the generation and finally we had the Xbox 360 which really struggled to sell Japanese productions.
Now we have the Playstation 4 as the console of choice in Asia, the console of choice in Europe and has a 800,000 units or so lead to the Xbox One and outselling both Microsoft's and Nintendo's consoles combined. It's monopoly has certainly helped raise Japanese publishers confidence in their own products again and we're even getting ports of their games we normally wouldn't (IE Namco porting titles like Godzilla to PS4 because of the consoles success in Japan.)
Let's also not forget how well the console is doing in Asia and in particular China. It's a good area to invest in future and I get the feeling games like Yakuza and other Japanese games are going to stay afloat to these new markets now opening.
PS4 has 70% marketshare in Europe, and Sega always performed there best.
This isn't entirely correct.
It has 70% marketshare in the UK, most European nations give it a 90% marketshare!
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PS4 has 70% marketshare in Europe, and Sega always performed there best. (also PC ports)
PS has always had the best marketshare in 'Europe' and SEGA hasn't always done best in Europe be that with consoles or console games of late (be that PS2, PS3) so I don't really get where you're coming from on that one. When you had such a small fanbase as SEGA does and so little IP that sells on the WW stage you can't limit your output to just one system. SEGA Japan needs to be multi-platform (with the PS4 the lead system) and try its very best to get back decent sales in the USA.
USA again for this generation is where the real sales and money is to be made and lets hope SOJ at last wakes up to that. SEGA Japan should just forget about Japan for console games given its market is so rubbish
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In Europe Sega games are held in good regard.
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In Europe Sega games are held in good regard.
Held is quite different from sales. In general the DC and its software is held in High regard sales are totally different. SEGA Europe might do well on the PC but they haven't always done great on the console side of software sales in Europe .
PS has always had the hardware sales over MS in Europe, but MS always had the advantage over SONY in Hardware to software sales ratio. Which is why 3rd parties made money even off the back of the X-Box. Tthe One is no different and also the One is doing well in the USA too and you can expect with TR and Halo 5 coming out this Fall for the One to be a sales monster inthe USA this Christmas .
So SEGA Japan should back both and make games for the West and forget about Japan other than the mobile/HH really
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So SEGA Japan should back both and make games for the West and forget about Japan other than the mobile/HH really
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I also remember them saying that they didn't gear up for mobile soon enough - I think they would have been better of not developing Yakuza 4 and Dead Souls, and yearly iterations and instead grow mobile even earlier. Instead they should of have focused on Binary Domain earlier, and solely focus on every Yakuza being a Yakuza 5 step up. Then the mobile division would have established sooner, and next gen could have been entered much sooner on a global scale.
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I think they would have been better of not developing Yakuza 4 and Dead Souls, and yearly iterations and instead grow mobile even earlier
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I would agree and to me Ubisoft should be doing the same with AC now - That like Yakuza is a game series fast running out of idea's and needs a couple of years off and a end to spin offs and yearly updates.
Then the mobile division would have established sooner, and next gen could have been entered much sooner on a global scale.
SEGA was on mobile early on . I think the mistake is having its main Arcade and console teams making games for mobile at the expense of their Console or Arcade titles and I think Sammy cut far to much of SEGA's R&D Budget and it showed over the last few years . Yes SEGA Japan again joinned the next gen far too late, but they still have enought time and games like a Multi Platform Sonic, PSO and some sort of big Budget multi platform game for SEGA Japan could get the fans looking forward to SEGA stuff again .
Also SEGA needs to put more of its classic games on the PSN and XBox Live starting with Model 3 and Model 2 ports of SEGA Rally II and Sega Rally
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In Europe Sega games are held in good regard.
Yep, Sonic still gets higher scores here and the series continues to sell well, I actually wouldn't be surprised if the majority of Sonic's sales comes from UK + Spain + Portugal + France more so than America.
Their console games seem to do alright, stuff like Alien do extremely well and I know Bayonetta did about 200,000 in the UK but you have the usual low sellers like Yakuza and Miku (Though the latter is getting a retail release so that's something.)
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I also remember them saying that they didn't gear up for mobile soon enough - I think they would have been better of not developing Yakuza 4 and Dead Souls, and yearly iterations and instead grow mobile even earlier. Instead they should of have focused on Binary Domain earlier, and solely focus on every Yakuza being a Yakuza 5 step up. Then the mobile division would have established sooner, and next gen could have been entered much sooner on a global scale.
Not sure a Yakuza 5 step up every Yakuza game is possible considering the market. After it failed to be a hit in the West the series was doomed to be on a moderate budget. Unless we can squeeze another 500,000 sales from somewhere, it would have been too risky to pump out an upgrade every game.
We were lucky we got Binary Domain that helped offset the extra development costs for Yakuza 5 but after Binary Domain failed I'm not sure how likely they are at developing another major game to offset the engine costs. That being said Japanese developers/publishers are incredibly slow, 5 years for Persona 5, 8 years for Final Fantasy XV, 4 years for Metal Gear Solid V, 4 years for Deep Down etc they need to learn from their Western counterparts about efficient design processes.
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Would that include maybe developing more mid-tier/"B-Type" games? maybe work with the Western dev teams to create a universal engine?
With games such as Binary Domain and Yakuza, I really think that the Western branches should work with Japan and try to market/bring attention to the Japanese games. They obviously have potential, they just need the right push (or in BD's case, an actual one)...which is something they can learn from Atlus.
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It's interesting that mostly all of their releases from this year were pushed to Fall/Winter release date even if they announced for Summer.
Maybe they have something in plans at least for their Western side of things.
BTW, George or any adm. ,change the name of the CEO in the title for Haruki Satomi. His grumpy pachinko dad didn't do those interviews.
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One thing I forgot to mention about Binary Domain, I'm curious as to why there was no BTS videos like a number of games like to do with MoCap actors/game directors talking about the experience...seems like something easy to do to maybe hype some attention and kind of fun to see how things were going. Would have love to have seen what was originally planned from the initial teaser trailer to what came out in the final version.
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With games such as Binary Domain and Yakuza, I really think that the Western branches should work with Japan and try to market/bring attention to the Japanese games. They obviously have potential, they just need the right push (or in BD's case, an actual one)...which is something they can learn from Atlus.
Yakuza is never going to work in the West now, SEGA tried and the west doesn't want it, in enough numbers sadly. So unless SEGA make the game take part inthe West and introduce western characters into the mix, its pointless really. BD was an amazing game , sadly letdown but poor P&R (well in had next to zero push the West), no 2 or 4 Player On-Line co-op (a massive mistake) and coming some 2 or so years too late.
Those are things that can be fixed and adressed with a sequel and imo SEGA should give it another crack. Also along with a next Gen Sonic a hope that Border Down sequel would be made for the consoles, I like to see the ST/PSO Team make their own version of Dark Souls and Online Adventure RPG for the consoles. SEGA Japan did so much to get consoles and console gamers On-Line when the tech and infrastructure and appetite for on-line gaming just wasn't there, now it is SEGA Japan should again make a massive push for On-Line gaming on the consoles.
SEGA should also make another Rally game IMO. The market for racers is at last coming back and I think there's a open market for a semi realistic fun racer like Rally
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SEGA should also make another Rally game IMO. The market for racers is at last coming back and I think there's a open market for a semi realistic fun racer like Rally
The market is open for any arcade type of sports game. Virtua Tennis 5 and a new Crazy Taxi especially. I think they would do well. Sega Rally, not sure.
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The market is open for any arcade type of sports game. Virtua Tennis 5 and a new Crazy Taxi especially
The market for tennis games isn't that big , but SEGA should continue with VT series both in the Arcades and home I don't think its loss maker in either market and the quailty bar as always been there . CT time and day is over imo and there is no way people would pay full price for a game like CT in todays market , but maybe for hh and mobile it be a winner
Sega Rally, not sure.
Driving games are back selling well and even Codemasters is doing well with its new Dirt game and going back to the series routes . That what SEGA Japan should do with Rally IV and build in what they did so well in terms of content and 10 year mode in Rally II only with the controls of Rally 1 and a rock soild 60 fps . I doubt it a massive seller but sould seller a millon on the PS4/One/PC and also please the old SEGA fans at the same time .
But it needs to go to the route of time based courses, Made in Japan by SOJ and not go the way of Revo where the coruse was never the same lap after lap (an amazing feature but that should have been for a seprate racer imo)
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Would that include maybe developing more mid-tier/"B-Type" games? maybe work with the Western dev teams to create a universal engine?
With games such as Binary Domain and Yakuza, I really think that the Western branches should work with Japan and try to market/bring attention to the Japanese games. They obviously have potential, they just need the right push (or in BD's case, an actual one)...which is something they can learn from Atlus.
I agree they should make more b-tier games and try to make them successful in the West. Square have announced quite a few with some good success rates among them (Life is Strange, Dragon Quest Heroes etc.) and I don't see why it can't work with Yakuza either. I use to think that it being a numbered series would absolutely hurt the series potential but looking at the Witcher 3 it absolutely doesn't seem to be a problem. I'm not expecting sales like Witcher but having a pathetic 25,000 units per release in the United States makes titles like Persona and Neptune seem like AAA sellers!
But I don't think they need a Western developer to help make an engine, Unreal Engine 4 exists and almost all major Japanese developers (And even Western publishers like Microsoft) are using it. Another major game was announced this morning using it (Dragon Quest 11) so if SEGA wants to get a universal engine running there's no need to develop one, just license it.
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There is still a market for racing games? Didn't the last Codemasters game get released as a early access title to see if there was any want for it? That doesn't sound like a for sure successful market to me.
It's interesting that mostly all of their releases from this year were pushed to Fall/Winter release date even if they announced for Summer.
Maybe they have something in plans at least for their Western side of things.
BTW, George or any adm. ,change the name of the CEO in the title for Haruki Satomi. His grumpy pachinko dad didn't do those interviews.
Done
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There is still a market for racing games? Didn't the last Codemasters game get released as a early access title to see if there was any want for it?
And it sold well and got rave reviews even though the game is far from finished . Looking over that, F1 2015 has stormed the charts and the likes of Mario Kart 7, Forza 5, Project Cars , Drive Club have all sold well ..
Driving games are coming back in vogue
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So releasing a early access game = great prospects for the genre? Sorry, if you think SEGA releasing a racing game first is going to make them a massive success... gonna be a lot of hard broken fans.
DiRT Rally, the early access game is NOT a massive success. For example it has 119,860 owners.... while Valkyria Chronicles has 466,777 owners (steam only) for a port.
AT this point they might as well make a new VC instead of a racing game.
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So releasing a early access game = great prospects for the genre?
Hardly... Sales over a million for the likes of Project Cars in less than a month are . Drive Club, Mario Kart 8 and F1 2015 have all sold well What Dirt as shown, is that even with the game totally incomplete and over a year from being released and being sold at the price some finished games are, its sold well and the fanbase has responded to the series going back to its true Rally routes and not trying to sell out trying to capture the USA market. This title will be a very decent seller on the PC and on the consoles too and sould be a million seller on all platforms
The market for good driving games has come back a little (not massive but its came back) and SEGA could do very well, since no-one makes a better racer than SEGA Japan.
I know you're, like some others on here, are desperate to try and get one over me, but you're going OTT a little here.
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I can't believe people are so gullible to actually bother with early access/betas.
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I swear if SEGA releases a driving game it will do less than 500k copies.
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I swear if SEGA releases a driving game it will do less than 500k copies.
Depends I think on the game and how it's marketed. 500k between three markets and three platforms isn't exactly a big number.
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Arcade racers fallen a bit out of spotlight over the years. Upcoming stuff are mostly indie (FAST, 90s Arcade Racer, Drift Stage). I wouldn't mind they take baby steps bringing this side of the genre back by finally porting Daytona USA 2 while they still have the license.
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I swear if SEGA releases a driving game it will do less than 500k copies.
Well lets face it.. not many SEGA Japan games sell more than that . SEGA Rally could be a million seller on the PC/PS4/One if its done to the standards of the 1st 2 Rally games in the Arcades and builds on the 10 year mode in the DC and it wouldn't cost millions to make the title either
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Well lets face it.. not many SEGA Japan games sell more than that . SEGA Rally could be a million seller on the PC/PS4/One if its done to the standards of the 1st 2 Rally games in the Arcades and builds on the 10 year mode in the DC and it wouldn't cost millions to make the title either
Except that most do. Vanquish did over a million on two platforms, so did Bayonetta and so far Valkyria Chronicles did 500k on Steam alone. Yakuza and Sonic have all constantly done more than that since their debut. So, can you point at SEGA style arcade racing games that have done more than 500k?
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Except that most do. Vanquish did over a million on two platforms, so did Bayonetta and so far Valkyria Chronicles did 500k on Steam alone. Yakuza and Sonic have all constantly done more than that since their debut. So, can you point at SEGA style arcade racing games that have done more than 500k?
Ever or in the last decade? Because Sega Rally used to do that and better back in the 90s. So did Daytona.
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Except that most do. Vanquish did over a million on two platforms, so did Bayonetta and so far Valkyria Chronicles did 500k on Steam alone. Yakuza and Sonic have all constantly done more than that since their debut. So, can you point at SEGA style arcade racing games that have done more than 500k?
Sigh.. I was on about SEGA Japan developed games and SEGA Japan got little IP that sells or appeals to games on the work wide stage. But since you ask and you since this is about Rally, both SEGA Rally on the Saturn and Sega Rally II on the DC sold over 500k, didn't Initial D PS2 come close to sales of 500k.
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Hey guys, my first post here 8)
Just wanted to say, even though we're not "owed" these games, I think it would be great if Sega did an HD racing collection of their Model 2 and Model 3 arcade games. There's Daytona USA on PSN (PS3) and XBLA (Xbox 360) which is exceptional in quality. With that HD port as the basis, Daytona USA 2, Scud Race (aka Sega Super GT) and Sega Rally 2 come to mind first. Indy 500 and Manx TT Superbike from the Model 2 board would be great also.
There would be a huge userbase to sell a Sega racing collection to: PS4, Xbox One, PS3, Xbox 360 and PC.
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Hey guys, my first post here 8)
Just wanted to say, even though we're not "owed" these games, I think it would be great if Sega did an HD racing collection of their Model 2 and Model 3 arcade games. There's Daytona USA on PSN (PS3) and XBLA (Xbox 360) which is exceptional in quality. With that HD port as the basis, Daytona USA 2, Scud Race (aka Sega Super GT) and Sega Rally 2 come to mind first. Indy 500 and Manx TT Superbike from the Model 2 board would be great also.
There would be a huge userbase to sell a Sega racing collection to: PS4, Xbox One, PS3, Xbox 360 and PC.
Hello, welcome!
I agree that would be pretty cool. Just don't hold your breath for it!
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I dunno man, I would have said it would never happen but you never know. Tho I agree Daytona 2 and Scud Race are WAY over due for a console port. The reason I think it might eventually happne is becasue Yosuke Okunari seems to be getting more publicity and this dude's job is basically bringing classic games over. He was the one that started the Heritage Collection, is in charge of the SEGA 3D Classics on 3DS. Now the SEGA games Co new CEO even pushed for ports of Sonic CD, 1/2 on mobile (cuz at the time he was in charge of SEGA's mobile division and not console)
Not to mention Yosuke Okunari is a massive SEGA arcade fan, which shows on the titles they selected for the SEGA 3D Classics (mostly arcade titles).
Also Okunari will be the Japanese guest of honor at this year's Otakuthon:
http://www.otakuthon.com/2015/guests/goh/
Sounds like he is getting more support for his endeavors over the years on porting classics.
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We only got a "taste" of Scud Race & Daytona USA 2 at home, with OutRun 2 on the original Xbox. It had two bonus courses, one made from all the tracks from Scud Race and the other with all the tracks from Daytona USA 2 Power Edition. It was a nice touch by Sumo Digital although almost all the animation was gone and textures, lighting, etc were lower-quality. Still it was a nice tribute to those games.
One thing I would be adamant about, if Daytona USA 2 ever came home: Have both versions, Battle On The Edge and Power Edition.
BOTE had that beautiful forest dome with waterfalls.
Certainly not gonna hold my breath tho...
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I agree its nice that Outrun 2 had it but its not the same as actually playing them, those courses where designed to be used with the handling of their respective games. But its nice and its why I like Sumo Digital and hope we get another All-Stars game sometime soon.
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Exactly, it's nothing like playing either of those games. It is merely OutRun 2 gameplay with Scud Race or Daytona USA 2 scenery.
Video comparison of arcade Scud Race and the Scud Race bonus track in Japanese Xbox OutRun 2. The Japanese release had some updates to the graphics over the U.S. and EU versions.
https://www.youtube.com/watch?v=6FYXkj_M0Uw (https://www.youtube.com/watch?v=6FYXkj_M0Uw)
Daytona USA 2 arcade vs its OutRun 2 bonus course. Again, Japanese version used:
https://www.youtube.com/watch?v=m59F7eCYXOY (https://www.youtube.com/watch?v=m59F7eCYXOY)