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Gaming => General Gaming Discussion => Topic started by: Pao on June 05, 2010, 12:25:52 am

Title: VANQUISH Gameplay is here
Post by: Pao on June 05, 2010, 12:25:52 am
http://http://www.gametrailers.com/video/e3-2010-vanquish/100953

(http://http://i49.tinypic.com/rwqqdu.gif)
(http://http://i49.tinypic.com/znoowg.gif)

This is amazing  :afroman:
The voice acting though  :lol:
Title: Re: VANQUISH Gameplay is here
Post by: Cartman064 on June 05, 2010, 12:37:47 am
The fast paced Game play looks like it could be a lode of fun, hopefully we will see more of it from E3

Voice acting was bad? :|
Title: Re: VANQUISH Gameplay is here
Post by: MadeManG74 on June 05, 2010, 12:38:28 am
Ehhhhhhhhhhhhhhhh,,,

Not sure how I feel about this. I'm not really terribly excited about what I'm seeing.
Title: Re: VANQUISH Gameplay is here
Post by: Sega Uranus on June 05, 2010, 12:54:30 am
Yeah, I am not really liking what I saw there either... Kind of surprised, actually.

Well, I guess I did not really like how Bayonetta was looking at first either, but that turned out to be stunning, so I will not write this one of just yet.

The HUD is really nice looking, and the gruff looking guy with the metallic arm was awesome.

[spoiler:1erkcsyk]The President is a woman, no wonder Russia attacked us.[/spoiler:1erkcsyk]
Title: Re: VANQUISH Gameplay is here
Post by: Sharky on June 05, 2010, 12:55:16 am
I think it looks awesome, that first guy did have a very bad VA though...

Quote from: "MadeManG74"
Ehhhhhhhhhhhhhhhh,,,

Not sure how I feel about this. I'm not really terribly excited about what I'm seeing.
Not the right kind of suit, is it?

A day in the life if mademan.
Mademans mum: I made you din dins, its your favourite, BBQ Roo's.
Mademan: Not sure how I feel about this. I'm not really terribly excited about what I'm seeing.
Title: Re: VANQUISH Gameplay is here
Post by: MadeManG74 on June 05, 2010, 01:11:40 am
^I'm giving you an official warning for insulting another member.

But seriously, whats the problem? I don't think it looks that fun, that's all. There are things I do like in it, the big boss fight looks like it would be kinda interesting, but apart from that theres not much that really impresses me or makes me want to play it.
Title: Re: VANQUISH Gameplay is here
Post by: Pao on June 05, 2010, 01:21:00 am
I loved the trailer, I'm actually more excited for this than I was for Bayonetta.
Everything in the game appeals to me, like its made specially for me :P
Title: Re: VANQUISH Gameplay is here
Post by: Sharky on June 05, 2010, 01:34:39 am
Quote from: "MadeManG74"
^I'm giving you an official warning for insulting another member.

But seriously, whats the problem? I don't think it looks that fun, that's all. There are things I do like in it, the big boss fight looks like it would be kinda interesting, but apart from that theres not much that really impresses me or makes me want to play it.
Woah chill brosif I'm only messin' with ya!


Anyway, some cool things spotted in trailer:


(http://http://i48.tinypic.com/2v2ef02.gif)
Moving train level, the little robot transforms into a little choppah before being destroyed.

(http://http://i50.tinypic.com/2j5lys7.gif)
Watch the gun morphing from one to the other.

(http://http://i49.tinypic.com/rwqqdu.gif)
This one is both awesome and a bit meh at the same time... Hes got a bit of a jumpy animation going on there but everything else is shit hot.


(http://http://i49.tinypic.com/znoowg.gif)
'Witch time' not just Bayonettas trick!
Title: Re: VANQUISH Gameplay is here
Post by: Centrale on June 05, 2010, 01:54:02 am
I think it looks amazing.  I'm really looking forward to it.

But the voice acting at the beginning... actually, the scripting itself.  Who could do a good job delivering a line like this?...:  "We have approximately eight hours to stop that from happening.  We will... stop that from happening."  It seems intentionally campy.
Title: Re: VANQUISH Gameplay is here
Post by: Team Andromeda on June 05, 2010, 02:24:41 am
Holy Crap !. That looks amazing
Title: Re: VANQUISH Gameplay is here
Post by: SufferLikeGDid on June 05, 2010, 03:34:22 am
Quote from: "Sharky"
Quote from: "MadeManG74"
^I'm giving you an official warning for insulting another member.

But seriously, whats the problem? I don't think it looks that fun, that's all. There are things I do like in it, the big boss fight looks like it would be kinda interesting, but apart from that theres not much that really impresses me or makes me want to play it.
Woah chill brosif I'm only messin' with ya!


Anyway, some cool things spotted in trailer:


(http://http://i48.tinypic.com/2v2ef02.gif)
Moving train level, the little robot transforms into a little choppah before being destroyed.

(http://http://i50.tinypic.com/2j5lys7.gif)
Watch the gun morphing from one to the other.

(http://http://i49.tinypic.com/rwqqdu.gif)
This one is both awesome and a bit meh at the same time... Hes got a bit of a jumpy animation going on there but everything else is shit hot.


(http://http://i49.tinypic.com/znoowg.gif)
'Witch time' not just Bayonettas trick!
Thank you for the analysis!!! I didn't notice a few of those things since the trailer goes quickly and I've only watched it 2 or 3 times. Once I saw the gun morph I became 4000% more interested in this game.
Title: Re: VANQUISH Gameplay is here
Post by: Orta on June 05, 2010, 03:45:59 am
I don't like it. It's Gears of War. Ironically, it puts Gears of War to shame. Let's see what Epic comes up with on E3. :lol:
Title: Re: VANQUISH Gameplay is here
Post by: SufferLikeGDid on June 05, 2010, 03:49:30 am
Quote from: "Orta"
I don't like it. It's Gears of War. Ironically, it puts Gears of War to shame. Let's see what Epic comes up with on E3. :lol:
The thing I keep thinking is, even if this game is leaps and bounds better than GeoW, Gears will still sell more.
Title: Re: VANQUISH Gameplay is here
Post by: Orta on June 05, 2010, 03:53:47 am
I agree, the fact it has the Sega logo on the box won't help either. :lol:
Title: Re: VANQUISH Gameplay is here
Post by: Shigs on June 05, 2010, 04:16:58 am
Looks stupid and awesome at the same time. It's stupsome.
Title: Re: VANQUISH Gameplay is here
Post by: Team Andromeda on June 05, 2010, 04:47:34 am
Quote from: "Orta"
I don't like it. It's Gears of War. Ironically, it puts Gears of War to shame. Let's see what Epic comes up with on E3. :lol:

What is this problem with Gears ?. GOW II is a bloody fine game, and before GOW there were plenty of 3rd person action games. I couldn't careless if it borrows or takes ideas from GOW II,  when it one of the best action games around. If Vanquish is good and full of action who cares ?

I don't want to read any bullsh8t that this is somehow  the Japanese or SEGA selling out . When Japanse based Mech/Special Armour  action games with tons of shooting and guns were everywhere on the 16 bits and 32 bit systems ECT  from the likes of Cybernator, Armored Core,  to AM#2/CRI very own Macross Super dimensional fortress Robotech There were load of them

Speaking of Shinji and Vanquish I felt the Camera angle and some of the set pieces and boss battles in GOW were influenced by Resident Evil 4 . How cares it the product at the end is good . And Vanquish looks simply fabulous
Title: Re: VANQUISH Gameplay is here
Post by: Orta on June 05, 2010, 05:09:53 am
The gameplay is bland, the oh-so-amazing-and-publicised cover system barely works and when it does, it acts like super glue. There is only one colour in the entire game and the art is pretty much horrible. Ah, yes, it's not even fun. I only played the first one, mind you. I couldn't be bothered with the second when I figured it also was in one colour.

Gears of War is probably the most overrated game of the generation. Definitely because it was the first game with a proper online component. Which is boing anyway. The only thing great about Gears of War is this: http://www.undeadreport.com/wp-content/ ... lancer.jpg (http://www.undeadreport.com/wp-content/uploads/2008/12/lancer.jpg) The rest is just grey, or brown, depending on the version.
Title: Re: VANQUISH Gameplay is here
Post by: MadeManG74 on June 05, 2010, 05:21:02 am
^ I disagree with absolutely everything you just said.
Title: Re: VANQUISH Gameplay is here
Post by: Team Andromeda on June 05, 2010, 05:26:17 am
Quote
here is only one colour in the entire game and the art is pretty much horrible. Ah, yes, it's not even fun. I only played the first one, mind you. I couldn't be bothered with the second when I figured it also was in one colour.

Ahh That old bullcrap over just one colour . Next you'll be hatting Bayonttea, or Yakuza  for having pretty much one colour them through out.  

I didn't much like the 1st game, it was vastly overrated the 2nd game however and to Coin a phrase, is simply EPIC !. One of the best action games around and so much fun . Improved so much over the 1st game . Like Shenmue II did to part 1 . I thought the 1st Shenmue was vastly overrated and just boring to play, its  Sequel was just EPIC and improved and took the game to another Level  . I feel very much the same with GOW II

Lets all hate this game too (http://http://www.perezstart.com/wp-content/uploads/2009/03/mad-world-wii-02.jpg)

A game with one colour pallet through out, and  with its own chainsaw and even more violence


Quote
Definitely because it was the first game with a proper online component.

I think it was it was do with the visuals myself . GOW online 1st time around was pretty shit imo. It did change the way Co-OP was to be played for ever on-line. But I think it was one of the 1st next gen games to really look next gen it was the Hype was built around .

Quote
Gears of War is probably the most overrated game of the generation

I would have to say that honour belongs to Metal Gear Soild IV myself, but that's just me
Title: Re: VANQUISH Gameplay is here
Post by: Orta on June 05, 2010, 06:00:13 am
Quote
http://www.perezstart.com/wp-content/uploads/2009/03/mad-world-wii-02.jpg

The gameplay sometimes doesn't work and it does become boring in the later levels. Now, Madworld may have a single colour, but at least the game was thought to be that way and the art design is spot on. I can't say the same for generic shooter.
Title: Re: VANQUISH Gameplay is here
Post by: Suzuki Yu on June 05, 2010, 06:12:14 am
shit shit shit !

i can't believe how awesome the game really is ! :O

this is madness ! the amount of action and craziness that this game reached is beyond my imagination !

can't wait for a better length of trailer this E3
Title: Re: VANQUISH Gameplay is here
Post by: Team Andromeda on June 05, 2010, 06:27:45 am
Quote from: "Orta"
Quote
http://www.perezstart.com/wp-content/uploads/2009/03/mad-world-wii-02.jpg

The gameplay sometimes doesn't work and it does become boring in the later levels. Now, Madworld may have a single colour, but at least the game was thought to be that way and the art design is spot on. I can't say the same for generic shooter.

Some will say the same about GOW and that it was always mean to have that art look and how it was spot on .  Oh and that silly little word Generic .

How people must hate the Generic RPG's that was the likes  Skies of Arcadia, Phantasy Star, Those Generic side scrolling fighters and platformers  Shinobi and Street of Rage games, Mickey Mouse Ect Those Generic Arcade racers that SEGA was once famous for , never mind those Generic 3D shooters that Team Andromeda used to make  :roll:

Shame that
Title: Re: VANQUISH Gameplay is here
Post by: Orta on June 05, 2010, 06:33:59 am
:lol:
Title: Re: VANQUISH Gameplay is here
Post by: MadeManG74 on June 05, 2010, 06:35:40 am
Lets just stop this intellectual Tete-a-tete about Gears of War and it's contribution to Video Games before the thread becomes even more of a train-wreck.

Now, back on topic, that morphing gun was quite the trifle, it looked somewhat like a futuristic crossbow. It will be interesting to see what other weapons will be present in the game.
Title: Re: VANQUISH Gameplay is here
Post by: STORM! on June 05, 2010, 11:07:09 am
 Awesome! Now I'm not afraid this not having an online mode.

 There are 4 weapons type on the menu; I suppose there are more.

 I like the scene he was kicking an enemy. Good to see there are some combat moves and not only intense shooting. For some reason, some parts reminds me of Virtua Cop 3, and that is good too.

 Now I just hope this game don't get that hard to play and has low difficult. I don't like difficult games...
Title: Re: VANQUISH Gameplay is here
Post by: Pao on June 05, 2010, 12:48:09 pm
I remember previews saying the game got no HUD and you can't run, never trust journalism again  :evil:

The graphics looks insane, honestly, they weren't kidding when they said its a "Highly modified" Bayonetta engine... Not only the scale is bigger than Bayonetta, but the shadows and the lightning have improved, and the particle effects and motion blur looks fantastic... and there is some good physics there (you can see the barrels falling before he activates the bullet-time thing).

I think this game should support the PS MOVE... Not because I like motion controls, but it would be an awesome launch title for the MOVE since I don't remember many shooters besides SOCOM 4 that supports it.

For MOVE users, I'm sure they will consider VANQUISH, thus helping the sales.
Title: Re: VANQUISH Gameplay is here
Post by: George on June 05, 2010, 01:14:56 pm
Maybe there was no HUD in the build they where showing. I have seen differences in preview stuff over the years compared to the final product. Its stuff still in development and they saw the game before it was made public.
Title: Re: VANQUISH Gameplay is here
Post by: Sega Uranus on June 05, 2010, 01:34:24 pm
As for Vanquish!

Quote from: "Pao"
I remember previews saying the game got no HUD and you can't run, never trust journalism again  :evil:

The graphics looks insane, honestly, they weren't kidding when they said its a "Highly modified" Bayonetta engine... Not only the scale is bigger than Bayonetta, but the shadows and the lightning have improved, and the particle effects and motion blur looks fantastic... and there is some good physics there (you can see the barrels falling before he activates the bullet-time thing).

The only thing I am not sure of here is the motion blur, which I think looks a little strange, but will probably be fixed by the time it is released.

My biggest worry outside of maybe the animation is that from the gameplay video (I know it sounds strange), but I think it looks like it controls weird, like something about it does not click with me. I cannot really put my finger on it, but it reminds me of when we first saw MADWORLD, which had it's controls changed midway through production.

Quote from: "Pao"
I think this game should support the PS MOVE... Not because I like motion controls, but it would be an awesome launch title for the MOVE since I don't remember many shooters besides SOCOM 4 that supports it.

For MOVE users, I'm sure they will consider VANQUISH, thus helping the sales.

I think this would be a double edged sword really. Not only do we not know how Move will do, but we cannot be certain as to who it will sell best to, just because SOCOM 4 exists does not mean there will be a huge market for those kinds of games. It would also greatly upset Xbox 360-only fans, this is not just some avatar awards or added tilt features, it would just not be fair to the whole audience they are trying to reach to, and I do not think SEGA would go ahead with this idea.
Title: Re: VANQUISH Gameplay is here
Post by: Pao on June 05, 2010, 02:01:18 pm
It looks like Gears on steroids, if you liked gears then I'm surprised you didn't like Vanquish.
I think the Gunplay would probably feel better in Vanquish, I like how the bullet effect the Robots and how they explode... reminds me of old school shmups, looks satisfying.
Title: Re: VANQUISH Gameplay is here
Post by: Sega Uranus on June 05, 2010, 02:19:59 pm
Quote from: "Pao"
It looks like Gears on steroids, if you liked gears then I'm surprised you didn't like Vanquish.
I think the Gunplay would probably feel better in Vanquish, I like how the bullet effect the Robots and how they explode... reminds me of old school shmups, looks satisfying.

Gears of War has co-op campaign that works well and the third game has four player co-op in the story as well. It is hard to compare this kind of stuff to Vanquish, I think.

I consider Vanquish more of an action game with shooting than a shooter with action, if that makes sense.
Title: Re: VANQUISH Gameplay is here
Post by: Sharky on June 05, 2010, 03:22:21 pm
Quote from: "Pao"
I remember previews saying the game got no HUD and you can't run, never trust journalism again  :evil:

The graphics looks insane, honestly, they weren't kidding when they said its a "Highly modified" Bayonetta engine... Not only the scale is bigger than Bayonetta, but the shadows and the lightning have improved, and the particle effects and motion blur looks fantastic... and there is some good physics there (you can see the barrels falling before he activates the bullet-time thing).

I think this game should support the PS MOVE... Not because I like motion controls, but it would be an awesome launch title for the MOVE since I don't remember many shooters besides SOCOM 4 that supports it.

For MOVE users, I'm sure they will consider VANQUISH, thus helping the sales.

Not going to lie, Graphics where the games weakest point for me, its a very mixed bag. Most things look great and the particle effects are awesome but some of the textures, like when he takes cover before sliding up that steap bank the ground texture on the left is very poor.

Animations range from awesome to a bit weak, in that gif with all the missiles he has a jerky upper body animation which I hope will be ironed out before lauch.

HUD could use being shrunk down.


But at the end of the day gameplay is where it counts and I think it could be just as addictive as Bayonetta and god knows I love that game.
Title: Re: VANQUISH Gameplay is here
Post by: fernandeath on June 06, 2010, 06:45:13 am
The gameplay impressed me... I guess this game will be stunning.
Title: Re: VANQUISH Gameplay is here
Post by: Pao on June 07, 2010, 05:34:33 am
Here is new gameplay footage

http://www.youtube.com/watch?v=rLxVt6qxDFM (http://www.youtube.com/watch?v=rLxVt6qxDFM)

Some animations looks unfinished but HOLY %##& at the end, GodHand-style awesome  :afroman:
Title: Re: VANQUISH Gameplay is here
Post by: MadeManG74 on June 07, 2010, 06:44:46 am
The melee combat looks like it has potential, but this overall looks like Gears of War without the silliness and blood.

I personally just don't see much that gets me excited, but it does look good for what it is.
*Waits for Sharky to get upset and insult me for not loving a Sega game*
Title: Re: VANQUISH Gameplay is here
Post by: Monkeroony on June 07, 2010, 11:57:45 am
I think this looks really awesome.

A bit of a bummer that I read there's no online, it won't help sales missing such a feature that would be perfect for this game.
Title: Re: VANQUISH Gameplay is here
Post by: Sega Uranus on June 07, 2010, 03:04:59 pm
I have to be honest, I am not really liking how this is looking.

It seems to be very similar to Gears of War in a lot of ways, but they took out some of the stuff that made those games unique and worth playing to begin with, like the active reload system, the silliness (as Mang said) and well, obviously the co-op.

My favorite part in the video was when he boosted into the robot just to punch the shit out of him. Classy.

Something I am worried about is that I think it may be hard to tell the difference between the goodguys and badguys in the middle of the gameplay. Everything is just metallic.
Title: Re: VANQUISH Gameplay is here
Post by: Sharky on June 07, 2010, 04:00:30 pm
Quote from: "MadeManG74"
*Waits for Sharky to get upset and insult me for not loving a Sega game*

Yeah, I love all Sega games. And if you don't I'll insult you, Just like Mademan said.
Title: Re: VANQUISH Gameplay is here
Post by: max_cady on June 07, 2010, 07:08:06 pm
When you consider Gears of War, I like how the main character in Vanquish looks anatomically correct for a normal well built human being, whereas everybody in Gears of War look very exaggerated as far as muscles features go. They couldn't possibly move with that much muscle.

Save for that bearded guy.

I am also getting a weird Metal Gear Soild vibe from this.
Title: Re: VANQUISH Gameplay is here
Post by: STORM! on June 08, 2010, 07:54:00 am
The bearded guy is half cyborg, so that's fine. Gears of War just like too much american comics design...

 I have seen the new videos and I'm liking it. This time, we will have Japanese speech not seeing on Bayonetta ;p
Title: Re: VANQUISH Gameplay is here
Post by: Sega Stylista on June 08, 2010, 01:52:20 pm
Japanese gameplay and art plus western style cinematics, this is the new Sega.

not complaining, just making an observation. . .
Title: Re: VANQUISH Gameplay is here
Post by: Barry the Nomad on June 08, 2010, 03:20:10 pm
^ Wouldn't that be "This is Platinum Games"?
Title: Re: VANQUISH Gameplay is here
Post by: Sega Stylista on June 08, 2010, 04:36:15 pm
Quote from: "Barry the Nomad"
^ Wouldn't that be "This is Platinum Games"?

Not sure if you are responding to me. . .but this fits with what the Sega CEO said recently about adding western cinematic and that Vanquish was an example of a game that was going this route.

I think this design choice makes sense for western markets before anybody gets on my case.

Personally, I think it is a decent compromise.
Title: Re: VANQUISH Gameplay is here
Post by: Sharky on June 08, 2010, 07:45:39 pm
Quote from: "Sega Stylista"
Japanese gameplay and art plus western style cinematics, this is the new Sega.

not complaining, just making an observation. . .

Its more so the new Capcom.

I don't seporate 'new sega' from 'old sega' there was no big tranistion game wise.
Sega still make some very very Japanese games like Yakuza, Valkyria Chronicles and Project Diva.
Title: Re: VANQUISH Gameplay is here
Post by: Team Andromeda on June 09, 2010, 12:22:00 am
I just like to know why people class this as a SEGA game as if SEGA made In-House . I know people will hit back with they own the IP or SEGA are publishing it ECT, ECT .

Well SEGA may own the IP but I say Gunstar Heroes is a Treasure game through and through, SONY may well own the IP but Ratchet & Clank is an Insomniac game , and the the of D2 as a WARP game and not a SEGA game, Alan Wake a Remedy game  and so on.

Please can we just class Vanquish as a Platinum game , they're the team that's really making this game what it is .

Quote
adding western cinematic and that Vanquish was an example of a game that was going this route.
I think most have been copying Hong Kong Cinema for adding insane over the top action to the Cinema's  in action games .
Title: Re: VANQUISH Gameplay is here
Post by: Sharky on June 09, 2010, 01:03:00 am
^ I think at the end of the day Sega has is known for more then just their original in-house developers. It's more of a brand and there are a lot of things recognizable to the brand. When I think of Sega I usually think of very fast paced, very actiony, Very Arcady games that are unashamedly 'videogames' and don't pretend to be anything else. They'll have a big 'SCORE' in the top corner, LIVES in the bottom.Great things like that.

Of course this isn’t every Sega game but that’s my general idea of what makes Sega, Sega. Although the Treasure games aren't made by Sega they fit the bill of what it is to BE 'Sega'. I think the same thing goes for Bayonetta and Vanquish. Both are very fast, very actiony... often kind of cheesy and unashamed to be a videogame.

I think they fit the bill of 'Sega'. Of course there are games not made by Sega at all that I also think 'this is something i could imagine Sega making' and there are Sega games I could say 'This is something i could ONLY imagine Sega making.'

(NOTE: I've had a drink, currenly what I said makes sense to me... It may not actually make sense.)
Title: Re: VANQUISH Gameplay is here
Post by: Kori-Maru on June 09, 2010, 01:58:36 am
After watching this, I'm SO ready for E3.  Um so what kinda of game engine is VANQUISH is using?
Title: Re: VANQUISH Gameplay is here
Post by: Sharky on June 09, 2010, 02:28:36 am
Quote from: "Kori-Maru"
Um so what kinda of game engine is VANQUISH is using?
It's running on a modified version of the Bayonetta engine.
Title: Re: VANQUISH Gameplay is here
Post by: STORM! on June 09, 2010, 06:36:14 am
What's the problem(if there is a problem) about Vanquish being made by Platinum? Yeah, they made it and they want to show this to people, since they need to promote theirselves, but still being a Sega game.

 Do you guys think every game made "inside" Sega was completely made there? It was not. A lot of games made in-house actually were not made there, inside Sega and not by Sega employees. Fighting Vipers is an example. Dragon Force is another.

 However, I have to agreed about those titles we surely know were made "outside" Sega, like Treasure's ones. Looks like there are some issues about Sega using these characters from games not made completely in-company, even when we know that Sega owns the whole rights about them; or Sega just don't want to use them. Maybe there is a unknown deal by us beside Sega and those companies... I really don't know what happens.

 Have you ever seen a character that Sega owns but was made by another company in some "megamix" or "compilation" title? I can't remember any...
 
 You can't find them on Sega Superstars, Superstars Tennis, Allstars Race, Fighters Megamix... etc... they never makes a single appearence.

 I mean, why? Sega can not use Gunstar Heroes characters? Shining characters? Bug? Pulseman? Vectorman? Streets of Rage? There are so many!

 The only time I have seen a not-made-by-Sega character on another Sega title, was Shinguuji Sakura, from Sakura Taisen. She made a cameo on the already dead Sega Splash Golf, an online golf game. She has joined Sonic, Nights, Carbuncle and Opaopa.

 Personally, I think it's weird that Bayonetta was not in SASAR, as like Jack, from Madworld. They lost a chance to promote their very owned characters, right?

 Let's wait and see what happens with Sam in the future ;p

 
Title: Re: VANQUISH Gameplay is here
Post by: Sega Stylista on June 09, 2010, 10:10:27 am
Quote from: "Sharky"
^ I think at the end of the day Sega has is known for more then just their original in-house developers. It's more of a brand and there are a lot of things recognizable to the brand. When I think of Sega I usually think of very fast paced, very actiony, Very Arcady games that are unashamedly 'videogames' and don't pretend to be anything else. They'll have a big 'SCORE' in the top corner, LIVES in the bottom.Great things like that.

Of course this isn’t every Sega game but that’s my general idea of what makes Sega, Sega. Although the Treasure games aren't made by Sega they fit the bill of what it is to BE 'Sega'. I think the same thing goes for Bayonetta and Vanquish. Both are very fast, very actiony... often kind of cheesy and unashamed to be a videogame.

I think they fit the bill of 'Sega'. Of course there are games not made by Sega at all that I also think 'this is something i could imagine Sega making' and there are Sega games I could say 'This is something i could ONLY imagine Sega making.'

(NOTE: I've had a drink, currenly what I said makes sense to me... It may not actually make sense.)

Really?  I thought that was just *excellent*.  Thanks.

What did you have to drink?  I want some. . .
Title: Re: VANQUISH Gameplay is here
Post by: Team Andromeda on June 09, 2010, 10:49:58 am
Quote
I think at the end of the day Sega has is known for more then just their original in-house developers. It's more of a brand and there are a lot of things recognizable to the brand.

That to me died out with the Mega Drive .

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Although the Treasure games aren't made by Sega they fit the bill of what it is to BE 'Sega'. I think the same thing goes for Bayonetta and Vanquish. Both are very fast, very actiony... often kind of cheesy and unashamed to be a videogame.

A Treasure game is a Treasue game. Konami might well own the IP and might well publish the game , but Gradius V is unashamedly a Treasure game - You get the point .

Bayonttea felt more like a Capcom game to me than a SEGA game , and everything DMC IV should have been . Vanquish looks and feels more like a game FROMSOFTWARE would makem, rather  than a SEGA game . Lets just face facts they're Platinium games,  not SEGA ones.

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this is something i could imagine Sega making' and there are Sega games I could say 'This is something i could ONLY imagine Sega making.

That's the killer for me , These are the games SEGA should be making In-House.

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What's the problem(if there is a problem) about Vanquish being made by Platinum? Yeah, they made it and they want to show this to people, since they need to promote theirselves, but still being a Sega game.

Nothing as long as people start saying its Platinum game, just like Gears Of War  is a EPIC game (in more ways than one) and not a MS game .

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Do you guys think every game made "inside" Sega was completely made there? It was not. A lot of games made in-house actually were not made there, inside Sega and not by Sega employees. Fighting Vipers is an example. Dragon Force is another.

No which is why for many Until Camelot make a Shining Force game it will never be a  True Shining Force game , I'll give more Credit for D2 to WARP than I would SEGA, even though SEGA published it . I don't get the Fighting Vipers rant , its a SEGA game  developed In-House , both for  the the Arcade and Saturn
Title: Re: VANQUISH Gameplay is here
Post by: STORM! on June 09, 2010, 11:09:53 am
The Shining titles made only for mobile phones are excellent and looks like the ones made by Camelot. But it's true, people(as like me) want Camelot to make a new Shining game, since Sega has disappointed us with the recent titles. However, none of the titles were made inside the company; all the titles were made by other companies.

 About Fighting Vipers, it was made by Sega, but they have hired an external studio to finish the job.


 
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Nothing as long as people start saying its Platinum game, just like Gears Of War is a EPIC game (in more ways than one) and not a MS game .

 This is the only issue I can see about these titles...

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Title: Re: VANQUISH Gameplay is here
Post by: Sharky on June 09, 2010, 10:25:31 pm
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A Treasure game is a Treasue game. Konami might well own the IP and might well publish the game , but Gradius V is unashamedly a Treasure game - You get the point .
I think at the end of the day Segas games are a hodge podge of lots of game styles and types. They were never one to stick to one genre or one style. Many of Segas best known and loved games have had outside help or even been developed outside of Sega.

I think Segas style isnt limited to what they produce inhouse, it's more a feeling you get from playing their games. There often colourful, light hearted, easy to pick up and play... fast actiony.. arcadey.

And I think Konami and Capcom often replicate the same style... I think Okami could have been a Sega game, Viewtiful Joe too.



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Bayonttea felt more like a Capcom game to me than a SEGA game , and everything DMC IV should have been . Vanquish looks and feels more like a game FROMSOFTWARE would makem, rather than a SEGA game . Lets just face facts they're Platinium games, not SEGA ones.

16 Years ago you could have said the same thing about Streets of Rage, 'this feels more like a Konami game' or Sonic 'this feels more like a Nintendo game'. But they are now iconic Sega series.
Title: Re: VANQUISH Gameplay is here
Post by: Sega Stylista on June 09, 2010, 11:56:22 pm
I consider Fzero, Star Fox, Sin & Punishment, No More Heroes sega style games.

Sega style has variations but the emphasis on arcadey and intense action, innovation, and style seem to be consistent themes. Cheesy and campy stories and characters. . .

If somebody's fucked up because platinum is doing a game rather than Sega in-house than that's just a wierd idolatrous preoccupation with a logo and a corporation.

Somebody scan the Official Playstation Magazine preview of Vanquish, touches on a lot of stuff discussed here.
Title: Re: VANQUISH Gameplay is here
Post by: Team Andromeda on June 10, 2010, 03:32:42 am
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I think at the end of the day Segas games are a hodge podge of lots of game styles and types. They were never one to stick to one genre or one style. Many of Segas best known and loved games have had outside help or even been developed outside of Sega

That is true for many Publishers mate, bar ones like Square and even they went nuts with all different genre's on the PS2 , hell they even made a shooter onthe PS too .  SEGA did used to have this image and coolest for publishing edgy type games, that sort of died out with the Mega Drive, came back slightly with the DC and then died a death . The like of EA now have a broader line up of game than SEGA

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I think Segas style isnt limited to what they produce inhouse, it's more a feeling you get from playing their games. There often colourful, light hearted, easy to pick up and play... fast actiony.. arcadey.

They used to be , not any more . I just think you're hyping up Vanquish and Bay to cover SEGA's pretty lame In-House games so far . Konami may well have had Producers saying this and that must be in the game, or can't make into the game . But anyone that plays Gradius V gets the feel the this a Treasure game , one where Treasure and  Hitoshi Sakimoto seem to be able to make the game and music feel and as one, and take the game out into Orbit (quite literary).

You know that buzz you only seem to get from a Treasure shooter, and where even though its only about 8 people worked on the game, they make the Hardware sign and produce some awe inspiring stuff, and where you're almost have to turn the Hi-Fi to full blast . No one in the gaming community says look at Konami they're so 'Hardcore' (hate that term) only they can produce this stuff. Everyone I know always give credit to Treasure .

Treasure do to shooters what SEGA do to racers . Somehow make a established genre their own , make each new game feel fresh , combine it with amazing Art and gamepaly and make the gameplay and music feel as one . To give the gamer an unbeatable experience and one hell of a Buzz .

I miss those days when I could say Only SEGA could make this or that . They're gone seemingly forever , and I can't help but feel that's why you're hyping the Platinum games up so much, becasue SOJ In-House consumer developments have been pretty ordinary of late , and depressingly disappointing in terms of Tech and Art

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16 Years ago you could have said the same thing about Streets of Rage, 'this feels more like a Konami game' or Sonic 'this feels more like a Nintendo game'

I take it you mean Capcom ? I've always said SOR was a Final Fight Ripp-Off (like FF was a rip-off of Double Dragon) , but then SEGA does what it used to best take and established Genre and put its own spin and take on it . Sonic shows that better than most , couldn't beat Mario of Depth and Platform precision, lets kill him for speed, graphics and Art and sheer coolness.

I can't think of any SEGA game that has the gameplay that comes anyhwere near Bayonetta, Its share far more in common with Devil May Cry and well all know it . SEGA is more known for its VS Fighter Virtual On series, and than any single player action  Mech game. The likes of FROMSOFTWARE have produced Mech action games on the PS,Dreamcast  PS2, X-Box (Metal Wolf was inanely good) 360 and PS3    

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I consider Fzero, Star Fox, Sin & Punishment, No More Heroes sega style game

I really don't know how anyone can say that . F-Zero looked and sounded unlike pretty much any racing game I had seen before, but that inthe Arcades or Home. It was for the me, the game that made me want to buy the Snes. Star Fox came out years before Panzer Dragoon. It didn't look or feel like a SEGA game at all.  Sin and Punishment was vastly overrated, but it didn't play like any SEGA shooter, and no more Heroes looked quite unlike any game I seen before ( I look over how actually poor the game was).

I know you'll hit back with the Cel Shading , but bare a couple of things in mind. Fear Effect had a similar effect years before JSR on the PS, and Looney Tunes onthe DC, was shown off before JSR and had Cel shading its self

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Sega style has variations but the emphasis on arcadey and intense action, innovation, and style seem to be consistent themes. Cheesy and campy stories and characters. . .

Things one can say about the likes of Capcom . Strider is famous for its style DMC famous for its action , and it doesn't get any more cheesy than the Dialogue in Resident Evil.

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If somebody's fucked up because platinum is doing a game rather than Sega in-house than that's

Its a genuine concern. I never liked SEGA Arcade games, not for the ones they just published and didn't develop. I didn't like the Saturn and Dreamcast for the games SEGA published , nor I love those systems for the games SEGA developed In-House 1st and foremost  , because in those days it didn't get any better . Why is nobody hyping up Alpha Protocol, because its just the dame deal as with Platinum. SEGA owns the IP and gets a Developer into develop  it for them. We and  all going to give Credit to Acclaim for F355,  because they punished it the west, they owned the Ferrari rights at the time

SEGA should lay off its entire 2000+ Staff and just become a 3rd party Publisher . After all its doesn't mater who's developing it, its all about how's publishing it :roll:
Title: Re: VANQUISH Gameplay is here
Post by: Centrale on June 10, 2010, 12:56:02 pm
The industry has changed fundamentally.  More and more designers are taking the opportunity to establish their own studios and have more creative control than if they remain within a huge developer/publisher.  Sega deserves credit for recognizing and moving quickly to sign on Platinum, and I hope they do it again.  Bayonetta in particular is thoroughly infused with respectful and playful nods to Sega history -- it would have had to have been a very different game if published by anyone else.  I think Sega was smart to publish Gunstar Heroes, the Wonder Boy/Monster Land series, and Frogger in the west too.  Their portfolio has always been a mixture of in-house and licensed games, dating back to the early 80s.

In my view, Sega has really turned things around in recent years, and this current era that I think began around the time of Valkyria Chronicles has been getting better and better.  The Yakuza series is finally gaining a little traction in the west... a new Virtua Fighter on the way... the Virtual-On series is enjoying a nice revival... Dreamcast games on the way... excellent new HD versions of OutRun and After Burner... Super Monkey Ball establishing a solid presence on the Apple platforms... interesting developments with a new 2D Sonic as well (although I must admit I am of that rare breed of Sega fan who doesn't often play Sonic games, I hope the best for the fans who do though!)... overall I think they've done a good job of making necessary adjustments to remain in business, while keeping most of the intangible characteristics "Sega-ness" intact.  Of course those intangible characteristics could be endlessly debated... I'm sure they are within the company itself to some degree.  Looking forward, I'm really excited to see what comes next.  Things are never going back to the way they were.  But compared to the early-mid aughts, some pretty bleak years in my view, I sense a very revitalized atmosphere in Sega.
Title: Re: VANQUISH Gameplay is here
Post by: Team Andromeda on June 10, 2010, 02:17:12 pm
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Sega deserves credit for recognizing and moving quickly to sign on Platinum, and I hope they do it again. Bayonetta in particular is thoroughly infused with respectful and playful nods to Sega history

Singing up Platinum was a no brainier really , like EA getting the Infinity ward staff to make games for them after they left . Given all the wide spread attention the games created.

I remember one of the 1st interviews Platinum gave. Where they confirmed many companies were after them, but the reason they choose SEGA is because SEGA would take a hands off approach , and yet Platinum make the games they wanted to make. So they're Platinum games, with very little direct input from SEGA. I know people will highlight the Space Harrier Level or what ever .

That is nothing more than the Platinum saying we have this neat idea for a Mini game, may we be allowed to use the Music from the Arcade version . It just a little bit of fan service that's all, because like a lot of people , Platinum quite liked SEGA Arcade games  .

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Their portfolio has always been a mixture of in-house and licensed games, dating back to the early 80s

That is true for quite a lot of 3rd parties , going right back to the early Activsion and EA days .

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The Yakuza series is finally gaining a little traction in the west... a new Virtua Fighter on the way... the Virtual-On series is enjoying a nice revival... Dreamcast games on the way... excellent new HD versions of OutRun and After Burner... Super Monkey Ball establishing a solid presence on the Apple

The Yakuza series is for me being run in to the ground , and its quite interesting to see Nagoshi-san make endless sequels to it , when he said there is no challenge in creating sequels back in 2004, and that he was going to show the way on how to create new content  .
 Everyone is porting games over to the Apple , Namco even set up a Digital Studio years back just for things like that , and the rest of ports of SEGA Arcade games, they're not new versions , but ports of Chinhiro or Lindberg arcade games.

They are nice moves , but it really is Time  for SEGA Japan In-House teams hit back with strong Content , cutting EDGE tech and some great games on the PS3 and 360 . That is the only way SEGA will really get back with the true gaming public The casuals won't care and buy SONIC come what may .

But SEGA imagine is hurt badly with gamers,and there is no point in making out otherwise  . Not just with  people how always hated SEGA, but people who genuinely did like SEGA and have a lot of time for the Group .
We can hide behind Platinum all we want, but really what's needed is SEGA Japan to take up the fight, and give fans reasons to cheer and reasons to celebrate SEGA  . SEGA Japan needs to make it's own High End action game for the world, make its own RPG's  (after all in the 32 and DC era it made some of the best) .

Just really give a few games to show the real Sega is still there .  I agree SEGA is making some nice moves and deals , but its time for SEGA Japan In-House studios to really make the PS3 and 360 sing . Its been so long since Val
Title: Re: VANQUISH Gameplay is here
Post by: Deefy on June 10, 2010, 07:13:28 pm
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They are nice moves , but it really is Time for SEGA Japan In-House teams hit back with strong Content , cutting EDGE tech and some great games on the PS3 and 360 . That is the only way SEGA will really get back with the true gaming public The casuals won't care and buy SONIC come what may .

But SEGA imagine is hurt badly with gamers,and there is no point in making out otherwise . Not just with people how always hated SEGA, but people who genuinely did like SEGA and have a lot of time for the Group .
We can hide behind Platinum all we want, but really what's needed is SEGA Japan to take up the fight, and give fans reasons to cheer and reasons to celebrate SEGA . SEGA Japan needs to make it's own High End action game for the world, make its own RPG's (after all in the 32 and DC era it made some of the best) .

Just really give a few games to show the real Sega is still there . I agree SEGA is making some nice moves and deals , but its time for SEGA Japan In-House studios to really make the PS3 and 360 sing . Its been so long since Val

I absolutely agree, but i'm also very pessimistic because the resources allocated to R&D are less and less every year especially on the CS side and then i see a continually generalized downsizing that if brought back the assets, is also a sign of lack of "good" ambition; if then we compare the situation of SEGA with the "rivals" companies all this takes even more emphasis.