SEGAbits Forums
Gaming => General Gaming Discussion => Topic started by: TimmiT on August 04, 2015, 10:46:13 am
-
YUP
http://www.youtube.com/watch?v=NMiiffLQcvE
-
Reminds when Sega Wow did an arcade for Namco, or when AM2 did one for Bandai...I think back then the western studios Sega had, also did something with other publishers.
-
There's some talented people at that studio and they seem to be going from strength to strength.
-
RIP internet
-
I know this means nothing really, but MS used this at gamescom: https://pbs.twimg.com/media/CLjO2u8WwAAjON-.png
See any blue hedgehogs...
-
I know this means nothing really, but MS used this at gamescom: https://pbs.twimg.com/media/CLjO2u8WwAAjON-.png
See any blue hedgehogs...
There is also JSR
-
DON'T YOU FUCKING TOY WITH ME MICROSOFT
-
There is also JSR
And Shenmue just above Sonic.
-
why are there so many dead franchises in this image
i see fucking jet set radio, half-life, beyond good and evil, brutal legend, silent hill, what the shit
what the fuck does this mean
-
It's probably nothing, but still. You'd think they'd go for more recent games.
-
this image probably costed them a ton of money in licencing to get all these characters here, even if in bad indie game form
i really hope this is leading to SOMETHING because if not that's just being a fucking dick by getting everyone's hopes up
don't tease something that doesn't exist
-
If it was one or two, then I'd say there's something in it, but due to the sheer volume, It's probably nothing but a poster to hit the nostalgic.
-
This better not be their console team behind this because Halo Wars was nonsense and I want a new Alien Isolation..
-
It's most likely the RTS team, though I'm not sure an AI two will appear...
-
"Just wait and see" ( ͡° ͜ʖ ͡°)
Don't worry . This game is from the RTS Team, the Console Team is hiring people and being in conferences right now.
-
We'll see... Their RTS team is pretty damn busy so...
-
Some pissed off QA tester at SEGA had actually already leaked this on 4chan last week: http://boards.4chan.org/v/thread/304385936
He doesn't seem to know that breaking NDA like that can get you in serious trouble regardless of if he still works at SEGA or not. Welp.
-
We'll see... Their RTS team is pretty damn busy so...
Outside of Warhammer, we don't know what else their RTS team is doing and they hold two teams.
-
I want a new Alien Isolation too, but dayum. XBOX line-up is looking fantastic!
-
I didnt play Halo wars 1, how was it?
Outside of Warhammer, we don't know what else their RTS team is doing and they hold two teams.
They are also patching Attila, and working in ARENA and Battles kingdom
-
Some pissed off QA tester at SEGA had actually already leaked this on 4chan last week: http://boards.4chan.org/v/thread/304385936
He doesn't seem to know that breaking NDA like that can get you in serious trouble regardless of if he still works at SEGA or not. Welp.
That guy sounds like a proper cunt and I seriously hope they catch him and fuck him sideways. One moment he complains because he thinks they fired him because he is black, the next he's making racial slurs against Jews... What a piece of shit.
Some information he has let out:
-He's form SEGA Europe
-He's a game tester
-He leaked Sonic Boom
-He quit, not fired (so he claims)
-He's a black man
-He worked there twice (Let go and re-highered)
-He tested Steam games for Windows 10
-He worked there for 2 years
-He 'finished [working at SEGA] at the end of june'
-He took these photos:
http://i.4cdn.org/v/1438174193484.jpg ("From my training last year")
http://i.4cdn.org/v/1438174307023.jpg
I assume SEGA already knows about it but I think I'll send this to them anyway. Nasty little prick.
-
That guy sounds like a proper cunt and I seriously hope they catch him and fuck him sideways. One moment he complains because he thinks they fired him because he is black, the next he's making racial slurs against Jews... What a piece of shit.
So basically: a regular 4chan user.
-
So Sega is involved then? How? Lets hope for some answers in the near future
-
So Sega is involved then? How? Lets hope for some answers in the near future
I honestly find the doubt about how SEGA is involved in this kinda ridiculous. One of their development studios is making the damn game, that's a lot bigger than SEGA being involved on the publishing side.
-
It's not that easy to say.
CA is doing the game but SEGA is the owner of them and their IP's and also they are the first to make the move of reaching a deal with Microsoft after they wanted to do a game with CA about Halo.
Anyway, SEGA is doing a Halo RTS Game after all, that's a loooot of good PR right now after the announcement from the new CEO.
-
So basically: a regular 4chan user.
I wouldn't know, I never visit that site.
-
I wouldn't know, I never visit that site.
I took one look at that place and thought it was just about the most wretched use of the internet to date. I imagine it's hell on the psyche of young kids without much parental guidance.
-
Recently, there is a rumor circulating the web that reveals that HW2 will be an episodic release.
I don't know. In one part, CA could make the game more polished and not rushed by the schedule (some info pinpoint the start of the development of this game around 2014) but in other hand, the game could be tagged as "incomplete, a 60$ release not worthy enough, thanks to Sega the devil,etc." and the PR will be throw down to the garbage.
One way or another, I think this game will be released in episodes as Free DLC being the first one a much larger campaign than the others but not completed; and also a polished Multiplayer from the get go with a plenty bunch of modes and maps(Not like Splatoon).
That's my guess for this AAA release.
-
Hey guys that link with the game tester Leak has been removed, it now has a 404... Is there any way to view the thread again now? Is it possible to use the way back machine site? Or something similar?
This is the url:
http://boards.4chan.org/v/thread/304385936
-
I honestly find the doubt about how SEGA is involved in this kinda ridiculous. One of their development studios is making the damn game, that's a lot bigger than SEGA being involved on the publishing side.
Yeah, but Sega is more like "parent company" rather than a "owner" in my view. Like many companies under the Sega Sammy umbrella, it is free to do business with other companies as long as it benefits them.
-
Yeah, but Sega is more like "parent company" rather than a "owner" in my view. Like many companies under the Sega Sammy umbrella, it is free to do business with other companies as long as it benefits them.
No, Creative Assembly is no less a SEGA studio than AM2. They can't just go and partner with another publisher willy-nilly without SEGA's say so.
-
No, Creative Assembly is no less a SEGA studio than AM2. They can't just go and partner with another publisher willy-nilly without SEGA's say so.
AM2 has never existed independently of Sega. It used to be R&D#2 for crissakes. CA had a reputation and major franchises under its belt before being purchased by Sega. It's not the same situation.
That said you are right, they would obviously need Sega's approval to engage in any kind of business. Same thing with Atlus.
-
Of course, like any business, it needs the parent companies approval.
-
AM2 has never existed independently of Sega. It used to be R&D#2 for crissakes. CA had a reputation and major franchises under its belt before being purchased by Sega. It's not the same situation.
How does that make a difference though... whether they began outside or inside, they're both simply wholly owned development teams under SEGA. Those are the facts of this situation. Whether you personally feel they aren't True-Blood-100%-SEGA-DNA-Gentlemens-Only-Club is only a matter of perspective.
CA are a much bigger and more robust company than the one SEGA bought a decade ago.
-
Trippled you're just labeled them this way because they arent' a Japanese developer....
They have been owned by SEGA for 10 fucking years, for longer than they owned Visual Concepts and no one did this nonsense 'This isn't a SEGA game' with Visual Concepts games...
Just disheartening that SEGA fans dislike quality games that aren't Japanese that they have to go out the their way to create lies and excuses to ignore games.
You can just, you know, not play it because it doesn't appeal to you. But don't say a company that is 100% funded and under control by SEGA that they aren't 'a SEGA company'. Which I also find funny cuz the Total War fans are sure quick to say that SEGA is forcing all this DLC and premature game launches.... but yet when there is a success everyone says "GO CA, YOU DID IT".
Talk about getting shit end of the stick by both sides of the fanbases. Who cares if they existed prior to SEGA's involvement? You know lots of people work on games before they work at SEGA, right? This isn't the 80's, this isn't the start of gaming anymore.
Is Vectorman now not a SEGA game because BlueSky Software made games before SEGA? These excuses are getting more petty every year.
-
Trippled you're just labeled them this way because they arent' a Japanese developer....
They have been owned by SEGA for 10 fucking years, for longer than they owned Visual Concepts and no one did this nonsense 'This isn't a SEGA game' with Visual Concepts games...
Just disheartening that SEGA fans dislike quality games that aren't Japanese that they have to go out the their way to create lies and excuses to ignore games.
You can just, you know, not play it because it doesn't appeal to you. But don't say a company that is 100% funded and under control by SEGA that they aren't 'a SEGA company'. Which I also find funny cuz the Total War fans are sure quick to say that SEGA is forcing all this DLC and premature game launches.... but yet when there is a success everyone says "GO CA, YOU DID IT".
Talk about getting shit end of the stick by both sides of the fanbases. Who cares if they existed prior to SEGA's involvement? You know lots of people work on games before they work at SEGA, right? This isn't the 80's, this isn't the start of gaming anymore.
Is Vectorman now not a SEGA game because BlueSky Software made games before SEGA? These excuses are getting more petty every year.
Well Creative Assembly and Sports Interactive (and I guess Relic now, too) sort of shatter that meme about Sega being inept, don't they? People say Sega is rubbish and don't make good games and blah blah blah. Creative Assembly has been on point pretty much forever, and has expanded an insane amount since they were bought. They're huge if they're making four games right now.
I think part of it is they're still called Creative Assembly, rather than something like Sega R&D #3, or something.
-
Trippled you're just labeled them this way because they arent' a Japanese developer....
They have been owned by SEGA for 10 fucking years, for longer than they owned Visual Concepts and no one did this nonsense 'This isn't a SEGA game' with Visual Concepts games...
Just disheartening that SEGA fans dislike quality games that aren't Japanese that they have to go out the their way to create lies and excuses to ignore games.
You can just, you know, not play it because it doesn't appeal to you. But don't say a company that is 100% funded and under control by SEGA that they aren't 'a SEGA company'. Which I also find funny cuz the Total War fans are sure quick to say that SEGA is forcing all this DLC and premature game launches.... but yet when there is a success everyone says "GO CA, YOU DID IT".
Talk about getting shit end of the stick by both sides of the fanbases. Who cares if they existed prior to SEGA's involvement? You know lots of people work on games before they work at SEGA, right? This isn't the 80's, this isn't the start of gaming anymore.
Is Vectorman now not a SEGA game because BlueSky Software made games before SEGA? These excuses are getting more petty every year.
You're completely missing the point. There's a reason why CA is always credited with their high quality games and none of that is tossed Sega's way. It's because their brand identity was strong before they were even purchsed. It's going to be the same damn thing with Atlus. No one is going to be patting Sega on the back for the success of the Persona franchise and no one should be. Whether a studio is Japanese/Western has nothing to do with this.
heck it's not even just ignorant fans who feel this way about CA:
http://gamasutra.com/view/feature/169354/how_creative_assemblys_process_.php?print=1
They emphasize their independence numerous times throughout the interview. CA has retained their brand/identity post purchase which ultimately leaves gamers reluctant to credit Sega with their success. They basically say everything is awesome because Sega just leaves them alone. They don't even say "we." Sega is constantly referred to as a separate entity.
-
But Atlus are quite a separate publishing entity owned by SEGA while CA are a development studio owned by SEGA and published by SEGA, no different than Sonic Team or AM2. The only difference here is in peoples minds.
-
Also, Simon Jeffery on CA
Creative Assembly was a very conscious decision to open up a new part of the market for Sega, a part of the market that Sega has not really been associated with at all. It was part of a drive to ensure that qualitatively, we could guarantee every couple of years we would have a triple-A, 95 percent-rated game coming out from a world-class studio. We've pretty much left them alone to build product the way they want to build product. I don't know if you've seen Empire: Total War yet, but it's absolutely stunning.
The purchase was an intent of having a very reliable company.
Over the years Sega has partnered with many western studios under the Sega banner, however Halo Wars does not have that Sega banner. Is Vampire Night by Namco a Sega game (developed by Wow)? Maybe, but I dont see it that way. When Sega pays for it, its a Sega game.
The Sonic Team and AM2 comparision doesn't work either. They are not companies, they are divisions in Sega Japan.
-
Creative Assembly is a division of SEGA Europe... if SEGA wanted to rename them 'SEGA AM Fart team' tomorrow they could. They leave them to their own devices out of good will and trust, not because they have too.
-
SEGA AM Fart team would make for an awesome fansite name...
But yeah, CA is SEGA. Who cares if they were an entity before being brought into the SEGA fold? It has been ten years, they have had plenty of new team members and new games developed as a SEGA development studio. Even old team members, who did not receive the mythical SEGA DNA transfusion, are now SEGA employees. I'd probably draw the line at titles made pre-SEGA that have since fallen under SEGA ownership, but thats about it.
-
Also, Simon Jeffery on CA
The purchase was an intent of having a very reliable company.
Over the years Sega has partnered with many western studios under the Sega banner, however Halo Wars does not have that Sega banner. Is Vampire Night by Namco a Sega game (developed by Wow)? Maybe, but I dont see it that way. When Sega pays for it, its a Sega game.
The Sonic Team and AM2 comparision doesn't work either. They are not companies, they are divisions in Sega Japan.
If you think SEGA funding = SEGA game to you than fair play, can't really argue with that.
Creative Assembly is a division of SEGA Europe... if SEGA wanted to rename them 'SEGA AM Fart team' tomorrow they could. They leave them to their own devices out of good will and trust, not because they have too.
If he's talking about a company then he is correct, Creative Assembly is itself a company within SEGA. I'd still consider it "SEGA" but talking about it from a purely legal standing, he hasn't said anything wrong. It's like how SEGA Networks was it's own company within SEGA, rather than a division of SEGA, which developers like Sonic Team or Ryu Ga Gotoku Studio are.
At the end of the day though, yes SEGA could name them The Super Magical Roman Fart Warriors Team if they wanted too, they have 100% control.
-
When you think about it nobody at SEGA is really SEGA cause they all used to not be part of SEGA at one point.
-
When you think about it nobody at SEGA is really SEGA cause they all used to not be part of SEGA at one point.
Exactly, this whole 'is it or isn't it SEGA' is absolute nonsense. Like there's something more than simply employees developing games for a publisher.
-
Then what are we even fans of guys. What is happening here.
-
Then what are we even fans of guys. What is happening here.
A company where most of the people who made what we love about it left at least a decade ago, with all that's left for us to be excited about is Kickstarters for games that remind us of a past that's long gone.
-
A company where most of the people who made what we love about it left at least a decade ago, with all that's left for us to be excited about is Kickstarters for games that remind us of a past that's long gone.
Almost all of the 'talent' that left SEGA has gone onto make mediocre rubbish... Naka for example. I don't doubt his brilliance as a programmer but I think that proves more than anything great games are a team effort.
-
A company where most of the people who made what we love about it left at least a decade ago, with all that's left for us to be excited about is Kickstarters for games that remind us of a past that's long gone.
Personally I thought we liked good games.
I'd have jumped overboard if I wanted the past during the Dreamcast era. To go from Shinobi, Gunstar Heroes and Streets of Rage to Space Channel 5, Rez and Cosmic Smash : <
-
I guess I didn't put in enough abnormal amounts of cynicism in that post for people to be able to tell that I was half-joking. Then again, people in this fandom have probably said worse online with serious intent.
Almost all of the 'talent' that left SEGA has gone onto make mediocre rubbish... Naka for example. I don't doubt his brilliance as a programmer but I think that proves more than anything great games are a team effort.
I thought that people liked the Wii version of Rodea the Sky Soldier? (He wasn't as involved with the Wii U/3DS version)
-
Almost all of the 'talent' that left SEGA has gone onto make mediocre rubbish
Yes, but you can say that for the talent that's left the likes of RARE and Capcom . Still doesn't change the fact that its a huge loss to SEGA and they haven't been quite the same corp .
Lossing Nakagawa-san is a massive loss AM#1/SEGA Wow have been terrible since he left imo.
Exactly, this whole 'is it or isn't it SEGA' is absolute nonsense
.
No its not , when playing the likes of REZ, Panzer Dragon Orta, JSRF , Yakuza II, Daytona USA Onew would get the SEGA vibe and this a game that only SEGA could do. In the same way when one plays Mario or Zelda you feel its a game that only NCL can do right
-
I guess I didn't put in enough abnormal amounts of cynicism in that post for people to be able to tell that I was half-joking. Then again, people in this fandom have probably said worse online with serious intent.
But what if I knew you were joking : >
-
There is a certain style to which SEGA games all seem to have in common that gives people the idea of SEGA DNA. The thing that most people don't realize is that it can apply to almost any game SEGA releases.
The main theme, for me, behind their games is that SEGA has the balls to go where other devs won't tread, whether it be underused ideas or just doing really stupid ideas.
Rise of Nightmares came out on a peripheral no one wanted to use, and those that did use it, didn't realize it to its full potential. SEGA turned into a full-blown action game with actually fairly decent results. MadWorld and House of the Dead: Overkill came out at a time when video games were starting to get more conservative, and they both went against the grain by being ultra-violent and ultra crude, both on the "kiddie" system. Football Manager has the balls to be as successful as it is, and that's all I'm gonna say on that. Even with Halo Wars, Creative Assembly tried to do RTS on a console, something only attempted during the early years of the genre, and done so poorly it was never tried again. And somehow, in my opinion, they succeeded in making a good game out of a concept where the odds were stacked against them.
And these are all newer output, from like 2007 onward. Their older stuff was just as batshit insane, Space Channel 5 is a 60's style space opera musical featuring Michael Jackson. Who else besides SEGA would even dare to make something like that? Panzer Dragoon is about dragons breathing lasers because why the fuck not?
That's the SEGA way, doing things no one else would do, and it's something they still do today. And it's not a question of who among SEGA's stable is doing it, because they all are, in their own ways. Questioning whether game A does it as much as game B is irrelevant.
-
Funny that Nakagawa is mentioned...I actually found out through the digging of old Sega Sammy documents that he has been Executive Officer at pachinko Sammy...also another WOW veteran Kazunari Tsukamoto has been official at the Darts machine company that Sega owns...
Loss of talent may apply to some people at Sega, but there are cases where one division has 2 heads, 3 producers. One producer has to move up and then one division head has to retire while also make room for the next producer etc.
Either way. I actually think AM1 has been pretty consistent under Yasuhiro Nishiyama, or at least productive. Lots of arcade output, even some like Sangokushi Taisen making good money for Sega and doing a bit of a shake up at Japanese arcades. Also Chain Chronicle being also a money maker, so an important asset to Sega. I feel loss of talent is only felt that console teams anyway, arcade stayed consistent.
Now a different topic.
I see no consistence between Rez, Panzer or Yakuza to say it is the same way as Mario and Zelda at Nintendo.
With the exception of maybe the DC/early PS2/XBOX/GC era. I however feel that there is a consistent publishing strategy either way. How many people that played games on the Genesis would know that Bio Hazard Battle, Vectorman and Beyond Oasis can each be categorized to a in-house, and different external developers? One can assume that they are all in-house or external.
Same way I feel that Binary Domain and Rise of Nightmares fit within the published titles of Condemned, Alien Isolation, Vanquish.
Even Total War is not that outlandish in the Sega world anymore, considering the Sega's own arcade RTS hit.
-
I see no consistence between Rez, Panzer or Yakuza to say it is the same way as Mario and Zelda at Nintendo.
I have been saying this for YEARS.
What connection is there between Super Monkey Ball and Yakuza? Other than Nagoshi and his team working on them? Nothing at all. There is no SEGA style, if you want to compress it, that style is producing unique experiences and risky new IPs. But then Streets of Rage won't fit the style and games like Mirror's Edge would, so it's not something you can say 100% is correct.
-
https://www.youtube.com/watch?v=_hw1injWDw4
Either way, Segas new mobile pirate game is the most Sega game ever
-
Almost all of the 'talent' that left SEGA has gone onto make mediocre rubbish... Naka for example. I don't doubt his brilliance as a programmer but I think that proves more than anything great games are a team effort.
whaaaaat. Ivy the kiwi is fucking great! And Rodea is supposedly very good as well (the wii edition anyway).
-
I also think Let's Tap at least was a novel, innovative concept. Naka has been experimental and innovative to some degree, unlike someone like Inafune or Igarashi, who have gone independent only to do pretty much exactly what they were already doing.
-
https://www.youtube.com/watch?v=_hw1injWDw4
Either way, Segas new mobile pirate game is the most Sega game ever
That actually looks pretty interesting...
-
I see no consistence between Rez, Panzer or Yakuza to say it is the same way as Mario and Zelda at Nintendo.
Becasue only SEGA Japan at the time would have had the balls to green light games like REZ or JSR and that was the old SEGA DNA. I do laugh at the this talk a game is just a game and all that . If that's the case why do so many here love systems like the Mega Drive or DC - they are just consoles and consoels that were outsold and did't have quite the support to others - Do we love those systems becasue they're SEGA consoles, so they feel that bit diffrent,and also becasue we liked SEGA games more ?
While do people here like VF over Tekken or DOA ? . They're all 3D fighting games after all, but is it becuase no-one makes a better VS fighter than AM#2 .
You can make a game look like a SEGA game like burning road on the PS (which is a total Daytona USA ripp off right down to the traffic map) but it doesn't play like a SEGA Japan In-House racer, that's the difference it lacks that SEGA style and feel and only the old SEGA Japan could have made a game like Daytona USA work... who else other than SEGA Japan , would have done a soundtrack like Daytona USA's ?. SEGA tried to make its own Thunder Force 6, but it lacked the magic that only the old tecnosoft team could do and so while it looked like a Thunderforce game, it didn't play anything like the old magic series , it lacked that Tecnsoft Dna
That's what I miss in many SEGA Japan games these days that old SEGA vibe and Synergy that one could feel in their games . They weren't just making games for the money, but they were loving what they were doing and loving going made with R&D
-
I guess if you really want to define "SEGA DNA", it's "diverse and creative games"... which is something that can't really be applied to SEGA anymore. It's also something that could be applied to other companies as well. Like, Sony is making or at least helping studios make those kinds of games. Nintendo used to do this as well. I mean, Mario and Zelda weren't always big franchises with lots of sequels. They still sometimes make more original games as well like Splatoon or their downloadable games.
By the way, there are plenty of people who prefer DoA or Tekken over VF. That is more a matter of personal preference than quality. :V
-
Its innovation at the arcades that most of these people like, but arcades are dead... which was the majority of SEGA's talent and workers, not to mention the reason their consoles pushed limits. It started on the arcades and that shaped SEGA's console development.
SEGA DNA is a pretty incorrect term considering it really wasn't long enough establish 'DNA', since its passed down over time. 1983-2001 was really SEGA's software years, a single generation of employees is now going to make up the make up of a company that existed making arcade games way before that?
-
Its innovation at the arcades that most of these people like, but arcades are dead... which was the majority of SEGA's talent and workers, not to mention the reason their consoles pushed limits. It started on the arcades and that shaped SEGA's console development.
SEGA DNA is a pretty incorrect term considering it really wasn't long enough establish 'DNA', since its passed down over time. 1983-2001 was really SEGA's software years, a single generation of employees is now going to make up the make up of a company that existed making arcade games way before that?
Arcades died out pretty quickly, I think thier consoles are still more fondly remembered than arcade games in the west.
-
What's not diverse about SEGA? They make games in basically every genre on every platform. They go from Arcade touch screen and card games to incredibly deep historical strategy games to simple mobile games to colourful platformers to stealth horror to tech based rides and games controlled by building blocks, sand or even piss... SEGA are pretty much the most diverse games company.
-
Screw my response, Sharkys better lol
-
What's not diverse about SEGA? They make games in basically every genre on every platform. They go from Arcade touch screen and card games to incredibly deep historical strategy games to simple mobile games to colourful platformers to stealth horror to tech based rides and games controlled by building blocks, sand or even piss... SEGA are pretty much the most diverse games company.
That's not really that much more diverse than EA. I mean, they do horror, colourful platforms, city builders, FPS, racing etc. And like SEGA, most of their games now are sequels. You're also ignoring the creative part I mentioned, which doesn't really fit SEGA anymore cause like I said, they mostly make sequels now.
Really Sony has replaced SEGA when it comes to being diverse and creative. Obviously they still put out sequels, but they also try to do new things. Aside from Devolver and maybe Adult Swim Games (both of which have been doing a great job funding indie games), I don't think there's any game publisher pushing as many new original games as Sony right now. Which is something SEGA used to do but have really dropped ball on in recent years. I mean, I don't think any other game publisher would put out Journey or The Last of Us.
Aside from that, without them we wouldn't get Yakuza 5 localized and Shenmue 3 wouldn't have gotten nearly as much attention. :V
-
Yes EA are pretty diverse too... But YOU just ignored SEGAs entire arcade output, their innovative control schemes and ideas. As I mentioned things like Block People, The Sandpit game, The spinning Transformers sit in cab, Card reading games like Code of Joker... Are EA or anyone else doing anything like that? Sure it's easy to say 'EA does it too' so long as you leave out a huge part of what SEGA are about.
-
SEGA doesn't actually put out that many arcade games anymore though. In fact, during the recent restructuring a lot of the people who were fired were in the arcade division. The most recent arcade game you just mentioned is that sandpit game, which is almost a year old at this point. Transformers and Code of Joker are two years old, the latter of which SEGA has been milking a lot. And Brick People is already six years old at this point.
Also, I compared them to EA cause EA is one of the less diverse gaming companies. They make games in a variety of genres, yes, but they're all updates of games they released in previous years. They generally don't try anything that's very different from what they normally put out, which goes for SEGA as well. They're very far from being the most diverse game company out there right now. Especially here in the west.
-
SEGA doesn't actually put out that many arcade games anymore though... words words words.
And how many Arcade games have EA put out in that time span? How many of those have had unique control schemes, cabinets or been new IPs? Just list them all in your next post please. Thanks.
-
Hey man, if you're gonna ignore most of my argument, then I'm not gonna respond to yours. :V
Seriously though, my main point is that SEGA isn't nearly as creative or diverse as Sony, Devolver, Adult Swim Games, or even Ubisoft. Sure, they put out some creative games, but every game company does that. And they don't need to use literal sandboxes to be diverse. And if the only thing that makes SEGA more diverse than a company like EA is two or three original arcade games in the last few years, then maybe they're not actually that diverse anymore.
-
Hey man, if you're gonna ignore most of my argument, then I'm not gonna respond to yours. :V
Seriously though, my main point is that SEGA isn't nearly as creative or diverse as Sony, Devolver, Adult Swim Games, or even Ubisoft. Sure, they put out some creative games, but every game company does that. And they don't need to use literal sandboxes to be diverse. And if the only thing that makes SEGA more diverse than a company like EA is two or three original arcade games in the last few years, then maybe they're not actually that diverse anymore.
I can agree on Devolver and Adult Swim Games, but it's harder to justify with EA though, Unravel is nice but it's not like SEGA hasn't published low risk new IPs either, they had like 4 or 5 new IPs in Japan for 2014 and a couple set to be released this year too (I'm specifically talking about consoles here.) it becomes tougher when we throw Atlus in the mix too which just bulks up the main groups creative output.
EA's release list for 2015 is: The Sims 4 expansion, Need for Speed, Battlefield, Dragon Age, Madden, NHL, FIFA and Battlefront
SEGA's release list for 2015 is: Total War expansion, Yakuza 0, Tembo, Project Mirai 2 Deluxe, Shining EX: Blade Arcus, 7th Dragon 3, Sonic Fire & Ice, Stella Glow, Football Manager 2016, Miracle Girls and Dengeki Bunko Climax: Fighting Climax
EA's: Life management, Racer, FPS, RPG, American Football, Hockey, Football and Tactical FPS.
SEGA: Strategy Tactic, Brawler RPG, Platformer, Dance Rhythm, 2D fighter, turn based RPG, Platformer, Strategy RPG, Management, Dance Rhythm and 2D fighter.
Taking out the Japan only products it becomes: Strategy Tactic, Platformer, Dance Rhythm, Platformer, Management and Fighter.
Looking at it as solely SEGA West's console games vs EA's console game, the latter comes out on top, adding in SEGA's arcade, Japan only products and Atlus though, their line up is more diverse. EA obviously has the bigger budgeted bombastic line up though and stuff like Unravel is probably more creative than some of SEGA's new IPs. I'd check later on with Sony, who I do think should be more diverse and creative, but I'm not sure about Ubisoft.
I do agree with your initial point though, if SEGA DNA is diverse and creative lineup then Sony and even Microsoft have always had SEGA DNA since their entry into console development, let's not forget some of the oddball stuff Sony has been making/funding since the Playstation 1 era. Really it's a silly comment that holds no barring in reality and nothing about games like Daytona, Streets of Rage or Shining Force are "creative" either, just games made better than or response to their competitors in the market.
-
Still think Wonderland Wars is a pretty "Sega like" triumph, that is overlooked. It's a MOBA, which arent that popular in Japan, controlled with a pen stylus. Its different and out there. Yet it turned out to be a success.
-
Arcades died out pretty quickly, I think thier consoles are still more fondly remembered than arcade games in the west.
I agree because we live in the West. IN Japan they will be known for their amusement machine, since the Saturn is the only hardware that actually did well there. But like I said, the consoles wouldn't be what they where without the arcade hardware pushing technology forward enough, including Model 2's texture mapping chip.
I think we are all ignoring one big thing: All Japanese studios have fallen behind the west. This isn't a issue exclusively to SEGA. It feels like when games started hitting mainstream and budgets started to get bigger and bigger, most Japanese developers couldn't keep up and having Japan basically abandon consoles wasn't helping them.
While I consider Nintendo and even Square-Enix to be some of the last big players right now in Japanese development, you gotta admit that they aren't even close to some of the biggest players. Sure, Square has some high selling IP power (Kingdom Hearts, Final Fantasy and Dragon Quest) but there is a reason why they bought Crystal Dynamics. As for Nintendo, sadly while their software on their console is still high, their Wii U attach rate compared to other consoles is trash and the sales of Wii U is trash. Right now Nintendo is in a big drop (even in quality, even if I do enjoy most of their games you can tell they aren't high budget, just highly polished). I could mention Sony, who is a Japanese company leading the console race, but their console success is mostly due to their games being developed in the West. So, there ya go.
The point being, you guys say 'SEGA isn't what they used to be', my point is that Japanese gaming isn't what it used to be, not just SEGA.
-
Why are you guys comparing SEGA with EA?...god hate this kind of things you know?
-
Why are you guys comparing SEGA with EA?...god hate this kind of things you know?
Well it started with what is SEGA style and I/Trippled pointed out there is no SEGA style, since the company is so diverse. I think it was TimmiT who said they aren't that diverse anymore and Ryan retorted they are far more diverse than the likes of EA.
Most people who are comparing them to EA is doing so favourable I felt too.
-
SEGA doesn't actually put out that many arcade games anymore though. In fact, during the recent restructuring a lot of the people who were fired were in the arcade division.
We dont know what kind of amusement related people were fired. Dont think its people in game development. They still 966 people in the arcade division too. 967 at Sega Games. Overall its slightly under 2000.
-
I also think Let's Tap at least was a novel, innovative concept. Naka has been experimental and innovative to some degree, unlike someone like Inafune or Igarashi, who have gone independent only to do pretty much exactly what they were already doing.
To be fair to IGA, he didn't do much in his later time at Konami (which is understandable given the state of the company's handling of employees/talent) and he is simply answering the request of his fans. Inafune on the otherhand is just...well, I'm not gonna dig that Kamiya tweet out, but he has had his issues and not just the trainwreck of Red Ash and Might No. 9.
and while Naka has had the opportunity to be creative, he also had to paid the bills at SOME point considering that Prope found themselves developing that Digimon Adventure RPG on the PSP.
-
What's not diverse about SEGA? They make games in basically every genre on every platform. They go from Arcade touch screen and card games to incredibly deep historical strategy games to simple mobile games to colourful platformers to stealth horror to tech based rides and games controlled by building blocks, sand or even piss... SEGA are pretty much the most diverse games company.
There's nothing diverse with SEGA console/PC current output at all . It all about what games Sammy thinks will make money, rather than what the Teams like to try and Sammy slashed SEGA R&D and its shown . I don't mind games being made to make money, but also allow the teams to make the odd different game and try something new instead of endless sequels to Yakuza or Sonic , that and SEGA Japan needs to back consoles more and become totally multi platform PC/PS4/X Box One and make games with the west in mind and a few AAA big productions.
-
Remember when this topic was about Halo Wars 2.
-
Your "Sammy determines R&D and chooses Sega to make the games they dont want to" doesn't make sense. R&D money goes towards alot of things at Sega, western development, japanese development, external and internal, arcade, mobile etc.
Specific line-up wants such as wanting in house Japanese developers making more console games for WW audience, is pretty much just personal preference that is more determined by say, Sega people simply out of preference, rather than a Sammy boogeyman.
-
Your "Sammy determines R&D and chooses Sega to make the games they dont want to" doesn't make sense
Sammy costs cutting slashed SEGA R&D but over 24% and it a cut a number of titles in development . Now there's little games given the green light that aren't anything more that what Sammy seems to think will make money endless sequels to Yakuza and project diva is hardly the old creative SEGA. It's fine to make sequels but also do other stuff too and it be also nice to see some impressive visuals from SEGA Japan on the consoles, seen very little of that of late
-
All we have on R&D expenses is on the Sega Sammy group or the Conusmer Business (which has animation/toy and not just Sega), rather than Sega single-handedly, never mind specifics such as console output from Sega of Japan internally.
-
All we have on R&D expenses is on the Sega Sammy group or the Conusmer Business
A few years back Sammy slashed SEGA R&D by at least 24% and slashed a number of games in development . It shown in SEGA Japan output which hasn't been anything really special (or to be fair that bad either) its just so safe and average
What is there at the moment to look forward to from SEGA Japan on the consoles or PC and I'm missing the old SEGA ass kicking visuals. And I'm still amazed with the growth of on-line games on the consoles, SEGA still hasn't put PSO II on the consoles, much less bring the PC version over too .
-
Remember when this topic was about Halo Wars 2.
.
Might be best to make a different topic about this stuff if you want to discuss it.
-
You know what R&D even means (not to mention a source of your claims)? Money spent can be the same as always (or maybe even more), doesn't matter if you don't like the output.
-
You know what R&D even means
Yes thanks I do...
not to mention a source of your claims
Its from SEGA themself's when they went public a few years back
Sega hasn't responded swiftly enough to turbulent business conditions, says the company, so they're reducing "fixed cost" and axing upwards of 560 jobs.
Ouch.
Company revenues were reportedly down across the board, resulting in a revised fiscal forecast and losses of over $235 million when things wrap next month.
Before Sega gets to what it's calling "voluntary redundancies across [their] workforce," they plan to close 110 of their least profitable amusement facilities, aka "arcades." After that, they'll dip heavily into their 3,000-plus employee pool and slash nearly 20 percent.
Voluntary reductions? Probably severance packages, though in this climate, that's no doubt cold comfort to the one-fifth soon to be unemployed.
Commensurate with those cuts, Sega's shrinking R&D by 20 points and consolidating its titles in development.
No word on which titles those cuts could affect, but games currently in development include:
Sega’s Japanese main branch said Tuesday that it will close 110 arcades, cancel some games in development and seek to lay off 18 percent of its staff. In a series of press releases (http://www.segasammy.co.jp/english/index.jsp), the game publisher said that these cost-cutting moves come in anticipation of its recording an annual loss of 25 billion yen (about $238 million) during the fiscal year that will end March 31.
Arcades: Sega owns and operates 450 videogame arcades in Japan, and said it would close 110 of them that show "poor future potential and profitability." This move "may" make the company’s arcades profitable even if the that segment of the business gets tighter in the coming fiscal year, Sega said.
Software development: Sega says it will chop 20 percent off its research-and-development budget for arcade and consumer games. The company plans to do this by "consolidating titles to be developed" and "enhancing the self-manufacture ratio."
Running this through my Japanese-to-English translator, these phrases mean that Sega will cancel some games in development and develop more games internally, rather than outsourcing them to outside developers. (I’ve asked Sega for clarification.) That’s a lot of games.
Layoffs: Finally, Sega said it would "solicit the voluntary retirement" of approximately 560 of its 3,127 employees. I wrote in 2007 about the culture of Japanese layoffs (http://blog.wired.com/games/2007/06/the_big_questio.html): It’s simply not done. Laying people off is like disowning children — it’s a long process that may take weeks of consultation with employees to convince them to resign.
While I have no insider information about the inner workings of Sega’s Japanese branch, this would seem to be precisely what’s going on. In its official statement, Sega seems to leave no doubt that the "voluntary retirement" will take place as envisioned:
-
That was 7 years ago, when 2008 was a bad financial year. I would have actually thought you would point 2012, when mobile grew and grew when that was a bad financial year, and game software titles was at a new low with 25 titles in 2013 instead of the 80 in 2008.
Either way the bad performance in Japan in fiscal year 2008, actually motivated Sega to do better overseas. Better Sonic, Yakuza localizations, Platinum Games, Binary Domain and I think the forum would agree from there on things got better
Comments from Sega on the 2008 performance
North America and Europe have undergone the full-fledged
adoption of home video game consoles. The home video
game software market in each of these regions is showing
dramatic growth, substantially surpassing the domestic market
and exceeding ¥800.0 billion in 2007. For video game software
makers, the targeting of overseas markets will be the key to
future growth.
Mobile game consoles driving activation of the market
Japan’s home video game software market is seeing an overlapping
of the beginning of its activation with the debut period
of new handheld game platforms. Due to the game platforms’
innovative play styles and the introduction of software that
transcends the framework of previous software offerings, a
layer of new players that is entirely different from the core
players of previous game consoles has been successfully
attracted. As a result, in the game software market, in the wake
of the appearance of such new genre of products as educational
toys, new publishers from other industries have become
an active presence. The enhancement of software that was
created as a result of the entry of these new competitors, and
the further expansion of the base of players, have created a
virtuous cycle in the market
-
I honestly am not sure what you guys are even discussing anymore.
-
That was 7 years ago, when 2008 was a bad financial year
I know and its wasn't just a bad year . The slashing of the R&D budget was for future cost cutting measures and since 2009 we've seen the results in SEGA console and Arcade output.
Better Sonic, Yakuza localizations, Platinum Games, Binary Domain and I think the forum would agree from there on things got better
The Platinum deal was a poor deal for SEGA and SEGA Yakuza localizations were far from better at all. Content was cut from Yakuza 4, We never got a western version of Yakuza Ishi and we're still waiting for Yakuza 5 I mean its only been 3 years since the game was out in Japan and its still very much up inthe air if we'll ever get Yak 0 .
How on earth you can make out that made SEGA do better for Yak in the west in quite beyond me
-
I just think most would simply agree that in the West Sega did better at simply releasing more quality games from 2008 onwards. From the periods of 2008-2012, Sega imply tried harder, than 2013-2015. This doesn't just go to Sega of Japan, but across Sega West as well.
-
If Atlus can make a profit off of localizing niche Japanese games, then so can the rest of SEGA. Especially seeing how they're getting Halo money as well now. Which, you know, this topic is about. ;)
-
True (returning to the topic in question).
I don't know if the 2008-2012 was a stand-out period but we have from that a bunch of new IP's, sequels, deals and more importantly: the revival of the Sonic franchise in the public eye. All of this handled with the thinking minds of Europe and the Horrible marketing by America.
Often companies which make cuts and fired employees in a transformation situation, found something to grown just like SEGA found overall in 2008 and in the mobile market in 2012.
Maybe this year we could see something like that with the Pro-localization projects like Miku, DFC ,Yakuza 5 and the Atlus help; and also the deals/projects like the ones with Games Workshop and Microsoft. TWO big deals in better hands than the ones with Marvel ,Platinum and the Olympics those past years with the American output.
-
I just think most would simply agree that in the West Sega did better at simply releasing more quality games from 2008 onwards. From the periods of 2008-2012, Sega imply tried harder, than 2013-2015. This doesn't just go to Sega of Japan, but across Sega West as well.
This is being (and will be) a good year in my opinion. And Timmit is right, no more spam guys.
-
True (returning to the topic in question).
*nothing about Halo Wars 2*
smioewoinwe5tuibefswadnoisfvniopeorwinererwa
-
I just think most would simply agree that in the West Sega did better at simply releasing more quality games from 2008 onwards. From the periods of 2008-2012, Sega imply tried harder, than 2013-2015. This doesn't just go to Sega of Japan, but across Sega West as well.
I wouldn't go that far . BD is one of the best games SEGA ever made in its life time . VT 4 is a top game and Sonic Gen and Colors we brilliant games, but its just so hit and miss with SOJ of late SEGA is to me every like RARE - There's the odd spark of magic and you still hope you'll see their glory days return, but they you play a replay collection and you see and remember how good these corps used to be and look at their current output and can't help but be disappointed
I guess there's hope that both corps will return to form in time
-
Fair enough, just dont think that has anything to do with R&D, they could be spending just as much money on mobile as they are with anything else, whor really knows.
Sorry, for off topic
-
Alright this topic is for Halo Wars 2, if you guys wanna talk about terms you guys use to discribe SEGA's Japanese output from 1982-mid 2000's than make a new topic.