SEGAbits Forums
Gaming => General Gaming Discussion => Topic started by: Sharky on August 13, 2015, 08:29:29 pm
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So it turns out that Nintendo have set one of the most arbitrary content locks of all time... You have to play the game for 9 days before all the content is unlocked. Why? Who fucking knows. Nintendo are about as out of touch as it gets. I can assume this is sort of like a 9 day tutorial because Nintendo thinks their fans need an adult to baby them.
I swear Nintendo gets away with some of the worst practises in the industry because of nostalgia and once in a while a truly great game escapes. But even their best games are marred by weird choices like launching Splatoon with like 2 levels and no voice chat...
(https://pbs.twimg.com/media/BvvE0TSCUAAAzgV.jpg)
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Is Nintendo...you cant beat them...
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Glad, Nintendo games are way too complicated to digest in a short amount of time.
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They seem to be cracking down on how you share your levels, so this may be a part of it? Maybe they don't want the level sharing community flooded with first timers who are using all the content from the get go?
Still a dumb decision, but I'd guess thats what they are going for.
So.... who plans on making a Green Hill Zone as their first stage?
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Panzer Dragoon Orta unlocked everything after twenty four hours of play. This sounds like a more extreme version of that. Either way, if it's not the Longest Tutorial of All Time, it sounds harmless to me. Hey, at least you don't have to pay for the rest of the content on the disc!
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Man, maybe this is only an assumption by me but Nintendo has big problems with mostly any big new release for the WiiU after 2013.
-Mario Kart 8, although an excellent game and all, came with a barebones Battle Mode and a lot of 3rd parties studios help in that game included Marza.
-Smash 4 was 90% maded by Bandai Namco in both versions which the WiiU one didn't have a Story Mode or a Full Challenge Mode and also it came with a pair of Party Modes to fill the gap. Heck, even the Tournament Mode came almost a year later as an update.
-Splatoon came caped for a $50 release. Again, Marza helps as a 3rd Party.
Delays and problems with many games with a promised release in the system like Project CARS or Freedom Planet also are a given.
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It is no secret that Nintendo has been big on cutting video game costs, which isn't a bad idea, the only thing I find weird is that they sell 4 million+ copies very easily yet still cut costs anyway (because fuck it).
As for Marza planet helping, SEGA outsources a lot of stuff too, especially in their prime. I won't fault them on that. I do question the content on disc, like Splatoon, Mario Kart 8 and even Smash had less content than prior entries (Splatoon had no prior entries, i know).
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It's common for a lot of releases to have 3rd Parties to help but in the case of those ones, maybe they needed additional help because they didn't work in all the features which the last generation create like the Multiplayer Online Structure.
I don't expect a lot of features in the next Zelda. It could be a light Version of a Free-Roaming 3rd Person Game from the 2010s like Just Cause 2 for ex.
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Beats having to launch Sonic roms 100-500 times to unlock Genesis roms or whatever nonsense gallery content those collections had.
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Beats having to launch Sonic roms 100-500 times to unlock Genesis roms or whatever nonsense gallery content those collections had.
Doesn't beat anything both are stupid but Nintendo is locking out chucks of literally what the game is all about... On day one you can basically make the most bare bone map possible. You cant even add a life if I understand correctly... It's just absolutely stupid. If Little Big Planet- a much more complex game builder- can give you everything day one then why must Mario Maker lock content? Why is Nintendo dictating the speed that people learn at? It's just straight up stupid.
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Doesn't beat anything both are stupid but Nintendo is locking out chucks of literally what the game is all about... On day one you can basically make the most bare bone map possible. You cant even add a life if I understand correctly... It's just absolutely stupid. If Little Big Planet- a much more complex game builder- can give you everything day one then why must Mario Maker lock content? Why is Nintendo dictating the speed that people learn at? It's just straight up stupid.
Yeah this is the big thing I don't get, everyone is going to get it for the content creation, but you have to wait until the ninth day to be able to fully play the thing? It's so stupid I have to wonder where the development team got the idea from.
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I think Nintendo is really 'underestimating' what kids are into this day. I have been noticing that kids have been liking more open ended games where they find out stuff on their own and don't need hand holding, for example: Minecraft is literally their Mario of their generation. No story, no real hand holding, no locked content (actual released content updates with feedback from the community).
I think Nintendo is like, if we do this, unlocking it over 9 days, they will feel like they got 'new shit' over a week, just like a updated game. I'm starting to question how much tools this game really has that they felt like they needed to spread it over 9 days to make it feel worth $60.
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They seem to be cracking down on how you share your levels, so this may be a part of it? Maybe they don't want the level sharing community flooded with first timers who are using all the content from the get go?
The stuff gets more "complex" overtime, with more powerful enemies and trickier obstacles.
(http://i.imgur.com/CFHbLLi.jpg)
So yeah I think they are teaching us about level designing. I think 3 days is more appropriate.
btw Splatoon's rolling out content was about unlocking stuff for servers and gradually getting people to play the game as well as unlocking harder maps and rank modes once enough people are leveled up to a point (which is lv 10). I think they just wanted the servers to actually survive. lol
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I think Nintendo is really 'underestimating' what kids are into this day. I have been noticing that kids have been liking more open ended games where they find out stuff on their own and don't need hand holding, for example: Minecraft is literally their Mario of their generation. No story, no real hand holding, no locked content (actual released content updates with feedback from the community).
I think Nintendo is like, if we do this, unlocking it over 9 days, they will feel like they got 'new shit' over a week, just like a updated game. I'm starting to question how much tools this game really has that they felt like they needed to spread it over 9 days to make it feel worth $60.
Pretty much. Minecraft is in insane phenomenon among kids. Not hard to understand why, i even like the game as an adult. I would of went crazy over it as a kid. Its basically virtual legos, but even cooler, with things like built in survival mode, and now Mojang is working on making the combat more deep and adding even more content on the latest snapshot.
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Just thought i'd mention it. They removed this with a day 1 patch. I really dont understand why they couldnt have just said they were gonna do it instead of doing everything so stealthy. I dont know a company that does things more stealthy than nintendo does but in cases like this I really dont understand why
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The patch doesn't take away the 9 day timer, however, it does add a new unlock method where you can get the next packs earlier by spamming as much of the new tools (you'll have to use every last new tool you get for it to work) you get from the previous pack on the Maker page as possible and then you get the next pack. This is a slightly better way if the point that Nintendo was making was to let people test out the tools they have first before getting new toys to play with, but one new pack a day across 9 days is/was too much.
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Yeah I got the game and I see what you mean. It brings the content earlier the more stuff you place on the stage. It's like the more you invest into creating levels, the quicker they come. So the old method is still there with another method added for those who are really into it.
So I got the game, and making stages has never been so easy. It made me realize 2 things. Level design isn't just something anyone can do. And requires a lot of thought and balance it seems to create a really good one.
And another thing is that this tool is absolutly fantastic. You could make an actual make something in a couple of weeks, what usually takes months or years. Haha, well let's say half decent because of the restriction in adding more assets and themes ofcourse.
I wasnt hyped at all for this and initially wasnt gonna get it for various reasons (kind of stopped caring about the wii u), but I love how when you make a stage, the random stage selection in the 100 life @ 16 stages makes it that your stage gets played even among those millions. Also love seeing the notifications when my stage gets played, the failur rate, comments and likes on my stage haha. Man its addicting.
A lot of things still need to be patched tho. So im looking forward to that. Maybe more assets and themes? Maybe better search and navigation options hopefully
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I do wonder if Mario Maker will make the New Super Mario titles unnecessary in the future. I mean, we now have a tool that faithfully recreates Mario games. Unlike Sonic, Mario isn't so dependent on new stage gimmicks and intricate stages filled with loops and high, mid, and low sections. Mario, from the NES through to the 3DS, has been pretty simplistic. NSMB2 had to rely on an over abundance of coins to keep things fresh. NSMBU was a little more unique, I guess, with some interesting new environments, items, and the crystal cave stages. But I just can't see another NSMB console release being all that exciting having seen Mario Maker, unless they really go in a radical new direction (which Miyamoto has been suggesting).