SEGAbits Forums
Gaming => General Gaming Discussion => Topic started by: George on August 16, 2015, 04:44:13 am
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Coming 2016, playable build at TGS.
Did a article on it!
http://segabits.com/blog/2015/08/16/phantasy-star-online-2-coming-to-playstation-4/
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Very good, I hope its just one of the PS4 announcements Sega's gonna make next couple months. Infact more online game announcements would be a winner. Border Break?
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I hope that wasn't the big TGS game to win back gamers trust...
Not holding my breath on a western release.
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Now even MORE reason to bring it West. The online infrastructure would be handled by Sony, what could possibly cause a delay now?
(Still don't know how likely a Western release is.)
I hope that wasn't the big TGS game to win back gamers trust...
It wasn't one single game that was going to win back trust but sucessive games from SEGA's international studios. So Isolation, Warhammer, Halo Wars etc are all part of that plan.
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Awesome news and about bloody time
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I hope 'reborn' means improved graphics... PSO2 would look shockingly dated on the PS4.
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Now even MORE reason to bring it West. The online infrastructure would be handled by Sony, what could possibly cause a delay now?
(Still don't know how likely a Western release is.)
It wasn't one single game that was going to win back trust but sucessive games from SEGA's international studios. So Isolation, Warhammer, Halo Wars etc are all part of that plan.
I guess I misread Satomi's quote. “Since we’re seriously considering quality, I can’t make that promise for the time being, but I believe we will announce something for home console at Tokyo Game Show,” I assumed he meant one big game at TGS.
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I guess I misread Satomi's quote. “Since we’re seriously considering quality, I can’t make that promise for the time being, but I believe we will announce something for home console at Tokyo Game Show,” I assumed he meant one big game at TGS.
Oh no I don't mean to say that there isn't an announcement of sorts for TGS. I just think the winning back trust is less to do with one big project and more so several high quality releases.
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here is the trailer. Surprisingly there is no PS4 gameplay shown. Maybe they have a surprise related to the PS4 version at TGS
https://www.youtube.com/watch?v=R-VQZLer56w
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I HOPE HOPE HOPE HOPE this is not just a lazy port. This game has a lot of potential but needs serious work to be a contender. They need to design dungeons, not have randomized soulless rooms with infinitely spawning mobs. They need to rewrite the story so that it's at least a little bit compelling or interesting instead of bargain bin 90's anime garbage. They need to cut down the amount of classes, they're all too confusing and lack identity. They need to make your race important again, not just cosmetic.
Thankfully the gameplay is already very solid, they don't have to do anything to that. There's a good game buried somewhere in PSO2, hopefully this version can unearth it.
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Radrappy, I think that's a big ask... They aren't going to change the entire game up. I think what you want is a sequel.
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That's a good news! I'm hoping for PS Experience reveal to the West if Yakuza 5 turn out to be in a good condition.
About the PS4 version and it's graphics and all, I don't think they will changed it but certainly it will ran at 1080p/60 FPS.
There is so much people playing it in various systems that it will crash the game if they do that.
At least, Cross-play is guaranteed.
Also, I'm almost finished everything that the Episode 1 offered. Maybe I could do some sort of review in a thread later.
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Radrappy, I think that's a big ask... They aren't going to change the entire game up. I think what you want is a sequel.
I can dream
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A contender for what? The #1 played MMO still in America is freaking World of Warcraft and it looks like garbage... I don't think SEGA needs to re-do the graphics at all. MMO gamers don't care.
(http://gameaccessibilityguidelines.com/wp-content/uploads/2015/01/wow-chat.jpg)
vs
(http://download.gamezone.com/uploads/image/data/1187080/img13.jpg)
I do agree that FFXIV looks a bit better, but its also newer and costs monthly to play.
(http://i.ytimg.com/vi/0-ud3oaEsis/maxresdefault.jpg)
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That comparison would make a little more sense if you didn't used a horribly outdated pic of World of Warcraft, considering the game's graphics, animations and models were overhauled in their entirety. That's a pic of the very first raid boss the game ever had, for Christ's sake.
As far as graphical fidelity goes, I would put it at around the same level as PSO2 but FF14 is easily the best looking game.
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Alright, I updated it but PSO2 is also outdated seeing as its a launch screenshot.
Also this is from the benchmarking option:
(http://images.mmosite.com/my/upload/d5/70/1cd10251c16a43d090e2399862b464a2/theme/8ded743992910dc4a1aaed746dfb088292.jpg)
The engine came look pretty nice.
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The ported Vita Version has less graphics and details but it runs smooth mostly all the time.
Although the graphics are not the best, It's really a good F2P MMO with a lot of things to do and the free ones are plentiful.
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I hope 'reborn' means improved graphics... PSO2 would look shockingly dated on the PS4.
The game looks dated for a PC game . I'm sure the console game will came in at full price and the engine will be updated and improved for the PS4 . Its great news and hope the Team also make a dark Online adventure game too one day
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I just hope for a Western Release, this is a perfect opportunity to do it.
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According to MediaCrate the Playstation 4 has only sold 1.646.415 units since August 2nd 2015 (http://www.gamefaqs.com/boards/691087-playstation-4/72276775) in Japan. A little over 1.5 million units. At the end of March, Sony revealed that 23.3 million units were sold to consumers (http://www.sony.net/SonyInfo/IR/financial/fr/14q4_sony.pdf) and 25.3 million shipped to retailers (http://gematsu.com/2015/07/ps4-worldwide-shipments-top-25-3-million).
Would it make sense to port it to a console that has less than 2 million units sold in that region? Not to mention that Satomi specifically said he was impressed with the success of the PS4 and that he thinks Japanese style games can do good in the West if done right...
New update, new port... is this really PSO2 reborn?
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Maybe your right, George, but I think there is a great community in Japan who can support the PS4 efficiently...I mean just look at this:
(http://images.tapatalk-cdn.com/15/08/17/c47e6fa6a838ef63390b3f84551590e3.jpg)
This is some LoL material right here.
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^I think those comparison pics are probably out of context, but still good to see PSO2 has such a big following.
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I like how Sega has these various big communities across their games, especially the networked arcade games like Border Break, various card titles, Mahjong.
Kinda like the Blizzard of the east?
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Yeah, its crazy that Border Break is still doing big tournaments for it and being updated...
Border Break Ver.4.5: Scramble came out this year.
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It racks up tons of money. Even without card tie ins, which is impressive.
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Marketinable IP's are a specialty by SoJ.
It's the same strategy that Bamco uses it although without the brand from the Manganime market.
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So is this why it hasn't come out yet?
Because if not....
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Well Namco has now been bringing over most of their Anime games, so ... no excuses!
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Well Namco has now been bringing over most of their Anime games, so ... no excuses!
True that!
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I was under the impression that Sega of America hardly exists anymore beyond a licensing firm for movie tie-ins. Who is going to localize PSO2?
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Maybe, we don't know how many staff they have and it seems they aren't finished with the moves (as Atlus is still handling their PR). But if that's all they are how did the localize Hatsune Miku and that Bunko Fighting game? Sam, their localization dude, is still working there.
You'd think that they would fire him, you know, if they are just a licensing firm.
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I wonder if a smaller Sega of America has advantages in of itself?
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For what I heard its just that they let go of in-house producers for original stuff and personally think that the producers there where more miss than hits. But that's just my opinion.
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so no western release
http://www.neoseeker.com/news/27252-sega-has-no-plans-to-release-phantasy-star-online-2-for-ps4-outside-of-japan/
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sigh, so much for changes, right?
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I wonder how much control he has of shitty SEGA of America. They are just getting worse now. What a tragedy. I hope their CEO gets fired soon.
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There is obviously a lack of interest in this PSO2 thing, one reason is the fact that they problably dont see a good business here, but if you are really interest in the game you will start a "process" to actually make it worth it to localize.
What i see in SEGA west right now is that, a lack of interest in japanese style games. I dont actually blame them, but they will have to accept the fact that a part of their fanbase will live being disappointed.
Well Namco has now been bringing over most of their Anime games, so ... no excuses!
I dont think is the same to localize a MMORPG to anime style games.
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I wonder how much control he has of shitty SEGA of America. They are just getting worse now. What a tragedy. I hope their CEO gets fired soon.
I blame SOJ more myself . It's bit obvious they don't want this to come to the west and even SOE can't seem to bring it over .
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While it is 'harder' to do it... its their in-house IP...
If SEGA West doesn't have the resources to get it all done, why doesn't SEGA West translate it and just host the players on the SOJ servers? I mean we don't know whats going behind close doors but this looks dire for us fans.
Puyo Puyo on mobile? Nope.
Puyo Puyo x Tetris? Nope
Hero Bank? Nope
Phantasy Star Online 2? Nope.
Yakuza 5? Nope (Sony is bringing it over)
Phantasy Star Nova? Nope
Shining Resonance? Nope
Shining Fighting game? Nope
Seems that SEGA West will only localize games that are licensed properties.
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lol why Hero Bank tough.
Let me show you this little picture right here and it should show you Sega's mindset:
(http://i.imgur.com/9L7Gvb4.png?1)
Sega clearly divides the market. In 08, I remember a report saiyng "doing our best to make our Japanese hits work abroad". This doesnt apply here.
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While it is 'harder' to do it... its their in-house IP...
If SEGA West doesn't have the resources to get it all done, why doesn't SEGA West translate it and just host the players on the SOJ servers? I mean we don't know whats going behind close doors but this looks dire for us fans.
Puyo Puyo on mobile? Nope.
Puyo Puyo x Tetris? Nope
Hero Bank? Nope
Phantasy Star Online 2? Nope.
Yakuza 5? Nope (Sony is bringing it over)
Phantasy Star Nova? Nope
Shining Resonance? Nope
Shining Fighting game? Nope
Seems that SEGA West will only localize games that are licensed properties.
C'mon Some of those games are niche even in Japan(shining force) , never mind in the west plus the Vita is a dead system over here too so that's a no no for PS . Looking over that, Sammy as slashed the USA workforce so it's little wonder they don't have the staff. If SegaJapan really wanted the game over here, it would be out Sega west is just a subsidiary after all
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I think most of these games are bigger than, lets say, Etrian Odyssey or The Legend of Legendary (a new IP)... yet Atlus still brings these titles over... but a big publisher can't toss us a bone?
I don't want Hero Bank, but there is a appeal for these weird kid RPGs in the West. See Yo-Kai Watch. Would I choose that as my first one to bring over? No, just a recent title they didn't bring over. Honestly would just focus on PSO2, Yakuza series, Puyo Puyo mobile and Shining Resonance (because the gameplay looks like it will appeal to more than just Japan).
But hey, we get no in-house SEGA Japan IPs. So that's good for fans too i guess.
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I think most of these games are bigger than, lets say, Etrian Odyssey or The Legend of Legendary (a new IP)... yet Atlus still brings these titles over... but a big publisher can't toss us a bone?
Did under the Old Adlus, be interesting to see if continues under Sega Japan for the long term
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They released 2 Etrian Odyssey games after being bought by SEGA. If anything, Atlus USA is now bringing more games over than ever before while SEGA America is doing less and less localization for in-house IPs since, well, ever. Wasn't even this bad during the Saturn era.
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I don't want Hero Bank, but there is a appeal for these weird kid RPGs in the West. See Yo-Kai Watch. Would I choose that as my first one to bring over? No, just a recent title they didn't bring over. Honestly would just focus on PSO2, Yakuza series, Puyo Puyo mobile and Shining Resonance (because the gameplay looks like it will appeal to more than just Japan).
But hey, we get no in-house SEGA Japan IPs. So that's good for fans too i guess.
Didn't Hero Bank sell quite poor in Japan, there's little wonder that Sega West wouldn't go near it. And sorry Sammy slashed Sega America work force so there's little wonder translations have been cut. Never mind under Sammy they set up Sega so that Sega Japan only worries about Japan and doesnt really care or look at the worldwide market. If Sammy/Sega wanted PSO I I to come the west, it would have happened years ago.
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They released 2 Etrian Odyssey games after being bought by SEGA. If anything, Atlus USA is now bringing more games over than ever before while SEGA America is doing less and less localization for in-house IPs since, well, ever. Wasn't even this bad during the Saturn era.
Yep and look at how much trouble SEGA Japan went through to get Miku over here and now look at it, we've gotten three Miku games in 2 years.
There's clearly a lack of interest in Japanese games by the Western branch, we didn't even get Chain Chronicle, how risk aversive do you have to be to not even bother localising mobile games?
I definitely think if SEGA America put more interest in PSO2 than Sonic Boom, we'd have had it by now. Perhaps the next step is going to be SEGA Japan has its own local localisation branch for English speakers if SEGA West isn't interested.
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lol why Hero Bank tough.
Let me show you this little picture right here and it should show you Sega's mindset:
(http://i.imgur.com/9L7Gvb4.png?1)
Sega clearly divides the market. In 08, I remember a report saiyng "doing our best to make our Japanese hits work abroad". This doesnt apply here.
SEGA Japan believes Japanese games aren't liked by Westerns. This isn't a hard conclusion for them to come up with when SEGA America probably keeps telling them no one is interested in Japanese robots.
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Before panicking keep in mind Kotaku just probably asked their local SEGA West PR person. What else do you expect to hear from such a branch. If we don't hear any news about it coming west from TGS to around PlayStation experience, then I'll throw up the white flag and give up hope.
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Hey, how about instead of comparing SEGA not localizing normal games to not localizing an MMO, cause you all don't seem to know that localizing an MMO is much, much harder.
The game would need to have an active community, servers would need to be bought and managed, keep up with all of the updates etc. all of which they'd need to hire extra people for. Aside from that, the game is already a marketing disaster with how they handled the original announcement.
SEGA not localizing games like Yakuza is dumb, yeah. Especially when Atlus does a much better job localizing niche Japanese games. But PSO2 isn't just some niche Japanese game, it's a niche Japanese MMO that's a marketing disaster in the west. The amount of work that'd need to be put into localizing an MMO that was supposed to launch here years ago and still have it be successful is incomparable to the amount of work it'd take to localize any other SEGA game.
So how about you don't act like whiny babies on Twitter about it? I get wanting it to come over, but acting like it'd be sensible for SEGA to still bring it over just shows how little you know about the amount of work it'd take and how risky it is.
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Considering how even a successful Japanese game like Xenoblade chronicles ultimately lost nintendo money (http://www.gamnesia.com/news/nintendo-worker-says-localizing-games-often-loses-nintendo-money-including-), I'm not surprised that PSO2 hasn't made its way over here. Customers of niche titles have completely underestimated the costs of localization.
That said, I'm still disappointed given what a tent-pole franchise this is. I disagree TimmiT that people don't have a right to complain though. Sega has been abusing the trust of their fans for years now and need to know. The reason that PSO2 isn't worth bringing over is because Sega fans have all but dissolved. Our numbers have shrunk to pitiful amounts.
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If we don't hear any news about it coming west from TGS to around PlayStation experience, then I'll throw up the white flag and give up hope.
I wouldn't bet on a West-based announcement being made at TGS.
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That said, I'm still disappointed given what a tent-pole franchise this is. I disagree TimmiT that people don't have a right to complain though. Sega has been abusing the trust of their fans for years now and need to know. The reason that PSO2 isn't worth bringing over is because Sega fans have all but dissolved. Our numbers have shrunk to pitiful amounts.
Oh, I'm not saying that people don't have the right to complain. I'm saying that complaining will make you come across as whiny and entitled.
Yeah, SEGA could have been in a much better position to localize PSO2, and that's their own fault. But then maybe you should complain about how badly SEGA is handling that stuff instead of complaining that SEGA's not doing something that'd likely cause them to lose a lot of money.
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Hey, how about instead of comparing SEGA not localizing normal games to not localizing an MMO, cause you all don't seem to know that localizing an MMO is much, much harder.
Sure it is harder and much more difficult, however every major gamble SEGA America has pulled (Marvel licenses, Gearbox partnerships, new Sonic brand.) have been massive failures. Yes it might cost them a fair bit but then you have to take these risks to make a gain, before SEGA Japan pushed out Phantasy Star Online 2 the last MMO they had was PSU and it was nowhere near the level PSO2 is.
And honestly, Phantasy Star Online 2 is a much more worthwhile gamble than Sonic Boom and it's not as niche as some people make it out to be, Phantasy Star has always been a successful series. The biggest issue everyone is having is how SEGA West is shunning out literally everything Japanese for whatever reason. Even if it's released a few months from now, I'm sure it'd be successful and more successful than Spiral Knights too.
I should add, SEGA Japan have been localising a bunch of South Korean MMOs for the Japanese market, so it's not like it's some unnaturally risky venture the company has an aversion to. Just one specific branch/region.
EDIT: Okay ignore everything I said, the vitriol is too much, it's too... DELICIOUS. Haha I'm enjoying the meltdowns far too much for my own good.
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EDIT: Okay ignore everything I said, the vitriol is too much, it's too... DELICIOUS. Haha I'm enjoying the meltdowns far too much for my own good.
where? On twitter? Share the wealth!
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so no western release
http://www.neoseeker.com/news/27252-sega-has-no-plans-to-release-phantasy-star-online-2-for-ps4-outside-of-japan/
Something I just realised, Sakai did say as early as May that SEGA is not planning a Playstation 4 release for the game and here we are a few months later talking about the Playstation 4 version.
I'm not entirely hopeful, but something to keep in mind.
where? On twitter? Share the wealth!
In the comment section of George's post http://segabits.com/blog/2015/08/21/sega-has-no-plans-to-bring-the-playstation-4-version-outside-of-japan/#comments
Sega is so dumb. And that satomi can kiss a drug addicts hole.
... not even a month after the son of the CEO gave that speech of their miserable 10 year track record, they’ve already gone and done this, their first big mistake already, they are simply just prolonging their inevitable demise
I expect more by the end of the day.
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Oh we are coming off as entitled for wanting one game? Seriously...
Sadly this will probably be a case like Shining series and we will probably not see anymore games come over anymore. Sorry but SEGA is one of the biggest 3rd party publishers in Japan, if they wanted to bring it over, they could but they don't want to. They don't care about their core fans, they have made that clear by making deals for other publishers to publish their Japanese output instead of fixing their issues... like shitty marketing and killing their brand name.
Seriously how many shitty games has Sega of America greenlit? Satomi said they killed brand trust in the last 10 years with some titles and I can name a few titles most people here probably forgot about that where funded and where total flops.
Its also quite sad that right now Free-to-Play market is huge in the West. Japanese style ones are gaining quite a bit of ground but the market is starving on Steam. The issue with Americans downloading the game is that most don't bother going through the hassle of spending money in the game because the process is too annoying. So SEGA is literally leaving money on the table. but hey we are entitled brats for wanting SEGA to publish one game...
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Oh we are coming off as entitled for wanting one game? Seriously...
No, you're coming off as entitled cause you're making a big deal out of not getting one game. :V
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That's great, I don't really care what you think. Name me one SEGA in-house IP they are planning on publishing in the West that isn't a licensed title?
That's right. Boo-ho, I want a Phantasy Star title. Who cares? Why don't you do what you do and I do what I do? I never called you whiner for wanting a game, I didn't go to your blog posts at Retro where you guys whined that M2 was terrible because their games are on emulators and complained... why are you doing this when I want something?
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I should add, SEGA Japan have been localising a bunch of South Korean MMOs for the Japanese market, so it's not like it's some unnaturally risky venture the company has an aversion to. Just one specific branch/region.
I wonder why Sega Japan can spend money like this, and Sega in the West gets scraps.
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I wonder why Sega Japan can spend money like this, and Sega in the West gets scraps.
Think it has less to do with them getting scraps and more with the fact they believe Japanese games are not suited for the Western market. Remember SEGA Europe's Creative Assembly is the biggest single studio in SEGA and SEGA America were allowed to greenlit a TV show and game that had nothing to do with the main Sonic.
The fact they didn't think Sonic was WESTERN ENOUGH! should tell you all you need to know about SEGA America's thought patterns.
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That's great, I don't really care what you think. Name me one SEGA in-house IP they are planning on publishing in the West that isn't a licensed title?
That's right. Boo-ho, I want a Phantasy Star title. Who cares? Why don't you do what you do and I do what I do? I never called you whiner for wanting a game, I didn't go to your blog posts at Retro where you guys whined that M2 was terrible because their games are on emulators and complained... why are you doing this when I want something?
Did you actually read what I said? Cause this reads like you only skimmed over what I said and then responded.
I think that Sega should localize more games. If Atlus can do that and make a profit, then so can Sega. But like I said earlier: localizing an MMO would be much harder and you're talking as if it'd be as easy as bringing over any of their other games, which it really isn't.
And I didn't complain about M2 and neither did the person who wrote the article you're talking about. He complained that Sega already had a great remaster of Sonic 2, and instead of porting that to 3DS Sega let M2 do their own version that's not as good. He also didn't call M2 terrible when he said this.
And Yakuza 5. :V
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Which is what I don't understand, you are coming to my blog and my forum to tell me I'm entitled? Do you know how entitled that actually makes you look? You are insulting me as well, telling me "You don't know what your talking about". Right. ::) Get your petty insults out of here. No one here has been rude to you, you should treat people with some respect, don't you think? I don't care if you disagree with me, you don't need to be acting like your better than people here.
Yakuza 5 only came out after SEGA and Sony came to agreement, if they didn't it wouldn't be released. That doesn't give me much faith.
(When I said you guys, I mean't Retro as a whole. There have been quite a bit of articles I disagreed with but I never went on your guys blogs and called you guys 'entitled'....)
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I already told you why I called you entitled. And it's not cause I disagreed with you.
Anyway, I can already tell that this could go on for a long time with you not actually responding to what I'm saying and instead telling me that I can't criticize and yadayada so I'm out.
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I'm not going to agree with you. I simply don't care or agree with you. Period.
But if you think its OK for SEGA to have money to spend on buying and supporting Spiral Knights but not enough to bring a long running IP world wide, we are going to disagree. Not to mention that SEGA of Japan is localizing Korean MMOs. It seems that the only people getting 'fucked over' are SEGA fans.
But hey, SEGA America knows what their spending their money on. Look at those Sonic Boom and Alien Colonial Marines games. Really good games that are helping their brand.
For the record Spiral Knights has 1,000 active users a day. Another great investment by SEGA America.
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I can understand the outrage behind this, clearly SEGA West has handled the whole situation poorly, no one is blind to that fact after all this time.
I see TimmiT's point about maintenance fees, but it also seems like that could be covered partly with partnering with say the licensed anime content that SoJ had for their version (they had Madoka and Attack on Titan at some point. that's bound to attract the anime con crowd at least) or even Sony content on their platforms...worse case scenario, bring back the hunter license subscription if that doesn't cause a big ruckus (Final Fantasy does it for their MMO). I could be wrong since I'll admit to having little to no understanding of how localizing something like PSO2 works.
The thing is that SW have to be willing to take the risk and effort to either have it succeed or fail, but they seem so adverse to their Japanese games almost seems like they want nothing to do with them and want to say no to everything from SoJ. To even get them to do something that might do well seems like we have to do a lot of begging, hell we had to go to Sony to finally get Yakuza 5, albeit the franchise has sold poorly though this can also be cited to SEGA lack of marketing apart from the first and (MAYBE) fourth game. Japanese games can be a tough sell, that is understandable, but they've create an atmosphere within themselves that it feels like a scapegoat for shortcomings rather than a legitimate reason.
Which is kind of aggravating when you look at the amount of money spent on projects that have left black eyes on their brand, sure Isolation did well and should be applauded as such, but weren't the Western offices disappointed by the sales despite being good numbers? It just leads to pent up frustration, especially with SEGA West trying everything in their power to make Sonic Boom a success after screwing up their cornerstone game.
I'm willing to bet the reason we're even getting Dengeki Bunko is because the Bamco Sword Art Online game on Vita sold pretty well, though I want the game to do well in general because I'd like to see more Japanese titles brought over. Just shameful that smaller companies (or even Bamco) can bring similar Japanese games and make it successful and SEGA somehow can't. It is even more shameful that SEGA can't even come out and cancel the localization so that we don't have to continue on this thread of "oh maybe they'll announce something this year!"
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On the bright side, ps4 games are region free right? If they don't ip ban us, we could very well enjoy that version of the game.
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and I'm trying to learn Japanese anyways, so hey there is that. HAHAHA.
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But hey, SEGA America knows what their spending their money on. Look at those Sonic Boom and Alien Colonial Marines games. Really good games that are helping their brand.
For the record Spiral Knights has 1,000 active users a day. Another great investment by SEGA America.
But hey Alien Marines sold better than most Sega Japan games, and like you and the rest of the Sega defence force keep on telling me consoles are dead and Sonic Dash been down loaded so many times blah...blah ... Let's also remember it was Sammy that signed that crappy Sonic deal with Nintendo in the 1st place
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I hope "currently" mean's they are willing to bring it overseas in the future, they have more than enough money to bring it over but what i'm probably worried about is marketing it properly.
We should show there games that there bringing outside of japan support though, It would encourage them to bring more games over.
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I keep hearing "if they really wanted to play this they would just get the patch," but I was looking for this particular release since my PC is crap and laptop can't handle playing MMOs. Shit out of luck, it seems :-\
While reading the thread I also read this interview with Sam Mullen on the localization of DBF, and it kind of touches on what you studs were mentioning here:
http://www.eventhubs.com/news/2015/aug/20/international-licensing-cast-wasnt-too-hard-sega-talks-localizing-dengeki-bunko-fighting-climax-how-it-differs-virtua-fighter/
"We are aware that Steam and PC is definitely a growing platform. That’s basically all I can really say on that front."
"The reality is that PC isn’t as big in Japan, and often when we go to localize our titles we’re picking up what Japan has already done and taking it on. Adding a platform after the fact can add heavy delays to a project."
"It ultimately depends on how invested the different territories are on each platform."
Even though it was regarding DFC, I thought it was nice insight on how SW thinks now.