SEGAbits Forums
Gaming => General Gaming Discussion => Topic started by: NoirSuede on September 02, 2015, 06:27:55 am
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Hello everyone, I've just registered but i've been stalking this forum for quite a while now, and I hope that the community here's not a large bully.
Anyways, I've found the leaked TGS 2015 game listings somewhere on Sonic Stadium :
http://expo.nikkeibp.co.jp/tgs/2015/pdf/release_20150901_title.pdf (http://expo.nikkeibp.co.jp/tgs/2015/pdf/release_20150901_title.pdf)
(http://i1198.photobucket.com/albums/aa458/coolnael/sega%20tgs_zps7hjzpxvj.png) (http://s1198.photobucket.com/user/coolnael/media/sega%20tgs_zps7hjzpxvj.png.html)
(The red circle's the SEGA games)
If you're internet is too slow to load the image, here's what Sega's currently gonna show at TGS 2015 :
- PSO 2 (PC/Vita ?)
- 7th Dragon 3 code:VFD (3DS)
- The World End Eclipse (Vita/PC/iOS/Android)
- BLADE ARCUS from Shining EX (PSP/Vita)
- Miracle Girls Festival (Vita)
- LEGO Jurassic World (WiiU/PS4/PS3/3DS/Vita)
- Criminal Girls 2 (PSP)
- Yusha Shisu (PSP)
- Steins;Gate 0 (PS4/PS3/Vita)
- Chain Chronicle (iOS/Android)
- Chain Chronicle V (Vita)
- Monster Gear (iOS/Android)
- Chaos Dragon (iOS/Android)
- PuyoPuyo Quest (iOS/Android)
- Hortensia SAGA (iOS/Android)
- Sakatsuku shuto (iOS/Android)
- AngeVierge (iOS/Android)
- Kingdom Conquest 2 (iOS/Android)
- Sonic Runners (iOS/Android)
- Sen-no-kaizoku (iOS/Android)
- XUCCESS HEAVEN (iOS/Android)
- Odin Sphere Leiftrasir (PS4/PS3/Vita)
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This isn't leaked, it's on the official website for TGS as far as I know.
There's still going to be other games there, for example the list is missing Persona 5 despite SEGA showing off Atlus' products.
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This isn't leaked, it's on the official website for TGS as far as I know.
There's still going to be other games there, for example the list is missing Persona 5 despite SEGA showing off Atlus' products.
It's not leaked ? Whoops...
But seriously though, half of Sega's roster are mobile games, and if Sega was at any other gaming expo they would be blasted by everyone for having that many mobile games.
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Well they said they were focusing on mobile games a bit more, and they're certainly living up to that statement.
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It's not leaked ? Whoops...
But seriously though, half of Sega's roster are mobile games, and if Sega was at any other gaming expo they would be blasted by everyone for having that many mobile games.
Just the state of the industry, more people spend money on mobile games than console games in Japan. Fairly sure Namco, Square et all have similar list.
But there's still a lot of stuff unannounced there, for example the new Hatsune Miku game isn't there, nor the new Ryu Ga Gotoku Studio title. Also apologises I didn't do it in the first post but welcome to the forums!
Well they said they were focusing on mobile games a bit more, and they're certainly living up to that statement.
Most of the mobile games have already been released, only one they've yet to launch is The World End Eclipse.
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Welcome to the forum!
It's an okay list but very predictable. I hope they have a good few surprises, showing off already released mobile games isn't going to make this 'the most exciting stage show in a while.'
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Welcome to the forum!
It's an okay list but very predictable. I hope they have a good few surprises, showing off already released mobile games isn't going to make this 'the most exciting stage show in a while.'
It's just a temporary thing the event organisers had to put up, we know SEGA is showing off Atlus' stuff but Persona 5 isn't on the list.
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Even though a lot is riding on this show in terms of faith in the company, let's try to keep expectations low so that we'll be pleasantly surprised if anything cool looking does come from the big S. I feel like Satomi and Nagoshi are setting us up for disappointment.
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My expectations are always low when current-day SEGA is the subject.
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Satomi just said one of the new games was to appeal to broader audience, I assume thats the Yakuza teams game. He can't turn around SEGA in 4 months, no CEO can.
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It will be a looong bumpy ride to fix SEGA, it is possible though.
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Satomi just said one of the new games was to appeal to broader audience, I assume thats the Yakuza teams game. He can't turn around SEGA in 4 months, no CEO can.
If he wants to appeal to a broader audience he needs to have the Yakuza team release games on more than 1 platform.
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If he wants to appeal to a broader audience he needs to have the Yakuza team release games on more than 1 platform.
PC + PS4 seems to be the future.
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PC + PS4 seems to be the future.
For whom Sega? Yeah I know, it's a real bummer, although I'm sure the next gen Sonic game will be on the XBOX as well.
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For whom Sega? Yeah I know, it's a real bummer, although I'm sure the next gen Sonic game will be on the XBOX as well.
Most Japanese companies. See Street Fighter V.
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Even though a lot is riding on this show in terms of faith in the company, let's try to keep expectations low so that we'll be pleasantly surprised if anything cool looking does come from the big S. I feel like Satomi and Nagoshi are setting us up for disappointment.
Hatsune Miku is getting a Quest Mode.
Pre-TGS is already off to a good start.
If he wants to appeal to a broader audience he needs to have the Yakuza team release games on more than 1 platform.
They already did, it was called Binary Domain and it bombed.
The only reason Yakuza remains exclusive is because Sony was the only console manufacturing willing to support the series. Neither Microsoft or Nintendo showed any willingness to promote the games.
Satomi just said one of the new games was to appeal to broader audience, I assume thats the Yakuza teams game. He can't turn around SEGA in 4 months, no CEO can.
Yeah, honestly it's going to take them a couple of years to fix the ship. Games take at least 2/3 years to develop after all.
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Most Japanese companies. See Street Fighter V.
Come on now, everyone knows that the only reason SF V won't have a Xbone version is because Microsoft doesn't want Xbone-PS4 crossplay.
The only reason Yakuza remains exclusive is because Sony was the only console manufacturing willing to support the series. Neither Microsoft or Nintendo showed any willingness to promote the games.
But considering Valkriya Chronicles, there's still a chance for a PC release right ? (i'm not sure though considering that every Korean/Chinese boxart for Yakuza except Yakuza 0 has the "Only On Playstation" tag).
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It will be a looong bumpy ride to fix SEGA, it is possible though.
I just hope it happens.
They already did, it was called Binary Domain and it bombed.
The only reason Yakuza remains exclusive is because Sony was the only console manufacturing willing to support the series. Neither Microsoft or Nintendo showed any willingness to promote the games.
wasn't the reason also because (despite the attempt to a broader audience) there wasn't a huge draw? ranging from either character design or the lack of marketing awareness?
Though at this current time of the console generation (PS4/Xbone/Wii U), wouldn't securing/supporting exclusives from third parties be a real value to console makers? Seems like a real opportunity for both parties to take advantage.
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I just hope it happens.
wasn't the reason also because (despite the attempt to a broader audience) there wasn't a huge draw? ranging from either character design or the lack of marketing awareness?
Though at this current time of the console generation (PS4/Xbone/Wii U), wouldn't securing/supporting exclusives from third parties be a real value to console makers? Seems like a real opportunity for both parties to take advantage.
Edit: Ops yeah you're right, it's mostly the lack of market awareness. I went to preorder Binary Domain a couple of weeks from launch and the staff at the GAME shop looked at me in bemusement and told me they don't think they're stocking that game. Checked the system and indeed they were.
Tells you all you need to know, not even retailers knew the game existed.
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I just hope it happens.
wasn't the reason also because (despite the attempt to a broader audience) there wasn't a huge draw? ranging from either character design or the lack of marketing awareness?
The biggest problem with Binary Domain is the fact that it was a cover shooter released at a time where everyone was getting sick of cover shooters.
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There is a lot of reasons that Binary Domain failed. One simple fact was that it had one of the worse 'reveal trailers' of all time:
https://www.youtube.com/watch?v=VncNlfmZy6E (https://www.youtube.com/watch?v=VncNlfmZy6E)
The game is suppose to be about teamwork and reveal trailer just doesn't seem to fit what he was describing before its initial reveal. Of course most people ignored the game right there.
Then they decided to push the stuff no one cared about. Voice commands? Its multiplayer? THats what SEGA showed to journalist and stuff and of course its the weakest points of the game.
Then they released this box art:
http://segabits.com/blog/2011/11/10/whats-wrong-with-binary-domains-box-art/ (http://segabits.com/blog/2011/11/10/whats-wrong-with-binary-domains-box-art/)
What where they thinking. Then it released around the same time as EA's Mass Effect 3, but with no marketing budget at all. Then they turn around and go "Why did it fail? It must be because Westerners hate Japanese games. Obviously."
How about western branches learn how to launch a fucking product right? Binary Domain is a prime example of SEGA of America and Europe looking out for their own direction they want to take the company and screwing up launching a Japanese developed title 'cuz, lol no market for it'. Its really sad.
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Most Japanese companies. See Street Fighter V.
Nah, I don't think it's a trend that will stick around. Maybe certain games in Japan only, but I'm sure we'll see plenty of multiplat like FF15 and KH3.
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It will depend on how the games perform on Xbox One. Personally I have no interest in the system, but sure why not?
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well Shenmue 3 is also going to be PS4 and PC. Also, from my understanding most major upcoming Xbox One exclusives (Scalebound, Crackdown 3, etc.) don't have a PC release planned, which is a little odd, but I guess they want to sell the system.
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well Shenmue 3 is also going to be PS4 and PC. Also, from my understanding most major upcoming Xbox One exclusives (Scalebound, Crackdown 3, etc.) don't have a PC release planned, which is a little odd, but I guess they want to sell the system.
The only reason Shenmue 3's going to the PC is because of Kickstarter's clause which states that you must release the game on PC, if Sony decided to just give Yu Suzuki the dev money then the game would be a PS4 exclusive.
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PC + PS4 seems to be the future.
Mobile is the future of SEGA Japan, bar one of 2 titles
Most Japanese companies. See Street Fighter V
Most Japanese corps will have their biggest games being multi bar the odd lock out deal here and there. Given that unlike SF SEGA Japan can hardy boast a IP that sells 5 million copies plus on the world stage . Then locking all your games on one platform is utter maddness. Can understand it for a niche IP like Project Diva where is all for Japan . But for big Budget IP games it's got to be multi to get the best sales in the USA and UK markets,unless that its a IP that already well established (like SF) Then you're able to do lock out deals as the fanbase is there
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Nah, I don't think it's a trend that will stick around. Maybe certain games in Japan only, but I'm sure we'll see plenty of multiplat like FF15 and KH3.
Maybe, maybe not but Dragon Quest Heroes and Builders are both Playstation exclusives. Most Japanese publishers are going to think about their home territory first. Of course they might just skip a Japanese Xbox One release but still have a Western release (Like Koei is doing with some licensed games) but having a Xbox One version isn't a guarantee.
Especially as publishers are looking closer and closer to tie up deals with console manufacturer. The only reason the likes of Capcom are still involved in console development is thanks to Sony and Microsoft. Major series like Sonic, Metal Gear, Resident Evil etc are obviously going to be multiplat, but the smaller more medium sized franchises like Persona, Yakuza, Toukiden, Tales of etc are all going to be Playstation family + PC.
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There is a lot of reasons that Binary Domain failed. One simple fact was that it had one of the worse 'reveal trailers' of all time:
I can think of far worse tbh . BD failed imo more so for reasons like no PR push at the game launch (a must for a new IP) bringing it out a at the end of the system life is hard , and it really should have had 4 player multi Co-Op online . Oh and yes the box Art was terrible :(
I really hope the team make a direct sequel or build on the game and just make a new IP that plays much the game but with a new title
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I really hope the team make a direct sequel or build on the game and just make a new IP that plays much the game but with a new title
I don't know, if they make a new IP that plays like Binary Domain it'll bomb simply because of the fact that it's a cover shooter in an age where everyone's sick of them, look at Spec Ops : The Line for example, that game has a great storyline and got a billion GOTYs but it bombed because it was an average cover shooter (also the game tried so hard to be a Modern Military Shooter it ended up driving away basically anyone with a half-decent gaming tastes).
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Not completly related but it was the same executive (Masano Medea) that decided to "make million sellers on a global scale" in 2009 (with the help of Platinum Games), resulting into 3 years later with Binary Domain. And the same year it releases suddenly decide to shutdown western resources.
Its a theme with Sega Japan execs, they build something, but destroy it immadietly.
Like building 10 R&D studios for the Dreamcast launch, and scaling it back to 5 in 2003
Crazy people I tell ya.
How about western branches learn how to launch a fucking product right? Binary Domain is a prime example of SEGA of America and Europe looking out for their own direction they want to take the company and screwing up launching a Japanese developed title 'cuz, lol no market for it'. Its really sad.
Lets be real here, this is has nothing with Sega West at all. Its Sega Japan telling them to focus on fewer established IP before the plan took full effect. They cannibibalized it in the first place.
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Its a theme with Sega Japan execs, they build something, but destroy it immadietly.
I think it's more like they build something and don't see major success, they'll burn it down.
The instances where they do build up something and it is successful (Like the PC movement or SEGA Networks) continue to be expanded but they certainly don't have patience for failure anymore.
Lets be real here, this is has nothing with Sega West at all. Its Sega Japan telling them to focus on fewer established IP before the plan took full effect. They cannibibalized it in the first place.
SEGA West have been apathetic to their Japanese series for a long time though. There's even instance of community managers arguing stuff like Virtua Fighter just doesn't resonate with people (Which is a damn lie) and we saw the sort of marketing allocation Alien: Colonial Marines took over Binary Domain too.
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So, SEGA Japan put millions into producing Binary Domain and specifically told SEGA West to not promote it? Sounds logical.
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SEGA West have been apathetic to their Japanese series for a long time though. There's even instance of community managers arguing stuff like Virtua Fighter just doesn't resonate with people (Which is a damn lie) and we saw the sort of marketing allocation Alien: Colonial Marines took over Binary Domain too.
The more I see this, the more I go: "wow, that is some major bullshit, SEGA West." and we all saw how well ACM went down.
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The more I see this, the more I go: "wow, that is some major bullshit, SEGA West." and we all saw how well ACM went down.
I mean on one hand, you could argue that Alien: Colonial Marines was meant to be a sure fire and major hit so you market the product even more.
But on the other hand, that's exactly why you needed to market Binary Domain more than Alien: Colonial Marines, since it was a new IP that SEGA Japan invested millions into it. I have no doubt if it didn't fail and actually did over a million, the reconstruction of SEGA would have either been delayed, not as severe or never have happened.
And not only did they go with TV ads for Colonial Marines but stunts like this too; http://segabits.com/blog/2013/02/11/giant-egg-appears-in-london-billy-hatcher-fans-sad-to-learn-it-is-aliens-colonial-marines-related/
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SEGA of America also does a great job ignoring SEGA Europe titles as well. For example, Tembo the Badass Elephant, as far as I know is a SEGA Europe game.
SEGA America didn't tweet or even write a blog post about it coming out. The game totally bombed and it would have been easy to advertise... literally "FROM THE MAKERS OF POKEMON"
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I mean on one hand, you could argue that Alien: Colonial Marines was meant to be a sure fire and major hit so you market the product even more.
But on the other hand, that's exactly why you needed to market Binary Domain more than Alien: Colonial Marines, since it was a new IP that SEGA Japan invested millions into it. I have no doubt if it didn't fail and actually did over a million, the reconstruction of SEGA would have either been delayed, not as severe or never have happened.
And not only did they go with TV ads for Colonial Marines but stunts like this too; http://segabits.com/blog/2013/02/11/giant-egg-appears-in-london-billy-hatcher-fans-sad-to-learn-it-is-aliens-colonial-marines-related/ (http://segabits.com/blog/2013/02/11/giant-egg-appears-in-london-billy-hatcher-fans-sad-to-learn-it-is-aliens-colonial-marines-related/)
I get what you mean with the first point, it would have been a hit and might have made sense of the 4 pillars strategy they established after the 2012 restructure...unfortunately, it seems like SoA or SEGA West in general didn't keep a good eye on the project and it ultimate caused the mess that followed. I remember watching a recent Jim Sterling video, the fact that they're still selling the game on Steam with the deceptive screens is pretty dumb.
I wholly agree with you on the second point, especially when it was made clear of that SoJ wanted this to be successful that Nagoshi even appeared on Gamespot himself to demo the game. Seems baffling that no one at SEGA West saw: big game from SoJ, they want it to succeed in the west, if it doesn't = it comes down on us -> so maybe try to market it. Maybe if actually tried there wouldn't have been articles mocking the game's non-presence sometime before launch.
These aren't the Genesis days, they aren't the "mavericks" that paved the way for early success, so perhaps actually working/tolerating with the Japanese branch might be a more lucrative approach for the current SoA.
SEGA of America also does a great job ignoring SEGA Europe titles as well. For example, Tembo the Badass Elephant, as far as I know is a SEGA Europe game.
SEGA America didn't tweet or even write a blog post about it coming out. The game totally bombed and it would have been easy to advertise... literally "FROM THE MAKERS OF POKEMON"
Kind of sad to hear this, haven't been able to pick it up yet, but I've heard good things about the game. Seems like a simple game to promote that would have made a decent profit at least.
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Sega of America always had communication issues with Sega Of Japan even back in the Saturn days, so how do you guys think they should do to cure it ? Personally i think that SoA and SoJ (and SoE i guess) should have a 1-week jamboree so that they can know each other better.
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I wholly agree with you on the second point, especially when it was made clear of that SoJ wanted this to be successful that Nagoshi even appeared on Gamespot himself to demo the game. Seems baffling that no one at SEGA West saw: big game from SoJ, they want it to succeed in the west, if it doesn't = it comes down on us -> so maybe try to market it. Maybe if actually tried there wouldn't have been articles mocking the game's non-presence sometime before launch.
I've always assumed that Sega West is not allocated (by SOJ) sufficient funds for effective marketing. I think they're doing what they can with what they have, but it seems to be next to nothing.
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I wholly agree with you on the second point, especially when it was made clear of that SoJ wanted this to be successful that Nagoshi even appeared on Gamespot himself to demo the game. Seems baffling that no one at SEGA West saw: big game from SoJ, they want it to succeed in the west, if it doesn't = it comes down on us -> so maybe try to market it. Maybe if actually tried there wouldn't have been articles mocking the game's non-presence sometime before launch.
You know we didn't even get the free Yakuza skins Japan got. It's stuff like that that just indicate to me they don't give much thought if the product succeeds or fails.
I've always assumed that Sega West is not allocated (by SOJ) sufficient funds for effective marketing. I think they're doing what they can with what they have, but it seems to be next to nothing.
I don't know if this is entirely true looking at the European marketing for stuff like Alien vs Predator, the E3 coverage they got for Alien Colonial Marines or how much booth space the likes of Alien: Isolation and Total War are getting. Don't forget they had money to;
- Splash the case on an expensive voice cast for Yakuza 1
- Acquire the Marvel license
- Pay Danica Patrick to feature in SEGA Allstars Racing
It'd stand to reason if SEGA Japan was being cheap with their own marketing (Which they're not) or SEGA West don't prominently market their own products (Which they do) but since neither are the case, I just feel it's apathy rather than limitation on the part of SEGA West. Stuff like the Puyo Quest reskin should really drive home that point I feel.
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I've always assumed that Sega West is not allocated (by SOJ) sufficient funds for effective marketing. I think they're doing what they can with what they have, but it seems to be next to nothing.
It's something like that to be honest.
Remember the Marvel deal(2008-2011)? It was Marvel that gave money to SEGA/SOA for making tie-ins games from their movies. From 2001 to that point SOA weren't making any money at all besides Sonic (Visual Concepts games, although they sold well for that time, they weren't big hits in all regards).
It's the same way 20th Century Fox gave the Alien VG Licensing to SEGA but with the condition of making a new release every year.
SOA took that money, cut a part and later gave the smallest one to devs to make a game in 9 months or less than a year. Every single instance. Perhaps A:CM was a sort of big focus but you know what happened.
In comparison,SOE took that, did a big investment in R & D and funded an AAA studio to make a big release (A:Isolation), and that was only possible because they had secure money with TW and FM to the whole enterprise!
And you will see why they invested so much in localizing a lot of JP exclusives and introduced so many things in that time (Based Mike Hayes).
Kinda like what THQ did before their bankruptcy minus a good secure source of money.
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I think my issue really is that SEGA doesn't do a effective, free marketing on their social media. Like, they can't for the life of them hype their users up for their own games. Mostly because they themselves consider those games a failure I assume. See their posts when a game does well "OH THIS GAME SMASHED EXPECTATIONS!"
Yeah... so a Japanese game came over that fans asked for and it sold more than 100k? Talk about great expectations.
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There is a problem with a community managment right now for sure but don't think every single japanese game from SEGA localized will sold well even with good marketing. Look what happen with NiGHTS and JSR.
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You know we didn't even get the free Yakuza skins Japan got. It's stuff like that that just indicate to me they don't give much thought if the product succeeds or fails.
Yea, that always ticked me off, seem like it would have been a nice thing for Western fans to have as well. Especially odd since Dead Souls was scheduled to be released shortly after Binary Domain in the West. I see no reason why it couldn't make it over.
I don't know if this is entirely true looking at the European marketing for stuff like Alien vs Predator, the E3 coverage they got for Alien Colonial Marines or how much booth space the likes of Alien: Isolation and Total War are getting. Don't forget they had money to;
- Splash the case on an expensive voice cast for Yakuza 1
- Acquire the Marvel license
- Pay Danica Patrick to feature in SEGA Allstars Racing
It'd stand to reason if SEGA Japan was being cheap with their own marketing (Which they're not) or SEGA West don't prominently market their own products (Which they do) but since neither are the case, I just feel it's apathy rather than limitation on the part of SEGA West. Stuff like the Puyo Quest reskin should really drive home that point I feel.
I imagine getting RDJ, Don Cheadle, and Samuel L. Jackson along with other MCU actors to (partly) voice the licensed games wasn't that cheap either. They also managed to get the Golden Compass license.
Wonder how it cost to get Daisy Fuentes to push that Pilates game too (probably not that much but still).
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There is a problem with a community managment right now for sure but don't think every single japanese game from SEGA localized will sold well even with good marketing. Look what happen with NiGHTS and JSR.
Okay I've wanted to have this cleared up, which of the three digital games didn't meet expectation? I've been hearing it's either NiGHTS and JSR or NiGHTS and SA2. Also, there was good marketing with these games? I barely remember anything with them outside maybe a trailer and ONE blog post. Hell I barely remember the Model 3 games getting any fanfare.
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Well, basically right SuperSonicEX. They did sponsor the first few DC titles at E3 with giveaways and stuff, but those where the bad ports and I think they did well so SEGA put more effort then most people felt sour... then they cut funding for promotions it seemed.
The issue here is that SEGA West should have planned content leading up to the digital releases instead of "ITS OUT HERE IS A LAUNCH TRAILER THANKS GO BUY IT"
You know, like getting the developers and holding a social media question round table where they get to ask them their questions that are filtered through PR (cuz SEGA, i mean we know everyone wants a 3). Having live events where they answer questions, play the game would have attracted a new crowd. But no. It feels like in the old days SEGA really tried to reach their consumers and show them what else they had, now it seems that SEGA shuns their uniqueness.
For example in the late 80's SEGA launched their own magazine for free, to SEGA console owners. They spent cash on printing and distributing these magazines with articles of the company, people that work there, up coming games, walk thrus. What was the main purpose? Showing you games that you will not hear about otherwise due to not having a TV marketing budget. Think about it, not every game had a marketing budget so they spent money to reach out to fans about new games. Works.
SEGA now has a social media account with over a million users, much more than SEGA Visions magazine had. Yet they can't even do content to hype their own users? Tembo the Badass Elephant isn't worth a few tweets? We are talking about the bare minimum effort here. I felt like doing an article on how SEGA killed the title, basically.
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Well, basically right SuperSonicEX. They did sponsor the first few DC titles at E3 with giveaways and stuff, but those where the bad ports and I think they did well so SEGA put more effort then most people felt sour... then they cut funding for promotions it seemed.
The issue here is that SEGA West should have planned content leading up to the digital releases instead of "ITS OUT HERE IS A LAUNCH TRAILER THANKS GO BUY IT"
You know, like getting the developers and holding a social media question round table where they get to ask them their questions that are filtered through PR (cuz SEGA, i mean we know everyone wants a 3). Having live events where they answer questions, play the game would have attracted a new crowd. But no. It feels like in the old days SEGA really tried to reach their consumers and show them what else they had, now it seems that SEGA shuns their uniqueness.
For example in the late 80's SEGA launched their own magazine for free, to SEGA console owners. They spent cash on printing and distributing these magazines with articles of the company, people that work there, up coming games, walk thrus. What was the main purpose? Showing you games that you will not hear about otherwise due to not having a TV marketing budget. Think about it, not every game had a marketing budget so they spent money to reach out to fans about new games. Works.
SEGA now has a social media account with over a million users, much more than SEGA Visions magazine had. Yet they can't even do content to hype their own users? Tembo the Badass Elephant isn't worth a few tweets? We are talking about the bare minimum effort here. I felt like doing an article on how SEGA killed the title, basically.
It feels like i'm being ignored here...
But anyways, it seems that SoA has a huge bias for Sonic, because Sonic ALWAYS get the most amount of marketing when compared to everything else that's published by SoA (and personally i feel that Aaron Webber should've become SoA's head of PR instead of returning to his old job as Sonic's PR guy, because that guy's a PR god)
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Spec Ops : The Line for example, that game has a great storyline and got a billion GOTYs but it bombed because it was an average cover
GOTY ? It was a average 3rd person shooter that done nothing to separate it for the rest at all . That wasn't the case for BD.
SEGA of America also does a great job ignoring SEGA Europe titles as well
Did Sega Europe or SOJ push the game any better ? Its not like SEGA Europe done a great job with the likes of BD either. Also lets remember under Sammy SEGA America seen massive job losses cuts and slashes to their budget
Sega of America always had communication issues with Sega Of Japan even back in the Saturn days
That's just lies and spin for the most part. You know it happens too, SONY America CEO left over SONY Japan not wanting to cut the price of the PS .
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GOTY ? It was a average 3rd person shooter that done nothing to separate it for the rest at all . That wasn't the case for BD.
Spec Ops : The Line's gameplay was deliberately average so that it can disguise itself as a Modern Military Shooter for the story's sake.
http://youtu.be/wlBrenhzMZI
http://youtu.be/Ez0VXCyIShE
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We're really gonna bring in Spec Ops: The Line? Please. That game was groundbreaking for maybe three months, and then every game started replicating what it did. And yes, it was a painfully average cover shooter than only got GOTY's because reviewers wanted to jerk off their "artistic prowess."
Seriously, any game that makes the player feel bad about playing it is a shit game to me.
On topic, everyone's hit it pretty much right on the head. If it's not high-profile like Sonic or a liscenced property, then it gets barely any promotion in the west. And that, I feel, is SEGA West's biggest problem right now. Their games can't find an audience because the audience doesn't know the games exist. You can't just throw a game out and expect people to eat it up, that's just idiotic.
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On topic, everyone's hit it pretty much right on the head. If it's not high-profile like Sonic or a liscenced property, then it gets barely any promotion in the west. And that, I feel, is SEGA West's biggest problem right now. Their games can't find an audience because the audience doesn't know the games exist. You can't just throw a game out and expect people to eat it up, that's just idiotic.
You know, I kinda hope that the rumor about how the 2016 Sonic game would be a SEGA-wide crossover be true, just so that all of the other non-Sonic SEGA games gets the exposure they MASSIVELY need to the gigantic Sonic fanbase while also getting the Sonic fanbase to start playing something else instead of being stuck in their Nintendo-Soni bubble.
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You know, I kinda hope that the rumor about how the 2016 Sonic game would be a SEGA crossover be true, just so that all of the other games that are on the Sonic game get some exposure (and also so that the infuriatingly isolationist Sonic fanbase would start playing something else instead of being a platformer baby).
There was a rumour about that? I thought the only rumour we had is the movie and game tie in to each other.
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There was a rumour about that? I thought the only rumour we had is the movie and game tie in to each other.
http://youtu.be/eVm0u_TssoE
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There are plenty of the reasons why Binary Domain was a dud, Sega's standard complete lack of marketing being the main one, but the biggest reason of such is really the simplest one. It wasn't that good of a game. Gameplay wise, it was a cardboard bland third person cover shooter that took no risks and merely ripped off the standard gameplay you'd expect from TPS at the time. And with a focus on character relationships through simplistic dialogue options, coupled with a Sci fi setting that takes itself seriously enough to the point of laying down a pretty detailed background, despite a pretty lame art direction. Not exactly something that's going to sync with the casual shooting fan. Considering how Yakuza Dead Souls turned out, it's pretty easy to see that Yakuza's team expertise is arcade-ish brawling gameplay, not shooters.
Which is a shame because I actually think it has plenty of potential to become a *REALLY* good game. If they compared Binary Domain shooting gameplay and compared them side by side to Yakuza's fluid, fast paced combat, they would easily see how stifled, slow and bland Binary Domain controls. They should play the TPS in the market that are hauled in the community for their gameplay like the Max Payne series, Vanquish, MDK, Red Dead Redemption, Stranglehold or even Resident Evil 4,5 and 6. Hell, Dynamite Cop or Space Harrier would be great references.
If they combined responsive, more fast pace and arcade like gameplay to the already immensely satisfying feeling of turning a robot into a piece of scrap metal, it would be a fucking great game. As it stands, the palpable physicality of a mechanical target being shot is the best part of the game. Which is why the bosses tend to be pretty great too, when they're not filled with gimmick sections that have nothing to do with actual shooting. And the characters weren't half as boring as they looked, the conversations are pretty entertaining and the relationships that build up really make you feel for these guys, especially when they can barely stand each other in the beginning. Cain is the best character in the game, by the way. Fight me if you disagree.
Spec Ops : The Line's gameplay was deliberately average so that it can disguise itself as a Modern Military Shooter for the story's sake.
http://youtu.be/wlBrenhzMZI (http://youtu.be/wlBrenhzMZI)
http://youtu.be/Ez0VXCyIShE (http://youtu.be/Ez0VXCyIShE)
Now, I love Spec Ops: The Line for what it is and what it does but that's the most half assed, convenient bullshit excuse for standard, below average gameplay. If the developers (Who never developed a TPS before, by the way) really wanted to disguise the game as a generic FUCK YEAH AMERICA military shooter, they wouldn't have tried to implement ideas that were there to try and distinguish itself from others in the market, like the sand system, which they focused a lot while advertising the game.
Now, I liked how Spec Ops actually integrated interactive aspects of a game into the story and how it ties into the big twist and turns the whole story around its head and finishes deconstructing the big bad ass American hero, like the moral choices (which are ultimately just there to fuck with you) but if they REALLY wanted to connect the shooting gameplay with the idea that you're actually performing the horrible act of shooting/murdering people and that you should take conscious of that and feel bad about it...they should have made the act of killing people satisfying to begin with. But shooting guys was fucking barebone, man.
Still, I'd say that both games are pretty decent in their own right. Although TPS is the last genre that should have games that end up being tolerable because of story.