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Gaming => General Gaming Discussion => Topic started by: STORM! on June 09, 2010, 06:57:39 am

Title: CESA reveals piracy numbers in the world
Post by: STORM! on June 09, 2010, 06:57:39 am
And looks who is near the top:

- Phantasy Star Portable:665,320
- Phantasy Star Portable 2: 4,665,510


 [/b] 4 MILLIONS AND HALF!!! Holy shit!!!

http://www.cesa.or.jp/news/1393/51/ (http://www.cesa.or.jp/news/1393/51/)

 The details are only in pdf... sorry.

http://www.cesa.or.jp/uploads/2010/ihoufukusei.pdf (http://www.cesa.or.jp/uploads/2010/ihoufukusei.pdf)


 There are numbers for DS and PSP only, and Dissidia FF was the most downloaded title on the PSP with 5,281,223; Phantasy Star Portable 2 is the second one.

 The most downloaded title on the DS was Pocket Monster Platina, with 2,071,006.

 Top 3 country hosting servers with the files are:

1- USA
2- CHINA
3- THAILAND

 Top 3 country made accessed these sites:

1- USA
2- JAPAN
3- CHINA

 OMG! Japan in second! LOLOLOLOL!!! The piracy in Japan was very tiny on the past, but now... they are destroyind games companies XD

 Brazil, England and France are also on the list.

 Phantasy Star Portable 1 and 2 are the only ones Sega titles on the list.
Title: Re: CESA reveals piracy numbers in the world
Post by: Aki-at on June 09, 2010, 07:15:11 am
Well, now we know why Phantasy Star Portable 2 never made it past a million like it was predicted.
Title: Re: CESA reveals piracy numbers in the world
Post by: SufferLikeGDid on June 09, 2010, 08:23:10 am
I am ashamed of those that live in the U.S. No one with a PC, internet connection, and a PSP is that poor that they can't afford at least one game. Then again, who's to say that a lot of those people don't steal their internet.
Title: Re: CESA reveals piracy numbers in the world
Post by: crackdude on June 09, 2010, 08:28:44 am
Quote from: "Aki-at"
Well, now we know why Phantasy Star Portable 2 never made it past a million like it was predicted.
Not quite.
Most people when downloading games they do it like a supermarket visit. They grab a bunch of games and play them a bit. If they were to spend money they wouldn't buy them all. A download does not equal a lost sale. Yeah, in some cases it does. But generally no..

Still, more than 4million is a HUGE number.
Title: Re: CESA reveals piracy numbers in the world
Post by: Aki-at on June 09, 2010, 08:49:31 am
Quote from: "crackdude"
Most people when downloading games they do it like a supermarket visit. They grab a bunch of games and play them a bit. If they were to spend money they wouldn't buy them all. A download does not equal a lost sale. Yeah, in some cases it does. But generally no..

Still, more than 4million is a HUGE number.

Of course a download does not always mean, but the fact the figure is over four million generally indicates a large portion of potential sales was lost.

This piracy probably cost SEGA at least a 100,000 sales and that's a best case scenerio, which is mostly the life time sales of a typical game for SEGA in Japan.
Title: Re: CESA reveals piracy numbers in the world
Post by: crackdude on June 09, 2010, 12:23:31 pm
True that.

Funny how piracy used to make me buy games.
Title: Re: CESA reveals piracy numbers in the world
Post by: Sharky on June 09, 2010, 08:40:18 pm
I think all videogame companies should start to use activation codes on every game, A code written on the inside of the case/manual that activates the game. Sure some would find a way around it but not nearly as many.

What a shame about Phantasy Star Portable 2... Seriously.
Title: Re: CESA reveals piracy numbers in the world
Post by: MadeManG74 on June 09, 2010, 09:58:17 pm
Quote from: "Sharky"
I think all videogame companies should start to use activation codes on every game, A code written on the inside of the case/manual that activates the game. Sure some would find a way around it but not nearly as many.

What a shame about Phantasy Star Portable 2... Seriously.

That used to be the standard for PC games, but everyone would just use KeyGens or something to play it anyway. It would work a little better if you had to register online, but even DRM like that gets worked over very quickly.

Pirates are always gonna pirate it seems, I honestly think the only way to fight it is to drop prices so that it's not even worth pirating.
Title: Re: CESA reveals piracy numbers in the world
Post by: Sharky on June 09, 2010, 10:04:21 pm
Quote from: "MadeManG74"
That used to be the standard for PC games, but everyone would just use KeyGens or something to play it anyway. It would work a little better if you had to register online, but even DRM like that gets worked over very quickly.

Pirates are always gonna pirate it seems, I honestly think the only way to fight it is to drop prices so that it's not even worth pirating.

I don't think dropping the price will do shit, itll always be 'worth pirating' if its completely free and they don't have to do anything to get it.

I think it would be better if they did a number of things like activation keys, register online and so on... all on one game. Sure it would be annoying but THAT would make it not worth pirating...
Title: Re: CESA reveals piracy numbers in the world
Post by: MadeManG74 on June 10, 2010, 01:39:47 am
Actually that would make it WORTH pirating so you don't have to go through all that bullshit to activate and register it.

The draconian DRM put in PC games is part of the reason people would rather just download a pirated copy rather than have to sign in and register with a bunch of networks and bullshit.
Title: Re: CESA reveals piracy numbers in the world
Post by: Sharky on June 10, 2010, 02:09:45 am
So long as they make it a chore to find a way around it, be easier to just buy the game.
Title: Re: CESA reveals piracy numbers in the world
Post by: MadeManG74 on June 10, 2010, 02:44:07 am
Quote from: "Sharky"
So long as they make it a chore to find a way around it, be easier to just buy the game.

Not really. If I buy a game and spend $50 on it, then have to sign into a special network every time I want to play it as well and register it online and go through mandatory updates/patches etc compared to downloading a torrent and playing it for free, the Pirate option looks much more tempting.
Title: Re: CESA reveals piracy numbers in the world
Post by: ribbitking17 on June 10, 2010, 02:47:20 am
PSA!
[youtube:17s8sdt3]up863eQKGUI[/youtube:17s8sdt3]
Title: Re: CESA reveals piracy numbers in the world
Post by: Orta on June 10, 2010, 05:36:08 am
Quote from: "MadeManG74"
Quote from: "Sharky"
So long as they make it a chore to find a way around it, be easier to just buy the game.

Not really. If I buy a game and spend $50 on it, then have to sign into a special network every time I want to play it as well and register it online and go through mandatory updates/patches etc compared to downloading a torrent and playing it for free, the Pirate option looks much more tempting.

This is true for films. If you buy the original DVD you have to put up with a number of anti-piracy adverts. There aren't any of those problems with the pirated versions.
Title: Re: CESA reveals piracy numbers in the world
Post by: crackdude on June 10, 2010, 08:11:12 am
They should do it the old way!

"Type the 5th word of the 16th line of page 78 of your instructions manual to continue!"

Most people are not aware that there are manuals available online. Pirates would have to go through the trouble of scanning the manuals. Noobs couldn't pirate.
Title: Re: CESA reveals piracy numbers in the world
Post by: Centrale on June 10, 2010, 12:59:09 pm
Old Infocom games came with all kinds of little knick-knacks that related to the games... like little props or items from the game worlds.  Of course among these would be some sort of item that was actually a very clever anti-piracy check.