SEGAbits Forums
Gaming => General Gaming Discussion => Topic started by: CrazyT on January 25, 2016, 07:45:32 am
-
https://www.youtube.com/watch?v=1hNuB756MxU
-
Looks pretty cool!
-
This is the biggest change ive seen the series get like...... since Y1. I mean that when I recently played yakuza 1 it surprisingly didnt feel different from Yakuza 5, but this looks like a true evolution the series needed.
-
Kaz looks seriously pissed off.
-
This is the biggest change ive seen the series get like...... since Y1. I mean that when I recently played yakuza 1 it surprisingly didnt feel different from Yakuza 5, but this looks like a true evolution the series needed.
To me its just more of the same . Sure like Yakuza 3,4,V (which was a big jump) and so on , the non playable sections look amazing In-game we see a serious down turn in graphics and just the same old moves and cities .
The Yakuza Team are amazing and really should be given 2 to 3 years to make each new Yakuza game and really need to move the series away from Japan imo
-
To me its just more of the same . Sure like Yakuza 3,4,V (which was a big jump) and so on , the non playable sections look amazing In-game we see a serious down turn in graphics and just the same old moves and cities .
Did you even watch the trailer? There is no change between the non-player sections... It's all in-game there is no transition too and from pre-rendered.
The whole thing is a massive leap from Yak 3,4,5. This is an entirely new graphics engine and everything is seamless... Going in and out of battle, going into and out of buildings. The improvement is really undeniable.
The 'same city' complaint is really a matter of opinion... I like new locations too but moving the series out of Japan makes no sense to me at all... It's Japanese by definition.
-
I watched the video a few times, I'm impressed by most of the new changes, like the seamless nature of cutscenes/interiors, graphics, animations... Like CrazyTails said, the biggest jump since Yakuza 1 for the series.
That said, The camera is having some problems covering the action well. The have enough time to fix it though, since it's a ways off from release.
And please... Only Kiryu this time.
EDIT: I forgot to mention that the director for this is the director of Yakuza 1 (and F-Zero GX) It's his first directorial gig (AFAIK) since Yakuza 1.
-
Wow, that's a huge step ahead...love the seamlessness.
-
Hum...not sure I like how the heat moves were absorbed into the rage mode. And the health bars kinda make it seem like a dumb hack and slash.
Nagoshi did say he's not satisfied with the combat mechanics and overall gameplay so they're still going at it which puts me at ease, it frankly needs work. That's the only thing I care about, everything else is just filler as far as I'm concerned, I don't really care if there's no loading screens to enter a building. In fact, I'm worried how that will affect the framerate.
-
Did you even watch the trailer? There is no change between the non-player sections.
Yeah I have and even in the terrible quality video, there's a downgrade in graphics on things like the jackets and so on. Hey look loads of games do it (Halo V, Tomb Raider, AC and so on) unlike Shenmue where they was hardly any downgrade at all
but Yakuza 6 isn't the massive leap the team could really do if they were given 2 to 3 years to work on the game . This gen it's really hard to make a bad looking game.
And to me the big jump with Yakuza was Part II (which must have pushed the PS2 to it's limits) and Yakuza 5 .
The whole thing is a massive leap from Yak 3,4,5.
It's a leap, but there so was Yakuza 3 over part II. It's to be expected given its new hardware . I really doubt its a new engine though and just building on what's gone on before,. When you just have 1 year to make a game with the same team. You're not going to see huge engine leaps and the AI seems really really dull in this demo too and the added characters just there for the sake of it
I like new locations too but moving the series out of Japan makes no sense to me at all..
Just because its Yakuza doesn't mean it got to take part just in Japan . Black Rain didn't need to be filmed and just take part in Japan. The Japanese mafia like the Italian mafia operate in places like America
EDIT: I forgot to mention that the director for this is the director of Yakuza 1 (and F-Zero GX
Ueda-san was the director for the 1st Yakuza games
-
I don't know what to tell you other than you're going to find your self in the minority of people who think this isn't a vast upgrade from even Yakuza Zero in terms of graphics and seamlessness.
The only thing I saw in the whole video I wasn't keen on was the overhead health bars.
-
I don't know what to tell you other than you're going to find your self in the minority of people who think this isn't a vast upgrade from even Yakuza Zero
Yeah the same ones who seem to think that Yakuza IV and III looked amazing . Yakuza 6 is a nice looking game and its got some stunning environmental art . But in game it doesn't look so hot and its just more of the same .
We don't see it so much over here as unlike Japan we don't get a new Yakuza game every year. This is the best Team inside SEGA with imo the best producer in Japan (no not Nagoshi-san) but to limit this amazing team with a new Yakuza game every year is just a waste of talent and a sure way to kill creativity.[size=78%] [/size]
-
TA, maybe you could just set your avatar picture to say "I don't like the Yakuza series" and spare us the wet blanket routine every time a new one is announced. Because they're going to keep on making them every year whether you like it or not.
-
TA, maybe you could just set your avatar picture to say "I don't like the Yakuza series"
And maybe you should take the time to read one's posts, . I love the 1st 2 Yakuza games I think you'll find and I think Yakuza II is one of the best games SEGA ever made in their history .
-
Yeah, and for the past five years any time a new one is announced you pour on your usual spiel about it being nothing but the same assets from the previous one. As I've mentioned before, and others have expressed the same opinion, it almost seems like you're not actually playing them. Every game has a huge amount of new content. Not to mention the spinoffs which are in entirely different settings. Don't even go there if you're thinking that creating damaged environment art for Dead Souls is quick and easy. I work in 3D. It's a pain in the ass and a lot of work to break models. So how much weight do you expect your opinion to have? In any case, you've made your point ad nauseum. You're not going to convince other people to stop liking the series just because it's not what you think it should be. The internet in general is not a place where people are showing up to have their minds changed. So express your opinion and then move on.
As for my own thoughts about the Y6 footage... personally I'm not a fan of health bars floating above enemies. They seem to be, for lack of a better term, quite fashionable in games. But it breaks immersion and becomes visual clutter. They should indicate health in some way that's more integrated with the characters. Maybe some detail on their outfits could change color to indicate health.
-
Ueda-san was the director for the 1st Yakuza games
According to the credits, it is Hiroyuki Sakamoto. Ueda directed the second game.
-
According to the credits, it is Hiroyuki Sakamoto. Ueda directed the second game.
Ueda-san done both ...
https://www.youtube.com/watch?v=WZBxkzxvVlo (https://www.youtube.com/watch?v=WZBxkzxvVlo)
-
Yeah, and for the past five years any time a new one is announced
That's fair enough. Don't try and make out that I never liked the Yakuza series . I did for the PS2 sadly the series has been milked to death and seriously gone downhill since those good days imo
. Don't even go there if you're thinking that creating damaged environment art for Dead Souls is quick and easy. I work in 3D. It's a pain in the ass and a lot of work to break models. So how much weight do you expect your opinion to have? In any case, you've made your point ad nauseum.
I'm sure you've got views on films , what next unless you've directed a film you can't comment . We all here seem to post views on consoles both good and bad, yet how many of us have worked in a console R&D section . Don't give that load of bullshit
Don't have to work in the industry to know that yearly development cycles means there's little room for major improvements.
-
I want to try some of that stuff you're on, dude.
-
I'm sure you've got views on films , what next unless you've directed a film you can't comment . We all here seem to post views on consoles both good and bad, yet how many of us have worked in a console R&D section . Don't give that load of bullshit
If what you're saying is factually inaccurate, expect to be called out. I'm saying don't downplay the amount of work that goes into each title. For years you've been honking about each game re-using the same assets, as if all that changes are the missions. Every single game has had huge new areas added to it, which you'd know if you played them. For some reason you seem to have a real chip on your shoulder against this series, which is weird since it's a highly successful, very creative and yes, very Sega series.
-
If what you're saying is factually inaccurate, expect to be called out. I'm saying don't downplay the amount of work that goes into each title. For years you've been honking about each game re-using the same assets, as if all that changes are the missions. Every single game has had huge new areas added to it, which you'd know if you played them. For some reason you seem to have a real chip on your shoulder against this series, which is weird since it's a highly successful, very creative and yes, very Sega series.
Yep and this doesn't use the same assets either. You can make the same map but still have completely different assets, its like looking at the Sonic 1 and Sonic 2 Sonic sprites and saying their the same graphic because they look similar. The ones in Yakuza 6 are more detailed than previous ones, that's a new asset.
Infact it has new moves and animations too, Kiryu no longer has his standard square square square triangle triangle move anymore OR it's a completely different animation as he does a roundhouse kick instead now. Nor does the graphic's "downgrade" at anyone point since it streams along from the same scene. It's pretty obvious to see this is a huge step forward from the high quality stream SEGA just released: http://segabits.com/blog/2016/01/27/yakuza-6-demo-playthrough-now-available-hd/ (http://segabits.com/blog/2016/01/27/yakuza-6-demo-playthrough-now-available-hd/)
-
Ah those overhead bars doe.
Half me likes them, half of me hates them, and for the exact same reason: They remind you that this is a video game.
-
Yakuza 6 demo screenshoots
http://gematsu.com/gallery/yakuza-6/january-27-2016/ (http://gematsu.com/gallery/yakuza-6/january-27-2016/)
Haruka!
-
Ueda-san done both ...
https://www.youtube.com/watch?v=WZBxkzxvVlo (https://www.youtube.com/watch?v=WZBxkzxvVlo)
Huh... Guess you can't always trust MobyGames. Sorry for the misinformation.
But Sakomoto did direct F-Zero GX, right?
-
Ah those overhead bars doe.
Half me likes them, half of me hates them, and for the exact same reason: They remind you that this is a video game.
Yakuza reminds you that you're playing a game all the time, for me that's not the problem. The problem is that it simply looks bad. I keep getting reminded of Dinasty Warriors or something.
-
Ah those overhead bars doe.
Half me likes them, half of me hates them, and for the exact same reason: They remind you that this is a video game.
I preferred the specific enemy's health bar being on the top, though I think it'd be neat to be able to swap between the two options.
-
Yakuza reminds you that you're playing a game all the time
I get what you mean, but in Y5, aside from the QTE prompts front and center, it's pretty easy to ignore all the indicators that you're playing a game as they tend to be around the edges of the screen. There's a high standard of immersion there. Those overhead bars in the Y6 demo are impossible to ignore.
In one way it's cool as it signals the fight and takes me back to the time of arcade beat'em ups, and I kind of like how the stories and events in the series are surreal and could only happen in a game world. The overhead bars reinforce that feel.
But, it kills immersion. I'm pretty sure I'd still feel engaged, but no longer immersed. Does that make any sense? Anyways, I'm leaning towards not digging the overhead bars. Everything else in that demo is stunning.
Hey at least we know what time this game takes place in now, since Haruka looks to be more or less the same age as she appears in Y5. Please, please let Akiyama be in this game!
-
I think the way they handle the items that you can pick up and use weapons is good. If you get near a bicycle or street sign or something, it kind of subtly flashes/glows. Maybe they could do something like that with an enemy - if you're facing an enemy, they could briefly glow or be outlined with a color that indicates their overall health. I dunno... with basic street fight enemies I never really bother to look at their health bar. It's only ever of interest in a serious boss fight.
-
https://www.youtube.com/watch?v=aA0TSi_lbaI (https://www.youtube.com/watch?v=aA0TSi_lbaI)
The full demo playthrough.
- Fully real time, nothing per-rendered. If anyone wants to debate this point, notice how Kiryu's top stays bloodstained between gameplay and cutscene.
- No loading at any point, random battles, venturing into buildings, no loading at all.
- Every NPC is fully voiced, maybe the end of the textbox is nigh.
- Environment physics look great, destroying stuff, yes even stuff in shops, stay destroyed.
- There seems to be some sort of stomach aspect to the gameplay?
- Powerups/recovery items might not be consumable from the start menu anymore.
Overall, looks awesome, now super hyped for the game.
-
The gameplay looks really simplified, don't know why they messed around with the core mechanics of heat moves. That's my biggest worry, really hope they fix it cause the generation leap is really noticeable here. And Kitano's post credit black screen ominous line really sets him up as the main villain.
Also, Haruka is mai waifu.
-
If what you're saying is factually inaccurate, expect to be called out. I'm saying don't downplay the amount of work that goes into each title. For years you've been honking about each game re-using the same assets, as if all that changes are the missions. Every single game has had huge new areas added to it, which you'd know if you played them. For some reason you seem to have a real chip on your shoulder against this series, which is weird since it's a highly successful, very creative and yes, very Sega series.
The trouble is now you're starting to enter fanboy mode and when people start to go into that mode, they don't read what people say and misrepresent what peoples views ...
I happen to like the 1st 2 Yakuza games and think Yakuza II is one of the best games SEGA's ever made . I know some here like to make out that I hate every Nagoshi-san game, when that's not the case at all and I'm one of the few here that's got anything good to say about Spikeout on the XBox, or even worse still... that I'm not a SEGA fan (which is an insult and laughable)
Now back to the game... You trying to make out I downplay the game that again isn't quite correct . Since you work in 3D and in the industry I take it .. You would know that yearly development cycle means you simple can't change too much in that 9 to 10 month of actual development time if its the same team that's handling the game , I don't see you coming in and defending games that people like slag off on here when it comes to EA Ubi games and so on. Don't you think that Fifa and Madden teams don't work hard and are doing their best ?. Not that I've ever said the Yakuza Team are lazy or the games are bad
Yakuza games are now very much like the Lego series of games. If you played one, you pretty much know what to expect when playing the new one , they play much the same as gone before. That's to be expected, when it's the same team having little more than a one year to make each new game , Sports Inter Football Manger team also have these issues given its the same team making the yearly updates; And speaking of Sports, Have any of the Football Manager team every played professional football, much less managed a football side ? like they sat its the most realistic manager game going
So spare this crap that you have work in 3D to be able to comment . Speaking of Yakuza 6 graphics they are assets being reused , there is a dip in the In-Game graphics on the movement of clothing and so on, there isn't any real time reflection on the water, an effect that Conkers on the N64 featured. This is the best team inside SEGA with the best Producer in SEGA and well Japan, and if they were given 2 to 3 years to make a game, they could be making a game that colour rival what the likes of NaughtyDog and Crystal Dynamics make in graphics and also they have the time to try new things and see if they work or not .
-
I don't know if you have the vocabulary to say the same thing over and over again but I guess we'll find out. It's also funny that you bitch about water reflection when Yakuza is one of the few series out there that consistently feature real time mirror reflection. But the way you criticize Yakuza's yearly releases with stupid, trivial shit is just funny to me now.
Anyway, I just saw the entire demo in English and while autistically paying attention to Kiryu's fighting style, I'm still pretty salty over the fact that the heat moves have been neutered but his fighting style in this demo is fucking over the top and completely different from any fight style we've seen him use.
-
. It's also funny that you bitch about water reflection when Yakuza is one of the few series out there that consistently feature real time mirror reflection
Bitching ? I'm simply pointing out some graphical short comings . Yakuza 6 engine isn't quite the be and end all some of you are making it out to be . And please Shenmue had real time 'mirror'reflections on the DC, so did Duke Nukem on the humble Saturn.
Speaking of Shenmue that had dynamic weather too. In many aera's Shenmue is a more advanced game (well bar the script)