SEGAbits Forums
Gaming => General Gaming Discussion => Topic started by: beetleking22 on March 06, 2016, 06:14:51 am
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There has not been Sonic team game since 2013. Usually it takes sonic team Year and Half to make sonic game but this time It has been almost 3 years which is very interesting. Usually games are very polished when they have 3 or 4 years dev cycle.... What you think are we going to see most polished Sonic game this year? Would u like sonic team collaborate with Nintendo or Platinum games?
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Neither.
I suspect it probably will be well polished though. I just hope it's core mechanics are good otherwise it'll suffer the same fate as SLW etc.
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I'm wondering if they've not been working on a new or vastly overhauled 'Hedgehog Engine.'
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I'm wondering if they've not been working on a new or vastly overhauled 'Hedgehog Engine.'
Maybe actually UE4 since SEGA (Marza, to be exact) has been playing around with it. (http://segabits.com/blog/2015/08/27/segas-marza-studio-demos-unreal-engine-4-animations/) Even the Hedgehog Engine director has worked on those UE4 demos.
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There has not been Sonic team game since 2013.
What is Puyo Puyo Tetris, Sonic Runners, and Puyo Puyo Touch.
(in before "I don't like them so they don't count lol")
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I'm wondering if they've not been working on a new or vastly overhauled 'Hedgehog Engine.'
I kind of hope not. They could spend ages trying to retool and that takes time away from the overall game.
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Guys come on this is Sonic Team. Chances are theyve scrapped everything they spent the past couple years on and are now desperately trying to rush something out the door.
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Just want to point out the gap between Sonic Heroes and Sonic 06 was three years too.
I mean I certainly do think there's a high chance this might be a good game but development time means very little without a good project management.
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Just want to point out the gap between Sonic Heroes and Sonic 06 was three years too.
There wasn't any gap between those games.
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There wasn't any gap between those games.
2006-2003= 3 years
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Just want to point out the gap between Sonic Heroes and Sonic 06 was three years too.
I mean I certainly do think there's a high chance this might be a good game but development time means very little without a good project management.
this this this. An amazing game takes proper leadership/direction not just time/money.
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I really hope they aren't spending years making another 'engine', why would you want to do that nonsense when you could SPEND that time and money making a polished game on a existing engine that does the same shit?
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2006-2003= 3 years
Yeah but Sonic Team did make Shadow the Hedgehog as well as well as the Japan division making Phantasy Star Universe. All Sonic Team have done in the last 3 years is that pointless mobile game . This time it really looks like the team have had 3 years to focus on nothing but making a top Sonic game
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As much as Lost World left an absolutely neutral impression on me, I'd say it's a pretty well polished game on a technical level. I certainly had much fewer run-ins with bugs and other oddities during my time with the game. If the next one is even more polished I'll respect that. Very anxious to see what's up their sleeves this time.
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Yeah but Sonic Team did make Shadow the Hedgehog as well as well as the Japan division making Phantasy Star Universe. All Sonic Team have done in the last 3 years is that pointless mobile game . This time it really looks like the team have had 3 years to focus on nothing but making a top Sonic game
True. My bad.
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True. My bad.
Shadow was their bad, not yours. Don't shoulder the blame.
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Shadow was their bad, not yours. Don't shoulder the blame.
First Sonic game I pirated. Played about 10 minutes of it. Felt no guilt, felt no desire to ever play again.
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Yuji Naka is awww-right.
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I'm not worried about the levels of polish put into the games anymore. I'm more concerned how they can combat expectations because they created a new side of the fanbase where if it isn't Unleashed formula it sucks to them.
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I want them to get the game feel right once again. Prioritize sonic's movement and polish it to perfection to the extent most can get behind it. To me that would mean using sonic adventure 1 as reference. But we'll see
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I just want Sonic Adventure 3 with Sonic/Shadow and optional Knuckles. I want it to say "& KNUCKLES" when I choose Knuckles and to hear a Hunnid P snip saying "I don't chuckle" to confirm selection.
I want an online Chao market place and online tournaments. More Chao breeding trees. An iPhone app that allows you to play Chao Adventure 3 on the loo.
Crush 40 has to be on the soundtrack, and Eggman should be named Robotnik. Nights needs a cameo on the casino level (there HAS to be a casino level). Upon game completion unlock Big Adventure 3, complete with online leaderboards.
Level editor.
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Might make a interesting video to talk about what the ideal Sonic 25th game would be. To me would just be a Generations 2.0+. Sonic Modern/Classic Sonic levels + Classic Tails/Modern Tails + Classic Knuckles/Modern Knuckles levels. But this takes more of the approach of Sonic Runners as they play the same levels, just in different ways. As for the hub world, this time its a big city instead of just a 2D hub objective thing. Lots of unlockables. All new levels with a few callbacks.
I think this way its still Adventure like, but still building instead of just changing it to a different formula.
That would be A+ stuff right there.
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Let's combine our ideas, but with Shadow instead of Tails.
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It's nothing without a Seaman reference.
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What if one of the levels of Big Adventure 3 involves catching a seaman while he insults you?
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GOTY.
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I understand the hate Sonic Lost World gets, but I feel it is mainly directed at it because it is the followup to Generations and because it does too many Nintendo-y Mario-esque things when it really should be trying to be a SEGA-y Sonic-esque game. Still, given it is not actually the followup, from a development standpoint, to Generations and it was released as a Wii U exclusive and thus aimed more for the Mario crowd it really isn't as bad as some say.
It is incredibly solid in terms of how polished it feels. Nothing really felt off or broken like, say, Sonic '06 or Sonic Adventure were (the former had no excuse, the latter did seeing as it was a launch title and an early high speeds platformer for that generation).
Story was weak and childish, but then again this is a kid-friendly franchise on a kid-friendly platform. I thought the art direction and music was top notch!
In terms of what they have planned for 2016 (and trust me, they DO have something planned), I feel as though it will be as polished as Generations or Lost World was. Likely more than Generations given the amount of time they have had. I am very optimistic.
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It is incredibly solid in terms of how polished it feels. Nothing really felt off or broken like, say, Sonic '06 or Sonic Adventure were (the former had no excuse, the latter did seeing as it was a launch title and an early high speeds platformer for that generation).
Story was weak and childish, but then again this is a kid-friendly franchise on a kid-friendly platform. I thought the art direction and music was top notch!
In its own right the game was fantastic, with some great levels and design in there. It just didn't really feel or sound like a Sonic game to me. I really hope Sonic Team do well with the new Sonic game,and really start to get back to the day when they were seen as the elite studio inside SEGA, even by staff that worked in SEGA.
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I thought the art direction and music was top notch
Pretty much the best aspects of Lost World, yeah. There was nothing broken about the gameplay since like you said, it was very polished but nothing about it was particularly fun. They tried to mix it with Mario elements that Mario does much better anyway so it just fell flat.
Dat music, though.
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One major problem I had with Lost World is that they had this parkour system and rarely used it. That was the one thing the 3DS version did well, was presenting later stages that required the parkour. It was no Mirror's Edge or anything, but still could have been utilized more.
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I really disliked SLW on the 3DS. It was just....boring.
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SLW on 3DS started out promising and then quickly became very boring, I agree. Stages were either too long, or too simplistic. Bosses were forgettable.
Wonder what a SJW would think of SLW?
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So, when exactly is this event they're releasing new info? It's this week right?
edit: ah, right. Found it: http://www.sxsw.com/news/2016/taking-it-geek-stage-highlights-sxsw-gaming
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A look at Sonic by Super bunnyhop: https://youtu.be/-kE9BR24XIw
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Haha wow that was pretty engaging but also a huge downer by the end. Hopefully quality can be a priority for ST going forward because we've had enough embarrassment to last a life time already.
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Nice video, though I think it was a mistake to include Sonic Boom at the end yet he skips Spinball and every game on the Saturn. Boom was entirely a spin-off from a totally different team, and yet it gets included and not R or 3D Blast or Spinball?
Also, the SEGA tune on the SEGA CD was part of the bios wasn't it? It wasn't the in-game intro, it was the intro for every SEGA CD game.
MEGA CD started up like this, for example:
https://www.youtube.com/watch?v=UHIFyuiUT9M
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He does say it's not every game.
I actually think he was a little harsh at times. He starts of with the "only first level" but quickly moves away from it and doesn't take into account technological limitations or genre popularity. The Hedgehog engine is a great bit of work from the them too. I do agree with him on the constant change in direction not good mind.
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Boom was entirely a spin-off from a totally different team, and yet it gets included and not R or 3D Blast or Spinball?
Its a little weird that he didn't cover 3d blast but It seems like Boom is being lumped in with the rest by virtue of it being a supposed AAA release and an action platformer to boot as well. He does acknowledge it was by BrB for what it's worth and in a discussion about how Sega is mismanaging the brand it is extremely relevant.
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True, though I think if you include Boom, you include Spinball and 3D Blast as well. All three or none at all, as they all paint that picture of brand mismanagement.
I remember 3D Blast and Spinball very much being marketed as the "new Sonic game" of the moment, and there was no distinction being made of canon or spin-off or who developed it. With Rise of Lyric, meanwhile, SEGA said time and time again that it was a branch in the franchise and not a "main series" title.
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That's definitely true with 3D blast; I can't remember at all how spinball was marketed. Perhaps Boom would be less a topic of conversation if it weren't the last taste in our mouth when it comes to this series.
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Think that hits the nail on the head. After Colours and Generations, people thought we were finally seeing the series get stronger. We saw a side step with SLW and a complete wreck in Boom.
SEGA have said all the right things since about change, we just need to see it now. I just hope the majority of people at least are happy with the end result.
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I just hope the majority of people at least are happy with the end result.
Never will happen. The Sonic series has gone through such a rough identity crisis that no matter what they do, people will never be satisfied since there are a lot of small groups that has their own idea of how the franchise should work. It will never be fixed as long as the staff at SEGA are persistent with changing things just for the sake of changing things, and even if that problem is fixed I'm afraid the damage can't be reversed.
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The people who want Sonic to return to the Adventure days are drunk on nostalgia, I've been revisiting the Adventure games with my niece when I baby sit every Sunday morning. frankly even she, at 8 years old can see that they're not a patch on Colours or Generations that we played previously...
She loves the Chao garden, loves it... But the rest of the game aged really, really poorly. I'm constantly asking myself why am I doing this, (fishing, shooting etc) in a Sonic game and my niece has no patients for it either which puts a dampener on the experience.
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People want to go back to both Sonic Adventure titles, people want to go back to the Genesis days, people want the boost back introduced in Sonic Unleashed, some people want to see Sonic Lost World tried again with improvements, some even want something completely different.
People want a more complex story, some people want it minimal. Some people want only Sonic to be in the picture, some want a whole cast. Some people want a darker tone, some people want a lighter tone.
A general agreement on what Sonic should be is pretty scarce. The only thing that is agreed on is Sonic should emphasize speed.
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I don't think SEGA needs to appeal to all the groups, and if - say - Adventure fans are pissed off at whatever is announced this year... fuck them. As long as the game is good and sells well.
I personally want a return to the 90s aesthetics (simple character designs, tropical islands, 50s era bi-planes, animal-inspired robot enemies) and refined Generations-style gameplay with both 2D and 3D stages. But if we get something entirely different, as long as it is a good game I'm happy.
Sonic Colors is a good example. When it was revealed I thought the idea of a theme park in outer space and the wisps did not fit with the franchise, but after playing it I loved the game. It wasn't what I expected or wanted from the franchise, but after playing it I rank it as one of the best Sonic games.
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I don't think SEGA needs to appeal to all the groups, and if - say - Adventure fans are pissed off at whatever is announced this year... fuck them. As long as the game is good and sells well.
I personally want a return to the 90s aesthetics (simple character designs, tropical islands, 50s era bi-planes, animal-inspired robot enemies) and refined Generations-style gameplay with both 2D and 3D stages. But if we get something entirely different, as long as it is a good game I'm happy.
Sonic Colors is a good example. When it was revealed I thought the idea of a theme park in outer space and the wisps did not fit with the franchise, but after playing it I loved the game. It wasn't what I expected or wanted from the franchise, but after playing it I rank it as one of the best Sonic games.
Couldnt have said it better myself. Fuck the fans, just make a great goddamn game.
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I'd happily go with that.
Make a great game and most of them will just say "it's not adventure/boost/mega drive, but it's a lot of fun!" Anyway.
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I know it sounds wrong, but when has any franchise (game or otherwise) ever gotten better when trying to appeal to, and pander to, as many fans as possible? Especially those that are fragmented. I'm honestly trying to think of examples and nothing comes to mind.
Sonic Team should just focus on what made Sonic good and enjoyable. Rise of Lyric was a classic example of using sales figures and focus groups to create a game, SEGA of America wanted Heroes 2 because it sold so well, and fans wanted several playable characters. Look what we got.
Look at Star Wars. It is incredibly fragmented with OT fans, Prequel fans, TCW fans, Rebels fans, fans of the old novels, fans of the gritty video games, fans of the comics. There is no way to appeal to everybody, and the best Star Wars stuff as of recent looks to the stuff that works for inspiration for how to move forward. That is why The Force Awakens borrows so heavily from the OT and Rebels borrows so heavily from The Clone Wars. Sure fans of the old canon are miffed, but end of the day Lucasfilm is focusing on making something of quality. And it worked for them, as nearly every fan of Star Wars (not some subsect) enjoy the new stuff.
I'd also argue that if you claim to be a Sonic fan and do not like the Genesis originals, you are not a Sonic fan. If SEGA were to look to the classics for inspiration in making the 25th anniversary game and you aren't happy with it, you should reassess if you are a fan. Having done the fan site thing for 8 years, I've encountered some pretty zany people who think Shadow as a character and Sonic 06 as a game are great. If a new Sonic thing doesn't feature Shadow or doesn't have a dark gritty story, they're put off. These are not Sonic fans, these are Shadow fans or Sonic 06 fans. There is nothing wrong with this, but they need to understand that they are fans of a small portion of a much larger franchise.
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Not to my knowledge.
I don't think you need to like the mega drive games as such, as the technology and refinements capable now make the new games different enough that newer fans might prefer. Some of the older ones did have some cheap and meh acts after all.
I think regardless of what structure Sonic Team opted for, as long as it's good it won't matter.
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From Segabits twitter account:
The #Sonic25 anniversary stream will be live in 30 minutes, go watch a episode of the Simpsons and come back: https://t.co/GHkbU8E3iW
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So some interesting bits;
Sonic the Hedgehog Sand Diego party on July 22nd, Aaron said if you are waiting for the next game you might want to be there.
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There were genuine human beings actually expecting a new video game announcement despite being told there was none.
(http://i.imgur.com/QO7rtMr.png)
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I can't speak for everyone of course, but me personally, finding out that we got 4-5 more months to wait before we see the game is just a big excitement killer. I wasn't expecting any game announcements, but I was hopeful for a hint, but instead all we got were more cryptic teasers.
I get that it's either teasing or radio silence, but, we've been getting dragged along since late 2015. It's not hard to understand why people are upset. I'm not angry myself, just disappointed.
Part of me is still hopeful Aaron is just being Aaron and we get some kind of announcement on April 1st, but I'm starting to think all we will get on April 1st is Big's Big Fishing Adventure 3, which probably has more cryptic teasers within the game.
I'm getting off this hype train. I'll watch from the side.
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Probably waiting to reveal it alongside NX at E3.
Hopefully it's not another exclusive.
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Probably waiting to reveal it alongside NX at E3.
Hopefully it's not another exclusive.
It wont be.
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I also doubt it will be too. Not only because it would be silly, but few studios actually have NX kits hear.
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Rumor has it that porting code from PS4/Xbone to NX will be 'damn near easy', so if Nintendo goes with the whole "You can port your games over here with no effort', it would be stupid to ignore the NX for a Sonic game.
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There were genuine human beings actually expecting a new video game announcement despite being told there was none.
(http://i.imgur.com/QO7rtMr.png)
Well modern society is conditioned to see corporates as lying bastards so whenever they say something we automatically assume that they're lying even tho they're telling the truth.
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Sonic Boom Fire & Ice will be the 25th annyversary one.
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Sonic Boom Fire & Ice will be the 25th annyversary one.
I think at the rate we're going, the new mainline game isn't going to come out this year. That said, as long as it comes before feb 2nd it could technically still qualify as an anniversary title.
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Sonic Lost World was revealed May 17, 2013 and released late October 2013.
If a new Sonic game is due this year between October and December, a reveal could still come between now and July.
We are getting a main series game this year, it is just a question of when they will reveal it.
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July most likely with a possible August release?
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One month gap, yes. lol
But really, why does SEGA need such long gaps between a reveal and a release? Maybe they've learned in the past of whatever that sweet spot is. Most likely reveal it when big stuff like E3 and the 25th birthday event are happening and release it for the holiday season.
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It's not just SEGA. They all do it now and it's annoying. They announce a game and it's not even out till 1 year later. It's pointless.
If it is announced in July, I suspect October/Nov release date being more realistic.
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Well, at the very least this game has had a damn long time to cook, so I'm sure it'll be something special... My biggest concern is the direction. I hope they haven't tried to re-invent the wheel yet again. They had a really good thing going with Unleashed day, Colours and Modern Generations.
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I just want a Sonic game that is like Colors. I don't mind how short it is. I just love Colors and its the best DS game I've played.
If characters are a problem, forget them. Make Sonic the only playable one until it comes to the point that variety is needed.
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Colors also had a good ost
https://www.youtube.com/watch?v=9ddHdO8jeZY (https://www.youtube.com/watch?v=9ddHdO8jeZY)
Sega loves to recycle their old games but they should re-release Colors throught the WiiU Shop channel.
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cant find the other topic so just posting these here, SEGA made 5 new remixes for the Sonic Adventure Music Experience and they are 🔥
surely remixes this good weren't just made for a concert. my favorite is Windy & Ripply
https://www.youtube.com/watch?v=l9ztiqICH_s
https://www.youtube.com/watch?v=w4Qy0iHNUuw
https://www.youtube.com/watch?v=3xbBRYWZOew
https://www.youtube.com/watch?v=FvITs7uXxqs
https://www.youtube.com/watch?v=aQA3KKgfagw
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Crush 40 have confirmed they'll be at the July 22nd event on twitter.
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That's odd, given I swore the initial event announcement and ticketing page said they would be performing. I guess it wasn't actually confirmed despite SEGA saying it was?