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Gaming => General Gaming Discussion => Topic started by: George on June 14, 2010, 11:26:01 am

Title: Motion Control Wars
Post by: George on June 14, 2010, 11:26:01 am
Will post announcements here. The press conference will be on in 1 hour. Will be on at Spike and streamed on your favorite websites.

Thoughts, hopes and opinions stay here.
Title: Re: Microsoft's E3 Press conference.
Post by: SufferLikeGDid on June 14, 2010, 11:58:01 am
My current thought is that this delay sucks.

EDIT: Watchin the GameTrailers pre show. http://www.gametrailers.com/e3/livefeed/microsoft (http://www.gametrailers.com/e3/livefeed/microsoft)
Title: Re: Microsoft's E3 Press conference.
Post by: crackdude on June 14, 2010, 12:22:07 pm
Don't you guys just love delays?
Title: Re: Microsoft's E3 Press conference.
Post by: SufferLikeGDid on June 14, 2010, 12:24:26 pm
Damn this GT pre show is laggy. It's okay when there's 2 bars but when they're all filled the lag kicks in and I have to keep pausing and unpausing to reset the bar count.
Title: Re: Microsoft's E3 Press conference.
Post by: crackdude on June 14, 2010, 12:29:02 pm
well, Gamespot went to shit..

guys let's all join here: http://http://www.livestream.com/keefers
It's working pretty alright. It's a Spike stream.
Title: Re: Microsoft's E3 Press conference.
Post by: SufferLikeGDid on June 14, 2010, 12:30:31 pm
For a second there my internet was all like "Fuck you and what you want!"
Title: Re: Microsoft's E3 Press conference.
Post by: George on June 14, 2010, 12:32:43 pm
Watching spike right now. I guess the rebranded 360 logo is true. It was on right now during the Black Ops trailer
Title: Re: Microsoft's E3 Press conference.
Post by: Monkeroony on June 14, 2010, 12:35:51 pm
E3?

I am at work right now so will miss this.

can't wait for more kinectimals info!
Title: Re: Microsoft's E3 Press conference.
Post by: crackdude on June 14, 2010, 12:39:18 pm
God, this COD is boring.
Title: Re: Microsoft's E3 Press conference.
Post by: George on June 14, 2010, 12:41:27 pm
COD overpriced maps are 'exclusive' (for awhile) on xbox. What a megaton announcement. Now he is talking about more shooters.
Title: Re: Microsoft's E3 Press conference.
Post by: Aki-at on June 14, 2010, 12:42:59 pm
DLCs from Activision first to appear on Xbox360. So nothing of note just yet. Kojima just appeared in a PUFF OF SMOKE (No he just used the sidedoor)
Title: Re: Microsoft's E3 Press conference.
Post by: crackdude on June 14, 2010, 12:43:08 pm
OMFG HIDEO KOJIMA
Title: Re: Microsoft's E3 Press conference.
Post by: Aki-at on June 14, 2010, 12:43:55 pm
Do all Konami employees have terrible fashion sense?
Title: Re: Microsoft's E3 Press conference.
Post by: George on June 14, 2010, 12:44:58 pm
Why can't 360 employees say Hideo's name right and act like Rising is a exclusive?
Title: Re: Microsoft's E3 Press conference.
Post by: George on June 14, 2010, 12:47:22 pm
Metal Gear Solid Rising looks awesome, but its not Metal Gear game. No stealth? Hum. The cutting looks great obviously, something I wanted in games like Bayonetta and Devil May Cry.
Title: Re: Microsoft's E3 Press conference.
Post by: Aki-at on June 14, 2010, 12:48:00 pm
So you get to cut things in MGS Rising?
Title: Re: Microsoft's E3 Press conference.
Post by: crackdude on June 14, 2010, 12:49:14 pm
MGS Rising looks amazing.
Title: Re: Microsoft's E3 Press conference.
Post by: George on June 14, 2010, 12:52:09 pm
I'm afraid of the level design in the game. I hope the cutting does not get old and the levels are like "YOU GO, YOU CUT, DO A BACK FLIP AND LEAVE" cuz it looks pretty easy, since they die on a couple of hits.
Title: Re: Microsoft's E3 Press conference.
Post by: crackdude on June 14, 2010, 12:52:59 pm
Gears 3 also looks amazing.

Always nice to see someone ripping an arm off some guy and beating the shit out of him with it.
Title: Re: Microsoft's E3 Press conference.
Post by: crackdude on June 14, 2010, 12:58:40 pm
Kingdoms is epic.
Title: Re: Microsoft's E3 Press conference.
Post by: SufferLikeGDid on June 14, 2010, 12:59:02 pm
I'm loving the livestream guy but the advertisements are ridiculous! Just because of this I'm not watching that Predator movie.
Title: Re: Microsoft's E3 Press conference.
Post by: George on June 14, 2010, 01:02:45 pm
I have to see more of Kingdom, since they showed NO gameplay at all just some real life dude walking. Gears of War 3 looks like Gears of War 2 with 2 more people. Beast mode sounds awesome, just like me.
Title: Re: Microsoft's E3 Press conference.
Post by: George on June 14, 2010, 01:05:00 pm
Marc Written makes weird sounds when he walks. I love how he said Halo changed gaming forevvvvvvver.
Title: Re: Microsoft's E3 Press conference.
Post by: George on June 14, 2010, 01:07:46 pm
Why is MS acting like using controllers for Xbox Live is way too hard? That there is a "learning curve"? Do they think we are complete retards?
Title: Re: Microsoft's E3 Press conference.
Post by: SufferLikeGDid on June 14, 2010, 01:11:02 pm
I'm not liking how they used the black dude. What? We all listen to R&B? Fuck you Microsoft. I'm pretty sure he was only up there because of the "can't recognize black people" articles that came out last year.
Title: Re: Microsoft's E3 Press conference.
Post by: George on June 14, 2010, 01:12:14 pm
Now they are selling me a phone, after the unimpressive 'minority report' controls they promised last year.

They used a black guy because there are rumors that Kentic did not work for black people. Lame really, also love how he says "You dont' have to find a controller in the dark." Does Natal work in the dark? Cuz they have not showed that.
Title: Re: Microsoft's E3 Press conference.
Post by: SufferLikeGDid on June 14, 2010, 01:18:21 pm
Skull following is some of the eeriest shit I've ever witnessed.

Anyway, just found a good time to break since they're talking about sports. Like I watch this shit for sports.
Title: Re: Microsoft's E3 Press conference.
Post by: George on June 14, 2010, 01:18:59 pm
ESPN is coming to 360. We already knew this. You can also subscribe and watch it via their site. I don't see the big deal, they are spending too much time on it.
Title: Re: Microsoft's E3 Press conference.
Post by: George on June 14, 2010, 01:22:48 pm
Kudo is the most unlikable guy ever.
Title: Re: Microsoft's E3 Press conference.
Post by: Barry the Nomad on June 14, 2010, 01:23:20 pm
BOOYAH! ESPN FREE FOR GOLD MEMBERZ!
Title: Re: Microsoft's E3 Press conference.
Post by: SufferLikeGDid on June 14, 2010, 01:26:45 pm
That Skittles moment... I think I'm gonna cry from all the cuteness.
Title: Re: Microsoft's E3 Press conference.
Post by: George on June 14, 2010, 01:28:17 pm
Kinect's animal game was what I expected. Using cool sounding gimmicks to deliver a boring game just like Eyepet and Nintendogs.

Kinect sports looks pretty bad. .

BOOYAH. I don't want sports.
Title: Re: Microsoft's E3 Press conference.
Post by: George on June 14, 2010, 01:29:07 pm
RARE!? WTF. I saw the logo. Did they make the sports game? Downfall.
Title: Re: Microsoft's E3 Press conference.
Post by: Barry the Nomad on June 14, 2010, 01:31:53 pm
Checking out folks, enjoy the presentation. George's whining is boring me.
Title: Re: Microsoft's E3 Press conference.
Post by: George on June 14, 2010, 01:35:10 pm
I will leave, I do not want to see Barry cry today.
Title: Re: Microsoft's E3 Press conference.
Post by: SufferLikeGDid on June 14, 2010, 01:38:02 pm
Why did I expect anything else from Ubisoft?
Title: Re: Microsoft's E3 Press conference.
Post by: George on June 14, 2010, 01:40:15 pm
Damn, this game looks great. Original idea from ubisoft. I can't wait to get Kenticed.

I think MS took way too long showing ESPN and Kentic. I hope Sony does not do the same shit with 3-D and Move. We already saw most of this stuff before. The best part so far is the Rising trailer.
Title: Re: Microsoft's E3 Press conference.
Post by: SufferLikeGDid on June 14, 2010, 01:45:19 pm
That game is pooooiissssoooonn!

Quote from: "George"
Damn, this game looks great. Original idea from ubisoft. I can't wait to get Kenticed.
On GameTrailers someone said Ubisoft would implement full body DRM. I lol'd.
Title: Re: Microsoft's E3 Press conference.
Post by: MadeManG74 on June 14, 2010, 01:49:22 pm
STOP SHOWING FUCKING KINECT, I WANT GAMES!

Oh well, Harmonix is up now, more music games?

At least we saw some Gears 3 and Halo Reach, they looked good. Even so, it was hardly unexpected. Seeing Fable 3 was fun at least, it looks really good to me.

ESPN will be good for sports fans at least.
Title: Re: Microsoft's E3 Press conference.
Post by: SufferLikeGDid on June 14, 2010, 01:50:42 pm
I thought they were going to have two conferences but apparently that's not true anymore. I hope these weren't those "super awesome" surprises they kept talking about because this will have been the biggest waste of time in my life.
Title: Re: Microsoft's E3 Press conference.
Post by: MadeManG74 on June 14, 2010, 01:55:52 pm
I agree, the Kinect stuff has been really dull.

At least this forza game and the Star Wars one looked like they have potential.
OF course George hates it though. :p
Title: Re: Microsoft's E3 Press conference.
Post by: SufferLikeGDid on June 14, 2010, 01:56:46 pm
The Forza features are interesting but I don't think this will at all replace my love for actual steering wheels and pedals with force feedback.


EDIT: Finally off of Kinects ballsack and hit us with some great news. The leaked image made the new Xbox look like shit because of the perspective but that thing is sexy.

EDIT: That's it? Wow. At least they finished things off on a good note.
Title: Re: Microsoft's E3 Press conference.
Post by: MadeManG74 on June 14, 2010, 02:00:26 pm
SHADES OF SEGA SATURN!

New model is out THIS WEEK! adfjadkfabjvkfahkfahfadkjfhadkjfha

Pretty cool.
Title: Re: Microsoft's E3 Press conference.
Post by: MadeManG74 on June 14, 2010, 02:02:41 pm
WTF, thats it?
 
I got up early for that? What a joke. The only games I want to actually play are Gears 3, Halo Reach and Fable 3, and I knew about all of them and I could have guessed what they would look like.

MS, I am dissapoint.
Title: Re: Microsoft's E3 Press conference.
Post by: SufferLikeGDid on June 14, 2010, 02:06:54 pm
I just realized that Sonic Free Riders wasn't talked about.
Title: Re: Microsoft's E3 Press conference.
Post by: Aki-at on June 14, 2010, 02:08:54 pm
Well at least they did announce a new console out of the blue like a certain other console maker who is a publisher.

Anyway, really timid conference from my point of view, not a lot of good shown, should have just watched Italy play.
Title: Re: Microsoft's E3 Press conference.
Post by: Orta on June 14, 2010, 02:10:25 pm
Microsoft pulled a Sega. :lol: Also, way to buy the "journalists".

The only thing that caught my eye was MGS Rising.
Title: Re: Microsoft's E3 Press conference.
Post by: SufferLikeGDid on June 14, 2010, 02:12:03 pm
Quote from: "Orta"
Microsoft pulled a Sega. :lol: Also, way to buy the "journalists".

The only thing that caught my eye was MGS Rising.
Sadly I missed about 90% of this trailer since the stream I was watching was littered with advertisements but at least I got to see the watermelon cutting part :(
Title: Re: Microsoft's E3 Press conference.
Post by: Orta on June 14, 2010, 02:26:54 pm
I'm really angry right now. Why are these motherfucking bastards giving away free systems to the FUCKING "PRESS". Fuck you Microsoft.
Title: Re: Microsoft's E3 Press conference.
Post by: George on June 14, 2010, 02:31:26 pm
To get good write ups. I would give them a positive one too for a free console. Also Sonic Free Riders is official, check that front page.
Title: Re: Microsoft's E3 Press conference.
Post by: Aki-at on June 14, 2010, 02:32:41 pm
George can we get free bribes from Microsoft if we change to MS-bits? =[
Title: Re: Microsoft's E3 Press conference.
Post by: George on June 14, 2010, 02:38:19 pm
If I get free consoles and Kinect.
Title: Re: Microsoft's E3 Press conference.
Post by: Orta on June 14, 2010, 02:47:24 pm
Can I join Sega Bits?

...

Anyway, did anyone notice the absolute lack of Xbox Live Arcade in this presentation? Did they even mention a price for Natal?
Title: Re: Microsoft's E3 Press conference.
Post by: Dr. SEGA Monkey on June 14, 2010, 02:56:04 pm
I still think Kinect looks REALLY impressive. I don't understand all the hate around it.

Halo Reach was awesome too. And I love the new 360.
Title: Re: Microsoft's E3 Press conference.
Post by: crackdude on June 14, 2010, 02:56:59 pm
Well it was good.. but not all that amazing... I think the kinect proved to be pretty useless. It brings nothing new to the table.

3/6 MS..
Title: Re: Microsoft's E3 Press conference.
Post by: Barry the Nomad on June 14, 2010, 03:05:05 pm
Quote from: "Dr. SEGA Monkey"
I still think Kinect looks REALLY impressive. I don't understand all the hate around it.

Halo Reach was awesome too. And I love the new 360.

Thank fucking god. I'm with you. Are we 360 friends? We should be if we aren't.

The kiddies over at Sonic Stadium claim that every stage demo was faked, including the ones that obviously took photos of the players and showed the women working out in real time. Sigh... Yes kids, MS staged that entire presentation, nothing was real. Fucking stupid kids.
Title: Re: Microsoft's E3 Press conference.
Post by: Barry the Nomad on June 14, 2010, 03:12:01 pm
http://blogs.sega.com/sonic/2010/06/14/sonicfreeriders/ (http://blogs.sega.com/sonic/2010/06/14/sonicfreeriders/)

(http://http://farm5.static.flickr.com/4046/4700260720_7500bb9302.jpg)
Title: Re: Microsoft's E3 Press conference.
Post by: Aki-at on June 14, 2010, 03:28:20 pm
Another abomination from Sonic Team.
Title: Re: Microsoft's E3 Press conference.
Post by: Sega Uranus on June 14, 2010, 03:37:41 pm
(http://http://i45.tinypic.com/2ue4404.jpg)

20 hours in MS paint [spoiler:2g781uiu]is the engine they used to build the game[/spoiler:2g781uiu]
Title: Re: Microsoft's E3 Press conference.
Post by: George on June 14, 2010, 03:49:44 pm
Kinect was great till they showed the Eyetoy games like Yoga (that is a Eyetoy game). Though the Starwars one was getting impressive but did not show gameplay. Embrace the worse.
Title: Re: Microsoft's E3 Press conference.
Post by: Orta on June 14, 2010, 03:53:20 pm
Fuck the casual shit.

Child of Eden is where it's at. http://e3.gamespot.com/video/6265343/ (http://e3.gamespot.com/video/6265343/)
Title: Re: Microsoft's E3 Press conference.
Post by: Sega Uranus on June 14, 2010, 03:55:27 pm
Surprised a Halo 1 and 2 HD pack was not announced, hopefully they pick up on this next year because I think they are missing out on a huge new audience with not making one.

Also I too am surprised Xbox Live Arcade was pretty much ignored, really annoying for me actually.

Also, where the fuck is Rare's games?? http://www.rare.co.uk/ (http://www.rare.co.uk/)
Title: Re: Microsoft's E3 Press conference.
Post by: SufferLikeGDid on June 14, 2010, 03:58:30 pm
Wish they talked about this game. It looks like a Kinect game: http://e3.gamespot.com/video/6265343/ (http://e3.gamespot.com/video/6265343/)

It's Tetsuya Mizuguchi's new game.
Title: Re: Microsoft's E3 Press conference.
Post by: max_cady on June 14, 2010, 05:25:45 pm
Well, here's my 2 cents on the matter.

Microsoft almost pulled a Nintendo back there tonight. Almost...

They started OK, getting all the multi-platform titles out of the way, which were just MGS Rising and Call of Duty: Black Ops.

Black Ops was impressive, but I was never much into it.

Rising seems like something between classic MGS and Ninja Gaiden. Weird, but cool, arguably the show's biggest point.

The we get to the meat which are the 360 exclusives and Microsoft seems to have dried up in terms of creativity. Crackdown 2, Gears of War 3, Halo: Reach and Fable 3. Sequels, sequels, sequels. They didn't bother to give Alan Wake DLC some space(though I was told that there was some Alan Wake DLC talk pre-E3).

The only curious aspect was Crytek's mistery title, but it could be anything from a hack&slash title to a strategy game(it sure looks like the latter, call it a hunch).

And that's it... For the exclusive core games. Very lame.

Then there was the ESPN announcement, taking way too long and only appealing to US gamers, for everbody else it was a waste of time.

Then we get to the awful Kinect presentation.

We don't start with games, we start with annoying features like learning how to pause a video and select stuff. Wow.

Or engage in a painfully obvious scripted conversation between a dev and her sister, to which at one point, they start talking about gamerscore, and I was lost for a second when I had the impression they were addressing 13 year-olds that compare game lists and scores with one another.

Then there was the actual Kinect games. Some were acceptable. I did enjoy the fitness game from Ubisoft. It's cheaper than using a gym, 'cause where I live they are expensive as hell.

Joy Ride seems like good fun. Dance Central doesn't look like the kind of game, one would play voluntarily without making a fool of himself. A Just Dance rip-off, that's for sure.

The staged dance sequence was a bit silly, but at least they practiced instead of making a monkey out of themselves like Miyamoto and crew did at E3 2008.

And th Star Wars vid was cool, but perhaps it was still too early in development.

I didn't see the 360 slim unveiling because I was off having dinner, but I watched the recording later. Perhaps the show's saving grace.

Long story short, Microsoft seriously needs fresh IPs and keep the cringe-worthy Kinect remarks to a mininum.
Title: Re: Microsoft's E3 Press conference.
Post by: Sega Uranus on June 14, 2010, 05:44:19 pm
Yeah, all of the new IPs were focused on Kinect. It makes sense because they are launching a new platform, but I do not see how they can keep their general fanbase interested for much longer, especially when some only like one or two of the 'core' franchises mentioned.

I am still most interested in Nintendo's E3. Bring me a trailer of the new Zelda as long as it is not the same shit again and Pikmin 3 and they will win for me.
Title: Re: Microsoft's E3 Press conference.
Post by: George on June 14, 2010, 05:46:22 pm
Hopefully Sony and Nintendo don't drop the ball. Sony should just see the MS conference and do the opposite.
Title: Re: Microsoft's E3 Press conference.
Post by: MadeManG74 on June 14, 2010, 06:42:13 pm
Quote from: "max_cady"
Then there was the actual Kinect games. Some were acceptable. I did enjoy the fitness game from Ubisoft. It's cheaper than using a gym, 'cause where I live they are expensive as hell.

You can't lift weights, climb stairs, run on a treadmill, monitor heartrate etc etc etc on Kinect though. Pretty unfair comparison.
Title: Re: Microsoft's E3 Press conference.
Post by: Barry the Nomad on June 14, 2010, 06:46:17 pm
But you don't have to see 60 year old men butt naked in the changing room.

Unless you hit up a pervy old dude on video chat, like Kogen.
Title: Re: Microsoft's E3 Press conference.
Post by: George on June 14, 2010, 07:40:31 pm
[youtube:r0q8w42r]iTYtH28esTg[/youtube:r0q8w42r]
Title: Re: Microsoft's E3 Press conference.
Post by: Monkeroony on June 15, 2010, 04:44:04 am
That video proves two things:

1. The Guile theme really does go with everything.

2. White guys have no rhythm.


The conference was a Sony '06 or Wii '08 or whatever you call a disappointment these days.
They started off with showing loads of sequels, moved onto laggy kinect games and ended with the slim 360.
I didn't get a free slim 360 so I don't care.

I bet Sony has a very similar presentation later.
Title: Re: Microsoft's E3 Press conference.
Post by: fluffymoochicken on June 15, 2010, 05:10:10 am
http://screwattack.com/videos/Exclusive ... ence-Recap (http://screwattack.com/videos/Exclusive-Microsoft-Press-Conference-Recap)

ScrewAttack summarizes the Microsoft press conference. ^_^
Title: Re: Microsoft's E3 Press conference.
Post by: crackdude on June 15, 2010, 05:17:39 am
Quote from: "Monkeroony"

The conference was a Sony '06 or Wii '08 or whatever you call a disappointment these days.
They started off with showing loads of sequels, moved onto laggy kinect games and ended with the slim 360.
I didn't get a free slim 360 so I don't care.
ah! Not by a long shot. Those were really groundbreakingly disastrous.
This was just.. dry.. They just really didn't have nothing else to show us..
Title: Re: Microsoft's E3 Press conference.
Post by: Orta on June 15, 2010, 05:22:38 am
The lack of XBLA was really disturbing. The put so much focus on it during the past few years.
Title: Re: Microsoft's E3 Press conference.
Post by: George on June 15, 2010, 05:39:58 am
Quote from: "crackdude"
Quote from: "Monkeroony"

The conference was a Sony '06 or Wii '08 or whatever you call a disappointment these days.
They started off with showing loads of sequels, moved onto laggy kinect games and ended with the slim 360.
I didn't get a free slim 360 so I don't care.
ah! Not by a long shot. Those were really groundbreakingly disastrous.
This was just.. dry.. They just really didn't have nothing else to show us..
err Wii's 08 had more core titles shown than Kinect did... I do not get it. The main grip was announcing a fitness game. Microsoft announced 4.
(http://http://img571.imageshack.us/img571/7618/25130.gif)
As for Sony's 06. LOL. That was another level of fucking up.
Title: Re: Microsoft's E3 Press conference.
Post by: crackdude on June 15, 2010, 07:02:55 am
Wasn't in Wii 08 that they showed Wii Music and it was almost an hour of complete fuckery where they announced practically nothing?

At least the Kinect games might be fun. Though I remember fondly the time where gaming didn't have any of this shit.
Title: Re: Microsoft's E3 Press conference.
Post by: Sega Uranus on June 15, 2010, 07:58:45 am
The only Kinect game I thought looked completely horrible was Kinectimals, and that is only because it does not look like there is much to it, the trailer released separately largely had the same stuff shown at the conference even. The only other one that had a bad presentation was Kinect Sports, but there is tons more to it that we did not see, so it is not really fair to assume, I think Rare can deliver, probably. The conference was just boring and did not hit any specific fanbase while trying to market something to everyone, comparing it to Nintendo's 08 or Sony's 06 is a bit strange. Nothing went 'wrong' outside of that guy having to get his microphone replaced, and the only laughable thing was the girls chatting about achievements, and even that could never be compared to something like Raffi.
Title: Re: Microsoft's E3 Press conference.
Post by: Barry the Nomad on June 15, 2010, 08:12:39 am
^Good assessment.

I'll admit, I was bored at times, mostly due to certain games not appealing to me. Then again, a pet sim designed for kids aged 10 and under is not supposed to appeal to me. However, I do see a good amount of potential in Kinect, especially in games like Child of Eden. It's just a shame that they spent so much time on the family "games" and didn't include a few demos of true games (such as Fable III's support or the Star Wars game). I was really hoping to see Sonic Free Riders. It may not be the best game ever, but it would probably wipe the floor with all the Wii-like games that they showed off.

I think it's rather pathetic that the internet has become a place of folks awaiting the next "EPIC FAIL LULZ". Minutes after the press conference, I was seeing countless attempts at people trying to cull memes from the MS show. Stupid gifs and motivational posters that were less funny and more "why the fuck did you waste time making that?". In a years time, I doubt anybody will be quoting this show like they are still quoting Sony's 06 show or making videos of Nintendo's awkward Wii band.

It wasn't a FAIL and it wasn't a WIN, it was simply a press conference that showed off some unique tech that has much more potential than the games demoed.
Title: Re: Microsoft's E3 Press conference.
Post by: Sega Uranus on June 15, 2010, 08:22:46 am
I agree. I already cannot think of anything laughably memorable from this conference. Though I skipped the ESPN stuff I doubt they did anything stupid.

Also I noticed when I was downloading the new Castlevania XBLA trailer (Looks awful) that Fable III and Halo Reach have a new green bar extremely similar to the Kinect ones, they were not like this yesterday... Confirmed support of Kinect in Reach? O.O
Title: Re: Microsoft's E3 Press conference.
Post by: Monkeroony on June 15, 2010, 09:37:00 am
I must confess.

I am pretty interested in that dancing game.
And ea sports active.
Title: Re: Microsoft's E3 Press conference.
Post by: Barry the Nomad on June 15, 2010, 10:57:14 am
Quote from: "Sega Uranus"
Though I skipped the ESPN stuff I doubt they did anything stupid.

ESPN guys were actually the most natural speakers on stage, I actually believed their scripted banter. Must be the years of TV experience.
Title: Re: Microsoft's E3 Press conference.
Post by: crackdude on June 15, 2010, 11:01:54 am
I agree with Barry on the press conference not being a fail.
Now stop defending Portugal's shots Barry.
Title: Re: Microsoft's E3 Press conference.
Post by: Barry the Nomad on June 15, 2010, 11:05:52 am
Thanks! And I promise to stop defending Portugal's shots.

Speaking of fails, Nintendo's press conference is on!
Title: Re: Microsoft's E3 Press conference.
Post by: Monkeroony on June 15, 2010, 11:37:41 am
Quote from: "Barry the Nomad"
Thanks! And I promise to stop defending Portugal's shots.

Speaking of fails, Nintendo's press conference is on!

Is it?

They potentially have a really good line-up.
Title: Apparently, Microsoft use pre-recorded Kinect footage
Post by: Autosaver on June 15, 2010, 12:24:53 pm
(http://http://cache.gawker.com/assets/images/comment/9/2010/06/cceddfbb10d8cca02cedcfe5c4ec9710/340x.gif)

Games don't act before you put inputs.
Title: Re: Apparently, Microsoft use pre-recorded Kinect footage
Post by: Monkeroony on June 15, 2010, 12:34:37 pm
I think 1UP said that the Star Wars game was made with target renders.

Everything else happened 1 second after people moved though on the other demos!
Title: Re: Apparently, Microsoft use pre-recorded Kinect footage
Post by: Barry the Nomad on June 15, 2010, 12:34:58 pm
Old news, already said in previous threads. It was a stage show, not a tech demo. It was pretty much assured that they wouldn't hedge their bets on every Kinect to work flawlessly in a circus show. The real tech demo occurred the following day.

At yesterday's press conference, with the exception of the ESPN announcers, all of the gameplay looked legit. Especially the workout, adventures, dancing and startup menu controls.

I'd lock this, but then I'd be labeled a 360 fanboy so I'm keeping it open.
Title: Re: Apparently, Microsoft use pre-recorded Kinect footage
Post by: George on June 15, 2010, 12:37:40 pm
I do not see why all the 360 fanboys are so defensive about Kinect. Its shitty, Microsoft is afraid to show it and have not answered all my questions about it.

Does it work in the dark? What happen to scanning objects? Why do avatars jump in the raft game even when people where not jumping? Price?

Also the Forza stuff was fake:
http://www.thegamejournal.com/home/micr ... rrors.html (http://www.thegamejournal.com/home/microsofts-smoke-and-mirrors.html)
Title: Re: Apparently, Microsoft use pre-recorded Kinect footage
Post by: Barry the Nomad on June 15, 2010, 12:40:10 pm
The real question is: does the 3DS work underwater?
Title: Re: Apparently, Microsoft use pre-recorded Kinect footage
Post by: George on June 15, 2010, 12:42:22 pm
Did Nintendo state it would work underwater?  In their E3 conference, Microsoft stated "You can now watch movies, pause them and not have to look for your controller in the dark"
Title: Re: Microsoft's E3 Press conference.
Post by: Orta on June 15, 2010, 12:42:53 pm
Quote from: "Barry the Nomad"
<snip>

It wasn't a FAIL and it wasn't a WIN, it was simply a press conference that showed off some unique tech that has much more potential than the games demoed.

I think it was a fail, not from the meme bullshit standpoint, but from the video games perspective. And by video games, I mean all of them, from hardcore to casual. All the Kinect titles shown were clones of things you can already do on the Wii (even on PS3 if you take EyePet into account). If the casual gamers already have that on the Wii why would they want a 360? Worse, they probably don't even know about E3!

The demo of their biggest game of this year lasted less than the one for the new old COD. I mean, if you're wasting the press conference with Kinect, the least you can do is talk a bit more about what's probably your most important game of the generation.

They ruined everything early in the conference by saying that from that point on every game mentioned would be an exclusive. There were no new "hardcore" games. None! Live Arcade called and Microsoft didn't pick up the phone. The Kinect games are clones. New stuff? Maybe a thing or two, but nothing out of the ordinary. People would think higher of Microsoft if they had The Miz demo Child of Eden instead of that Fitness Evolved Ubisoft Bullshit.

And don't even get me started on the bribe. Seriously, Microsoft really dropped the ball this year.
Title: Re: Apparently, Microsoft use pre-recorded Kinect footage
Post by: Barry the Nomad on June 15, 2010, 12:47:12 pm
Well, Kinect uses infrared so some of its functions will work in the dark. Also, voice commands work in the dark. Give it a try, turn off the lights and talk. See?

However, games that rely on the camera (i.e. taking photos and referencing imagery in your environment) will not, for obvious reasons. (hint: you can't see in the dark)

In summary:

Infra red allows Kinect to see your shape in the dark.

Voice commands work in the dark.

Standard video does not work in the dark.
Title: Re: Microsoft's E3 Press conference.
Post by: George on June 15, 2010, 12:47:56 pm
Barry can like the conference if he wants to, but people can dislike it as well. I'm part of the dislike. It was boring and no core games announced for Kinect. Microsoft tried to copy the stereotype of the Wii and that is no good.

No price announced either. That is never good. At least in 2006, Sony showed some actual games, even if it had Ridge Racer on it and not some fake footage of a girl playing with a tiger.
Title: Re: Apparently, Microsoft use pre-recorded Kinect footage
Post by: Autosaver on June 15, 2010, 01:00:45 pm
The 3DS DOES work underwater.

You just need a water proof case. ^_^
Title: Re: Microsoft's E3 Press conference.
Post by: Team Andromeda on June 15, 2010, 01:23:20 pm
Worst E3 showing by MS , Kinect is utter sh8t .  What a huge waste of money
Title: Re: Microsoft's E3 Press conference.
Post by: Sega Uranus on June 15, 2010, 01:56:20 pm
ONLY MICROSOFT FANBOYS DEFEND KINECT, NOT POSSIBLE FOR ANYONE ELSE TO LIKE IT EVER EVER

George, you are just overreacting about everything. I will go and say I think Barry is overreacting about everything too. When you talk about nothing BUT the God damn thing you hate, you are both just making it seem like you are jealous of the attention the other platform is getting. It is pathetic.
Title: Re: Microsoft's E3 Press conference.
Post by: MadeManG74 on June 15, 2010, 05:25:08 pm
I'm just dissapointed that all the games we saw, we already knew about from a long long time ago. Compare this to last year when we saw CrackDown 2, first gameplay of Alan Wake, first ever trailer for the new Splinter Cell and much more, it just pales horribly.

Couldn't they even just make a nice CGI trailer for Mass Effect 3 or something? Even if it's a long way off.
Title: Re: Microsoft's E3 Press conference.
Post by: George on June 15, 2010, 06:26:28 pm
Quote from: "Sega Uranus"
ONLY MICROSOFT FANBOYS DEFEND KINECT, NOT POSSIBLE FOR ANYONE ELSE TO LIKE IT EVER EVER

George, you are just overreacting about everything. I will go and say I think Barry is overreacting about everything too. When you talk about nothing BUT the God damn thing you hate, you are both just making it seem like you are jealous of the attention the other platform is getting. It is pathetic.
I'm the one overacting? I never called anyone a fanboy and typed in capitals.

I just came to the topic, put my thoughts on the conference. It was shit. You are in the minority and I respect your opinion. That is why your going to be in the post E3 podcast. Then it would just be me and Sharky bashing the conference.
Title: Re: Microsoft's E3 Press conference.
Post by: Orta on June 15, 2010, 08:41:38 pm
(http://http://i49.tinypic.com/2vl7gq9.gif)

I've got the looks.
Title: Re: Microsoft's E3 Press conference.
Post by: fluffymoochicken on June 15, 2010, 10:58:26 pm
It's gotta suck to be a Microsoft fanboy right now. Even Nintendo had a more respectable press conference this year. That's downright embarrassing. :lol: Kudos to Microsoft.
Title: Re: Microsoft's E3 Press conference.
Post by: Sega Uranus on June 16, 2010, 09:12:42 am
Quote from: "George"
Quote from: "Sega Uranus"
ONLY MICROSOFT FANBOYS DEFEND KINECT, NOT POSSIBLE FOR ANYONE ELSE TO LIKE IT EVER EVER

George, you are just overreacting about everything. I will go and say I think Barry is overreacting about everything too. When you talk about nothing BUT the God damn thing you hate, you are both just making it seem like you are jealous of the attention the other platform is getting. It is pathetic.
I'm the one overacting? I never called anyone a fanboy and typed in capitals.

I just came to the topic, put my thoughts on the conference. It was shit. You are in the minority and I respect your opinion. That is why your going to be in the post E3 podcast. Then it would just be me and Sharky bashing the conference.

You were always in the hate group, never were going to give it a chance, I mean you compared Kinect Adventures to Wii Play. They have nothing similar about them at all, they do not even share basic stuff, like coins... Or water.

You're my good Skittles. ;)
Title: Re: Microsoft's E3 Press conference.
Post by: Barry the Nomad on June 16, 2010, 09:46:14 am
I was at a baseball game yesterday and I found myself talking to three other guys about E3. Kinectimals came up (I swear I didn't bring it up) and all three we're positive about it. I forget sometimes that outside the hardcore internet chat rooms, there is a lot of consumers out there who aren't so extreme in their views. Probably because they don't live and breathe video games.

Anywho, as all the press conferences have concluded, here are a few of my views on Kinect:

As the next console for a Wii owner:
For Wii owners who have yet to get an HD console, I see Kinect as a good option. Not as a replacement, but rather as an addition. I can see a Wii owner comfortably having both a Wii and Kinect attached ot the same TV. Outside of the Kinect, no other accessory is needed, so the gaming space won't be cluttered with both Wii and 360 controllers. You'd get all the Wii exclusives along with all the 360 exclusives. Not too shabby. Offerings like Kinect Adventures and Kinectimals are similar yet different enough from the Wii party games to give something new but familiar. Sonic Free Riders could potentially wrangle in Sonic Wii fanboys who need to get their Riders fix.

As an accessory for current 360 owners:
Some 360 owners aren't convinced, but I don't blame them. The 360 press show didn't do a lot to sell Kinect to folks who aren't looking for a full body Wii. However, games like Child of Eden, Star Wars, Milo and Forza could change a lot of minds if positive impressions and demos appear in the coming months.

Kinect pricing:
This is the big one. I think MS was smart to hold off on a price until the Move was detailed. Should the Kinect be priced at $100 and games at $35-$40, Move will have some serious competition. MS could then play up the fact that 4 player Move support costs $360 while 4+ player Kinect support in one price with no additional accessories and is equal to the cost of the Move combo pack. Also, offering all the Kinect launch titles as Marketplace demos would be very nice. Even if a game isn't offered in a bundle, buyers will have a good amount of demos to play so that they can choose which Kinect games are right for them.
Title: Re: Microsoft's E3 Press conference.
Post by: Sega Uranus on June 16, 2010, 10:23:56 am
If Kinect was priced around $100 and had all of the games designed around it cheaper than normal releases then I see no reason to argue with any of this anymore, it all just seems perfectly fine.

Though if it is at the price of $150 and the games are $60, I can hear my wallet crying right now. That would be an absolute disaster, and I do not see how Kinect would be able to take off for more than $100.

Kinectimals looks to be the worst game of the lot though, I think. Just does not seem like there can be much to it. Even the trailer revealed showed basically the same stuff we saw at the demonstration.

What everyone is whining about, saying their showing was a failure is that there were no real 'core' games for Kinect shown off. Why would people like me, who love games like Lost Odyssey, Halo 3, Bayonetta, Banjo-Kazooie: Nuts & Bolts and Mass Effect give a shit about Kinect Sports? This is Kinect's only real fault (outside of what might be pricing issues). If the price point is not there then I do not see how this could really take off. Why buy a console that does not have the kind of games you want then buy an add-on for it just to play different kinds of games?

To make matters worse, I just think it all goes up against what the Xbox 360 really is. How will this stuff work with achievements? How will it work with online functions? The games revealed do not mention anything about it, though a video for Kinect Sports shows you can add friends to games you play.

Also, Final Fantasy Versus XIII which looks to be a completely awful game regardless was announced for the Xbox 360 the other day, no idea why this was not even mentioned at Microsoft's showing.
Title: Re: Microsoft's E3 Press conference.
Post by: MadeManG74 on June 16, 2010, 04:12:25 pm
Quote
What everyone is whining about, saying their showing was a failure is that there were no real 'core' games for Kinect shown off.

What about the Forza Game? Star Wars is arguable as well.
Title: Re: Microsoft's E3 Press conference.
Post by: Sega Uranus on June 16, 2010, 04:55:13 pm
Quote from: "MadeManG74"
Quote
What everyone is whining about, saying their showing was a failure is that there were no real 'core' games for Kinect shown off.

What about the Forza Game? Star Wars is arguable as well.

Well, I would also consider Dance Central a bit of a 'core' game, but what I really meant to say was that there was nothing they really showed off that people could already call would be game of the year. I mean, ever platform that ever launched always shows off at least one game that every kind of gamer would at least be slightly interested in, Move was pretty weak with this too, but it supports some older games that people enjoy, like Resident Evil 5, Little Big Planet and Heavy Rain.
Title: Re: Microsoft's E3 Press conference.
Post by: crackdude on June 16, 2010, 05:10:36 pm
The problem with everything is that gaming is dead.

The whole presentation for me gamer resumed to some new generic FPS. That sucked.

This sucks. That's why it was a failure.
Title: Re: Microsoft's E3 Press conference.
Post by: Barry the Nomad on June 16, 2010, 05:18:33 pm
Child of Eden was a bright shining spot. Made me feel like it was 1999 again.
Title: Re: Microsoft's E3 Press conference.
Post by: MadeManG74 on June 16, 2010, 05:33:27 pm
Quote from: "crackdude"
The problem with everything is that gaming is dead.

Eastside, stop hacking into Crackdude's account...
Title: Re: Microsoft's E3 Press conference.
Post by: Orta on June 16, 2010, 06:50:50 pm
Quote from: "Barry the Nomad"
Child of Eden was a bright shining spot. Made me feel like it was 1999 again.

Ubisoft was represented on Microsoft's presser by that fitness game. It doesn't count.

unfortunately
Title: Re: Microsoft's E3 Press conference.
Post by: fluffymoochicken on June 16, 2010, 07:41:14 pm
Quote from: "crackdude"
The problem with everything is that gaming is dead.
(http://http://img41.imageshack.us/img41/3104/25275.jpg)
Title: Re: Microsoft's E3 Press conference.
Post by: Sega Uranus on June 16, 2010, 07:54:52 pm
You could always pick three games from any genre (be in fighters, platformers, racers etc etc) released at any time in history look the same, entirely breaking the argument.

Medal of Honor is also supposed to emulate Modern Warfare's success in every way, so it is not completely fair I think. Killzone was also never good.
Title: Re: Microsoft's E3 Press conference.
Post by: fluffymoochicken on June 16, 2010, 08:19:01 pm
Quote from: "Sega Uranus"
You could always pick three games from any genre (be in fighters,
(http://http://img517.imageshack.us/img517/4597/s3797aad79d9a8aacbb484b.jpg)
(http://http://farm2.static.flickr.com/1208/1259445659_f87704bc26.jpg)
(http://http://img227.imageshack.us/img227/6410/mk2ps3soon.jpg)

Quote
platformers,
(http://http://www.siliconera.com/gba/supermarioadvance4/031016s3.jpg)
(http://http://sonic-the-hedgehog.smartcode.com/images/sshots/sonic_the_hedgehog_15367.png)
(http://http://www.destructoid.com/elephant//ul/10178-550x-3.jpg)

Quote
racers
(http://http://www.mikehart.net/port/list/topsnesgames/fzero.jpg)
(http://http://www.linuxformat.co.uk/blog/wp-content/mksnes.jpg)
(http://http://www.coolrom.com/screenshots/snes/Top%20Gear%20%282%29.gif)

Quote
etc etc) released at any time in history look the same, entirely breaking the argument.
Sure thing. =P
Title: Re: Microsoft's E3 Press conference.
Post by: MadeManG74 on June 16, 2010, 08:34:41 pm
YEAH

Give up Snaus, look how similar these three First Person games are from this gen!

I bet you can't even tell them apart because they are all so alike etc etc

(http://http://www.dignews.com/legacy/screenshots/call_of_duty_3_17.jpg)
(http://http://irradiatedmetro.com/wp-content/uploads/2010/03/ZenoClash_screen1.jpg)
(http://http://thainfamousmobb.files.wordpress.com/2008/02/xbox360_halo3_5_16.jpg)




I will admit that the picture from cracked.com was funny though!
Title: Re: Microsoft's E3 Press conference.
Post by: Sega Uranus on June 16, 2010, 08:36:05 pm
All of the fighters Fluffy posted have similar scoring systems, same color health bars, same basic gameplay styles with the same kind of attacks (different controls, but MW2, K3 and MoH do not control the same, either...), their names being represented under their health, two enemies fighting one another, markers next to their names for wins, as well as having similarities outside of those images that include character selections being the same, premise being the same (some kind of tournament bullshit), similar controls for attacks to be executed, so many things I could mention on just this genre with what you have shown.

Literally anyone who plays one of those fighters and understands what is going on can instantly play the next one without learning a single extra thing. The rest can said about everything else you posted, though I would consider Joe & Mac more of a beat em up or even a run n gun than a general platformer. Still the same logic applies. Come on Shelly, COME ON!
Title: Re: Microsoft's E3 Press conference.
Post by: crackdude on June 16, 2010, 09:25:30 pm
(http://http://farm2.static.flickr.com/1055/1106804498_404d4d4461.jpg)
(http://http://couchcampus.com/media/wp-content/uploads/2008/05/dragon-ball-z-legends-psx-ntsc-jap.jpg)
(http://http://ps3media.ign.com/ps3/image/article/748/748073/fight-night-round-3-20061204044631000-000.jpg)
(http://http://www.the-nextlevel.com/reviews/handheld/sonic-battle/sonic-battle-6.jpg)

there, all different. all fighting.
Title: Re: Microsoft's E3 Press conference.
Post by: Sega Uranus on June 16, 2010, 09:36:33 pm
None are from the same generation though? 3D boxing games, 3D fighters and beat em ups are also different genres.

Anyways, onto the info for the new Xbox 360 model:
(http://http://www.blogcdn.com/www.joystiq.com/media/2010/06/differences-360-pred.jpg)
It can still break, but no more red lights. Shadi's entire backlog of jokes just disintegrated in front of him.
Title: Re: Microsoft's E3 Press conference.
Post by: crackdude on June 16, 2010, 09:50:18 pm
It's pretty much the same thing really.. The size difference ain't that big either. The design kinda grows on you though.
Title: Re: Microsoft's E3 Press conference.
Post by: Sega Uranus on June 16, 2010, 10:06:30 pm
Quote from: "crackdude"
It's pretty much the same thing really.. The size difference ain't that big either. The design kinda grows on you though.

But it is not the same thing, you picked different games from barely similar genres.

It is like if I were to pick three different FPSs I posted images of Breakdown on Xbox, Metroid Prime on GameCube and The Elders Scrolls III: Morrowind on Xbox. All are in the same perspective and in the same generation, but none play similar at all because they are different genres. The first games Fluffy posted specifically are similar in that they are based off of similar things, are in the same genre, similar setting and have similar kinds of weapons that are based on actual weapons. Of course things based on the SAME THING will look similar! Not all FPSs like this, just off the top of my head I would say Brink and Halo Reach look nothing like those because they are based off of different things, and thus have different styles and settings.

The fact that games LOOK similar and PLAY similar is because they are in the same genre, it is basic and common knowledge that we as human beings separate things off into groups to distinguish them from other genres and franchises. FFS!
Title: Re: Microsoft's E3 Press conference.
Post by: crackdude on June 16, 2010, 10:34:28 pm
Quote from: "Sega Uranus"
Quote from: "crackdude"
It's pretty much the same thing really.. The size difference ain't that big either. The design kinda grows on you though.

But it is not the same thing, you picked different games from barely similar genres.

It is like if I were to pick three different FPSs I posted images of Breakdown on Xbox, Metroid Prime on GameCube and The Elders Scrolls III: Morrowind on Xbox. All are in the same perspective and in the same generation, but none play similar at all because they are different genres. The first games Fluffy posted specifically are similar in that they are based off of similar things, are in the same genre, similar setting and have similar kinds of weapons that are based on actual weapons. Of course things based on the SAME THING will look similar! Not all FPSs like this, just off the top of my head I would say Brink and Halo Reach look nothing like those because they are based off of different things, and thus have different styles and settings.

The fact that games LOOK similar and PLAY similar is because they are in the same genre, it is basic and common knowledge that we as human beings separate things off into groups to distinguish them from other genres and franchises. FFS!
Easy dude! I was commenting on the Xbox! LOOL

Yeah, you are kinda right. Kinda. Cause even if all that you are saying is indeed true, that simple doesn't change the fact that they DO LOOK AND PLAY THE SAME. They could be different, but they aren't! Being based on the same thing isn't an excuse when everyone is tired of the same thing and they could be concentrating on something else rather than copying eachothers. Why not innovate? Create new worlds instead of using the same things over and over. There's an obvious market saturation going on.

Imitation is NOT GOOD.
"Medal of Honor is also supposed to emulate Modern Warfare's success in every way, so it is not completely fair I think."
This is NOT ok. This is stupid. If I like MW, I play MW! Why make another game almost exactly like it?

Think about all the failed Outrun games that came out in the same period with the same concept. Outrunners, Turbo Outrun, Outrun2019, Outrun Europa, Battle Outrun, ... they all SUCKED. If you wanted to play Outrun, you'd play Outrun.

Point is: yes, some games are very similar cause they are of the same genre and based off the same things. Fact. But that isn't a good thing! At all! :P
Title: Re: Microsoft's E3 Press conference.
Post by: MadeManG74 on June 16, 2010, 10:40:11 pm
What about when Streets of Rage tried to imitate Final Fight and ended up kicking it's ass and being really awesome and still played today?

Sometimes imitations can be good!
Title: Re: Microsoft's E3 Press conference.
Post by: Sega Uranus on June 16, 2010, 10:49:37 pm
I think Crackdude answered his own point, people want more of the same games they like, which is why the spinoffs to OutRun never took off, they were too different from the original. Games like Medal of Honor are specifically TRYING to emulate Modern Warfare 2's style and gameplay because it is so popular and so many people like it. They might try new concepts anyways, you cannot always tell by just looking. I can understand if you do not like the genre, but give these games a shot before being so certain based on just the art. I always thought I would hate DOOM growing up (and you certainly cannot say much about the art), but once I tried it I really did love it and was really impressed, it is one of my favorite games even!
Title: Re: Microsoft's E3 Press conference.
Post by: crackdude on June 16, 2010, 11:00:02 pm
Quote from: "MadeManG74"
What about when Streets of Rage tried to imitate Final Fight and ended up kicking it's ass and being really awesome and still played today?

Sometimes imitations can be good!
I acknowledge this and change my opinion to: although these games can be great, our industry is in need of some diversity.

Doesn't that sound better?  :afroman:

Still, that happened because the game didn't come out on the MegaDrive.
Those shooters (except for killzone) are multiplatform. They are just flooding the market in my opinion..

AFTER SANUS POST:
Hey, don't get me wrong. I like FPS. I just don't quite enjoy the current most popular ones as much. I love Return to Castle Wolfeinstein, Quake 3A, Unreal Tournament 3, Halo 1 and other first person style games like Mirror's Edge and Oblivion.
I just feel that there is no need to keep doing the same things! Why are there so many WW2 games? Why every FPS tries to copy COD as much as it can? There should be more creativity! Make up stuff! Like Halo. Halo would hardly win any prize other than "best B-movie story in a kick-ass game" in my opinion, and that's why I like it. It created it's own story. This is great.
I'm just sick of being the good white american fighting the nasty nazis and soviets and bin ladens.

Don't you just sometimes feel all these games are basically the same thing over and over?
Title: Re: Microsoft's E3 Press conference.
Post by: Sega Uranus on June 16, 2010, 11:12:34 pm
Well that is the great thing about being videogames as a hobby, you have a choice as to what you play!

For stuff like World War II games, it is just an extremely popular setting that had so many different kinds of stories to tell, it is very easy to sell too. It is similar to why you do not see like ANY innovations to fighting games ever anymore, all of the best ideas are popularized right away, and anything too unique could hurt the overall experience and what your fanbase thinks of you, stuff like that. It is a very hash business.
Title: Re: Microsoft's E3 Press conference.
Post by: MadeManG74 on June 16, 2010, 11:25:00 pm
Quote from: "crackdude"
Quote from: "MadeManG74"
What about when Streets of Rage tried to imitate Final Fight and ended up kicking it's ass and being really awesome and still played today?

Sometimes imitations can be good!
I acknowledge this and change my opinion to: although these games can be great, our industry is in need of some diversity.

You want diversity?

Zeno Clash
The Darkness
Condemned
Bioshock
Far Cry 2

Those are only games that are First Person Shooters (Save for maybe Condemned and ZC, but Zeno Clash is more melee, but it's so cool and unique I included it. ) AND the whole list is made up of games I personally own, AND only from this Gen. Even with those restrictions I found 5 games that are completely different to eachother and to Call of Duty.

Zeno Clash is set in a wildly imaginative fantasy world with bizarre and wonderful creatures and weapons.

The Darkness is about a Mafia hitman gaining supernatural powers that let him control the darkness and demons as he seeks revenge in New York's underworld.

Condemned is about a detective fighting insanity and investigating a crime while homeless people and psychos try to murder him.

Bioshock throws you into an underwater city built in the 1930s, and gives you superpowers.

Far Cry 2 is set in the deserts and jungles of Africa, where you can go anywhere and take missions from anybody, upgrade your weapons as you see fit and basically just be a mercenary for hire in an exotic location.


Sounds like there is some killer diversity amongst just the FPS games I own. Do you still think there is no diversity in the genre these days? Try out some of these games (particularly Zeno Clash), I think they'll satisfy your need for something different.
Title: Re: Microsoft's E3 Press conference.
Post by: crackdude on June 17, 2010, 04:03:24 am
Cmon guys, let's not get our tempers flaming.

MadeMan, I've yet to play Zeno Clash, but out of the others the only one I really REALLY enjoyed was Bioshock. God you're right, that was something. The other ones are just meh. FEAR is cool too.

But I get your point, maybe I'm just not looking hard enough for them.
Title: Re: Microsoft's E3 Press conference.
Post by: MadeManG74 on June 17, 2010, 04:52:26 am
I've had to move a whole lot of posts.

Fluffy and Sanus, you two need to chill out. You are both at fault here, so please try not to flame each other or other members in future.

Thanks to Crackdude for actually keeping things sensible in this thread.
Title: Re: Microsoft's E3 Press conference.
Post by: crackdude on June 17, 2010, 10:46:02 am
No problem ;)

Hey! I just remembered that Cosmic Smash would go along freaking well with kinect!
Title: Re: Microsoft's E3 Press conference.
Post by: Barry the Nomad on June 17, 2010, 10:59:21 am
That and Ollie King.

Probably won't happen, but a man can dream...
Title: Re: Microsoft's E3 Press conference.
Post by: crackdude on June 17, 2010, 11:08:20 am
Actually Ollie King could already had been made for the RIDE skateboard thing..
Title: Re: Microsoft's E3 Press conference.
Post by: Orta on June 17, 2010, 07:56:56 pm
Quote from: "Barry the Nomad"
That and Ollie King.

Probably won't happen, but a man can dream...

I just spilled my drink. It never crossed my mind.
Title: Re: Microsoft's E3 Press conference.
Post by: George on June 17, 2010, 08:10:04 pm
Ollie King might as well use the Tony Hawk ride board. In the end, I rather not play it on home consoles.
Title: Re: Microsoft's E3 Press conference.
Post by: Barry the Nomad on June 17, 2010, 08:14:20 pm
I only played Ollie King once at the GameWorks Chicago which is now closed. :(

I wouldn't mind a home version:

(http://http://img413.imageshack.us/img413/4296/olliew.jpg)
Title: Re: Microsoft's E3 Press conference.
Post by: George on June 17, 2010, 08:17:30 pm
I think this whole 'only use kinect' experience is lame. I thought Eyetoy didn't work well alone and it should have been used with a controller.

Example: Shooter uses the eyetoy to move back and forth (head tracking) to dodge missiles while the Move controller is for shooting. Fine.

I think the best experiences on Kinect will come from stuff that uses the Microphone, tracking for 'certian' things. But main gameplay 'being traditional' Think Mario Galaxy 2.
Title: Re: Microsoft's E3 Press conference.
Post by: Sega Uranus on June 18, 2010, 12:09:30 am
You can use a controller with Kinect, and I am certain this is how the best games for it will be made.

I do not know why you always compare it to EyeToy, the difference between them is massive, it is just up to the developers to choose what kind of games to make for it is all.
Title: Re: Microsoft's E3 Press conference.
Post by: fluffymoochicken on June 18, 2010, 01:34:16 am
I sure hope that there are in-store demos of Sonic Free Riders this holiday season, because I really do wanna play it.... but without having to buy it. ^^;;;
Title: Re: Microsoft's E3 Press conference.
Post by: Barry the Nomad on July 20, 2010, 06:35:02 pm
After an awesome post by Sanus, this thread went into hiding.

Bumping it back up due to pricing details!
http://arstechnica.com/gaming/news/2010 ... gust-3.ars (http://arstechnica.com/gaming/news/2010/07/kinect-official-150-new-360-hardware-coming-august-3.ars)

I'm actually surprised that so many are jumping on the hate wagon by declaring "$150! What a rip-off!" when a game is included. Up until now, it was thought to be $150 with no game.

Personally I hope a stand alone unit comes out at $100, but thankfully they included one of the more interesting party games. Way I see it, any potential Kinect buyer would get one game at launch anyway, so they'd be spending $150 regardless. Anywho, I'm still on the fence. If some freelance work comes my way, I'll get the thing at launch. If not, I'll hold off until the price lowers or a standalone unit arrives.

Obligatory PS3 price comparison:

Kinect bundle (with game): $150
1-? player experience

Move Sports bundle + secondary controller: $130
1 player experience

Move Sports bundle + Second move controller + secondary controller (2x): $210
2 player experience

If I had to choose one, I'd go for the Kinect. Lower price for unlimited players compared to Sony's one player at a time model. Lesser (and cheaper) of two evils. I'd prefer to buy a Wii than buy into the Move. (IMO!!!!)  :afroman:

I'm a little drunk right now, so excuse the rambling. drunk g
Title: Re: Microsoft's E3 Press conference.
Post by: crackdude on July 20, 2010, 09:47:37 pm
That comparison isn't fair.
Both those included games are shit, but the Kinect one is obligatory.

And I prefer holding to something, so Kinect just doesn't excite me a whole lot. That and not being able to play games sat down.
Title: Re: Microsoft's E3 Press conference.
Post by: Sega Uranus on July 21, 2010, 02:05:00 am
Move bundle is $130 and does not even have the nunchuck, which is $30. To be fair you can use a normal PlayStation 3 controller, but it is fair to compare this stuff.

I think Move offers more variety and more options, but this is mainly because it is everything that has been on Wii for like two years or so. Kinect will offer new kinds of experiences, but I cannot think of much you can do with these kind of games. Did you see the soccer game? That would have been laughable 20 years ago.
Title: Re: Microsoft's E3 Press conference.
Post by: Orta on July 21, 2010, 07:38:48 am
I saw the price tag, I don't care. I won't care for a long time. There is only one game coming. The only good thing to come out of this announcement is the 4GB model, which will make for a relatively cheap replacement when my system decides to break after the warranty expires.
Title: Re: Microsoft's E3 Press conference.
Post by: Barry the Nomad on July 21, 2010, 07:54:21 am
I think the comparison is fair. Everything required for the complete 1 player Move experience compared to everything required for the complete 1 player Kinect experience. If I wanted to bend the numbers I would have added up enough Move gear to facilitate 4 players, then we'd be looking at $150 for Kinect and $250-$370 for Move.

Would I have to choose between one or the other, I'd go with Kinect. All in one package and no need for additional controllers. Also, the secondary Move controller may be "optional" but I am certain that every Move buyer will get one at some point.

Quote from: "Orta"
I saw the price tag, I don't care. I won't care for a long time. There is only one game coming. The only good thing to come out of this announcement is the 4GB model, which will make for a relatively cheap replacement when my system decides to break after the warranty expires.

Yeah, Kinect probably won't win a lot of folks over until next year when the more "hardcore" games are announced. Personally I hope SEGA and especially AM2 have something planned.
Title: Re: Microsoft's E3 Press conference.
Post by: crackdude on July 21, 2010, 03:36:24 pm
Quote from: "Barry the Nomad"
I think the comparison is fair. Everything required for the complete 1 player Move experience compared to everything required for the complete 1 player Kinect experience. If I wanted to bend the numbers I would have added up enough Move gear to facilitate 4 players, then we'd be looking at $150 for Kinect and $250-$370 for Move.

Would I have to choose between one or the other, I'd go with Kinect. All in one package and no need for additional controllers. Also, the secondary Move controller may be "optional" but I am certain that every Move buyer will get one at some point.
I'm sorry, but that is some bullshit logic and it's weird coming from you Barry.
Define "complete experience". For me complete experience is one single move controller. My total: 50 bucks. Kinect: 150. Holy shit.

I think it's way better to have an option to choose what you want to have and pay what is fitting of your own experience than have to pay a behemoth 150 bucks for an ACCESSORY. I'd rather pay that much for a rock band drum kit and I still think it's a robbery of a price.

I also prefer to buy something I know it will work rather than something that the best most people say is "it kinda works".
Title: Re: Microsoft's E3 Press conference.
Post by: Sega Uranus on July 21, 2010, 03:46:43 pm
You need the PlayStation Eye to use the Move controller at all. Move has also had as much negative response as Kinect has in talking about how it works.

I do not know why he brought in multiple controllers though. I mean, obviously a lot of these games are designed around multiplayer stuff, but many are not, and most of the people here will mostly be interested in stuff like a lightgun collection, not a party game collection - Something Kinect has been known for very well.

I mean like, I am super excited for that Sly Cooper collection, and it has Move support. They never said what they are adding, but I am already more interested in Move because of this game alone.
Title: Re: Microsoft's E3 Press conference.
Post by: Barry the Nomad on July 21, 2010, 08:41:57 pm
Quote
I do not know why he brought in multiple controllers though. I mean, obviously a lot of these games are designed around multiplayer stuff, but many are not, and most of the people here will mostly be interested in stuff like a lightgun collection, not a party game collection - Something Kinect has been known for very well.

I think he was just referring to me adding on the secondary $30 controller. I agree, the concept of adding a mega-package up is silly. In fact, MS has started making graphs showing off the price comparison using that logic. I guess they make a point multiplayer-wise, but very few people will actually own 4 Moves. They'll probably just rely on friends to bring theirs over.

Quote from: "crackdude"
I'm sorry, but that is some bullshit logic and it's weird coming from you Barry.
Define "complete experience". For me complete experience is one single move controller. My total: 50 bucks. Kinect: 150. Holy shit.

How is adding the $30 for the secondary controller bullshit? I used the the phrase "complete experience" so people didn't jump on my back screaming "bullshit! bullshit!" when I added up the price of the complete package. Trust me, when Move is in full swing, there is going to be a number of games that will call for the secondary controller or even two move controllers (check out half of the publicity photos and demo videos to see players utilizing more than just one Move controller). Will you be required to play like that? Probably not, but you'd be missing out on certain gameplay elements and improved controls. I doubt this:
(http://http://darkzero.co.uk/asset/2010/03/playstation-move-article-archery-254x298.jpg)
Could be done with one Move controller? To be fair, I also doubt the above could be done with one Kinect, but then again Move and Kinect are meant for different experiences and interfaces.

Also, I made the assumption that the average gamer does not have the Playstation Eye, thus complete Move package for most consumers will be: Eye, Move controller, Secondary controller and a game (because what else are you going to do with it?). Total = $130. It's still $20 less than Kinect, so haters can cheer.

This is not to say that there aren't exceptions, such as yourself, who seem to have a playstation eye already and will not be buying the secondary controller. But like I said, just giving the price totalz dawg.
Title: Re: Motion Control Wars
Post by: crackdude on July 22, 2010, 11:22:39 am
Alright, I'm chillin man..
My line of thought was that I prefer the way Move let's you spend as much as you personally need.
Like when the Xbox and PS3 were new, I always preferred the Xbox because it didn't have everything in it, so it was cheaper and one could buy things needed at will instead of spending 200 bucks extra on the go.

Myself I'm much of a multiplayer guy. I always have at least 2 of everything for when I have friends coming over. Still, I like buying things in a as-needed basis.
My main interest with Move is Child of Eden. So at least in the first few months I won't be needing to spend more than 50 or 80 bucks.

Of course I think comparing both devices can only go as far as comparing raw prices, cause in terms of functionality I really don't like what Kinect is aiming at.
Title: Re: Motion Control Wars
Post by: Happy Cat on July 24, 2010, 05:14:08 pm
(http://http://i250.photobucket.com/albums/gg261/Shadiwulf/forumimages/itonlydoesragingfanboys.jpg)
Title: Re: Motion Control Wars
Post by: fluffymoochicken on July 27, 2010, 02:53:01 pm
Quote from: "ShadiWulf"
(http://http://i250.photobucket.com/albums/gg261/Shadiwulf/forumimages/itonlydoesragingfanboys.jpg)
There's no shortage of them around these parts. =P
Title: Re: Motion Control Wars
Post by: crackdude on July 27, 2010, 05:18:36 pm
Quote from: "fluffymoochicken"
There's no shortage of them around these parts. =P
OH!
Title: Re: Motion Control Wars
Post by: George on August 10, 2010, 06:30:39 am
There is only one Move game that requires two move controllers and its that fighting one. I don't see why sites are all freaking out that you need 4 move controllers and 4 navigation controllers. I'm not getting move personally, unless SEGA ports some good light gun shooters and Dead Space 2 is amazing.

Also, I'm not getting a navigation controller, I can just use a DS3.
Title: Re: Motion Control Wars
Post by: Barry the Nomad on August 10, 2010, 07:28:47 am
George is back! (two Move controllers required for replies to this post)
Title: Re: Motion Control Wars
Post by: George on August 10, 2010, 07:31:29 am
Yes, I got back yesterday afternoon, slept all day. I was pretty tired.

(Playstation Eye is required to read this reply)
Title: Re: Motion Control Wars
Post by: crackdude on August 11, 2010, 05:51:31 am
Just read this on Kotaku's comments. It's pretty funny and spot on:

Quote
They should start a line of TV spots named "Kinect Can't" since the list of features today is half as long as the original one.

Kinect Can't: Be used while sitting

Kinect Can't: work properly if you have pets in the living room

Kinect Can't: replace the cost of 4 controllers for co-op play as previously suggested (only tracks 2 active)

Kinect Can't: work in small rooms

Kinect Can't: work well if you have a flickering candle or sun coming through vertical blinds being moved by a celling fan (or the flash of cameras)

Kinect Can't: follow reality well since they want to enhance the experience forcing you to Drive a car Standing Up

Kinect Can't: allow friends in your house since the first thing everyone will do (at least me) will be to say out loud "Xbox Shutdown" as soon as I see a Kinect device

Kinect Can't Play resource intensive games since the original built in processor was removed also and now it relies on the xbox.

Kinect Can't be used with loose clothes because it knows that when you are home you wear spandex .

BUT for 150$ Kinect CAN do some of the things the Wii can plus entertain your fantasy of having your very own little kid to play with late at night.
Title: Re: Motion Control Wars
Post by: George on August 11, 2010, 06:30:03 am
Its pretty bad when a Xbox product is being bashed on Kotaku.... especially when its like 90% of the comments. Thats like PS3 2006 comments.
Title: Re: Motion Control Wars
Post by: MadeManG74 on August 11, 2010, 06:58:47 am
It has the best damn peadophile sim ever though. And it's made by my hero, Peter Molly-know.
Title: Re: Motion Control Wars
Post by: George on August 11, 2010, 08:50:40 pm
Sony's entire budget for Move has went into the box
http://www.computerandvideogames.com/ar ... ?id=259313 (http://www.computerandvideogames.com/article.php?id=259313)
Title: Re: Motion Control Wars
Post by: crackdude on August 12, 2010, 05:25:51 am
I have a problem. I use USB controllers. There are only two USB ports. Can I use a HUB to connect all the crap?

That box is gorgeous. Useless. But gorgeous.
Title: Re: Motion Control Wars
Post by: George on August 12, 2010, 02:12:52 pm
Yes. You can use a USB hub.
Title: Rare not happy with Kinect, wanted buttons!
Post by: Happy Cat on September 08, 2010, 06:38:56 am
Quote
“We were absolutely adamant that we needed a button, something with haptic feedback, that would initiate an action. We were very vocal to Kudo [Tsunoda, Kinect lead] at the time, and Peter Molyneux was as well, that you needed something in your hand.
http://www.mcvuk.com/news/40768/Rare-wanted-Kinect-controller
http://www.neogaf.com/forum/showpost.ph ... ostcount=1 (http://www.neogaf.com/forum/showpost.php?p=23212235&postcount=1)

(http://http://i250.photobucket.com/albums/gg261/Shadiwulf/forumimages/buttons.png)
Title: Re: Motion Control Wars
Post by: Barry the Nomad on September 08, 2010, 07:29:13 am
So, anybody buying Move in a week? Launch titles are getting "meh" reviews, hardware is getting about an 8/10 on average.
Title: Re: Motion Control Wars
Post by: crackdude on September 08, 2010, 08:53:32 am
I don't care about numbers. I want to try it first.
Title: Re: Motion Control Wars
Post by: Orta on September 08, 2010, 10:09:04 am
No, but I have to get that PS3 soon. The 120GB model is discounted everywhere now.
Title: Re: Motion Control Wars
Post by: Orta on September 08, 2010, 10:10:06 am
Quote from: "ShadiWulf"
Quote
“We were absolutely adamant that we needed a button, something with haptic feedback, that would initiate an action. We were very vocal to Kudo [Tsunoda, Kinect lead] at the time, and Peter Molyneux was as well, that you needed something in your hand.
http://www.mcvuk.com/news/40768/Rare-wanted-Kinect-controller
http://www.neogaf.com/forum/showpost.ph ... ostcount=1 (http://www.neogaf.com/forum/showpost.php?p=23212235&postcount=1)

[img]http://i250.photobucket.com/albums/gg261/Shadiwulf/forumimages/buttons.png[img]

Why not use a regular Xbox controller? Just sayin'.
Title: Re: Motion Control Wars
Post by: Emmett The Crab on September 08, 2010, 10:29:12 am
I wouldn't buy either of these unless there is some game that I really want.  It's like Rock Band... I'm sure it's fun, but I don't need all that extra crap cluttering up my living room.
Title: Re: Motion Control Wars
Post by: Barry the Nomad on September 08, 2010, 11:00:06 am
I'm certain the best Kinect games will be the ones that kick off with a controller and at certain points you can get off your ass and do motions. Example would be playing Jet Set Radio with standard controls, then once you reach a wall you move your hands to match the spray paint actions. Or you're walking about with the controller, and when you enter a room you can look about every corner with the kinect.

Compared to Move, this would be much more fluid as you'd simply set down your 360 controller and move your body, as opposed to putting down your dual shock and picking up your Move, strapping it to your arm and finding the secondary controller.

One major plus of Kinect is that the only crap you need in your living room is a thing sitting on your tv stand. no need to switch it on or pick it up.
Title: Re: Motion Control Wars
Post by: MadeManG74 on September 08, 2010, 03:31:11 pm
Quote from: "Barry the Nomad"
I'm certain the best Kinect games will be the ones that kick off with a controller and at certain points you can get off your ass and do motions. Example would be playing Jet Set Radio with standard controls, then once you reach a wall you move your hands to match the spray paint actions. Or you're walking about with the controller, and when you enter a room you can look about every corner with the kinect.

I got to try out Kinect a few weeks back, and I was surprised at how much fun the dance game was. Considering you actually have to dance , and can't just move a wand about it works surprisingly well. Sort of thing I usually wouldn't look twice at, but I would actually be tempted to try out something like Michael Jackson now.

Also, Samba De Amigo time anyone? I think it would work perfectly on either of the new formats.
Title: Re: Motion Control Wars
Post by: Barry the Nomad on September 08, 2010, 03:39:15 pm
Samba de Amigo would be awesome on either one, mainly because Move and Kinect can track height which is really what the game was all about, not angles. Also, Space Channel 5 Part 3 is a must for both consoles.

Speaking of Samba de Amigo and Space Channel 5... (checks calender)
Title: Re: Motion Control Wars
Post by: Monkeroony on September 11, 2010, 04:17:24 pm
Quote from: "Barry the Nomad"
I'm certain the best Kinect games will be the ones that kick off with a controller and at certain points you can get off your ass and do motions. Example would be playing Jet Set Radio with standard controls, then once you reach a wall you move your hands to match the spray paint actions. Or you're walking about with the controller, and when you enter a room you can look about every corner with the kinect.

Compared to Move, this would be much more fluid as you'd simply set down your 360 controller and move your body, as opposed to putting down your dual shock and picking up your Move, strapping it to your arm and finding the secondary controller.

One major plus of Kinect is that the only crap you need in your living room is a thing sitting on your tv stand. no need to switch it on or pick it up.

Or just use the navigation controller- like how the wii has been using the nunchuck!

I really need to see more kinect games that I would be interested in, apart from that harmonic dance game!
Title: Re: Motion Control Wars
Post by: fluffymoochicken on September 12, 2010, 08:16:07 pm
ScrewAttack's Impressions of Kinect at PAX 2010:

http://screwattack.com/videos/PAX-2010- ... mpressions (http://screwattack.com/videos/PAX-2010-Kinect-1st-Impressions)

Warning: They are very, very blunt about their feelings.
Title: Re: Motion Control Wars
Post by: Happy Cat on September 13, 2010, 06:19:24 am
Andriasang doesn't like kinect either

said they got to play sonic free riders and that it was buggy

http://www.andriasang.com/e/blog/2010/0 ... pressions/ (http://www.andriasang.com/e/blog/2010/09/10/ms_media_briefing_impressions/)
Title: Re: Motion Control Wars
Post by: Sega Uranus on September 13, 2010, 04:18:12 pm
Sonic Team games being buggy, NO WAY! NO WAY? NO WAY! NO WAY?

[youtube:p51n7hbu]3MWEHwvcnyM[/youtube:p51n7hbu]
Title: Re: Motion Control Wars
Post by: George on September 14, 2010, 01:16:15 am
Hardware is only as good as its software.
Title: Re: Motion Control Wars
Post by: Barry the Nomad on September 16, 2010, 11:05:30 am
Project Draco makes me very happy I pre-ordered Kinect. Before I was buying it for Child of Eden and the hope of more good games down the road, but now I'm actually excited for a kinect game! If only SEGA was backing this, then it could be a Dragoon game. Ah well, I'm sure it will be just like any other PD plot and take place years apart from the other games. Plus, Panzer Dragoon and Project Draco can both be called PD games :P

[youtube:vf1iahcs]6zD1DM4DScg[/youtube:vf1iahcs]
Title: Re: Motion Control Wars
Post by: fluffymoochicken on September 16, 2010, 01:36:50 pm
Quote from: "Barry the Nomad"
[youtube:1h06fpif]6zD1DM4DScg[/youtube:1h06fpif]
It's a tragedy that such a neat idea has to be ruined by motion control exclusivity. =(
Title: Re: Motion Control Wars
Post by: Barry the Nomad on September 16, 2010, 01:42:15 pm
Panzer Dragoon has been implemented four times on two consoles already, so the idea has been done. Orta pretty much perfected the classic gameplay style. If anything, motion controls will bring something new to the table aside from a graphical upgrade.
Title: Re: Motion Control Wars
Post by: fluffymoochicken on September 16, 2010, 03:17:05 pm
Quote from: "Barry the Nomad"
Panzer Dragoon has been implemented four times on two consoles already, so the idea has been done. Orta pretty much perfected the classic gameplay style. If anything, motion controls will bring something new to the table aside from a graphical upgrade.
People want to play a new game, but what they don't want is a major step backwards - which seems to be what this game has doomed itself to being, due to its Kinect exclusivity.

Of course, feel free to convince yourself that what PD really needed was to lose control precision and gain lots of arm waving. I'd imagine that most of us aren't quite as pleased.
Title: Re: Motion Control Wars
Post by: George on September 16, 2010, 05:47:37 pm
Project Darco is going to be ruined by being niche on a mainstream add-on with lower userbase. Basically, Phantom Dust didn't sell well on 24 million consoles. I don't expect Kinect to sell over 10 million (even that is a stretch), the game's success is being 'killed off' by many factors.

If the game was compatible, we would have another story. This is the type of game that needs as many 'potential buyers' as possible. Imagine if Panzer Dragoon Orta was released to be played ONLY with some new add on on xbox? How badly would it have failed?
Title: Re: Motion Control Wars
Post by: Sega Uranus on September 16, 2010, 07:07:17 pm
I think Panzer Dragoon would work really well with motion controls personally. In fact, I think even the basic nunchuck and Wiimote combo could improve something like Orta. Would be awesome to move your dragon in a different direction you are aiming in, for instance.
Title: Re: Motion Control Wars
Post by: fluffymoochicken on September 16, 2010, 09:03:50 pm
Quote from: "George"
If the game was compatible, we would have another story. This is the type of game that needs as many 'potential buyers' as possible. Imagine if Panzer Dragoon Orta was released to be played ONLY with some new add on on xbox? How badly would it have failed?
I know, right? Playing with Kinect should be optional, not mandatory. Sad to say, but unless someone I know personally buys a Kinect, I'm going to have to skip this game.

Quote
I think Panzer Dragoon would work really well with motion controls personally. In fact, I think even the basic nunchuck and Wiimote combo could improve something like Orta. Would be awesome to move your dragon in a different direction you are aiming in, for instance.
Yeah, it's just too bad that the Kinect doesn't have a pointing device or buttons. =|
Title: Re: Motion Control Wars
Post by: George on September 16, 2010, 09:16:25 pm
Quote from: "Sega Uranus"
I think Panzer Dragoon would work really well with motion controls personally. In fact, I think even the basic nunchuck and Wiimote combo could improve something like Orta. Would be awesome to move your dragon in a different direction you are aiming in, for instance.
I think it would work, but the difference between Wii and Kinect is that Wii has 50 million plus units sold, Kinect has 0.

Not saying it wouldn't work with motion controls, just saying it would be more beneficial to the title if it was optional play on Kinect, not forced. See: Dead Space 2, SOCOM 4 and Killzone 3.
Title: Re: Motion Control Wars
Post by: Team Andromeda on September 17, 2010, 01:49:22 am
Quote from: "George"
Project Darco is going to be ruined by being niche on a mainstream add-on with lower userbase. Basically, Phantom Dust didn't sell well on 24 million consoles. I don't expect Kinect to sell over 10 million (even that is a stretch), the game's success is being 'killed off' by many factors.


Dear God, That's such a bit of Fanboy talk. How well did the niche games that was ICO sell onthe mainstream PS2 , did it sell over 100 million copies , I'm sure it didn't

Stop being so anti 360 and MS George , its getting rather silly now


The worst part is that isn't just that it's being made for Natal. But more so that SEGA ,  Yukio Futatsugi and Land Ho (made up of Ex Panzer staff) aren't all working on a full on next gen sequel to Panzer Dragoon for both the 360 and PS3


To me a game like Phantom Dust would be more suited  to Natal
Title: Re: Motion Control Wars
Post by: Orta on September 17, 2010, 04:14:54 am
Quote from: "Barry the Nomad"
Project Draco makes me very happy I pre-ordered Kinect. Before I was buying it for Child of Eden and the hope of more good games down the road, but now I'm actually excited for a kinect game! If only SEGA was backing this, then it could be a Dragoon game. Ah well, I'm sure it will be just like any other PD plot and take place years apart from the other games. Plus, Panzer Dragoon and Project Draco can both be called PD games :P

[youtube:1da7z1h7]6zD1DM4DScg[/youtube:1da7z1h7]

Wow, the music is absolutely wonderful. Please, please, make it so we don't have to buy the add-on. Add-ons are things from the past. Remember 32X.
Title: Re: Motion Control Wars
Post by: George on September 17, 2010, 04:43:12 am
Quote from: "Team Andromeda"
Quote from: "George"
Project Darco is going to be ruined by being niche on a mainstream add-on with lower userbase. Basically, Phantom Dust didn't sell well on 24 million consoles. I don't expect Kinect to sell over 10 million (even that is a stretch), the game's success is being 'killed off' by many factors.


Dear God, That's such a bit of Fanboy talk. How well did the niche games that was ICO sell onthe mainstream PS2 , did it sell over 100 million copies , I'm sure it didn't

Stop being so anti 360 and MS George , its getting rather silly now


The worst part is that isn't just that it's being made for Natal. But more so that SEGA ,  Yukio Futatsugi and Land Ho (made up of Ex Panzer staff) aren't all working on a full on next gen sequel to Panzer Dragoon for both the 360 and PS3


To me a game like Phantom Dust would be more suited  to Natal
No it didn't sell 100 million units, but it sold better than Phantom Dust. It does not take a genius to know that a higher number of potential owners could mean better sales. ICO was not really advertised and SOC was a cult hit.

Nothing I said was anti '360' at all, so I don't know where your accusations are coming from. If anything, i'm PRO 360, I said it should offer both 360 traditional controls and Kinect. It offers an experience to more people. How is this Anti 360?

I don't know how a person, like you, would think Phantom Dust and Project Darco is good for Natal. This is how Natal is being advertise, how do the games fit into the equation?
[youtube:1mg3fodn]Zs2x3jFTb2E[/youtube:1mg3fodn]

Sorry that I think logically. I would have said the same thing if the game was MOVE only.
Title: Re: Motion Control Wars
Post by: MadeManG74 on September 17, 2010, 05:55:50 am
I dunno, it might actually help a little by being one of the few games on the Kinect that hardcore gamers will be interested in, meaning that most gamers who pick up Kinect will pick up a copy of Draco as well.

It's going to depend on a lot of factors and it's tough to call at this stage.
Title: Re: Motion Control Wars
Post by: Team Andromeda on September 17, 2010, 06:53:22 am
Quote
No it didn't sell 100 million units, but it sold better than Phantom Dust. It does not take a genius to know that a higher number of potential owners could mean better sales. ICO was not really advertised and SOC was a cult hit.

No it didn't it . so  Why do expect every X-Box owner to buy Phantom Dust (and note it never came to Europe) but don't mind that ICO never sold to the 40 or 50 million PS2 fans at the time, or the 100 million life time sales I do not know  

We could all list Niche games that didn't sell well on platforms, and GOD knows there's been a few , on the PS2 and PS3.




 
Quote
if anything, i'm PRO 360, I said it should offer both 360 traditional controls and Kinect. It offers an experience to more people. How is this Anti 360?

Now're you having a laugh . Any chance you get to have a little dig or find a fault at MS you're there.

Quote
I don't know how a person, like you, would think Phantom Dust and Project Darco is good for Natal. This is how Natal is being advertise, how do the games fit into the equation?

I'm not for Project Darco for Natal at all . But I could see how a game like Phantom Dust (yes I do own the game) could just about work on Natal. As its reminds me very much of Psy Phi
Title: Re: Motion Control Wars
Post by: George on September 17, 2010, 09:55:47 am
Again, I bought Project Dust the day it came out, so I don't see what you are on about me being 'anti Microsoft' and you say the reason that I'm anti Micorosft is because I said Phantom Dust failed. I never said in any statement that all niche games where a success on PS2. Not by all means. If that was so, we would have Clover Studios still.

What I said is, if you have a larger consumer base, you are likely to sell more. Okami failed, but it sold 200,000 in the US (http://http://www.next-gen.biz/features/the-games-people-buy-2007?page=0,5). How much did PZO, Shenmue II and Phantom Dust do in the US?

I don't think any game should be made for Move or Natal exclusively, especially a niche title, till they have sold at least 5 million units and have at least a 1 million+ seller that isn't pack in.

Maybe in the end of the day, the real issue here is that you are anti Sony? I make one obvious statement and you jump on it because it might paint the PS2 in the a positive light.

Take a business class.

I don't see the harm in the game supporting traditional controls and Kinect, more consumers that will be able to pick up the title. You say you have no issues with having both control methods, but come in here and attack me.
Title: Re: Motion Control Wars
Post by: Team Andromeda on September 17, 2010, 10:27:49 am
Quote
Maybe in the end of the day, the real issue here is that you are anti Sony? I make one obvious statement and you jump on it because it might paint the PS2 in the a positive light.

Yes I'm anti PS and to a point PS2, PS3 I quite like . Now George its pretty clear to most your are not a fan of MS or the 360, and its not just to do with Natal, its X-Box LIVE, Gears of war and so on.

Maybe you're upset Draco isn't coming to the PS3 and Move, maybe that why you had the silly dig at Phantom Dust and how it didn't sell to the 24 Million users. How well did Africa sell mate ? did it sell to the 35 million odd PS3 users, what about Mojib Ribbon did that sell to the 40 million PS 2 user in Japan, what about Foklkore . ]

And  I could go on listing plenty of niche titles that haven't sold well on the PS.
Title: Re: Motion Control Wars
Post by: George on September 17, 2010, 10:35:57 am
If I was not a fan of Microsoft, why would I own a Xbox and a Xbox 360? Why would Xbox be the only console 'after Dreamcast' that I owned for most of last generation? You make lots of sense and know me.

No where in my post was I upset that the game isn't on PS3. Again, you are just angry at nothing. Afrika? Dude that game sucks. Are you comparing it to Phantom Dust in terms of quality? Folklore did not have that big of a user base, at the time of release. Sad, great game. If you actually read my post, I said niche titles fail on Sony consoles, they fail on all consoles. But they have a greater chance of success if the console has more potential buyers. What part don't you understand?

Again, it isn't about you listing specific titles. ICO, as you listed, did 700,000 world wide. Well for a niche title. Great. I don't care.

It is about common sense. Having traditional controllers along with Kinect means more users can enjoy the game. How is this Anti MS? You are delusional.

Shouldn't you be posting about how all PS3 exclusives should be ported to 360 if they want to sell? I mean, with me going insane about how 'supporting other controller methods' is better for the title and all.
Title: Re: Motion Control Wars
Post by: Aki-at on September 17, 2010, 10:45:18 am
George does make a good point though, the smaller the userbase, the less likely a game would be a major success, of course niche games can still failure, like George pointed out with Okami on the Playstation 2, but it is more likely the game will fail than meet targets on a smaller userbase.

If you had traditional controllers, you've just got the whole 360 audience, if you have just Kinect, you've only got the new userbase coming into play which I may add, will not include a large number of non-English speaking users for about a year from launch.
Title: Re: Motion Control Wars
Post by: Team Andromeda on September 17, 2010, 11:13:01 am
Quote
If I was not a fan of Microsoft, why would I own a Xbox and a Xbox 360?

I'm not a fan of NCL at all,in fact I hate NCl with a passion  but own or have owned the SNES, N64 , Cube and Wii. I hate the PS2 but own the machine, simple because its got games I like to play on it, as was the case for the Snes, Cube ECT .

Does that make me a fan of NCl or the PS2 ?.

Quote
Why would Xbox be the only console 'after Dreamcast' that I owned for most of last

Now if I said that you'll have a point , I didn't. but by all means keep going OTT

Quote
Are you comparing it to Phantom Dust in terms of quality

Try No. I'm just saying niche games don't always sell.
And I've yet to see any game (niche or mainstream) sell to the entire user base of the console . So you little Phantom Dust rant, was incredible silly imo.

Do you understand ?

Quote
the smaller the userbase, the less likely a game would be a major success, of course niche games can still failure, like George pointed out with Okami on the Playstation 2

That is obvious , So seeing that 360 is 4/5 million units  ahead of the PS3 in worldwide sales , it was right to put Draco on the 360 ?. Natal or Move aren't onthe market at all yet, so we've got nothing to base sales on too

Maybe like with Garden of Eden it can also be played with Pad, we just don't know yet
Title: Re: Motion Control Wars
Post by: George on September 17, 2010, 11:18:49 am
You missed the point completely. You are trying to argue about what consoles I like and that really has nothing to do with the topic in hand. Logic does.

If the game used traditional control methods along with Kinect, it would mean more people can buy the game.

If you can't respond to this fact, then don't bother responding. You are turning this into a console war. I don't care what you think about consoles that is your own affair, don't bring your fanboyism here.
Title: Re: Motion Control Wars
Post by: Team Andromeda on September 17, 2010, 12:00:59 pm
Quote from: "George"

If the game used traditional control methods along with Kinect, it would mean more people can buy the game.

Maybe it can, we just don't know yet . Seeing as the 360 got 4 millions user that's a bigger base to aim for, both for natal and this game.
Title: Re: Motion Control Wars
Post by: George on September 17, 2010, 12:11:19 pm
4 million users than what? I assume you mean PS3, which has nothing to do with this conversation, seeing as its not coming out on PS3 or has anyone ask for a port.

42 million 360 owners won't be able to buy this game, since its Kinect exclusive.
Title: Re: Motion Control Wars
Post by: Barry the Nomad on September 17, 2010, 12:12:49 pm
MS has estimated global sales of over 3 million Kinect units in the holiday period. Of course, that remains to be seen, however if that total is met and Draco turns out to be a solid title, I'd imagine that a good number of those Kinect users will demo it and buy it. The lower number of non-family titles may play to Draco's advantage in that the hardcore selection would not be saturated.
Title: Re: Motion Control Wars
Post by: George on September 17, 2010, 12:23:48 pm
We shall see. But not to mock Microsoft's estimates, but they have been pretty wrong lately. Kin and Zune brand have both failed. We shall see. Just saying, Microsoft isn't the best with estimates.

That means it will sell more than iPad? I highly doubt it.
Title: Re: Motion Control Wars
Post by: Team Andromeda on September 17, 2010, 01:24:14 pm
Quote
4 million users than what? I assume you mean PS3, which has nothing to do with this conversation, seeing as its not coming out on PS3 or has anyone ask for a port.

Nothing to do with the battle of Motion control wars LOL ?, but lets bring in Phantom Dust a game on a different platform and a game with not  a single motion control in sight.l

 And The PS3 has everything do with it , Natal and Move will be going head to head for all those casual sheep . I rather all the games were made for the Pad myself, I see Natal as an Epic fail, but who knows
Title: Re: Motion Control Wars
Post by: George on September 17, 2010, 01:31:49 pm
Kinect and Move do not have a 42 million and 38  million userbase. They have a zero. It is great that you are getting back on topic.

Phantom Dust has to do with Project Darco, the developers last game. Just stating the obvious, that it didn't do well with 20 something potential buyers, having kinect optional is the best way for the game.
Title: Re: Motion Control Wars
Post by: Monkeroony on September 17, 2010, 01:46:26 pm
My impressions with Move so far.


Hey, I've posted a few times that I had the PS move on pre-order so thought I would let you know how I feel about it now that it's in my apartment.

I got two Moves, a navigation pad, Sports Champions and Resdient Evil 5. I'll also be picking up Flight Control from the PSN as I love the game on my iPhone.

Firstly setting it up is a breeze, just plug the camera into one of the (front only grr.) USB ports, switch it to wide angle and then sync a Move controller like any other controller and you are good to go.
I did have an issue with my room being too bright for it to work, this is a pretty big deal as my blinds don't fully block out the light and I had to improvise with a picnic blanket.
I didn't realise this would be such an issue, but I should stress it was 11am and I live in the penthouse of an East facing apartment and it was very sunny this morning.

From what I have tried so far the controls are fantastic; Sports champions has an excellent Table Tennis game that is so accurate you will actually start moving around more the higher your rally- running towards your TV/net to get the tricky shots.
I will say this now, if Virtua Tennis plays half as well as this then I am certain it'll be the most fun tennis game I have ever played, and I love Virtua Tennis 1. A lot.

Archery is another fun game that is really immersive when using two Moves, you hold one out like the bow and with the other you reach behind your back and press T to grab the arrow, you then position and fletch and use the bow to aim.
It sounds lame but it really works, although my left arm did get pretty tired after a couple of rounds.

Bocce (Boules) and Disc golf were good but pretty uninspiring, and beach ball felt like a QTE but with motions.

Finally I tried Resident Evil 5, it's a game that I haven't played before and had only read people groaning that it was built for co-op so I didn't really go in expecting very much.
I was very pleasantly surprised with how intuitive the controls are, you use the Navigation analogue stick to move, and L1 to sprint. on the Move side you press the trigger to aim and then the M button to shoot (which is weird as I would expect the trigger to be the fire button), the four face buttons on the move access the inventory, map and speak button. shaking the move uses the knife and shaking when aiming reloads.

Within moments I was popping off head shots and running about the map having a blast, being able to aim so easily really does help with immersion, before I knew it I was late for work.


So mainly positive so far, assuming it's cloudy enough to play it.
There are a lot of games coming out that I am interested in that seem to be more experienced than casual gamer; such as Sorcery, Heroes on the Move, Killzone 3, LBP2, Virtua Tennis and Socom 4.
I think that if this is supported well it could be the start of something really different on the PS3.
Title: Re: Motion Control Wars
Post by: George on September 17, 2010, 02:24:39 pm
Glad you are having positive experience. I don't have the funds to buy it. I mean, I could, but I also want other games this fall, including Rock Band 3 (with the Pro Guitar) - Don't hate.
Title: Re: Motion Control Wars
Post by: MadeManG74 on September 17, 2010, 06:12:08 pm
Thanks for the impressions Monkerooney! Sounds like you had a ball with it, good to hear that you liked RE5.  Ireally enjoyed that game with regular controls, so it should be great with motion too. Don't forget Heavy Rain will be getting a Move edition as well, so keep your eyes out for that one.

If you like Light-gun games then you'll have Razing Storm and the 'The Shoot' coming eventualy too (not sure what The Shoot will be like though).

As for Kinect, I think people are underestimating this thing, I think it has some real potential to take the gaming world by storm. It might not be huge, but I think that MS might not be far off on their estimates.
Title: Re: Motion Control Wars
Post by: SOUP on September 17, 2010, 11:40:24 pm
I picked up a move controller today too.
I already had the camera, so I didn't get a bundle. I just picked up the controller and downloaded a few of the demos for the time being (holding out for echochrome II).

The first time I paired the controller up with the system, the ball went through all the colours. Very hypnotic.......anyway,

I'm right there with Monkeroony on the table tennis.  It was very accurate.
In fact, I was pretty terrible at it at first.  After all the years of playing games of the like on the Wii, I was used to just needing to pay attention to swinging at the right time/angle.  This thing actually pays attention to the depth. IE, how close/far away you move affects things too.
I tried out a block stacking game too. It was a little surreal to see the on-screen controller moving around in 3D space (pushing objects further away/pulling them towards you as you rotate) all in real time 1:1.

The only other Demo that was up on the North American store (the UK ones say my display settings aren't right), was the eyepet game.  There's this announcer guy that's a little grating and keeps popping up as a tutorial for everything.  The concept's pretty cool, but the lighting issue came into play on this one.  The game itself says that the lighting's got to be pretty middle of the road between dim and too bright.  Thing is, the lighting in the game room isn't anything special, so it shows up pretty dim on the playstation eye.  The pet would follow the controller just fine (big glowing ball), but wasn't detecting other movement all that well.  Probably just the lighting.

Overall, it seems like a pretty solid device. It's got a nice weight to it, and the ball is a lot squishier than you'd imagine. Now I've just got to wait for that Time Crisis game, and keep my fingers crossed for some House of the Dead 4......
Title: Re: Motion Control Wars
Post by: Team Andromeda on September 18, 2010, 02:57:34 am
Quote from: "George"
Kinect and Move do not have a 42 million and 38  million userbase. They have a zero. It is great that you are getting back on topic.

Phantom Dust has to do with Project Darco, the developers last game. Just stating the obvious, that it didn't do well with 20 something potential buyers, having kinect optional is the best way for the game.

I was always on Topic mate. Phantom Dust didn't have a motion control in sight, and unlike Yukio Futatsug 'last game', wasn't a RPG or had a Dragon Rider in sight, but there you go


And I'll love to know what game as sold to the entire console user base , I don't think there's ever been one.
Title: Re: Motion Control Wars
Post by: George on September 18, 2010, 03:02:23 am
Quote from: "Team Andromeda"
Quote from: "George"
Kinect and Move do not have a 42 million and 38  million userbase. They have a zero. It is great that you are getting back on topic.

Phantom Dust has to do with Project Darco, the developers last game. Just stating the obvious, that it didn't do well with 20 something potential buyers, having kinect optional is the best way for the game.

I was always on Topic mate. Phantom Dust didn't have a motion control in sight, and unlike Yukio Futatsug 'last game', wasn't a RPG or had a Dragon Rider in sight, but there you go


And I'll love to know what game as sold to the entire console user base , I don't think there's ever been one.
Of course you where.

Again, design choices or games are not what I was talking about at all. You totally miss my points, even when I make them as simple as possible. Its circles.

Yeah, of course not. That is never going to happen, but that does not mean you are correct. More users that can buy your games mean potential sales. When did I say every user that buys a 360 would buy the game if it supported traditional controls?  :|  I didn't. You made it up.
Title: Re: Motion Control Wars
Post by: Team Andromeda on September 18, 2010, 07:15:43 am
Quote
Yeah, of course not

So why did you expect Phantom Dust to sell 24 million copies ?. And was Phantom Dust a RPG, a 3D shooter like PanzerDragoon ?I don't think it was, even though it was made by the Director of Panzer Dragoon

Quote
When did I say every user that buys a 360 would buy the game

I never said you did.

Quote
Again, design choices or games are not what I was talking about at a

????
Quote
You totally miss my points, even when I make them as simple as possible. Its circles.

I haven't missed the point at all . It was rather silly to bring Phantom Dust into a Motion controlled debate, much less expect it to sell to every X-Box owner out there, even Pal users (where the game never came out)

That was the point
Title: Re: Motion Control Wars
Post by: fluffymoochicken on September 18, 2010, 03:12:57 pm
I'm really surprised to see that not just one, but two members of Segabits bought a Move. @_@ I didn't expect that.

How many people will be picking up the Kinect? Just Barry?
Title: Re: Motion Control Wars
Post by: SOUP on September 18, 2010, 03:19:45 pm
$50 wasn't too much of an investment, so it wasn't a big deal.
Title: Re: Motion Control Wars
Post by: Monkeroony on September 18, 2010, 03:47:32 pm
Yeah just Barry.
Title: Re: Motion Control Wars
Post by: MadeManG74 on September 18, 2010, 05:06:46 pm
Having played Move myself, I can say I'm tempted to get one too (on the condition that some more good games come out that use it). The Responsiveness of the controls is really a league apart from Wii, and there is potential for some great games.

As for Kinect, from what I've seen of that I'm kinda interested too. Again it's going to depend on the games that get released, but it certainly has potential for some really cool stuff.
Title: Re: Motion Control Wars
Post by: Barry the Nomad on September 18, 2010, 05:22:30 pm
I'll admit I got on the pre-order wagon way before some of the more tempting titles were announced (Draco, Free Riders, Rise of Nightmares, that one with baseballs and mascots and flames and shit) mostly because I had an excess of cash and really wanted to get in on the tech early. But I can see more folks here getting the device early 2011. I just really like the uniqueness of Kinect, plus I already have a 360 so no need to buy a new console. :) Move looks good too, however I'm just not up for another HD console yet. Perhaps late 2011 I'll get a PS3 and Move, but right now I'm interested in what Kinect has to offer.
Title: Re: Motion Control Wars
Post by: George on September 18, 2010, 06:41:54 pm
Quote from: "Team Andromeda"
Quote
Yeah, of course not

So why did you expect Phantom Dust to sell 24 million copies ?. And was Phantom Dust a RPG, a 3D shooter like PanzerDragoon ?I don't think it was, even though it was made by the Director of Panzer Dragoon
What are you on about? Did you not read my last post? I never said I expected it to sell 24 million copies and I never said it was a 3D shooter.  Ever. All I said they are both niche games and the bigger the fanbase the more customers.  
Quote from: "Team Andromeda"
Quote
When did I say every user that buys a 360 would buy the game

I never said you did.
Really? YOU SAY IT AGAIN RIGHT AFTER TYPING THIS!

Quote from: "Team Andromeda"
Quote
You totally miss my points, even when I make them as simple as possible. Its circles.

I haven't missed the point at all . It was rather silly to bring Phantom Dust into a Motion controlled debate, much less expect it to sell to every X-Box owner out there, even Pal users (where the game never came out)

That was the point
You are basically making the same point I did. I said, if you actually read what I put and not made stuff up, that Phantom Dust on Xbox was a failure, due to many factors. One being that it was a niche Japanese game on a American platform. Then you take the fact it was not release to all potential buyers, aka PAL people.

Now you have his second title with Microsoft, that will get the same treatment. It will be released world wide, but will be cut down to just Kinect users, when it could have more potential buyers by supporting both motion controls and traditional controls. How hard is this for you to understand? Do you not know what potential means?
Title: Re: Motion Control Wars
Post by: Team Andromeda on September 19, 2010, 01:48:10 am
Quote
I never said I expected it to sell 24 million copies and I never said it was a 3D shooter

Right so why even bring up PD ?. Completely different game on a totally different system , with a totally different control interface

Quote
Really? YOU SAY IT AGAIN RIGHT AFTER TYPING THIS

Yes,because I was on about the X-Box, not the 360.
Is that clear enough ?.

Quote
that Phantom Dust on Xbox was a failure, due to many factors. One being that it was a niche Japanese game on a American platform

There are plenty of Japanese developed Niche games that are flops on Japanese consoles.I see that Masaya Matsuura is working on a New Natal game. Didn't see the likes of Mojib-Ribbon brought in to it, even though it was a Japanese developed game on a Japanese system , very niche and very much a completely flop , and there plenty more to add to the list.


So I just really can't understand the need to bring PD into it (just seem like a pointless dig)  . Its a completely different game, and unlike the X-Box, the 360 has far better support in Japan, and dare I say found its Niche. Cave shooters sell very well on the system, and the 360 is the choice system for Japanese shooters, totally different scenario to that of the X-Box in Japan.

I think the 360 market compared to the X-Box market is much border and very much different
Title: Re: Motion Control Wars
Post by: George on September 19, 2010, 04:03:34 am
Alright. I'm done. You win the argument. It is not worth telling you the obvious because you change the subject.
Title: Re: Motion Control Wars
Post by: SOUP on September 19, 2010, 10:00:08 am
Yeah, the truth is that neither Kinect or Move have any real proven killer apps coming out in the near future, so it's mostly a crapshoot at this point.
Title: Re: Motion Control Wars
Post by: fluffymoochicken on September 19, 2010, 04:03:38 pm
Quote from: "SOUP"
Yeah, the truth is that neither Kinect or Move have any real proven killer apps coming out in the near future, so it's mostly a crapshoot at this point.
I'm sort of interested in the engine behind Sorcery. Whether or not Sorcery turns out to be a great game or not has yet to be seen, but I still think there's potential there for titles following in its footsteps.

I'd personally love to see a "magical girl" type of game be made with the engine (although I would prefer it if they gave you the option of which gender to play as). You could use your magical wand to access different powers/spells and use them to fight off bad feelings and the forces of darkness, and make the world a happier place. And best of all, the whole game would be done in a bright and colorful anime style. ^^

I know you guys might not appreciate my idea as much, but this really is what my mind immediately jumped to imagining after seeing the Sorcery demo at E3. =)
Title: Re: Motion Control Wars
Post by: SOUP on September 19, 2010, 05:05:36 pm
Like a Sailor Moon type thing?
Title: Re: Motion Control Wars
Post by: fluffymoochicken on September 19, 2010, 07:31:38 pm
Quote from: "SOUP"
Like a Sailor Moon type thing?
Yeah, though I wouldn't want it to be quite as weird as Sailor Moon...
Title: Re: Motion Control Wars
Post by: Sega Stylista on September 19, 2010, 09:42:57 pm
Kinnect and Move are just life-cycle extending gimmicks masked as motion control devices  No thanks, I'll just save my money for PS4.
Title: Re: Motion Control Wars
Post by: George on September 20, 2010, 12:06:20 am
Life extending? According to Microsoft PR yes. Sony said its an addition, just like Eye was an addition to PS2.
Title: Re: Motion Control Wars
Post by: Barry the Nomad on September 20, 2010, 07:27:27 am
At this point, what else could a PS4 or XBOX 720 offer besides beefed up graphics and even more storage space? Not to mention so many online multiplayer games are thriving on the current systems. I don't see a new console from Sony or MS any time soon. If anything, the slim models and motion controls are the equivalent of the next console IMHOROFLMAO.
Title: Re: Motion Control Wars
Post by: Monkeroony on September 20, 2010, 03:56:01 pm
Quote from: "fluffymoochicken"
Quote from: "SOUP"
Yeah, the truth is that neither Kinect or Move have any real proven killer apps coming out in the near future, so it's mostly a crapshoot at this point.
I'm sort of interested in the engine behind Sorcery. Whether or not Sorcery turns out to be a great game or not has yet to be seen, but I still think there's potential there for titles following in its footsteps.

I'd personally love to see a "magical girl" type of game be made with the engine (although I would prefer it if they gave you the option of which gender to play as). You could use your magical wand to access different powers/spells and use them to fight off bad feelings and the forces of darkness, and make the world a happier place. And best of all, the whole game would be done in a bright and colorful anime style. ^^

I know you guys might not appreciate my idea as much, but this really is what my mind immediately jumped to imagining after seeing the Sorcery demo at E3. =)

I agree, I am very excited for Sorcery. I actually didn't realise the protagonist was a girl until afterwards.
I'm hoping for a colourful zelda type experience, and I love that the colour ball changes colour depending on the spell.
Title: Re: Motion Control Wars
Post by: fluffymoochicken on September 20, 2010, 05:58:53 pm
Quote from: "Monkeroony"
I'm hoping for a colourful zelda type experience, and I love that the colour ball changes colour depending on the spell.
Sorcery could easily best the new Zelda game if it were given enough time and effort in development. The creativity in its use of spell casting and motion control is vastly superior to what Zelda is offering (plain old boring sword swinging and arrow shooting stuff; yawn). They just have to be willing to make it the best product it can possibly be.
Title: Re: Motion Control Wars
Post by: George on September 21, 2010, 01:47:15 am
Quote from: "Barry the Nomad"
At this point, what else could a PS4 or XBOX 720 offer besides beefed up graphics and even more storage space? Not to mention so many online multiplayer games are thriving on the current systems. I don't see a new console from Sony or MS any time soon. If anything, the slim models and motion controls are the equivalent of the next console IMHOROFLMAO.
More ram. Its needed... a lot.
Title: Re: Motion Control Wars
Post by: Autosaver on September 21, 2010, 04:19:40 pm
The latest PS Move game got reviewed.
Wii port, 6/10. lol

I can expect Wii ports for about a year, till Move gets serious.
Title: Re: Motion Control Wars
Post by: George on September 21, 2010, 09:29:40 pm
Autosaver, judging a device on one port. Regardless, you are correct, it is about the effort developers put into Move games. Glad it is getting Dead Space 2. :)
Title: Re: Motion Control Wars
Post by: Monkeroony on September 23, 2010, 05:27:30 am
Quote from: "Autosaver"
The latest PS Move game got reviewed.
Wii port, 6/10. lol

I can expect Wii ports for about a year, till Move gets serious.

I disagree.
The PS3 hasn't got a large enough install base to be able to get away with so much shovelware that ruins the Wii's line up every month.

I think that this is just a case of Ubisoft wanting to get in early and start supporting the system- they did it with a terrible port of Rayman 2 on the DS and Far Cry, Splinter Cell, Red Steel and Monster 4x4 on the Wii.

It's a shame that Little Big Plante 2 has been delayed until January, hopefully The Shoot is good.
Title: Re: Motion Control Wars
Post by: MadeManG74 on September 23, 2010, 06:08:27 am
Quote from: "Monkeroony"

It's a shame that Little Big Plante 2 has been delayed until January, hopefully The Shoot is good.

Fuck The Shoot, it's all about Razing Storm!  :afroman:

I discovered the other day that Razing storm also comes with Time Crisis 4 and some Pirate themed shooter too, so that's nice.
Title: Re: Motion Control Wars
Post by: SOUP on September 23, 2010, 10:13:56 am
Quote from: "MadeManG74"
Fuck The Shoot, it's all about Razing Storm!  :afroman:

I discovered the other day that Razing storm also comes with Time Crisis 4 and some Pirate themed shooter too, so that's nice.

It's also compatible with the Guncon 3 in case you've already picked up Time Crisis 4 in the past.
Title: Re: Motion Control Wars
Post by: Barry the Nomad on September 28, 2010, 03:59:19 pm
http://www.destructoid.com/microsoft-ki ... 5092.phtml (http://www.destructoid.com/microsoft-kinect-won-t-be-the-next-32x-185092.phtml)

I take offense to this ^

32X is f-ing awesome. Chaotix, SW Arcade, After Burner, Space Harrier, Kolibri, Virtua Racing, Virtua Fighter and Tempo are beyond awesome. I'm a Kinect supporter, but will not stand by and let the 32X get insulted. For shame M$!
Title: Re: Motion Control Wars
Post by: MadeManG74 on September 28, 2010, 04:01:58 pm
What they said is fair enough though. The 32X for all it's benefits, was a flop and wasn't supported very long. Microsoft, and anyone who buys Kinect certainly doesn't want it to have the same fate as the 32X did.
Title: Re: Motion Control Wars
Post by: Sega Uranus on September 28, 2010, 04:23:32 pm
The 32X is like the perfect example of "So bad it is good" game platform. Most of the games are laughably awkward on it, but many of them are quite fun. In fact, going by averages I would say that it has more good games than anything released this generation! Or last!

I love a lot of stupid things about it, like putting in those metal clips, or attaching all of those cords and pieces into the Genesis, along with the SEGA CD, it is like the ultimate console gangbang.

Err... Uhh, anyways! Kinect is in no way the next 32X. Kinect is forced and awkwardly added into the Xbox 360 platform in the same way as the 32X was to the Genesis, sure. The main difference here is that it is actually somewhat planned and they have no other major platform being released around the same time. They are also most certainly planning heavy budget releases for both platforms all next year, and likely the year after. Also, even if Kinect is a travesty in sales... Microsoft's endless pockets WILL make it eventually succeed and in some way (talking way, way into the future) it will most likely be the base technology of what is used in every television and probably homes in general.

In comparison, the 32X is just something that makes the console more powerful. On paper this is a fantastic concept IMHO, but nothing like what Kinect is, which is nothing like the base console.
Title: Re: Motion Control Wars
Post by: CosmicCastaway on September 28, 2010, 04:26:19 pm
Quote from: "MadeManG74"
Quote from: "Monkeroony"

It's a shame that Little Big Plante 2 has been delayed until January, hopefully The Shoot is good.

Fuck The Shoot, it's all about Razing Storm!  :afroman:

I discovered the other day that Razing storm also comes with Time Crisis 4 and some Pirate themed shooter too, so that's nice.

Yeah, the Razing Storm looks like the Move title I would want to check out the most since I love Time Crisis.
Title: Re: Motion Control Wars
Post by: George on September 28, 2010, 05:46:01 pm
Razing Storm demo sucks, so I hear. The Move tracking sucks at least.
Title: Re: Motion Control Wars
Post by: crackdude on September 29, 2010, 11:22:25 am
That Microsoft comment was insulting.

When did it became normal for a company to badmouth a product from a company that's WORKING FOR THEM? What the fuck!

If my Xbox was still working, I'd break it.
Title: Re: Motion Control Wars
Post by: Sega Uranus on September 29, 2010, 11:43:10 am
Quote from: "crackdude"
That Microsoft comment was insulting.

When did it became normal for a company to badmouth a product from a company that's WORKING FOR THEM? What the fuck!

If my Xbox was still working, I'd break it.

They are not really badmouthing them as much as they are saying that they are going to make sure Kinect does not turn into what happened to the 32X, which is one of the best known game platform failures of all time. They are not badmouthing SEGA at all.
Title: Re: Motion Control Wars
Post by: crackdude on September 29, 2010, 12:06:22 pm
Focusing and comparing one of their partners failures isn't badmouthing?

"As you can see Mr.Backhurt, a simple operation will cure you. I can guarantee you that I won't fuck up and kill you like one of my colleagues did to Mr.Running Nose"
Title: Re: Motion Control Wars
Post by: Barry the Nomad on September 29, 2010, 12:08:57 pm
There was also a bit where Spencer laid a turd in the 32X slot and laughed out loud. I think he brought the turd with him in a baggie, so it was obviously planned. I think they've since edited that part out of the article, but it was there!
Title: Re: Motion Control Wars
Post by: crackdude on September 29, 2010, 12:25:18 pm
I am so Sega raging over this lol
Title: Re: Motion Control Wars
Post by: Sega Uranus on September 29, 2010, 12:30:43 pm
Quote from: "crackdude"
Focusing and comparing one of their partners failures isn't badmouthing?

"As you can see Mr.Backhurt, a simple operation will cure you. I can guarantee you that I won't fuck up and kill you like one of my colleagues did to Mr.Running Nose"

It is not really the same thing. In your case it is closer to a surgeon not doing what he is supposed to be doing, and the next surgeon says that s/he will not fail the same way the last one did. It is a completely fair comparison, Microsoft did not even bring it up at all either, someone else did.

Also, Barry the Manilow is right, they originally had a section about releasing a turd into the 32X. It was even in front of children!
Title: Re: Motion Control Wars
Post by: Barry the Nomad on September 29, 2010, 01:03:34 pm
That turd you speak of was going to be called Virtua Hamster

...which needs a PSN/XBLA motion control release.
Title: Re: Motion Control Wars
Post by: Sega Uranus on September 29, 2010, 01:30:05 pm
Virtua Hamster was the worst and most awkward thing I ever saw, but I love it because the title has Virtua in it, and that is really strange for a game about a hamster.

Barry, because almost all of us hate the motion control stuff and because I think it would be funny and this is a SEGA forum, give this topic the subtitle of "Rise of Nightmares".

Motion Control Wars: Rise of Nightmares.

(http://http://image.com.com/gamespot/images/bigboxshots/4/937274_82846_front.jpg)

Oh God, it's terrible!! ARRRGGHHHH GET IT AWAY!!

(Raw Danger is related because a sequel to it is coming to PlayStation Move)
Title: Re: Motion Control Wars
Post by: CosmicCastaway on September 29, 2010, 02:57:58 pm
As long as some motion control platform gets House of the Dead 4, I'll be happy.
Title: Re: Motion Control Wars
Post by: crackdude on September 29, 2010, 04:02:22 pm
Child of Eden looks gorgeous as well.

Have you seen that new news bit?
During some time you can send photos of happy memories of yours to Q! and they'll include them in the game's ending.
Title: Re: Motion Control Wars
Post by: Barry the Nomad on October 27, 2010, 09:13:12 am
An hour of Kinect gameplay courtesy of Gamespot:

http://scrawlfx.com/2010/10/kinect-laun ... -long-clip (http://scrawlfx.com/2010/10/kinect-launch-games-demoed-in-hour-long-clip)
Title: Re: Motion Control Wars
Post by: Barry the Nomad on November 01, 2010, 10:22:31 am
Kinect to be bundled with three demos as well as Adventures:
http://www.product-reviews.net/2010/11/ ... -xbox-360/ (http://www.product-reviews.net/2010/11/01/microsoft-kinect-free-demos-for-xbox-360/)

Cool news, as it will probably be the only time I play those three games until I find them on clearance. I've decided on getting two launch titles: Kinect Sports, Free Riders (as well as the included Adventures) and ignore the rest until the hardcore stuff arrives. The Seaman fan inside me (sounds icky) wants to try Kinectimals, but I'll wait for it used or try a demo.
Title: Re: Motion Control Wars
Post by: fluffymoochicken on November 01, 2010, 11:33:51 am
Barry Barry, are you going to be doing a streaming Kinect launch party?

I could have sworn you mentioned doing one before...
Title: Re: Motion Control Wars
Post by: Barry the Nomad on November 01, 2010, 12:05:45 pm
Private party only, sorry!

And no Free Riders videos until I get my Sonic costume back from my parents.
Title: Re: Motion Control Wars
Post by: George on November 01, 2010, 02:01:47 pm
Free Riders got a 7.5 from IGN. Aka 2x better than expected:
http://go.ign.com/bCE7zq (http://go.ign.com/bCE7zq)
Title: Re: Motion Control Wars
Post by: fluffymoochicken on November 01, 2010, 02:16:21 pm
Quote from: "Barry the Nomad"
Private party only, sorry!
Aww, too shy to be seen, are you? ^__^

I totally understand. I wouldn't want to be caught playing Kinect, either.
Title: Re: Motion Control Wars
Post by: Barry the Nomad on November 01, 2010, 02:19:06 pm
Check the "post your ugly face" thread for my lack of shyness
Title: Re: Motion Control Wars
Post by: fluffymoochicken on November 01, 2010, 02:23:13 pm
Those are just static images. I've got plenty of those posted, too.

It's not the same as standing in front of a live video camera while you flap your arms around. xD Like I said, I won't blame you for being too embarrassed of playing Kinect.
Title: Re: Motion Control Wars
Post by: MadeManG74 on November 01, 2010, 02:25:58 pm
Barrington, you should get Michael Jackson when it comes out! I've played one of the dance games and it's surprisingly fun since it actually does read the whole body not just a controller/buttons, and MJ would be the best music/moves of the lot I think.
Title: Re: Motion Control Wars
Post by: Barry the Nomad on November 01, 2010, 02:31:12 pm
Agreed on the MJ game! That is the one dance game that I'd truly want to own as I'd enjoy 90% of the tunes (would want "Stranger in Moscow" to show up, though it's a bit slow to dance to).

Sonic Free Riders written review: http://uk.xbox360.ign.com/articles/113/1131446p1.html (http://uk.xbox360.ign.com/articles/113/1131446p1.html)

they note lots of classic SEGA references, can't wait to see what they are!
Title: Re: Motion Control Wars
Post by: MadeManG74 on November 01, 2010, 02:36:21 pm
Quote from: "Barry the Nomad"
they note lots of classic SEGA references, can't wait to see what they are!

Characters from Sonic Adventure 2 Battle, the first Sonic game.  :afroman:
Title: Re: Motion Control Wars
Post by: Barry the Nomad on November 01, 2010, 02:39:34 pm
Quote from: "MadeManG74"
Quote from: "Barry the Nomad"
they note lots of classic SEGA references, can't wait to see what they are!

Characters from Sonic Adventure 2 Battle, the first Sonic game.  :afroman:

SA2B!!! Almost as good as it's sequel SADX!
Title: Re: Motion Control Wars
Post by: Sega Uranus on November 01, 2010, 03:45:03 pm
sonic adventure battle 2 is the best sonic game ever because ninty made it

Anyways, I would be willing to watch a few hours of a Kinect steam if you were going to go along with it.
Title: Re: Motion Control Wars
Post by: Barry the Nomad on November 01, 2010, 03:51:54 pm
I'd either stream, or do a video for the front page :)
Title: Re: Motion Control Wars
Post by: fluffymoochicken on November 02, 2010, 10:20:55 am
Do a video for the front page, definitely. It could be like a highlight reel showing off Sonic Riders gameplay.
Title: Re: Motion Control Wars
Post by: SOUP on November 02, 2010, 02:04:49 pm
@Fluffymoochicken:
Your avatar reminds me of Tiny Toons Adventures for some reason.

Also, I'm pretty sure Sonic Advance was the first Sonic game ever.
Title: Re: Motion Control Wars
Post by: fluffymoochicken on November 02, 2010, 03:53:13 pm
Quote from: "SOUP"
@Fluffymoochicken:
Your avatar reminds me of Tiny Toons Adventures for some reason
xD

His name is Schnuffel. He's a singing bunny from Germany. He has three albums out so far, including one holiday-themed album (no Christmas songs that North Americans would recognize however).

[youtube:3l0gad5k]To2cjH6A8DA[/youtube:3l0gad5k]

And now you know! =D

So anyway, Barry, do that front page video. :3
Title: Re: Motion Control Wars
Post by: crackdude on November 02, 2010, 04:57:45 pm
I hate that hare. Annoying as balls.
Title: Re: Motion Control Wars
Post by: fluffymoochicken on November 02, 2010, 05:12:23 pm
He's so cuuuuuute, and his songs are wonderful. ^___^ I listen to them all the time.

...but seriously, let's not turn this into Schnuffel talk. xD We could take that to the music thread instead.
Title: Re: Motion Control Wars
Post by: SOUP on November 02, 2010, 05:14:06 pm
Isn't that "Christmas Tree" song German originally?
Title: Re: Motion Control Wars
Post by: fluffymoochicken on November 02, 2010, 05:25:11 pm
Yes.... "O Tanenbaum". Now let's get on topic. xD

I can't wait to watch footage of "real" players using Kinect. It won't be long now... ^__^
Title: Re: Motion Control Wars
Post by: Sega Uranus on November 02, 2010, 08:50:56 pm
Quote from: "fluffymoochicken"
I can't wait to watch footage of "real" players using Kinect. It won't be long now

Jeff "I'm Out Of Shape" Gerstman did a video. He was dripping bullets. Comedy gold.

Quote from: "crackdude"
I hate that hare. Annoying as balls.

Shocked Fluffy did not mention anything about liking hairy balls in reply to this comment.
Title: Re: Motion Control Wars
Post by: Barry the Nomad on November 03, 2010, 08:17:32 am
comments based on reading the Free Riders thread:

Quote from: "Sega Uranus"
Quote from: "max_cady"
It's probably the best of the bunch, but between a pet simulator, a dancing game and a few mini-game compilations, Sonic Free Riders is the closest thing the Kinect has to an actual game.

I am not sure why people keep saying stuff like this. Almost every game being launched with the platform is based around scoring points, how is that not a game then? More than half of the games are more 'laid back' than we would expect HD killer-aps, but the content is there for basically every game announced.

Agreeing with Sanus on this one (GASP!). From the hour long Gamespot preview, I found that nearly every Kinect title DOES have a scoring system and features the ability to compete with other players. Even "Your Shape: Fitness Evolved" has a competitive mode that scores players. Thus they are all actual games.

However the quality of said games remains to be seen.

Still, I don't think it's fair to call a majority of the Kinect titles frivolous tech demos with no reward or incentive to play. Dance Central scores players and unlocks songs as a reward just as Samba de Amigo does. Kinectimals features a ongoing narrative of exploring an island, and rewards players with new creatures and items just as Viva Pinata does. Kinect Adventures features a mission based adventure mode (think Mission: Impossible) where you and a second player fly about the globe completing tasks, receiving scores and then they air drop a crate containing a reward. Not amazing or groundbreaking, but it sure beats segmented mini-games that bump you back to a select menu after one game.

Tomorrow will be a day filled with some very interesting reads! Looking forward to reading reviews, good or bad.
Title: Re: Motion Control Wars
Post by: fluffymoochicken on November 04, 2010, 07:12:16 am
Today's the day! I can't wait to see some footage being posted. ^__^
Title: Re: Motion Control Wars
Post by: Barry the Nomad on November 04, 2010, 09:42:12 am
Upon reading many reviews, it looks like Dance Central, Kinect Sports and Sonic Free Riders are the best games out.

As I suspected, too many of the titles went too simplistic with their concept. For example, Joy Ride looks enjoyable, but they really could have gone deeper with the customization. Since avatars are so customizable, why not carry that over to the vehicles? Imagine B-K Nuts & Bolts levels of customization combined with racing and combat. Add in a track editor and you've got quite an awesome concept for a kinect game.

Adrenalin Misfits looks like an alpha version of Free Riders. Very little interactivity aside from leaning, slow speeds and a missed opportunity at using a recognizable Konami IP.

The rest are lesser versions of Kinect Sports, Dance Central and
Your Shape Fitness Evolved (which are the best of the genres thus far).

Though its good to see the hardware is receiving positive reviews. It seems that your liking of the hardware depends on how well you set it up and how willing you are to move about. I saw a few videos where the dudes stood too close and made half-assed movements, of course you'll run into problems if you do two things that the manual advises against.

While I have read two mediocre to negative reviews for Free Riders, I really have to question if "steep learning curve", "not casual friendly" and "exhausting" are bad things (the major reasons for the poor scores). I'd actually prefer a Kinect game that I'd have to master rather than a racer like Joy Ride that basically hands you first place (check out the first timers smoking the competition in Joy Ride preview videos). Marking a game down for being "exhausting" is something I think quite a bit of Kinect games will have to get used to. How are readers to know if the writer is in fact a 5'7" 250 lb dude who hates working out? Some people hate working out, and in turn I think we'll be seeing game scores suffer as such, which really is a shame and says a lot about society nowadays.
Title: Re: Motion Control Wars
Post by: fluffymoochicken on November 04, 2010, 02:44:31 pm
Just saw Kinects on sale at the store. The box is a lot smaller than I thought it was going to be. @_@ They hadn't sold one yet, but then again, I am living in Small Town Alabama.

Quote
As I suspected, too many of the titles went too simplistic with their concept. For example, Joy Ride looks enjoyable, but they really could have gone deeper with the customization. Since avatars are so customizable, why not carry that over to the vehicles? Imagine B-K Nuts & Bolts levels of customization combined with racing and combat. Add in a track editor and you've got quite an awesome concept for a kinect game.
Because the whole point of casual shovelware is to make as big a profit margin as possible by spending as little money as they can on development. :P

Quote
Marking a game down for being "exhausting" is something I think quite a bit of Kinect games will have to get used to. How are readers to know if the writer is in fact a 5'7" 250 lb dude who hates working out? Some people hate working out, and in turn I think we'll be seeing game scores suffer as such, which really is a shame and says a lot about society nowadays.
I don't know. You could always make a video of yourself playing Free Riders for a while, and we'll be able to see how exhausted you are at the end of it.
Title: Re: Motion Control Wars
Post by: MadeManG74 on November 04, 2010, 02:49:53 pm
At the end of the day enjoying 'working out' is just another factor of the reviewer and their opinion, it's impossible to remove that aspect entirely. As for not being casual friendly, I wouldn't mind that either, but I just hope it's not due to a steep/unfair learning curve or something. Either way, sounds like it's shaping up fairly well.
Title: Re: Motion Control Wars
Post by: Sega Stylista on November 04, 2010, 02:57:47 pm
This article sheds hope on how new trends will cure the console space of the casual infestation:

http://www.gamasutra.com/blogs/StevePet ... alypse.php (http://www.gamasutra.com/blogs/StevePeterson/20101031/6320/Surviving_The_Appdroid_Apocalypse.php)
Title: Re: Motion Control Wars
Post by: Barry the Nomad on November 04, 2010, 03:04:45 pm
Quote from: "MadeManG74"
At the end of the day enjoying 'working out' is just another factor of the reviewer and their opinion, it's impossible to remove that aspect entirely. As for not being casual friendly, I wouldn't mind that either, but I just hope it's not due to a steep/unfair learning curve or something. Either way, sounds like it's shaping up fairly well.

From what I've heard/read, those who played the game said that there are a lot of actions going on. The leaning, kicking to boost, different item actions and jumping all within one lap of a race. If the intensity is akin to Samba de Amigo's hard mode/super hard mode, where it seems hectic and fast but is it completely doable if you "get" how to keep up, then I'm in. However cheap enemy a.i. and cheap track tricks would not be so hot.

Still... Hang-On bike is in the game...

Oh yeah, speaking of Samba de Amigo, I found my receipt for the maracas from way back when. $120 for the game and controller, plus I dropped another $40 later on importing Ver. 2000.  :lol: $160 to play one game!? Oh SEGA... (how I love thee)
Title: Re: Motion Control Wars
Post by: fluffymoochicken on November 04, 2010, 03:41:15 pm
A steep learning curve in a Sonic Riders game? Naw, that's silly talk...
Title: Re: Motion Control Wars
Post by: Barry the Nomad on November 04, 2010, 03:51:02 pm
Per OXM's review: Free Riders foregoes casual fare in favor of tough-minded challenge with glimmers of promising depth. http://www.oxmonline.com/article/review ... ree-riders (http://www.oxmonline.com/article/reviews/xbox-360/s-z/sonic-free-riders)
Title: Re: Motion Control Wars
Post by: crackdude on November 04, 2010, 06:53:00 pm
sounds...awful. I never liked the Riders games.
Title: Re: Motion Control Wars
Post by: fluffymoochicken on November 04, 2010, 07:13:50 pm
Kinect unboxing:

[youtube:or8z3jsv]hJJILzxt4ug[/youtube:or8z3jsv]

Kinect difficulties:
[youtube:or8z3jsv]juEXz2GAEVE[/youtube:or8z3jsv]
Title: Re: Motion Control Wars
Post by: George on November 04, 2010, 09:10:58 pm
All this nonsense makes me angry.

I will stick with regular controls. Thanks.
Title: Re: Motion Control Wars
Post by: fluffymoochicken on November 05, 2010, 07:50:42 am
Dance Central:

[youtube:evx2qqcy]QlXwBvZyqtU[/youtube:evx2qqcy]

"Too bad the Kinect sensor actually requires you go be around 8-10 feet away from the TV for this game to work properly, instead of the 6ft distance advertised.... "
Title: Re: Motion Control Wars
Post by: CosmicCastaway on November 05, 2010, 08:52:15 am
Quote from: "fluffymoochicken"
Dance Central:

[youtube:1xp0pauv]QlXwBvZyqtU[/youtube:1xp0pauv]

"Too bad the Kinect sensor actually requires you go be around 8-10 feet away from the TV for this game to work properly, instead of the 6ft distance advertised.... "

SWING STEP! SWING STEP!

That made me laugh.  :lol:

I can see why people would like this, but I'll stick to DDR for now, I like the music better on those games anyway. =)
Title: Re: Motion Control Wars
Post by: fluffymoochicken on November 05, 2010, 09:21:45 am
Quote from: "CosmicCastaway"
I can see why people would like this, but I'll stick to DDR for now, I like the music better on those games anyway. =)
If the DDR games have J-Pop in them, I can totally understand why.

Here's some Kinect Adventures footage, demonstrating over a whole second of input delay. (http://http://www.youtube.com/watch?v=tLVutfQ1vq0#t=8m54s)
Title: Re: Motion Control Wars
Post by: SOUP on November 05, 2010, 09:53:18 am
(http://http://art.penny-arcade.com/photos/1077703382_ngFHz-L.jpg)
Title: Re: Motion Control Wars
Post by: Barry the Nomad on November 05, 2010, 01:06:38 pm
What happens when you film a Kinect room using a night vision camera:

[youtube:2kilih1w]nvvQJxgykcU[/youtube:2kilih1w]

Trippy! I'll have to try this myself, I believe my Sony Handycam has night vision mode.
Title: Re: Motion Control Wars
Post by: SOUP on November 05, 2010, 10:10:28 pm
Note to self: Never look directly at Kinect lest it blind me with a million invisible lasers in my retinas.
Title: Re: Motion Control Wars
Post by: Barry the Nomad on November 06, 2010, 11:45:50 am
just returned from Target on a non gaming related shop. they were sold out of Kinect Sports, had one sensor left and two console combos.
Title: Re: Motion Control Wars
Post by: MadeManG74 on November 06, 2010, 03:35:55 pm
Good to hear it's doing well, the gaming industry needs a shot in the arm, despite what anyone says.

And yeah, Kinect sports will be the big seller, past consoles like this always do strong with sports games (Wii Sports, Move Sports etc).
Title: Re: Motion Control Wars
Post by: Barry the Nomad on November 06, 2010, 05:05:38 pm
Usually I'd be a little smarmy about Kinect Sports selling well, but it is Rare and looks to be a good game in itself. Now I just want a Banjo-Kazooie 3 with Kinect support.

Speaking of Kinect Sports, I own it (came in the mail yesterday) but my Kinect Sensor is still in route from a warehouse in Chicago :P At least I have the Toy Story blu-rays, beer and a woman to occupy my time.
Title: Re: Motion Control Wars
Post by: fluffymoochicken on November 06, 2010, 06:03:48 pm
They've sold one Kinect at Best Buy.

One. xD
Title: Re: Motion Control Wars
Post by: Barry the Nomad on November 06, 2010, 06:39:31 pm
And yet (http://http://www.1up.com/news/kinect-selling-out-across-country)
Title: Re: Motion Control Wars
Post by: fluffymoochicken on November 06, 2010, 06:57:09 pm
The article is wrong. I could take photos to prove it , if you want. =)
Title: Re: Motion Control Wars
Post by: fluffymoochicken on November 06, 2010, 07:06:40 pm
*watching more footage*

You know, I thought that Nuckles said that Kinect's input lag was gone. Was he just making things up?
Title: Re: Motion Control Wars
Post by: Barry the Nomad on November 06, 2010, 07:11:51 pm
I'm pointing out that what you see at local stores cannot speak for sales elsewhere, such as online sales as detailed in that link. I don't doubt that you can still find sensors at local stores, though if the marketing machine continues to do what it's doing, the sensors seen in store won't be there come the end of November. Same goes for Move.

Like Mademan mentioned, the gaming industry needs a shot in the arm. I'm hoping Move and Kinect help in pushing tons of console bundles this holiday season. Remember, we're dealing with 4-5 year old pieces of equipment. So it's good to see that motion control add-ons are assisting in pushing consoles on those who have yet to turn to the HD side.
Title: Re: Motion Control Wars
Post by: fluffymoochicken on November 06, 2010, 07:29:28 pm
Motion control isn't the shot in the arm I'm looking for, especially when it involves laggy cameras that weren't designed with the convenience of furnished rooms in mind. xD

Even so, I want to see you look like this guy (http://http://www.youtube.com/watch?v=6hVVXN8F118#t=10m40s). ^__^
Title: Re: Motion Control Wars
Post by: Sega Stylista on November 06, 2010, 10:36:58 pm
The game industry needs a big ass crunch back to a smaller more dedicated audience with games made by veteran artists for hardcore fans.

Kinect and Move are there just to add to the saturation of crap on top of the trendy explosion of gaming everywhere from iphone, facebook, to set-top boxes.

I have no problem being wrong but it is my intuition all this run away saturation is taking the game industry to a big fall.  Can't wait.
Title: Re: Motion Control Wars
Post by: George on November 06, 2010, 10:50:22 pm
Microsoft is doing it wrong. I know they saw Wii be put in women's clothing with Wii Fit and sell. But do not, i mean, do not put a 150 dollar add on, by itself, next to the cash register's with gum and magazines. No one is going to say 'some 50 cent gum and... ooooh 150 dollar Kinect'  .
Title: Re: Motion Control Wars
Post by: Sega Stylista on November 06, 2010, 11:00:33 pm
This chart cracks me up:

(http://http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2010/05/Could%20motion%20control%20cause%20a%20game%20market%20crash/Finished/050410_motioncontrol_obs01--article_image.jpg) :lol:
Title: Re: Motion Control Wars
Post by: MadeManG74 on November 06, 2010, 11:51:45 pm
Pre-sales of Kinect in Australia have been doing very nicely, it looks like Microsoft may have a success on their hands.

I'm not sure why everyone is so against this, new technology has to start somewhere. Kinect isn't as accurate as traditional controls, but guess what: When you buy a Kinect bundle it comes with a traditional controller too!

Basically it's just new piece of tech that can open up some new avenues for video games. Did you all hate the Sega Saturn because it featured 3D graphics? Did you all hate the Dreamcast because it had an analogue stick and only FOUR Buttons instead of SIX? Talk about Casual!

As for Stylista's reasoning, yes the industry would benefit from some downsizing, but you seem to have things backwards. You realise that it's games like Vanquish that will be first on the chopping block whenit comes to 'downsizing'. Look at the abysmal sales of Vanquish compared to Call of Duty's runaway success, which series do you think will survive when the industry starts declining?

I'm not saying you have to like Kinect, I'm not going to be buying one either(I may pick one up eventually if some cool games come along), but I just find it strange that everyone seems so down on the thing. It's not stealing away from our traditional games at all.
Title: Re: Motion Control Wars
Post by: fluffymoochicken on November 07, 2010, 08:27:38 am
Quote from: "MadeManG74"
Pre-sales of Kinect in Australia have been doing very nicely, it looks like Microsoft may have a success on their hands.
That all depends on how you qualify success. If success means "selling millions of units", then yes, it is possible it will be a success.

On the other hand, if success means "making a profit", then I have my doubts as to whether that will ever happen. With the several billions of dollars that Microsoft has poured into research, development, and advertising of the Kinect, it's hardly any wonder that even Steve Ballmer is selling off his Microsoft stock right about now (http://http://www.reuters.com/article/idUSTRE6A501K20101106).

Quote
I just find it strange that everyone seems so down on the thing. It's not stealing away from our traditional games at all.
It's a nice concept, the only problem is that the technology just isn't quite there yet. There's still lots of problems with lag, motion recognition, and the fact that people need 8-10 feet of room to (comfortably) use it.

I know that forum users have endlessly compared the Kinect to the 32X, but it's really more like the SEGA CD. The CD technology was also neat, but it all just wasn't quite there in 1991, either.
Title: Re: Motion Control Wars
Post by: crackdude on November 07, 2010, 11:16:14 am
I don't recall the Sega CD making me look like an idiot flailing my arms around the place breaking shit.
Title: Re: Motion Control Wars
Post by: Sega Stylista on November 07, 2010, 12:12:09 pm
Quote from: "MadeManG74"
As for Stylista's reasoning, yes the industry would benefit from some downsizing, but you seem to have things backwards. You realise that it's games like Vanquish that will be first on the chopping block whenit comes to 'downsizing'. Look at the abysmal sales of Vanquish compared to Call of Duty's runaway success, which series do you think will survive when the industry starts declining?

You need to extend my reasoning a bit father. Vanquish is what I would call a dedicated gamer's game, CoD get's most of its sales from the mainstream.  If there was a sharp decline in mainstream participation of gaming then CoD type games with huge budgets would be the victims.  I think Vanquish type games that have much smaller budgets than CoD and are 'purer' games would start to get more hype amongst the more dedicated gaming audience of the future.  The industry needs a return to game play being the star over over-hyped franchises.  Innovation is being far out-stripped by sequels and as this gen goes long the gaming audiences are beginning to tire.  Gaming exploding everywhere from iphone, facebook to set-top boxes will lead to an over-saturation and eventual decline in mainstream interest in gaming.

Another thing to consider, Madman, is that if you killed the Bayonetta and Vanquish games this industry would drop like a rock within a year from lack of innovation and would lead to a tanking of dominant mainstream genres like fps.
Title: Re: Motion Control Wars
Post by: MadeManG74 on November 07, 2010, 01:28:29 pm
Quote from: "fluffymoochicken"
Quote from: "MadeManG74"
Pre-sales of Kinect in Australia have been doing very nicely, it looks like Microsoft may have a success on their hands.
That all depends on how you qualify success. If success means "selling millions of units", then yes, it is possible it will be a success.

On the other hand, if success means "making a profit", then I have my doubts as to whether that will ever happen. With the several billions of dollars that Microsoft has poured into research, development, and advertising of the Kinect, it's hardly any wonder that even Steve Ballmer is selling off his Microsoft stock right about now (http://http://www.reuters.com/article/idUSTRE6A501K20101106).

Quote
I just find it strange that everyone seems so down on the thing. It's not stealing away from our traditional games at all.
It's a nice concept, the only problem is that the technology just isn't quite there yet. There's still lots of problems with lag, motion recognition, and the fact that people need 8-10 feet of room to (comfortably) use it.

I know that forum users have endlessly compared the Kinect to the 32X, but it's really more like the SEGA CD. The CD technology was also neat, but it all just wasn't quite there in 1991, either.

I can't comment on if it's going to make profits or not, obviously I have no idea how much it cost and how much they plan to sell. I'm just saying it's possible this concept might take off.

As for it not being quite there yet, I agree that it's not perfect, but it might just be enough for some really fun games and cool ideas. I'm just thinking we shold wait and see how it turns out at least.


Sega Stylista: I'm not going to argue with you, this always ends up going in circles. I personally don't see the hardcore gaming scene being hurt by Kinect.
Title: Re: Motion Control Wars
Post by: Sega Stylista on November 07, 2010, 01:57:56 pm
Quote
Sega Stylista: I'm not going to argue with you, this always ends up going in circles. I personally don't see the hardcore gaming scene being hurt by Kinect.

Okay, but I never said Kinect would hurt hardcore games sales?
Title: Re: Motion Control Wars
Post by: Barry the Nomad on November 07, 2010, 04:19:03 pm
http://news.punchjump.com/blog/2010/11/ ... game-sale/ (http://news.punchjump.com/blog/2010/11/07/retailer-holds-buy-1-get-1-50-off-kinect-xbox-360-game-sale/)

Sonic Free Riders and a half-priced Kinectimals is looking tempting...

If I can name a tiger "Seaman", I'm sold.
Title: Re: Motion Control Wars
Post by: crackdude on November 07, 2010, 05:36:37 pm
IDEA: SEGA SHOULD MAKE S3AMAN FOR THE KINECT AND PSMOVE.

I'd but it. Hardcore style.
Title: Re: Motion Control Wars
Post by: fluffymoochicken on November 07, 2010, 05:48:26 pm
Quote from: "crackdude"
I'd but it. Hardcore style.
^__^
Title: Re: Motion Control Wars
Post by: crackdude on November 07, 2010, 06:23:06 pm
;3
Title: Re: Motion Control Wars
Post by: Sega Uranus on November 08, 2010, 12:20:59 am
Quote from: "fluffymoochicken"
On the other hand, if success means "making a profit", then I have my doubts as to whether that will ever happen.

You have to remember that every major videogame innovation has lost money to eventually become successful. The Xbox brand has lost Microsoft like 7 billion or more dollars, with it only recently finally making money. The PlayStation brand went from basically being known as another word for "videogame" to "That game company in last place" in around a year.

Basically it is impossible to keep a brand going without innovation and attempts at a bigger overall picture. SEGA CD, as you mentioned is now seen as a failure, but it helped the industry in a lot of ways. Having games that have just a second of delay is not a big deal when I know whole legions of people who used to play hundreds of thousands of hours of videogames with others on just a shitty dial-up connection.

As for the "Hardcore" and "Casual" posts I keep seeing around these forums... Complete nonsense. Every time something new in the industry comes around, people bitch saying the medium is dead. Well if 3D graphics, sequels, digital pads, analog sticks, more than one button, online access, the need for multiple controllers, saving content, unlocking content, scores sometimes being unnecessary, more focus on stories, voice acting, less focus on conflicts and putting your face in games has not killed the industry yet, then I highly doubt motion controls (Something that has been tested on for decades) are going to effect the state of games at all.
Title: Re: Motion Control Wars
Post by: Barry the Nomad on November 08, 2010, 07:50:38 am
Quote from: "Sega Uranus"
Having games that have just a second of delay is not a big deal when I know whole legions of people who used to play hundreds of thousands of hours of videogames with others on just a shitty dial-up connection.

Regarding the "1 second delay", I finally received my Kinect yesterday and despite being busy, I got in an hour to play around with the dashboard. No gameplay yet, but hopefully I'll get to that tonight.

Really impressive tech! After the calibration processes, things ran very smoothly. Voice recognition was effective, and motion controls were responsive. While it's not 1:1 on the dashboard, it really is so damn close that I see little to no problem. Considering I'm just using my hand, no controller, to navigate a menu and am having less than half a second of lag is impressive. Some are saying the tech is "not quite there", however I have to say that it is "there" enough to be completely usable and worthy of being sold in retail. SEGA Activator was "not there at all", EyeToy was "not quite there", Kinect is "there with room for improvement".

Thankfully, the "room for improvement" falls on the quality of the software rather than the quality of the tech. I could see next years Kinect games to offer some very cool stuff, and software updates will only improve voice recognition and controls. I'm not too sure how Kinect "learns" to improve itself, but from comments of a poster over at TSS, they've noticed marked improvements in controls after half a week of using the device.

As seen in online previews, lag differs from game to game. It really all comes down to how games are being programmed for the device. Some devs are doing a great job with getting close to 1:1, while others seem to still be working out how to get there. Devs are even saying that they could get it to being 2 frames behind in future games: http://www.1up.com/news/kinect-lag-eliminated-developer (http://www.1up.com/news/kinect-lag-eliminated-developer)
Title: Re: Motion Control Wars
Post by: Aki-at on November 08, 2010, 03:54:46 pm
Quote from: "MadeManG74"
Pre-sales of Kinect in Australia have been doing very nicely, it looks like Microsoft may have a success on their hands.

After saying they would splash at least $500 million in marketing, it not being anything other than a success would be very worrying. What would be more interesting to found it is if it will meet Microsoft's targets, not just the 3 million, but the following years after that.

Simply making it to the 3 million target would only cover the marketing they've assigned to the project. And they are probably going to have to pour in a lot more money into the division, considering the Playstation 3 has just overtaken the Xbox360 as the second best selling console this generation even with Halo Reach's launch.
Title: Re: Motion Control Wars
Post by: Barry the Nomad on November 10, 2010, 08:55:19 am
Impressions time!

"Show me the money!"

Oh wait, not those kinds of impressions. Kinect game impressions!

Kinect Adventures
A fitting pack-in title, as if it were sold alone I don't think it has enough to warrant a full priced title. I'd set it's retail price at $39.99. Anyway, as for the gameplay and controls: it's a lot of fun! Adventures really shows off the tech well. Certain mini-games give a great idea of how the tech could be used for future titles. After playing the zero gravity floating/flying mini-game, I'm convinced that Project Draco could be really really cool. Best mini-games are: rally ball, river rush and space pop. Also, the living statues are pretty hilarious. If I had to choose from "bad", "so-so", "good" and "great", I'd give it a "good".

Kinect Sports
A good companion to Kinect Adventures. Every sport functioned well and nearly all of them were worth playing many times in the future. I had the most fun with table tennis, bowling, volleyball and track and field. Boxing and soccer were too simplistic for my tastes. They were fun, no doubt, but didn't offer up enough for me to want to play them alone. They were better suited for Live play or local 2 player. Overall, I'd give it a "good" with touches of "great".

Kinect Joy Ride (demo)
From what I played, I totally get what people are saying about their arms being sore. Unlike Sports and Adventures, which rely on a variety of movements, Joy Ride is simply arms out in front about 90% of time time. If you've ever worked out and done the arms outstretched windmills exercise, Joy Ride is like that. Gameplay is fun in short bursts, graphics are good, and the custom paint job option is cool. Still, I can't help but think the game would be way better with deeper customization (think Lego or B-K Nuts & Bolts). Shame Rare wasn't behind this one. I'd give it a "so-so" for the full game and "good" for short bursts of play. Best to skip this one.

Dance Central (demo)
The reviewers were right. This game is really good. Menus have a better UI than any other Kinect title and the motion tracking for dance moves is surprisingly accurate. I never felt cheated. The track list is small compared to Rock Band, but DLC can easily fix that. Gonna give this one a "great". Here's hoping the Michael Jackson one is as good.

Your Shape Fitness Evolved
The demo was really short on options, only block punching was available, but it was a very crippy (trippy+creepy) interface. Rather than a cartoonish avatar, I saw my body in the game, complete with a mapped live video skin of me. I played around a lot with this, and it read everything from spinning to lying down. I even grabbed a magazine and the game read it as an inanimate object rather than a part of my body. Crazy stuff. Block punching was fun, though I can't comment on the rest of the game. But I was impressed. Oh yeah, and the movement ratio was very close to 1:1.

Sonic Free Riders
I won't say too much as I have a review to write, but it's a fun game. Not "omfg amazing", but it's as fun as playing a game of Ollie King at the arcade. Motion controls were accurate. The key is to be far back enough so that the game can see your feet (most Kinect titles track your legs, but I feel that Free Riders relies on legs AND feet). Also, to effectively turn you have to turn with your waist AND arms. The difference is almost night and day. my first race I placed 2nd, my second race I placed 1st. My first online race I placed 2nd. I will say that it is the best Riders game I've played and unlike the first game, I actually feel the need to complete it.

Overall: Hardware is there, it's the software that needs improving. Even so, if one is willing to get in on Kinect early, there are enough titles to hold one over until the more "hardcore" ones arrive. Best bets are Kinect Sports and Dance Central. SEGA and Sonic fans should try out Free Riders before buying. Kinectimals also looks to be a good title. I may just pick it up due to my love for bizarre games and the Dreamcast's Seaman (not semen, though if the Dreamcast had semen it would be pretty awesome as it could make baby Dreamcasts).
Title: Re: Motion Control Wars
Post by: fluffymoochicken on November 21, 2010, 06:22:30 pm
http://gizmodo.com/5695639/kinect-doesnt-need-you (http://gizmodo.com/5695639/kinect-doesnt-need-you)
Title: Re: Motion Control Wars
Post by: crackdude on November 21, 2010, 07:03:13 pm
I don't care much about Kinect. But today I saw the most beautiful girl showing Kinect demos at a store (Worten Forum Almada seus rebarbados :D). I was looking for some sleeves for my notebook and she helped me out. She was amazing.

Microsoft +1 in my book.
Title: Re: Motion Control Wars
Post by: fluffymoochicken on November 22, 2010, 12:32:46 am
Found this funny article over at SEGA. :lol:

Quote
Kinect So Good Microsoft Has To Pay People To Buy It

    Microsoft’s Japanese launch of Kinect has predictably turned into a marketing farce of epic proportions.

(http://http://i.imgur.com/KcCPk.jpg)
(http://http://i.imgur.com/4SwwO.jpg)

    One eager gamer, Microsoft would have people believe, queued for hours to be the first in line for the device as “I wanted to be the first in Japan to get one!”
    Here he is receiving the first Kinect to be sold in Japan from a Microsoft honcho – what an honour!

    Unfortunately, 2ch recognised the man from a previous “this product is so amazing people are queuing all night for it” shill piece – that time the same man was interviewed for the Japanese release of the iPhone, obligingly saying “Well, it’s a worldwide thing isn’t it? You just have to ride the big wave!”

    He also helped with manufacturing a sense of popularity on the launch of the iPad.

    For this he became known as “Big Wave.” In fact, on his homepage he identifies himself as “Butch,” and helpfully lists his occupation as “sakura” – i.e. rent-a-crowd or shill.

(http://http://i.imgur.com/xc80b.jpg)

    Just how much of the queue outside Yodobashi Camera was hired for the benefit of cameras is not clear, though the PR stunt soon backfired as 2ch and non-corporate gaming sites began to ridicule Microsoft for having to go to such lengths – although TV and gaming rags obediently reported a packed launch event in central Akihabara.

    The supposed scene from actual Akiba shops, as photographed by 2ch and not the mass media:

(http://http://i.imgur.com/dMzWW.jpg)

    Microsoft’s launch campaign has actually had to try to convince Japanese that a standard “6 tatami mat” sized room (about 10m2) is large enough to play in, with mixed results – some reviewers note that whilst just possible, it is an extreme hassle. The bouncing around is certainly unlikely to endear Kinect playing residents to those in neighbouring apartments.

    Given all this, whatever the merits of Kinect itself it can probably be written off as “unsuitable for Japanese homes,” so Microsoft perhaps deserves respect for trying despite the obvious futility of trying to persuade a sceptical public of Xbox non-owning casuals to buy both controller and console and then rearrange their tiny rooms around them – not that this will be much comfort to shareholders left footing the bill for the exercise.
Title: Re: Motion Control Wars
Post by: George on November 22, 2010, 05:37:38 am
IGN has been very 'negative' toward Move. This article, not really. Review scores are just opinions, but it seems in stunning turn of events that 'Kinect' has better software. Again, they didn't even bother counting RE5 or Sly collection. But whateve
http://xbox360.ign.com/articles/113/1135744p1.html (http://xbox360.ign.com/articles/113/1135744p1.html)
Title: Re: Motion Control Wars
Post by: MadeManG74 on November 22, 2010, 01:20:31 pm
Quote from: "George"
IGN has been very 'negative' toward Move. This article, not really. Review scores are just opinions, but it seems in stunning turn of events that 'Kinect' has better software. Again, they didn't even bother counting RE5 or Sly collection. But whateve
http://xbox360.ign.com/articles/113/1135744p1.html (http://xbox360.ign.com/articles/113/1135744p1.html)

They didn't count Harry Potter on Xbox either. I'm guessing they are looking at Motion Control only games rather than compatible ones.
Title: Re: Motion Control Wars
Post by: fluffymoochicken on November 22, 2010, 03:22:27 pm
Quote from: "George"
IGN has been very 'negative' toward Move.
You'd never guess which company set aside half a billion dollars for advertising and bribing game journalists with. xD
Title: Re: Motion Control Wars
Post by: Sega Uranus on November 22, 2010, 05:39:41 pm
Quote from: "fluffymoochicken"
You'd never guess which company set aside half a billion dollars for advertising and bribing game journalists with.

All three?
Title: Re: Motion Control Wars
Post by: George on November 23, 2010, 02:38:25 am
IGN probably did get money to say nice things and that is fine I guess. There criticism for Move is correct though, so I don't mind too much, but I just hate how they say Kinect is 'better' cuz its innovative and Move is the 'NEXT STEP' to Wii.

Kinect to me is the next step to Eyetoy. They even have titles that focus on the same demographic. Kinect is full body motion, while Eyetoy was waist up (face tracking, hands tracking).
Title: Re: Motion Control Wars
Post by: fluffymoochicken on November 23, 2010, 04:13:37 am
Not to mention that the Move is accurate and functional, while the Kinect is horribly glitchy, laggy, and unresponsive. How does that make it the better piece of tech?

To tell the truth, there is no winner between the two because they're both a waste of money.
Title: Re: Motion Control Wars
Post by: Aki-at on November 23, 2010, 05:31:33 am
Quote from: "Sega Uranus"
Quote from: "fluffymoochicken"
You'd never guess which company set aside half a billion dollars for advertising and bribing game journalists with.

All three?

Sony only spent around £700,000 on marketing in the UK. Considering that's between the second to fourth biggest market for video games, I doubt they spent a tenth of what Microsoft is putting into this product.
Title: Re: Motion Control Wars
Post by: fluffymoochicken on November 23, 2010, 07:10:07 am
I think that might be because Sony is hoping to actually make a profit off of their product instead of digging themselves into a deep hole right off the bat.
Title: Re: Motion Control Wars
Post by: Sega Uranus on November 23, 2010, 10:41:23 am
Kinect is "New" technology for games when Move is literally just Wii stuff again. After about a year passes, the wow factor will be gone and everyone will hate it like they do Wii.
Title: Re: Motion Control Wars
Post by: Aki-at on November 23, 2010, 10:48:39 am
Quote from: "Sega Uranus"
Kinect is "New" technology for games when Move is literally just Wii stuff again. After about a year passes, the wow factor will be gone and everyone will hate it like they do Wii.

The same will most likely occur to Kinect.

Although it's up in the air for America, it's not really having any sort of effect in the rest of the world. Minus probably the UK, although Kinect titles are already falling down the charts.
Title: Re: Motion Control Wars
Post by: Sega Uranus on November 23, 2010, 11:39:50 am
Quote from: "Aki-at"
Quote from: "Sega Uranus"
Kinect is "New" technology for games when Move is literally just Wii stuff again. After about a year passes, the wow factor will be gone and everyone will hate it like they do Wii.

The same will most likely occur to Kinect.

Actually my comment for that was aimed at Kinect more than Move. Move I think will never become any kind of phenomenon and be more of an optional addition to games in the future, which I honestly like the sound of.

Quote from: "Aki-at"
Although it's up in the air for America, it's not really having any sort of effect in the rest of the world. Minus probably the UK, although Kinect titles are already falling down the charts.

I heard Microsoft cannot make the units fast enough, but I somehow doubt it. The market is kind of flooded with similar games right now, so once the better games come in, I think more people will be interested. I am certain Microsoft will not reach their expected sales on Kinect for the rest of the year though.

I am really interested in seeing American sales for Black Friday for both companies.
Title: Re: Motion Control Wars
Post by: Aki-at on November 23, 2010, 12:06:58 pm
Quote from: "Sega Uranus"
I heard Microsoft cannot make the units fast enough, but I somehow doubt it. The market is kind of flooded with similar games right now, so once the better games come in, I think more people will be interested. I am certain Microsoft will not reach their expected sales on Kinect for the rest of the year though.

I am really interested in seeing American sales for Black Friday for both companies.

I doubt Microsoft, at this point in time, cannot make the amount of units required, it's just their to create artificial demand. As for better games coming, they'll arrive eventually yes, but I doubt they will return any meaningful sum to the investment and thus put developers off making for the platform and this cycle will continue.

Really Microsoft needs to make titles that will create demand for their add-on, or else a lame duck it will soon become.
Title: Re: Motion Control Wars
Post by: George on November 23, 2010, 03:51:14 pm
Move is to Wii what Kinect is to Eyetoy.

New technology that uses the concept of the other. Basically Wii didn't have 3D motion tracking on wiimote, Move does and Eyetoy didn't have 3D/full body tracking and Kinect does.
Title: Re: Motion Control Wars
Post by: Sega Uranus on November 24, 2010, 09:54:15 am
You really need to stop comparing Kinect to EyeToy... It is entirely different hardware. It is more than just 3D tracking, even just that makes a massive difference from what a basic camera did for games.

It is fair to compare Wii and Move for aesthetic reasons, but also because Wii MotionPlus is basically entirely the same thing.
Title: Re: Motion Control Wars
Post by: crackdude on November 24, 2010, 10:16:08 am
Who gives a shit how Kinect and Eyetoy are different in hardware. Both make you flail your arms around like an idiot with no controller.

Same for Move/Wiimote, except with a controller.
Title: Re: Motion Control Wars
Post by: George on November 24, 2010, 03:46:00 pm
You have no issue comparing the Move to Wii, its also different hardware. It uses a camera to track in 3D space.

Kinect is a camera, so is Eyetoy. Thus aesthetic reasons are the same. But no... right?
Title: Re: Motion Control Wars
Post by: MadeManG74 on November 25, 2010, 01:52:34 am
The Fax Machine is nothing but a waffle iron with a phone attached!
(http://http://www.boston.com/sports/columnists/pierce/abe_simpson.png)
Title: Re: Motion Control Wars
Post by: Sega Uranus on November 26, 2010, 12:59:23 pm
Quote from: "George"
You have no issue comparing the Move to Wii, its also different hardware. It uses a camera to track in 3D space.

Kinect is a camera, so is Eyetoy. Thus aesthetic reasons are the same. But no... right?

The camera is there only to make Move more accurate, Wii has the sensor bar for that. Overall it is extremely similar. Even button placement and shapes are very similar...

Kinect is not just a camera. Even basic things like how the sensor bar actually tilts to view different portions of a room make a huge difference, let alone an obviously much larger focus on voice tech and even just colors the person is wearing or showing to the device.

Put it this way. Wii MotionPlus games are coming to the PlayStation 3 now, but not Kinect. PlayStation Eye games can come to Kinect, but because of how different the hardware is the games would play completely different, requiring completely different design.

It is just not the same thing.
Title: Re: Motion Control Wars
Post by: George on November 27, 2010, 07:01:15 am
Anyway,

Here is a interview with the guy behind Eyetoy. Basically says they didn't do Kinect tech because when they pitched it to devs they where all 'tired' of the Eyetoy and wanted something that incoparated the eyetoy with a controller to move around.
http://www.eurogamer.net/articles/2010- ... -interview (http://www.eurogamer.net/articles/2010-11-27-sony-why-we-turned-down-kinect-interview)
Title: Re: Motion Control Wars
Post by: Barry the Nomad on January 04, 2011, 07:33:04 am
Mademan, we need to fuck around with this when it comes out:
http://kotaku.com/5724149/what-is-avata ... e=true&s=i (http://kotaku.com/5724149/what-is-avatar-kinect?skyline=true&s=i)
Title: Re: Motion Control Wars
Post by: cube_b3 on January 04, 2011, 10:56:52 am
I haven't been following this thread but it sounds like it has something to do with waste production (shit).
Title: Re: Motion Control Wars
Post by: Monkeroony on January 08, 2011, 03:35:25 pm
Quote from: "cube_b3"
I haven't been following this thread but it sounds like it has something to do with waste production (shit).

EDIT: read this again and it reads pretty harshly.

Still, perhaps you didn't need to post something that doesn't add to the discussion?
Title: Re: Motion Control Wars
Post by: Barry the Nomad on March 13, 2011, 03:50:35 pm
Child of eden has greatly improved:

http://www.gamepro.com/article/previews ... n-preview/ (http://www.gamepro.com/article/previews/218491/pax-east-child-of-eden-preview/)