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Gaming => General Gaming Discussion => Topic started by: Suzuki Yu on June 14, 2010, 02:16:44 pm

Title: Sonic Free Riders Discussion
Post by: Suzuki Yu on June 14, 2010, 02:16:44 pm
(http://http://www.mooglecavern.com/gaf/SonicFreeRiders.png)

the picture taken from the MS Conference
Title: Re: Sonic Free Riders Confirmed
Post by: fernandeath on June 14, 2010, 02:23:15 pm
Unfortunately there was no video showing the gameplay...
Title: Re: Sonic Free Riders Confirmed
Post by: Barry the Nomad on June 14, 2010, 03:17:40 pm
press release on sega's site.
Title: Re: Sonic Free Riders Confirmed
Post by: crackdude on June 14, 2010, 03:27:09 pm
What a weak launch lineup.
Title: Re: Sonic Free Riders Confirmed
Post by: Sega Uranus on June 14, 2010, 03:43:34 pm
Because of all of the NBC franchises I wanted to play, The Biggest Loser was at the top.

Sadly I think Sonic Free Riders will probably be the worst of the lot. =/
Title: Re: Sonic Free Riders Confirmed
Post by: TimmiT on June 14, 2010, 03:47:41 pm
I'd only buy it if you can use a controller. I'm not going to buy Kinect.
Title: Re: Sonic Free Riders Confirmed
Post by: Kori-Maru on June 14, 2010, 04:02:54 pm
I'll buy this as long it doesn't have cheap A.I. as the first two.
Title: Re: Sonic Free Riders Confirmed
Post by: max_cady on June 14, 2010, 05:53:07 pm
Please make it more accesible. The original Sonic Riders was way too hard.
Title: Re: Sonic Free Riders Confirmed
Post by: Sharky on June 14, 2010, 06:10:19 pm
I wont buy it with or without Kinect. But what I will say is...

Sega may have a winner here, it might not be a great game but it seems to be the ONLY real game at launch...
Title: Re: Sonic Free Riders Confirmed
Post by: Barry the Nomad on June 14, 2010, 06:28:48 pm
This, that Konami game and the sports game from Hudson look to be the best. Oh, and Star Wars. :D

edit: ooh, and hopefully Child of Eden is Kinect as well.
Title: Re: Sonic Free Riders Confirmed
Post by: MadeManG74 on June 14, 2010, 06:52:09 pm
Quote from: "Sharky"
I wont buy it with or without Kinect. But what I will say is...

Sega may have a winner here, it might not be a great game but it seems to be the ONLY real game at launch...

Stop nitpicking, from what we know of this game, it might be the best Sonic game is years. I swear, fucking kids whining about every little thing, lol internet fanboys nitpicking over the smallest things. So what if he's on a hoverboard, it's just like Sonic 3 having shield gimmicks or Sonic And Knuckles having gliding. Seriously, just buy it and stop whining, it's a step in the right direction.



 :P

You know I'm just fucking with ya, 99% chance of this being a Garbage Monster.
Title: Re: Sonic Free Riders Confirmed
Post by: crackdude on June 14, 2010, 11:22:53 pm
(http://http://cache.gawkerassets.com/assets/images/9/2010/06/purplevboxes.jpg)
KINECT REQUIRED
Title: Re: Sonic Free Riders Confirmed
Post by: MadeManG74 on June 14, 2010, 11:35:41 pm
Well, yeah...
Title: Re: Sonic Free Riders Confirmed
Post by: crackdude on June 14, 2010, 11:40:01 pm
Sorry, I might need some sleep..
Title: Re: Sonic Free Riders Confirmed
Post by: George on June 14, 2010, 11:43:36 pm
Purple cases....
Title: Re: Sonic Free Riders Confirmed
Post by: crackdude on June 14, 2010, 11:46:36 pm
inb4 fluffymoochicken
                vvv
Title: Re: Sonic Free Riders Confirmed
Post by: Sega Uranus on June 15, 2010, 12:38:24 am
Why have a big sticker that says it is required when there is already a big purple thing on the top right?

Normal was a metrosexual translucent green. Platinum Hits GREATNESS IS EARNED releases had a manlier translucent black, now purple? Even the cases give away this is all designed for people who do not own the console to begin with. Why make an addon for completely different kinds of games? I DO NOT UNDERSTAND!

EDIT: Looks like Kinect Sports is by Rare. While their logo is not on the case it is on the main guys shirt. What gives?
Title: Re: Sonic Free Riders Confirmed
Post by: George on June 15, 2010, 12:39:33 am
I do not mind the sticker. Kinect target group are stupid, I mean, they are buying Kinect.
Title: Re: Sonic Free Riders Confirmed
Post by: Sega Uranus on June 15, 2010, 12:42:01 am
Quote from: "George"
I do not mind the sticker. Kinect target group are stupid, I mean, they are buying Kinect.

Classy of you.
Title: Re: Sonic Free Riders Confirmed
Post by: Monkeroony on June 15, 2010, 04:49:00 am
Didn't you have to hold up on the analog stick to move forwards in Sonic Riders?

standing up with your arms above your head confirmed!
Title: Re: Sonic Free Riders Confirmed
Post by: Barry the Nomad on June 15, 2010, 07:27:30 am
Green, purple, white... 360 is becoming the Joker!

Love that Joker!
(http://http://www.metinseven.com/images/rev_batman_joker_nicholson.jpg)

This made me laugh: http://www.gamingunion.net/news/sega-an ... -1892.html (http://www.gamingunion.net/news/sega-announces-sonic-free-riders--1892.html)

From the article:
Quote
Hopefully the announcements of Sonic Colours and Sonic Free Riders will not distract Sega too much from the game everyone hopes will deliver a true Sonic experience, Sonic 4.

Comment:
Quote
What happened with that Sonic 4 concept?

It made me laugh as the writer seems to assume that every Sonic game is made by the same dev team, and that they are supposedly spreading themselves thin by making three games. Meanwhile the commenter still believes that Sonic 4 is still a concept and is seemingly been canned due to the release of Free Riders.

lolz. memez.
Title: Re: Sonic Free Riders Confirmed
Post by: Monkeroony on June 15, 2010, 11:01:04 am
haha.

Maybe Sonic team is made of 5 people and they are cycling through the different projects on a rota system.

(that would explain Sonic '06, -sorry Cube)
Title: Re: Sonic Free Riders Confirmed
Post by: Dr. SEGA Monkey on June 15, 2010, 01:05:58 pm
(http://http://sonic.sega.jp/SonicFreeRiders/image/pic_01.jpg)

(http://http://sonic.sega.jp/SonicFreeRiders/image/pic_02.jpg)

(http://http://sonic.sega.jp/SonicFreeRiders/image/pic_03.jpg)
Title: Re: Sonic Free Riders Confirmed
Post by: Barry the Nomad on June 15, 2010, 01:11:21 pm
I thought it was said that this would be a XBLA title, but now we see it placed on box art. Retail release?
Title: Re: Sonic Free Riders Confirmed
Post by: fernandeath on June 15, 2010, 04:52:03 pm
it looks good so far...
Title: Re: Sonic Free Riders Confirmed
Post by: George on June 15, 2010, 05:42:11 pm
Quote from: "Barry the Nomad"
I thought it was said that this would be a XBLA title, but now we see it placed on box art. Retail release?
Its a launch game. It is retail. So is Joyride.
Title: Re: Sonic Free Riders Confirmed
Post by: Sega Uranus on June 16, 2010, 09:41:36 am
Kinect Joy Ride looks a billion times better than this bullshit. Why is SEGA even doing this? They want to kick me while I am down, that's what!
Title: Re: Sonic Free Riders Confirmed
Post by: crackdude on June 16, 2010, 04:56:32 pm
Wasn't Joy Ride free? Fuck MS. The liars.
Title: Re: Sonic Free Riders Confirmed
Post by: Sega Uranus on June 16, 2010, 05:40:37 pm
Quote from: "crackdude"
Wasn't Joy Ride free? Fuck MS. The liars.

It was canned and brought back as a different game, way better looking now, but... It is an actual game now, so that makes sense.
Title: Re: Sonic Free Riders Confirmed
Post by: Barry the Nomad on June 16, 2010, 05:54:10 pm
Quote from: "Sega Uranus"
Quote from: "crackdude"
Wasn't Joy Ride free? Fuck MS. The liars.

It was canned and brought back as a different game, way better looking now, but... It is an actual game now, so that makes sense.

Was it meant to be one of those occasional free avatar mini-games that pop up? I'll admit, I liked the New Years one and the football one.
Title: Re: Sonic Free Riders Confirmed
Post by: crackdude on June 16, 2010, 05:55:55 pm
I didn't like seeing the "pretend you're holding a wheel" controls. I'd prefer holding a wheel.
But I remembered last year being all excited that it was going to be free, and I thought of it like Trackmania. I'm disappointed now..
Title: Re: Sonic Free Riders Confirmed
Post by: Sega Uranus on June 16, 2010, 06:15:21 pm
Quote from: "crackdude"
I didn't like seeing the "pretend you're holding a wheel" controls. I'd prefer holding a wheel.
But I remembered last year being all excited that it was going to be free, and I thought of it like Trackmania. I'm disappointed now..

You can scan any kind of circular object like a wheel and it will acts as the controller, also I would not count out a level builder just yet either.
Title: Re: Sonic Free Riders Confirmed
Post by: crackdude on June 16, 2010, 06:18:51 pm
Quote from: "Sega Uranus"
Quote from: "crackdude"
I didn't like seeing the "pretend you're holding a wheel" controls. I'd prefer holding a wheel.
But I remembered last year being all excited that it was going to be free, and I thought of it like Trackmania. I'm disappointed now..

You can scan any kind of circular object like a wheel and it will acts as the controller, also I would not count out a level builder just yet either.
Really? Did they showed it on the conference? I didn't see much of the Kinect part, I was just hearing while studying lol
I hope they put a level builder!
I guess they will, to compete with ModNation Racers (which I think is getting way overrated. The gameplay feels like it was taken from Mario Kart and then broken.)
Title: Re: Sonic Free Riders Confirmed
Post by: Orta on June 16, 2010, 07:02:53 pm
Quote from: "Barry the Nomad"
Quote from: "Sega Uranus"
Quote from: "crackdude"
Wasn't Joy Ride free? Fuck MS. The liars.

It was canned and brought back as a different game, way better looking now, but... It is an actual game now, so that makes sense.

Was it meant to be one of those occasional free avatar mini-games that pop up? I'll admit, I liked the New Years one and the football one.

It was meant to be a proper game, like Yaris, but half-decent.
Title: Re: Sonic Free Riders Confirmed
Post by: Deefy on June 16, 2010, 11:05:03 pm
[YouTube]<object width="580" height="360"><param name="movie" value="http://www.youtube-nocookie.com/v/w1kFJdxjm2c&hl=it_IT&fs=1&border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/w1kFJdxjm2c&hl=it_IT&fs=1&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="360"></embed></object>[YouTube]


The track of the video seems too straightforward and monotonous compared to the old episodes, but this is probably due to the control system that still seems to be quite intuitive and precise, though perhaps not very satisfying.
Title: Re: Sonic Free Riders Confirmed
Post by: crackdude on June 16, 2010, 11:23:49 pm
Quote from: "F-D_M"
[youtube:3l88jyju]w1kFJdxjm2c[/youtube:3l88jyju]


The track of the video seems too straightforward and monotonous compared to the old episodes, but this is probably due to the control system that still seems to be quite intuitive and precise, though perhaps not very satisfying.
fixed that for you

intuitive and precise:
[youtube:3l88jyju]jH2M4DEh1G0[/youtube:3l88jyju]
uh-oh
Title: Re: Sonic Free Riders Confirmed
Post by: CosmicCastaway on June 16, 2010, 11:28:21 pm
Motion control games are supposed to make you look crazy. That's part of the fun! ^_^
Title: Re: Sonic Free Riders Confirmed
Post by: Deefy on June 16, 2010, 11:33:44 pm
Thanx crackdude for fixing it;

intuitive and precise:beh i admit that it's a bit ridiculous   ;-)
Title: Re: Sonic Free Riders Confirmed
Post by: Sega Uranus on June 16, 2010, 11:47:44 pm
I think it looks a lot better than the first two, though that does not say much for this, or the others in the series...
Title: Re: Sonic Free Riders Confirmed
Post by: George on June 17, 2010, 12:05:26 am
Last year they showed in a pre-recorded trailer that Natal 'can scan' objects and use them in game. Not mentioned at all this year and I assume its not going to be used. We shall see.

Though I don't see the big deal, Playstation Eye and whatever that last camera was called on 360 scanned stuff too.
Title: Re: Sonic Free Riders Confirmed
Post by: Barry the Nomad on June 17, 2010, 07:49:07 am
Though we haven't seen it scan stuff, I'm sure it is 100% possible. I mean the thing takes photos during gameplay and can video chat, so taking simple photos of objects held up to the camera and slapping them on a 3D object isn't too much of a stretch. Once a something like a skateboarding game crops up for Kinect, I'll bet you that feature will appear.
Title: Re: Sonic Free Riders Confirmed
Post by: max_cady on June 17, 2010, 10:22:14 am
[youtube:bpvegso3]8cwSU5rL4y8[/youtube:bpvegso3]

Game looks OK, and apparently controls better with Kinect than with the controller.

But it still needs a lot of work. Enemy AI still needs to be less harsher.
Title: Re: Sonic Free Riders Confirmed
Post by: Dr. SEGA Monkey on June 18, 2010, 03:11:19 pm
http://http://www.sonicstadium.org/news/juicy-new-sonic-free-riders-info-at-xbox-com

So yeah, this IS an XBLA game. Also, it's not being developed by Sonic Team UGA, but rather a company called O-Two. Never heard of it, but they can't be too bad, right? Right??
Title: Re: Sonic Free Riders Confirmed
Post by: TimmiT on June 18, 2010, 05:24:09 pm
Apparently they worked on Sonic Riders Zero Gravity.
Title: Re: Sonic Free Riders Confirmed
Post by: STORM! on June 19, 2010, 03:07:52 am
Quote from: "TimmiT"
Apparently they worked on Sonic Riders Zero Gravity.

 The BEST race game EVER!!

 If this game don't comes to PS MOve, I'm buying a XB immediately! Hope to see a new story for the game and more CG movies by Segasammy VE!!!
Title: Re: Sonic Free Riders Confirmed
Post by: Orta on June 19, 2010, 05:37:52 am
You're not funny when you troll, Storm.
Title: Re: Sonic Free Riders Confirmed
Post by: CosmicCastaway on June 20, 2010, 08:24:15 pm
Quote from: "STORM!"
Quote from: "TimmiT"
Apparently they worked on Sonic Riders Zero Gravity.

 The BEST race game EVER!!

 If this game don't comes to PS MOve, I'm buying a XB immediately! Hope to see a new story for the game and more CG movies by Segasammy VE!!!

I'm pretty sure this will stay an Xbox exclusive.
I am interested to see if it will have a story mode though. I really liked the stories of the the other two Sonic Riders games.  :)
Title: Re: Sonic Free Riders Confirmed
Post by: fluffymoochicken on June 21, 2010, 10:10:13 pm
The graphics for this game are quite colorful and vibrant. ^__^ I'd be willing to give this game a try, if there are in-store demos for it or something.

Otherwise, this game will mostly remain a mystery to me, like Knuckles' Chaotix was when I was growing up. (Sorry to draw another comparison of Kinect to the 32X, there. ^^;;;)
Title: Re: Sonic Free Riders Confirmed
Post by: George on June 21, 2010, 10:50:24 pm
Microsoft say its $150 for Kinect.,.
http://store.microsoft.com/microsoft/Ki ... t/C737B081 (http://store.microsoft.com/microsoft/Kinect-Sensor-for-Xbox-360/product/C737B081)

Is this game worth the price?

No.
Title: Re: Sonic Free Riders Confirmed
Post by: fluffymoochicken on June 22, 2010, 03:31:58 am
Wow. So even the Move is cheaper... though not by much.

This does not bode well for Microsoft, nor for Sonic Free Riders.
Title: Re: Sonic Free Riders Confirmed
Post by: crackdude on June 22, 2010, 07:06:28 am
Quote from: "fluffymoochicken"
Wow. So even the Move is cheaper... though not by much.

This does not bode well for Microsoft, nor for Sonic Free Riders.
I wouldn't say the move is cheaper.. 50 bucks/controller.. If you get 4 (2 for 2 people) you're paying 200 bucks.
Title: Re: Sonic Free Riders Confirmed
Post by: fluffymoochicken on June 22, 2010, 07:27:57 am
Well, that's assuming that the consumer is interested in multiplayer, which.... I dunno. I don't currently hang out with people who care about motion controlled games. :P
Title: Re: Sonic Free Riders Confirmed
Post by: crackdude on June 22, 2010, 07:56:26 am
Well, I do. I just read somewhere that in Europe the controller will be 40euro. That makes it 160euro for 4 controllers. Not that bad now..
Title: Re: Sonic Free Riders Confirmed
Post by: CosmicCastaway on June 27, 2010, 02:28:12 pm
It's too bad all the motion game add-ons are expensive.
Still, I hope I'll be able to play this game at some point after it comes out. I'm positive I would enjoy it.
Title: Re: Sonic Free Riders Confirmed
Post by: Sega Uranus on June 27, 2010, 04:33:10 pm
Quote from: "crackdude"
Well, I do. I just read somewhere that in Europe the controller will be 40euro. That makes it 160euro for 4 controllers. Not that bad now..

Shadi told me you need the PlayStation Eye with Move as well, so it is just barely cheaper than Kinect, and if you are going to get more than a few Move controllers... It gets messy.

I do not really hate how this game is turning out or anything, I am just disappointed they could not have got something like Air Bike Cop instead. Now THAT would have been cool. Also, why are the levels so low poly and low res? Is it a download release or what?
Title: Re: Sonic Free Riders Confirmed
Post by: MadeManG74 on June 27, 2010, 05:05:47 pm
Quote from: "Sega Uranus"
Also, why are the levels so low poly and low res? Is it a download release or what?

Yes.
Title: Re: Sonic Free Riders Confirmed
Post by: Autosaver on June 27, 2010, 07:40:39 pm
Erm, the game is being sold for 60 dollars so it better be good.
Title: Re: Sonic Free Riders Confirmed
Post by: Barry the Nomad on June 27, 2010, 07:55:53 pm
Amazon has it with the placeholder price of $60, but SEGA says it will be DL only. So Expect $20 tops.
Title: Re: Sonic Free Riders Confirmed
Post by: CosmicCastaway on June 27, 2010, 08:17:06 pm
Quote from: "Barry the Nomad"
Amazon has it with the placeholder price of $60, but SEGA says it will be DL only. So Expect $20 tops.

$20 seems like a very fair price to me.
Title: Re: Sonic Free Riders Confirmed
Post by: George on June 27, 2010, 11:03:31 pm
I think its stupid that it won't support a controller. There are 40 million 360s right now that can play this. No one has bought Kinect. Just does not make sense to me.
Quote from: "crackdude"
Quote from: "fluffymoochicken"
Wow. So even the Move is cheaper... though not by much.

This does not bode well for Microsoft, nor for Sonic Free Riders.
I wouldn't say the move is cheaper.. 50 bucks/controller.. If you get 4 (2 for 2 people) you're paying 200 bucks.
Yeah, but I really don't play games with more than one person. If I do, its 2 people max. If I get move it will be for light gun shooters and/or horror shooting titles like Dead Space 2 (that comes with Extraction for free, btw).
Title: Re: Sonic Free Riders Confirmed
Post by: Snowcat on June 30, 2010, 04:46:09 am
It could be a great game, Sonic Riders is ok.... Kinect looks kinda annoying though :/
Title: Re: Sonic Free Riders Discussion
Post by: Barry the Nomad on August 31, 2010, 12:40:36 pm
Box art and price:

http://www.segabits.com/?p=3682 (http://www.segabits.com/?p=3682)
Title: Re: Sonic Free Riders Discussion
Post by: max_cady on September 01, 2010, 09:24:07 am
As long as the difficulty and AI aren't cheap, I'll consider it.

I remember playing the original Sonic Riders on Xbox and feeling that I won races, mostly by dumb luck.

Using the Kinect looks interesting and that one track doesn't look like a cheap mesh of pitfalls that slow you down considerably.
Title: Re: Sonic Free Riders Discussion
Post by: Barry the Nomad on September 12, 2010, 06:37:04 pm
First look at Rocky Ridge:

(http://http://www.sonicstadium.org/wp-content/uploads/2010/09/Sonic-Free-Riders-MS-Press-Briefing-1.jpg)

(http://http://www.sonicstadium.org/wp-content/uploads/2010/09/Sonic-Free-Riders-MS-Press-Briefing-2.jpg)

http://board.sonicstadium.org/topic/662 ... cky-ridge/ (http://board.sonicstadium.org/topic/6620-first-look-at-rocky-ridge/)
Title: Re: Sonic Free Riders Discussion
Post by: Sega Uranus on September 12, 2010, 06:43:08 pm
It makes me mad that the art of this is much closer to the likes of Sonic Adventure than Sonic Unleashed or Sonic Colors are.

I like how the Sonic series have consistent menus now though. Minor improvement to the series of course, but more proof of better management.
Title: Re: Sonic Free Riders Discussion
Post by: fluffymoochicken on September 15, 2010, 11:45:14 pm
Sonic Free Riders to feature SONIC AND TAILS HAND HOLDING ACTION

[youtube:3daggk4c]qNxDlHcPrVQ[/youtube:3daggk4c]
Title: Re: Sonic Free Riders Discussion
Post by: Autosaver on September 16, 2010, 03:52:54 pm
Erm... .. holding hands? XD
Title: Re: Sonic Free Riders Discussion
Post by: fluffymoochicken on September 16, 2010, 04:16:36 pm
Quote from: "Autosaver"
Erm... .. holding hands? XD
Yep! ^__^ Holding hands all the way to the finish line, just like that subplot in Animalympics.
Title: Re: Sonic Free Riders Discussion
Post by: Sega Uranus on September 16, 2010, 06:32:12 pm
They just did it to do a trick. It is part of the co-op mode, not a big deal.

Fluffy is a huge fan of Kinect. WATCH OUT WORLD!
Title: Re: Sonic Free Riders Discussion
Post by: fluffymoochicken on September 16, 2010, 09:34:49 pm
Quote from: "Sega Uranus"
Fluffy is a huge fan of Kinect. WATCH OUT WORLD!
I'm a huge fan of the Sonic and Tails Hand-Holding Adventure, you mean.

I might like the Kinect a little better if they gave me one for free. :P
Title: Re: Sonic Free Riders Discussion
Post by: Autosaver on September 19, 2010, 04:32:39 pm
...

I hope this game bombs and Sega realizes that Kinect is not a good system to develop for.
Title: Re: Sonic Free Riders Discussion
Post by: Barry the Nomad on September 19, 2010, 04:44:47 pm
Never hope for SEGA to fail!  :cry:
Title: Re: Sonic Free Riders Discussion
Post by: CrazyT on September 19, 2010, 05:51:09 pm
Quote from: "fluffymoochicken"
Sonic Free Riders to feature SONIC AND TAILS HAND HOLDING ACTION

[youtube:1cuuig8e]qNxDlHcPrVQ[/youtube:1cuuig8e]
hahah I loled XD
Title: Re: Sonic Free Riders Discussion
Post by: Barry the Nomad on October 20, 2010, 09:06:27 am
As the game is due very soon, I'm bumping this thread.

Cool bit of info about the title song from TSSMB:

Quote
The song is called 'Free.' It was written by Jun Senoue, with lyrics (I think backing vocals also, so expect a Crush 40 version if I'm correct) by Johnny Gioeli, arranged and produced by Richard Jacques with Chris Madin on vocals.

Richard Jacques!!! I'm sold on the soundtrack!

more music: http://board.sonicstadium.org/topic/568 ... ge__st__40 (http://board.sonicstadium.org/topic/5680-sonic-free-riders-music-thread/page__st__40)

Seems RJ is behind the soundtrack, as the tunes (especially Rocky Ridge) have a very strong JSRF vibe. Me likey.
Title: Re: Sonic Free Riders Discussion
Post by: Barry the Nomad on October 21, 2010, 09:24:49 pm
[youtube:3gd8bih3]dlcArvA644E[/youtube:3gd8bih3]

Gamespot demo, tons of new characters revealed. Looks like Espio and Big are the only current characters NOT in the game.

HANG-ON bike returns! So does the After Burner cabinet, at least thats what it looked like next to Hang-On. Probably the coolest moment of the video.

My avatar, dressed as Ryo, riding the hang-on bike... tempting!

edit: oh yeah, and Hang-On music too!  :afroman:
Title: Re: Sonic Free Riders Discussion
Post by: Suzuki Yu on October 22, 2010, 07:45:20 am
[youtube:2qqhjjm0]_iERYLYhAZ4[/youtube:2qqhjjm0]

lol @ couple control XD
Title: Re: Sonic Free Riders Discussion
Post by: max_cady on October 22, 2010, 09:19:43 am
Those actors are so overly excited...
Title: Re: Sonic Free Riders Discussion
Post by: Sega Uranus on October 22, 2010, 12:43:35 pm
Looks way better than the rest of the Riders games (even if that is not saying much). I think this looks like pretty good simple fun honestly. Not going to get it or Kinect, but I would definately be willing to play this.

Hoping the next major HD Sonic game is all 3D gameplay and has nice art like this, but no boosting and maybe no rails. That would be great.
Title: Re: Sonic Free Riders Discussion
Post by: Autosaver on October 23, 2010, 01:55:08 pm
Fluffy's dreams are ruined! Sonamy!
Title: Re: Sonic Free Riders Discussion
Post by: Sega Uranus on October 23, 2010, 03:02:24 pm
Quote from: "Autosaver"
Fluffy's dreams are ruined! Sonamy!

Robotnik + Vanilla or NO BUY!!
Title: Re: Sonic Free Riders Discussion
Post by: upsidedown fuji on October 29, 2010, 09:39:28 am
Oh god, watching the gamespot video really got me even more interested. XD I think I could have a lot of fun with Kinect.
Title: Re: Sonic Free Riders Discussion
Post by: MadeManG74 on October 29, 2010, 02:20:14 pm
^I'm glad to see someone is at least excited for Kinect, I know i'm actually interested in trying it out. I'm still thinking about buying one once some of the more hardcore games are released.
Title: Re: Sonic Free Riders Discussion
Post by: Barry the Nomad on October 29, 2010, 02:25:10 pm
I placed my pre-order for Kinect about 2 months back with Wal-Mart (sensor w/ Kinect Adventures and Kinect Sports), and it only just dawned on me last week that the release is so near. It's gonna be trippy actually using the thing. Looking forward to it though!

I'll probably pick up Free Riders mid-November, don't want to over do it with Kinect titles. I want to wait til more hardcore stuff releases before I get any more games, so I'll probably stick with 3 titles.
Title: Re: Sonic Free Riders Discussion
Post by: Barry the Nomad on November 01, 2010, 02:34:34 pm
Written review: http://uk.xbox360.ign.com/articles/113/1131446p1.html (http://uk.xbox360.ign.com/articles/113/1131446p1.html)
Title: Re: Sonic Free Riders Discussion
Post by: Autosaver on November 01, 2010, 04:02:06 pm
Microsoft paid for that review.
No way did the old games with similar gameplay score lower then this one. Especially after limiting the game a bit more to not go crazy with kinect.

INB4 OMFG THEY DIDNT PAY SONY FAN
Joking about the pay. >_>

tl;dr
auto is butthurt
Title: Re: Sonic Free Riders Discussion
Post by: George on November 01, 2010, 04:09:24 pm
I doubt they paid for it, but early reviews tend to be more positive. I want to try it myself, even though I didn't like the past Rider games.
Title: Re: Sonic Free Riders Discussion
Post by: Sega Uranus on November 01, 2010, 04:26:10 pm
Microsoft said that they are not worried about review scores for Kinect games, meaning they know their games are not that great.

But of all of the things to pay off... No way would Microsoft hand out money for good review scores for this game. Kinectimals, Kinect Adventures, Dance Central and Kinect Sport maybe, but not Sonic Free Riders...
Title: Re: Sonic Free Riders Discussion
Post by: Sharky on November 01, 2010, 04:55:19 pm
Quote from: "Autosaver"
Microsoft paid for that review.
No way did the old games with similar gameplay score lower then this one. Especially after limiting the game a bit more to not go crazy with kinect.

INB4 OMFG THEY DIDNT PAY SONY FAN
Joking about the pay. >_>

tl;dr
auto is butthurt

Microsoft paid off a review for a Sega game?

Seems very unlikely but hey... If they did, lets keep this trend up. Because Sega don't seem too and it hurts them in the long run.
Title: Re: Sonic Free Riders Discussion
Post by: fluffymoochicken on November 01, 2010, 08:37:28 pm
Quote from: "Sega Uranus"
Microsoft said that they are not worried about review scores for Kinect games, meaning they know their games are not that great.
Or rather, they predict that the consumers who buy the games either don't know or don't care about the reviews.
Title: Re: Sonic Free Riders Discussion
Post by: George on November 01, 2010, 08:57:44 pm
It is very odd to hear Microsoft say they don't care about scores, just 2 years ago they couldn't shut up about metacritic scores. I guess when you cut all your good studios lose and can't put out the quality number of first party titles that Nintendo and Sony do, you might as well change up.
Title: Re: Sonic Free Riders Discussion
Post by: Sega Uranus on November 02, 2010, 03:26:12 am
Quote from: "George"
It is very odd to hear Microsoft say they don't care about scores, just 2 years ago they couldn't shut up about metacritic scores. I guess when you cut all your good studios lose and can't put out the quality number of first party titles that Nintendo and Sony do, you might as well change up.

They just meant this for Kinect. It is for a different market entirely, they would have freaked out if something like Reach got poor scores.
Title: Re: Sonic Free Riders Discussion
Post by: fernandeath on November 02, 2010, 07:26:13 am
So, is Sonic Free Riders the best kinect launch game ?
Title: Re: Sonic Free Riders Discussion
Post by: Barry the Nomad on November 02, 2010, 07:46:29 am
From the sound of it, it could be the deepest of the launch games. 17+ characters, 16 tracks, 20+ vehicles with 2 slots for add-on parts and a variety of modes. Right there you've got a large number of gameplay combinations.
Title: Re: Sonic Free Riders Discussion
Post by: Barry the Nomad on November 02, 2010, 02:23:49 pm
Rumor has it that a track map for Dolphin Resort matches a track map from Daytona USA. This is a rumor, but it would be cool if confirmed. :)
Title: Re: Sonic Free Riders Discussion
Post by: max_cady on November 02, 2010, 07:29:00 pm
It's probably the best of the bunch, but between a pet simulator, a dancing game and a few mini-game compilations, Sonic Free Riders is the closest thing the Kinect has to an actual game.
Title: Re: Sonic Free Riders Discussion
Post by: Sega Uranus on November 02, 2010, 08:45:06 pm
Quote from: "max_cady"
It's probably the best of the bunch, but between a pet simulator, a dancing game and a few mini-game compilations, Sonic Free Riders is the closest thing the Kinect has to an actual game.

I am not sure why people keep saying stuff like this. Almost every game being launched with the platform is based around scoring points, how is that not a game then? More than half of the games are more 'laid back' than we would expect HD killer-aps, but the content is there for basically every game announced.
Title: Re: Sonic Free Riders Discussion
Post by: George on November 02, 2010, 09:49:49 pm
Don't know why you would be defending bad software.
Title: Re: Sonic Free Riders Discussion
Post by: Sega Uranus on November 02, 2010, 09:55:15 pm
Put the pipe away, ya dungus!

Calling something an actual game =/= Bad software
Title: Re: Sonic Free Riders Discussion
Post by: George on November 02, 2010, 10:49:33 pm
Didn't know fitness and dog games had scores.
Title: Re: Sonic Free Riders Discussion
Post by: MadeManG74 on November 03, 2010, 02:27:31 am
What about Fighters Uncaged? That's just as much a game as Sonic FR for example. If you consider stuff like Samba De Amigo a 'real game' then surely the dancing games will be too.

There is also that Crossboard 7/Adrenalin Misfits which seems to be some kind of snowboarding game.
Title: Re: Sonic Free Riders Discussion
Post by: fernandeath on November 04, 2010, 02:37:12 pm
According to Gameinformer's rating scores, Sonic Free Riders is the worst kinect launch game.

http://gameinformer.com/xbox+360/reviews.aspx (http://gameinformer.com/xbox+360/reviews.aspx)

Just compare...
Title: Re: Sonic Free Riders Discussion
Post by: MadeManG74 on November 04, 2010, 02:53:20 pm
^Fighters Uncaged.
Title: Re: Sonic Free Riders Discussion
Post by: Barry the Nomad on November 04, 2010, 03:19:53 pm
The score has been all over the map. Some say the game is broken, others say it's a lot of fun. IGN gave it a 7.5, Joystiq gave it a 1/5 (complaining mainly about how they disliked Kinect), G4 gave it a 3/5 (citing controller recognition snags as what bumped it from 4 to a 3, though they did say "Granted, that was about 20% of the time, and the other 80% were spent in pure enjoyment.")

What I'm curious about is how Kinect's ability to learn translates to games. CVG wrote a in depth review detailing the calibration process: http://www.computerandvideogames.com/ar ... ?id=273523 (http://www.computerandvideogames.com/article.php?id=273523)

I'd assume from reading it, that if you calibrate the device, have an open space and decent lighting, you'll enjoy a game like Free Riders much more than you would if you just plugged in and played. Guess all I can do is speculate until I try it myself.
Title: Re: Sonic Free Riders Discussion
Post by: Sega Uranus on November 05, 2010, 01:18:40 am
This is also part of the set of Riders games. A 1/5 is a massive improvement over whatever the Hell Zero Gravity was.

I think it looks/seems fine. Acceptable quality for a launch game in my opinion. If I had a Kinect, this would be one of the first games I would get.
Title: Re: Sonic Free Riders Discussion
Post by: CosmicCastaway on November 05, 2010, 02:35:40 am
Looks like the best launch game for the Kinect to me. I'm sure I would really enjoy it as I love the previous Sonic Riders games.
Title: Re: Sonic Free Riders Discussion
Post by: Barry the Nomad on November 05, 2010, 05:51:26 am
One TSS member who was complaining of the controls in a number of their posts returned with a cheery bit of news:

Quote
I moved my Xbox/Kinect set out into the living room where it's alot more spacious. This game's controls work ALOT better when you have space. I had virtually no trouble at all.
http://board.sonicstadium.org/topic/736 ... -gameplay/ (http://board.sonicstadium.org/topic/7362-sonic-free-riders-gametrailers-review-and-gameplay/)

Bad reviews have yet to turn me off to buying it, as it seems there is a fun game to be had if you play in ideal conditions. Oddly enough, those who have had issues with Free Riders say that they haven't had issues with other Kinect titles. Perhaps Free Riders is more needy than other Kinect games? COnsidering it's a non-MS developed Kinect title that tries to do way more than any of the other titles, I can understand its problems.
Title: Re: Sonic Free Riders Discussion
Post by: max_cady on November 05, 2010, 10:40:10 am
The Kinect was clearly made for a living room experience.

[youtube:1ttg4o5b]AbfwGRI8Vrw[/youtube:1ttg4o5b]

I read on the Cnet Review for this and they essentially mean that you need a minimum distance of at least 6 feet(about 180 cm), so obviously a crammed office space will likely not translate into a confortable experience.
Title: Re: Sonic Free Riders Discussion
Post by: fernandeath on November 05, 2010, 02:24:12 pm
Wow, Gametrailers gave Sonic Free Rider a great rating score:

http://www.tssznews.com/2010/11/05/new- ... rs-review/ (http://www.tssznews.com/2010/11/05/new-video-gametrailerss-4-510-sonic-free-riders-review/)

4.5/10

Does everyone hate the 'Sonic Riders' franchise or do they hate 'Sonic' in general?
Title: Re: Sonic Free Riders Discussion
Post by: George on November 05, 2010, 02:32:51 pm
So the room I put all the bodies in will have to double as the Kinect room?
Title: Re: Sonic Free Riders Discussion
Post by: Barry the Nomad on November 05, 2010, 03:49:01 pm
Community opinions are slowly trickling in:

Quote

As somebody who has the game, I can say that I initially thought the controls were pretty awful. I took a break and came back later and found that I wasn’t having quite as much trouble. The controls are definitely not perfect, but I’m getting the hang of it nonetheless. I think that some of these lower scores are unwarranted, since I think the controls seem fairly good. The game could definitely use some patching, but nothing drastic.

I’ve had a lot more fun with Kinect Adventures so far. It’s a lot easier to pick up and play. You can pop it in for the first time and you’ll be ready to take on the challenges, whereas Sonic Free Riders takes a few hours of getting used to.
from the comments section: http://www.sonicstadium.org/news/2010/1 ... /#comments (http://www.sonicstadium.org/news/2010/11/sonic-free-riders-new-screens-videos-reviews/#comments)
Title: Re: Sonic Free Riders Discussion
Post by: CosmicCastaway on November 05, 2010, 03:54:18 pm
Quote from: "fernandeath"
Wow, Gametrailers gave Sonic Free Rider a great rating score:

http://www.tssznews.com/2010/11/05/new- ... rs-review/ (http://www.tssznews.com/2010/11/05/new-video-gametrailerss-4-510-sonic-free-riders-review/)

4.5/10

Does everyone hate the 'Sonic Riders' franchise or do they hate 'Sonic' in general?

The GameTrailers community pretty much hates Sega in general.  :roll:
Title: Re: Sonic Free Riders Discussion
Post by: Autosaver on November 05, 2010, 05:31:31 pm
Quote from: "Sega Uranus"
This is also part of the set of Riders games. A 1/5 is a massive improvement over whatever the Hell Zero Gravity was.

I think it looks/seems fine. Acceptable quality for a launch game in my opinion. If I had a Kinect, this would be one of the first games I would get.
Hey, Zero Gravy was fun. :4
Title: Re: Sonic Free Riders Discussion
Post by: Kori-Maru on November 07, 2010, 03:21:15 am
I got the game and beated it. From my experience its
a fun game
+Has decent voice actors (some of you may find them familiar from certain animes)
+The music is good especially this one track that has a SA2 and JSR setting to it.
+The AI isn't as hard to beat as previous games.
-The Kinect may go against you and mess you up
-Vector and motorcycles suck
-No Sega tracks
I haven't tried multiplayer yet nor online mode, but I'll give it a shot once I get a long ethernet cord.

Oh also the game will make you sore if you play too long. Ow!
Title: Re: Sonic Free Riders Discussion
Post by: SOUP on November 07, 2010, 09:57:17 am
Well if the AI isn't as insane as the last games, then that's already an improvement.
Title: Re: Sonic Free Riders Discussion
Post by: MadeManG74 on November 07, 2010, 01:10:41 pm
Is it true one of the tracks is shaped after one from Daytona USA?
Title: Re: Sonic Free Riders Discussion
Post by: fluffymoochicken on November 07, 2010, 01:19:48 pm
[youtube:1m8g9alw]cIVyuQ-C3rg[/youtube:1m8g9alw]
Title: Re: Sonic Free Riders Discussion
Post by: MadeManG74 on November 07, 2010, 01:29:20 pm
^I haven't watched the vid yet, but what is it with Darksidephil that you like so much?
Title: Re: Sonic Free Riders Discussion
Post by: Barry the Nomad on November 07, 2010, 01:30:47 pm
Quote from: "MadeManG74"
Is it true one of the tracks is shaped after one from Daytona USA?
I checked the available maps and didn't see a match, though it's possible one of the later tracks match. Would be cool if true!
Title: Re: Sonic Free Riders Discussion
Post by: fluffymoochicken on November 07, 2010, 01:32:59 pm
Quote from: "MadeManG74"
^I haven't watched the vid yet, but what is it with Darksidephil that you like so much?
I have no idea. xD But I guess I enjoy videos like these because he's just sort of like an average-y person rather than some Microsoft or SEGA fanboy who would try to sugar coat or make excuses for things that go wrong.

For instance, watch as the Kinect camera and the game's controls totally fail at around 9:45. xD
Title: Re: Sonic Free Riders Discussion
Post by: Barry the Nomad on November 07, 2010, 01:36:50 pm
HD gameplay video:
[youtube:u5qknqkx]XCwW27eZGCE[/youtube:u5qknqkx]
Title: Re: Sonic Free Riders Discussion
Post by: fluffymoochicken on November 07, 2010, 01:48:50 pm
[youtube:1jwxwpqr]X6nMPa-ubq0[/youtube:1jwxwpqr]

They give Free Riders one more shot, then they say "Forget this."

Make sure to check out the hilariously awkward attempt at the 2-player simultaneous (i.e. hand-holding) gameplay at the end. xDDD

DSP: "What the hell's going on?! O_o"
Rambo: "...We're makin' out and stuff! =D"
Title: Re: Sonic Free Riders Discussion
Post by: CrazyT on November 07, 2010, 03:12:06 pm
I hope the whole kinect thing in this gam was between mcs and sega just so kinect would sale. It would be nice if the game ended up getting a controller option patch in the future because from what i've seen it looks really fun.
Title: Re: Sonic Free Riders Discussion
Post by: Kori-Maru on November 07, 2010, 05:33:20 pm
Quote from: "MadeManG74"
Is it true one of the tracks is shaped after one from Daytona USA?
I don't think so, but there is this one stage called Metropolis Speedway that has this JSR vibe in it.
Title: Re: Sonic Free Riders Discussion
Post by: fernandeath on November 07, 2010, 06:09:01 pm
Only 4 websites wrote a review about 'Sonic free Riders'

http://www.gamerankings.com/xbox360/997 ... index.html (http://www.gamerankings.com/xbox360/997715-sonic-free-riders/index.html)

'Big names' like gamespot; gamespy; gamepro and 1up haven't said a word about it.

On the other hand, 8 websites reviewed Kinectimals

http://www.gamerankings.com/xbox360/997 ... index.html (http://www.gamerankings.com/xbox360/997629-kinectimals/index.html)

Including 'big names' like 1up and gamespot.


Is it too early to say that 'Sonic Free Riders' was ignored by the crictics?
Title: Re: Sonic Free Riders Discussion
Post by: Sega Uranus on November 07, 2010, 09:42:15 pm
I got to play it with a friend. I liked it, and was kind of surprised with how well it worked (and Kinect in general, but I was told it took awhile to hook it up that good). Obviously a controller would be better, but eh.

I am certain this is the best in the series, but the series is terrible so that does not mean too much. If I ever get Kinect I am pretty sure I will get this game.
Title: Re: Sonic Free Riders Discussion
Post by: Barry the Nomad on November 08, 2010, 08:40:12 am
Another TSSMB write up:

Quote
I got this game on its release. It is totally super duper awesome. The stage design is fantastic, the most notable being the Expert stages which are very complex and full of creative intricacies that seem to take inspiration from the best parts of the first two outings, whilst adding a whole bunch of new stuff that greatly improves the experience. The stage gimmicks are also pretty rad this time about - instead of the hum-drum Control Stick rotation sections of the first Riders, the bobsleigh, dolphin, and minecart sections are actually pretty darn fun. Also, unlike  Heroes, all 4 stories take place on a different set of tracks to keep things from getting too stale. The writing's pretty funny as well (Vector: "Aww yeah, I'm eating DINNER tonight!"). The only thing I don't like about it is that it's a Kinect title. Oh god my calves they are sore. Apparently 8-hour gaming sessions are no good. Bah.

Overall, I'd say it'd easily be the best out of the three Riders games if it weren't for its Kinect exclusivity.
http://board.sonicstadium.org/topic/735 ... e-have-it/ (http://board.sonicstadium.org/topic/7354-so-does-anyone-have-it/)
Title: Re: Sonic Free Riders Discussion
Post by: Barry the Nomad on November 08, 2010, 12:08:42 pm
Kotaku second opinion on Free Riders: http://www.kotaku.com.au/2010/11/i-norm ... gree-with/ (http://www.kotaku.com.au/2010/11/i-normally-dont-find-much-to-disagree-with/)

Quote
I normally don’t find much to disagree with when it comes to Mr. Crecente’s reviews, but my impressions with Sonic Free Riders have been very positive.

The tutorial never really spells out that you aren’t supposed to crouch unless you’re jumping or leaning forward to speed up, but once I figured that out, everything clicked. In the last race I played, I managed to execute a spin jump, dash, ring grab, and another jump before boosting over the finish line, all in rapid succession.

The menus are cumbersome to motion navigate, you have to make a circular motion instead of just pointing, but the voice commands are incredibly easy.

Although the story is minimal and the presentation is pretty cheesy (when has it ever not been?), but I find it all quite charming as a whole now that the voice cast has swapped to experienced LA actors.

I’m not saying Brian C.’s impressions are completely wrong, but I personally wouldn’t consider Free Riders to be as difficult to control as his review made it sound.
Title: Re: Sonic Free Riders Discussion
Post by: max_cady on November 08, 2010, 05:40:38 pm
But there is one thing that hasn't been quite answered since I started playing the original Sonic Free Riders. Which is overall dificulty.

I loathed the original because of the insane difficulty, unforgiving controls and the fact that most of the time I would win races through sheer luck.

Speaking of criticism, a few new reviews have surfaced, one average (http://http://digitalchumps.com/game-reviews/34-360/6575-sonic-free-riders.html) and a decent one (http://http://www.onpause.org/2010/11/review-sonic-free-riders.html).

Generally one would assume that the longer a review takes to arrive, the lower the score will be, that was clearly the case with SU when IGN and Gamespot thrown the lowest scores possible.

But the latest scores haven't been bad.
Title: Re: Sonic Free Riders Discussion
Post by: Autosaver on November 08, 2010, 05:44:21 pm
1. Holy Shit at Shadow's voice
2. Holy Shit Tails' voice is terrible in Free Riders
3. Silver and Blaze are similar to their old VAs... a little
4. Jet's voice is eh.. ok. Wave's and Storm's are spot on. Rouge is perfect!
5.WHERES THE COMPUTER.. Wait Oh god.. is that omochao?

Amy's and Cream's voices sucks. :<
Title: Re: Sonic Free Riders Discussion
Post by: max_cady on November 08, 2010, 05:48:25 pm
Yeah, Rouge's voice is a major improvement from the past vocal performances.
Title: Re: Sonic Free Riders Discussion
Post by: CrazyT on November 08, 2010, 06:08:22 pm
I like all the new VA's. Truly a great decision from sega. ****ing Jason is finally gone. "Woohoo, OkaaaAAYY allraaiIIGHH, bring it on, i'm a moron". We won't have to hear that anymore :-D
Title: Re: Sonic Free Riders Discussion
Post by: Sega Uranus on November 08, 2010, 06:53:37 pm
Amy and Vector's voices are way worse than they have ever been.

Everyone else has a better voice, but I do not like Sonic's. I literally strongly prefer Griffith's, thought it fit the character much better.

I want Urkel back dammit!
Title: Re: Sonic Free Riders Discussion
Post by: max_cady on November 08, 2010, 07:30:38 pm
I kinda see where you're coming from... Sonic, at first, kinda sounds off, he sounds more like a 20-something rather than a 16 year old.

I'm OK with this voice, though the actor kinda put a little of Chris Redfield macho in this character.

By the way, after readin both IGN reviews, Fighters Uncaged and not Sonic Free Riders is the absolute worst Kinect launch title.
Title: Re: Sonic Free Riders Discussion
Post by: Barry the Nomad on November 09, 2010, 03:50:37 pm
Bought Free Riders today! Playing tonight, impressions tomorrow. w00t.

It seems that a lot of the SEGA references from the previous games were cut, probably to separate Free Riders from the all-encompassing All-Star series. No Crazy Taxi, Opa Opa, SC5, Nights, etc. Then again, all of those are in SASASR. Thank god the Hang-On bikes remain, and there are references to past Riders games (Metal City from SR1, the previous theme songs). Also, it's nice that they added Vector and Metal Sonic to the series.
Title: Re: Sonic Free Riders Discussion
Post by: Autosaver on November 09, 2010, 06:31:14 pm
I thought Vector and Metal Sonic were appearing due to their appearance in S&M. I knew they would be put in future games.
Title: Re: Sonic Free Riders Discussion
Post by: Sega Uranus on November 09, 2010, 07:33:01 pm
Do not care who is put in as long as characters like Metal Sonic finally get put into the cast. Makes me mad though that they have some kind of generic robot instead of characters like Big, even Vanilla would have been alright.

But it is great to finally see a racing game in the main series, this is totally in the main series even though it is exclusive to a platform (even though previously outside of ports only SEGA made consoles had console exclusives), has different settings, music, control schemes and gimmicks the main series never had and was released about a month after the last main game in the series! IT IS PART OF THE MAIN SERIES I TELL YOU, AND I WILL KEEP BRINGING IT UP! 3D Blast is also part of the main series. /Barry
Title: Re: Sonic Free Riders Discussion
Post by: fluffymoochicken on November 09, 2010, 11:37:56 pm
Just saw this:

http://www.segabits.com/?p=5515 (http://www.segabits.com/?p=5515)

This should seriously be one of the articles at the top. xDDD
Title: Re: Sonic Free Riders Discussion
Post by: Barry the Nomad on November 10, 2010, 08:15:42 am
Sanus is too right!

Actually, if we want to get into where the Riders series lies, it feels like it's in some alternate futuristic world. Sorta like how the Spider-Man series has that Spider-Man 2099 story running alongside the modern day series. Thankfully Free Riders pulls it back a bit, with more consistent character models (compared to 4 and Colors) and less futuristic tracks. While it still feels out of place, it's not as bad as the first two.
Title: Re: Sonic Free Riders Discussion
Post by: Barry the Nomad on November 10, 2010, 11:49:57 am
http://kotaku.com/5686311/is-sonic-free ... -reviewers (http://kotaku.com/5686311/is-sonic-free-riders-broken-or-is-it-the-reviewers)

Who turns down a free trip to SEGA?!?

Note to self: give EVERY SEGA game a poor review.
Title: Re: Sonic Free Riders Discussion
Post by: Sega Uranus on November 10, 2010, 03:11:34 pm
SEGA is really so unappreciated when it comes to that kind of stuff, the fact they would even consider something like that, to a guy who's review does not even effect the Metacritic average, to the site who really just openly commonly makes fun of the company and has shown their ignorance to them (claiming "Nights on Dreamcast was amazing" comes to mind) in general is amazing I think.

As for the joke I had, on an honest note I really do like the style of this game, I think it is a billion times better than the other Riders games, which had some of the worst styles in the series. In fact, Sonic Free Riders on an artistic level feels more like a "Normal" Sonic game to me than Unleashed or Colors.
Title: Re: Sonic Free Riders Discussion
Post by: Barry the Nomad on November 10, 2010, 03:21:17 pm
Quote
In fact, Sonic Free Riders on an artistic level feels more like a "Normal" Sonic game to me than Unleashed or Colors.

I'm going to have to agree with you on that Sanus. Gameplay-wise, Colors looks great and I can't wait to try it. But visually, it looks very unlike how I see a Sonic stage environment. Planet Wisp's industrial areas are the closest the game itself gets to looking like a Sonic environment as I imagine them to be.

Closest to perfect 3D Sonic that I've seen this generation has been SASASR's Death Egg and Whale Lagoon tracks. Free Riders doesn't copy any classic environments as SASASR did, however the Dolphin Resort, Frozen Forest and Metal City tracks have that Sonic feel.

[youtube:2knr9rxn]NhzwL18q38o[/youtube:2knr9rxn]

[youtube:2knr9rxn]Kbr1aL2IvbI[/youtube:2knr9rxn]

tubedub:http://tubedubber.com/#Kbr1aL2IvbI:l0QziOtndEY:0:100:0:0:true
Title: Re: Sonic Free Riders Discussion
Post by: Autosaver on November 10, 2010, 03:26:42 pm
Wow, the guy seems frustrated. Crashing into walls every 5 seconds.
Title: Re: Sonic Free Riders Discussion
Post by: Sega Uranus on November 10, 2010, 03:28:12 pm
Quote from: "Autosaver"
Wow, the guy seems frustrated. Crashing into walls every 5 seconds.

Walls are better than holes. Way better!
Title: Re: Sonic Free Riders Discussion
Post by: Barry the Nomad on November 10, 2010, 03:36:45 pm
Yeah, I've played as Sonic and had little wall smacking issues. But when I picked up Tails, I was hitting walls more frequently. I think it's Tails stats. He's a slippery little shit, but his flight ability makes up for that (when the track permits flight)
Title: Re: Sonic Free Riders Discussion
Post by: Autosaver on November 10, 2010, 04:32:16 pm
They should of made every character tight, due to the fact they knew people were bound to have issues with the controls.
Title: Re: Sonic Free Riders Discussion
Post by: fluffymoochicken on November 10, 2010, 06:55:13 pm
Quote from: "Barry the Nomad"
http://kotaku.com/5686311/is-sonic-free-riders-broken-or-is-it-the-reviewers
Why did you delete my post and replace it with one of your own? Afraid that people might read it? @_@ Oh well, here's the text of the article, for those who didn't click:

Quote
I still think Sonic Free Riders for Kinect is a broken game. And I'm not alone. But it sounds like there is a whole other camp out there who haven't really had any problems with the game. So what gives?

In my review of Sonic Free Riders I talked about how completely unplayable the game was for me, I even showed how completely unplayable it was. The menus didn't work (Yes, I know you swipe down at an angle, not across), Kinect lost me in mid-race. It was a mess.

And I wasn't the only one with the issues. Hopping over to Metacritic I see that of the seven reviews listed (We don't use scores so we're not included), only Official Xbox Magazine and IGN gave the game a score above 70. Joystiq gave the game the lowest score, a 20, followed by GameTrailers, which gave it a 40. All of these reviews cite control issues for the low score.

But some readers in my review started talking about how they didn't have any issues with the game. So I went to Totilo and asked him to try playing it, to see what his experience was like. To my surprise he said that the game's controls worked for him. He still found elements of it frustrating, but Kinect appeared to track him in-game. Baffling.

Sega, too, seems baffled. So baffled that they offered to fly me to their studios to play the game with them to see what was going on. I politely declined, but suggested they poll reviewers to see if there was some commonality among those that had control issues.

That's what I'm going to do here, but with those of you who have the game. Normally I wouldn't be so interested in why a game did poorly, but it sounds like this could be a bigger issue with Kinect, something that could have an impact on gamers and future games, so let's see if there is something to this.
The article then goes on to detail the heights of reviewers and the distances from the Kinect at which the played the game. It seems pretty obvious that they taller the person was, the more likely it was to not read properly.

Perhaps the game was designed to be played by children? @_@ *shrugs*
Title: Re: Sonic Free Riders Discussion
Post by: CrazyT on November 10, 2010, 07:13:30 pm
Has anyone allready ripped sonic free riders tracks?
Title: Re: Sonic Free Riders Discussion
Post by: Barry the Nomad on November 10, 2010, 07:22:16 pm
Quote from: "fluffymoochicken"
Quote from: "Barry the Nomad"
http://kotaku.com/5686311/is-sonic-free-riders-broken-or-is-it-the-reviewers
Why did you delete my post and replace it with one of your own? Afraid that people might read it? @_@ Oh well, here's the text of the article, for those who didn't click:

Quote
I still think Sonic Free Riders for Kinect is a broken game. And I'm not alone. But it sounds like there is a whole other camp out there who haven't really had any problems with the game. So what gives?

In my review of Sonic Free Riders I talked about how completely unplayable the game was for me, I even showed how completely unplayable it was. The menus didn't work (Yes, I know you swipe down at an angle, not across), Kinect lost me in mid-race. It was a mess.

And I wasn't the only one with the issues. Hopping over to Metacritic I see that of the seven reviews listed (We don't use scores so we're not included), only Official Xbox Magazine and IGN gave the game a score above 70. Joystiq gave the game the lowest score, a 20, followed by GameTrailers, which gave it a 40. All of these reviews cite control issues for the low score.

But some readers in my review started talking about how they didn't have any issues with the game. So I went to Totilo and asked him to try playing it, to see what his experience was like. To my surprise he said that the game's controls worked for him. He still found elements of it frustrating, but Kinect appeared to track him in-game. Baffling.

Sega, too, seems baffled. So baffled that they offered to fly me to their studios to play the game with them to see what was going on. I politely declined, but suggested they poll reviewers to see if there was some commonality among those that had control issues.

That's what I'm going to do here, but with those of you who have the game. Normally I wouldn't be so interested in why a game did poorly, but it sounds like this could be a bigger issue with Kinect, something that could have an impact on gamers and future games, so let's see if there is something to this.
The article then goes on to detail the heights of reviewers and the distances from the Kinect at which the played the game. It seems pretty obvious that they taller the person was, the more likely it was to not read properly.

Perhaps the game was designed to be played by children? @_@ *shrugs*

Relax, I didn't touch your post. You posted it here: viewtopic.php?f=2&t=338&start=750&p=22344&view=show#p22344 (http://www.segabits.com/forums/viewtopic.php?f=2&t=338&start=750&p=22344&view=show#p22344)
Accusation fail.
Title: Re: Sonic Free Riders Discussion
Post by: fluffymoochicken on November 10, 2010, 08:38:36 pm
Quote from: "Barry the Nomad"
Relax, I didn't touch your post. You posted it here: viewtopic.php?f=2&t=338&start=750&p=22344&view=show#p22344 (http://www.segabits.com/forums/viewtopic.php?f=2&t=338&start=750&p=22344&view=show#p22344)
Oh, my apologies for the confusion then. @_@ I've been feeling rather disoriented today, so I must not have realized where I was posting it earlier.

Even so, it's a good article. It demonstrates how there are so many variables needed to have an optimum experience with Free Riders. I'm thinking that a few more months of testing would have been ideal, but what else is new with Sonic games?
Title: Re: Sonic Free Riders Discussion
Post by: fernandeath on November 10, 2010, 09:06:51 pm
Gamespot gave it a 4.5/10
It's growing worse and worse...
Title: Re: Sonic Free Riders Discussion
Post by: CrazyT on November 11, 2010, 07:54:06 am
eww disgusting :S
Title: Re: Sonic Free Riders Discussion
Post by: Barry the Nomad on November 11, 2010, 10:24:51 am
Don't watch the Angry Joe review, CrazyTails, you'll just get more depressed. ;) He gave it a 1/10

Though Angry Joe and all of those cartoon characters over at thatguywiththeglasses.com go so x-treme and over the top with their "reviews" that it's hard for me to take them seriously. They tend to spend more time thinking up ways to create memes and animated gif material than actually giving a realistic review.

One viewer commented:
Quote
I can't believe some people are still trying to defend this game, even with the evidence mounting against them that the game just doesn't work. I dunno, maybe some have been able to get it to work to a satsifactory degree, but if the game's actively making you work to make it playable then it's just failed completely.

So even if I personally have played the game, found the controls to be precise enough to have a fun time and genuinely look forward to playing it again, I'm not allowed to have those opinions because somebody made a "ROFL, OMFG he's so angry and haters need to STFU" video review. :P
Title: Re: Sonic Free Riders Discussion
Post by: CrazyT on November 11, 2010, 11:02:21 am
It's too bad I cannot try the game out myself since I don't think i'm gonna buy the kinect anytime soon. But it seems to be mixed like the kotaku article stated.

Ah well. Even if sonic free riders is a decent game, this still damages the franchise once again, and that in a period when they finally things started going the right way.
Title: Re: Sonic Free Riders Discussion
Post by: Barry the Nomad on November 11, 2010, 11:07:41 am
I'm sure Sonic Anniversary, 4 episode 2 (if improvements are made) and Colors reaching more players come Christmas will wash away most of the Riders negativity.

I have a feeling that those who enjoy the game will continue to enjoy it, and those who hate it will start to quiet down come late November.
Title: Re: Sonic Free Riders Discussion
Post by: crackdude on November 11, 2010, 02:33:52 pm
[youtube:1mlpoz6e]6lFrHx_s_UY[/youtube:1mlpoz6e]
hahaha!

Nobody had any big expectations for this game anyway...
Title: Re: Sonic Free Riders Discussion
Post by: Barry the Nomad on November 11, 2010, 02:40:09 pm
Funny, though if they intended to rip into Free Riders, they should have shown footage from Free Riders.

Though I did laugh out loud (lol?) at the White Acropolis moment, god that was a fucking awful level. It was the moment I stopped playing '06.
Title: Re: Sonic Free Riders Discussion
Post by: Barry the Nomad on November 11, 2010, 04:00:51 pm
Kid with 1 usable arm plays Free Riders and is happy

http://kotaku.com/5687746/you-dont-need ... lay-kinect (http://kotaku.com/5687746/you-dont-need-two-arms-to-play-kinect)
Title: Re: Sonic Free Riders Discussion
Post by: Aki-at on November 11, 2010, 04:15:51 pm
Quote from: "CrazyTails"
Ah well. Even if sonic free riders is a decent game, this still damages the franchise once again, and that in a period when they finally things started going the right way.

Are you telling me the game that had next to no hype, even in the Sonic fanbase, could dent the impact of two games with much bigger marketing budget and hype and available to more people than one particular game which is only playable for people with an add-on?

Somehow, I do not see that happening.
Title: Re: Sonic Free Riders Discussion
Post by: CosmicCastaway on November 11, 2010, 05:28:49 pm
Quote from: "Barry the Nomad"
Don't watch the Angry Joe review, CrazyTails, you'll just get more depressed. ;) He gave it a 1/10

Though Angry Joe and all of those cartoon characters over at thatguywiththeglasses.com go so x-treme and over the top with their "reviews" that it's hard for me to take them seriously. They tend to spend more time thinking up ways to create memes and animated gif material than actually giving a realistic review.

Yeah, the people on that site should by no means be taken seriously, but more and more people think that their opinions are gold it seems.

Anyways, the way I've always seen it is, if you enjoy a game keep on enjoying it and don't let other people try to convince you otherwise.
Title: Re: Sonic Free Riders Discussion
Post by: CrazyT on November 11, 2010, 07:13:59 pm
I found them.

All the music tracks ripped.

   
http://www.brokenplatforms.com/musak/FreeRidersMusic.7z (http://www.brokenplatforms.com/musak/FreeRidersMusic.7z)
Title: Re: Sonic Free Riders Discussion
Post by: Barry the Nomad on November 13, 2010, 07:45:16 pm
My review was featured on N4G: http://n4g.com/news/646055/segabits-rev ... ree-riders (http://n4g.com/news/646055/segabits-review-sonic-free-riders)

Is that an accomplishment? Or do they auto-collect everything and anything?
Title: Re: Sonic Free Riders Discussion
Post by: CrazyT on November 13, 2010, 08:35:22 pm
Wow that's pretty awesome barry
Title: Re: Sonic Free Riders Discussion
Post by: Barry the Nomad on November 13, 2010, 09:06:28 pm
Thanks dude! I like how they display our ratings. Instead of 4/5, they show B/A which is correct, though it looks odd.
Title: Re: Sonic Free Riders Discussion
Post by: Barry the Nomad on November 15, 2010, 09:03:24 am
Well written review here, echos my thoughts (though he does call "rings" coins): http://www.msxbox-world.com/xbox360/rev ... iders.html (http://www.msxbox-world.com/xbox360/reviews/review/632/Sonic-Free-Riders.html)

Quote
What must be made clear right from the offset, that despite the cartoon graphics and the cute looking characters, there's actually a solid and in-depth racing game under the bonnet here - perhaps more hardcore than first impressions would lead you to believe. Unlike Kinect Joyride, mastery will take a bit of practice and paying attention to the tutorial a must if you're to succeed.
Title: Re: Sonic Free Riders Discussion
Post by: fluffymoochicken on November 29, 2010, 07:53:47 am
It looks like Sonic Free Riders is well on its way to being nominated for ScrewAttack's "Shitty Ass Game of the Year Awards" in the Xbox 360 exclusive category.

http://forums.screwattack.com/viewtopic ... 06a9be7a21 (http://forums.screwattack.com/viewtopic.php?f=34&t=9991&sid=1087aac4efad7f859ed71c06a9be7a21)