SEGAbits Forums
Gaming => General Gaming Discussion => Topic started by: Trippled on August 30, 2016, 03:11:15 pm
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https://www.youtube.com/watch?v=0ZBR4uHec_k (https://www.youtube.com/watch?v=0ZBR4uHec_k)
Points that stick out to me, on how had a confernce call in December of 2002, and he coudn't convice Sega of Japan to fully convince to globalize and be completly focused on the western market together with Microsoft. He was furstrated and left, Kalinske style.
I haven't heard that before...
Also interresting - Sega, by focus tests, was perceived as an old grandpa that is forgotten and still has a presence, but is not really there.
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But nobody liked the wanker... Sounds like a moutain of salt to me.
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So I don't know, he comes off better than Kalinske, who suddenly began to just trash Sega. Moore, to be fair didn't do that.
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Its a bit weird tho, he said he loved quirky games that SEGA created and even NAMED creators by name. Very respectful imo, but he was right when he had to explain to SEGA that the market was changing to more 'western games' that are more 'serious' which he was right though. Look at the top selling games, even Nintendo has a hard time being competitive, their games are better than most top selling titles that do 4x more (Assassins Creed titles).
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He also talks about them making games for the Japanese market. While that might be true, I felt Sega went much further down that end with in-house developed games as time went on as a third party.
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The thing that is funny is that AM2's games were mostly aimed at western audiences. Daytona USA being the big one.
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I don't think they had any concern of the overseas markets especially when it came to arcade, since they made so much money with it in Japan alone.
Peter Moore is right in that, aside from Sonic, Sega was still primarily thinking of the Japanese market.
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They are in a sense and thats what SEGA west has done. The new restructure has SEGA America basically as a localization middle man and that is probably the best.
The issue is SEGA Japan hasn't had a long series for awhile. Right now they are still pumping Sonic (which has gotten its own brand team here), Yakuza, Hatsune Miku and Puyo Puyo (due to its more recent success they have made their games bigger). The issue is SEGA hasn't created new brands for a new generation and this generation is quite a ways in. This is why it seems like 'meh' in terms of content. IF SEGA was serious they would give each franchise they created for a new generation a fair chance which they are known for not doing. For example the first Yakuza localization was a mess and the team hyping it kept telling people it was a Japanese GTA, after that they kept quite about bringing back other games and never gave it a full push it deserved.
Hatsune Miku had the same issue, Western SEGA wasn't keen on pushing it forward and same thing happen with Binary Domain (brought out to die).
This doesn't just happen with SEGA West vs SEGA Japan tho, SEGA America didn't advertise Isolation compared to the marketing push they gave Colonial Marines because Marines was a game they were doing and Europe's Creative Assembly worked on Isolation.
SEGA isn't unified, even now. Look at GamesCom, its all PC titles which is sad cuz they have a Mania, Yakuza 0 and other demos sitting right there to show off to a new audience.
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I think the problems back then versus the problems are of completly different caliber.
Back then, Sega did localization AND original western games in good quantity. Sure there were fighting between branches because of hardware, but in software, the goal was more or less common, even on duds like 32X or CD.
As a third party, Sega Japan has less reason to pull out their entire team behind worldwide releases on big consoles...especially the arcade studios right now, have pretty much no connection to console development right now...throughout Sega's history this has never happened.
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Not to mention SEGA hasn't made lasting new IPs this generation. Last generation they tried and had issues with making things stick, even if they had some great titles they aren't going to be mentioned for a long time. I think the number one division that lacked something to talk about was SEGA Japan. I mean, can you name a new SEGA Japan IP last year or this year that did well?
During the PS2 era we at least had Yakuza. I get why fans feel that SEGA is stale, because they are atm. They aren't ready for risks or new IPs and lets be honest, that is boring.
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Well they have on arcade and mobile (in Japan), so they kinda know how to do it.
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From that point of view most game companies are stale
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But nobody liked the wanker... Sounds like a moutain of salt to me.
? . I 've always thought Moore was the best President SOA ever had . He and his SOA team did a wonderful job more so with limited resources and backing only to be let down by the French baboon running SEGA Europe at the time and SEGA Japan poor performance in Japan
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Well they have on arcade and mobile (in Japan), so they kinda know how to do it.
That's part if not most of the trouble . Arcades now have very limited appeal in West and well Mobile isn't going to get gamers in the west excited in a way that a huge AAA console/PC title would . It's the lack of focus on the main consoles that's SEGA issues (to be fair its an issues for most of Japan developers) and to me most depressing of all it the lack of serious console tech from Japan,how the likes of Val team aren't even working on console anymore, the lack of the visually unique games like JSR and the almost complete lack of Online games from SEGA Japan ; SEGA Japan gone from leading the field and the whole console industry for Online support and games to basically nothing :( . The lack of PSO built for the consoles and uniting console players around the world (like PSO did) is quite depressing .
Trouble was in the SEGA Enterprises days we were all spoilt by an energetic vibrant exciting company that just made so many increabile games most with stunning graphics and amazing soundtracks it was getting silly and where I got the impression the staff would work of SEGA even if they weren't getting paid as they all seemed to be having a ball making the games they wanted to make and SEGA letting them ... A huge part of me thinks SEGA was never the same after Hayao Nakayama left SEGA and the creative spirt of SEGA seemed to die with the sad passing of the late great Isao Okawa. SEGA still make good games and I'll always want to see SEGA do well on the game side, but like for most of Japan developers, their better days seem behind them for the time being ....
But what goes around , comes around . So there's hope that the good days of console gaming will return to Japan :)
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? . I 've always thought Moore was the best President SOA ever had . He and his SOA team did a wonderful job more so with limited resources and backing only to be let down by the French baboon running SEGA Europe at the time and SEGA Japan poor performance in Japan
Oh man I always hated him... He reminded me of Simon Jeffery, (the very worst) I always got the feeling he never cared much about SEGA or their games and was just filling a CEO role as a buisnessman.
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Caring for Sega didn't work out very well within SOJ in the 90s..
Sometimes you need someone balanced, and Peter Moore is pretty balanced and enthusiastic no matter where he is. Great guy
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Oh man I always hated him... He reminded me of Simon Jeffery, (the very worst) I always got the feeling he never cared much about SEGA or their games and was just filling a CEO role as a buisnessman.
What ? He cared and loved his role at SEGA and still doesn't like to slag off or talk down SEGA even now (unlike Tom K) Peter Moore was also one of the biggest supporters of the DC and project and was fighting hard against Japan no to pull the plug . In the Moore days SEGA had good E3 shows, a good rep with its own fans and SOA really pushing ahead with top quality software and bringing good games to the USA and stuff like SEGA Net and Sega's Network Application really pushing the goal of online gaming to the masses .
He and his team (which was gutted after the Saturn) did wonders with what little resources they had . Peter Moore does a great job at what ever corp he works for and continues that do this day .
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Didn't he give himself a sweet contract at MS by using DC exclusives as leverage?
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Didn't he give himself a sweet contract at MS by using DC exclusives as leverage?
It doesn't work like that, does it . You can't award yourself a sweet contract from a Corp the size of MS . It's more likely there were impressed by his skills, during talks and negotiations over SEGA dealing with MS. MS were working with SEGA for a long time, I remember Ed Fries being at a Shenmue preview event inside AM#2 .
He's a good person and one fans can talk too . I didn't like his spin on the 360 Ring of death or the deal he did with MS over Shenmue II in the USA. Shenmue II should have come to the DC in the USA, even though MS paid SEGA loads to make it exclusive to the XBox in the USA
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I agree, it doesn't work that way. Microsoft was impressed with Peter Moore and his connections he made in the industry. Peter Moore had massive respect (listen to the interview, he literally names Japanese developers by name that created big Dreamcast games and names niche games even 15+ years later) for the talent at SEGA.
Its not surprising that when SEGA went 3rd party and he went on to Xbox that he would persuade Microsoft to try and workout a exclusive deal with SEGA. You got to know, even tho Dreamcast was a failure in Japan and didn't do amazing in Europe, it had a big fanbase of hardcore gamers in America.
We did a podcast with Gary Johnson (Toejam & Earl) and he said the contract for exclusivity was basically Microsoft paying the advertising or something to that effect. Which seems like a win for Microsoft on both fronts (more exclusives getting ad = more advertising for your console).
Hard to know if signing a exclusive deal is a good idea at the start of a console generation. See Sonic on Wii U for example, they came off the massive success of the Wii and Sonic was a huge seller on Nintendo platforms. How'd they know the Wii U will flop and signing the contract was probably a bad idea. I guess it didn't help that Boom games were shit and Lost World left more to be desired.
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Then perhaps I misjudged him, Though I still don't like his character or personality.