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Gaming => General Gaming Discussion => Topic started by: Happy Cat on August 12, 2010, 01:17:51 pm

Title: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Happy Cat on August 12, 2010, 01:17:51 pm
Quote
It appears that while Takashi Iizuka was publicly doing his interview rounds with the media over a week ago, UK retailer GAME also got to have a chat with him and quietly published their interview over on their Sonic Colours product page.

GAME managed to glean some interesting information, such as the Sonic games being split into two worlds; the human world and the non-human world (of which Sonic Colours falls into the latter). Iizuka was queried about why Sonic Colours is exclusive to Wii & DS, to which he explained that the team wanted to concentrate on those platforms and use their strengths to make the game the best it can be on both.

Addressed also in this interview are controls.  Iizuka told us that the game is being aimed at the six to twelve age group to ensure that anyone can pick up the controls and have fun with the game. In response to that age group target, GAME wondered whether SEGA will be alienating their older fans but Iizuka doesn’t think so, as Sonic 4 is on the way to appease fans who grew up with the franchise. Iizuka thinks that 3D Sonic game fans who found previous 3D titles to be on the difficult side will also enjoy Sonic Colours, due to its easier control scheme making it more user friendly.

The most interesting part of the interview came at the very end where Iizuka teased that we might be seeing something special next year for Sonic’s 20th Anniversary:

And what’s next for Sonic?
We’ve already announced Sonic Free Riders for Kinect, but if you look at 2011 that’s the 20th Anniversary of Sonic, so you might just be seeing something special for that.

You can check out the interview at GAME’s Sonic Colours Wii and DS pages.

http://www.sonicstadium.org/blog/2010/0 ... interview/ (http://www.sonicstadium.org/blog/2010/08/12/iizuka-teases-20th-anniversary-game-in-interview/)
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Sega Uranus on August 12, 2010, 01:55:55 pm
He thinks the controls were too complicated before, and that is why people thought they were too hard? They were not hard, they were frustrating due to bad/poor design. How can he not tell the difference?

And the two different world things... God, I hate this guy so much.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Sharky on August 12, 2010, 02:38:02 pm
Sonic games have been set in Human or Non-Human worlds since Sonic Adventure 1 a game that most people here including myself loved. Whats the big problem?
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Sega Uranus on August 12, 2010, 03:07:04 pm
I do not care if there are many humans or none in Sonic games at all, but making two universes only splits the fanbase more. I mean obviously there is no way to fix the story in the series, but he is just making up stuff off the top of his head just to make it seem like Sonic Team are not hopeless.

If they were going to make two universes they should have split up normal stuff and weird Shadow-like stuff into two different franchises, one for the older fans and general gamers, and one for everyone else. Instead they have four now for just the games alone. 2D with humans, 2D without, 3D with, 3D without, five if you count the storybook series too (if you count everything else there has to be over 10). He is literally making the series more convoluted and confusing than it ever was before, and he just did it with a small paragraph.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Barry the Nomad on August 12, 2010, 03:19:45 pm
I saw the "two worlds" comment as nothing major. He said exactly what the Sonic universe has always had: two worlds. We have the realistic locations like Station Square, City Escape and most of Unleashed. Then we have the more out-there Sonic worlds like Green Hill, Red Mountain and most of Colors. Humans populate the former, talking animals populate the latter, but they all co-exist on the same crazy alternate planet Earth.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Sega Uranus on August 12, 2010, 04:27:05 pm
So people cannot coexist in a world where one section of it is covered in all kinds of plant life?

Do not try an back up Iizuka please. He is just making it up as he talks. The series was always designed with humans in the background in mind, I mean Robotnik is a human after all! Are you really going to try and argue all of those houses in the background of Chemical Plant and the like are only for Sonic's friends? Almost every different Sonic game on the Genesis took place on South Island and Angel Island. Two islands in a whole world. I bet if you looked in the real world you would find two, maybe even three islands in the world without people on them.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: fluffymoochicken on August 12, 2010, 05:00:52 pm
HIS WORLD.... has humans in it. =P Time to face the facts, people.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Sega Stylista on August 12, 2010, 05:19:51 pm
I've resigned from my cause but it exactly this "make a game for X audience and make another game for Y audience" market-orientated game design that has made gaming shit.

Ironically, just committing to make a single game that just kicks ass and looks cool without looking to the market parameters is still the best way to make a game that's going to sell great and have the broadest appeal.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: fluffymoochicken on August 12, 2010, 05:29:00 pm
Quote from: "Sega Stylista"
just committing to make a single game that just kicks ass and looks cool ... is still the best way to make a game that's going to sell great and have the broadest appeal.
And that's why Sonic Colors is likely going to be awesome! ^__^
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Sharky on August 12, 2010, 05:50:14 pm
Quote from: "Sega Stylista"
I've resigned from my cause but it exactly this "make a game for X audience and make another game for Y audience" market-orientated game design that has made gaming shit.

Ironically, just committing to make a single game that just kicks ass and looks cool without looking to the market parameters is still the best way to make a game that's going to sell great and have the broadest appeal.


They are working on a game with that in mind... but i dont imagine it will be announced for a long time.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Barry the Nomad on August 12, 2010, 06:43:56 pm
Quote from: "Sega Uranus"
So people cannot coexist in a world where one section of it is covered in all kinds of plant life?

Do not try an back up Iizuka please. He is just making it up as he talks. The series was always designed with humans in the background in mind, I mean Robotnik is a human after all! Are you really going to try and argue all of those houses in the background of Chemical Plant and the like are only for Sonic's friends? Almost every different Sonic game on the Genesis took place on South Island and Angel Island. Two islands in a whole world. I bet if you looked in the real world you would find two, maybe even three islands in the world without people on them.

All he's talking about is obviousness. If anything I find it rather silly that he even said that. It's like saying "Mario exists in two worlds, the mushroom kingdom and the human world where he is a plumber". Yes? So? Anyway, I'm assuming it is his english skills that made him say such an odd (and obvious) remark. I wouldn't take the Sonicverse too seriously, it's always shifting about and making new rules. Hell, I don't even know if Sonic '06 happened in the same universe that Sonic 1 or Sonic Colores occurred in. All I know is to ignore Sonic '06.

don't tell cube I said that!!!!
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: crackdude on August 12, 2010, 08:28:29 pm
Where did Sonic Adventure happen?

I know they tried to explain it in Sonic X but it was really stupid. Nice anime though.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Aki-at on August 12, 2010, 08:48:21 pm
I thought the planet had humans anyway? Who was living in the houses in Springyard and Starlight Zone? I would think Iizuka completely forgot those establishment exists.

Not that it matters, Sonic Team has little idea, nor care for the storylines established, as seen in the almost infinate amount of plotholes in Sonic Adventure 2 and other Sonic games heavy on plot.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: crackdude on August 12, 2010, 09:52:03 pm
I think it's pretty funny how they vaguely try to make things connect but it doesn't matter anyway lol
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Barry the Nomad on August 13, 2010, 07:48:02 am
nerdy speculation alert:

While Sonic's world has shifting geography and huge assortment of locals ranging from the insane (Spring Yard Zone) to the slightly normal (City Escape), it hasn't stopped some fans from drawing out maps trying to make sense of everything. While some of the maps I've seen in the past are obviously pure fan speculation and are in no way official, they have put everything seen from Sonic 1 through to Colors in a rather plausible "world map" using information based on SA2's map as well as the names of the islands in the original Sonic games.

edit: ah hell, I couldn't find any so I just drew this up from what I remember seeing:
(http://http://img85.imageshack.us/img85/8665/sonicmap.jpg)

Sonic 1-3&K&4 would have taken place in the West/South island area as well as on Angel Island. Sonic CD's little planet was tethered to this region as well. Sonic Adventure 1 would have taken place somewhere on the coast of the United Federation continent and Sonic Adventure 2 would have taken place elsewhere in the coastal city of Central City (same area the beginning of Shadow took place) as well as on Prison Island and the areas east of the United Federation (these being desert areas). Heroes is all over the map, with Seaside Hill looking to be in the same region as South Island and levels like Rail Canyon being in the same region as SA2's Pumpkin Hill.

Sonic '06 probably took place far east of the map above, but since that game is shit I will ignore it. Unleashed takes place all over the globe, not stepping on the toes of any of the theories posted above, with one area called Empire City taking place somewhere within the United Federation possibly on the opposite coast of Central City acting as the New York of the Sonicverse, while Central City is on the opposite coast just as San Francisco is. Finally, Colors takes place out in space, tethered to some yet unknown earth location.

Of course, all that nonsense above is speculation, but it does illustrate that the Sonic world can form some semblance.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: crackdude on August 13, 2010, 08:38:34 am
Sonic 06 cannot have been to the West. The West has the pyramids and stuff (SA2).
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Barry the Nomad on August 13, 2010, 10:20:51 am
ah well, maybe since Soleanna is the Sonicverse's Venice it is located near or in Spagonia. Soleanna is a city, hence the name "City of Water" while Spagonia is a country and the capital city is also named Spagonia (Spagonia City?) as there is a Spagonia University. Uni's are typically named after the city rather than the country.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Sega Uranus on August 13, 2010, 01:44:39 pm
Obviousness? The only animals ever shown in the Shinobi series are dogs and one dinosaur, so are we going to have to believe that in this universe the only animals that exist are dogs and one dinosaur?

Speaking of obviousness... I cannot believe you are trying to make this shit coherent... Stuff like Spagonia was not even thought of before Sonic Unleashed. Look how big all of those levels are and consider how many games Sonic has had, literally none before that game ever even acknowledged their existence. Almost every Sonic game released lately is designed with little to no knowledge or care as to how the series used to be.

I was alright with this, my problem is that they are now trying to lie and pretend like this all actually works because it is actually two different worlds now.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: crackdude on August 13, 2010, 02:24:00 pm
Where the f*** is Dust Hill then?
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Sharky on August 13, 2010, 04:24:37 pm
Sometimes I feel like I've stepped straight into Sonic Stadium here...
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Sega Uranus on August 13, 2010, 05:36:51 pm
Quote from: "Sharky"
Sometimes I feel like I've stepped straight into Sonic Stadium here...

Yeah, it is weird. Really dumb people are trying to defend shitty games.

[spoiler:2fvsiw7w]Everything SEGA makes after The Fonz[/spoiler:2fvsiw7w]
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Sharky on August 13, 2010, 08:11:37 pm
Quote from: "Sega Uranus"
Quote from: "Sharky"
Sometimes I feel like I've stepped straight into Sonic Stadium here...

Yeah, it is weird. Really dumb people are trying to defend shitty games.

[spoiler:1gtiespl]Everything SEGA makes after The Fonz[/spoiler:1gtiespl]

Like Ecco? Golden Axe?

(Feel free to apply my response to both of your retorts.)
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Dr. SEGA Monkey on August 13, 2010, 11:21:57 pm
I wouldn't blame Iizuka for the different inconsistent worlds problem that the series has.  I mean, look back when he directed during the 1999-2005 era of Sonic. Say what you will about the quality of those stories during that time, but at least it was consistent. Each game felt like it was in the same world as all the others. The mythos that was built up all made sense together. Little things here and there from previous games would be referenced and expanded upon....in either big or small ways. It felt right.

Now look at the 2006-2010 era of Sonic. It's all over the freakin' place. Final-Fantasy-princesses, genies, time travel, getting sucked into storybooks, evil alternate dimension twins, alien birds that race hoverboards, running through donuts, werewolves, Pixar looking people, fighting King Arthur, robot pirates, like holy crap WHAT IS GOING ON?

1999-2005 era of Sonic at least had rules, man.

I'm REALLY tired, so this block of text probably made no sense.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Barry the Nomad on August 14, 2010, 07:31:28 am
Quote from: "Dr. SEGA Monkey"
I wouldn't blame Iizuka for the different inconsistent worlds problem that the series has.  I mean, look back when he directed during the 1999-2005 era of Sonic. Say what you will about the quality of those stories during that time, but at least it was consistent. Each game felt like it was in the same world as all the others. The mythos that was built up all made sense together. Little things here and there from previous games would be referenced and expanded upon....in either big or small ways. It felt right.

Now look at the 2006-2010 era of Sonic. It's all over the freakin' place. Final-Fantasy-princesses, genies, time travel, getting sucked into storybooks, evil alternate dimension twins, alien birds that race hoverboards, running through donuts, werewolves, Pixar looking people, fighting King Arthur, robot pirates, like holy crap WHAT IS GOING ON?

1999-2005 era of Sonic at least had rules, man.

I'm REALLY tired, so this block of text probably made no sense.

Nah, that made total sense. I agree, Sonic has been all over the place between 2006 and 2009. I think this year SEGA has been trying to lessen the variety and is trying to keep a more consistent look to Sonic. Thankfully they've dropped the f-d up visual style of Sonic '06. Colors, for example, visually matches what we've seen in Unleashed. Sure the the environments are way over the top in Colors, but they're no more wacky than Unleashed's Eggmanland (which colors stages are an extension of). Character models match as well.

The only other games are Sonic 4, which uses the models of SASASR/Unleashed for the promo art and the visual styles of the classics, and Riders which in my opinion is the one black sheep of the family. I think Riders will be a lot of fun, but visually and plot-wise I don't get why they're returning to the futuristic noodly legged world.

So yeah, I believe for the first time since 1999 Sonic has a concrete "look" that may actually carry over more than two games.

I'm also REALLY tired, just woke up, so this block of text probably made no sense either.

ps - Welcome to the Stadium Sharky! ^_^
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Sega Uranus on August 14, 2010, 10:10:40 am
Quote from: "Sharky"
Quote from: "Sega Uranus"
Quote from: "Sharky"
Sometimes I feel like I've stepped straight into Sonic Stadium here...

Yeah, it is weird. Really dumb people are trying to defend shitty games.

[spoiler:2qm5xt9p]Everything SEGA makes after The Fonz[/spoiler:2qm5xt9p]

Like Ecco? Golden Axe?

(Feel free to apply my response to both of your retorts.)

Nah, general Sonic fans hate everything else SEGA makes, outside of Sonic Team stuff at least!  :lol:

Quote from: "Dr. SEGA Monkey"
I wouldn't blame Iizuka for the different inconsistent worlds problem that the series has.  I mean, look back when he directed during the 1999-2005 era of Sonic. Say what you will about the quality of those stories during that time, but at least it was consistent. Each game felt like it was in the same world as all the others. The mythos that was built up all made sense together. Little things here and there from previous games would be referenced and expanded upon....in either big or small ways. It felt right.

Now look at the 2006-2010 era of Sonic. It's all over the freakin' place. Final-Fantasy-princesses, genies, time travel, getting sucked into storybooks, evil alternate dimension twins, alien birds that race hoverboards, running through donuts, werewolves, Pixar looking people, fighting King Arthur, robot pirates, like holy crap WHAT IS GOING ON?

1999-2005 era of Sonic at least had rules, man.

I'm REALLY tired, so this block of text probably made no sense.

Well I think this comes from the recent change of trying to get Sonic games to appeal more to a younger audience instead of just general families. I agree, though.

Quote from: "Barry the Nomad"
Nah, that made total sense. I agree, Sonic has been all over the place between 2006 and 2009. I think this year SEGA has been trying to lessen the variety and is trying to keep a more consistent look to Sonic. Thankfully they've dropped the f-d up visual style of Sonic '06. Colors, for example, visually matches what we've seen in Unleashed. Sure the the environments are way over the top in Colors, but they're no more wacky than Unleashed's Eggmanland (which colors stages are an extension of). Character models match as well.

The only other games are Sonic 4, which uses the models of SASASR/Unleashed for the promo art and the visual styles of the classics, and Riders which in my opinion is the one black sheep of the family. I think Riders will be a lot of fun, but visually and plot-wise I don't get why they're returning to the futuristic noodly legged world.

So yeah, I believe for the first time since 1999 Sonic has a concrete "look" that may actually carry over more than two games.

I'm also REALLY tired, just woke up, so this block of text probably made no sense either.

ps - Welcome to the Stadium Sharky! ^_^

I think SEGA have realized that they really need to sharpen up now as for the first time since ever, a lot of those spinoff games have not been doing too good in sales. Even the new Sonic Riders game looks to be much better than it's earlier releases... Though, that still does not say much, I am just glad they fixed the ugly models. Also, it might just be me, but some of the areas from Sonic Free Riders remind me of Sonic Adventure-era design.

I think we can all agree that Sonic's look and general design in Sonic Unleashed was a huge step up, but still a ways off to the general above average quality of the Adventure games. I think especially because of the recent sales and obvious poor reactions that SEGA is waking up to the fact that Sonic Team needs to get their shit together.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Happy Cat on August 14, 2010, 02:05:30 pm
http://twitter.com/IizukaTakashi (http://twitter.com/IizukaTakashi)
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Orta on August 14, 2010, 03:36:06 pm
Quote from: "ShadiWulf"
http://twitter.com/IizukaTakashi

That guy is crazy.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: MadeManG74 on August 14, 2010, 04:41:26 pm
Speaking of art styles for Sonic Games... I just realised they've never made a 'proper' Sonic title using Cell-Shading. I wonder why that is? It seems it would probably fit quite nicely if done right.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Autosaver on August 14, 2010, 06:20:33 pm
"Nah, general Sonic fans hate everything else SEGA makes, outside of Sonic Team stuff at least!"

Maybe if 90% of the Sega games outside of Sonic didn't suck. Then I'll like it.
VC, PS, Madworld, and Conduit are games I like though...
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: MadeManG74 on August 14, 2010, 07:14:13 pm
Quote from: "Autosaver"
Maybe if 90% of the Sega games outside of Sonic didn't suck. Then I'll like it.

I... I can't even....

You're serious aren't you?
I think you need to sit down and take a long, hard look at yourself after saying that.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: crackdude on August 14, 2010, 08:37:05 pm
Quote from: "MadeManG74"
Speaking of art styles for Sonic Games... I just realised they've never made a 'proper' Sonic title using Cell-Shading. I wonder why that is? It seems it would probably fit quite nicely if done right.
(http://http://www.gamershell.com/static/screenshots/6957/142184_full.jpg)
feelings.
hurt.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: MadeManG74 on August 14, 2010, 08:41:06 pm
Please note my use of the word 'Proper' as a qualifier.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: crackdude on August 14, 2010, 08:46:07 pm
Why do you have to keep shoving it in my face ;_;
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Sharky on August 14, 2010, 09:59:30 pm
Quote from: "Autosaver"
"Nah, general Sonic fans hate everything else SEGA makes, outside of Sonic Team stuff at least!"

Maybe if 90% of the Sega games outside of Sonic didn't suck. Then I'll like it.
VC, PS, Madworld, and Conduit are games I like though...

Name them, name every single Sega game that sucks... If you do not manage to name at least 90% of Segas games I will ban you.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Dr. SEGA Monkey on August 14, 2010, 11:16:49 pm
Quote from: "ShadiWulf"
http://twitter.com/IizukaTakashi

Hmmm?

Quote
I am Takashi Iizuka, the most beautiful developer in the games world. the most real as a man can get to an actual genius in the games world.
A SEGA Nerd made this. :afroman:

Quote from: "MadeManG74"
Speaking of art styles for Sonic Games... I just realised they've never made a 'proper' Sonic title using Cell-Shading. I wonder why that is? It seems it would probably fit quite nicely if done right.

Sonic 4 has cel-shaded models.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Barry the Nomad on August 16, 2010, 07:40:22 am
Quote from: "crackdude"
Quote from: "MadeManG74"
Speaking of art styles for Sonic Games... I just realised they've never made a 'proper' Sonic title using Cell-Shading. I wonder why that is? It seems it would probably fit quite nicely if done right.
(http://http://www.gamershell.com/static/screenshots/6957/142184_full.jpg)
feelings.
hurt.


I love the unintended Sonic Labyrinth reference with that board game on the shelf.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: crackdude on August 16, 2010, 06:07:04 pm
The Labyrinth minigame is very fun. One player controls the maze by tilting it, while the others try to not fall down the hole in the middle. To make it more fun, there's also a giant metal ball rolling inside the maze. Great 4p fun.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Autosaver on August 16, 2010, 09:49:51 pm
Quote from: "Sharky"
Quote from: "Autosaver"
"Nah, general Sonic fans hate everything else SEGA makes, outside of Sonic Team stuff at least!"

Maybe if 90% of the Sega games outside of Sonic didn't suck. Then I'll like it.
VC, PS, Madworld, and Conduit are games I like though...

Name them, name every single Sega game that sucks... If you do not manage to name at least 90% of Segas games I will ban you.
Let's just rename 90% and put in rushed for holiday/unfinished products/licensed games.

And for a full list of games that are just JUST passable/crap. Visit this website.
http://www.metacritic.com/company/sega? ... ore&page=3 (http://www.metacritic.com/company/sega?filter-options=games&num_items=30&sort_options=metascore&page=3)
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Sega Uranus on August 16, 2010, 10:04:10 pm
Yes, because a 7 out of 10 instantly means it sucks and is unplayable.

Also what the fuck? Almost all of this stuff is not even legit. http://www.metacritic.com/game/pc/the-golden-compass (http://www.metacritic.com/game/pc/the-golden-compass)

Who is BarackO? SmokeyM? KemoH? Not trying to defend literally SEGA's worst rated game in years, but how are these considered credible? I mean, their scores are literally 0/100. 0 is nothing, how can a game be just nothing?

AutoSaver. I know you just joke around and stuff, but you have lost everyone ever taking you serious on this site ever again.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: crackdude on August 16, 2010, 10:15:25 pm
Quote from: "Sega Uranus"
Yes, because a 7 out of 10 instantly means it sucks and is unplayable.

Also what the fuck? Almost all of this stuff is not even legit. http://www.metacritic.com/game/pc/the-golden-compass (http://www.metacritic.com/game/pc/the-golden-compass)

Who is BarackO? SmokeyM? KemoH? Not trying to defend literally SEGA's worst rated game in years, but how are these considered credible? I mean, their scores are literally 0/100. 0 is nothing, how can a game be just nothing?

AutoSaver. I know you just joke around and stuff, but you have lost everyone ever taking you serious on this site ever again.
The users opinion only counts for the user score (which ironically is somehow higher than the metascore).

On another note, for me anything above 50 is worth a shot and it's good enough for me to spend 20 bucks on.

@Autosaver:
It is funny how you said 90% of Sega games
Quote from: "Autosaver"
suck
when in fact 87% of all Sega games from the site YOU gave us have positive scores.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: STORM! on August 17, 2010, 07:42:41 am
About the topic:

 Iizuka sux and we already knew there was something planned to commemorate Sonic's 20th Birthday.

 About Autosaver comment:

 It's sad to see how bad Sega's reputation still with the players around the world...

 However, Sega has recovered most of theirs good image in Japan. Congrats!!!!
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Sharky on August 17, 2010, 10:11:02 am
Quote from: "STORM!"
About the topic:

 Iizuka sux and we already knew there was something planned to commemorate Sonic's 20th Birthday.

 About Autosaver comment:

 It's sad to see how bad Sega's reputation still with the players around the world...

 However, Sega has recovered most of theirs good image in Japan. Congrats!!!!

Ignore Autosaver... He wouldn't know a good game if he walked in on it raping his mother.

He's a 15 year old Nintendo fanboy.

The fact that he has ignored this thread since making such a fucking retarded claim backs this up.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Autosaver on August 17, 2010, 01:04:01 pm
I'm ignoring this thread? What?

The average score for Sega is 67. Which IMO is not very good. 170 games are just on the line of being OK to play. And 40 are down right terrible.
Quote
Ignore Autosaver... He wouldn't know a good game if he walked in on it raping his mother.
herpderpfunny

Edit:
Ok, I admit that 90% was an over-exaggeration. But seriously. You can't deny that Sega should be trying a bit more with publishing better games. A lot of games right now are being abandoned. Just step in a couple of forums in the Sega games forum and see threads piling of people whining.

Then there are those licensed titles. Iron man and Iron Man 2 are perfect examples of crappy games. Tournament of Legends anyone?

Then there are Sonic games. Which get a lot of hate. SATBK and Sonic 06 are a couple examples of hated Sonic games.

And yes, I know good games exist. I already stated several. Valkryia Chronicles is an excellent game. The sales and critics just sparked for the sequel. Madworld is hardcore support for the Wii, which is what people were wishing for. Conduit 1 was a bit lacking. But Conduit 2 is supposed to fix it. Yakuza is another great game, along with Bayonetta(Except the PS3 version)


Like I said, 90% is a bit of an overstatement. But there is a bit of a reputation of games being rushed or unfinished and even abandoned.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Sharky on August 17, 2010, 01:34:43 pm
You have been on this forum a number of times since I posted my reply and you have ignored this thread since... So yes, ignoring.

No sorry, I need you to name 90% of Sega’s games since the 1940s and they have to all be widely considered as bad games...

Ok where do I start, should I start with pointing out that Ironman and Ironman 2 and all movie licenses games are in the vast minority of Sega published games... Not to mention you are naming games from 2006 almost 5 years ago. Basically ALL 3rd party companies publish license games they are key to making a profit.

Finally I could easily name not only more good Sega games (published and developed) to come out this year then bad ones but I could name more good Sega games then good Nintendo ones.

Frankly games like Bayonetta, Valkyria Chronicles, Total War and Border Break in my opinion is more fun, more original and more ambitious then anything Nintendo has come up with since the SNES days...

So if you don't like Sega, bugger off, play your 20th pokemon game, both versions of it... Maybe enjoy a bit of brain training, god knows you need it.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Autosaver on August 17, 2010, 01:43:47 pm
Quote
So if you don't like Sega, bugger off, play your 20th pokemon game, both versions of it... Maybe enjoy a bit of brain training, god knows you need it.

Where did I say I didn't like Sega? And what is wrong with Pokemon?

Quote
You have been on this forum a number of times since I posted my reply and you have ignored this thread since... So yes, ignoring.

Huh? I don't go on this forum quite often. And I usually go into the Everything else section if I do. I wasn't ignoring you.

Quote
Ok where do I start, should I start with pointing out that Ironman and Ironman 2 and all movie licenses games are in the vast minority of Sega published games... Not to mention you are naming games from 2006 almost 5 years ago. Basically ALL 3rd party companies publish license games they are key to making a profit.
loltheydoitprofityum

Quote
Finally I could easily name not only more good Sega games (published and developed) to come out this year then bad ones but I could name more good Sega games then good Nintendo ones.
Wait a minute.

Are you honestly thinking I have a grudge on Sega just because I have a Wii and playing Nintendo games?
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: crackdude on August 17, 2010, 01:54:09 pm
Cmon Sharky, he wasn't ignoring :/

@Autosaver
don't take numbers seriously. Sony has a 68 average without any game bellow 50. This means their games are more mediocre.
I rather have some bad games and then excellent ones than some good some so-so.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Autosaver on August 17, 2010, 01:56:07 pm
But, like I stated. I am at fault for being ignorant stating

"LULZ 90% SEGA SUX"
Its a huge exaggeration. They do have a lot of crap games. But they also have a lot of good ones. I also don't have a 360/PS3. Sega hasn't been treating the Wii nicely which is also another reason for the sour flavor.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Sharky on August 17, 2010, 02:00:53 pm
Quote from: "Autosaver"
Where did I say I didn't like Sega? And what is wrong with Pokemon?
You could have fooled me... With your '90% of everything sega makes sucks' comment...

Whats wrong with Pokemon? how about it has hardly changed since the first game and just about any other company out there would done the series far more justice with better more ambitious games.

Pokemon was fine, when it first came out back when I was about 14... But the series has hardly changed since and everyones been asking for a Pokemon RPG on console since fuck knowns when...

How about every 3D Pokemon game has been terrible spin offs since the first on N64, which at least in my opinion was a glorified random enounter system from an RPG... with out the actual RPG.

Quote
Huh? I don't go on this forum quite often. And I usually go into the Everything else section if I do. I wasn't ignoring you.
I've SEEN you browsing this section of the forum... As has Shadi.


Quote
loltheydoitprofityum
Oh sorry, I didn't know you knew better then me... Do tell, what DO they make them for if not profit?


Quote
Are you honestly thinking I have a grudge on Sega just because I have a Wii and playing Nintendo games?
If anyone had seen how you have acted on the Sega forums, epically when you first signed up then yes most definitely. Now you may be better at hiding it but... not that good.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Autosaver on August 17, 2010, 02:15:59 pm
Quote
I've SEEN you browsing this section of the forum... As has Shadi.
I posted in other threads.

I don't really see the ignoring part. I posted a couple days after you. So..what?
Quote
Oh sorry, I didn't know you knew better then me... Do tell, what DO they make them for if not profit?

I was pointing out that making crappy games for money does not help your image.

Quote
If anyone had seen how you have acted on the Sega forums, epically when you first signed up then yes most definitely. Now you may be better at hiding it but... not that good.

I may be a mindless Sonic/Nintendo fanboy. But I do not hate Sega. :/ (Except maybe the fact that the 360/PS3 is getting better games from them...)
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Sharky on August 17, 2010, 02:34:06 pm
Quote from: "Autosaver"
I was pointing out that making crappy games for money does not help your image.
It was hard to gage WHAT you were trying to get at with that nonsense reply.
Either way no of course they don't but frankly if every other 3rd party publisher is going to do it I don't see why Sega shouldn't...

Quote
I may be a mindless Sonic/Nintendo fanboy.
Tru dat.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Sega Uranus on August 17, 2010, 03:10:58 pm
I think a lot of bullshit is coming from both of you.

Bringing up stuff like movie games, who the Hell even cares? Usually the people interested in this stuff are satisfied with these products, just because REALGAMERS hate them does not mean they have no purpose in the world. SEGA is a company above all else, and in any case you could bring up, they need to make money at the end of the day, this is true with every company in the world.

I do not know why Autosaver hates SEGA for 'mistreating' Wii, if you look closely you would find that SEGA probably has more products on Wii than any other third party out there, which includes everything from Virtual Console releases to big budget stuff like MADWORLD or Samba De Amigo. I am entirely certain you cannot find any other publisher with such a bizarre plethora of releases on the platform. I can understand you might not like Ghost Squad or SEGA Bass Fishing on Wii, but the developers worked hard on those and added an incredible amount of extra content for these releases, all the while making them affordable. You should at least appreciate that they are trying harder than any other publisher on the platform, like look at any third party you could think of... Name how many Wii games they made last year. I bet SEGA made double that, and they are probably all have around the same ratings overall.

You also have to keep in mind that those scores are not always COMPLETE PROOF a game sucks. Do you not know that many of those movie games get multiple releases, making SEGA's overall average look like they have 5 or more extra poorly rated games hurting their overall average when it is just the same game all along, or do I need to bring up that GameSpot Kane & Lynch controversy again?



As for Sharky, most of your comments are correct, but in the case of Nintendo you are pretty much just freaking out with blind hatred. Have you seen the Pokemon games lately? Obviously they are similar because they are in the same series, but they have taken so many huge leaps in quality and general design with each major release that to ignore it is just as ignorant as the people who hate on Virtua Fighter for no reason. Almost all Pokemon games are not even made by Nintendo, anyways, nor do they have much say in the franchise anymore.

Saying shit like Nintendo never made a creative game since the Super Nintendo is complete nonsense... Look at Pikmin, Odama, Donkey Kong Jungle Beat, ExciteBots, Captain Rainbow etc, these games all have very creative and unique design overall, especially when you compare them to something like Border Break which IMHO has not shown anything original at all (not saying it sucks, mind you). Even something like Super Mario 64 plays almost nothing like any Mario game before it. I do not understand how you could just ignore things like this.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: crackdude on August 17, 2010, 03:17:37 pm
@Sharky
On regard to pokemon, it IS a kids game. We were kids when it came out, and kids these days are playing the ones that are coming out now. The base game is the same cause it works great for kids.
The new one shows some battle screen progress (if that's your main gripe with it). Let's see how that works out
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Autosaver on August 17, 2010, 03:40:54 pm
To be honest, I thought the discussion between me and Sharky was over. But...

Samba De Amigo is always talked about having terrible controls and being inferior to the Dreamcast/Arcade versions. I always see that discussion go on every time someone brings up the Wii version.

Madworld - Before you call me a baby, I'm not really fond of gory messes. But yes, IT IS a good game.
Sega Bass fishing - Yay... fishing?
http://www.gamerankings.com/wii/943652- ... index.html (http://www.gamerankings.com/wii/943652-sega-bass-fishing/index.html)
6/10... Hmm, you should of mentioned the Conduit.

But you failed to mention the other stuff Sega has put out. Tournament of Legend, Wackly World of Sports, SATBK are just a few poorly received games. Daisy Funtes(Wii Fit crowd) was just a cheap Wii fit knock off.
We did get Sega All Stars Racing. But it wasn't that impressive, I saw it coming since its a multi-platform game.

Where are our good titles? Yakuza, Valkria Chronicles, Bayonetta, Infinite Space, Vanquish, Resonance of Fate, Alpha Protocol.

I even remember Shadi saying on the Sega boards that Sega doesn't take the Wii seriously. And all they do is make games to support for HD titles.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Barry the Nomad on August 17, 2010, 03:43:35 pm
Quote from: "Autosaver"
Where are our good titles? Yakuza, Valkria Chronicles, Bayonetta, Infinite Space, Vanquish, Resonance of Fate, Alpha Protocol.

Bump Alpha Protocol from that list and add SASASR!
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Aki-at on August 17, 2010, 03:49:38 pm
The Wii market is absolutely terrible for major publishers like SEGA to make a large amount of money, that is why they do not make many impressive Wii games. SEGA tried with plenty of major games, MadWorld, Sonic and the Secret Rings, Samba de Amigo, NiGHTS: Journey of Dreams, Ghost Squad, The House of the Dead: Overkill etc but other publishers did not and so the market dwindled away.

The Wii is the best selling console this generation, but has the worst attach ratio amongst the big three. Samurai Warriors 3 just came out for both the Wii and PS3 in Japan and the HD version is beating it 5 to 1. This is the case for most games, so why bother with a Wii version? No reason to bother at all.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Sega Uranus on August 17, 2010, 03:50:34 pm
Okay, so Autosaver missed all of my points. Cool.

Do you even play most of these games? Why does a game have to get great reviews before you even attempt it? What ever happened to just playing a game because you liked to play games? I recently tried out a game called "Crusader: No Remorse" on the Saturn because I thought the title was so silly it was awesome, and I loved the game. In fact, I rather just go play that then pathetically look up scores for every game in the world and assume everything that gets an 8 is great, and everything that gets a 7 is terrible.

Quote from: "Barry the Nomad"
Quote from: "Autosaver"
Where are our good titles? Yakuza, Valkria Chronicles, Bayonetta, Infinite Space, Vanquish, Resonance of Fate, Alpha Protocol.

Bump Alpha Protocol from that list and add SASASR!

Bump your ass right out of this topic, Barry!

[spoiler:1r9zyach]also wtf why did he mention Resonance of Fate?[/spoiler:1r9zyach]
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Barry the Nomad on August 17, 2010, 03:55:48 pm
Resonance of Fate's addition confuses me. If Alpha Protocol and Resonance of Fate are deemed good, then why not SASASR? It's easily a better game than either of those and is much more of a "SEGA" game.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Sharky on August 17, 2010, 03:57:45 pm
Quote from: "Sega Uranus"

As for Sharky, most of your comments are correct, but in the case of Nintendo you are pretty much just freaking out with blind hatred. Have you seen the Pokemon games lately? Obviously they are similar because they are in the same series, but they have taken so many huge leaps in quality and general design with each major release that to ignore it is just as ignorant as the people who hate on Virtua Fighter for no reason. Almost all Pokemon games are not even made by Nintendo, anyways, nor do they have much say in the franchise anymore.
To be honest I haven't played a Pokemon game in many many years and Ive never been a fan of the series... But why is it so hard to make a pokemon RPG that is on a console. There might be a few leaps in graphical power and so on but really I think the series is being handled pretty poorly for the kind of thing they COULD be doing with it.


Quote
Saying shit like Nintendo never made a creative game since the Super Nintendo is complete nonsense...
I agree, luckily I never said that... I said games like Bayonetta, Valkyria Chronicles and such are MORE creative, more fun and amitious in MY opinion then anything Nintendo have done since then. I'm not saying Nintendo haven't done anything creative... Just that they don't really wow me ever.

As for Border Break, Have Nintendo made an games that are really online focused at all? I think what Border Break has done for Arcades is pretty damn impressive. Hooking up 20 players over arcades in Japan is pretty damn nifty, add the really well used touch screen and head phone functions and I think it's a very impressive game.


Quote
But you failed to mention the other stuff Sega has put out. Tournament of Legend, Wackly World of Sports, SATBK are just a few poorly received games. Daisy Funtes(Wii Fit crowd) was just a cheap Wii fit knock off.
We did get Sega All Stars Racing. But it wasn't that impressive, I saw it coming since its a multi-platform game.

Where are our good titles? Yakuza, Valkria Chronicles, Bayonetta, Infinite Space, Vanquish, Resonance of Fate, Alpha Protocol.

I even remember Shadi saying on the Sega boards that Sega doesn't take the Wii seriously. And all they do is make games to support for HD titles.

But what has this got to do with Sega? Sega are doing EXACTLY what ALL 3rd party publisher are doing with the Wii... Treating it like a family toy and thats how it has been marketed by Nintendo...

You act like this is some kind of Sega exclusive problem, Even Nintendo are guilty of this shit... Look at Wii Music, you can't even pretend that shit was good. We can sit around pretending Wii Fit and Wii Sports are good games but there not really even games... This set the tone for the rest of the developers to follow.

But before you jump on Sega for not supporting that bloody poor excuse for a console. (Yeah I said it, shoot me.) Noboy has supported the Virtual Console more then Sega and when people were saying 'there is no hardcore games on Wii.' Sega were the first to change that with Madworld, OverKill and The Conduit at a time Nintendo was sitting on its thumbs with nothing to release.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Autosaver on August 17, 2010, 04:03:53 pm
Quote
Okay, so Autosaver missed all of my points. Cool.
I get that Sega tried a bit. And that they are one of the 3rd parties actually putting some games to buy.

"Why did he add ROF"
What exactly is wrong with it?
Quote
Why does a game have to get great reviews before you even attempt it?
1. To see if its worth the money
2. If enough people (Critics and fans) don't like the game. I'll totally like it.

Hey look, this movie sucks balls. Every critic is bashing it, the fans hate it. I'll go see it.
Quote
Do you even play most of these games?
Would I be whining that I don't get to be able to play these games if I play them? I don't give a crap about fishing. I want to play some action and adventure games

A 7 isn't that bad. But anything lower is starting to boggle my mind. Yes, I had experiences that games with low scores were good. But please don't tell me game with overall average of 4 and has been bashed for having terrible controls, gameplay, and graphics is going to be a buy.

Guys, SASR is also on the Wii. >_> I already have it.

Edit: Before anyone think we're ignoring Aki. I accidently deleted a part of my post.

I think he/she hit the spot. 3rd parties aren't hitting enough sales to keep making games on the Wii. Yes, some games do. But all you hear are games like Just Dance hitting 2 million and stuff.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Sharky on August 17, 2010, 04:14:41 pm
Online, 8 player, Sega Allstar Racing on some of the Jet Set Radio, Monkey Ball and Samba de Amigo levels is easily some of the best fun I've had kart racing for many years...

More enjoyable then the recent Mario Kart even with less content... Honestly I would put it on par with Mario Kart 64s block fort balloon battle which was previously the most fun I'd had with a kart game ever.

Sega AllStars Racing is great fun.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Autosaver on August 17, 2010, 04:19:52 pm
Yeah, Sega All Stars Racing is a great game.

Its a boat load of fun, too bad Sumo isn't releasing anymore DLC.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Sega Uranus on August 17, 2010, 04:31:47 pm
Quote from: "Sharky"
To be honest I haven't played a Pokemon game in many many years and Ive never been a fan of the series... But why is it so hard to make a pokemon RPG that is on a console. There might be a few leaps in graphical power and so on but really I think the series is being handled pretty poorly for the kind of thing they COULD be doing with it.

There have been console RPGs of Pokemon, but everyone is afraid to make a really big budget one because for some reason, Pokemon games just do not do very well on consoles, or at least not within the same kind of galaxy the handheld releases have proven. I would expect the next Pokemon after the ones coming out soon will be on the 3DS, so in this case the graphics would not be much different than from what we have on most games now anyways.

Quote from: "Sharky"
I agree, luckily I never said that... I said games like Bayonetta, Valkyria Chronicles and such are MORE creative, more fun and amitious in MY opinion then anything Nintendo have done since then. I'm not saying Nintendo haven't done anything creative... Just that they don't really wow me ever.

Fair enough, but that is still a pretty large claim.

Quote from: "Barry the Nomad"
Resonance of Fate's addition confuses me. If Alpha Protocol and Resonance of Fate are deemed good, then why not SASASR? It's easily a better game than either of those and is much more of a "SEGA" game.

I disagree, Alpha Protocol has a Saturn in it and violence, SARS has neither, and it has Billy Hatcher! That is like, the most Nintendo-like game SEGA ever published!

Quote from: "Autosaver"
I get that Sega tried a bit. And that they are one of the 3rd parties actually putting some games to buy.

'Tried a bit' and 'Literally have the most games on the platform out of any third party, including the most potential failures that could cost the company hundreds of thousands of dollars' is not really the same thing. Sorry.

Quote from: "Autosaver"
"Why did he add ROF"
What exactly is wrong with it?

What exactly is good with it?

Quote from: "Autosaver"
1. To see if its worth the money
2. If enough people (Critics and fans) don't like the game. I'll totally like it.

Hey look, this movie sucks balls. Every critic is bashing it, the fans hate it. I'll go see it.

While I can completely understand where you are coming from on the money part, you cannot sit there and tell me you have never enjoyed a game that other people told you was bad. There has to also be some games you hate that everyone loves too. I personally hate the shit out of Jet Set Radio and Valkyria Chronicles, nothing wrong with that as I can at least still appreciate the work put into them.

I think the whole reviewing system is messed up. I can understand you cannot always take chances with potential money issues, but to completely hate a large, large portion of a company's products without even knowing much outside that they exist is just stupid.

Quote from: "Autosaver"
Would I be whining that I don't get to be able to play these games if I play them? I don't give a crap about fishing. I want to play some action and adventure games

This is part of my point. What gives you the authority to say something completely sucks when you are just not interested in it? This is like when IGN reviewed a version of Football Manager, giving it like a 2/10, then the UK IGN gave the SAME game like an 8/10.

Quote from: "Autosaver"
A 7 isn't that bad. But anything lower is starting to boggle my mind. Yes, I had experiences that games with low scores were good. But please don't tell me game with overall average of 4 and has been bashed for having terrible controls, gameplay, and graphics is going to be a buy.

Sonic Unleashed.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: crackdude on August 17, 2010, 04:38:59 pm
Quote from: "Barry the Nomad"
Resonance of Fate's addition confuses me. If Alpha Protocol and Resonance of Fate are deemed good, then why not SASASR? It's easily a better game than either of those and is much more of a "SEGA" game.
so much more
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Autosaver on August 17, 2010, 04:47:35 pm
Quote
Sonic Unleashed.
I'm a Sonic fan. So that's really unfair. :<
And yes, the Werehog IS terrible.

Quote
This is part of my point. What gives you the authority to say something completely sucks when you are just not interested in it? This is like when IGN reviewed a version of Football Manager, giving it like a 2/10, then the UK IGN gave the SAME game like an 8/10.
The fact I don't like fishing and the fact it had mixed reviews. It doesn't completely suck, but is it awesome? I doubt it.
Quote
What exactly is good with it?
I asked you first. :<
Quote
'Tried a bit' and 'Literally have the most games on the platform out of any third party, including the most potential failures that could cost the company hundreds of thousands of dollars' is not really the same thing. Sorry.
Name 5 games from Sega that are great on the Wii. That are not Multi-plat.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Sega Uranus on August 17, 2010, 04:58:10 pm
I do not know why you consider Resonance of Fate some kind of a gem Wii owners are not allowed to have. Have you even played it? The game is literally the most pathetic HD RPG I have ever seen, and I own Blue Dragon.

Quote from: "Autosaver"
Quote
Sonic Unleashed.
I'm a Sonic fan. So that's really unfair. :<
And yes, the Werehog IS terrible.

I am a Sonic fan too, and my biggest problem was the constant deaths so many times in the daytime stages, the werehog was just boring to me because most of the levels were so long.

Quote from: "Autosaver"
Name 5 games from Sega that are great on the Wii. That are not Multi-plat.

Name five games that are great on the Wii that are not multiplatform.

I will give you the same response as you would have mine. If I am not a fan of the genre I will instantly say it is shit.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: crackdude on August 17, 2010, 05:00:49 pm
Quote from: "Autosaver"
Name 5 games from Sega that are great on the Wii. That are not Multi-plat.
NiGHTS
Sonic and Mario at the Olympics
THotD OVERKILL
Madworld
Let's tap
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Sega Uranus on August 17, 2010, 05:02:52 pm
Quote from: "crackdude"
Quote from: "Autosaver"
Name 5 games from Sega that are great on the Wii. That are not Multi-plat.
NiGHTS
Sonic and Mario at the Olympics
THotD OVERKILL
Madworld
Let's tap

wtf ign gave some of those games an average score

wtf m&s is on ds and lets tap is on iphone

r u retard or whatt
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Barry the Nomad on August 17, 2010, 05:12:41 pm
Quote from: "crackdude"
Quote from: "Autosaver"
Name 5 games from Sega that are great on the Wii. That are not Multi-plat.
NiGHTS
Sonic and Mario at the Olympics
THotD OVERKILL
Madworld
Let's tap

You forgot:
Pole's Big Adventure

(not making a joke, I actually think it's a good game)
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Autosaver on August 17, 2010, 05:14:30 pm
Quote from: "Sega Uranus"
Quote from: "crackdude"
Quote from: "Autosaver"
Name 5 games from Sega that are great on the Wii. That are not Multi-plat.
NiGHTS
Sonic and Mario at the Olympics
THotD OVERKILL
Madworld
Let's tap

wtf ign gave some of those games an average score

wtf m&s is on ds and lets tap is on iphone

r u retard or whatt
ur so funy

Those are actually pretty fun games. Though, I prefer the sequel of Sonic & Mario then the first one.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: crackdude on August 17, 2010, 05:17:50 pm
See Auto?

Look, I was once like you. Review scores were everything. Then I got some DC games from a friend one day. He gave them to me. They were really fun, and when I looked up on the net everyone was trashing them. This opened my eyes and since then my main interest is in fact the obscure and underrated.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Autosaver on August 17, 2010, 05:33:24 pm
Quote from: "crackdude"
See Auto?

Look, I was once like you. Review scores were everything. Then I got some DC games from a friend one day. He gave them to me. They were really fun, and when I looked up on the net everyone was trashing them. This opened my eyes and since then my main interest is in fact the obscure and underrated.

And that ends the topic with a valuable lesson. ^.^
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: MadeManG74 on August 18, 2010, 03:27:42 am
Quote from: "Barry the Nomad"
Resonance of Fate's addition confuses me. If Alpha Protocol and Resonance of Fate are deemed good, then why not SASASR? It's easily a better game than either of those and is much more of a "SEGA" game.


Alpha Protocol is a game where you are a super spy that literally can turn invisible and slow down time, and you fight Chinese Secret Police who wear capes and Russian Mafia bosses who knife fight you then gains the ability to teleport using strobe lights when he snorts near-lethal amounts of Cocaine.

SASAR is Mario Kart, but with Sonic Characters and Ryo (to fool people into thinking it's not just Sonic Kart).


Alpha Protocol = True Sega game for True Sega fans.

Sonic in Mario Kart World = Cheap rip off/cash in for Casuals. Disgrace to Sega.



Yes, I am being a troll, but seriously, Alpha appeals to me far far more than Sonic Racing in just about every way. I think it deserves recognition as a good Sega game.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Suzuki Yu on August 18, 2010, 05:22:28 am
alpha protocol =/= sega game for truthful sega fans .
and i am really surprised that someone would say the opposite ...

about SaSASR , it's relying too much on the drifting system which they brought from the Outrun games .
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: MadeManG74 on August 18, 2010, 05:46:19 am
Quote from: "Suzuki Yu"
alpha protocol =/= sega game for truthful sega fans .
and i am really surprised that someone would say the opposite ...

(http://http://i38.tinypic.com/2gsjww9.gif)
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Barry the Nomad on August 18, 2010, 05:56:23 am
Quote from: "Suzuki Yu"
about SaSASR , it's relying too much on the drifting system which they brought from the Outrun games .

I'd argue that's what made it stand out from Mario Kart and also made it much more of a SEGA game.
Title: ?
Post by: STORM! on August 18, 2010, 07:06:00 am
WTF with this thread? LOL!!!

 And why should Sega bother about Nintendo Wii? I have one, and I'm not impressed with it. Actually, it sux! I'm very happy that Sega is putting more efforts in the PS3 than others now.

 However, 428 still being a Sega title on the Wii and got the maximum score from the Japanese gamers bible. The best selling Sega title is a Wii title, with 10 millions copies sold around the world. Sega has the exclusivity for Bleach on the Wii. The best "second person" shooters on the Wii are made by Sega. Super Monkey Ball newest games are Wii exclusive and are long sellers.

 Also, the Wii holds the most large ammount of Sonic exclusive original titles this generation. And, Sonic is the major, main, biggest, most important Sega franchise of all time.

 Yes, Sega put a lot of efforts on Nintendo consoles in Japan and around the world 'till 2009, when they have realized that nobody can compete with Nintendo titles on theirs platform, and people are not interested on thirds titles on Nintendo platforms, whatever they does.

 Even Monster Hunter, the strongest franchise in Japan nowadays from thirds, has not sold 1 million copies on the Wii...  Dragon Quest(spinoffs) has not sold 1 million on the Wii, even when this is the BIGGEST franchise of Japan ever!


 Why bother about Wii?  :|
 
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Sharky on August 18, 2010, 12:30:06 pm
Storm! speaks truth.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Orta on August 18, 2010, 12:56:15 pm
Quote from: "crackdude"
Quote from: "Autosaver"
Name 5 games from Sega that are great on the Wii. That are not Multi-plat.
NiGHTS
Sonic and Mario at the Olympics
THotD OVERKILL
Madworld
Let's tap

NiGHTS is a piece of shit, Sonic and Mario is average, Let's Tap is alright but far from great. I think you missed your point, man.  :|
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: crackdude on August 18, 2010, 04:13:33 pm
Quote from: "Orta"
Quote from: "crackdude"
Quote from: "Autosaver"
Name 5 games from Sega that are great on the Wii. That are not Multi-plat.
NiGHTS
Sonic and Mario at the Olympics
THotD OVERKILL
Madworld
Let's tap

NiGHTS is a piece of shit, Sonic and Mario is average, Let's Tap is alright but far from great. I think you missed your point, man.  :|
No I didn't... I played those games and thought they were great fun :|
I didn't like NiGHTS having a voice but screw that, gameplay was nice.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Orta on August 18, 2010, 05:47:24 pm
The gameplay was not nice, starting with the hardware (stupid dented Nintendo analog controller (TM) (C) (R)) ending with the terrible concept of chasing a bird to get a key. That destroyed the score attack concept of the first game entirely (and pretty much every notion of replay value). The kids levels were a complete disaster. Yeah, you mentioned the voices, add that too. I had fun with Dragon Ball Z on the Saturn too, the game is still shit.

Thank God for Takashi Iizuka.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Sega Uranus on August 18, 2010, 05:53:56 pm
Quote from: "Orta"
The gameplay was not nice, starting with the hardware (stupid dented Nintendo analog controller (TM) (C) (R)) ending with the terrible concept of chasing a bird to get a key. That destroyed the score attack concept of the first game entirely (and pretty much every notion of replay value). The kids levels were a complete disaster. Yeah, you mentioned the voices, add that too. I had fun with Dragon Ball Z on the Saturn, the game is shit.

Thank God for Takashi Iizuka.

Preach it brother, and that is not even half of what is wrong about the game!

Though, no denying the music is great. I kind of like it more than the first game so that makes me even angrier!
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Orta on August 18, 2010, 05:59:17 pm
I forgot to mention the music is the only great thing about it. Fuck, it's probably better than the first game.

edit: beaten
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: crackdude on August 18, 2010, 06:06:21 pm
Quote from: "Orta"
I had fun with Dragon Ball Z on the Saturn too, the game is still shit.
Everyone had. And that's what makes a game great. Having fun.
I don't care about what happens or how it is presented as long as I have fun. That's why I find pro reviews pointless.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Autosaver on August 18, 2010, 06:09:00 pm
Even if Crack missed his point. I didn't feel like arguing anymore.

" Dragon Quest(spinoffs) has not sold 1 million on the Wii, even when this is the BIGGEST franchise of Japan ever!"

DQWii sucks compared to the others. My friends owns the main games and the spin-offs. And he already stated that it was not as fun as its official titles.

Oh, its a spinoff too.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Orta on August 18, 2010, 06:17:59 pm
Quote from: "crackdude"
Quote from: "Orta"
I had fun with Dragon Ball Z on the Saturn too, the game is still shit.
Everyone had. And that's what makes a game great. Having fun.
I don't care about what happens or how it is presented as long as I have fun. That's why I find pro reviews pointless.

What you have here is the opinion of someone who thinks NiGHTS into dreams is the best game ever.

Having fun with a game doesn't make it great. Disliking a game doesn't make it bad either. It's a matter of trying to evaluate all the pros and cons in a balanced, non-biased, way. I agree with you on "pro" reviews. That kind of reviews would work if the people writing them knew a thing or two about game design and computer engineering in general. "New games journalism" (http://http://gillen.cream.org/wordpress_html/?page_id=3) attempted to fix this by hiding the journalist's ignorance under pretty words and by judging a game comparing it to their personal experiences or trying to make aspects like "a message" or "artsy shit" relevant. It's a LOT better than what most people are doing and I personally like it but they're still journalists. Sadly most of them had a PS2 as first console.

Shit, going offtopic here. *hides*
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Aki-at on August 18, 2010, 06:52:04 pm
Quote from: "Autosaver"
DQWii sucks compared to the others. My friends owns the main games and the spin-offs. And he already stated that it was not as fun as its official titles.

Oh, its a spinoff too.

And it didn't stop any other spinoff on the Playstation One and Gameboy Advance outselling the Wii spinoffs.

Also there is only 33 Wii games that have sold over 200,000, there are 26 Playstation 3 games that have sold over 200,000, despite the PS3 having half the hardware sales of the Wii in Japan.

Tales of Graces bombed, Monster Hunter did not even surpass a second shipment, Dragon Quest's spinoffs performed badly, Resident Evil: Darkside Chronicles bombed, No More Heroes 2 bombed, MadWorld bombed, Xenoblade bombed, Pro Evolution Soccer bombed, heck, if I started adding Western games that have failed terribly I could go on and on.

The Wii is a risky venture for developers, more so than the Playstation 2 ever was, despite the two having relatively similar instal base at the time. Face facts, Wii does not produce the sales publishers want (Which are mostly realistic) so it is silly to expect them to stand by a console that has a terrible attach ratio. The fact that a main line Tales game on the Xbox360 outsold a mainline Tales game on the Wii in Japan says it all (Vesperia's 204k vs Graces 196k)
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Sharky on August 18, 2010, 08:24:41 pm
The Wii is a shit environment for any publisher that ISNT Nintendo... Unless they make something totally shit that I would call a 'non-game' like WiiFit or indeed Daisy Faginas Pilates...

And if it's shit for publishers its shit for developers and if its shit for developers it's shit for gamers... Basically it's shit and it also has shitty controls and graphics.

It may just be my least favourite console.


Oh, Nights JOD also had some really fucking amazing level design, art direction wise. It was beautiful...
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Autosaver on August 18, 2010, 08:39:54 pm
Let's not forget that the PS3 has less games then the Wii. Sales are probably divided up even more since there is so much to choose from.

Conduit 2 or Metroid:The Other M? Full price tag both games.
Now for PS3, I just want Vanqush.

weee
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Aki-at on August 18, 2010, 08:58:07 pm
Quote from: "Autosaver"
Let's not forget that the PS3 has less games then the Wii. Sales are probably divided up even more since there is so much to choose from.

If that was true, than the Wii would have larger revenue, however, especially in America, the Xbox360 have had the largest software sales for most of the generation, this is not choice, this is the simple fact that people who own an Xbox 360 or a PS3 buy more games more often than a Wii owner.

Look at all the previous NPDs, especially in regards to software sales in America, Xbox360 almost consistently tops it off, furthermore, here is some recent sales data released recently;

Game sales revenue in Germany from Jan-June 2010 in million Euro:
PS3: 135,9
PC: 127,5
Wii: 117,5
360: 59,4

Germany is the fourth biggest gaming market behind United States, The UK and Japan. And it's entirely normal for the Wii not to have the largest revenue generated from software sales.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Sega Uranus on August 18, 2010, 09:17:09 pm
Quote from: "Autosaver"
Let's not forget that the PS3 has less games then the Wii. Sales are probably divided up even more since there is so much to choose from.

Conduit 2 or Metroid:The Other M? Full price tag both games.
Now for PS3, I just want Vanqush.

weee

The Wii just recently got a larger quantity of games than the Xbox 360 had. If your point was true, then the Xbox 360 would have had the worst ratio of bought games, when in fact it has the best in America.

I personally think most of it comes with how Wii games are priced. Most games on it are really very expensive for long periods of time, while even the biggest games on the PlayStation 3 and Xbox 360 drop. Look at Twilight Princess, it is still like $40 in most places, meanwhile you can get something like Oblivion (which came out the same year) for like $10 new. Not just that, but Oblivion is a much, much bigger experience with many more things to do in it that just are not possible with Wii. Most people would prefer this, and that is proven by the ratios!
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: MadeManG74 on August 19, 2010, 04:22:32 am
Quote from: "Sharky"
The Wii is a shit environment for any publisher that ISNT Nintendo... Unless they make something totally shit that I would call a 'non-game' like WiiFit or indeed Daisy Faginas Pilates...

And if it's shit for publishers its shit for developers and if its shit for developers it's shit for gamers... Basically it's shit and it also has shitty controls and graphics.

It may just be my least favourite console.

I agree that the conole seems to be wasteland for publishers now, since the sales are generally pretty piss-weak for anything that tries to be different, but brother, when people tried with the Wii they made some awesome stuff.

I have no regrets about buying the console, if only for MadWorld, No More Heroes, RE4:Wii Edition, Overkill, De Blob and others.

In any event, getting back to professional reviewers, IGN gave God Hand 3/10 so lolololololololol
God Hand was brilliant.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: crackdude on August 19, 2010, 05:42:45 am
Quote from: "Orta"
What you have here is the opinion of someone who thinks NiGHTS into dreams is the best game ever.

Having fun with a game doesn't make it great. Disliking a game doesn't make it bad either. It's a matter of trying to evaluate all the pros and cons in a balanced, non-biased, way. I agree with you on "pro" reviews. That kind of reviews would work if the people writing them knew a thing or two about game design and computer engineering in general. "New games journalism" (http://http://gillen.cream.org/wordpress_html/?page_id=3) attempted to fix this by hiding the journalist's ignorance under pretty words and by judging a game comparing it to their personal experiences or trying to make aspects like "a message" or "artsy shit" relevant. It's a LOT better than what most people are doing and I personally like it but they're still journalists. Sadly most of them had a PS2 as first console.

Shit, going offtopic here. *hides*
What I think it's wrong is that they give scores to the games and be biased in a dissuasive way.
Why can't one be biased? If I hate Mario's face, that will influence my experience with Mario games. I hate most Mario games. TO ME they aren't good games cause they don't give me a nice experience.

I think ANY game has potential to be great (ultimately by being so awful it's funny). There are no good and bad games. There are games we enjoy and others we don't. That's what it's all about imo.

EDIT: For example, Mark's Classic Game Room is great because he simply talk about things he likes in the games. It's an honest approach, sometimes biased but whatever..aren't we all?
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Orta on August 19, 2010, 05:59:56 am
I love crisps. They taste good. Ultimately, they're shit because they are harmful to my health. As I said, liking and disliking is different from good and bad.

Saying Mario games are bad because they're not your cup of tea is just wrong. I mean, you can bash the 2D games all you want (they are press right to win, after all) but Super Mario Galaxy (the first one, mind you) is an impeccable game and an excellent example of how a platformer should be made. I don't like a lot of things Sega makes/made myself (wtf Virtual On) yet I'm able to see quality where quality exists. Of course, and as you said, the experience with the game counts.

If the game is good and the experience is even better then you will have a great game. Unfortunately you can't have great with Journey of Dreams. Except, of course, if you buy the soundtrack and leave the game to rot forgetting it ever existed.  :lol:
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: crackdude on August 19, 2010, 06:25:57 am
Oh ok, I see where you at. I agree.

Me and a friend have a way of telling if a game is something special.
We have two completely different gaming styles, preferences and skills. So we know a game is really good when we both like it.

In fact that wouldn't be such a bad idea for reviews online.
Title: Re: Iizuka talks Sonic's 20th anniversary, hints at humans retur
Post by: Barry the Nomad on August 19, 2010, 07:43:39 am
I don't hate Mario, but I do hate the fact that he is the go-to when it comes to video games being referenced by the media. Like when the local news does a story on gaming, such as a local convention has come to town, and they always feel the need to say things like: "Gamers are lining up to play games like Mario and Pac-Man", and then the co-anchor says a stupid comment like "Boy, I remember when games were simple, like Pong!" and they all laugh.

Of course, this is a testament to how strong the Nintendo advertising machine is, but c'mon, wheres the SEGA love? I will shit my pants the day that I hear Sonic being referenced when the media talks about gaming.