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Gaming => General Gaming Discussion => Topic started by: Sega Uranus on September 14, 2010, 06:55:57 am

Title: Where the Sonic series went wrong, summed up in 60 seconds
Post by: Sega Uranus on September 14, 2010, 06:55:57 am
Check out this commercial. I used to watch it on my computer all of the time, it is just badass. And they made six more like it to boot.

[youtube:muire566]LFXXDQruARk[/youtube:muire566]

Now watch this.

[youtube:muire566]orkYGknQSD4[/youtube:muire566]

I rest my case.
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: CrazyT on September 14, 2010, 07:02:10 am
I agree, that was defenitly not what I had in mind as a kid playing sonic on the genesis. I don't really know who was responsible for making sonic all cool and EXTREMEEEE!! but now with sonic 4 having the older fans back aboard the ship and pointing out the issues, I hope in the future they will leave their ego aside for once and actually listen to what fans actually want.

Chances are small at the moment, especially when some people give the impression "it's not about what the people want, but what we want". Not pointing fingers
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: George on September 14, 2010, 09:19:50 am
Sonic walks into thread...
(http://http://charas-project.net/resources/Various/19346_1153541876_small.png)
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: Barry the Nomad on September 14, 2010, 09:24:38 am
This one is loads better.
[youtube:2fn1ufn7]BQPOtS1-PGw[/youtube:2fn1ufn7]

I'd say Shadow was really the game that could never be given a proper commercial like Sonic Adventure was given, as the game had 0% of wild and wacky fun moments to showcase. It was all doom and gloom with angsty cutscenes. Blah.

[youtube:2fn1ufn7]mSr09YTpX24[/youtube:2fn1ufn7]
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: Dr. SEGA Monkey on September 14, 2010, 09:56:34 am
More of awesome-Sonic:

[youtube:2pdc14vc]Gh0M6cmDdPA[/youtube:2pdc14vc]
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: fluffymoochicken on September 14, 2010, 10:10:26 am
Quote from: "Sega Uranus"
[youtube:1qtkcmle]orkYGknQSD4[/youtube:1qtkcmle]
Awww... I remember doing stuff like that as a kid. I drew a lot of (really terrible) pictures of Sonic and pals. ^__^ I wonder if my parents still have any of them...?
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: MetaKraken_PSN on September 17, 2010, 06:31:23 pm
Haha, the videos made me :lol:.
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: ezodagrom on September 17, 2010, 09:00:00 pm
[youtube:1phd2yap]ptG4xNkRGxQ[/youtube:1phd2yap]
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: Sega Stylista on September 18, 2010, 05:12:58 pm
friend, it was the fault of FPS's for antiquating platformers to kiddy games.
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: MadeManG74 on September 18, 2010, 06:18:36 pm
Quote from: "Sega Stylista"
friend, it was the fault of FPS's for antiquating platformers to kiddy games.

Also, you know, the fact that Sonic games become laughably bad.

Half-Life is better than anything Sonic Team has done since the Mega Drive. There, I said it.
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: fluffymoochicken on September 18, 2010, 06:22:54 pm
Quote from: "MadeManG74"
Half-Life is better than anything Sonic Team has done since the Mega Drive. There, I said it.
Mehhh....

I guess there's no sense in arguing against such a landmark title, but I'd still prefer Sonic Unleashed. Just a personal preference. :P
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: Sega Uranus on September 18, 2010, 06:52:02 pm
Quote from: "Sega Stylista"
friend, it was the fault of FPS's for antiquating platformers to kiddy games.

I do not agree. FPSs have been extremely popular - And mature since DOOM, probably even before. Platformers aimed at kids have almost always been the best selling and most acclaimed of all time, like many of the earlier Mario platformers. Stuff like Call of Duty was more of a PC thing for years and years, while Halo was always most popular in places most people would not even be interested in Sonic games would play, such as large parties for LAN stuff, which also happened to Call of Duty a lot (just on PCs).

Still, my point was not that Sonic games are kiddy now, it is that they are lame. The stories are almost always about giant monsters that overthrow Robotnik now, and while the games never had strong plots, they have only just gotten more confusing and convoluted than ever.

Probably the worst thing is just how much of a stark contrast the gameplay is to the plots now. It is all about memory and precision timing, which the series was never about prior, unless you wanted to unlock extra features or get higher ranks. Oh that, and how Sonic Team is probably the worst 'big' developers out now in the entire world.

Quote from: "MadeManG74"
Half-Life is better than anything Sonic Team has done since the Mega Drive. There, I said it.

I like Sonic Adventure 1, 2, ChuChu Rocket, NiGHTS 1 and Phantasy Star Online more than Half-Life.
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: MadeManG74 on September 18, 2010, 07:02:38 pm
Quote from: "Sega Uranus"
Quote from: "MadeManG74"
Half-Life is better than anything Sonic Team has done since the Mega Drive. There, I said it.

I like Sonic Adventure 1, 2, ChuChu Rocket, NiGHTS 1 and Phantasy Star Online more than Half-Life.

That's great, but they are subjectively worse games.

Just kidding, I'm just saying that I think Half-Life is the better game (I consider it one of the best games ever), and that many/most gamers would agree.  Basically just trying to say to Stylista that FPS games aren't inherintly bad, and that some are far better that he gives credit for.
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: Aki-at on September 18, 2010, 07:11:15 pm
Quote from: "MadeManG74"
That's great, but they are subjectively worse games.

Get this PC loving infidel out of here!
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: CrazyT on September 18, 2010, 07:13:31 pm
Lol, I do agree with mademan though. The half life serie is brilliant and one of the best fps's, and I don't even like fps's so much!! sue me :twisted:
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: Sega Stylista on September 18, 2010, 07:18:07 pm
Quote from: "Sega Uranus"
Quote from: "Sega Stylista"
friend, it was the fault of FPS's for antiquating platformers to kiddy games.

I do not agree. FPSs have been extremely popular - And mature since DOOM, probably even before. Platformers aimed at kids have almost always been the best selling and most acclaimed of all time, like many of the earlier Mario platformers. Stuff like Call of Duty was more of a PC thing for years and years, while Halo was always most popular in places most people would not even be interested in Sonic games would play, such as large parties for LAN stuff, which also happened to Call of Duty a lot (just on PCs).

When I was in college the few console gamers back then were playing platformers, 2d shooters and fighters more than fps's.  When fps's got popular both of those genres got kicked to a smaller segment of the game audience. Sony launced PS1 w/ Crash Bandicoot as kind of a default mascot and it wasn't meant to be kiddy. Platformers were once the most popular genre of play and not just with kids but mature gamers.  Their fall coincided with the rise in popularity of FPS.

wiki:

Quote
At their peak, platformers were the most popular games on the market.[11] The genre experienced a sharp decline, from 15% of total market share in 1998 to 2% in 2002.[11] Although there are many 3D platform games, few have proven to have the universal appeal of their older games.[11] However, this could merely be a result of a changing market and an increase in game variety
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: Team Andromeda on September 19, 2010, 02:00:13 am
Quote
Their fall coincided with the rise in popularity of FPS.

I think its more the case of people just got bored of them . The market was simply flooded  with them inthe 8 and 16 bit days, even a film licence would even up being a bog standard Platform game.

Point and Click games have had their day, so have Flight Sims, VS Fighters  Japanese RPG's, and Racers have all seen a decline. Its not all down to FPS, its also down to people tastes have changed and a lot of people have simply got bored of those genre's, and in a lot of cases developers just can't cut it anymore.

The same will happen to FPS's , people have already tired of WWII based FPS. They'll tire of HALO and COD when they're milked to hell and back.

Quote
Half-Life is better than anything Sonic Team has done since the Mega Drive. There, I said it

I take it that was meant  as an tongue in cheek . Its not really fair to compare HALF-Life to ST games, but I will say PSO was every bit as good and polished as any Value game and that as magical gaming experience.
I also think Samba De Amigo is one of the greatest games ever made, and a game that never fails to put a smile on my face.
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: MadeManG74 on September 19, 2010, 06:08:49 am
Quote from: "Team Andromeda"
I take it that was meant  as an tongue in cheek

Not at all. I honestly think it's leagues ahead of 90% of Sonic Team's output.
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: Autosaver on September 19, 2010, 12:31:55 pm
lol, I noticed how bad Sonic's mouth moves in the DC version. XD
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: Team Andromeda on September 19, 2010, 02:04:10 pm
Quote from: "MadeManG74"
Quote from: "Team Andromeda"
I take it that was meant  as an tongue in cheek

Not at all. I honestly think it's leagues ahead of 90% of Sonic Team's output.

Well I really don't think you can compare the both.
 But what I will say its that PSO was every bit as good as Half-Life series, in terms of enjoyment I got from the game, same goes for Samba. I really don't think there's many better games or gaming moments or fav memories than PSO on the Dreamcast- It is one of my most treasured gaming moments ever (with any game or any machine)

And I don't think Half Life series is the be and end all for FPS's.
 I enjoyed and rate Riddick, Exhumed (the best FPS I have ever played) Halo, and Duke Nukem 3D above that of any of the Half-Life games (that is just my own views, not meant as a dig or wind up btw)
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: MadeManG74 on September 19, 2010, 03:29:47 pm
Quote from: "Team Andromeda"
Quote from: "MadeManG74"
Quote from: "Team Andromeda"
I take it that was meant  as an tongue in cheek

Not at all. I honestly think it's leagues ahead of 90% of Sonic Team's output.

Well I really don't think you can compare the both.
 But what I will say its that PSO was every bit as good as Half-Life series, in terms of enjoyment I got from the game, same goes for Samba. I really don't think there's many better games or gaming moments or fav memories than PSO on the Dreamcast- It is one of my most treasured gaming moments ever (with any game or any machine)

And I don't think Half Life series is the be and end all for FPS's.
 I enjoyed and rate Riddick, Exhumed (the best FPS I have ever played) Halo, and Duke Nukem 3D above that of any of the Half-Life games (that is just my own views, not meant as a dig or wind up btw)

Don't worry, I respect your opinion. Different strokes for different blokes and all that.
 
Why do you think it's not fair to compare HL with Sonic Team games though? I understand that they are quite different in terms of Genre and all that, but in terms of overall quality/polish/achievement etc I think it's okay.
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: Sharky on September 19, 2010, 03:41:52 pm
I love halflife 2... love it... Still had far more fun with PSO, hell I had more fun with Chu Chu Rocket.

HalfLife 1 and 2 are pretty bog standard FPS when all is said and done... What makes it good is the storyline which is far from bog standard.
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: MadeManG74 on September 19, 2010, 04:09:03 pm
Quote from: "Sharky"
I love halflife 2... love it... Still had far more fun with PSO, hell I had more fun with Chu Chu Rocket.

HalfLife 1 and 2 are pretty bog standard FPS when all is said and done... What makes it good is the storyline which is far from bog standard.


IT's much more than the storyline though, the gameplay and level designs were absolutely brilliant. Not to mention the AI for it's time was just outstanding. You had soldiers taking cover, throwing grenades, ambushing you... this was all years ahead of it's time.
Then of course there were the fantastic levels like the electric flooded room, the trash compactor slide, the cliffsides, fighting tanks...

I can understand people not liking it as much as their personal favourites, but to say it's anything less than an absolute classic I can't tolerate!  :P
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: fluffymoochicken on September 19, 2010, 04:16:32 pm
I can't believe that an actual apples vs. oranges debate about Sonic and Half-Life took place in here. :P We are so silly, I swear.
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: CrazyT on September 19, 2010, 04:18:32 pm
Well yeah, where else should this thread have gone lol. It's basically a modern sonic bash thread, it could've headed towards a much worse direction if you ask me lol.

In the mean  time, i'm enjoying this half life vs sonic debate XD
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: Team Andromeda on September 20, 2010, 08:04:50 am
Quote
Why do you think it's not fair to compare HL with Sonic Team games though? I understand that they are quite different in terms of Genre and all that, but in terms of overall quality/polish/achievement etc I think it's okay.

Totally different mind sets, development periods (i'm sure if Sonic team had 7 years to polish PSO it would have been polished beyond belief), game strategies, and development Lines (Sonic team have like 3 to 4 lines to Valve 1)

Also In terms of lack of bugs and polish no-one beats NCL imo (as much as I hate to say it).
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: Sega Uranus on September 20, 2010, 08:19:15 am
Half-Life was Valve's first game, and the last time Sonic Team had an excessive amount of time to develop a game they made Sonic 06.

Apples and oranges though, yeah.
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: Team Andromeda on September 20, 2010, 08:37:30 am
Quote from: "Sega Uranus"
Half-Life was Valve's first game

Apples and oranges though, yeah.

Half-Life 2 was in development for 7 years. Maybe if PSO was in development for 7 years (I'm sure it would have been ever better)  

But in the end its pointless to compare to the companies
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: Sharky on September 20, 2010, 09:01:10 am
PSO didn't need 7 years to be just as ground breaking and in my opinion far more fun then Halflife 1.
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: MadeManG74 on September 20, 2010, 03:43:25 pm
I'm talking about Half-Life NO NUMBERS. I never said Half-Life 2... The first Half-Life only had 2~3 years in development.

As for saying you can't compare them, I don't agree. Can we not say that Filet Mignon from a nice restaraunt is better than Domino's Pizza because they are 'two completely different kinds of food'? No, because Domino's Pizza is subjectively crappy food. I'm just talking about overall quality/impact on gaming. When you look at the majority of Sonic Teams output, my statement stands solid. There are the occasional titles that give it a run, like Phantasy Star Online though, I agree.

I think you guys are taking this the wrong way though, I was just trying to show Stylista that FPS games aren't inherintly bad, and that some of the best games ever made are FPS.

In any event, anyone saying Half-Life isn't something special really needs to go back and take another look at the game IMO.

EDIT: Just checking, you guys have played the proper Half-Life right? Not the Dreamcast Port?
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: fluffymoochicken on September 20, 2010, 04:05:43 pm
Quote from: "MadeManG74"
Can we not say that Filet Mignon from a nice restaraunt is better than Domino's Pizza because they are 'two completely different kinds of food'?
Well, the idiom about "apples and oranges" is derived from food, you know.

http://en.wikipedia.org/wiki/Apples_and_oranges (http://en.wikipedia.org/wiki/Apples_and_oranges)

So yeah, I'd say it's true. You can't really compare them in a truly valid way, though you can still say which one you prefer.
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: Orta on September 20, 2010, 05:41:21 pm
Half-Life is balls next to PSO. PSO was a massive leap to video games. It's a landmark for online games on consoles. Half-Life is a very good game. It's like saying Super Mario Galaxy is revolutionary and the best game ever when in fact it's a very well executed game and... that's about it.
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: MadeManG74 on September 21, 2010, 06:05:04 am
I've conceded that PSO is comparable to Half-Life, so don't get me wrong there. As for stuff post-Dreamcast though... nah.

I understand the apples and oranges thing too, but in some cases it's like comparing a rotten apple covered in dirt to a particularly good Orange. If you are going to argue that point, then does that mean we can't compare Iron Man to Shenmue? They are completey different games! You can't say Shenmue is better than Iron Man!

And Half-Life is more important than Super Mario Galaxy, c'mon guys...

In any event, seems this argument has run it's course, I've made my point that not all FPS games are bad, and in fact many of them are outstanding games.
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: Team Andromeda on September 21, 2010, 11:35:28 am
Quote
I'm talking about Half-Life NO NUMBERS. I never said Half-Life 2... The first Half-Life only had 2~3 years in development.

I though it was any SONIC Team game just wasn't has good as any Valve game

Quote
As for saying you can't compare them, I don't agree. Can we not say that Filet Mignon from a nice restaraunt is better than Domino's Pizza because they are 'two completely different kinds of food'? No, because Domino's Pizza is subjectively crappy food.

You right , But I don't think its really a fair measure to compare McDonald's to a Steak House Restaurant.
They may well be in the same Business, but I don't expect my Steaks to be cooked as quick as an Big Mc Meal or be as cheap , I don't expect to be able to drink Alcohol in McDonald's and so on

Quote
I think you guys are taking this the wrong way though, I was just trying to show Stylista that FPS games aren't inherintly bad, and that some of the best games ever made are FPS

I agree with you, Though what's  that's got to do with SONIC or the Sonic Team I really don't know



Quote
EDIT: Just checking, you guys have played the proper Half-Life right? Not the Dreamcast Port?

Yes I have the complete series of Half-Life on the PC, and HALf-Life II Orange Box onthe 360

Quote
Half-Life is balls next to PSO. PSO was a massive leap to video games. It's a landmark for online games on consoles.

No its not, and Half Life was a massive leap on its own, in creating a believable living world , story telling and Squad AI in FPS.
 Both games were stunning achievements for their time on their respective formats.


I just don't get why people need to knock either PSO or Half-Life , when they're both as good as its gets
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: crackdude on September 24, 2010, 02:52:47 pm
Only reason Half-Life was a major success was because of Counter Strike. Otherwise it would just be a normal game.
The number of people that play a certain game influence the overall perception of it.
I remember playing HL back in the day and thinking it was ok.. But even back then most people I knew were more interested in Diablo and Max Payne or something..

PSO was better. Still would be if the servers weren't shut down/empty.
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: MadeManG74 on September 24, 2010, 07:13:14 pm
Quote from: "crackdude"
Only reason Half-Life was a major success was because of Counter Strike. Otherwise it would just be a normal game.

...

Save me some time and just google image 'Facepalm'.
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: crackdude on September 24, 2010, 08:38:34 pm
I'm serious! I really got that feeling. It was good, but it wasn't as revolutionary as some may tend to argue. Half-Life 2 on the other hand is exceptional.
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: MadeManG74 on September 24, 2010, 08:50:20 pm
Quote from: "crackdude"
I'm serious! I really got that feeling. It was good, but it wasn't as revolutionary as some may tend to argue. Half-Life 2 on the other hand is exceptional.

I gotta disagree 100% with you, I think Half-Life was pretty amazing for it's time, it really set a new standard in terms of the level design, ai, graphics and storytelling.

I honestly found Half-Life 2 to be the less impressive of the two.
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: fluffymoochicken on September 24, 2010, 09:06:59 pm
You're also speaking from an older gamer's standpoint. :P Your age differences may not seem like much, but five years is a looong time in this industry.

Crackdude, trust us when we say that Half-Life was already a huge deal in the PC scene long before Counter-Strike came out. It's because of that popularity that the CS mod had a huge install base to work with right off the bat.
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: crackdude on September 24, 2010, 09:45:11 pm
I admit I may be quite off on the subject. When I started PC gaming (circa 2001) I just saw the CS community so well established and some people talking about how it had come from HL.

I never thought it was the other way around.
I still prefer the second one though. The first one didn't feel quite special to me.

Thanks for correcting my point of view anyway guys.
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: Sharky on September 24, 2010, 10:37:52 pm
Back on topic.

http://www.youtube.com/watch?v=wZujz-yhG18 (http://www.youtube.com/watch?v=wZujz-yhG18)

Found this, thought it would be funny to watch the 'but, but, but!' meltdown.
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: CrazyT on September 25, 2010, 05:09:43 am
I may agree on enemy placements in sonic 2. Botemless pits however, only retards fall in them in the classics, as you see in the video, the player falls on purpose into them just to show they were there.

I don't think anyone has a problem with some botemless pits, in the newer games, especially sonic unleashed and rush, they build the whole game around the concept that you can only die by botemless pits.

The old games encourage you to play careful because there are a lot op traps and your just stupid if you think you can play the classics like sonic rush. "euw nowz, I have no boost button, enemies are hitting me all the time, dis gaim sux".

It's not like in rush or sonic unleashed where you run in straight lines at 300mph for like 30 sec long just to show you how awesome speed can look, and than boom, out of nowhere a botomless pit. But no worry, now you know it's there. Do it again, pass the trap, another long road of running, side stepping and whatever and boom. Another botomless pit because you air dashed instead of homed towards an enemy.

Tbh, both sonic 4 and sonic colors don't have those issues anymore. While sonic colors is taking an example of sonic unleashed, you can see they slowed sonic down a bit, that the boost meter drains much quicker, and that the levels aren't straight lines of doing nothing and add in that there aren't many death pits too.

Yep, great stuff 8)
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: Aki-at on September 25, 2010, 05:19:47 am
It has come to this where people are saying the issues presented in Sonic the Hedgehog 4 are also mostly found in Sonic 2, 3 and Knuckles?

He seems to have lowered the bar these days. It does not seem to help the guy seems to play horribly for some strange reason and has misunderstood most people's compliants.
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: Orta on September 25, 2010, 06:25:46 am
Quote from: "crackdude"
Only reason Half-Life was a major success was because of Counter Strike. Otherwise it would just be a normal game.

CS helped drive a LOT of sales but, commercially, Half-Life itself stood on pretty firm ground.
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: Sega Uranus on September 25, 2010, 07:05:23 am
The guy in that video is not a good player and is just not rolling, the whole design of the original trilogy was around that (being a hedgehog and all), in fact they tried to make it more obvious in Sonic the Hedgehog 2 with the spindash.

He did not point out every other 'worry' in the world though, so in all he is not very good at making any kind of point.
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: CrazyT on September 25, 2010, 07:38:07 am
The player blows and the video is the worst example of proving that there were issues in the classics. I don't even understand why some people make their hobby to prove flaws in the classics. Actually I don't even know why i'm bothering to defend them -_-
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: Sharky on September 25, 2010, 01:10:10 pm
The guy is pretty obviously falling into the pits to show they are there...

The large pit at the bottom of Flying Battery Zone is bigger and more annoying and fiddley then any I've seen in Sonic 4 yet.
Title: Re: Where the Sonic series went wrong, summed up in 60 seconds
Post by: CrazyT on September 25, 2010, 02:01:41 pm
Quote
I don't think anyone has a problem with some botemless pits, in the newer games, especially sonic unleashed and rush, they build the whole game around the concept that you can only die by botemless pits.

The old games encourage you to play careful because there are a lot op traps and your just stupid if you think you can play the classics like sonic rush.

Before entering that huge botomless pit section, a wall stops you going through that section. So if you fall in the botomless pit, it's basically your own fault lacking skill in precision platforming with sonic's controls.

However a lot of newer games throw the botomless pits at you without warning, this happens the most in sonic unleashed. It ends up making the games more of a trial and error/qte/memorization game. Not fun.