SEGAbits Forums

Gaming => General Gaming Discussion => Topic started by: ROJM on September 27, 2010, 03:37:08 pm

Title: Sumo D hints at future Sega games
Post by: ROJM on September 27, 2010, 03:37:08 pm
http://www.eurogamer.net/articles/2010- ... -edge-game (http://www.eurogamer.net/articles/2010-09-27-sumo-digital-making-bleeding-edge-game)

Quote
OutRun and Virtua Tennis developer Sumo Digital is working on a "bleeding edge" game for a "big hardware company", Eurogamer has learned.

The Sheffield studio's big project is "probably a year and a half" from release, but it's got unannounced games in the works for SEGA that are due out next year and in 2012.

"I would say if you've been a Sumo fan, if you like the products that we do, then you're not going to be disappointed in the future," James North-Hearn, CEO of Sumo parent company Foundation 9 Entertainment told Eurogamer.

"What do I mean by that? What I mean is, the kind of products you would expect Sumo to produce are the products they're working on now.

"If you look at the kind of products Sumo has done in the past, arcadey, handheld, racing, we're still there. We're doing some great work. They're doing one project that's very bleeding edge, that's probably a year and a half still from market, but when it comes out people will appreciate it's very different - that's being sponsored by a big hardware company.

"So we're working on some stuff that's a way out. But we continue to work very closely with SEGA and we hope to have some more products coming out with SEGA. We've got some stuff due out in 2011 and some in 2012. One hopes people will recognise them as very SEGA and Sumo-type products."

Sumo is perhaps best known for its work on the OutRun arcade racing series for Japanese publisher SEGA.

It developed downloadable game OutRun Online Arcade for PlayStation Network and Xbox Live Arcade, Outrun 2 for the Xbox, Outrun 2006: Coast 2 Coast and Outrun 2SP for the PlayStation 2.

More recently it released Sonic & SEGA All-Stars Racing, Formula 1 2009, the PSP version of Split/Second: Velocity and Virtua Tennis 2009.

Unfortunately for OutRun fans, Sumo is not working on a new game in the iconic series.

"We're not working on another OutRun game," North-Hearn confirmed. "That's the truth. I think it's a pity because I bloody love it. Maybe there will be another OutRun, I've got no idea. At the moment we're not currently involved in another OutRun product, but there may or may not be one somewhere else in Japan.

"The stuff we're currently doing, most of it is new titles. I think it's already been announced that we're going to do some more Doctor Who downloads – interesting exercise."

But of course Sumo is making a racing game?

"Yes. Yes, we are working on racing products, for sure."

For SEGA?

"I'm not saying who for. I said for sure."

Take from it what you will.
Title: Re: Sumo D hints at future Sega games
Post by: Suzuki Yu on September 27, 2010, 03:47:50 pm
my guess :
- VT4 (360 port) - early 2011
- SaSASR 2 - early 2012
Title: Re: Sumo D hints at future Sega games
Post by: ROJM on September 27, 2010, 03:59:14 pm
Or it could be olympic themed.
Title: Re: Sumo D hints at future Sega games
Post by: Sharky on September 27, 2010, 04:02:36 pm
Awesome... Would really hope for at least one of them to be Sega Racing 2.
(With more characters so people shut up about it.)

Really, really enjoyed Sega Racing for what it was.
Could do with a fleashed out battle mode too, which felt a bit tacked on.

Would also REALLY like some kind of Powerstone influinced simple party fighter... Would go down well for me and my friends.


Btw, a bit busy... Anyone that posts on the front page... HINT HINT!
Title: Re: Sumo D hints at future Sega games
Post by: Sharky on September 27, 2010, 04:03:20 pm
Quote from: "ROJM"
Or it could be olympic themed.

Kind of hope not... I know the official game is being made by Creative Assembly.
Title: Re: Sumo D hints at future Sega games
Post by: crackdude on September 27, 2010, 04:15:28 pm
Sega Rally and Daytona USA pop to mind.

But I would like something new and fresh!

"big hardware company" makes me think of Wii exclusives.
                                                            or maybe a Wii successor?

Why am I thinking this?
Title: Re: Sumo D hints at future Sega games
Post by: TimmiT on September 27, 2010, 04:34:20 pm
Hold on, Sumo is doing the PSP port of Split/Second? First time I heard of this.
Title: Re: Sumo D hints at future Sega games
Post by: Sega Uranus on September 27, 2010, 04:50:22 pm
Quote from: "Sharky"
Would also REALLY like some kind of Powerstone influinced simple party fighter... Would go down well for me and my friends.

While I think SUMO are a really talented lot, I would be incredibly worried if they were to make something like this. First off they mentioned how their animation budget is limited, even for a very basic fighting game they would have to cut a lot of levels and characters, potentially a lot of gimmicks too. Not to mention how they have never done a game like that before... It would be completely out of their league unless they had a much larger budget I think.

Personally I hope they just keep on keepin' on. I liked Sonic & SEGA All-Stars Racing a lot for what it was. I have a lot of pretty major complaints, but it can pretty much be summed up with "Slow down with the Sonic crap", "Slow down with the Sonic Riders crap", "Slow down with the Sonic Heroes crap", "Slow down with the Sonic Team crap" and "Seriously do not put Billy Hatcher in anything ever again". I also did not like the announcer.  :oops:

I think that if they did a direct followup to SARS though that we would see a lot more focus on the characters due to how... Vocal everyone was about that. I personally am hoping for a better assortment of levels and art styles between those levels. Also, seriously need a Heart Attack Mode. I have no idea why they did not do that.

Or for whatever else they are making... I think they are really good with racing, but would like them to have less stunts and such in them. I would like just a really nice racing game with a lot of content. If they are doing another SEGA crossover game on a specific genre I hope they do not completely ignore the company's history with that genre, also.
Title: Re: Sumo D hints at future Sega games
Post by: Suzuki Yu on September 27, 2010, 05:16:34 pm
Quote from: "ROJM"
Or it could be olympic themed.

i don't think so , it's been confirmed that CA is working on one .
Title: Re: Sumo D hints at future Sega games
Post by: Kori-Maru on September 27, 2010, 10:16:35 pm
Now I'm too SUPER happy about this. I don't mind them making another racing game. If they decide to make another ASR game, they need to try to

- Have some classic Sega characters and maybe some obscure ones.
- Less Sonic Team characters (have no problem with them that much, but other familiar Sega mascots needs to be represented)
- More diversity on tracks (I mean we would all really love to see a Daytona USA Track and maybe the fictional Virtual City.)
- Back to characters, I would personally love to see Sakura Shinguji if they could reach with WoW and Red for permission with her very own Kobu kart and yes I am very infatuated with Sakura Taisen cuz I have the entire anime series on my laptop and I can't believe I won something from that Sega Europe had about ASR2.

Anyway if they plan to make a fighting game, I hope they do turn it into value Power Stone 2 like game as Sharky stated. Just as long that it isn't like a two button game.

And another thing, Takenobu Mitsuyoshi is a better singer than BJ, no offense Mistah J. So let him sing the main theme for the next game.
Title: Re: Sumo D hints at future Sega games
Post by: Sharky on September 27, 2010, 10:58:25 pm
Kori, why do we not see you so often anymore?

Don't be a stranger!
Title: Re: Sumo D hints at future Sega games
Post by: Kori-Maru on September 28, 2010, 01:09:02 am
Quote from: "Sharky"
Kori, why do we not see you so often anymore?

Don't be a stranger!
I've been busy with college which starts in two days and I've been getting all the achievements on Sonic Adventure DX. Also went to a anime convention where Lisa Ortiz was at and I made her say some random that me and friend be saying all the time. I'll post the video later on.

Anyway about the game. All-Stars Racing was a good game and all and I understand that Sumo D had a small amount of budget, but it could have been better.
Title: Re: Sumo D hints at future Sega games
Post by: ROJM on September 28, 2010, 12:46:24 pm
Okay let's use a bit of logic. Who has the Sega superstars franchise at the moment? Now how did Sega Superstars started life as? Who has a similar add on? Now the new or one of the new olympic games will be hands free. Of course this is pure speculation.
Title: Re: Sumo D hints at future Sega games
Post by: CosmicCastaway on September 28, 2010, 04:22:31 pm
A fighting game would be fun to see, but I'm also up for another SASASR game.
Title: Re: Sumo D hints at future Sega games
Post by: Grant360 on September 30, 2010, 03:58:42 am
Personally I hope SEGA gives Sumo the Hedgehog engine for 360 and PS3 and allows them to convert Sonic Colours to the 360. The game is looking awesome but I want it in HD!

Not sure how I feel about SASASR 2. I loved the first one. Didnt really notice the major floors apart from the 'elastic band' effect and some pointlss powerups. But like Mario Kart, they only do 1 iteration per console. Unless it really took it to the max with outrun and shenmue levels, maybe the likes of toejame and earl in there and a Daytona car etc.

A Daytona for Live or a Sonic & Sega fighting game would be good. VT4 for 360 is also a no brainer as they did VT3.
Title: Re: Sumo D hints at future Sega games
Post by: CosmicCastaway on September 30, 2010, 07:10:27 am
Quote from: "Grant360"
Personally I hope SEGA gives Sumo the Hedgehog engine for 360 and PS3 and allows them to convert Sonic Colours to the 360. The game is looking awesome but I want it in HD!


I would love to see that!
Title: Re: Sumo D hints at future Sega games
Post by: Suzuki Yu on September 30, 2010, 07:40:30 am
Quote from: "Grant360"
Personally I hope SEGA gives Sumo the Hedgehog engine for 360 and PS3 and allows them to convert Sonic Colours to the 360. The game is looking awesome but I want it in HD!

there is a big game for SONIC next year , celebrating the 20th Anniversary .
so what you are talking about isn't logical .
Title: Re: Sumo D hints at future Sega games
Post by: Grant360 on September 30, 2010, 09:26:58 am
Suzuki Yu? What has been announced? I don't see any big new game. Sega has said it plans to make Sonic games on the Wii as it is the most successful platform. I would imagine the 20th anniversairy will be a boxset or something. Unless something is already in the mid stages of development I don't see a NEW Sonic game on the HD platforms next year (Sonic 4 episodes aside). Who knows I could be very wrong....
Title: Re: Sumo D hints at future Sega games
Post by: George on September 30, 2010, 09:59:38 am
There hasn't been on shown, but there will be one. It has been awhile since Sonic Unleashed hit consoles.
Title: Re: Sumo D hints at future Sega games
Post by: Aki-at on September 30, 2010, 10:02:36 am
Iizuka has already hinted at a new game for the 20th anniversary and I think they'll probably go ahead with it. There's probably just too much potential sales after what, I expect, SEGA to see good will return to Sonic after Sonic the Hedgehog 4 and Sonic Colours to pass that opportunity.
Title: Re: Sumo D hints at future Sega games
Post by: George on September 30, 2010, 10:04:05 am
I'm sure the reason it was not announced yet, is because it will kill the hype for the 3 Sonic games announced right now.

Will probably announce it right before E3, have it playable there and TGS and release in fall.
Title: Re: Sumo D hints at future Sega games
Post by: Barry the Nomad on September 30, 2010, 10:06:47 am
Sumo should totally develop a Fantasy Zone or Alex Kidd game.
Title: Re: Sumo D hints at future Sega games
Post by: Aki-at on September 30, 2010, 10:08:09 am
I was about to ask if Sonic Adventure was the third game, then I realized Sonic Free Riders was not announced.

My guess is Sonic 20th Anniversary is going to get announced sometime prior to E3 2011 with a release sometime in November 2011.
Title: Re: Sumo D hints at future Sega games
Post by: fluffymoochicken on September 30, 2010, 11:21:55 am
Quote from: "Barry the Nomad"
Sumo should totally develop a Fantasy Zone or Alex Kidd game.
I'd love to have either a new Fantasy Zone or a spiritual successor to Alex Kidd: The Lost Stars. ^__^ Those games were great.
Title: Re: Sumo D hints at future Sega games
Post by: Team Andromeda on September 30, 2010, 11:22:08 am
Quote from: "Grant360"
Personally I hope SEGA gives Sumo the Hedgehog engine for 360 and PS3 and allows them to convert Sonic Colours to the 360. The game is looking awesome but I want it in HD!


Never happen (sharing the Hedgehog engine) . One 'would' like to think/hope Sonic Colors would be coming to the 360 and PS3 or an improved version of the game, as well as all new complete Sonic 3D for the next gen
Title: Re: Sumo D hints at future Sega games
Post by: Barry the Nomad on September 30, 2010, 11:56:03 am
I think an HD Sonic Colors is as likely as Toe Jam & Earl being released as SASASR DLC.
Title: Re: Sumo D hints at future Sega games
Post by: Sega Uranus on September 30, 2010, 01:32:39 pm
I predict that there will be more Sonic games next year on more platforms at the same time than pretty much every year since the series has been around, and I expect the games to be significantly better than all of the games released for the 15th anniversary... Which is not hard at all considering 2006 for Sonic games was the equivalent of eating a giant shit sundae mixed up with piss and broken glass with only a single cherry on top.

Anyways, doubt they will announce any Sonic games until after Sonic Colors is out. Remember how fast the hype died for Sonic Unleashed when Sonic and the Black Knight was revealed? Yeah, they are not going to mess up like that again.

Well... They might, but... Hey look, Phantasy Star Online 2.
Title: Re: Sumo D hints at future Sega games
Post by: Suzuki Yu on September 30, 2010, 02:05:18 pm
i think the next year for SONIC will be really huge

sure thing
- SONIC 20th Anniversary
- SONIC 3DS
most likely
- SONIC 4 : Episode II
my guess
- SONIC Adventure 2 (XBLA/PSN)
- SONIC collection
Title: Re: Sumo D hints at future Sega games
Post by: Barry the Nomad on September 30, 2010, 02:12:08 pm
Quote from: "Suzuki Yu"
i think the next year for SONIC will be really huge

sure thing
- SONIC 20th Anniversary
- SONIC 3DS
most likely
- SONIC 4 : Episode II
my guess
- SONIC Adventure 2 (XBLA/PSN)
- SONIC collection

And probably an announcement of the next All-Stars game for early 2012 as 2008 brought Tennis and 2010 brought Racing.
Title: Re: Sumo D hints at future Sega games
Post by: MadeManG74 on September 30, 2010, 03:19:48 pm
I would hope that they don't make a fighting game to be honest. Now, personal reasons aside (like I think they would probably do a horrible job with the cast), a good fighting game is very difficult to make, especially for Sumo would would have a limited budget for animations/roster size and have pretty much zero experience with making fighting games.

Even a 'party' fighter like Smash or Powerstone would be difficult. They could make something that plays like rubbish filled with fan favourites, but do we really want or need a brain-dead button masher filled with Sonic Characters?
Title: Re: Sumo D hints at future Sega games
Post by: Sharky on September 30, 2010, 04:51:15 pm
A game like Powerstone wouldnt be that hard to make at all...

It only had about, what, 10 moves per character? + 2 super moves...If that.
I understand that you would rather have a 'serious' racer or a 'serious' fighter. But for a genre that is pretty full, Sega All-Stars Racing was a pretty damn great game... Very fun, very playable and honestly I enjoyed it more then Mario Kart which I play a lot. It felt like a mix between Mario Kart, Outrun 2 and F-Zero GX. If you ask me that is a pretty good game.

So they have gained my trust until proven otherwise.
Title: Re: Sumo D hints at future Sega games
Post by: Sega Stylista on September 30, 2010, 05:24:15 pm
Quote from: "Sharky"
But for a genre that is pretty full, Sega All-Stars Racing was a pretty damn great game... Very fun, very playable and honestly I enjoyed it more then Mario Kart which I play a lot. It felt like a mix between Mario Kart, Outrun 2 and F-Zero GX. If you ask me that is a pretty good game.

Why didn't it sell better? Underpromotion?
Title: Re: Sumo D hints at future Sega games
Post by: CosmicCastaway on September 30, 2010, 05:45:51 pm
Quote from: "Sega Stylista"
Quote from: "Sharky"
But for a genre that is pretty full, Sega All-Stars Racing was a pretty damn great game... Very fun, very playable and honestly I enjoyed it more then Mario Kart which I play a lot. It felt like a mix between Mario Kart, Outrun 2 and F-Zero GX. If you ask me that is a pretty good game.

Why didn't it sell better? Underpromotion?

Maybe, or people were being silly and didn't want to get it because "Sonic is driving a car!!!"  :roll:
Title: Re: Sumo D hints at future Sega games
Post by: Sharky on September 30, 2010, 07:18:55 pm
Quote from: "Sega Stylista"
Quote from: "Sharky"
But for a genre that is pretty full, Sega All-Stars Racing was a pretty damn great game... Very fun, very playable and honestly I enjoyed it more then Mario Kart which I play a lot. It felt like a mix between Mario Kart, Outrun 2 and F-Zero GX. If you ask me that is a pretty good game.

Why didn't it sell better? Underpromotion?

I didn't hear that it did but if it did I suspect Sega had a too high target... Because I'm pretty sure it sold pretty damn well and has some very long legs.
Title: Re: Sumo D hints at future Sega games
Post by: Grant360 on October 01, 2010, 05:59:45 am
According to vgchartz it has done around 1.2 million copies. With the 360 version doing just 0.22 million! Considering that version was HD with Banjo-Kazooie and avatar racing thats a diasppointment. But total copies isn't bad. When you consider that all bias aside I think this game is on a par to the 25 million selling Mario Kart Wii and had a potential install base of over 100 million being a multiplatform game it is a disappointment.
Title: Re: Sumo D hints at future Sega games
Post by: fluffymoochicken on October 01, 2010, 06:39:50 am
Quote from: "MadeManG74"
Even a 'party' fighter like Smash or Powerstone would be difficult. They could make something that plays like rubbish filled with fan favourites, but do we really want or need a brain-dead button masher filled with Sonic Characters?
Too late. (http://http://en.wikipedia.org/wiki/Sonic_Battle)

I'd still love to see a SEGA take on Power Stone 2, for sure. ^__^ But I guess if it were like Brawl, that wouldn't be so bad, either.
Title: Re: Sumo D hints at future Sega games
Post by: George on October 01, 2010, 01:50:40 pm
According to a MCV article. SEGA All-Stars Racing did good for SEGA and they are going to re-promote it along with Mario & Sonic at the Winter Olympic Games this Holiday season.
Title: Re: Sumo D hints at future Sega games
Post by: Barry the Nomad on October 01, 2010, 01:56:58 pm
It would be awesome if they released a simple DLC pack (for free maybe?) that decked out the Billy Hatcher blizzard castle tracks in Holiday decor. Maybe include a free DLC code in copies of the game?
Title: Re: Sumo D hints at future Sega games
Post by: ROJM on October 02, 2010, 07:37:51 am
I think 2011, and 2012 should be a clue and oh wait that recent promotion of Wii Mario and Sonic with SASASR should also be one maybe its a foreshadow of things to come.
Title: Re: Sumo D hints at future Sega games
Post by: Sega Uranus on October 02, 2010, 09:13:56 am
Quote from: "Sharky"
A game like Powerstone wouldnt be that hard to make at all...

It only had about, what, 10 moves per character? + 2 super moves...If that.

If you look at Sonic & SEGA All-Stars Racing in comparison to something like that, each character had different animations, but the way they moved around the levels was all the same. It takes a much larger variety of animations to have a basic set of characters running around too. Just picking up an item would have to be different for a large amount of the characters, like Ristar would not hold an item and move or use it the same way as a similar proportioned character like AiAi would.

The Sunshine Engine is also notoriously poor at collision detection. It is easy to get away with this in a tennis game or a racer, but a fighting game is literally all collision detection.

Honestly just think it is a huge recipe for disaster if they were to attempt this. I cannot imagine it taking off anywhere as much as something like another racer would either, almost all beat em up games do not do very well at all anymore.
Title: Re: Sumo D hints at future Sega games
Post by: Dr. SEGA Monkey on October 02, 2010, 10:04:13 am
I want Sumo Digital to make a spin-off OutRun game. Like how there were OutRun games in the past that weren't direct sequels.
Title: Re: Sumo D hints at future Sega games
Post by: MadeManG74 on October 02, 2010, 08:31:38 pm
Quote from: "Sega Uranus"
Quote from: "Sharky"
A game like Powerstone wouldnt be that hard to make at all...

It only had about, what, 10 moves per character? + 2 super moves...If that.

If you look at Sonic & SEGA All-Stars Racing in comparison to something like that, each character had different animations, but the way they moved around the levels was all the same. It takes a much larger variety of animations to have a basic set of characters running around too. Just picking up an item would have to be different for a large amount of the characters, like Ristar would not hold an item and move or use it the same way as a similar proportioned character like AiAi would.

The Sunshine Engine is also notoriously poor at collision detection. It is easy to get away with this in a tennis game or a racer, but a fighting game is literally all collision detection.

Honestly just think it is a huge recipe for disaster if they were to attempt this. I cannot imagine it taking off anywhere as much as something like another racer would either, almost all beat em up games do not do very well at all anymore.

Thanks for summing up part of what I was going to say. I think Sharky is underestimating how difficult it would be to make a decent fighter, even a 'party' brawler like Smash of Powerstone. Sure they could make something where everyone shares the same moveset, animations and is just general junk, but would anyone be happy with that? I don't think so.

Even Power Stone was made by Capcom, arguably the most proficient and experienced fighter-maker in history. I'm sure it could be done by Sumo, but I don't think the results would be very good at the end of the day. They should stick to something simpler and more suited to their size/budget constraints.
Title: Re: Sumo D hints at future Sega games
Post by: ROJM on October 04, 2010, 06:23:47 am
Not really, since Sumo in most of their sega games had some pointers from AM2. But the main reason why they got tAM2's respect and help was down to how good they ported the original OR 2 for xbox, So a fighter wouldn't be diffulcult for them to do if they were making one which i doubt.
Title: Re: Sumo D hints at future Sega games
Post by: Barry the Nomad on October 04, 2010, 07:50:33 am
I think a Sonic & SEGA All-Star Fighters game could be done if made as a joint effort of AM2 and Sumo.
Title: Re: Sumo D hints at future Sega games
Post by: MadeManG74 on October 04, 2010, 03:19:08 pm
If it was a join-effort, with AM2 doing most of the work, I could see something good coming out, but just 'taking pointers' I don't think would make a big difference. It might, but I'm skeptical.

Considering how casual friendly their last two games were, I couldn't imagine how broken and unbalanced a fighter would be. Sometimes that doesn't matter to casual play, but at the same time, we don't want something that's not even fun.
Title: Re: Sumo D hints at future Sega games
Post by: Barry the Nomad on October 04, 2010, 05:20:59 pm
Didn't Sumo recently develop a Doctor Who platformer/adventure game? I've never played it but could imagine that it would give a good idea of how apt they are at character controlling and combat.

Edit: here it is. Looks so-so, though it does show that they have developed third person controls. No sign of hand to hand combat however.
[youtube:3bpuwxen]sgJRQ_6rpjk[/youtube:3bpuwxen]
Title: Re: Sumo D hints at future Sega games
Post by: CosmicCastaway on October 04, 2010, 05:30:35 pm
I know most people probably won't agree with me, but I think a Sega Superstars party game could be fun.
Title: Re: Sumo D hints at future Sega games
Post by: Sega Uranus on October 05, 2010, 01:02:56 pm
The Doctor Who game was made by a different group in SUMO that never worked on any SEGA games.