SEGAbits Forums
Gaming => General Gaming Discussion => Topic started by: CrazyT on October 03, 2010, 12:07:48 am
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So I found this at sonicretro and was pretty blown away.
[youtube:3sof4pc3]94Hn1XhyWB0[/youtube:3sof4pc3]
I recommend watching in full screen.
So yea, what do you guys think? Peronally I think it needs minor tweaks like the blue filter in the foreground, some sound effect adjustments, but other than that. Hire this man SEGA :)
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Doesn't look that great. It's not that I don't like the colors blue and green, but why must everything be washed out and overpowered by those two colors? I know they wanted to make it look "modern" and "contemporary", but they took it too far.
The rusty, scratched up junkyard type of signs don't fit in very well with classic Sonic, either. :|
Also, if the final boss is there, why didn't Eggman try to use it to kill Sonic immediately?
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You did not just call Robotnik that.
But I agree with you, the blue wash out isn't working and it also takes away from Sonic, as he doesn't look all that great if everything is Blue.
This one is better
[youtube:rpzdws8r]hgvRphEquYQ[/youtube:rpzdws8r]
Same designer, this is actually a fan made remake of Sonic2.
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I think Sonics animations look better then Sonic 4,and the background is all very nice but thats about where the 'better' stuff ends.
The art direction is very un-Sonic, It looks just as if not more plastic then Sonic 4, which was one of the original complaints. The levels are just far, far too cluttered looking and pretty hiddious to boot.
I bet that, had this been Sonic 4 instead of the one we have currently there would be 10 times more things to complain about after it had been picked apart by manchildren with no lives.
But it isnt, it's fan made... So were going to over look all the faults and use it to pretend it's a better game and SEGA SUX.
Just like that bloody CGI clip... CGI looks better then Sonic 4, news at 10!...
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Fans do what Sega don't part 1248965123056293.
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Not all that great.
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I think Sonics animations look better then Sonic 4,and the background is all very nice but thats about where the 'better' stuff ends.
The art direction is very un-Sonic, It looks just as if not more plastic then Sonic 4, which was one of the original complaints. The levels are just far, far too cluttered looking and pretty hiddious to boot.
I bet that, had this been Sonic 4 instead of the one we have currently there would be 10 times more things to complain about after it had been picked apart by manchildren with no lives.
But it isnt, it's fan made... So were going to over look all the faults and use it to pretend it's a better game and SEGA SUX.
Just like that bloody CGI clip... CGI looks better then Sonic 4, news at 10!...
Well, when the fans were complaining about visuals for sonic 4, they be called whiners and say "visuals don't matter, the gameplay does".
This sonic 2 fan remix may not be perfect yet, or may never be, but the gameplay itself is near spot on. This coming from 2 guys (pelikan and mercury).
I think the complaints wouldn't be 10 times as much if this were the game(marketed as sonic 2 remix), there would be complaints yeah, about the visuals. But visuals can be adjusted easily as you may have noticed from what the delay has shown.
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Looks way too Lisa Frank for my tastes.
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Looks way too Lisa Frank for my tastes.
I'd say it's not (http://http://img401.imageshack.us/img401/1553/soniccd2.png) Lisa (http://http://www.gamespite.net/img/wiki/games/soniccd-ww2.png) Frank (http://http://archive.videogamesdaily.com/media/sonicgemscollection_e305/05c.jpg) enough (http://http://www.zonesega.com/file/covers/megadrive/Sonic%20Spinball%20%5BJAP%5D.jpg). ;P
The other Sonic fan remix clip was better, but it's not lively enough for me. @_@ Y'know, the classic games had such a refreshingly vivid pop art deco style that I'd love to see them faithfully recreated in 3D someday.
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I think Sonics animations look better then Sonic 4,and the background is all very nice but thats about where the 'better' stuff ends.
The art direction is very un-Sonic, It looks just as if not more plastic then Sonic 4, which was one of the original complaints. The levels are just far, far too cluttered looking and pretty hiddious to boot.
I bet that, had this been Sonic 4 instead of the one we have currently there would be 10 times more things to complain about after it had been picked apart by manchildren with no lives.
But it isnt, it's fan made... So were going to over look all the faults and use it to pretend it's a better game and SEGA SUX.
Just like that bloody CGI clip... CGI looks better then Sonic 4, news at 10!...
Well, when the fans were complaining about visuals for sonic 4, they be called whiners and say "visuals don't matter, the gameplay does".
This sonic 2 fan remix may not be perfect yet, or may never be, but the gameplay itself is near spot on. This coming from 2 guys (pelikan and mercury).
I think the complaints wouldn't be 10 times as much if this were the game(marketed as sonic 2 remix), there would be complaints yeah, about the visuals. But visuals can be adjusted easily as you may have noticed from what the delay has shown.
That changes nothing, the visuals CAN be changed but in its current form this game looks horribly un-sonic in its art direction is cluttered and fuggly.
The bottom line is simply this doesn't look better then Sonic 4... How many levels have they even made so far? Just this one?
At the end of the day the game does look fun, but had this been announced as Sonic 4 there would be 10 times more complaining then there is for the current Sonic 4.
They haven't even composed their own music... So this is hardly 'fans doing what Sega don't.'
People have been making Sonic fan games for YEARS there must be hundreds at this point... But am I Yet to find one that is closer to classic Sonic games in all areas then Sonic 4 is.
Prove me wrong.
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But nobody's saying that this is/looks better than sonic 4 and I don't think that was the point of this thread. Nobody started about it untill you came. Don't know exactly why your being so hard on the fangame but okay.
I just found that it looked great is all.
But if you ask me that question. Sonic 2 fan remix comes closer to the classics in my opinion than sonic 4, mainly because of the gameplay.
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But nobody's saying that this is/looks better than sonic 4 and I don't think that was the point of this thread. Nobody started about it untill you came. Don't know exactly why your being so hard on the fangame but okay.
Fans do what Sega don't part 1248965123056293.
I think it looks tacky. Good as far as fan games go but nothing I would want from a classic Sonic game.
I don't have any interest in fan games... I apriciate that Sega doesn't close them down and threaten to take legal action against them like Nintendo does... But I don't play fan games.
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Yeah, it shows potential. I mean people are telling him exactly what you are saying now, about how the visuals look too busy and cluttered.
It's just a sonic 2 fan remix so it's not like people go, this game is rehash, it sucks. What I also like is how the act is a bit adjusted and extended from the original, makes me looking forward on how he's gonna do that with other stages.
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Sharky, Orta posted after you did with and did not even say much on it, so what was your point with bringing in "THIS IS WAY WORSE THAN SONIC 4"? Either way, there are a lot of really good Sonic fangames out there now. I do not really play them much, but just watching some on YouTube is pretty cool.
Anyways, I honestly do not like this much. The art I especially dislike. Most people pointed out the parts like what Fluffy said on the rusty junkyard look just not working. Even though I love the concept of Robotnik in the background destroying stuff and think the music style is way, way better than Sonic the Hedgehog 4, I much rather play it than this. Homing attack breaking the game and all.
At least they did not reverse the rolling and spinning sounds, though!
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I still think it looks fairly mediocre and overtrying to be above average.
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The point of me mentioning this as not as good as Sonic 4 was that there are BOUND and I mean bound to be people saying this. In fact...
Yep, just went over to Neogaf...Guess what!?
Also I think good fan games, as in 'so good they could pass as real games' are so rare that I would say about 2% of them are even worth playing.
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Also I think good fan games, as in 'so good they could pass as real games' are so rare that I would say about 2% of them are even worth playing.
About the same batting average as Sonic Team then!
HIYO!
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Also I think good fan games, as in 'so good they could pass as real games' are so rare that I would say about 2% of them are even worth playing.
About the same batting average as Sonic Team then!
HIYO!
Sonic Colours looks great,
Puyo Pop 15th Anniversary is great,
Phantasy Star: Zero was good,
Project Rub was unique and fun,
Phantasy Star: Portable 2 is Awesome.
Sonic 4 looks like a good game...
Wha da prablem is?
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Plus, Sonic Unleashed was a good game, even though that's a couple of years old now. ^_^
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Also I think good fan games, as in 'so good they could pass as real games' are so rare that I would say about 2% of them are even worth playing.
About the same batting average as Sonic Team then!
HIYO!
Sonic Colours looks great,
Puyo Pop 15th Anniversary is great,
Phantasy Star: Zero was good,
Project Rub was unique and fun,
Phantasy Star: Portable 2 is Awesome.
Sonic 4 looks like a good game...
Wha da prablem is?
Sonic 4 is being done mostly done by Dimps (I think), Phantasy Star Portable 2 was mostly done by Alfa System (I think Sonic Team name doesn't even appear on it, even though Sakai is the producer).
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^It is a ocoperation between Alfa and Sonic Team. The engine and 90% of the game mechanics were already made. artwork and new features/music were all come up with by Sakai and Alpha Systems did the engine porting and made the changes.
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Sonic Team should cease existence.
They should integrate the team into another one or something. The Sonic Team name itself is already an indicator that there are high chances of a game being rubbish. For the general public at least.
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Sonic Team should cease existence.
They should integrate the team into another one or something. The Sonic Team name itself is already an indicator that there are high chances of a game being rubbish. For the general public at least.
Sonic Team is a disease. When they merged with the awesome UGA, look what became of that. The Sonic Riders series.
Best bet is to just burn it all down or sell them off to Namco or something.
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Just hire the Holy Trinity back: Naka, Oshima and Yasuhara. Problem solved.
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I think the easiest thing to do is just let someone like AM2 make a Sonic game that is part of the main series. Most people would like it more and so SEGA would keep letting them do more. Simple.
Actually, any really competent studio could probably make a good Sonic game, or at least way better than some of what we are still getting.
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Well, I wouldn't say that Sonic Team itself is bad, at least currently. I think the blame for bad/below average games should go to whoever was in charge back in 2006 or so.
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But Sonic Unleashed was terrible!
Sonic gameplay was fun, but the decision to put a (playable) Werehog undermined the whole game.
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But Sonic Unleashed was terrible!
Sonic gameplay was fun, but the decision to put a (playable) Werehog undermined the whole game.
Even though Sonic Unleashed was released in 2008, it started being developed before that. According to a blog, they started working on the engine in 2005, and started developing the game on 2006.
http://blogs.ign.com/SEGA_SonicUnleashed/2008/10/16/ (http://blogs.ign.com/SEGA_SonicUnleashed/2008/10/16/)
A better example of a recent bad Sonic Team game would be Black Knight, but since it's just a spin-off, it doesn't really matter much (in my opinion).
Still, the Sonic Team today is not exactly the same as the one from 4+ years ago, mainly with the merge with SEGA Studios USA and with Iizuka becoming the new head of Sonic Team.
It's possible that they'll be improving from now on, making better games (like Sonic Colors). It's also possible that they'll start screwing up again though....who knows... :<
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Things seems to be coming out okay for the next months, but the 2003-2008 period left a huge mark on the team's reputation.
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But Sonic Unleashed was terrible!
Sonic gameplay was fun, but the decision to put a (playable) Werehog undermined the whole game.
Sonic Unleashed was pretty good. I hate how people say it completely sucks just because of the werehog, the game had a lot of issues, but most of them came from level design and stupid gimmicks like QTEs and general poor direction that all of the game styles shared.
The core gameplay of the Werehog itself was fine, could have been great with work. It should have been designed as a new IP instead of Sonic stuff.
Also, NEEDS ROLLING
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But Sonic Unleashed was terrible!
Sonic gameplay was fun, but the decision to put a (playable) Werehog undermined the whole game.
WILL YOU STOP WHINING PLEASE!?
Jeez, the Were-Hog is a natural progression of the series, just like the Spin-Dash in sonic 2 or shields from Sonic 3. Just because you have NOSTALGIA in your bottom means that you instantly hate any change. If Sonic 2 came out today the different special stages would be called 'enourmous wank bullshit' and people would hate the game.
:afroman:
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Wow, there's ppl that actually defends the werehog?
In my opinion, the werehog isn't bad because it's different, it's bad because it's boring, because of the slow paced repetitive brawling, because of the long stages, and because it doesn't fit in the Sonic franchise, a franchise mostly known for its speedy gameplay.
And no, it's not the "natural progression" of the series. Spin dash, power-up shields, even the wisps in Colors, those are things that added something to the core gameplay. The werehog didn't.
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@ezodagrom
The werehog itself wasn't bad. The problem was implementation and design.
Also, touche Mademan.. touche..
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Wow, there's ppl that actually defends the werehog?
In my opinion, the werehog isn't bad because it's different, it's bad because it's boring, because of the slow paced repetitive brawling, because of the long stages, and because it doesn't fit in the Sonic franchise, a franchise mostly known for its speedy gameplay.
You kind of missed the sarcasm in MadeMan's post. =P
I'm also one of those people who didn't mind the werehog thing. ^^ At least, not as much as I initially thought I would.
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You kind of missed the sarcasm in MadeMan's post.
He was talking about my comments on the Werehog.
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Some new screens have shown up.
http://www.majhost.com/gallery/DeoxysPr ... act101.jpg (http://www.majhost.com/gallery/DeoxysPrime/Sonic2/act101.jpg)
http://www.majhost.com/gallery/DeoxysPr ... act202.jpg (http://www.majhost.com/gallery/DeoxysPrime/Sonic2/act202.jpg)
http://img375.imageshack.us/img375/1499/act302.jpg (http://img375.imageshack.us/img375/1499/act302.jpg)
http://img259.imageshack.us/img259/3754/sfrb2.jpg (http://img259.imageshack.us/img259/3754/sfrb2.jpg)
And some info. A quote from the maker.
My goal is to have zones from Sonic 1-3, this demo however will cosist of three Emerald hill acts, the first one you have already seen and it's very close to the original, Acts 2 and 3 do more justice to the "remix" in the title, they have quite a diferent layout and one is in the rain and the other at night
Demo will be available upcoming week
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I like the character model and that's about it... Everything else looks hideous and completely unsonic.
The whole grimy look almost looks as though it's straight out of the Unreal engine.
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New video of act 3 (night stage).
[youtube:1ic75fl6]QeVa1oeif0s[/youtube:1ic75fl6]
This is as i've gathered still the beta testing version uploaded by a betatester. Some things may still be fixed.
But man, i'm loving it so much. They are even making their own music andit sounds so great. The music sounds as if it has always been there in the originals, that's how natural it sounds to me imo.
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Looks shit.
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I'm also not a fan, mainly because it looks so unlike Sonic. More like a cross between Rayman 1 and Lisa Frank. What I'd love to see is a super detailed sprite-based Sonic fan game. I'm talkin' Marvel v. Capcom 2 kinds of detail with the Sonic OVA anime style.
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Ah come on guys, at least the physics are good right? I mean visuals are important but what about the spot on gameplay :(. I don't see automated speed boosters that turn sonic into spin just to kill 2 redundant enemies in the way. Yeah I am kind of relating this to sonic 4 because you guys like that game while it has flaws like stiff animations and mid air stops, no inertia and uncurling.
Where's the praise for little touches like the lanterns on enemies, the ring glow effects when sonic loses them or the running animation looking great in a 3d sonic game compared to the pasted circle wheel over the regular animation in s4e1.
Ah well, this is just my opinion. But I find it weird how you can praise s4e1 and hate this as someone that loves the classic gameplay style.
Hate or love the visuals, but the gameplay is good. Gameplay > visuals for me but as the visuals are i'm okay with them.
TL;DR It looks awesome, end off :afroman:
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The colour palette feels off but I like some of the touches like the plants growing on the the platforms or the backgrounds. The gameplay looks humorously fine.
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I can't really comment on the physics until I've played it myself, so as of now it's the visuals and animations that I think I can have a more reliable opinion on. Running itself looks quite good, though I can't say I've ever been a fan of the mid-air running. It always looked too wacky for me. As for the little touches, while some of them are nice, I'd rather see a "less is more" mentality when it comes to Sonic game graphics. You can make an insanely complicated level (see much of Sonic CD and Sonic 4's Mad Gear), but you also gotta know when to stop in terms of sparkles, flares, shines, glows and dust on items and characters. This video, for example, goes overboard on the ring sparkle and running dust cloud (even trumping Sonic 4's dust clouds). Looks good for a minute, but imagine a whole game with crazy sparkles, trails of brown dust and badnik parts flying at you.
In the end, if this game's goal is to remake Sonic 2, why don't I just play the Sonic 2 created by SEGA?
I wouldn't say we've been "praising" Sonic 4, check my review and George's review. Those in the positive here find it to be an enjoyable game that has room to improve in subsequent episodes, hence the B rating. Were episode 2 to improve the physics to most of the detractors likings (I'd ignore the flat out crazies though), introduce original environments and add Tails to both episodes, Sonic 4 could very well become an "A" in my opinion.
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The threadname is kind of misleading. The name of the game is actually "sonic fan remix" and it's a remix of all the stages of sonic 1,2 and 3. You can see some similarities but also a lot added. I think the idea is pick some stages out of the 3, remix them, change the level designs a bit and add act 2(and maybe also 3) music to them.
Why would you play it? Well I don't know. I played pokemon silver on the gbc but than played it again as soulsilver on the nds and it does kind of have an impact. I think Remakes/remixes are always made with the idea of, if you want to replay that old game again, why not play a better version of it.
If it were to become a full game(6/7 zones) I can imagine it become maybe even better than the originals. I am allready loving things like lots of enemies(badniks) in the stage which give it a less of a cakewalk feeling and the idea of all the acts looking different from each other (rain, day and night)
Less is more. I can agree with that and maybe it would be better if he adjusted the visuals a bit, but I can't imagine myself really getting bothered and stressed with the "clustered", "busy" fore and backgrounds, I don't think it's going to ruin the experience. The game is what it is and like with s4e1, you can ask for so much till it suits your preferences but that's never gonna happen a 100%. Betatesters themselves have been praising the game and have been saying about the visuals that they look better when you play the games on your own computer on hi res.
The thing for me personally is that this looks so close to what I have been asking for pretty long. Not a remake but just a new sonic experience that plays similar to the classics. The physics in sonic fan remix are not just a bit similar like the advance series, they are spot on. Since s4e1 was also sort of a remix but kind of a dissapointment for me with removal of some good elements and additions of some bad ones, I think i'm gonna enjoy this one more. It's true that most fangames don't get finished(and this one might not too, who knows) but man this almost looks like a proffesional made product and I can't help but feel hyped about it.
The guys are taking this project really serious so I hope it's gonna end up well, who knows sega/sonicteam might notice and even hire them.
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I'm rather perplexed why these talented people do not just try making their own original games. It's somewhat strange, it's more productive for them and could allow a bit of money on the side, although obviously not as much popularity. Ah well, their loss and my gain I suppose.
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^ Thumbs up to this post!
I don't see why talented folks like this simply create their own characters and games and make a profit. See Twisted Pixel, one of the most inventive 2D devs in the current gaming world.
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Demo is out guys. I'm downloading it now. Hope ya'll enjoy it.(hope I will too lol)
http://rapidshare.com/files/426253745/SFRdemo.rar (http://rapidshare.com/files/426253745/SFRdemo.rar)
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Played it
Impressions: My expectations were high and they have actually been surpassed which is mindblowing.
There is just 1 zone with 3 acts and no boss. The level design is excellent and while alot is copied from the original, the extensions and adjustments feel natural and cleverly designed. It's like as if it has been done by the original creator. The badniks, there are loads of friggin badniks. The last time I saw a sonic game with so many badniks per act was in sonic 1. Killing badnik to badnik feels nice and after running through stages it started to flow, killing badniks while still keeping the pace. This has kept me on my toes and made even the first zone challenging which are mostly the easiest ones (especially in modern sonic games). It's as if this has been missing in every sonic game after sonic 1.
About the visuals... While things have been said(and I have too) that it looked busy and clustered. Ingame... it just looked gorgeous. There is so much going on tha my eyes kept wide open of surprise the whole time. It was pure eyecandy but it added to the experience and the joy. Act 1 especially has a small sequance near the end where a whale............................................. ...
While act 1 and 3 are similair to the originals, act 2 is a whole different thing.
This game has the quality of an official product. Loving it :)
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What are the minimum requirements?
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Oh balls, I have to deflower the computer and install Windows on it.
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I still can't get past the graphics. That Act 3 video on the front page is especially gaudy and nasty as all hell.
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Believe it or not, I actually prefer the Sonic 4 graphics. Great attempt -- and I will play this when it's released, but it's too messy and well..ugly.
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Well, you beat me to it.
I just played the three stages and honestly I don't know how people can get so worked up over a fan-made game.
As nice as everything looks, the use of color in this game is terrible I can barely see a couple of badniks because there is really way too much stuff onscreen that's either blocking my view or it's just too distracting.
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Well, that was interesting.
The visuals are very nice. There's a bunch of stuff happening in the foreground (I saw one of those damn birds from 3D Blast - damn, can't smash it!), which I love. Details like that really make it feel like a world and not so much as a "stage". It's something I appreciate seeing in a game. The style reminded me of the Donkey Kong games on the SNES, at least till it started raining. Eh.
The gameplay is good. To be honest, my video card is a bit dated so the frames might have choked the controls a bit, so I can't make an honest call, but overall it has the flow I remember from the original games.
It could use some polish here and there, such as the audio (loud waterfall is LOUD). I'm looking forward to playing new levels when they're released.
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Okay, I played it and HOLY CRAP IT'S...
good for a fan game, but this constant comparing to Sonic 1-4 needs to stop. It emulates the classic gameplay which in itself really isn't that big of an accomplishment. Who developed the original Sonic physics? Sonic Team. Who emulated those same physics again and again for more than 15 years? Sonic fans. Now if the guy one upped the existing physics, bringing something new to the table gameplay wise, I think the game would be worthy of comparison to 1-4. But as it is, it's Sonic 2 gameplay with a few issues. I don't mean to sound like I'm hating on the guy's work, he did a good job, but I really can't see why people are raving for something that has already existed 19 years ago. Skilled painters can reproduce the Mona Lisa, but does that make them worthy of da Vinci levels of praise?
Really it all comes down to the visuals that deserve the most attention, as this is the area that the game designer spent a majority of their time. I'll admit, they're impressive for a fan work, but as I've stated all over the topic, they simply do not have that Sonic spirit seen in the official games. The game shares more with Vectorman or Rayman 1 than with Sonic. It's a cool reinterpretation, like seeing The Simpsons drawn in an anime style. Cool to see, but not an evolution of the existing style by any means. I'd rate it an "A" compared to the dozens (hundreds) of fan produced sprite-based games. But compared to 1-4 I'd rate it a "C".
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So after playing it multiple times I have to say i'm still loving it, but the visual busy aspect is starting to become more noticeable.
I am not a member at sonicretro so it's too bad I can't get my feedback straight to him, but as it is I think the foreground does need some cleaning up because I do have a hard time noticing the badniks at high speeds. The background is just astonishing, I think the best part of the background are the little touches like the ROBOLAND sign that gets built across the three acts, or the eggman logo shining in the background of act 3.
Some enemy placements are just unfair and the physics need a little bit of tweaking. It's not like official games don't suffer from bad enemy placements but yeah, just pointing it out. All this can be fixed pretty easily with the right people working on it(check) and the right feedback.
You can see that the game is still in an early state. No monitors, no checkpoints, no moving platforms and no spikes.
As it stand, the game is just still truly amazing, I still stand by alot of my points in my previous post and enjoying every single run. A zone without a boss and a container filled with animals does make it feel as if you haven't acomplished anything, but still fun.
In my opinion these guys should be hired by SEGA. It's indeed weird that he's doing all this stuff and not getting any profit out of it. Maybe he just has a great passion for sonic and apart from making something for others to enjoy, maybe he also wants to bring a message to proof something. Or maybe his goal "is" to be noticed and get hired.
This is just emerald hill, if he ever makes a new zone, I can't wait to see how he designs it.
*NOTE Download has been taken down due to copyright. I had a feeling this would happen.
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It emulates the classic gameplay which in itself really isn't that big of an accomplishment. Who developed the original Sonic physics? Sonic Team. Who emulated those same physics again and again for more than 15 years? Sonic fans. Now if the guy one upped the existing physics, bringing something new to the table gameplay wise, I think the game would be worthy of comparison to 1-4. But as it is, it's Sonic 2 gameplay with a few issues. I don't mean to sound like I'm hating on the guy's work, he did a good job, but I really can't see why people are raving for something that has already existed 19 years ago. Skilled painters can reproduce the Mona Lisa, but does that make them worthy of da Vinci levels of praise?
Agreed with all of this. I have a mild distaste for fan games in general, because while some people make them out of general curiosity or for the fun of it, it seems that some create them as an easy way to gain developer attention. It's easier to get yourself known when you (without permission) use a character that already has lots of fans behind it, rather than, y'know, attempting originality and coming up with your own ideas.
I believe that is the case, here. :| They didn't even have a problem blatantly rehashing level designs from the existing Sonic games. The only thing of significance I can see that they added are (hideously fucking awful) 3D graphics. It'd take a lot more work before I'd give these guys praise.
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Anyone have a back up to upload or a new download link?
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Anyone have a back up to upload or a new download link?
Huh... can't say that I have, sorry. Nothin' here but us Chickens! (http://http://www.mediafire.com/?r72b9w9yr6dz6ls)
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I already found it thanks to CrazyTails and updated the front page with it.
I have yet to play it. Might do a front page write up on how I feel about the whole thing in the morning.
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Again some of the reactions I've heard are just plain weird.
One programmer who essentially copies the layout for the original Emerald Coast gets praised, but Sonic 4's inspired levels, which quite honestly is a non-issue because every Sonic game has essentially the same stage templates for each stage(except Sonic Unleashed), but Sonic 4 gets cursed at.
Strange reactions are strange.
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After trying it, gameplay > Sonic 4 Ep 1, graphics <<< Sonic 4 Ep 1.
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So the game has been picked up by the media, some of them have given their impressions.
http://gameinformer.com/b/news/archive/ ... trols.aspx (http://gameinformer.com/b/news/archive/2010/10/22/sonic-fan-remix-impresses-with-lush-visuals-and-tight-controls.aspx)
http://www.wired.com/gamelife/2010/10/sonic-fan-remix/ (http://www.wired.com/gamelife/2010/10/sonic-fan-remix/)
http://www.joystiq.com/2010/10/21/give- ... ix-a-spin/ (http://www.joystiq.com/2010/10/21/give-sonic-fan-remix-a-spin/)
http://n4g.com/news/630889/sonic-fan...-sega-to-shame (http://n4g.com/news/630889/sonic-fan...-sega-to-shame)
http://www.destructoid.com/jimpressions-sonic-fan-remix (http://www.destructoid.com/jimpressions-sonic-fan-remix)
http://www.gamerprint.co.uk/zombrex/ (http://www.gamerprint.co.uk/zombrex/)
I know some of you may not like the fact that some use sfr(sonic fan remix) as an excuse to bash s4e1.
From my pov I think it's not a bad thing. Sonicteam has never gotten so much pressure. I mean of course they have been stating lots of times that sonic will finally be good in their next, but than the game ends up subpar but still manages to sell millions.
If sales don't speak than what should?
I am anticipating this game as if it was official, some of you may dislike a few things but I love it. Still replaying it every now and than(I think I have allready had 15 playthroughs) and can't get enough of it. Next stop seems to be chemical plant zone.
yes, I want to do lengthier acts too. Everything you've seen so far is proof of concept, now that we know we can build this game we can be more creative and original. However from the start of the project I have been eager to make a Chemical Plant zone so that's the next to come. Expect a second demo when that is done along with visual adjustments for Emerald Hill.
For any other zone from the 3 originals that you want to see I'm open to suggestions, even if you have new ideas for Zones. I remeber reading a thread a while back about original zones and I thought some were really interesting. There was one idea about being trapped in a Robotnik nightmare, being inside his brain or something, anyone knows what that thread was?
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I fucking hope anyone at Sega dosnt see this shit and take it seriously. I don't want my next Sonic game too look ANYTHING like that fan game.
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So let's get the rundown here:
-Sonic 4 recycles a little design content, gets bashed. SFR recycles nearly ALL of its design content, gets praised.
-Sonic 4 introduces new gameplay elements, gets bashed. SFR has recycled gameplay, gets praised.
All the while, there are small indie developers out there struggling to get noticed after coming up with their own original ideas, as these jackasses gain "respect" for making a game with a character they don't actually own and using game designs they did not come up with.
Fuck everyone.
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Well if that's how you interpret it, fair enough.
But consider thinking about how this game = not a "sonic 4" while s4e1 is. Both are rehashes only one makes it clear in the title and captures the original solid gameplay, while the other is named sonic 4 and is also a rehash but does not capture the gameplay.
Sfr is a game that is going to remake stages from old in HD and give them adjustments. I don't know if you have played the game, but the stages are not carbon copies of the original. Act 1 and 3 are similar to an extent and act 2 is newly built.
Jim sterling from destructoid has been mocking the fanbase from day one s4e1 was anounced. Look at these 2 articles of his, how he mocks the fanbase.
http://www.destructoid.com/why-sonic-th ... 6221.phtml (http://www.destructoid.com/why-sonic-the-hedgehog-4-will-suck-166221.phtml)
http://www.destructoid.com/justify-your ... 5066.phtml (http://www.destructoid.com/justify-yourself-convince-me-that-sonic-4-is-sh-t-185066.phtml)
And than read his impression in my previous post. That is one of the reasons why imo this fangame is great. It isn't just a fun game, but it also kind of sends a message.
I see lot of hate here but the game is praised almost everywhere, maybe you should look more into why that is.
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Both are rehashes only one makes it clear in the title and captures the original solid gameplay, while the other is named sonic 4 and is also a rehash but does not capture the gameplay.
Sonic 4 isn't a rehash, especially not in the manner of copying and pasting an older game like SFR does. Yes, it recycles old enemies and some similar content, but it brings in new and updated gameplay elements.
What's more, we've only gotten to play a single "episode" of Sonic 4 so far.
Sfr is a game that is going to remake stages from old in HD and give them adjustments.
Aaaaaand their HD visuals suck donkey dick.
Jim sterling from destructoid has been
I don't give a fuck what some smug ass gaming website "journalist" has said. Form your own opinions rather than falling back on "Everyone else says such and such".
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Both are rehashes only one makes it clear in the title and captures the original solid gameplay, while the other is named sonic 4 and is also a rehash but does not capture the gameplay.Sonic 4 isn't a rehash, though. Yes, it recycles old enemies and similar content, but it is still very much its own game, with gameplay elements that are all its own.
Well okay, if you mean that sonic 4 isn't meant for fans of the old gameplay than it should be clear why those same people are more happy with sfr. With your logic all the fans that hoped for sonic 4 living up to it's promises should just move on and forget about sega ever making a sonic 4 true to it's name.
What's more, we've only gotten to play a single "episode" of Sonic 4 so far.
Saying it is still just one episode is a dumb excuse.
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Well okay, if you mean that sonic 4 isn't meant for fans of the old gameplay than it should be clear why those same people are more happy with sfr.
Sonic should never be tailor made for those 20- and 30-something year olds. They need to get a life and stop obsessing over really old games with cartoon hedehogs.
Sonic Colors still looks to be better than either of these games, so the sooner that SEGA stops listening to the "fans of old gameplay", the better.
With your logic all the fans that hoped for sonic 4 living up to it's promises should just move on and forget about sega ever making a sonic 4 true to it's name.
What promises? When did they ever say, "Sonic 4 will play exactly like the Sega Genesis games with absolutely no changes?" I think you're imagining things.
If anything, this proves that if SEGA had remade Sonic 2 with awful graphics, the whiny "retro" fans would have lov--... Wait, no, never mind. They still would have bitched about it anyway. :lol:
Saying it is still just one episode is a dumb excuse.
No, it's the actual truth. We haven't played all of Sonic 4 yet.
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Our views and opinions about sonic are just too different so arguing would be pointless.
The thing is, if you like the modern elements of sonic games a lot more than the origins, why would it be such a bad thing, in between all those modern 2d and 3d games, to have one of the games to play more similar to the classics. Sonic 4 should have been that title.
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Sonic 4 does play similar to the older games. Maybe it doesn't have a carbon copy of old programming logic, but it is similar.
Yes, I realize that there have been people who have compared and debated over all of the minute aspects and differences in the physics of these games. Those people need to find a more constructive hobby to spend their spare time on.
Sonic 4 was by no means perfect, but it was still a very good game. It's a little bit irritating for me to see people say "These SFR guys should have developed Sonic 4!" when these developers are wholly creatively bankrupt on the gameplay front and have poor visual aesthetic tastes to boot.
For all we know, they might have given us a Sonic 4 with worse level designs, no new gameplay ideas, and gritty graphics similar to Gears of War 3. Do you think that's really worth having the exact copy/pasted physics of Sonic 2? I personally don't think so.
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What promises? When did they ever say, "Sonic 4 will play exactly like the Sega Genesis games with absolutely no changes?" I think you're imagining things.
When Sonic 4 was still known as Project Needlemouse, there was a blog post in the SEGA Blogs saying that this was the return of momentum based gameplay. What did we get instead? Automation and physics that kill all momentum by dropping the dpad.
I don't think Sonic 4 Ep1 gameplay should have played exactly like the classics, but I think the basics (physics) should have been based on what Sonic 3 & Knuckles already had and improved from it, instead of being based on the Rush series.
Also, in a somewhat unrelated note, what's with all this obsession with Sonic 2? Sonic 3 & Knuckles had superior gameplay compared to Sonic 2.
Based on the Fan Remix Demo, so far I think I would give it a score in the 6 to 7/10 range, same as Sonic 4 Ep1, since both of them have big issues. S4E1 is a downgrade compared to the prequels gameplay wise and SFR has those ugly visuals, with too much focus on the bacground, not enough focus on Sonic and badniks.
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Also, in a somewhat unrelated note, what's with all this obsession with Sonic 2? Sonic 3 & Knuckles had superior gameplay compared to Sonic 2.
The superior art direction, music, special stages and level design belong to Sonic the Hedgehog 2 however.
So no, not quite.
Also, it happens to be thought to be the high point of the series by many people, as is indicated by it's sales (6 million plus on the Mega Drive and add re-releases to that, you get many many more sales) it is the most successful Sonic game by some distence.
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Also, in a somewhat unrelated note, what's with all this obsession with Sonic 2? Sonic 3 & Knuckles had superior gameplay compared to Sonic 2.
The superior art direction, music, special stages and level design belong to Sonic the Hedgehog 2 however.
To me that was the very 1st Sonic game.
Back the fan remix ...
This doesn't look anything like a true Sonic game, but some dark Unreal 3 engine crap (yes I know its not U3) . Sonic games were full of colour, life and charm (especially the early ones) and this remake lacks that completely.
It doesn't look as good as the game its meant to be remaking, sort of tragic that. Great tech demo of the guys ability though
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Well, I don't really have issues with the visuals but I can certainly see where you guys are coming from, actually almost 80% of the people have been pointing them out so I guess it needs adjustments.
But to those who have been basing their complaints on video's, be sure to give the game a try.
Download: http://www.filedropper.com/sfrdemo1 (http://www.filedropper.com/sfrdemo1)
Torrent: http://sonicresearch.org/sonicfanremix/ ... ar.torrent (http://sonicresearch.org/sonicfanremix/SFRdemo.rar.torrent)
Also a version voor mac OS:
http://www.geenzo.com/sonicfanremix/SFRMac.zip (http://www.geenzo.com/sonicfanremix/SFRMac.zip)
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I really miss the extra jump provided from bopping a badnik, that extra jump makes for some very fun enemy chains in the official chains. Even Sonic 4 has that! ;)
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If you mean the trick that makes you bounce back to the height you were on before? (http://http://www.youtube.com/watch?v=JZV5UNS2y60)
You can do that by keep holding down the jump button
About the whole "rolling off a cliff onto a badnik rebound height" thing:
I didn't really like the way classic Sonic physics handled this. If holding the jump button is what makes Sonic rebound, then that should happen in all cases. I don't like the fact that in some cases the player has no ability to cut the rebound short by releasing the button. There's no homing attack or anything, so you can just hold the button down as you hit the enemy to rebound.
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Also, in a somewhat unrelated note, what's with all this obsession with Sonic 2? Sonic 3 & Knuckles had superior gameplay compared to Sonic 2.
The superior art direction, music, special stages and level design belong to Sonic the Hedgehog 2 however.
So no, not quite.
Also, it happens to be thought to be the high point of the series by many people, as is indicated by it's sales (6 million plus on the Mega Drive and add re-releases to that, you get many many more sales) it is the most successful Sonic game by some distence.
Mega-Drive was dying when Sonic 3 came out and if I remember correct, they had some issues in the development and the lock-on cartridge was not a success.
And you are wrong! Sonic 3 & Knucles is the maximum of the series! Sonic 2 looks like shit compaired to it ;p
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So the guy pelikan decided to make a quick B&W version in the mean time for those who thought the visuals are too busy.
[youtube:3ti9xbg6]BoOBn3lewRk[/youtube:3ti9xbg6]
there has been much debate over the game's busy visuals so until the next major update here is a more stylised and easier on the eyes version
Download links: http://www.megaupload.com/?d=D1X6B2AC (http://www.megaupload.com/?d=D1X6B2AC)
mirror (http://http://www.2shared.com/file/pIa8LcpP/SFR_BW.html)
Well, at least the guy has a sense of humor right? :lol: Sonic and the badniks do stand out ALOT more like this, guess people were right. It make me apreciate the sonic model so much more. He kind of resembles sonic in the opening scene of sonic cd.
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I finally got to try this. It's really well put together, it makes me wonder why are talented people like this making Sonic games since Sega has the perfect people to make them. It looked better in motion than on the screenshots, colours included, although I think they are too dark for a game like Sonic. It feels Sonic takes some time to pick up speed, even on a straight line but apart from that I was impressed. Loved the whale.
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I would like to see another reality where Sega made this game and it was put under the same standards that Sonic 4 has been put under. By the people that have complained about such little things as his eye colour when there wasnt much else to go off of.
I would expect nothing short of a complete shit storm. but because it is made by fans we can ignore all the things that do not match the classic Sonic style and pretend its a gift from god.
Its not that its a bad game... It isnt, it is pretty good. But it's not as good as the game it emulates it fails to bring Sonic 2 into HD and instead brings a clusterfuck of a mess into HD that loosely resmebles Sonic 2.
I'll go out on a limb and say Sonic 4 Episode 2 will leave this in the dust. Becuase frankly Sonic 4 Episode 1 was already damn fun.
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Sharky, it's hard to say, but you're probably right. Since a few stated that Ep. 1 had levels that resembled previous ones instead of throwing in at least one new one, seeing this makes me think people would say the same thing (I know that was one of my personal nitpicks).
But, I can see some frustrations that some people may be pointing this out and placing next to Ep. 1 as if to say "Sega, this was made by average Joes on their spare time - what's up with 'cho? I mean, what have you've been doing?". So, yeah, they built up hype and of course people will hold them to high standards no matter what. On that hand, I can't blame Sega as different people had different expectations (even bringing dolts like me out of the wood-works), but on another hand I kind of do. I was never part of the "Sega scene", but it looks like they starved their biggest fallowing for some time.
It's like the Joker said, "How about we cut you up into little pieces and feed you to your pooches, and then we'll see just how loyal a hungry dog really is?".
But, really, let the game speak for themselves. People are weary of change, drastic or not, and in time people will mellow out.
It makes me wonder how people can go on sometimes, though. I mean, shit, it's not like Sega is paying anyone's rent or something.
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"Sega, this was made by average Joes on their spare time - what's up with 'cho? I mean, what have you've been doing?"
People who'd say that don't know anything about how game development works in the real world.
They fail to understand that Sonic 4 had hurdles that these indie devs didn't, such as:
-Severe techinical limitations; that being of the forced Wiiware download size. Faced with this steep development hurdle, they instead decided to make all console versions use pre-rendered sprites extensively so they'd all look and feel similar. While that may not seem to be the wisest decision to make, you also have to take into consideration their...
-Budget, something which the makers of the fan game don't have to worry about. Unlike hobbyists, SEGA can't let people work for them for free. They have to pay out salaries by law, and they also have to expend some budget for advertising, publishing fees, and so forth. "But Fluffy," you say, "Why's that matter? Shouldn't SEGA have gone all-out with their budget anyway?" Well, you would be neglecting to remember the issue of...
-Wanting to make a profit, because Sonic games aren't made just as a charity service for fans. And that brings us to the final problem...
-Time, because time is money. They have to get a game made on a rigid schedule, release it in an expected time frame, report their earnings and make investors happy.
The makers of this fan game don't have to worry about making money or managing a time table, especially since Sonic was never their property to make software out of in the first place. SEGA would be perfectly in the right send them a cease and desist letter, no matter how many fucking numbskull dipshits would bitch about it.
At any rate, Sonic Colors still looks to be better than either one of these games. SEGA does what the fans can't derpy derp
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That's definitely true, fluff (although, the programs these guys used to make Remix probably wasn't cheap, either, but anyway). The people behind this game have the luxury of time and not having to deal with angry investors or fans. If they made a legit terrible game then they can fade away into the night.
But, what I'm noticing are people saying just that; with all these resources (and a budget that likely makes any indie game's budget look like a dingleberry) people amp themselves with these ideas that they think Sega should be able to "blow them away with" as opposed to a what a fangame is expected to do.
I think Sega did just fine. Could have been better, but could have been way worse, you know? Really, it's just preference. I guess people want to make it perfectly clear how disappointed they are, but, hey, you can't please everynayn. It's great if you make an honest effort to try, but don't bite off more than you can chew.
Was that what Sega was trying to do? Please people across the board? Not just for profit, but in general? I don't know, but when I think about it, you can say Sega has balls for mixing things up a bit with a massive franchise (especially in the line that started it all) or you can even see them as playing it safe - or smart. It's just hard to tell sometimes.
At any rate, Sonic Colors still looks to be better than either one of these games. SEGA does what the fans can't derpy derp
Ditto
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I would like to see another reality where Sega made this game and it was put under the same standards that Sonic 4 has been put under. By the people that have complained about such little things as his eye colour when there wasnt much else to go off of.
Those "little things" are all done right in this game.
I would expect nothing short of a complete shit storm. but because it is made by fans we can ignore all the things that do not match the classic Sonic style and pretend its a gift from god.
No not really, everyone points out the flaws and as you may have noticed the guy immediatly listens to valid/legitimate complaints. Being mainly the visuals but also some tweaking in the physics(which are excellent by the way).
Its not that its a bad game... It isnt, it is pretty good. But it's not as good as the game it emulates it fails to bring Sonic 2 into HD and instead brings a clusterfuck of a mess into HD that loosely resmebles Sonic 2.
It's rather close if you ask me. All it needs is some tweaking and revinment. Addition of monitors, checkpoints, moving platforms, more badniks, badniks that shoot and traps being activated (spikes). As you may know, the game is far from done
I'll go out on a limb and say Sonic 4 Episode 2 will leave this in the dust. Becuase frankly Sonic 4 Episode 1 was already damn fun.
It probably will, but I kind of lost hope after a whole year of dissapointment where sonicteam/dimps have seem to been missing the point. Funny how the delay was the only thing that psyched me up throughout the proces. It was a good thing they removed the minecart and pinball stage, but the physics and controls remained untouched.
You see Sharky, for me this isn't a matter of a race between "the incompetence" of a huge company vs 2 fans that have impressed a huge portion of the gaming community like a lot make it out to be. For me it's simply that I love the game allready and can't wait for more content and more fixes.
Would this game get compaints if it were an official product? Probably yeah. The question however is, would sonicteam listen and do something after complaints like: BAWWW visuals. Probably not. Look at a game like epic mickey that started out with this model (http://http://4.bp.blogspot.com/_3_oSFBrAyds/TJN4c1LD5qI/AAAAAAAABDQ/7SKKA__KBhs/s1600/epic-mickey-20091028111239110_640w.jpg) but ended up using this model (http://http://static.gamesradar.com/images/mb/GamesRadar/us/Daily/2010/08-Aug/16/Epic%20Mickey%20opening/Epic%20Mickey%20intro4--article_image.jpg) instead because of a few fans requests. Just proof that it's not hard for a developer to adjust a view things if they care enough.
To me it looks like a solid remake/remix with enough new content that sonicteam would probably never be able to replicate.
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To me it looks like a solid remake/remix with enough new content that sonicteam would probably never be able to replicate.
Yes, because most people have some appreciable level of taste.
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(http://http://i55.tinypic.com/jpuhdh.jpg)
do not want
Besides that and a few control issues. I'm fine
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that is beautiful. Reminded me of an old PSX game called Vib Ribbon.
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[youtube:3fjpkj7j]nD_12fCuT9A[/youtube:3fjpkj7j]
http://www.youtube.com/watch?v=nD_12fCu ... re=related (http://www.youtube.com/watch?v=nD_12fCuT9A&feature=related)